Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.07 @ 01:58:54 Player: Scott Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (150) 750 Value Destroyed (6017) 6017 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (153) 153 TOTAL SCORE: 12020 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 216 Friendly Fire -118 Cogmind --------- Core Integrity 0/1150 Matter 264/300 Energy 54/100 System Corruption 25% Temperature Cool (0) Movement Core (350) Ox6 Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Micro Fission Core Gyrokinetic Inverter Gyrokinetic Inverter Improved Heat Sink Matter Compressor (250) Improved Target Analyzer Light Armor Plating Hardened Light Armor Plating Improved Remote Force Field Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Antigrav System > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Long-range Sensor Array Improved Remote Force Field Hacking Suite Sensor Drone Bay > --- WEAPON ----------- Plasma Rifle Plasma Rifle HERF Cannon Railgun > --- INVENTORY -------- Micro Fission Core Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Improved Heat Sink Matter Compressor Improved Target Analyzer Light Armor Plating Hardened Light Armor Plating Improved Remote Force Field [Rating: 113] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Sensor Drone Bay Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Fac Fac Arm Slots Evolved 12 | . . . 2 2 . 2 2 2 2 . Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . . 1 . 1 . Utility 6 | . . . 1 1 . 2 . 1 1 . Weapon 2 | . . . . 1 . . . 1 . . Parts Attached 145 | 6 2 4 10 6 24 7 27 16 27 16 Power 23 | 1 . 1 2 . 3 1 7 1 5 2 Engine 11 | 1 . 1 2 . 2 . 4 . 1 . Core 9 | . . . . . 1 1 3 1 2 1 Reactor 3 | . . . . . . . . . 2 1 Propulsion 43 | 2 . 1 5 1 3 1 6 11 8 5 Treads 22 | . . . 3 1 3 1 6 4 2 2 Leg . | . . . . . . . . . . . Wheel 14 | 2 . 1 2 . . . . 3 6 . Hover 7 | . . . . . . . . 4 . 3 Flight . | . . . . . . . . . . . Utility 36 | 1 2 1 1 3 3 4 8 3 5 5 Device 16 | . . 1 . . . . 3 3 5 4 Storage 8 | 1 2 . . 1 . . 3 . . 1 Processor . | . . . . . . . . . . . Hackware 1 | . . . . . . 1 . . . . Protection 11 | . . . 1 2 3 3 2 . . . Artifact . | . . . . . . . . . . . Weapon 43 | 2 . 1 2 2 15 1 6 1 9 4 Energy Gun 9 | . . . . 1 . . 1 . 5 2 Energy Cannon 2 | . . . . . . . . . 1 1 Ballistic Gun 25 | 2 . 1 2 1 11 1 2 1 3 1 Ballistic Cannon 7 | . . . . . 4 . 3 . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 2 . . 1 1 . Parts Lost 78 | . . . 5 1 6 2 16 4 34 10 Power 14 | . . . 1 . 1 . 3 1 6 2 Propulsion 23 | . . . 3 . . . 5 2 10 3 Utility 17 | . . . . . 1 1 3 . 8 4 Weapon 24 | . . . 1 1 4 1 5 1 10 1 Highest Loss Streak 23 | . . . 4 1 3 1 13 2 23 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 86 | . 88 100 91 100 99 97 85 86 77 43 Engine 5 | . 14 14 7 9 3 6 3 5 4 . Core 2 | . . . . . 5 . 5 2 2 1 Treads 16 | . . . 20 27 27 23 22 17 . 8 Wheel 5 | . 28 28 7 . . . . 2 20 . Device 10 | . . 7 11 9 9 7 9 16 20 11 Storage 8 | . 17 21 11 9 9 7 8 5 4 4 Hackware 3 | . . . . . . 6 6 5 5 5 Protection 9 | . . . 11 18 17 21 9 5 1 . Energy Gun 2 | . . . . 2 2 . 2 5 5 5 Ballistic Gun 15 | . 