Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.26 @ 23:07:23 Player: NoNeedToExplain Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (107) 535 Value Destroyed (2604) 2604 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (3600) 3600 TOTAL SCORE: 13339 Bonus ------- High Alert Combat Kills 12 Win 3000 Win Speed 588 Cogmind --------- Core Integrity 1534/1600 Matter 250/300 Energy 298/590 System Corruption 7% Temperature Cool (9) Location To Epsilon Eridani Parts ------- Power (3) Particle Reactor Quantum Reactor Propulsion (6) Field Propulsion Array Impulse Thruster Array Impulse Thruster Array Utility (14) Medium Storage Unit Triangulator Long-range Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Transmission Jammer Advanced ECM Suite Advanced Reaction Control System Cloaking Device Layered Light Armor Plating Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Weapon (2) Vibroblade Vibroblade Inventory (8) Antimatter Reactor Light Quantum Reactor Nuclear Pulse Thruster Advanced Sensor Array Advanced Signal Interpreter Improved Maneuvering Thrusters Enhanced Nova Cannon Micro-nuke Launcher Peak State ------------ Power Particle Reactor Quantum Reactor Propulsion Field Propulsion Array Impulse Thruster Array Impulse Thruster Array Utility Medium Storage Unit Triangulator Long-range Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Transmission Jammer Advanced ECM Suite Advanced Reaction Control System Cloaking Device Layered Light Armor Plating Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Weapon Vibroblade Vibroblade Inventory Antimatter Reactor Light Quantum Reactor Nuclear Pulse Thruster Advanced Sensor Array Advanced Signal Interpreter Improved Maneuvering Thrusters Enhanced Nova Cannon Micro-nuke Launcher [Rating: 150] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Advanced Sensor Array Device Advanced Sensor Array Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Power Sword Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . 1 . . . . . 1 Propulsion 4 | . . . 1 . 1 1 . . 1 . Utility 12 | . . 2 1 1 1 1 2 2 1 1 Weapon . | . . . . . . . . . . . Parts Attached 134 | 8 13 25 16 10 24 17 2 9 2 8 Power 16 | 1 1 1 2 3 3 2 . 2 . 1 Engine 8 | 1 1 1 1 2 2 . . . . . Core 5 | . . . 1 1 1 2 . . . . Reactor 3 | . . . . . . . . 2 . 1 Propulsion 31 | 3 3 8 4 1 7 3 . 1 1 . Treads 2 | . . 2 . . . . . . . . Leg 3 | . . 3 . . . . . . . . Wheel 14 | 3 3 3 4 1 . . . . . . Hover . | . . . . . . . . . . . Flight 12 | . . . . . 7 3 . 1 1 . Utility 56 | 2 2 7 7 4 12 10 2 3 1 6 Device 30 | 1 1 2 5 1 6 6 1 3 . 4 Storage 6 | 1 1 . 1 1 1 1 . . . . Processor 9 | . . 3 . 2 4 . . . . . Hackware 4 | . . . . . 1 . . . 1 2 Protection 7 | . . 2 1 . . 3 1 . . . Artifact . | . . . . . . . . . . . Weapon 31 | 2 7 9 3 2 2 2 . 3 . 1 Energy Gun 6 | 1 4 . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 12 | 1 1 5 2 2 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . 2 4 . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon 6 | . . . . . . 2 . 3 . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 . . Parts Lost 36 | . 5 13 9 5 1 2 . . . 1 Power 6 | . 1 1 1 2 1 . . . . . Propulsion 11 | . . 5 3 3 . . . . . . Utility 9 | . 1 3 3 . . 1 . . . 1 Weapon 10 | . 3 4 2 . . 1 . . . . Highest Loss Streak 5 | . 3 5 3 3 1 1 . . . 1 Average Slot Usage (%) 89 | . 97 83 90 91 88 92 94 88 82 79 Engine 6 | . 13 7 8 3 7 6 5 2 . . Core 2 | . . . . 8 1 4 5 1 . . Reactor 1 | . . . . . . . . 5 8 8 Leg 1 | . . 9 . . . . . . . . Wheel 7 | . 28 6 20 17 . . . . . . Flight 11 | . . . . . 24 22 21 15 13 12 Device 15 | . 12 7 12 15 14 12 21 27 26 24 Storage 7 | . 14 11 9 7 6 5 5 4 4 4 Processor 15 | . . 