Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.17 @ 09:34:15 Player: SunShine214 Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (403) 2015 Value Destroyed (20170) 20170 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (9018) 9018 TOTAL SCORE: 38723 Bonus ------- Triggered High Security 500 High Alert Combat Kills 8109 Follower Combat Kills 40 Scanned by Researcher 500 Friendly Fire -131 Cogmind --------- Core Integrity 0/1450 Matter 72/300 Energy 98/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Biometal Leg Heavy Regenerative Plating Quantum Rifle Compact HERF Cannon Peak State ------------ > --- POWER ------------ Quantum-Antimatter Reactor > --- PROPULSION ------- Treaded Compact-FPA Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Large Storage Unit Enhanced Optical Array SHELL Armor Hacking Suite > --- WEAPON ----------- Null Cannon Hpw. Accelerated Linear Construct/C > --- INVENTORY -------- Light Fission Core Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Cooling System Light Regenerative Plating Heavy Regenerative Plating Linear Accelerator Precision Grenade Launcher Rocket Array Precision Rocket Launcher [Rating: 148] Favorites ----------- Power Constructs Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cooled Cesium-ion Thruster Utility Hacking Suite Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Constructs Energy Gun Improved Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Arm Res Tes Res Slots Evolved 16 | . . 2 2 2 . . 4 . . 2 . 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 1 . . 1 . . . . 1 . . Utility 9 | . . 2 1 1 . . 1 . . 1 . 1 . 2 Weapon 2 | . . . . . . . 2 . . . . . . . Parts Attached 123 | 7 8 20 18 8 29 4 4 4 2 3 6 2 6 2 Power 15 | 1 3 4 2 1 2 1 . 1 . . . . . . Engine 13 | 1 3 4 2 . 2 1 . . . . . . . . Core 2 | . . . . 1 . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 30 | 2 1 4 8 2 10 1 . . . . 1 . . 1 Treads 23 | 2 1 2 8 2 6 1 . . . . . . . 1 Leg 3 | . . . . . 3 . . . . . . . . . Wheel 2 | . . 1 . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 2 | . . 1 . . . . . . . . 1 . . . Utility 45 | 2 2 4 4 1 9 2 3 3 2 2 3 2 5 1 Device 16 | 1 . 1 . . 2 1 3 1 1 . 1 1 3 1 Storage 3 | 1 1 . . . . 1 . . . . . . . . Processor 3 | . . . 1 . . . . 1 . . 1 . . . Hackware 6 | . . 1 . 1 3 . . . . 1 . . . . Protection 17 | . 1 2 3 . 4 . . 1 1 1 1 1 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 33 | 2 2 8 4 4 8 . 1 . . 1 2 . 1 . Energy Gun 11 | 1 . 2 2 1 5 . . . . . . . . . Energy Cannon 5 | . . 3 1 . . . . . . . . . 1 . Ballistic Gun 5 | 1 . 1 1 1 1 . . . . . . . . . Ballistic Cannon 3 | . 1 1 . . . . 1 . . . . . . . Launcher 6 | . 1 . . . 2 . . . . 1 2 . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . 5 3 . 8 1 . . 1 . 3 . 3 . Parts Lost 72 | . 4 1 2 2 25 1 2 4 . 2 5 . 5 19 Power 8 | . . . 1 . 3 . . 1 . . 2 . 1 . Propulsion 23 | . 1 1 1 1 10 1 . 1 . . . . 1 6 Utility 27 | . 1 . . . 8 . 2 2 . 2 2 . 3 7 Weapon 14 | . 2 . . 1 4 . . . . . 1 . . 6 Highest Loss Streak 12 | . 2 1 1 2 11 1 1 2 . 2 1 . 4 12 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Backups 13 | . 8 17 19 18 16 14 12 13 12 13 12 11 9 9 Power . | . . 1 . 1 . . . . 1 1 1 1 1 1 Propulsion 2 | . . 2 6 6 6 3 . 1 1 1 2 2 1 1 Utility 3 | . 3 8 7 5 3 2 2 2 2 3 3 2 2 1 Weapon 6 | . 3 5 4 4 6 9 9 9 8 7 5 5 4 5 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 51 | . 1 5 5 4 . 10 3 1 . . 8 2 4 8 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 15 | . . . 1 1 . 5 1 . . . 3 1 1 2 Utility 11 | . . 2 2 3 . . . . . . 2 . 1 1 Weapon 24 | . 1 3 2 . . 5 2 1 . . 3 1 2 4 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 67 | . 96 97 98 96 90 77 48 47 50 50 48 46 43 39 Engine 3 | . 13 11 9 6 3 5 . 1 5 2 . . . . Reactor 1 | . . . . . . . . . . 2 5 4 4 3 Treads 11 | . 27 13 26 27 23 12 . . 5 3 2 4 3 4 Wheel 1 | . . 7 . . 1 1 4 . . 1 . . . . Device 9 | . 7 1 8 7 7 7 10 11 11 15 13 12 10 11 Storage 6 | . 14 11 9 7 7 7 5 5 5 5 5 4 4 3 Processor 3 | . . . 