Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.17 @ 00:06:21 Player: soymachine Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (116) 580 Value Destroyed (3652) 3652 Prototype IDs (15) 300 Alien Tech Used (3) 600 Bonus (5782) 5782 TOTAL SCORE: 19014 Bonus ------- Follower Combat Kills 782 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 134/300 Energy 98/100 System Corruption 1% Temperature Cool (18) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (12) ----- Advanced Visual Processing Unit Advanced Launcher Guidance Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Quantum Reactor Advanced Heat Sink Matter Neutralizer Sigix Corpse Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Array > --- UTILITY ---------- Coolant Injector Medium Storage Unit Advanced Energy Well Advanced Weight Redist. System Experimental Optical Array Improved Signal Interpreter Improved Targeting Computer Improved Core Analyzer Stasis Canceller Advanced Transmission Jammer Advanced Hacking Suite > --- WEAPON ----------- Compact HERF Cannon Advanced Plasma Cannon > --- INVENTORY -------- Quantum Reactor Quantum Reactor Tesla Rifle Tesla Rifle Improved Arc Projector Advanced Variable Charge Gun Proton Missile Launcher Power Sword [Rating: 127] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Hover Unit Gravmag System Flight Unit Nuclear Pulse Array Utility Improved Signal Interpreter Device Coolant Injector Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Rocket Launcher Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Welding Torch Impact Weapon Great Maul Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Qua Sec Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . Propulsion 7 | . . 1 1 . . . . . . . . 1 1 . . . 2 1 Utility 10 | . . 1 1 2 . . . . 1 . . 1 1 2 . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 149 | 2 3 6 27 12 . 1 3 . 5 2 . 8 5 12 12 7 13 31 Power 20 | . . . 5 1 . . . . 1 . . 1 1 4 1 . 1 5 Engine 7 | . . . 4 1 . . . . 1 . . 1 . . . . . . Core 2 | . . . 1 . . . . . . . . . 1 . . . . . Reactor 11 | . . . . . . . . . . . . . . 4 1 . 1 5 Propulsion 28 | 2 . 1 5 2 . . . . . . . 3 . 1 1 1 5 7 Treads 5 | 2 . 1 1 . . . . . . . . . . . . 1 . . Leg 2 | . . . . . . . . . . . . . . . . . 2 . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 13 | . . . 4 2 . . . . . . . 1 . . . . 3 3 Flight 8 | . . . . . . . . . . . . 2 . 1 1 . . 4 Utility 41 | . 1 1 5 4 . 1 1 . 2 . . 2 1 6 . 1 4 12 Device 19 | . 1 . 3 1 . 1 1 . . . . 1 . 4 . . 1 6 Storage 6 | . . . 1 . . . . . 1 . . . . 1 . . . 3 Processor 12 | . . 1 1 3 . . . . . . . 1 1 . . . 3 2 Hackware 1 | . . . . . . . . . . . . . . 1 . . . . Protection 3 | . . . . . . . . . 1 . . . . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 60 | . 2 4 12 5 . . 2 . 2 2 . 2 3 1 10 5 3 7 Energy Gun 9 | . 2 . 1 1 . . . . . . . 1 1 . 1 1 . 1 Energy Cannon 11 | . . 2 . . . . . . . . . . 1 1 2 . 1 4 Ballistic Gun 6 | . . 2 2 2 . . . . . . . . . . . . . . Ballistic Cannon 8 | . . . 5 . . . . . . . . . . . 2 . . 1 Launcher 18 | . . . 4 . . . 2 . . 2 . . 1 . 3 3 2 1 Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Impact Weapon 2 | . . . . 2 . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 . . 1 . . 2 . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . . . . . . . . . 1 1 2 5 1 . 1 Parts Lost 52 | . . . 11 . . . . . . 1 . . 3 2 13 2 1 19 Power 8 | . . . 3 . . . . . . . . . 1 . 3 . . 1 Propulsion 18 | . . . 5 . . . . . . 1 . . . . 4 . 