Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.20 @ 22:34:20 Player: Wonda Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (56) 280 Value Destroyed (1482) 1482 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (757) 757 TOTAL SCORE: 6239 Bonus ------- High Alert Combat Kills 91 Follower Combat Kills 366 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Heavy Deuterium Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Launcher Guidance Computer Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Advanced EMP Blaster > --- INVENTORY -------- Improved Flight Unit Core Analyzer Advanced ECM Suite Hacking Suite Datajack [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Hacking Suite Device Cooling System Storage Small Storage Unit Processor Launcher Guidance Computer Hackware Hacking Suite Protection Core Shielding Weapon Light Assault Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 . 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 2 | . . 1 . . . 1 . . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 81 | 6 1 21 5 23 9 10 . 3 3 . Power 12 | 1 . 2 2 5 . 2 . . . . Engine 8 | 1 . 1 2 3 . 1 . . . . Core 4 | . . 1 . 2 . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 15 | 2 . 9 . 2 . 2 . . . . Treads 4 | 2 . 2 . . . . . . . . Leg 3 | . . 3 . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 8 | . . 4 . 2 . 2 . . . . Utility 25 | 1 1 . 2 11 4 2 . 2 2 . Device 5 | . . . 1 3 . . . . 1 . Storage 1 | 1 . . . . . . . . . . Processor 6 | . . . 1 1 1 2 . 1 . . Hackware 5 | . . . . 1 2 . . 1 1 . Protection 8 | . 1 . . 6 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 29 | 2 . 10 1 5 5 4 . 1 1 . Energy Gun . | . . . . . . . . . . . Energy Cannon 2 | . . . . 1 . . . 1 . . Ballistic Gun 19 | 2 . 8 1 4 2 2 . . . . Ballistic Cannon 2 | . . 1 . . . 1 . . . . Launcher 4 | . . 1 . . 2 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . . 1 . Unidentified Prototypes 3 | . . 1 . . . 2 . . . . Parts Lost 24 | . . 3 3 4 1 3 3 3 . 4 Power 5 | . . . 1 2 . 1 1 . . . Propulsion 7 | . . 2 . . . 2 . 1 . 2 Utility 5 | . . . 1 1 . . 1 2 . . Weapon 7 | . . 1 1 1 1 . 1 . . 2 Highest Loss Streak 4 | . . 3 2 1 1 1 3 2 . 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 79 | . 95 71 78 95 95 88 50 43 49 46 Engine 7 | . 14 7 9 4 9 4 . . . . Core 2 | . . 3 1 4 . 7 . . . . Treads 8 | . 28 15 . . . . . . . . Leg 2 | . . 7 . . . . . . . . Flight 17 | . . 1 33 36 36 28 23 15 15 11 Device 1 | . . . 6 3 . . . . 1 5 Storage 4 | . 14 7 . . . . . . . . Processor 3 | . . . 7 6 . 7 7 9 13 5 Hackware 6 | . . . . 3 18 23 19 14 9 12 Protection 6 | . 9 7 . 12 8 . . . . . Ballistic Gun 16 | . 28 19 10 22 13 7 . . . . Launcher 1 | . . . 11 2 1 2 . . . . Special Melee Weapon 1 | . . . . . 7 4 . . 1 4 Peak Build Rating 38 | 6 7 15 17 29 30 38 30 23 24 24 Average Rating 16 | 4 6 9 15 24 27 33 21 19 21 18 On Entrance 17 | . 6 7 15 15 29 28 30 20 20 24 Naked Turns 26 | . . 7 . . . . . . . 19 Heaviest Build 21 | 12 13 20 7 19 20 21 11 6 10 10 Greatest Support 60 | 40 40 60 15 20 20 20 15 10 10 10 Greatest Overweight (x) 4 | . . 4 . . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 7 5 5 5 5 5 5 5 5 Most Carried 8 | 2 7 8 5 5 5 5 4 4 3 . Average Carried 4 | . 4 6 3 4 4 4 4 3 2 . Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Final Carried 7 | 2 7 3 5 5 5 4 4 3 . . Class Distribution -------------------- 56% | Mutant 16% | Sprinter 12% | Hacker-Mutant 7% | Hacker-Sprinter 7% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Commander-Sprinter | -8/Storage Hacker-Sprinter | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Matter Collected 1611 | 183 108 411 128 362 205 . 146 25 . 43 Remotely . | . . . . . . . . . . . Salvage Created 1699 | . 108 768 49 371 110 293 . . . . Parts 120 | . 6 47 14 28 9 16 . . . . Haulers Intercepted 1 | . . . . . . 