11 18 22 19 17 15 14 13 10 Hackware 3 | . . . . . 3 5 5 4 8 11 Protection 2 | . . 4 3 . . 3 5 4 4 4 Energy Gun 1 | . 16 . 5 . . . . . . . Ballistic Gun 5 | . 6 11 12 15 1 . . . . . Launcher 1 | . 5 7 . . . . . . . . Impact Weapon 1 | . . . . . 5 3 . . . . Slashing Weapon 2 | . . . . . . 5 10 6 4 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 70 | 14 26 30 38 60 55 40 42 60 60 70 Greatest Support 77 | 26 20 40 34 30 39 47 47 62 77 77 Greatest Overweight (x) 7 | 1 1 7 2 5 5 . . 1 . . Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 14 | 6 10 10 10 12 14 8 8 8 8 8 Average Capacity 8 | 5 7 10 10 11 6 6 8 8 8 8 Most Carried 12 | 6 7 10 10 12 12 8 8 8 8 8 Average Carried 7 | 4 6 7 9 11 6 6 7 7 6 7 Final Capacity 8 | . . . . . . . . . . 8 Final Carried 8 | . . . . . . . . . . 8 Class Distribution -------------------- 23% | Scavenger-Skirmisher 22% | Infiltrator-Ninja 22% | Ninja 13% | Mutant 6% | Scavenger-Mutant 3% | Scout 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Ninja | -6/Factory Ninja | -5/Factory Infiltrator-Ninja | -4/Factory Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2754 | 300 203 600 442 364 478 153 37 114 . 63 Remotely . | . . . . . . . . . . . Salvage Created 3389 | 160 355 969 539 489 295 455 . 41 . 86 Parts 219 | 12 44 68 27 29 15 15 . 4 . 5 Haulers Intercepted 5 | . 1 1 . 1 1 1 . . . . Recyclers Shooed 7 | . 2 3 . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 57 | . 11 26 12 5 . 3 . . . . Melee 3 | . . . . . . 3 . . . . Guns 31 | . 7 7 12 5 . . . . . . AOE 23 | . 4 19 . . . . . . . . Classes Destroyed 13 | 2 7 2 1 1 . . . . . . Worker 11 | . 1 2 2 6 . . . . . . Builder 3 | . 1 . 1 1 . . . . . . Tunneler 6 | 4 1 . 1 . . . . . . . Hauler 5 | . 1 1 . 1 1 1 . . . . Recycler 7 | 1 1 3 . 1 . 1 . . . . Operator 4 | . 1 1 . . 1 . . . . 1 Watcher 14 | . 2 1 . 1 5 3 . 1 . 1 Swarmer 21 | . 9 8 4 . . . . . . . Grunt 16 | . 2 10 3 1 . . . . . . Brawler 1 | . . 1 . . . . . . . . Sentry 9 | . . 7 2 . . . . . . . Hunter 3 | . . . 3 . . . . . . . Programmer 6 | . . . . 3 . 3 . . . . Thug 1 | . . . . 1 . . . . . . Best Kill Streak 10 | 5 10 6 7 5 1 1 . 1 . 1 Combat Bots Only 6 | . 5 6 6 2 . 1 . . . . Max Kills in Single Turn 3 | 1 2 3 1 2 1 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 3 . . . . . . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 4448 | . 620 1315 793 526 166 387 15 126 . 500 Core 858 | . 163 279 124 119 70 37 . . . 66 Absorbed by Shields 224 | . . . 163 39 . 22 . . . . Core Remaining (%) 82 | 100 34 30 77 83 91 96 100 100 100 95 Volleys Fired 241 | 10 44 81 48 39 19 . . . . . Largest 2 | 2 2 2 2 2 1 . . . . . Hottest 105 | 70 105 60 88 56 28 . . . . . Shots Fired 412 | 20 77 122 96 78 19 . . . . . Gun 371 | 20 72 86 96 78 19 . . . . . Cannon . | . . . . . . . . . . . Launcher 41 | . 5 36 . . . . . . . . Special . | . . . . . . . . . . . Kinetic 275 | 10 19 78 71 78 19 . . . . . Thermal 56 | 10 21 . 25 . . . . . . . Explosive 41 | . 5 36 . . . . . . . . Electromagnetic 40 | . 32 8 . . . . . . . . Robot Hit Streak 18 | 4 5 13 11 18 10 . . . . . Robot Miss Streak 5 | 2 5 5 3 2 1 . . . . . Penetration Max 1 | . . . 1 1 . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 314 | 11 40 73 69 60 28 26 . 2 . 5 Core Hits 147 | 6 23 52 26 22 8 7 . 1 . 2 Critical Hits 2 | . . . . . . . . . . 2 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . 1 Melee Attacks 298 | . . . . . 78 111 11 64 2 32 Impact 96 | . . . . . 78 18 . . . . Slashing 202 | . . . . . . 93 11 64 2 32 Piercing . | . . . . . . . . . . . Sneak Attacks 9 | . . . . . 3 5 . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . 5 . 1 . . Damage Inflicted 9295 | 185 1066 2418 1145 1464 1069 1468 . 