28 28 22 24 24 22 10 10 6 . Ballistic Cannon 1 | . . . . . . . 4 5 1 . Naked Turns . | . . . . . . . . . . . Heaviest Build 94 | 13 30 42 46 53 56 63 77 84 77 94 Greatest Support 150 | 32 32 32 60 60 60 60 80 80 68 150 Greatest Overweight (x) 13 | 3 . 1 3 . . 1 12 3 5 13 Average Overweight (x) . | . . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 14 13 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 11 Average Carried 12 | 3 9 14 13 14 14 14 11 10 12 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 15 Final Carried 15 | 4 15 15 15 15 15 14 11 14 4 9 Class Distribution -------------------- 45% | Scavenger-Tank 15% | Mutant 12% | Hacker-Mutant 11% | Hacker-Tank 7% | Scavenger-Mutant 3% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Hacker-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Hacker-Mutant | -4/Armory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 ----------- Run | Jun Mat Min Mat Mat Sto Fac Fac Fac Fac Arm Matter Collected 4392 | 224 227 97 147 264 996 210 470 658 896 203 Remotely . | . . . . . . . . . . . Salvage Created 6460 | 63 198 150 421 462 1529 322 464 769 1278 804 Parts 314 | 2 11 21 22 29 75 16 22 35 53 28 Haulers Intercepted 3 | . . . . . 2 . . . 1 . Recyclers Shooed 12 | 1 . . 1 1 . . 1 6 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Fac Fac Arm Combat Hostiles Destroyed 124 | . 5 9 8 8 30 11 12 11 18 12 Guns 107 | . 5 9 8 8 30 11 9 6 13 8 Cannons 10 | . . . . . . . 2 5 3 . AOE 1 | . . . . . . . 1 . . . Classes Destroyed 11 | 1 1 1 2 1 3 1 . 1 . . Worker 9 | . . . . . 1 . 2 4 2 . Hauler 3 | . . . . . 2 . . . 1 . Recycler 5 | 1 . . . . . . . 3 1 . Mechanic 1 | . . . . . . . . 1 . . Watcher 7 | . . . 1 1 2 . . 1 2 . Swarmer 33 | . . 9 . . 1 7 3 8 5 . Grunt 57 | . 5 . 5 4 16 3 7 1 9 7 Brawler 2 | . . . . . 2 . . . . . Duelist 2 | . . . . 1 1 . . . . . Sentry 20 | . . . 3 3 10 1 . . 3 . Programmer 11 | . . . . . . 1 2 2 1 5 Best Kill Streak 6 | 1 5 4 3 3 6 3 4 6 5 4 Combat Bots Only 6 | . 5 4 3 3 6 3 3 4 5 4 Max Kills in Single Turn 2 | 1 1 2 1 1 2 2 2 2 2 1 Gunslinging 1 | . . . . . 1 . . . . . Exploded 1 | . . . . . . . 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -------- Run | Jun Mat Min Mat Mat Sto Fac Fac Fac Fac Arm Damage Taken 12109 | . 281 107 535 319 1419 370 2655 707 3028 2688 Core 2224 | . 124 37 103 10 139 56 416 176 463 700 Absorbed by Shields 478 | . . . . . . . 137 . 232 109 Redirected to Shielding 51 | . . . 18 2 28 3 . . . . Core Remaining (%) 72 | 100 . 35 74 . 72 92 51 82 . . Volleys Fired 416 | 4 17 11 43 26 89 21 43 37 64 61 Largest 4 | 2 2 2 2 3 3 3 3 4 4 4 Hottest 273 | 40 40 40 40 86 102 73 117 177 220 273 Shots Fired 996 | 8 34 22 84 78 250 62 76 122 175 85 Gun 900 | 8 34 22 84 78 243 62 63 90 132 84 Cannon 96 | . . . . . 7 . 13 32 43 1 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 768 | 8 34 22 84 68 228 62 69 89 99 5 Thermal 180 | . . . . . . . 7 33 61 79 Explosive . | . . . . . . . . . . . Electromagnetic 48 | . . . . 10 22 . . . 15 1 Robot Hit Streak 53 | 4 31 3 16 26 39 14 8 17 52 53 Robot Miss Streak 4 | 1 . 2 2 2 3 2 4 3 3 2 Penetration Max 2 | . . . . . . . 