1 7 7 7 4 1 5 5 6 4 2 . Hackware 6 | . . 10 9 15 9 7 5 5 5 3 5 4 4 4 Protection 6 | . 3 19 14 6 6 10 2 4 3 4 1 5 4 3 Energy Gun 3 | . 10 3 . 3 6 10 . . . . . . . 2 Energy Cannon 3 | . . 3 18 8 3 1 5 3 . 2 2 . 1 3 Ballistic Gun 1 | . 11 3 . 1 3 . . . . . . . . . Ballistic Cannon 1 | . 2 9 . . . . . 1 5 2 2 4 2 . Peak Build Rating 148 | 7 8 21 27 36 41 57 90 92 89 104 116 126 148 141 Average Rating 68 | 5 7 15 24 32 35 48 72 86 86 95 104 118 130 125 On Entrance 60 | . 7 8 21 27 36 36 52 81 82 88 104 116 116 138 Avg Prop Armor Cover (%) 9 | . . 7 . . 19 . . . . . . . . . Naked Turns 3 | . . . . . . . . . . . . . . 3 Heaviest Build 130 | 15 52 62 68 64 66 60 46 67 75 89 112 114 126 130 Greatest Support 170 | 40 40 40 60 83 83 88 56 92 92 116 159 170 170 132 Greatest Overweight (x) 6 | . 3 6 1 1 6 3 1 1 . . . . 1 1 Average Overweight (x) . | . . 3 1 . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 15 15 15 15 15 15 15 15 Average Capacity 16 | 7 14 20 20 20 20 18 15 15 15 15 15 15 15 14 Most Carried 20 | 1 13 20 20 20 20 20 15 15 13 15 15 15 15 15 Average Carried 14 | . 8 17 19 18 17 15 13 14 13 14 14 14 12 11 Final Capacity 20 | 8 20 20 20 20 20 15 15 15 15 15 15 15 15 5 Final Carried 20 | 1 11 20 20 20 18 11 15 13 13 15 15 15 10 5 Scrap Engine Consumption 181 | . . . . . . 26 25 12 2 21 38 8 37 12 Constructs Created 5 | . . . . . . 3 . 1 . . . . 1 . Constructs Modified 77 | . . . . . . 8 9 8 . 8 18 4 17 5 Class Distribution -------------------- 52% | Construct 24% | Mutant 15% | Scavenger-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -7/Recycling Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -4/Factory Construct | -4/Armory Construct | -3/Research Construct | -3/Testing Construct | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Arm Res Tes Res Matter Collected 4333 | 286 281 530 215 160 578 71 167 116 47 153 831 281 405 212 Remotely . | . . . . . . . . . . . . . . . Salvage Created 22410 | 173 469 735 1798 509 1940 412 989 727 523 656 2335 1498 4767 4879 Parts 1078 | 12 32 49 85 28 81 17 60 34 14 25 128 100 229 184 Haulers Intercepted 10 | . 1 3 5 . . . . . 1 . . . . . Recyclers Shooed 10 | . . 2 4 . 1 . 1 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . 25 14 . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Arm Res Tes Res Combat Hostiles Destroyed 330 | . 10 17 16 6 38 3 14 15 7 10 42 23 66 63 Melee 2 | . 1 . . . 1 . . . . . . . . . Guns 64 | . 7 10 . . 29 3 . . . . . . 3 12 Cannons 212 | . . 5 13 5 7 . 13 15 7 7 31 17 52 40 AOE 46 | . 2 2 . . 1 . . . . 3 11 6 11 10 Classes Destroyed 27 | 2 5 2 2 2 . 2 1 2 . 1 3 . 2 3 Worker 9 | . . . 3 . . . . . . . . 1 3 2 Builder 14 | . . 2 . . 2 . 4 . . 1 . . 3 2 Tunneler 6 | 4 . . . 1 . . . . . 1 . . . . Hauler 10 | . 1 3 5 . . . . . 1 . . . . . Recycler 21 | 1 1 1 8 2 2 2 1 . . 1 . 1 1 . Minesweeper 1 | . . . . . . . . 1 . . . . . . Mechanic 1 | . . . . . . . . . . . . . . 1 Operator 4 | . 1 . 2 . . . . . . . 1 . . . Watcher 5 | . 1 . 1 . 1 . . . . . 1 . . 1 Swarmer 53 | . 3 7 . . 6 . . 9 . 5 9 9 5 . Saboteur 5 | . . . . . . . . . . . 1 . 1 3 Grunt 125 | . 7 4 8 . 19 . 6 2 7 . 13 1 33 25 Brawler 8 | . . . . . . . . . . . . . 4 4 Duelist 6 | . . . . . . . 1 . . . . . 3 2 Protector 4 | . . . . . . . . . . . 1 . 1 2 Researcher 1 | . . . . . . . . . . . . . 1 . Sentry 48 | . . 6 6 1 10 . . 1 . . 4 5 5 10 Demolisher 2 | . . . . . . 1 . . . . 1 . . . Specialist 8 | . . . . 2 . . . . . . 4 . . 2 Hunter 20 | . . . 2 1 . . 1 3 . 4 . . 6 3 Programmer 43 | . . . . 2 3 . 6 . . . 8 7 8 9 Heavy 2 | . . . . . . . . . . . 1 1 . . Behemoth 1 | . . . . . . . . . . 1 . . . . Striker 1 | . . . . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . . . . 2 Scrapper 3 | . . . . . . 3 . . . . . . . . Samaritan 2 | . . . . . . . . 2 . . . . . . Best Kill Streak 16 | 5 5 6 7 2 9 1 6 4 6 6 8 5 13 16 Combat Bots Only 12 | . 3 6 4 1 7 1 4 4 5 5 7 5 10 12 Max Kills in Single Turn 5 | 1 2 1 2 2 4 1 2 1 1 2 3 5 4 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . 2 1 . . 1 . . . . 1 2 3 4 2 Melee 1 | . 1 . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Arm Res Tes Res Hostile Shots Fired 2375 | . 58 68 81 87 491 7 87 114 30 161 199 45 399 548 Missed 717 | . 22 14 23 38 144 1 28 30 14 57 68 15 95 168 Hits 1658 | . 36 54 58 49 347 6 59 84 16 104 131 30 304 380 Melee 22 | . . . . . . . . . . . . . 9 13 Projectile 1636 | . 36 54 58 49 347 6 59 84 16 104 131 30 295 367 AOE 5 | . . . . . . 1 . . . 1 3 . . . Critical Strikes 80 | . . . 1 4 6 . 7 2 . 7 10 4 20 19 Actively Blocked 8 | . . . . . . . . . . . . . . 8 Part Disruptions 4 | . . . . . . . 1 . . . . . 2 1 Damage Taken 31899 | . 507 611 913 957 3619 195 1414 1295 309 2044 2950 979 6286 9820 Core 3425 | . 167 68 54 190 417 21 99 73 37 263 183 . 342 1511 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 119 | . . . . . . . . . . 79 40 . . . Regen/Repaired (Parts) 12298 | . . 163 15 273 . . . 1038 200 1085 2157 312 4689 2366 Core Remaining (%) 66 | 100 33 83 90 . . 10 . . 79 . 61 . 73 . Volleys Fired 873 | 10 37 52 72 27 110 10 41 42 24 28 117 35 131 137 Largest 2 | 2 2 2 2 2 2 2 2 1 1 2 2 2 2 2 Hottest 164 | 60 60 136 136 136 145 122 141 80 79 119 157 164 160 160 Shots Fired 1276 | 20 72 102 144 53 219 18 47 42 24 31 121 39 151 193 Gun 426 | 20 70 58 . 25 176 17 . . . . . . 21 39 Cannon 797 | . . 39 144 28 43 1 47 42 24 27 111 35 125 131 Launcher 52 | . 2 4 . . . . . . . 4 10 4 5 23 Special 1 | . . 1 . . . . . . . . . . . . Kinetic 453 | 10 36 60 . 10 61 . 16 10 24 27 49 35 56 59 Thermal 679 | . . 38 144 28 151 18 17 32 . . 50 . 90 111 Explosive 52 | . 2 4 . . . . . . . 4 10 4 5 23 Electromagnetic 92 | 10 34 . . 15 7 . 14 . . . 12 . . . Robot Hit Streak 17 | 3 12 9 12 14 17 15 15 8 10 6 8 14 16 11 Robot Miss Streak 10 | 2 3 3 8 2 3 2 4 4 3 5 4 2 4 10 Penetration Max 2 | . . . . . . . . . 1 . 1 . 1 2 Secondary Targets 8 | . 2 1 . . 5 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . . Shots Hit Robots 892 | 11 47 60 88 44 182 14 38 27 15 21 72 27 104 142 Core Hits 708 | 5 26 31 43 18 140 15 35 13 6 10 49 23 135 159 Critical Kills 37 | . . . 3 1 . . . . . . . 1 12 20 Critical Parts Destroyed 60 | . . . . . . . . . . . . 2 22 36 Critical Strikes 112 | . . . 3 1 3 . . . . . . 5 36 64 Burn 2 | . . . . . 2 . . . . . . . . . Meltdown 4 | . . . 3 1 . . . . . . . . . . Destroy 105 | . . . . . . . . . . . . 5 36 64 Sever 1 | . . . . . 1 . . . . . . . . . Melee Attacks 9 | . . . . 5 3 . . . . . . . 1 . Impact 3 | . . . . 3 . . . . . . . . . . Slashing 6 | . . . . 2 3 . . . . . . . 1 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 76654 | 152 755 1252 1885 910 4416 316 1857 2531 1683 2665 8476 5602 21919 22235 Guns 6201 | 130 586 579 . 364 3321 287 . . . . . . 282 652 Cannons 61418 | . . 474 1874 546 739 27 1852 2531 1683 2249 7304 4816 19031 18292 Explosions 8724 | 22 137 175 . . 252 . . . . 368 1172 739 2596 3263 Melee 69 | . . . . . 69 . . . . . . . . . Ramming 242 | . 32 24 11 . 35 2 5 . . 48 . 47 10 28 Kinetic 22116 | 47 270 604 . 168 889 . 335 506 1683 2249 3799 4816 4174 2576 Thermal 43743 | 22 32 449 1874 546 3058 314 959 2025 . . 2957 . 15139 16368 Explosive 8616 | . 105 175 . . 198 . . . . 368 1172 739 2596 3263 Electromagnetic 1868 | 83 316 . . 196 167 . 558 . . . 548 . . . Impact . | . . . . . . . . . . . . . . . Slashing 69 | . . . . . 69 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . 1 2 2 5 5 5 1 6 2 16 25 Average Corruption 4 | . . . . 1 1 2 3 5 5 1 4 2 8 11 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 208 | . . . . 1 15 24 17 42 3 . 33 4 46 23 Message Errors 51 | . . . . . 2 6 7 12 1 . 11 2 6 4 Matter Fused 45 | . . . . . 2 5 4 10 1 . 6 . 11 6 Heat Flow Errors 27 | . . . . . 3 4 1 4 . . 5 1 7 2 Energy Discharges 25 | . . . . 1 3 3 2 3 . . 4 1 6 2 Parts Rejected 6 | . . . . . 2 . . . . . 1 . . 3 Parts Fused 2 | . . . . . . 1 . 1 . . . . . . Data Loss (minor) 23 | . . . . . 2 1 2 7 1 . 3 . 