100 . 380 Guns 4154 | 185 470 779 1145 1279 296 . . . . . Cannons . | . . . . . . . . . . . Explosions 2418 | . 595 1638 . 185 . . . . . . Melee 2721 | . . . . . 773 1468 . 100 . 380 Ramming 2 | . 1 1 . . . . . . . . Kinetic 3267 | 73 146 705 768 1279 296 . . . . . Thermal 725 | 112 193 43 377 . . . . . . . Explosive 2249 | . 469 1595 . 185 . . . . . . Electromagnetic 331 | . 257 74 . . . . . . . . Impact 979 | . . . . . 773 206 . . . . Slashing 1742 | . . . . . . 1262 . 100 . 380 Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . 1 . 1 . 5 . 7 Average Corruption 2 | . . . . 1 . 1 . 5 . 4 Corruption Purged . | . . . . . . . . . . . Effects 26 | . . . . 1 . 2 . 15 . 8 Message Errors 3 | . . . . . . 1 . . . 2 Matter Fused 5 | . . . . . . . . 3 . 2 Heat Flow Errors 2 | . . . . . . . . 2 . . Energy Discharges 5 | . . . . . . 1 . 2 . 2 Data Loss (minor) 3 | . . . . 1 . . . 2 . . Data Loss (major) 1 | . . . . . . . . 1 . . Targeting Errors 7 | . . . . . . . . 5 . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 733 | . 56 83 . 30 190 360 . . . 14 Projectiles . | . . . . . . . . . . . Explosions 169 | . 56 83 . 30 . . . . . . Melee 564 | . . . . . 190 360 . . . 14 Knockbacks 1 | . . . . . 1 . . . . . Impact 1 | . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 512 | . 102 313 . 97 . . . . . . Shots 17 | . 4 12 . 1 . . . . . . Rammed 2 | . 1 1 . . . . . . . . Targets Rammed 2 | . 1 1 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 345 | 36 345 35 124 24 7 76 5 266 . . Average Temperature 37 | 13 106 8 31 8 4 19 1 130 . . Received Heat Transfer 737 | . 48 327 167 87 63 9 . 9 . 27 Effects 4 | . 1 . . . . . . 3 . . Energy Bleed 1 | . 1 . . . . . . . . . Interference 3 | . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . 4 . . . . . Impact Corruptions 9 | . . . . . 4 5 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1532 | 333 335 50 814 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 449 | 25 352 449 361 240 235 200 133 305 31 188 Average Influence 132 | 10 200 225 239 117 104 89 101 112 13 68 Maximum Alert Level 2 | . 1 2 1 1 1 1 . 1 . . Low Security (%) 79 | . . . . . . . . . . . Level 1 19 | . . . . . . . . . . . Level 2 1 | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . 3 2 3 3 3 4 1 . . 3 Investigation 10 | . 2 . 2 . 1 2 1 . . 2 Extermination 5 | . . . . 2 . 2 . . . 1 Reinforcement 7 | . 1 2 1 1 2 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 2 | . 1 . . . . . . 1 . . Communications Jammed 12 | . . . . . . . . 6 . 6 Distress Signals 8 | . . . . . . . . 2 . 6 Times Spotted 150 | . 18 34 16 10 23 16 5 13 . 15 Peak Tracking Total 10 | . 6 5 4 2 4 4 6 5 . 10 Tactical Retreats 29 | . 2 4 . 2 5 5 1 5 . 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . 1 . 2 . . 1 1 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 15 | . 2 9 . 1 2 . . . . 1 Max in Single Turn 3 | . 1 3 . 1 1 . . . . 1 Garrison Access 3 | . . . . . 1 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 55 | . 2 4 2 3 12 16 5 4 2 5 Terminals 34 | . 1 4 1 1 8 9 1 2 2 5 Fabricators 6 | . . . . 1 2 1 1 1 . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 7 | . . . 1 1 1 2 2 . . . Garrison Access 5 | . . . . . 1 2 1 1 . . Total Hacks 140 | . 3 12 9 10 32 38 11 12 3 10 Successful 77 | . 1 7 8 9 15 23 6 6 . 2 Failed 63 | . 2 5 1 1 17 15 5 6 3 8 Catastrophic 9 | . . 2 . . . 2 . 2 1 2 Database Lockouts . | . . . . . . . . . . . Manual 22 | . . 5 3 . 5 5 1 1 . 2 Terminals 89 | . 2 12 6 3 20 23 2 8 3 10 Fabricators 19 | . . . . 3 6 3 4 3 . . Repair Stations 4 | . . . . . . 4 . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 22 | . . . 