1 1 . 2 Secondary Targets 12 | . . . . 1 6 3 2 . . . Max Gunslinging Chain 1 | . . . . 1 1 1 1 . . . Shots Hit Robots 748 | 6 27 13 64 58 170 56 63 76 144 71 Core Hits 366 | 2 12 9 28 23 83 28 40 33 79 29 Critical Kills 3 | . . 1 . . . . 2 . . . Critical Parts Destroyed 3 | . . . . . . 1 2 . . . Critical Strikes 21 | . . 1 . . 1 1 5 2 1 10 Burn 11 | . . . . . . . 1 . . 10 Destroy 7 | . . 1 . . 1 1 4 . . . Blast 3 | . . . . . . . . 2 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14357 | 60 268 142 556 773 2809 1071 1432 2026 3532 1688 Guns 12168 | 60 268 142 556 773 2809 1071 950 1363 2525 1651 Cannons 1978 | . . . . . . . 396 663 887 32 Explosions 195 | . . . . . . . 75 . 120 . Melee . | . . . . . . . . . . . Ramming 16 | . . . . . . . 11 . . 5 Kinetic 10068 | 60 268 142 556 646 2544 1071 1230 1469 1951 131 Thermal 3442 | . . . . . . . 116 557 1249 1520 Explosive 75 | . . . . . . . 75 . . . Electromagnetic 756 | . . . . 127 265 . . . 332 32 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 25 | . . . . . 2 2 . 4 13 25 Average Corruption 7 | . . . . . 2 1 . 2 5 17 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 71 | . . . . . 13 4 . 7 1 46 Message Errors 14 | . . . . . 4 . . 2 1 7 Matter Fused 14 | . . . . . 1 1 . . . 12 Heat Flow Errors 9 | . . . . . 2 1 . 2 . 4 Energy Discharges 9 | . . . . . 3 . . . . 6 Parts Rejected 3 | . . . . . . . . . . 3 Data Loss (minor) 10 | . . . . . 2 1 . 1 . 6 Data Loss (major) 3 | . . . . . . . . 2 . 1 Misfires 3 | . . . . . 1 . . . . 2 Alerts 1 | . . . . . . 1 . . . . Misdirections 3 | . . . . . . . . . . 3 Weapon Failures 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 57 | . . . . . . . . 48 9 . Projectiles 57 | . . . . . . . . 48 9 . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 35 | . . . . . . . 13 9 12 1 Impact 1 | . . . . . . . . . . 1 Kinetic 34 | . . . . . . . 13 9 12 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 124 | . . . . . . . 124 . . . Shots 2 | . . . . . . . 2 . . . Rammed 5 | . . . . . . . 4 . . 1 Targets Rammed 5 | . . . . . . . 4 . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 508 | . 18 . 23 180 274 101 227 502 508 392 Average Temperature 104 | . 8 . 9 50 65 13 59 165 183 148 Received Heat Transfer 4532 | . 204 26 378 162 900 93 1508 45 599 617 Effects 31 | . . . . . 3 . 1 15 11 1 Shutdowns 7 | . . . . . . . . 4 3 . Energy Bleed 4 | . . . . . 1 . . 1 2 . Interference 11 | . . . . . 2 . 1 3 4 1 Short Circuit 2 | . . . . . . . . 1 1 . Damage (minor) 2 | . . . . . . . . 1 1 . Damage (major) 4 | . . . . . . . . 4 . . Damage (core) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . 2 4 Combat Hostiles 6 | . . . . . . . . . 2 4 Parts Melted 20 | . . . . . . . . 1 3 16 Heat Transferred 8250 | . . . . . . . 296 1073 2631 4250 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Fac Fac Arm Peak Influence 513 | 5 168 295 287 263 513 254 257 171 280 160 Initial 115 | . 2 55 31 31 36 115 30 . 1 . Average 142 | 1 101 155 177 140 295 174 48 62 154 72 Maximum Alert Level 2 | . . 1 1 1 2 1 1 . 1 . Low Security (%) 69 | 100 100 77 50 79 21 49 93 100 60 100 Level 1 27 | . . 