5 2 Data Loss (major) 12 | . . . . . . 2 . 4 . . 3 . 3 . Misfires 1 | . . . . . . . . . . . . . . 1 Alerts 7 | . . . . . . 2 1 1 . . . . 2 1 Misdirections 2 | . . . . . . . . . . . . . 2 . Weapon Failures 7 | . . . . . 1 . . . . . . . 4 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 13319 | . . 8 2 3 82 . 32 335 344 383 1267 600 5732 4531 Projectiles 12963 | . . . 2 3 1 . 32 335 344 329 1215 538 5664 4500 Explosions 323 | . . 8 . . 81 . . . . 26 52 57 68 31 Melee 33 | . . . . . . . . . . 28 . 5 . . Knockbacks 39 | . . . . . . . 1 3 9 6 9 1 7 3 Impact . | . . . . . . . . . . . . . . . Kinetic 35 | . . . . . . . 1 3 7 5 9 1 6 3 Secondary 4 | . . . . . . . . . 2 1 . . 1 . Self-Inflicted Damage 759 | . . 11 . 37 116 . 2 . . 43 . 55 46 449 Shots 18 | . . . . 1 2 . . . . 1 . 1 2 11 Rammed 35 | . 15 5 2 . 4 1 1 . . 1 . 1 1 4 Targets Rammed 38 | . 16 5 3 . 4 1 1 . . 1 . 2 1 4 Kicked . | . . . . . . . . . . . . . . . Crushed 3 | . 1 . 1 . . . . . . . . 1 . . Highest Temperature 560 | . 114 360 225 34 332 266 320 247 19 27 468 290 560 433 Average Temperature 105 | . 56 89 51 9 70 90 162 61 10 11 101 79 185 141 Received Heat Transfer 5552 | . 216 168 333 30 1239 60 108 90 138 177 458 27 1203 1305 Effects 33 | . . . . . . . . 1 . . 5 2 17 8 Shutdowns 8 | . . . . . . . . . . . 1 . 3 4 Energy Bleed 4 | . . . . . . . . . . . 1 . 1 2 Interference 18 | . . . . . . . . 1 . . 3 2 11 1 Matter Decay 1 | . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . 1 . Damage (major) 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Parts Fried 17 | 1 . . . . . . 6 . . 2 3 . 5 . Impact Corruptions 4 | . . . . . . . . . . 1 . 1 2 . Robots Melted 5 | . . . 3 1 . . . . . . . . . 1 Combat Hostiles 5 | . . . 3 1 . . . . . . . . . 1 Parts Melted 36 | . . 2 9 2 7 1 4 1 . . 2 . 4 4 Heat Transferred 20457 | 50 . 1036 3404 888 4317 315 1131 1000 . . 1625 . 2891 3800 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | 1 1 . . 1 1 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Arm Res Tes Res Maximum Alert Level 5 | . . . 1 . 2 1 . . . . 3 3 5 5 Low Security (%) 63 | 100 100 100 96 100 56 98 100 . . 100 15 . . . Level 1 8 | . . . 3 . 20 1 . . . . 54 . . . Level 2 8 | . . . . . 22 . . . . . 17 64 4 . Level 3 9 | . . . . . . . . . . . 11 35 49 12 Level 4 5 | . . . . . . . . . . . . . 16 48 Level 5 2 | . . . . . . . . . . . . . 28 . High Security 2 | . . . . . . . . . . . . . . 38 Max Security . | . . . . . . . . . . . . . . . Peak Influence 2693 | 15 106 162 211 86 541 207 152 . . 190 841 861 2029 2693 Initial 1134 | . 3 16 50 86 17 207 110 . . 74 65 426 470 1134 Average 366 | 3 28 68 128 19 205 28 51 . . 69 353 684 1247 1549 Influence Increases 10710 | 25 303 536 553 254 1188 83 515 480 170 364 1360 737 2119 2023 Destroy 0b10 Robot/C 6520 | . 200 340 320 120 760 40 280 300 140 200 820 460 1320 1220 Destroy 0b10 Robot/NC 375 | 25 20 30 95 15 25 10 25 5 5 15 15 10 40 40 Destroy Leader 1340 | . 44 96 112 50 232 . 60 40 10 40 164 120 170 202 Allied During Kill 5 | . . . . . . 5 . . . . . . . . Successful Hack 161 | . 11 7 24 30 . 28 12 . . 9 6 16 18 . Disable Machine 360 | . 15 15 . 15 60 . . . . 15 75 15 135 15 Anti-Garrison Action 150 | . . . . . . . . . . . . . . 150 Destroy Structure 1084 | . 13 33 2 9 36 . 38 . . 70 220 116 226 321 Advance Influence 100 | . . . . . . . 100 . . . . . . . Partial Spotted 45 | . . 15 . . 15 . . . . . . . 15 . Lose Combat Pursuer 570 | . . . . 15 60 . . 135 15 15 60 . 195 75 Influence Decreases 8037 | 20 268 455 483 406 694 591 440 532 100 348 681 713 939 1367 Entered New Map 2362 | . 2 24 71 105 22 326 15 37 10 44 69 387 367 883 Time Decay 4937 | 20 236 421 392 291 422 255 367 455 90 284 562 326 522 294 Lost Part 698 | . 30 10 20 10 250 10 18 40 . 20 50 . 50 190 Lost Ally 40 | . . . . . . . 40 . . . . . . . Squads Dispatched 83 | . 1 2 1 3 15 . 4 . . 3 7 5 18 24 Investigation 10 | . . 1 . . 2 . 1 . . 2 . 2 2 . Extermination 17 | . . . . 2 2 . 2 . . 1 4 2 2 2 Reinforcement 19 | . 