3 4 5 6 4 . . . Garrison Access 5 | . . . . . 1 2 1 1 . . Terminal Hacks 39 | . . 7 4 2 8 10 1 5 . 2 Record 5 | . . 2 . 1 2 . . . . . Part Schematic 3 | . . . . 1 1 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . . 1 Level Access Points 3 | . . . . . 1 . . 1 . 1 Emergency Access Points 1 | . . . . . . 1 . . . . Terminal Index 3 | . . . 1 . . 2 . . . . Fabricator Index 3 | . . . . . . 1 1 1 . . Recycling Unit Index 1 | . . . . . . 1 . . . . Alert Level 3 | . . 1 1 . 1 . . . . . Unreport Threat 6 | . . 2 . . 1 1 . 2 . . Surveillance Status 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . 1 . . . . Registered Components 1 | . . . . . . 1 . . . . Zone Layout 6 | . . 2 1 . 2 . . 1 . . Fabricator Hacks 12 | . . . . 3 4 3 1 1 . . Load Schematic 6 | . . . . 1 2 1 1 1 . . Build 6 | . . . . 2 2 2 . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . Scan Component 2 | . . . . . . 2 . . . . Repair 2 | . . . . . . 2 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer 17 | . . . 3 4 2 5 3 . . . Insert Component 8 | . . . 1 2 1 2 2 . . . Analyze 9 | . . . 2 2 1 3 1 . . . Garrison Access Hacks 3 | . . . . . 1 1 1 . . . Seal Access 3 | . . . . . 1 1 1 . . . Unauthorized Hacks 2 | . . . 2 . . . . . . . Terminals 1 | . . . 1 . . . . . . . Track 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . 1 . . . . 1 Used 1 | . . . . . 1 . . . . . Hacking Detections 49 | . 2 4 2 1 11 14 4 4 2 5 Full Trace Events 7 | . . . 1 . 1 2 1 . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . 1 3 2 3 1 . . . Parts Built 5 | . . . . 1 2 2 . . . . Matter 1132 | . . . . 438 402 292 . . . . Time 468 | . . . . 232 164 72 . . . . Total Part Build Rating 20 | . . . . 3 11 6 . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 88 | . . . . . . 88 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 7 | . . . 1 2 1 2 1 . . . Part Schematics Acquired 7 | . . . 1 2 1 2 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 47 | . . . . . . . . . . 47 GOTO 41 | . . . . . . . . . . 41 EXPLORE 6 | . . . . . . . . . . 6 Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 8 | . . . . . . . . . . 8 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 5367 | 110 400 619 501 795 915 934 230 441 53 369 Spaces Moved 7029 | 70 280 283 276 615 1659 1781 553 655 129 728 Core 5 | 3 . 2 . . . . . . . . Treads 56 | . . 56 . . . . . . . . Legs 113 | . . 113 . . . . . . . . Wheels 1352 | 67 280 112 276 615 2 . . . . . Hover . | . . . . . . . . . . . Flight 5503 | . . . . . 1657 1781 553 655 129 728 Fastest Speed 28 | 50 80 90 86 90 28 28 28 28 34 34 Average Speed 44 | 81 82 124 97 96 28 28 28 32 34 34 Slowest Speed 400 | 90 90 400 100 130 130 30 28 117 34 34 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 29 | . . . . . 11 8 3 5 . 2 Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 30 | 4 47 41 33 16 46 53 26 26 5 35 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 194 | . . . . . 43 68 7 53 2 21 Terrain Destroyed 494 | . 18 274 1 7 43 68 7 53 2 21 Melee 194 | . . . . . 43 68 7 53 2 21 Projectile 1 | . . . 1 . . . . . . . AOE 299 | . 18 274 . 7 . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 8431 | 100 375 432 417 741 1961 2061 613 798 134 799 Wait 611 | . 18 25 64 55 152 159 43 67 . 28 Move 6963 | 69 279 282 275 614 1638 1765 546 645 128 722 Hop 25 | . . . . . 9 7 3 4 . 2 Pick Up 85 | 9 9 11 8 11 14 9 6 5 1 2 Fast Attach 55 | 8 3 11 6 6 7 4 . 5 . 5 Attach 39 | . 3 9 6 1 8 4 2 2 2 2 Detach 10 | . . 3 . 1 2 1 . 2 . 1 Swap 40 | . 7 5 4 3 9 9 . 2 . 1 Drop 86 | 4 11 4 6 11 25 6 4 11 1 3 Fire 241 | 10 44 81 48 39 19 . . . . . Melee 266 | . . . . . 78 91 9 55 2 31 Ram 2 | . 1 1 . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 7 | . . . . . . 