1 . . . . Recyclers Shooed 2 | . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . 5 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Combat Hostiles Destroyed 44 | . 2 16 7 9 5 5 . . . . Guns 23 | . 2 13 . 7 1 . . . . . Cannons 2 | . . 2 . . . . . . . . AOE 19 | . . 1 7 2 4 5 . . . . Classes Destroyed 10 | . 1 4 1 2 1 1 . . . . Worker 2 | . . . . 1 . 1 . . . . Builder 2 | . . 2 . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . Hauler 1 | . . . . . . 1 . . . . Recycler 2 | . . 2 . . . . . . . . Operator 2 | . . . . 2 . . . . . . Watcher 2 | . . . . . 1 1 . . . . Swarmer 20 | . . 4 7 3 4 2 . . . . Grunt 17 | . 2 9 . 3 . 3 . . . . Sentry 7 | . . 3 . 3 1 . . . . . Best Kill Streak 7 | . 2 7 5 5 4 4 . . . . Combat Bots Only 4 | . 2 4 4 4 4 3 . . . . Max Kills in Single Turn 3 | . 1 3 2 3 3 2 . . . . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 1 2 2 3 2 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Hostile Shots Fired 472 | . 9 165 24 60 22 35 48 68 . 41 Missed 204 | . 4 51 6 24 10 19 29 42 . 19 Damage Taken 3530 | . 59 1273 215 558 163 349 298 216 . 399 Core 1199 | . . 249 72 109 58 110 216 104 . 281 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 110 | . . 30 . 44 36 . . . . . Regen/Repaired (Parts) 14 | . . . . . . 14 . . . . Core Remaining (%) 72 | 100 100 . 19 . 69 . . . . . Volleys Fired 152 | . 6 75 8 35 8 12 . 8 . . Largest 3 | . 2 2 1 3 2 1 . 1 . . Hottest 108 | . 40 62 30 108 40 36 . 60 . . Shots Fired 282 | . 12 147 8 83 13 12 . 7 . . Gun 228 | . 12 126 2 78 10 . . . . . Cannon 31 | . . 21 . 3 . . . 7 . . Launcher 23 | . . . 6 2 3 12 . . . . Special . | . . . . . . . . . . . Kinetic 249 | . 12 147 2 78 10 . . . . . Thermal 10 | . . . . 3 . . . 7 . . Explosive 11 | . . . 6 2 3 . . . . . Electromagnetic 12 | . . . . . . 12 . . . . Robot Hit Streak 20 | . 3 20 1 19 6 2 . 2 . . Robot Miss Streak 6 | . 1 5 4 6 3 3 . 2 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 171 | . 9 83 2 53 13 8 . 3 . . Core Hits 112 | . 5 42 11 30 12 11 . 1 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 1 | . . . . 1 . . . . . . Destroy 1 | . . . . 1 . . . . . . Melee Attacks 8 | . . . . . 5 3 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . . . . . 4 3 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3822 | . 105 1126 451 774 496 800 . 70 . . Guns 1426 | . 105 808 7 446 60 . . . . . Cannons 276 | . . 185 . 21 . . . 70 . . Explosions 2118 | . . 131 444 307 436 800 . . . . Melee . | . . . . . . . . . . . Ramming 2 | . . 2 . . . . . . . . Kinetic 1611 | . 105 993 7 446 60 . . . . . Thermal 216 | . . . . 21 . 125 . 70 . . Explosive 1187 | . . . 444 307 436 . . . . . Electromagnetic 806 | . . 131 . . . 675 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . 1 1 1 2 7 7 7 7 7 Average Corruption 2 | . . 1 1 1 1 3 7 7 7 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 25 | . . 3 2 1 4 2 4 4 1 4 Message Errors 10 | . . 1 2 . 1 1 1 2 . 2 Matter Fused 7 | . . 1 . . 1 1 2 1 1 . Heat Flow Errors 1 | . . . . . . . 1 . . . Energy Discharges 4 | . . . . . 2 . . . . 2 Parts Rejected 1 | . . 1 . . . . . . . . Misfires 1 | . . . . 1 . . . . . . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 72 | . . 1 7 . 44 20 . . . . Projectiles 1 | . . 1 . . . . . . . . Explosions 71 | . . . 7 . 44 20 . . . . Melee . | . . . . . . . . . . . Knockbacks 4 | . . 4 . . . . . . . . Impact . | . . . . . . . . . . . Kinetic 3 | . . 3 . . . . . . . . Secondary 1 | . . 1 . . . . . . . . Self-Inflicted Damage 246 | . . 31 69 . 51 95 . . . . Shots 7 | . . 1 2 . 2 2 . . . . Rammed 1 | . . 1 . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 264 | . 2 63 . 211 7 23 264 16 . . Average Temperature 29 | . 2 13 . 35 6 11 141 7 . . Received Heat Transfer 891 | . 36 492 . 135 36 18 39 72 . 