1 7 Utility 17 | . . . 2 . . . . . . . . . . 2 5 1 . 7 Weapon 9 | . . . 1 . . . . . . . . . 2 . 1 1 . 4 Highest Loss Streak 8 | . . . 8 . . . . . . 1 . . 3 1 7 1 1 7 Average Slot Usage (%) 70 | . 88 94 77 82 92 92 100 100 90 93 93 80 72 74 48 20 10 38 Engine 5 | . 14 11 5 7 7 7 7 7 6 13 13 11 8 1 . . . . Reactor 1 | . . . . . . . . . . . . . . 3 4 . . 4 Treads 7 | . 28 28 16 . . . . . . . . . . . . 2 . . Hover 9 | . . . 10 26 30 30 30 30 26 20 20 8 . . . . 2 8 Flight 2 | . . . . . . . . . . . . 5 10 11 6 . . 4 Device 10 | . 3 11 12 9 15 15 23 23 18 13 13 11 15 15 10 3 . 2 Storage 4 | . 14 11 5 . . . . . 1 6 6 5 5 6 6 . . 1 Processor 13 | . . 11 9 22 23 23 23 23 20 20 20 21 21 19 10 4 4 12 Protection 1 | . . . . . . . . . 3 6 6 4 . . . 2 . . Energy Gun 2 | . 28 4 1 3 . . . . . . . . 5 2 . . . . Energy Cannon 2 | . . 9 3 . . . . . . . . . 2 5 1 . . 2 Ballistic Gun 2 | . . 8 4 4 7 7 . . . . . . . . . . . . Launcher 3 | . . . 1 . . . 15 15 1 12 13 5 1 . . 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 82 | 12 13 17 29 19 19 20 28 28 38 47 47 50 46 67 67 25 36 82 Greatest Support 84 | 40 40 60 80 35 26 26 26 37 48 48 37 49 49 76 76 70 33 84 Greatest Overweight (x) 8 | . . . 8 . . . 1 1 2 1 1 2 . . 4 . 2 7 Average Overweight (x) . | . . . . . . . 1 . . . 1 . . . . . . . Largest Inventory Capacity 12 | 6 6 6 8 4 4 4 4 4 8 8 8 8 8 8 8 4 4 12 Average Capacity 5 | 6 6 6 5 4 4 4 4 4 4 8 8 8 8 8 7 4 4 4 Most Carried 8 | 6 6 6 7 4 4 4 4 4 5 5 5 8 6 8 8 4 4 5 Average Carried 4 | 4 4 5 5 3 4 4 3 4 4 4 5 7 5 6 7 3 3 3 Final Capacity 8 | 6 6 6 4 4 4 4 4 4 8 8 8 8 8 8 4 4 4 4 Final Carried 8 | 4 6 6 4 4 4 4 4 4 4 5 5 6 6 8 4 4 4 4 Class Distribution -------------------- 42% | Mutant 21% | Scavenger-Mutant 10% | Scout 8% | Skirmisher 7% | Hacker-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Scout | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Scout | -5/Factory Scout | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Mutant | -3/Section 7 Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Qua Sec Res Acc Matter Collected 2377 | 220 10 185 503 137 . . 225 . 50 105 . . 88 247 60 22 236 289 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 3737 | 67 187 488 694 171 . . . . 211 218 . . 192 696 559 22 . 232 Parts 213 | 2 8 42 53 3 . . . . 7 8 . . 11 22 29 7 . 21 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . . . Recyclers Shooed 5 | 1 . . 1 1 . . . . 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . 4 . . . . . . . . Prevented 2 | . . . . . . . 1 . . 1 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Qua Sec Res Acc Combat Hostiles Destroyed 84 | . 4 15 22 1 . . . . 1 8 . . 12 4 8 . . 9 Melee 1 | . . . . . . . . . 1 . . . . . . . . . Guns 18 | . 4 7 4 1 . . . . . . . . . 1 1 . . . Cannons 25 | . . 8 9 . . . . . . . . . . 1 1 . . 6 AOE 36 | . . . 9 . . . . . . 8 . . 11 . 5 . . 3 Classes Destroyed 15 | 1 2 3 5 . . . . . . 1 . . 1 . 1 . . 1 Worker 11 | . . . 7 . . . . . . . . . 1 2 . 1 . . Builder 3 | . . . 1 . . . . . . . . . . . 1 1 . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . . . . . Recycler 4 | 1 . . . 1 . . . . 1 . . . . 1 . . . . Operator 1 | . . 1 . . . . . . . . . . . . . . . . Watcher 10 | . 1 2 3 1 . . . . . . . . . 3 . . . . Swarmer 35 | . . 7 7 . . . . . . 4 . . 5 . 4 . . 8 Grunt 27 | . 4 7 11 1 . . . . . 3 . . . 1 . . . . Brawler 1 | . . . . . . . . . . 1 . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . 1 . . . Sentry 11 | . . 1 3 . . . . . 1 . . . 