6 . . . 1 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -4/Factory -3/Research (discovered 4 exits: *Res x3 / *Qua) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 16) 437 | -10/Materials | Core integrity fell below 50% 495 | -10/Materials | Lost 3 parts (1p1u1w) 511 | -10/Materials | Entered another Materials area 511 | -9/Materials | Evolved 2 slots: Utility x2 597 | -9/Materials | Lost 4 parts (2n2w) 766 | -9/Materials | Lost 5 parts (1p2n1u1w) 913 | -9/Materials | Discovered new exit (range 10) 972 | -9/Materials | Core integrity fell below 50% 1094 | -9/Materials | Discovered new exit (range 16) 1129 | -9/Materials | Identified exit to Materials 1130 | -9/Materials | Entered another Materials area 1130 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1506 | -8/Materials | Lost 3 parts (1n1u1w) 1616 | -8/Materials | Discovered new exit (range 18) 1630 | -8/Materials | Identified exit to Factory 1631 | -8/Materials | Entered Factory 1631 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1832 | -7/Factory | Build established: Scavenger-Skirmisher 2199 | -7/Factory | Fabricated Imp. VTOL Module (x1) 2221 | -7/Factory | P-60 Hacker assimilated allied SD-Q1K(g) 2267 | -7/Factory | Lost 3 parts (2p1n) 2334 | -7/Factory | Discovered new exit (range 19) 2394 | -7/Factory | Identified exit to Factory 2426 | -7/Factory | Entered another Factory area 2426 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2500 | -6/Factory | Discovered new exit (range 20) 2506 | -6/Factory | Identified exit to Lower Caves 2601 | -6/Factory | Fabricated Impulse Thruster Array? 2620 | -6/Factory | Fabricated Adv. Sensor Array (x1) 2906 | -6/Factory | Build established: Ninja 3263 | -6/Factory | Identified exit to Factory 3268 | -6/Factory | Discovered exit to Lower Caves (range 22) 3341 | -6/Factory | Entered another Factory area 3341 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3696 | -5/Factory | Discovered new exit (range 6) 3697 | -5/Factory | Identified exit to Upper Caves 3964 | -5/Factory | Discovered new exit (range 14) 3971 | -5/Factory | Identified exit to Factory 4042 | -5/Factory | Discovered exit to Factory (range 22) 4107 | -5/Factory | Discovered exit to Factory (range 10) 4176 | -5/Factory | Fabricated Adv. Sensor Array (x1) 4214 | -5/Factory | Fabricated Adv. Sensor Array? 4244 | -5/Factory | Repaired Nuclear Pulse Thruster? 4275 | -5/Factory | Entered another Factory area 4275 | -4/Factory | Evolved 2 slots: Utility x2 4483 | -4/Factory | Build established: Infiltrator-Ninja 4494 | -4/Factory | Discovered new exit (range 21) 4499 | -4/Factory | Identified exit to Research 4505 | -4/Factory | Entered Research 4505 | -3/Research | Evolved 2 slots: Utility x2 4537 | -3/Research | Found Prototype Slashing Weapon 4538 | -3/Research | Identified Vibroblade 4540 | -3/Research | Found Vibroblade 4543 | -3/Research | Found Vibroblade 4598 | -3/Research | Spotted B-86 Titan 4623 | -3/Research | Discovered new exit (range 10) 4630 | -3/Research | Identified exit to Quarantine 4865 | -3/Research | Identified exit to Research 4946 | -3/Research | Entered another Research area 4946 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4981 | -2/Research | Spotted B-90 Cyclops 4991 | -2/Research | Discovered new exit (range 21) 4998 | -2/Research | Identified exit to Access 4999 | -2/Research | Entered Access 4999 | -1/Access | Evolved 2 slots: Power x1, Utility x1 5046 | -1/Access | Spotted B-99 Colossus 5116 | -1/Access | Spotted B-99 Colossus 5188 | -1/Access | Crushed by falling debris 5214 | -1/Access | Identified exit to Surface 5368 | *** | Escaped! Last Messages --------------- 05267_ Penetrated by Slug. 05267_ Slug penetrates Wall. 05270_ W-44 Eye distress signal jammed. 