22 49 20 65 50 6 . 39 . Level 2 2 | . . . . . 13 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 31 | . 1 . 1 2 6 4 5 1 7 4 Investigation 8 | . 1 . 1 . . 2 2 . 1 1 Extermination 7 | . . . . . . 1 2 1 2 1 Reinforcement 9 | . . . . 2 3 . 1 . 1 2 Assault . | . . . . . . . . . . . Garrison 7 | . . . . . 3 1 . . 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Jun Mat Min Mat Mat Sto Fac Fac Fac Fac Arm Distress Signals 9 | . . . 1 3 2 . . . 2 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 208 | . 8 31 13 15 35 17 15 17 30 27 Peak Tracking Total 20 | . 7 20 4 4 6 3 6 4 6 9 Tactical Retreats 13 | . 1 1 . . . 2 1 1 3 4 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Fac Fac Arm Traps Triggered 7 | . 1 . . . 1 2 . . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . . Reused 1 | . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . 1 1 . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 ---------- Run | Jun Mat Min Mat Mat Sto Fac Fac Fac Fac Arm Machines Disabled 16 | . . . . . 5 . 5 1 4 1 Max in Single Turn 5 | . . . . . 1 . 5 1 2 1 Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Jun Mat Min Mat Mat Sto Fac Fac Fac Fac Arm Machines Accessed 34 | . 2 1 2 2 7 5 4 3 4 4 Terminals 14 | . 1 . 1 1 5 . 2 1 2 1 Fabricators 8 | . . . . . . 2 2 . 1 3 Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 4 | . 1 . 1 . 1 . . 1 . . Scanalyzers 2 | . . . . . . 1 . . 1 . Garrison Access 4 | . . . . 1 . 2 . 1 . . Total Hacks 49 | . 2 1 3 4 9 10 6 3 6 5 Successful 33 | . 1 1 3 2 6 7 6 . 5 2 Failed 16 | . 1 . . 2 3 3 . 3 1 3 Catastrophic 3 | . . . . . 1 1 . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 6 | . 1 . . 2 2 . . . 1 . Terminals 18 | . 1 . 2 2 7 . 2 1 2 1 Fabricators 14 | . . . . . . 4 4 . 2 4 Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 4 | . 1 . 1 . 1 . . 1 . . Scanalyzers 5 | . . . . . . 3 . . 2 . Garrison Access 6 | . . . . 2 . 3 . 1 . . Terminal Hacks 13 | . . 1 2 1 6 . 2 . 1 . Part Schematic 1 | . . . . . . . . . 1 . Robot Schematic 1 | . . . . . 1 . . . . . Open Door 2 | . . 1 . . 1 . . . . . Fabricator Index 1 | . . . . . 1 . . . . . Alert Level 3 | . . . . 1 1 . 1 . . . Unreport Threat 1 | . . . . . . . 1 . . . Reprogram Traps 1 | . . . 1 . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks 12 | . . . . . . 4 4 . 2 2 Load Schematic 6 | . . . . . . 2 2 . 1 1 Build 6 | . . . . . . 2 2 . 1 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . . Scanalyzer 4 | . . . . . . 2 . . 2 . Insert Component 2 | . . . . . . 1 . . 1 . Analyze 2 | . . . . . . 1 . . 1 . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . Seal Access 1 | . . . . 1 . . . . . . Coupler Status 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 23 | . 2 . 1 1 4 4 3 2 2 4 Full Trace Events 6 | . . . . . . 2 2 . 1 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . Robots Built 16 | . . . . . . 8 8 . . . Authchips . | . . . . . . . . . . . Time 283 | . . . . . . 121 162 . . . Total Robot Build Rating 16 | . . . . . . 8 8 . . . Part Schematics Acquired 3 | . . . . . . 1 . . 2 . Parts Built 4 | . . . . . . . . . 