Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.14 @ 04:17:01

Player: Beef

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (98)      490
Value Destroyed (4275)     4275
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (989)                989
              TOTAL SCORE: 11814

 Bonus
-------
High Alert Combat Kills    142
Follower Combat Kills      375
Entered DSFs               500
Friendly Fire              -28

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (10) -----
           Machine Analyzer
  Advanced Signal Interpreter
           Terrain Scan Processor
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
           Matter Compressor (250)
           Railgun

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
>              --- PROPULSION -------
               Flexi-carbon Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
      Advanced Signal Interpreter
               Targeting Computer
      Advanced Targeting Computer
      Improved Target Analyzer
      Advanced Shield Generator
      Advanced Hacking Suite
      Advanced Hacking Suite
>              --- WEAPON -----------
  High-powered Shock Rifle
               Tesla Rifle
               Wave Gun
               Powered Hammer
>              --- INVENTORY --------
               Neutrino Core
         Micro Fission Core
               Carbon-fiber Leg
               Flexi-carbon Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
      Advanced Heat Sink
               Matter Compressor
      Advanced Gravity Neutralizer
      Improved Medium Armor Plating
               Bore Cannon
               Hardcell Cannon
               Gamma Bomb Array
[Rating: 107]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Advanced Hacking Suite
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Wave Gun
  Energy Gun               Wave Gun
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Ext Res 
Slots Evolved              14   | .   .   .   2   2   2   2   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   2   .   .   .   1   .   .   .   .   
  Utility                  8    | .   .   .   .   2   1   2   1   .   1   .   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   1   .   .   
Parts Attached             186  | 6   1   2   5   22  16  10  4   8   34  34  44  
  Power                    29   | 1   .   1   .   1   2   1   1   .   5   8   9   
    Engine                 8    | 1   .   1   .   .   .   1   .   .   .   5   .   
    Core                   12   | .   .   .   .   1   2   .   1   .   3   3   2   
    Reactor                9    | .   .   .   .   .   .   .   .   .   2   .   7   
  Propulsion               62   | 2   .   .   2   6   7   3   2   2   11  13  14  
    Treads                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Leg                    41   | 2   .   .   .   6   4   3   2   2   3   13  6   
    Wheel                  8    | .   .   .   2   .   .   .   .   .   5   .   1   
    Hover                  3    | .   .   .   .   .   1   .   .   .   2   .   .   
    Flight                 9    | .   .   .   .   .   2   .   .   .   .   .   7   
  Utility                  48   | 1   1   1   1   8   4   6   1   2   9   5   9   
    Device                 20   | .   1   1   .   3   1   2   .   .   6   2   4   
    Storage                6    | 1   .   .   .   1   2   1   .   .   .   .   1   
    Processor              8    | .   .   .   .   1   1   1   .   1   .   2   2   
    Hackware               5    | .   .   .   .   1   .   .   .   1   3   .   .   
    Protection             9    | .   .   .   1   2   .   2   1   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   .   .   2   7   3   .   .   4   9   8   12  
    Energy Gun             18   | 2   .   .   .   .   1   .   .   4   5   2   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | .   .   .   2   5   2   .   .   .   1   1   1   
    Ballistic Cannon       11   | .   .   .   .   .   .   .   .   .   1   3   7   
    Launcher               4    | .   .   .   .   2   .   .   .   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   1   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   2   4   .   .   .   1   .   1   
  Corrupted Parts          3    | .   .   .   .   .   2   .   .   .   1   .   .   
    System Corruption      12   | .   .   .   .   .   11  .   .   .   1   .   .   