1 1 1 1 5 . 1 . . . 3 1 4 1 Assault 24 | . . . . . . . . . . . . . 7 17 Garrison 13 | . . . . . 6 . . . . . . . 3 4 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . 1 . . 2 . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Arm Res Tes Res Distress Signals 24 | . 2 4 3 . 3 . . . . 1 5 . 2 4 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 484 | . 20 31 34 8 46 4 16 23 8 24 41 25 95 109 Peak Tracking Total 20 | . 5 6 7 3 7 1 4 5 5 10 7 5 11 20 Tactical Retreats 35 | . . . . 1 4 . . 9 1 1 4 . 11 4 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Arm Res Tes Res Traps Triggered 14 | . 6 . 1 . 1 . 2 . . . . 1 1 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Arm Res Tes Res Machines Disabled 25 | . 1 1 . 1 4 . . . . 1 5 1 9 2 Max in Single Turn 2 | . 1 1 . 1 1 . . . . 1 2 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Arm Res Tes Res Machines Accessed 59 | . 4 8 6 5 9 9 2 1 . 5 1 4 4 1 Terminals 33 | . 4 4 5 2 7 4 . . . 3 1 1 2 . Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations 7 | . . 2 1 2 . . . . . . . 1 1 . Recycling Units 9 | . . 1 . 1 1 4 . . . . . 2 . . Scanalyzers 3 | . . 1 . . . . 1 . . 1 . . . . Garrison Access 4 | . . . . . 1 . . . . 1 . . 1 1 Total Hacks 124 | . 8 18 10 17 19 19 4 1 . 8 1 9 8 2 Successful 66 | . 5 14 8 10 5 9 2 1 . 3 1 3 5 . Failed 58 | . 3 4 2 7 14 10 2 . . 5 . 6 3 2 Catastrophic 9 | . . 1 . 1 2 . . . . 1 . 1 2 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 22 | . . 3 2 5 7 . . . . 1 . 4 . . Terminals 63 | . 8 7 8 8 13 7 . . . 4 1 4 3 . Fabricators 2 | . . . . . . . 2 . . . . . . . Repair Stations 21 | . . 5 2 8 . . . . . . . 2 4 . Recycling Units 19 | . . 2 . 1 3 10 . . . . . 3 . . Scanalyzers 8 | . . 4 . . . . 2 . . 2 . . . . Garrison Access 8 | . . . . . 3 . . . . 2 . . 1 2 Terminal Hacks 35 | . 5 5 6 3 3 6 . 1 . 2 1 1 2 . Record 1 | . . . . . . . . 1 . . . . . . Part Schematic 2 | . . . . 1 . 1 . . . . . . . . Prototype ID Bank 2 | . . . . . . 1 . . . . . . 1 . Open Door 6 | . . . . . 3 . . . . 1 1 . 1 . Level Access Points 1 | . . . 1 . . . . . . . . . . . Branch Access Points 5 | . . 1 1 1 . . . . . 1 . 1 . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . . . Alert Level 2 | . . 1 1 . . . . . . . . . . . Locate Traps 3 | . 1 1 1 . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . Registered Components 4 | . . 1 1 1 . 1 . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . Release Object 2 | . . . . . . 2 . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 16 | . . 4 2 6 . . . . . . . 1 3 . Scan Component 9 | . . 2 1 3 . . . . . . . 1 2 . Repair 7 | . . 2 1 3 . . . . . . . . 1 . Recycling Unit Hacks 8 | . . 1 . 1 2 3 . . . . . 1 . . Retrieve Components 8 | . . 1 . 1 2 3 . . . . . 1 . . Scanalyzer 5 | . . 4 . . . . . . . 1 . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . Retrieve Study 3 | . . 2 . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 44 | . 2 4 4 4 7 7 2 . . 5 1 3 4 1 Full Trace Events 11 | . . 1 . . 2 2 1 . . 2 . 2 1 . Feedback Events 1 | . . . . . 1 . . . . . . . . . Hackware Fried 1 | . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 1 . 1 . 1 . . . . . . 1 . Parts Built 1 | . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 53 | . . . . . . . 53 . . . . . . . Total Part Build Rating 6 | . . . . . . . 6 . . . . . . . Part Studies Acquired 3 | . . 2 . . . . . . . 1 . . . . Parts Repaired 7 | . . 2 1 3 . . . . . . . . 1 . Time 289 | . . 52 32 127 . . . . . . . . 78 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 26 | . . 10 . . . 6 . . . . . 10 . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Arm Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . 4 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Arm Res Tes Res Total Allies 4 | . . . . . . 4 . . . . . . . . Largest Group 4 | . . . . . . 4 2 . . . . . . . Highest-Rated Group 83 | . . . . . . 83 51 . . . . . . . Highest-Rated Ally 30 | . . . . . . 30 30 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . 8 6 . . . . . . . Total Damage 222 | . . . . . . 182 40 . . . . . . . Kills 3 | . . . . . . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Arm Res Tes Res Active Infowar (turns) 10446 | 11 598 . 237 1094 1343 1835 1007 202 196 674 1673 729 847 . Optics 9837 | . . . 237 1094 1343 1835 1007 202 196 674 1673 729 847 . Seismic 609 | 11 598 . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 3 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Arm Res Tes Res Turns Passed 16408 | 99 1076 1132 1096 1094 1343 1835 1022 1935 196 674 1673 729 1459 1045 Spaces Moved 6798 | 38 454 466 391 470 485 621 412 619 79 343 739 693 568 420 Core 36 | 2 1 . . . . . . . . . . . . 33 Treads 4628 | 36 453 145 391 470 404 321 . 149 79 210 384 693 506 387 Legs 502 | . . . . . . 40 . 462 . . . . . . Wheels 1161 | . . 321 . . 81 235 329 . . 133 . . 62 . Hover 91 | . . . . . . . 83 8 . . . . . . Flight 380 | . . . . . . 25 . . . . 355 . . . Fastest Speed 50 | 50 160 155 200 160 155 160 175 175 175 117 92 92 92 50 Average Speed 169 | 154 196 178 200 171 160 178 176 260 175 146 162 92 131 158 Slowest Speed 415 | 160 240 320 200 200 216 415 291 291 175 175 172 92 170 170 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 65 38 39 16 53 82 10 84 21 12 42 17 53 16 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . Known Exits Taken 4 | . . . 1 1 . . . . . 1 . 1 . . Unknown Exits Taken 10 | 1 1 1 . . 1 1 1 1 1 . 1 . 1 . Scrap Searched 5 | . . . . . . . . 5 . . . . . . Spaces Dug 6 | . . 1 . 5 . . . . . . . . . . Terrain Destroyed 632 | . 14 36 . 8 29 . 15 19 13 33 123 69 111 162 Melee 5 | . . . . 5 . . . . . . . . . . Projectile 188 | . . 1 . . 4 . 15 19 13 10 61 6 33 26 AOE 438 | . 14 35 . 3 25 . . . . 23 62 63 77 136 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Arm Res Tes Res Total 10412 | 55 549 656 564 697 827 1342 663 899 112 483 1095 748 1124 598 Wait 2254 | . 6 66 56 164 173 646 181 227 7 103 206 2 398 19 Move 6784 | 37 453 465 390 469 484 620 411 618 78 342 738 692 567 420 Hop . | . . . . . . . . . . . . . . . Pick Up 111 | 1 14 22 7 10 10 6 10 2 . 4 10 5 3 7 Fast Attach 64 | 7 12 5 2 3 13 3 2 3 1 1 3 1 4 4 Attach 46 | . 4 1 3 4 14 . 2 2 . 3 3 3 4 3 Detach 20 | . . 1 . . 1 5 1 1 . 1 3 3 3 1 Swap 72 | . 4 22 17 7 13 1 . . 2 . 2 1 3 . Drop 106 | . 3 17 14 8 2 22 7 4 . . 13 4 9 3 Fire 873 | 10 37 52 72 27 110 10 41 42 24 28 117 35 131 137 Melee 9 | . . . . 5 3 . . . . . . . 1 . Ram 10 | . . 5 . . . . 1 . . . . . . 4 Kick . | . . . . . . . . . . . . . . . Crush 28 | . 16 . 3 . 4 1 . . . 1 . 2 1 . Escape Stasis 7 | . . . . . . . 7 . . . . . . . Rewire 28 | . . . . . . 28 . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Fac] / *Sto / Low x2) -7/Storage -7/Recycling -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 5 exits: Upp x2 / *Ext x2 / *Arm) -4/Armory -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: [*Acc x2]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 544 | -10/Materials | Discovered new exit (range 8) 716 | -10/Materials | Core integrity fell below 50% 912 | -10/Materials | Discovered new exit (range 16) 1176 | -10/Materials | Entered another Materials area 1176 | -9/Materials | Evolved 2 slots: Utility x2 1240 | -9/Materials | Identified exit to Mines 1468 | -9/Materials | Repaired Lgt. Treads 1870 | -9/Materials | Build established: Scavenger-Mutant 2057 | -9/Materials | Repaired Lgt. Armor Plating 2270 | -9/Materials | Discovered new exit (range 16) 2308 | -9/Materials | Entered another Materials area 2308 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2405 | -8/Materials | Build established: Mutant 3175 | -8/Materials | Identified exit to Factory 3259 | -8/Materials | Repaired Cooling System 3404 | -8/Materials | Entered Factory 3404 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3472 | -7/Factory | Repaired Adv. Beam Cannon 3715 | -7/Factory | Build established: Hacker-Mutant 4010 | -7/Factory | Identified exit to Storage 