1 3 2 . . . Hunter 3 | . . . 1 . . . . . . . . . . . 2 . . . Programmer 1 | . . . . . . . . . . . . . . . . . . 1 Assembled 6 | . . . . . . . . . . . . . 6 . . . . . Best Kill Streak 12 | 1 2 3 12 2 . . . . 1 4 . . 12 3 5 1 . 6 Combat Bots Only 11 | . 2 3 6 1 . . . . 1 4 . . 11 1 4 . . 6 Max Kills in Single Turn 5 | 1 1 1 4 1 . . . . 1 4 . . 5 1 2 1 . 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 . . . . . . 4 . . 4 . 2 . . 3 Melee 1 | . . . . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Qua Sec Res Acc Damage Taken 10041 | . 69 220 1708 70 . . . . 62 87 . . 406 269 2029 862 1162 3097 Core 4103 | . 12 10 239 13 . . . . 18 3 . . 71 21 735 292 1089 1600 Absorbed by Shields 9 | . . . . . . . . . . . . . . . . . . 9 Core Remaining (%) 77 | 100 95 97 56 . . . . 98 . . 97 100 93 . . 14 24 . Volleys Fired 216 | 4 16 34 58 12 . . . . . 5 . . 11 26 24 7 . 19 Largest 2 | 2 2 2 2 2 . . . . . 2 . . 2 2 2 2 . 2 Hottest 260 | 90 90 91 107 108 . . . . . 78 . . 163 192 240 260 . 169 Shots Fired 367 | 8 32 66 95 19 . . . . . 9 . . 22 52 36 8 . 20 Gun 154 | 8 32 35 24 17 . . . . . . . . 12 12 12 2 . . Cannon 167 | . . 31 57 2 . . . . . . . . 3 40 15 . . 19 Launcher 45 | . . . 14 . . . . . . 9 . . 7 . 9 5 . 1 Special 1 | . . . . . . . . . . . . . . . . 1 . . Kinetic 104 | . . 29 56 12 . . . . . . . . . . 1 . . 6 Thermal 177 | 8 32 37 25 7 . . . . . . . . 3 26 23 3 . 13 Explosive 32 | . . . 14 . . . . . . 5 . . 7 . . 5 . 1 Electromagnetic 54 | . . . . . . . . . . 4 . . 12 26 12 . . . Robot Hit Streak 52 | 4 8 8 52 24 . . . . . 32 . . 15 22 24 11 . 16 Robot Miss Streak 4 | 1 2 3 4 . . . . . . . . . 2 4 1 . . 3 Penetration Max 1 | . . . . 1 . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 289 | 6 24 41 70 13 . . . . 11 8 . 1 17 41 37 6 . 14 Core Hits 207 | 2 11 23 62 10 . . . . 3 15 . . 22 18 24 7 . 10 Critical Hits 4 | . . 2 1 . . . . . . . . . . . . . . 1 Critical Kills 2 | . . 1 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . . . . . . . . . . . . 1 Melee Attacks 76 | . . . . 13 . . . . 13 . . 15 . . 35 . . . Impact 13 | . . . . 13 . . . . . . . . . . . . . . Slashing 61 | . . . . . . . . . 11 . . 15 . . 35 . . . Piercing 2 | . . . . . . . . . 2 . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 1 . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . . . . . . . . . Damage Inflicted 11825 | 61 278 758 2880 375 . . . . 456 859 . 108 1352 1597 1597 287 . 1217 Guns 1977 | 61 278 305 300 332 . . . . . . . . 146 308 219 28 . . Cannons 3778 | . . 453 943 43 . . . . . . . . 97 1228 406 . . 608 Explosions 5173 | . . . 1636 . . . . . . 859 . . 1109 61 640 259 . 609 Melee 896 | . . . . . . . . . 456 . . 108 . . 332 . . . Ramming 1 | . . . 1 . . . . . . . . . . . . . . . Kinetic 1439 | . . 262 823 211 . . . . . . . . . . . . . 143 Thermal 3345 | 61 278 496 420 164 . . . . . 20 . . 97 721 595 28 . 465 Explosive 4128 | . . . 1636 . . . . . . 657 . . 967 . . 259 . 609 Electromagnetic 2016 | . . . . . . . . . . 182 . . 288 876 670 . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 872 | . . . . . . . . . 432 . . 108 . . 332 . . . Piercing 24 | . . . . . . . . . 24 . . . . . . . . . Highest Corruption 18 | . . . 5 . . . . . . . . . . . 18 18 3 1 Average Corruption 5 | . . . 5 . . . . . . . . . . . 10 18 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 45 | . . . 13 . . . . . . . . . . . 20 5 6 1 Message Errors 11 | . . . 6 . . . . . . . . . . . 4 . 1 . Matter Fused 5 | . . . 1 . . . . . . . . . . . 