Parts Lost                 105  | .   .   .   .   6   1   .   .   6   21  26  45  
  Power                    15   | .   .   .   .   1   .   .   .   1   2   3   8   
  Propulsion               40   | .   .   .   .   3   1   .   .   2   9   10  15  
  Utility                  20   | .   .   .   .   .   .   .   .   2   3   4   11  
  Weapon                   30   | .   .   .   .   2   .   .   .   1   7   9   11  
  Highest Loss Streak      18   | .   .   .   .   4   1   .   .   5   9   6   18  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   1   .   1   
Average Slot Usage (%)     91   | .   92  100 99  94  94  99  100 96  95  94  60  
  Engine                   2    | .   14  14  11  4   .   3   1   .   .   1   1   
  Core                     2    | .   .   .   .   3   6   2   3   4   2   3   1   
  Leg                      20   | .   28  28  22  25  23  25  29  28  16  18  9   
  Wheel                    2    | .   .   .   22  5   .   .   .   .   2   2   1   
  Device                   11   | .   7   14  2   6   15  21  17  15  8   8   4   
  Storage                  6    | .   14  14  11  9   7   6   5   5   5   5   2   
  Processor                11   | .   .   .   .   9   6   8   11  12  15  18  16  
  Hackware                 7    | .   .   .   .   7   7   6   5   5   15  11  6   
  Protection               1    | .   .   .   8   4   .   1   5   3   .   .   .   
  Energy Gun               9    | .   28  28  17  .   5   6   5   12  13  9   2   
  Ballistic Gun            5    | .   .   .   3   14  9   13  11  3   1   1   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   3   4   
  Launcher                 1    | .   .   .   .   3   4   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   3   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             74   | 12  13  13  19  21  32  45  49  55  55  74  69  
  Greatest Support         120  | 20  20  20  20  42  32  48  76  94  99  120 80  
  Greatest Overweight (x)  11   | .   .   .   .   1   1   .   .   .   4   1   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   10  15  15  15  15  15  15  
  Average Capacity         11   | 7   8   8   8   8   9   11  15  15  15  15  9   
  Most Carried             15   | 4   5   8   8   8   10  8   11  15  15  15  6   
  Average Carried          8    | 2   4   6   7   7   8   7   8   14  12  12  3   
  Final Capacity           15   | 8   8   8   8   8   8   15  15  15  15  15  5   
  Final Carried            15   | 4   5   8   8   8   8   8   11  15  14  6   3   

 Class Distribution 
--------------------
 21% | Mutant
 19% | Skirmisher
 18% | Hacker-Gunner
 14% | Scavenger-Skirmisher
  9% | Scavenger-Gunner
  6% | Scavenger-Mutant
  4% | Gunner
  3% | Hacker-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -8/Materials
           Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory
           Skirmisher | -5/Factory
           Skirmisher | -5/DSF
        Hacker-Gunner | -4/Factory
     Scavenger-Gunner | -4/Extension
     Scavenger-Mutant | -3/Research

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -3  
-----------                Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Ext Res 
Matter Collected           3716 | 227 43  10  37  393 334 247 .   171 581 709 964 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4091 | .   90  53  125 743 183 219 .   162 994 670 852 
  Parts                    187  | .   1   6   7   48  7   4   .   12  25  40  37  
Haulers Intercepted        2    | .   .   .   .   1   .   .   .   .   1   .   .   
Recyclers Shooed           3    | .   .   1   .   .   .   .   .   .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Ext Res 
Combat Hostiles Destroyed  85   | .   2   2   5   17  4   3   .   2   13  15  22  
  Guns                     51   | .   2   2   5   12  4   3   .   2   9   9   3   
  Cannons                  23   | .   .   .   .   .   .   .   .   .   2   5   16  
  AOE                      9    | .   .   .   .   5   .   .   .   .   .   1   3   
Classes Destroyed          14   | .   1   2   1   4   .   .   .   2   1   3   .   
  Worker                   2    | .   .   1   .   .   .   .   .   .   1   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Hauler                   2    | .   .   .   .   1   .   .   .   .   1   .   .   
  Recycler                 2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   1   .   .   .   .   1   1   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  35   | .   .   2   4   5   .   2   .   .   .   8   14  
  Grunt                    27   | .   2   .   .   9   4   .   .   .   3   2   7   
  Sentry                   10   | .   .   .   1   3   .   1   .   .   3   1   1   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   .   4   2   .   
  Programmer               4    | .   .   .   .   .   .   .   .   1   3   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           13   | .   2   3   4   13  3   3   .   1   4   7   5   
  Combat Bots Only         10   | .   2   2   4   10  3   2   .   1   4   6   5   
Max Kills in Single Turn   3    | .   1   1   1   1   1   2   .   1   1   3   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 3    | .   .   .   .   1   .   .   .   .   .   1   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -5   -5   -4   -4   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Ext  Res  
Hostile Shots Fired        1057  | .    9    4    32   81   16   55   .    33   222  225  380  
  Missed                   314   | .    2    1    8    23   5    26   .    13   50   74   112  
Damage Taken               14203 | .    95   30   225  994  180  355  .    931  3183 2916 5294 
  Core                     2517  | .    .    .    52   173  .    56   .    111  432  389  1304 
  Absorbed by Shields      92    | .    .    .    .    .    .    .    .    .    57   35   .    