4010 | -7/Factory | Identified exit to Lower Caves 4121 | -7/Factory | Repaired Hrd. Light Armor Plating 4210 | -7/Factory | Repaired Corrupted Hvy. Machine Gun 4327 | -7/Factory | Discovered new exit (range 8) 4498 | -7/Factory | Entered Storage 4712 | -7/Storage | Build established: Scavenger-Mutant 5165 | -7/Storage | Lost 11 parts (1p4n3u3w) 5230 | -7/Storage | Garrison activated, responded to threat 5249 | -7/Storage | Core integrity fell below 50% 5268 | -7/Storage | Lost 3 parts (2n1u) 5288 | -7/Storage | Hacking Suite fried by hacking feedback 5290 | -7/Storage | Destroyed 7 combat bots 5388 | -7/Storage | Found Prototype Launcher 5388 | -7/Storage | Identified Rocket Array 5565 | -7/Storage | Lost 4 parts (3n1w) 5627 | -7/Storage | Garrison activated, responded to threat 5633 | -7/Storage | Core integrity fell below 20% 5824 | -7/Storage | Used back door to open Recycling access 5824 | -7/Storage | Discovered new exit (range 5) 5841 | -7/Storage | Entered Recycling 6437 | -7/Recycling | Scanned before Scraplab entrance 6450 | -7/Recycling | Angered Scraplab inhabitants 6525 | -7/Recycling | Found Prototype Device 6525 | -7/Recycling | Identified Scrap Engine 6913 | -7/Recycling | Build established: Mutant 7445 | -7/Recycling | Build established: Construct 7655 | -7/Recycling | Discovered new exit (range 8) 7676 | -7/Recycling | Entered Factory 7676 | -5/Factory | Accompanied by 2 allies 7676 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 8386 | -5/Factory | Fabricated Hvy. Treads (x1) 8427 | -5/Factory | Discovered new exit (range 7) 8698 | -5/Factory | Entered Upper Caves 8899 | -5/Upper Caves | Learned Factory emergency access door positions 10116 | -5/Upper Caves | Entered a destroyed Warlord outpost 10243 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10591 | -5/Upper Caves | Learned Factory security intel 10604 | -5/Upper Caves | Discovered new exit (range 17) 10633 | -5/Upper Caves | Entered another Upper Caves area 10675 | -5/Upper Caves | Found Imp. Powered Armor 10817 | -5/Upper Caves | Discovered new exit (range 6) 10829 | -5/Upper Caves | Entered Factory 10829 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10883 | -4/Factory | Identified exit to Upper Caves 10883 | -4/Factory | Identified exit to Extension 10883 | -4/Factory | Identified exit to Armory 11155 | -4/Factory | Spotted B-86 Titan 11215 | -4/Factory | Destroyed B-86 Titan 11503 | -4/Factory | Entered Armory 11504 | -4/Armory | Met VL-GR5, who suggested a friendly competition 12548 | -4/Armory | Found Prototype Processor 12548 | -4/Armory | Identified Exp. Terrain Scan Processor 12838 | -4/Armory | Spotted B-86 Titan 12865 | -4/Armory | Destroyed 7 combat bots 13037 | -4/Armory | Discovered new exit (range 3) 13176 | -4/Armory | Entered Research 13176 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13335 | -3/Research | Discovered new exit (range 5) 13821 | -3/Research | Identified exit to Testing 13905 | -3/Research | Entered Testing 13919 | -3/Testing | Scanned by Researcher 14007 | -3/Testing | Found Prototype Protection 14007 | -3/Testing | Identified SHELL Armor 14012 | -3/Testing | Found Prototype Protection 14016 | -3/Testing | Found Prototype Protection 14086 | -3/Testing | Destroyed 7 combat bots 14346 | -3/Testing | Repaired Broken Adv. Cooling System 14603 | -3/Testing | Found Prototype Energy Cannon 14603 | -3/Testing | Identified Null Cannon 14655 | -3/Testing | First assault squad dispatched 14667 | -3/Testing | Garrison activated, responded to threat 14759 | -3/Testing | System corruption reached 10% 14807 | -3/Testing | Identified Lgt. Regenerative Plating 14867 | -3/Testing | Lost 4 parts (1p1n2u) 14886 | -3/Testing | Destroyed 10 combat bots 14973 | -3/Testing | Destroyed 9 combat bots 15079 | -3/Testing | Discovered new exit (range 13) 15364 | -3/Testing | Entered Research 15364 | -2/Research | Evolved 2 slots: Utility x2 15456 | -2/Research | Discovered