2 2 . . Heat Flow Errors 7 | . . . 3 . . . . . . . . . . . 2 1 1 . Energy Discharges 6 | . . . 1 . . . . . . . . . . . 4 . 1 . Data Loss (minor) 5 | . . . . . . . . . . . . . . . 1 1 3 . Data Loss (major) 2 | . . . 1 . . . . . . . . . . . 1 . . . Misdirections 5 | . . . . . . . . . . . . . . . 4 1 . . Targeting Errors 4 | . . . 1 . . . . . . . . . . . 2 . . 1 Overload Shots 3 | . . . . . . . . . . . . . . . 2 1 . . Overflow Damage 721 | . . . 75 16 . . . . 101 . . 68 146 70 78 . . 167 Projectiles 134 | . . . 4 16 . . . . . . . . . 70 44 . . . Explosions 396 | . . . 71 . . . . . . . . . 146 . 12 . . 167 Melee 191 | . . . . . . . . . 101 . . 68 . . 22 . . . Knockbacks 4 | . . . 3 . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . 3 . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 382 | . . . 52 . . . . . . 11 . . 48 . . 195 . 76 Shots 11 | . . . 2 . . . . . . 1 . . 3 . . 4 . 1 Rammed 2 | . . . 1 . . . . . . . . . . . . . 1 . Targets Rammed 2 | . . . 1 . . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 271 | 60 228 102 221 115 . . . . 6 153 . . 196 199 196 163 194 271 Average Temperature 88 | 24 69 32 65 40 . . . . 4 71 . . 95 109 75 86 98 170 Received Heat Transfer 1429 | . 48 90 486 45 . . . . 30 36 . . 85 54 81 114 207 153 Effects 5 | . . . . . . . . . . . . . . . . . . 5 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . 3 Interference 2 | . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . . 1 4 1 . . . Combat Hostiles 4 | . . . . . . . . . . . . . 1 2 1 . . . Parts Fried 11 | . . . . . . . . . . . . . . 9 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . 1 3 . . . . . . . . . . . . . . Heat Transferred 5435 | 161 731 914 814 375 . . . . . 50 . . 150 1000 796 37 . 407 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . 1 . . 1 1 3 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Qua Sec Res Acc Peak Influence 443 | 5 114 298 372 308 165 101 . . 50 . . 85 238 278 443 195 161 318 Average Influence 145 | 3 58 139 152 231 123 101 . . 36 . . 43 194 148 286 139 82 177 Maximum Alert Level 2 | . . 1 1 1 . . . . . . . . 1 1 2 . . 1 Low Security (%) 67 | 100 100 70 59 27 100 100 . . 100 . . 100 27 80 33 100 100 31 Level 1 30 | . . 29 40 72 . . . . . . . . 72 19 44 . . 68 Level 2 2 | . . . . . . . . . . . . . . . 22 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . . 2 3 3 . . . . . . . . . 1 5 2 1 2 Investigation 2 | . . . . 2 . . . . . . . . . . . . . . Extermination 5 | . . . . . . . . . . . . . . . 2 1 1 1 Reinforcement 12 | . . 2 3 1 . . . . . . . . . 1 3 1 . 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Qua Sec Res Acc Distress Signals 15 | . 1 2 7 . . . . . . . . 1 . . . . . 4 Communications Jammed 13 | . . . . . . . . . . . . . . 11 2 . . . Distress Signals 12 | . . . . . . . . . . . . . . 10 2 . . . Times Spotted 261 | . 10 22 47 8 6 . . . 1 7 . 1 12 6 20 21 28 72 Peak Tracking Total 19 | . 4 3 9 5 6 . . . 1 4 . 2 7 2 8 14 11 19 Tactical Retreats 27 | . . 3 5 1 . . . . . . . . . . 2 3 5 8 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Qua Sec Res Acc Traps Triggered 13 | . . . . 3 . . . . . . . 2 1 . 1 . 2 4 Indirectly 2 | . . . . . . . . . . . . . 1 . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . 5 . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Qua Sec Res Acc Machines Disabled 16 | . . . 4 . . . . . . . . . 2 . 8 2 . . Max in Single Turn 2 | . . . 1 . . . . . . . . . 2 . 2 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Qua Sec Res Acc Machines Accessed 29 | . 