  Regen/Repaired (Parts)   196   | .    .    .    .    .    .    71   .    .    125  .    .    
Core Remaining (%)         83    | 100  .    100  87   68   100  93   .    88   .    28   .    
Volleys Fired              266   | .    9    3    13   40   10   13   .    6    58   44   70   
  Largest                  4     | .    2    2    2    2    3    3    .    3    4    4    4    
  Hottest                  299   | .    100  100  100  60   104  104  .    243  299  290  273  
Shots Fired                627   | .    18   6    26   78   30   39   .    18   159  117  136  
  Gun                      465   | .    18   6    26   67   30   39   .    18   151  59   51   
  Cannon                   148   | .    .    .    .    .    .    .    .    .    7    56   85   
  Launcher                 14    | .    .    .    .    11   .    .    .    .    1    2    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  295   | .    .    .    .    67   20   26   .    .    20   71   91   
  Thermal                  261   | .    18   6    26   .    .    .    .    18   128  27   38   
  Explosive                12    | .    .    .    .    11   .    .    .    .    1    .    .    
  Electromagnetic          59    | .    .    .    .    .    10   13   .    .    10   19   7    
  Robot Hit Streak         18    | .    6    10   7    12   7    6    .    7    11   18   11   
  Robot Miss Streak        6     | .    2    .    2    6    3    6    .    1    5    3    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    1    1    
  Secondary Targets        8     | .    .    .    .    3    .    .    .    .    1    3    1    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    1    1    1    
Shots Hit Robots           381   | .    12   4    15   46   22   19   .    12   108  76   67   
  Core Hits                191   | .    5    3    6    39   11   12   .    5    36   36   38   
  Critical Kills           18    | .    .    .    .    1    .    .    .    .    2    1    14   
  Critical Parts Destroyed 21    | .    .    .    .    .    .    .    .    .    2    5    14   
  Critical Strikes         64    | .    4    1    1    1    .    1    .    1    12   15   28   
    Burn                   14    | .    4    1    1    .    .    .    .    1    6    1    .    
    Destroy                40    | .    .    .    .    1    .    .    .    .    3    8    28   
    Blast                  5     | .    .    .    .    .    .    .    .    .    1    4    .    
    Corrupt                4     | .    .    .    .    .    .    1    .    .    1    2    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              13    | .    .    .    .    .    .    .    .    .    12   1    .    
  Impact                   13    | .    .    .    .    .    .    .    .    .    12   1    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    2    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10144 | .    149  61   198  1225 458  394  .    312  3121 2343 1883 
  Guns                     6107  | .    149  49   198  569  425  394  .    312  2520 988  503  
  Cannons                  2596  | .    .    .    .    .    .    .    .    .    214  1256 1126 
  Explosions               1055  | .    .    .    .    656  33   .    .    .    33   80   253  
  Melee                    354   | .    .    .    .    .    .    .    .    .    354  .    .    
  Ramming                  32    | .    .    12   .    .    .    .    .    .    .    19   1    
  Kinetic                  4320  | .    .    .    .    569  235  257  .    .    456  1549 1254 
  Thermal                  3769  | .    149  49   198  .    33   .    .    312  2124 382  522  
  Explosive                689   | .    .    .    .    656  .    .    .    .    33   .    .    
  Electromagnetic          980   | .    .    .    .    .    190  137  .    .    154  393  106  
  Impact                   354   | .    .    .    .    .    .    .    .    .    354  .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    .    .    .    .    11   1    .    .    18   18   8    
  Average Corruption       9     | .    .    .    .    .    9    1    .    .    6    16   2    
  Corruption Purged        6     | .    .    .    .    .    .    .    .    .    .    6    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  67    | .    .    .    .    .    4    .    .    .    18   38   7    
    Message Errors         19    | .    .    .    .    .    2    .    .    .    6    9    2    
    Matter Fused           13    | .    .    .    .    .    .    .    .    .    6    6    1    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    .    .    1    6    1    
    Energy Discharges      6     | .    .    .    .    .    1    .    .    .    1    3    1    
    Data Loss (minor)      7     | .    .    .    .    .    1    .    .    .    2    3    1    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    2    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    2    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    2    1    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    2    .    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    4    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            112   | .    .    .    .    6    .    .    .    .    58   48   .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               54    | .    .    .    .    6    .    .    .    .    .    48   .    