new exit (range 8) 15864 | -2/Research | First assault squad dispatched 15922 | -2/Research | Spotted Executioner 15923 | -2/Research | Cargo convoy interrupted 15923 | -2/Research | Spotted Striker 15923 | -2/Research | Spotted Executioner 15939 | -2/Research | System corruption reached 10% 15982 | -2/Research | Destroyed Striker 15984 | -2/Research | Destroyed Executioner 15988 | -2/Research | Lost 4 parts (1n1u2w) 15996 | -2/Research | Destroyed Executioner 16008 | -2/Research | High security lockdown imminent 16044 | -2/Research | Destroyed 12 combat bots 16088 | -2/Research | High security lockdown engaged 16225 | -2/Research | Garrison activated, responded to threat 16274 | -2/Research | Destroyed 12 combat bots 16345 | -2/Research | Destroyed 11 combat bots 16388 | -2/Research | Core integrity fell below 50% 16390 | -2/Research | Spotted B-90 Cyclops 16402 | -2/Research | Core integrity fell below 20% 16406 | -2/Research | Discovered new exit (range 4) 16409 | -2/Research | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 16404_ K-01 Serf destroyed. 16404_ P-80 Master resets B-74 Champion, system corruption cleaned. 16405_ Acquired 12 matter. 16405_ Slammed into R-10 Processor. 16405_ Destabilizing: Core damaged (-29). 16406_ R-10 Processor sends out distress signal. 16406_ Slammed into R-10 Processor. 16406_ Hacking Suite destroyed. 16406_ System corrupted by crushing effect (+3). 16406_ EXIT=FOUND 16406_ R-10 Processor exits level. 16407_ Slammed into K-01 Serf. 16407_ Knocked back. 16407_ K-01 Serf system corrupted by crushing effect. 16408_ K-01 Serf system terminally corrupted. 16408_ Penetrated by Slug. 16409_ B-90 Cyclops activates siege mode. [Achievement: Torch] Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ???????????????#####?????????? | | ??????????????# #???????? | | ??????????????# #?##+##?? | | ??????????????# #?# #?? | | ??????????????# ! #?# #?? | | ??????????????# #?# #?? | | ??????????????# #?# #?? | | ???????######## ### ##? | | ???????# ! # ?# #? | | ???????# # ?# %Y #? | | ???????# # ?# YYR #? | | ???????# # ?# Y@Y%#? | | ???????# # ?# H #? | | ????????| #? #### ;##? | | ????????##+#+"###+##""### ##?? | | ????????#" ! %#??? | | ????????#" #??? | | ????????## **%###??? | | ?????####### !** #???? | | ?????# = # [ #??? | | ?????# # | #??? | | ?????# # ##??? | | ??????? # ??? | | ????????#"## ?? | | ????????# ? | | ????????# ? | | ????????# # | | ????????#*/ ? | | ????????#!= ? | | ????????#]* # ??? | | ????????#] "%# # ### ???? | | ???###??# "#???#######??? | | ???# # * #### #??? | | ???# +!%!" / ! =#??? | | ???# # ="%" # #??? | | ???# # " # * #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 58 Energy Capacity 968 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 1010 Armor Coverage 1050 Core Shielding 30 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Exp. Heat Sink | -7/Factory | Hacked Hvy. Treads | -7/Recycling | Hacked Ionic Axe | -3/Testing | Archive Robot Schematics ------------------ E-15 Imp | -3/Testing | Archive Fabricated ------------ Hvy. Treads | x1 | -5/Factory Repaired ---------- Lgt. Treads | 37% | -9/Materials Lgt. Armor Plating | 16% | -9/Materials Cooling System | 70% | -8/Materials Adv. Beam Cannon | 10% | -7/Factory Hrd. Light Armor Plating | 38% | -7/Factory Hvy. Machine Gun | 69% | -7/Factory | Corrupted Adv. Cooling System | 20% | -3/Testing | Broken Studied --------- Lgt. Treads | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Lgt. Fission Core | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Sniper Torch Challenges ------------ None Game ------ Seed MomentumMicrodissipatorData Manual? 0 Play Time 01:51:19 Cumulative 251.9 hours Start 2026.09.17 @ 00:55:17 End 2026.09.17 @ 09:34:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 361 Rogue 361 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 63 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c164100e-1093-4ea7-bced-64843dc86051