1 3 3 7 . . . . . . . 4 . 3 6 . 2 . Terminals 22 | . 1 3 3 3 . . . . . . . 3 . 1 6 . 2 . Fabricators 2 | . . . . 1 . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . . . . 1 . . . . Scanalyzers 3 | . . . . 2 . . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 59 | . 3 10 6 13 . . . . . . . 6 . 8 11 . 2 . Successful 33 | . 1 4 2 11 . . . . . . . 4 . 4 7 . . . Failed 26 | . 2 6 4 2 . . . . . . . 2 . 4 4 . 2 . Catastrophic 2 | . . . 1 . . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . . Terminals 45 | . 3 10 6 5 . . . . . . . 4 . 4 11 . 2 . Fabricators 4 | . . . . 1 . . . . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . . . . 1 . . . . Scanalyzers 8 | . . . . 6 . . . . . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 21 | . 1 4 2 4 . . . . . . . 2 . 1 7 . . . Record 7 | . . . . 1 . . . . . . . . . . 6 . . . Prototype ID Bank 3 | . 1 1 . 1 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . . . Assault Status 1 | . . . . . . . . . . . . 1 . . . . . . Hauler Manifests 3 | . . . 2 1 . . . . . . . . . . . . . . Zone Layout 3 | . . . . 1 . . . . . . . 1 . 1 . . . . Fabricator Hacks 3 | . . . . 1 . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . Build 2 | . . . . 1 . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . . . . Scanalyzer 8 | . . . . 6 . . . . . . . 2 . . . . . . Insert Component 4 | . . . . 3 . . . . . . . 1 . . . . . . Analyze 4 | . . . . 3 . . . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 1 3 2 4 . . . . . . . 3 . 2 4 . 2 . Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 2 . . . . . . . 1 . . . . . . Parts Built 4 | . . . . 2 . . . . . . . . . 2 . . . . Matter 512 | . . . . 234 . . . . . . . . . 278 . . . . Time 178 | . . . . 39 . . . . . . . . . 139 . . . . Total Part Build Rating 32 | . . . . 14 . . . . . . . . . 18 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . 1 . . . . Parts Scanalyzed 4 | . . . . 3 . . . . . . . 1 . . . . . . Part Schematics Acquired 3 | . . . . 2 . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Qua Sec Res Acc Total Allies 53 | . . . . . . . . . . . . . . . . 6 29 18 Largest Group 18 | . . . . . . . . . . . . . . . . 6 18 8 Highest-Rated Group 248 | . . . . . . . . . . . . . . . . 84 248 104 Highest-Rated Ally 15 | . . . . . . . . . . . . . . . . 15 15 15 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 256 | . . . . . . . . . . . . . . . . 21 134 101 Total Damage 4662 | . . . . . . . . . . . . . . . . 448 2694 1520 Kills 31 | . . . . . . . . . . . . . . . . 1 14 16 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Qua Sec Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Qua Sec Res Acc Turns Passed 7418 | 74 279 839 1171 358 91 42 466 165 171 489 159 411 83 454 590 269 641 666 Spaces Moved 6876 | 37 123 383 739 511 212 95 397 93 142 404 144 452 105 418 604 239 828 950 Core 986 | . . . 99 . . . . . . . . . . . 225 136 354 172 Treads 930 | 37 123 383 284 . . . . . . . . . . . . 103 . . Legs 71 | . . . . . . . . . . . . . . . . . 71 . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 3261 | . . . 356 511 212 95 397 93 142 404 144 170 . . . . 403 334 Flight 1628 | . . . . . . . . . . . . 282 105 418 379 . . 444 Fastest Speed 31 | 160 160 160 48 36 36 36 116 38 38 38 111 37 37 34 34 50 40 31 Average Speed 74 | 160 160 160 102 41 36 36 116 115 61 107 111 65 37 34 54 97 59 43 Slowest Speed 450 | 160 160 160 450 52 36 36 116 116 200 111 111 200 37 37 250 160 150 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . 2 . . . . . . . . . . . 1 . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 28 | 3 27 38 49 21 83 4 60 12 4 53 16 17 6 14 57 18 26 30 Regions Visited 18 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 11 | . . 1 1 . . 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . . . . . . . . . . . . 1 1 1 . Scrap Searched 3 | . . . . . . . 2 . . 1 . . . . . . . . Spaces Dug 50 | . . . 2 16 . . . . . . . 14 . . 16 . . 2 Terrain Destroyed 457 | . . . 155 16 . . . . . 34 . 14 57 14 61 77 . 29 Melee 40 | . . . . 12 . . . . . . . 14 . . 14 . . . Projectile 21 | . . . 3 4 . . . . . . . . . 4 4 . . 6 AOE 396 | . . . 152 . . . . . . 34 . . 57 10 43 77 . 23 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Qua Sec Res Acc Total 8655 | 44 174 544 1055 607 226 102 402 150 213 446 143 547 125 674 778 264 973 1188 Wait 1141 | . 28 112 210 41 13 6 . 58 52 33 . 19 . 203 83 6 126 151 Move 6858 | 36 122 382 738 511 211 94 396 92 141 403 143 451 104 417 602 238 827 950 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 77 | . 3 5 10 4 1 . 2 . 2 2 . 7 4 9 6 2 3 17 Fast Attach 51 | . . 1 9 6 . 1 . . 2 . . 4 . 2 2 2 10 12 Attach 55 | . 1 1 5 1 . . 1 . 2 . . 2 4 6 7 3 3 19 Detach 12 | . . . . . . . . . . . . . . 1 5 1 1 4 Swap 46 | 2 2 4 13 5 . . 2 . 1 2 . 2 1 4 5 3 . . Drop 77 | 2 2 5 11 7 1 1 1 . 2 1 . 11 1 6 8 2 2 14 Fire 216 | 4 16 34 58 12 . . . . . 5 . . 11 26 24 7 . 19 Melee 74 | . . . . 13 . . . . 11 . . 15 . . 35 . . . Ram 1 | . . . 1 . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 46 | . . . . 7 . . . . . . . 36 . . 1 . . 2 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -3/Section 7 -2/Research -1/Access History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 3) 75 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 12) 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1172 | -9/Materials | Discovered new exit (range 14) 1192 | -9/Materials | Identified exit to Materials 1193 | -9/Materials | Entered another Materials area 1193 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1505 | -8/Materials | Build established: Scavenger-Mutant 1876 | -8/Materials | Crushed by falling debris 1883 | -8/Materials | Crushed by falling debris 1923 | -8/Materials | Lost 8 parts (1p4n2u1w) 2172 | -8/Materials | Build established: Mutant 2356 | -8/Materials | Discovered new exit (range 16) 2363 | -8/Materials | Identified exit to Factory 2364 | -8/Materials | Entered Factory 2364 | -7/Factory | Evolved 2 slots: Utility x2 2526 | -7/Factory | Fabricated Imp. Linear Gravjet (x2) 2679 | -7/Factory | Build established: Scout 2694 | -7/Factory | Discovered new exit (range 21) 2702 | -7/Factory | Identified exit to Factory 2722 | -7/Factory | Sucked down chute 2722 | -7/Factory | Entered Waste 2725 | -7/Waste | Spotted C-40 Crusher 2725 | -7/Waste | Spotted C-40 Crusher 2735 | -7/Waste | Spotted C-40 Crusher 2735 | -7/Waste | Spotted C-40 Crusher 2786 | -7/Waste | Spotted C-40 Crusher 2797 | -7/Waste | Spotted C-40 Crusher 2805 | -7/Waste | Discovered new exit (range 22) 2813 | -7/Waste | Identified exit to Factory 2813 | -7/Waste | Entered Factory 2841 | -7/Factory | Discovered new exit (range 18) 2855 | -7/Factory | Identified exit to Lower Caves 2855 | -7/Factory | Entered Lower Caves 3155 | -7/Lower Caves | Build established: Skirmisher 3312 | -7/Lower Caves | Discovered new exit (range 8) 3320 | -7/Lower Caves | Identified exit to Lower Caves 3321 | -7/Lower Caves | Entered another Lower Caves area 3338 | -7/Lower Caves | Discovered exit to Factory (range 19) 3486 | -7/Lower Caves | Entered Factory 3486 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3499 | -6/Factory | Discovered new exit (range 16) 3550 | -6/Factory | Identified exit to Lower Caves 3657 | -6/Factory | Entered Lower Caves 3695 | -6/Lower Caves | Learned 4 Factory zone layouts 4129 | -6/Lower Caves | Discovered new exit (range 10) 4133 | -6/Lower Caves | Encountered a Warlord checkpoint 4139 | -6/Lower Caves | Identified exit to Lower Caves 4146 | -6/Lower Caves | Entered another Lower Caves area 4192 | -6/Lower Caves | Discovered new exit (range 5) 4196 | -6/Lower Caves | Identified exit to Factory 4211 | -6/Lower Caves | Build established: Scavenger-Mutant 4305 | -6/Lower Caves | Entered Factory 4305 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4709 | -5/Factory | Discovered new exit (range 17) 4716 | -5/Factory | Identified exit to Factory 4716 | -5/Factory | Entered another Factory area 4716 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4723 | -4/Factory | Assembled infested ambush trap array 4760 | -4/Factory | Destroyed 11 combat bots 4779 | -4/Factory | Discovered new exit (range 10) 4782 | -4/Factory | Identified exit to Research 4795 | -4/Factory | Lost 3 parts (1p2w) 4799 | -4/Factory | Entered Research 4799 | -3/Research | Evolved 2 slots: Utility x2 4941 | -3/Research | Fabricated Quantum Reactor (x2) 5191 | -3/Research | Spotted B-86 Titan 5242 | -3/Research | Discovered new exit (range 9) 5253 | -3/Research | Discovered new exit (range 9) 5253 | -3/Research | Identified exit to Quarantine 5253 | -3/Research | Entered Quarantine 5275 | -3/Quarantine | Found Sigix Corpse 5394 | -3/Quarantine | Build established: Hacker-Mutant 5397 | -3/Quarantine | Crushed by falling debris 5428 | -3/Quarantine | Lost 5 parts (1p2n2u) 5511 | -3/Quarantine | Met incapacitated Sigix Warrior 5511 | -3/Quarantine | Lockdown squad dispatched 5572 | -3/Quarantine | System corruption reached 10% 5596 | -3/Quarantine | Spotted Lightning 5601 | -3/Quarantine | Found Alien Artifact 5601 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 5601 | -3/Quarantine | Warped through subspace 5615 | -3/Quarantine | Found Alien Artifact 5616 | -3/Quarantine | Identified Subatomic Replicator 5618 | -3/Quarantine | Lost 7 parts (2p2n2u1w) 5801 | -3/Quarantine | Spotted Fortress 5805 | -3/Quarantine | Core integrity fell below 50% 5840 | -3/Quarantine | Discovered new exit (range 7) 5843 | -3/Quarantine | Entered Section 7 5891 | -3/Section 7 | Build established: Mutant 5952 | -3/Section 7 | Found Alien Artifact 5953 | -3/Section 7 | Identified Core Reset Matrix 5953 | -3/Section 7 | Used Core Reset Matrix 5957 | -3/Section 7 | Sensed 21 artifacts in vicinity 5982 | -3/Section 7 | Emitted hypermatrix ping 5987 | -3/Section 7 | Assembled emerged from beneath the floor 6083 | -3/Section 7 | Core integrity fell below 20% 6111 | -3/Section 7 | Discovered new exit (range 3) 6112 | -3/Section 7 | Entered Research 6112 | -2/Research | Evolved 2 slots: Propulsion x2 6429 | -2/Research | Core integrity fell below 50% 6432 | -2/Research | Emitted hypermatrix ping 6437 | -2/Research | Assembled emerged from beneath the floor 6469 | -2/Research | Assembled emerged from beneath the floor 6528 | -2/Research | Assembled emerged from beneath the floor 6576 | -2/Research | Assembled emerged from beneath