  Melee                    58    | .    .    .    .    .    .    .    .    .    58   .    .    
Knockbacks                 20    | .    .    .    .    .    .    .    .    .    2    2    16   
  Impact                   2     | .    .    .    .    .    .    .    .    .    1    1    .    
  Kinetic                  16    | .    .    .    .    .    .    .    .    .    1    1    14   
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      258   | .    .    .    .    143  .    .    .    .    .    115  .    
  Shots                    13    | .    .    .    .    7    .    .    .    .    .    6    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             6     | .    .    1    .    .    .    .    .    .    .    4    1    
  Kicked                   6     | .    .    1    .    .    .    .    .    .    .    4    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        448   | .    348  117  387  27   382  58   .    228  437  282  448  
  Average Temperature      148   | .    204  60   172  10   103  20   .    100  184  90   190  
  Received Heat Transfer   1847  | .    51   .    24   378  117  30   .    45   253  210  739  
  Effects                  27    | .    .    .    1    .    3    .    .    .    12   3    8    
    Shutdowns              8     | .    .    .    .    .    .    .    .    .    3    .    5    
    Energy Bleed           4     | .    .    .    1    .    .    .    .    .    .    1    2    
    Interference           10    | .    .    .    .    .    3    .    .    .    5    2    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    4    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    2    1    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    3    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    2    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    2    .    .    
  Parts Melted             27    | .    3    2    3    .    .    .    .    2    16   .    1    
  Heat Transferred         7628  | .    740  222  666  .    50   .    .    518  3944 629  859  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    1    .    .    .    .    1    1    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Ext Res 
Peak Influence             606  | .   50  89  189 606 264 242 20  84  186 504 441 
  Initial                  196  | .   .   19  34  79  184 125 20  14  25  6   196 
  Average                  157  | .   30  38  112 308 181 110 20  36  62  221 277 
Maximum Alert Level        2    | .   .   .   .   2   1   1   .   .   .   2   2   
  Low Security (%)         66   | 100 100 100 100 42  51  89  100 100 100 40  21  
  Level 1                  27   | .   .   .   .   20  48  10  .   .   .   57  61  
  Level 2                  5    | .   .   .   .   37  .   .   .   .   .   1   17  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   .   .   .   3   5   .   .   1   8   1   6   
  Investigation            11   | .   .   .   .   1   4   .   .   .   2   .   4   
  Extermination            3    | .   .   .   .   .   1   .   .   .   1   .   1   
  Reinforcement            6    | .   .   .   .   1   .   .   .   1   2   1   1   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Ext Res 
Distress Signals           6    | .   .   .   .   1   .   .   .   .   .   4   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              161  | .   3   3   7   28  9   5   .   5   16  42  43  
  Peak Tracking Total      8    | .   3   1   4   6   3   4   .   3   5   8   8   
  Tactical Retreats        23   | .   .   1   1   1   1   1   .   2   .   9   7   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Ext Res 
Traps Triggered            3    | .   .   .   .   .   .   1   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Ext Res 
Machines Disabled          7    | .   .   .   .   2   .   .   .   1   2   1   1   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   1   1   1   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Ext Res 
Machines Accessed          31   | .   .   .   1   2   9   2   2   .   5   5   5   
  Terminals                17   | .   .   .   1   1   3   .   2   .   3   5   2   
  Fabricators              3    | .   .   .   .   .   2   1   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   1   .   1   .   .   1   .   1   
  Recycling Units          3    | .   .   .   .   .   2   .   .   .   1   .   .   