05279_ Slug penetrates Wall. 05290_ Destroyed Antigrav System. 05292_ Slug penetrates Wall. 05294_ GOFTMNQ6IQAF3TC7C>Open Sealed Barrier opened. 05366_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 05367_ The Access Shell folds into the floor. [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????? | | #?????????????????????????????????????????#### | | #?????????????????????????????????????????# | | #?????????????????????????????????????????# | | #?????????????????????????????????????????# | | #?????????????????????????????????????????# " | | #?????????????????????????????????????????# | | #?????? ?????????????????????????????????#! | | #?????? ?????????????????????????????????# | | #?????? ?????????????????????????????????# | | #?????# ?????????????????????????????????#### | | #?????# #???????????????????????????????????? | | #?????# #???????????????????????????######### | | #?????#k #???????????????????????????# | | #+#########k #???????????????????????????# | | ## #???????????????????????????# " | | ##k #???????????????????????????# """ | | ## #???????????????????????????# """ | | ##A #?????###???????????????????#! " | | ## ####### ##########??????????# | | ## """T""" "??????????# | | ##k """ """ "????BB????# | | #" "????BB????###+##### | | "# "??????????? ?## | | p ##k "" "????????? # | | ##k @" "??????? # | | !!! ## A "????? # | | !! ## "??? BB ### # | | !! ##R "??" BB ??# # | | ## k "??" ???# # | | ########### ####### ##########??######????# # | | ??????????# #?????###?????????????????????# # | | ??????????# #?????????????????????????????# # | | ??????????# #?????????????????????????????# # | | ??????????# #?????????????????????????????# # | | ??????????# #?????????????????????????????# # | | ###???????# ??????????????????????????????# ## | | ??? ???????????????????????####???# !/ | | ??? ????????????????????### ##### !] | | #####???????????????????????????# # ## /] | | ????????????????????????????????# # | | ????????????????????????######### # % | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????# " | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????# # """ | | ????????????????????????# # # """ | | ????????????????????????# ########## """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 43 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Cloak Strength 2 Armor Coverage 150 Resistance: KI 20 Evasion (%) 77 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 48 Item Schematics ----------------- Imp. Signal Interpreter | -8/Materials | Scanalyzed Imp. VTOL Module | -7/Factory | Scanalyzed Adv. Sensor Array | -7/Factory | Scanalyzed Dynamic Insulation System | -7/Factory | Hacked Lgt. Angular Momentum Engine | -6/Factory | Hacked Lyr. Light Armor Plating | -6/Factory | Scanalyzed Impulse Thruster Array | -5/Factory | Scanalyzed Adv. ECM Suite | -5/Factory | Scanalyzed Lgt. Particle Reactor | -5/Factory | Hacked Drone Bay | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Impulse Thruster Array | x1 | -6/Factory | Preloaded Adv. Sensor Array | x1 | -6/Factory Adv. Sensor Array | x1 | -5/Factory Adv. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- I Spy Prolific Hacker Straight Shot Watch This! Challenges ------------ None Game ------ Seed PulseOverloadModule Manual? 0 Play Time 03:28:35 Cumulative 27.4 hours Start 2019.10.24 @ 21:17:48 End 2019.10.26 @ 23:07:23 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0 Lore% 8 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d2ca75e-fb5e-4028-93a1-2aa7427c8a00