the floor 6742 | -2/Research | Discovered new exit (range 17) 6753 | -2/Research | Entered Access 6753 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 7017 | -1/Access | Build established: Scavenger-Mutant 7097 | -1/Access | Lost 7 parts (1p3n2u1w) 7136 | -1/Access | Core integrity fell below 50% 7147 | -1/Access | Emitted hypermatrix ping 7152 | -1/Access | Assembled emerged from beneath the floor 7152 | -1/Access | Core integrity fell below 20% 7194 | -1/Access | Lost 3 parts (2u1w) 7296 | -1/Access | Assembled emerged from beneath the floor 7373 | -1/Access | Spotted B-99 Colossus 7383 | -1/Access | Assembled emerged from beneath the floor 7419 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 07388_ Slug penetrates as-16700. 07388_ Slug penetrates P-80 Master. 07388_ as-69799 destroyed. 07388_ U-05 Engineer lays Concrete. 07390_ Slug penetrates P-80 Master. 07394_ K-01 Serf cleans the Terminal. 07394_ Hyperwave Decoder disabled. 07394_ Slug penetrates Hyperwave Decoder. 07394_ Penetrated by Slug. 07394_ Slug penetrates Garrison Access. 07394_ W-44 Eye distress signal alerts nearby ally. 07399_ Penetrated by Slug. 07399_ Field Propulsion Drive destroyed. 07399_ Field Propulsion Array destroyed. 07399_ Dropped Lgt. Quantum Reactor. 07401_ Gamma Rifle destroyed. 07404_ Xenon Bombardment Thruster destroyed. 07404_ Critical hit. 07404_ Xenon Bombardment Thruster destroyed. 07408_ Terrain Scan Processor destroyed. Map ----- +----------------------------------------------------+ | ??????????# """ + ######## #? | | ??????????# " # #??????# #? | | ?########## ] # #??????# #? | | ?# #? #* #??????# """ #? | | ?# #??? # #??????# ""T"" #? | | ?# ! #????? # #??????# "" "" ? | | ?# #?#+#??#+## #??????# #? | | ?# #?# #### #?????? ? ###? | | ?# !! #?# #?????? ? #??? | | ?? !! ### #??????? ?????????? | | ????! + #??????? ?????????? | | ?????? # #??????? ?????????? | | ########+## ???? ?????????? | | ?? ?????????? | | g ??????????? | | ""??????????? | | ""??????????? | | bgg ""??????????? | | ########+############ ""??????????? | | #??# #??????########## g """?????????? | | #??# = #????########### A""""" ??????? | | #??# "" #????# ?????? | | #??# """ #????# ?????? | | #??# T" #????# ????? | | #??# | """ ###### ????? | | #??# "" ss ss @ ????? | | #??# #############+## ????? | | ##??# #?????????????????????######????????? | | ????##########???????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 65 Energy Generation 45 Energy Capacity 1400 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 85 Jamming Range 16 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 45 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 6 Launcher Accuracy 40 Core Analysis 8 Recoil Reduction 4 Matter Filtering 30 Stasis Canceling 1 Offensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Linear Gravjet | x2 | -7/Factory | Preloaded Quantum Reactor | x2 | -3/Research | Preloaded Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Subatomic Replicator Core Reset Matrix Achievements -------------- Subspace Traveler Challenges ------------ None Game ------ Seed QuantumAngularFlamer Manual? 0 Play Time 01:53:41 Cumulative 254.3 hours Start 2020.05.16 @ 22:10:43 End 2020.05.17 @ 00:06:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 202 Rogue 195 Adventurer 7 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0 Lore% 32 Gallery% 64 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16c536da-68ea-42d0-ae66-26b85361f871