  Scanalyzers              4    | .   .   .   .   .   2   .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                83   | .   .   .   3   4   23  6   2   .   15  12  18  
  Successful               51   | .   .   .   1   2   11  4   2   .   12  8   11  
  Failed                   32   | .   .   .   2   2   12  2   .   .   3   4   7   
    Catastrophic           4    | .   .   .   1   1   .   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   .   .   .   .   5   .   .   .   4   5   1   
  Terminals                43   | .   .   .   3   3   7   .   2   .   11  12  5   
  Fabricators              9    | .   .   .   .   .   6   3   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   1   .   3   .   .   2   .   2   
  Recycling Units          7    | .   .   .   .   .   5   .   .   .   2   .   .   
  Scanalyzers              16   | .   .   .   .   .   5   .   .   .   .   .   11  
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             26   | .   .   .   1   1   4   .   2   .   8   8   2   
  Record                   6    | .   .   .   .   .   .   .   .   .   4   .   2   
  Part Schematic           2    | .   .   .   .   .   1   .   .   .   .   1   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   1   .   .   .   2   1   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Reinforcements    3    | .   .   .   .   .   .   .   .   .   1   2   .   
  Zone Layout              2    | .   .   .   1   .   .   .   1   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   3   2   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   1   1   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   1   .   2   .   .   2   .   1   
  Scan Component           2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Repair                   2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Refit                    2    | .   .   .   .   1   .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 11   | .   .   .   .   .   3   .   .   .   .   .   8   
  Insert Component         6    | .   .   .   .   .   2   .   .   .   .   .   4   
  Analyze                  5    | .   .   .   .   .   1   .   .   .   .   .   4   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   1   .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   .   .   .   1   .   .   
    Monitor                2    | .   .   .   .   .   1   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         27   | .   .   .   1   2   8   2   1   .   5   3   5   
  Full Trace Events        12   | .   .   .   1   1   4   .   .   .   2   .   4   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   1   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   2   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   99   | .   .   .   .   .   99  .   .   .   .   .   .   
  Total Robot Build Rating 4    | .   .   .   .   .   4   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   2   .   .   .   .   1   2   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   64   | .   .   .   .   .   .   64  .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   8   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Time                     39   | .   .   .   .   .   .   19  .   .   20  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   2   .   .   .   .   .   4   
  Part Schematics Acquired 3    | .   .   .   .   .   1   .   .   .   .   .   2   
  Parts Damaged            2    | .   .   .   .   .   1   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -3  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Ext Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   2   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   .   7   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -6   -5   -5   -4   -4   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Ext  Res  
Total Allies               10   | .    .    .    .    .    2    .    .    .    .    8    .    
  Largest Group            7    | .    .    .    .    .    2    .    .    .    .    7    .    
  Highest-Rated Group      305  | .    .    .    .    .    30   .    .    .    .    305  .    
  Highest-Rated Ally       51   | .    .    .    .    .    15   .    .    .    .    51   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               50   | .    .    .    .    .    9    .    .    .    .    41   .    
  Total Damage             1491 | .    .    .    .    .    209  .    .    .    .    1282 .    
  Kills                    10   | .    .    .    .    .    1    .    .    .    .    9    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Ext Res 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -3  
-------------              Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Ext Res 
Turns Passed               5148 | 80  84  308 165 437 745 670 158 182 822 774 723 
Spaces Moved               3393 | 57  46  239 141 281 577 469 130 121 414 426 492 
  Core                     23   | 4   .   .   .   .   .   .   .   .   .   .   19  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     2645 | 53  46  239 .   172 577 469 130 121 313 284 241 
  Wheels                   550  | .   .   .   141 109 .   .   .   .   101 142 57  
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   175  | .   .   .   .   .   .   .   .   .   .   .   175 
  Fastest Speed            31   | 50  120 120 80  80  105 112 116 115 115 115 31  
  Average Speed            110  | 115 120 120 80  99  115 112 116 117 120 118 91  
  Slowest Speed            600  | 120 120 120 80  190 185 112 116 123 190 190 600 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 4   11  62  17  26  20  11  2   92  8   39  14  
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        5    | .   .   .   .   1   .   1   1   .   1   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   .   1   .   .   .   .   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   .   .   .   .   
Spaces Dug                 3    | .   .   .   .   .   .   .   .   .   3   .   .   