63 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 248 | . . . . 37 . 100 . 111 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . 2 . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Peak Influence 815 | . 69 412 300 626 815 760 . . . . Initial 370 | . . . 109 117 59 370 . . . . Average 252 | . 42 185 221 346 497 476 . . . . Maximum Alert Level 3 | . . 2 1 2 3 3 . . . . Low Security (%) 45 | 100 100 58 14 23 20 . . . . . Level 1 33 | . . 40 85 23 8 62 . . . . Level 2 17 | . . 1 . 53 50 22 . . . . Level 3 3 | . . . . . 20 15 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . . 2 . 3 1 3 . . . 1 Investigation 6 | . . 1 . 2 . 2 . . . 1 Extermination . | . . . . . . . . . . . Reinforcement 4 | . . 1 . 1 1 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Distress Signals 5 | . . 2 . . 2 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 132 | . 7 29 7 23 16 20 9 8 . 13 Peak Tracking Total 8 | . 4 6 4 5 5 6 6 8 . 8 Tactical Retreats 18 | . . 5 . 4 . 2 3 2 . 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Traps Triggered 3 | . . 1 . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Machines Disabled 12 | . . 3 1 2 . 6 . . . . Max in Single Turn 4 | . . 1 1 2 . 4 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Machines Accessed 22 | . 1 1 1 5 4 5 . . 4 1 Terminals 15 | . 1 1 . 5 3 4 . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 81 | . 1 3 1 15 11 13 . . 31 6 Successful 69 | . 1 3 1 9 7 11 . . 31 6 Failed 12 | . . . . 6 4 2 . . . . Catastrophic 2 | . . . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 9 | . . . . 3 3 3 . . . . Terminals 44 | . 1 3 . 15 8 11 . . . 6 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units 3 | . . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 65 | . 1 3 1 9 5 9 . . 31 6 Record 25 | . . . . 3 . 5 . . 11 6 Part Schematic 12 | . . . . . . . . . 12 . Robot Schematic 5 | . . . . . . . . . 5 . Robot Analysis 1 | . . . . . 1 . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 2 | . . . 1 . 1 . . . . . Level Access Points 1 | . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . Emergency Access Points 4 | . . 1 . 1 . 2 . . . . Alert Level 3 | . . 1 . 1 1 . . . . . Unreport Threat 2 | . . . . 2 . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . Transport Status 1 | . . . . 1 . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . Zone Layout 2 | . . 1 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 1 . . 4 3 5 . . . 1 Full Trace Events 6 | . . . . 2 1 2 . . . 1 Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 12 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 19 | . . . . . . 19 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter 35 | . . . . . 35 . . . . . Retrieved Components 9 | . . . . . 9 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 3 | . . . . . 2 1 . . . . Non-combat 3 | . . . . . 2 1 . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . 2 1 . . . . parse_system 2 | . . . . . 2 . . . . . find_chute 1 | . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Total Allies 14 | . . . 3 . 10 . . . . 1 Largest Group 10 | . . . 3 3 10 5 . . . 1 Highest-Rated Group 173 | . . . 40 40 173 80 . . . 96 Highest-Rated Ally 96 | . . . 16 16 29 16 . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 122 | . . . . 18 86 10 . . . 8 Total Damage 1526 | . . . . 191 1004 91 . . . 240 Kills 19 | . . . . 2 16 . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted 2 | . . . . 1 . . . . . 1 Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered 3 | . . . 1 . . . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Turns Passed 3186 | 98 411 882 311 477 320 256 182 102 45 102 Spaces Moved 4428 | 60 236 450 615 798 644 614 450 211 93 257 Core 61 | 7 . 17 . . . . . . . 37 Treads 559 | 53 236 270 . . . . . . . . Legs 109 | . . 109 . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3699 | . . 54 615 798 644 614 450 211 93 220 Fastest Speed 29 | 50 160 34 34 29 29 29 34 37 37 37 Average Speed 51 | 147 160 132 34 30 29 30 37 38 37 39 Slowest Speed 360 | 160 160 360 34 31 29 101 40 40 37 110 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 11 | . . . 1 5 . 2 3 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 5 29 38 82 54 59 18 55 43 71 38 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 5 | . . . 1 . . . . . 1 3 Known Exits Taken 4 | . . . . 1 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . 1 1 . Scrap Searched 8 | . . . 2 . . . 2 2 . 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 182 | . . 4 54 49 25 50 . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 182 | . . 4 54 49 25 50 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Total 5081 | 67 257 607 706 968 763 671 461 221 103 257 Wait 333 | . 10 33 74 88 85 21 15 . 7 . Move 4396 | 59 235 449 612 787 643 609 443 210 92 257 Hop 11 | . . . 1 5 . 2 3 . . . Pick Up 31 | 2 5 5 4 8 3 4 . . . . Fast Attach 48 | 6 1 11 3 12 8 5 . 2 . . Attach 25 | . . 7 1 7 1 5 . 1 3 . Detach 19 | . . 6 . 8 1 3 . . 1 . Swap 8 | . . 3 1 4 . . . . . . Drop 49 | . . 17 2 14 9 7 . . . . Fire 152 | . 6 75 8 35 8 12 . 8 . . Melee 8 | . . . . . 5 3 . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 9) 304 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 15) 510 | -10/Materials | Entered another Materials area 510 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1165 | -9/Materials | Lost 3 parts (2n1w) 1176 | -9/Materials | Core integrity fell below 50% 1326 | -9/Materials | Discovered new exit (range 15) 1392 | -9/Materials | Entered Mines 1472 | -9/Mines | Learned location of Storage (-8) 1482 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1549 | -9/Mines | Learned 2 Materials zone layouts 1554 | -9/Mines | Met a Derelict shopkeep closing up shop 1631 | -9/Mines | Core integrity fell below 20% 1633 | -9/Mines | Discovered new exit (range 9) 1643 | -9/Mines | Discovered new exit (range 7) 1703 | -9/Mines | Entered Materials 1703 | -8/Materials | Accompanied by 3 allies 1703 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1704 | -8/Materials | Identified exit to Storage 1829 | -8/Materials | Lost 3 allies 2003 | -8/Materials | Build established: Sprinter 2008 | -8/Materials | Identified exit to Factory 2180 | -8/Materials | Entered Storage 2256 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2475 | -8/Storage | Discovered exit to Factory (range 15) 2500 | -8/Storage | Entered Factory 2500 | -7/Factory | Accompanied by 5 allies 2500 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2502 | -7/Factory | Lost 4 allies 2568 | -7/Factory | Repaired Cesium-ion Thruster 2695 | -7/Factory | Identified exit to Lower Caves 2756 | -7/Factory | Entered Lower Caves 2763 | -7/Lower Caves | Spotted B-75 Beast 2797 | -7/Lower Caves | Lost 3 parts (1p1n1w) 2798 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2881 | -7/Lower Caves | Learned Factory security intel 2882 | -7/Lower Caves | Identified exit to Lower Caves 2910 | -7/Lower Caves | Encountered a Warlord checkpoint 2938 | -7/Lower Caves | Entered another Lower Caves area 3009 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3009 | -7/Lower Caves | Core integrity fell below 50% 3033 | -7/Lower Caves | Discovered new exit (range 13) 3040 | -7/Lower Caves | Entered Data Miner 3040 | -7/Data Miner | Discovered new exit (range 6) 3048 | -7/Data Miner | Met Data Miner 3059 | -7/Data Miner | Learned location of Section 7 (-2) 3059 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3065 | -7/Data Miner | Received God Mode back door access code from Data Miner 3085 | -7/Data Miner | Entered Proximity Caves 3089 | -6/Proximity Caves | Spotted B-75 Beast 