Terrain Destroyed          113  | .   .   .   .   64  .   .   .   .   17  24  8   
  Melee                    3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Projectile               24   | .   .   .   .   .   .   .   .   .   2   20  2   
  AOE                      85   | .   .   .   .   64  .   .   .   .   12  4   5   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Ext Res 
Total                      4260 | 68  56  254 166 361 639 590 136 154 601 603 632 
  Wait                     214  | 2   .   4   4   1   12  86  .   1   72  25  7   
  Move                     3380 | 56  45  238 140 280 576 468 129 120 413 425 490 
  Hop                      1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Pick Up                  84   | 4   1   4   2   5   11  6   3   11  11  19  7   
  Fast Attach              71   | 6   1   .   2   5   4   1   .   3   11  10  28  
  Attach                   63   | .   .   .   2   5   5   2   2   3   16  15  13  
  Detach                   10   | .   .   .   .   1   2   .   .   .   1   .   6   
  Swap                     52   | .   .   2   1   12  7   7   2   2   7   9   3   
  Drop                     65   | .   .   2   2   12  12  7   .   6   .   18  6   
  Fire                     266  | .   9   3   13  40  10  13  .   6   58  44  70  
  Melee                    13   | .   .   .   .   .   .   .   .   .   12  1   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     6    | .   .   1   .   .   .   .   .   .   .   4   1   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   35   | .   .   .   .   .   .   .   .   2   .   33  .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory (discovered 4 exits: *Fac / Sto / Low x2)
-6/Factory
-5/Factory
-5/DSF
-4/Factory (discovered 4 exits: Upp x2 / *Ext x2)
-4/Extension
-3/Research

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   81 | -11/Scrapyard | Entered Materials
   95 | -10/Materials | Discovered new exit (range 13)
  165 | -10/Materials | Entered Mines
  175 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  247 | -10/Mines     | Learned location of Zion (-7)
  302 | -10/Mines     | Build established: Mutant
  312 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  333 | -10/Mines     | Learned location of Storage (-7)
  436 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  444 | -10/Mines     | Found Prototype Device
  463 | -10/Mines     | Discovered new exit (range 6)
  473 | -10/Mines     | Entered Materials
  473 | -9/Materials  | Evolved 2 slots: Propulsion x2
  620 | -9/Materials  | Discovered new exit (range 15)
  638 | -9/Materials  | Entered another Materials area
  638 | -8/Materials  | Evolved 2 slots: Utility x2
  966 | -8/Materials  | Destroyed 10 combat bots
 1005 | -8/Materials  | Lost 4 parts (1p2n1w)
 1024 | -8/Materials  | Discovered new exit (range 8)
 1074 | -8/Materials  | Identified exit to Factory
 1075 | -8/Materials  | Entered Factory
 1075 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1076 | -7/Factory    | Identified Exp. Sensor Array
 1267 | -7/Factory    | Fabricated Y-45 Defender?
 1388 | -7/Factory    | Build established: Skirmisher
 1628 | -7/Factory    | Discovered new exit (range 14)
 1686 | -7/Factory    | Identified exit to Storage
 1686 | -7/Factory    | Identified exit to Lower Caves
 1752 | -7/Factory    | System corruption reached 10%
 1820 | -7/Factory    | Entered another Factory area
 1820 | -6/Factory    | Evolved 2 slots: Utility x2
 1944 | -6/Factory    | Repaired VSS Leg
 2030 | -6/Factory    | Fabricated Gamma Bomb Array (x1)
 2104 | -6/Factory    | Spotted B-75 Beast
 2149 | -6/Factory    | Build established: Scavenger-Skirmisher
 2207 | -6/Factory    | Discovered new exit (range 15)
 2223 | -6/Factory    | Identified exit to Factory
 2490 | -6/Factory    | Entered another Factory area
 2490 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2495 | -5/Factory    | Identified exit to DSF
 2648 | -5/Factory    | Entered DSF
 2698 | -5/DSF        | Additional patrols routed to DSF
 2802 | -5/DSF        | Discovered new exit (range 16)
 2829 | -5/DSF        | Identified exit to Factory