3151 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3165 | -6/Proximity Caves | Core integrity fell below 20% 3166 | -6/Proximity Caves | Learned location of Extension (-6) 3166 | -6/Proximity Caves | Learned location of Armory (-3) 3168 | -6/Proximity Caves | Released all parts (4) 3187 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- >>Query(Status Report 183X) INTERCEPTED DERELICT INTEL. World map updated: -2/Research. >>Query(Status Report 201X) INTERCEPTED DERELICT INTEL. World map updated: -6/Extension. >>Query(Status Report 598X) INTERCEPTED DERELICT INTEL. World map updated: -3/Armory. >>Query(Status Report 112X) INTERCEPTED DERELICT INTEL. Data stored: Research entrances (x1). 03166_ ALERT: Suspicious activity at Terminal P001. Dispatching Investigation squad. 03168_ System corrupted: Energy discharge (-25). 03168_ Imp. Flight Unit destroyed. 03168_ Released Adv. ECM Suite. 03168_ Released Launcher Guidance Computer. 03168_ Released Hacking Suite. 03187_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #??????????????????###?????????####??##??????????? | | #??????????????????# #???????## ### #??????????? | | #?????????????????## ??????## ## #??????????? | | ##?????????????#### ?????## #??????????? | | ##??????????## ## ####### ##??????????? | | #####?????## ## ## ##???????????? | | ##????# ## ## ##????????????? | | #????# #?# ### #?????????????? | | #???## #???# ## ##?????????????? | | #??## ##?## ## ##??????????????? | | # #?## #?# #???????????????? | | # ### ### #???????????????? | | #???????????????? | | #???????????????? | | # ### ## #???????????????? | | # #?# # ! ### ### #?####??????????? | | ## #?# ##% ####?## ##?# #? ???????????? | | ?######?# ## ##?????#####??# #? ???????????? | | ????????# ### #?????????????# #? #???????????? | | #???????# #?# #?????????????# ## #???????????? | | ##?????? #? ?????????????# ## #???????????? | | ### #######????????????# ## ##??????????? | | ##??????????# ####### # ###????????? | | ## #???????????# @ #????????? | | ??# ## #???????????# #????????? | | ???? #?# #???????????####### #????????? | | ?????#?# ??????????????????# h#????????? | | ??????? ??????????????????# ## #?????? | | ???????? ??????????????????## ##?? ???? | | ?????????????????????????????### ##????? ???? | | ???????????????????????????????# #???????#????? | | ??????????????????????????????## ##???????????? | | ?????????????????????????????## #???????????? | | ?????????????????????????????# #???????????? | | ?????????????????????????????## ##??????????? | | ??????????????????????????????## #??????????? | | ???????????????????????????????## ##?????????? | | ????????????????????????????????# ##????????? | | ????????????????????????????????# ##???????? | | ????????????????????????????????## ##??????? | | ?????????????????????????????????## #??????? | | #?????????????????????????????????## #??????? | | ##????????????????????????????????## #??????? | | #??????????????????????????????### ### ##??????? | | #????????????????????????????### ##?##???????? | | #???????????????????????????## ##?????????? | | ##????????????????????? ##### #####?????? | | #??????????????????????? # #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Armor Coverage 450 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 6 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Hyp. Gauss Rifle | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Nanoactuators | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Everything Is Under Control Novice Programmer The More The Merrier Challenges ------------ None Game ------ Seed GyrokineticIntegrityBay Manual? 0 Play Time 01:24:19 Cumulative 11.6 hours Start 2024.11.20 @ 21:06:47 End 2024.11.20 @ 22:34:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71c2c69e-679e-461a-83f9-05dd49dbd70b