 2830 | -5/DSF        | Entered Factory
 2830 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2858 | -4/Factory    | Lost 5 parts (1p2n2u)
 3051 | -4/Factory    | Lost 4 parts (1n1u2w)
 3120 | -4/Factory    | Lost 3 parts (2n1w)
 3157 | -4/Factory    | Garrison activated, responded to threat
 3191 | -4/Factory    | Repaired Myomer Leg
 3282 | -4/Factory    | Build established: Hacker-Gunner
 3315 | -4/Factory    | Identified exit to Upper Caves
 3315 | -4/Factory    | Identified exit to Extension
 3315 | -4/Factory    | Adv. Hacking Suite fried by hacking feedback
 3444 | -4/Factory    | Lost 3 parts (1p1u1w)
 3469 | -4/Factory    | System corruption reached 10%
 3527 | -4/Factory    | Lost 9 parts (1p5n3w)
 3652 | -4/Factory    | Entered Extension
 3663 | -4/Extension  | Disrupted transfer network
 3708 | -4/Extension  | Rescued a captive Derelict
 3831 | -4/Extension  | Energy Cycler disabled
 3831 | -4/Extension  | Rescued a captive Derelict
 3833 | -4/Extension  | Rescued a captive Derelict
 3855 | -4/Extension  | Lost 5 parts (1p2n1u1w)
 4116 | -4/Extension  | Spotted B-86 Titan
 4119 | -4/Extension  | Build established: Scavenger-Gunner
 4159 | -4/Extension  | Lost 5 allies
 4177 | -4/Extension  | Lost 5 parts (1p1n3w)
 4258 | -4/Extension  | Core integrity fell below 50%
 4293 | -4/Extension  | Destroyed B-86 Titan
 4302 | -4/Extension  | Spotted B-86 Titan
 4305 | -4/Extension  | Lost 6 parts (2n1u3w)
 4310 | -4/Extension  | Discovered new exit (range 15)
 4335 | -4/Extension  | Destroyed B-86 Titan
 4366 | -4/Extension  | Lost 3 parts (1n1u1w)
 4373 | -4/Extension  | Extracted ID and sensor layout for unrecognized location from A7's data core
 4393 | -4/Extension  | Identified exit to Research
 4426 | -4/Extension  | Entered Research
 4426 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 4453 | -3/Research   | Lost 6 parts (1p3n1u1w)
 4554 | -3/Research   | Lost 3 parts (1p1u1w)
 4792 | -3/Research   | Lost 15 parts (3p4n5u3w)
 4881 | -3/Research   | Spotted B-86 Titan
 4930 | -3/Research   | Core integrity fell below 50%
 4934 | -3/Research   | Lost 8 parts (2p5n1w)
 5122 | -3/Research   | Core integrity fell below 20%
 5149 | -3/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
05135_ U-05 Engineer lays Concrete. <x2>
05136_ Slug penetrates Wall. <x2>
05138_ U-05 Engineer lays Concrete. <x2>
05140_ Kicked P-80 Master.
05140_ Plasma Rifle destroyed.
05141_ Flexi-carbon Leg destroyed.
05143_ Terrain Scanner destroyed.
05143_ Slug penetrates Wall. <x2>
05144_ Centrium Wheel destroyed.
05145_ U-05 Engineer lays Concrete.
05146_ Slug penetrates H-77 Assassin.
05146_ Slug penetrates Fabricator.
05146_ Penetrated by Slug.
05146_ U-05 Engineer builds a Wall.
05148_ Adv. Hacking Suite destroyed.
05148_ Slug penetrates Wall.
05148_ Penetrated by Slug.
05148_ Slug penetrates Wall.
05148_ Acquired 12 matter.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          37
Energy Capacity            370
Matter Stores              444
Matter Capacity            550
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       85
Additional Mass Support    16
Armor Coverage             225
Resistance: EM             20
Evasion (%)                63
Targeting Accuracy         13
Target Analysis            6
Offensive Hacking          42

 Item Schematics 
-----------------
                Arm. Leg | -7/Factory   | Hacked
          Imp. Heat Sink | -7/Factory   | Scanalyzed
   Hvy. Disruptor Cannon | -4/Extension | Hacked
        Hyp. Mass Driver | -3/Research  | Scanalyzed
 Lgt. Antimatter Reactor | -3/Research  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
    Y-45 Defender | x2 | -7/Factory | Preloaded
 Gamma Bomb Array | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              MultinovaWaveMinigun
  Manual?         0
Play Time         00:56:54
  Cumulative      49.6 hours
  Start           2024.07.14 @ 03:19:55
  End             2024.07.14 @ 04:17:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          48
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4b2d0c76-2edd-4c68-93c6-a3aa6e00b37e