2 2 Authchips . | . . . . . . . . . . . Time 116 | . . . . . . . . . 47 69 Total Part Build Rating 28 | . . . . . . . . . 10 18 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 14 | . 8 . 6 . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . . 1 . Part Schematics Acquired 2 | . . . . . . 1 . . 1 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------------ Run | Jun Mat Min Mat Mat Sto Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -------- Run | Jun Mat Min Mat Mat Sto Fac Fac Fac Fac Arm Total Allies 16 | . . . . . . 8 8 . . . Largest Group 4 | . . . . . . 4 4 . . . Highest-Rated Group 20 | . . . . . . 20 20 . . . Highest-Rated Ally 5 | . . . . . . 5 5 . . . Total Orders 16 | . . 3 1 2 6 . 2 1 . 1 EXPLORE 15 | . . 3 1 2 5 . 2 1 . 1 RETURN 1 | . . . . . 1 . . . . . Ally Attacks 95 | . . . . . . 78 17 . . . Total Damage 475 | . . . . . . 426 49 . . . Kills 7 | . . . . . . 7 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches 86 | . . 21 4 8 28 . 10 5 . 10 Drone Recoveries 73 | . . 16 3 8 26 . 9 4 . 7 Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------------- Run | Jun Mat Min Mat Mat Sto Fac Fac Fac Fac Arm Turns Passed 7563 | 83 323 433 407 451 1342 861 1138 864 808 853 Spaces Moved 3648 | 58 253 254 177 196 536 446 557 374 457 340 Core 13 | 7 . . . . . . 2 . . 4 Treads 2427 | . . . 121 196 536 446 555 249 5 319 Legs . | . . . . . . . . . . . Wheels 1188 | 51 253 254 56 . . . . 122 452 . Hover 20 | . . . . . . . . 3 . 17 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 100 95 160 160 160 160 116 92 110 Average Speed 147 | 96 100 102 140 160 160 171 167 183 99 159 Slowest Speed 700 | 200 100 105 160 160 160 240 650 400 240 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 4 46 92 39 34 96 16 18 19 14 34 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . . . . . Unknown Exits Taken 8 | 1 1 . 1 . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 46 | . . . . . 1 . 34 7 4 . Melee . | . . . . . . . . . . . Projectile 12 | . . . . . 1 . . 7 4 . AOE 34 | . . . . . . . 34 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Jun Mat Min Mat Mat Sto Fac Fac Fac Fac Arm Total 5130 | 77 292 406 269 286 839 496 701 484 712 568 Wait 755 | . 8 131 28 46 167 17 50 40 140 128 Move 3638 | 57 252 253 176 195 535 445 556 373 456 340 Hop . | . . . . . . . . . . . Pick Up 124 | 10 12 3 8 7 11 3 15 13 21 21 Fast Attach 7 | . 1 1 . . 2 1 1 . 1 . Attach 96 | 6 1 1 8 3 6 3 17 10 25 16 Detach 3 | . . . 1 . . . . . 2 . Swap 42 | . . 2 2 3 16 3 9 6 1 . Drop 43 | . 1 4 3 6 13 3 6 5 2 . Fire 416 | 4 17 11 43 26 89 21 43 37 64 61 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 5 | . . . . . . . 4 . . 1 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory -6/Factory -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory -4/Armory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 16) 84 | -11/Junkyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 6) 303 | -10/Materials | Build established: Mutant 407 | -10/Materials | Entered Mines 417 | -10/Mines | Discovered new exit (range 2) 492 | -10/Mines | Learned 4 Materials zone layouts 514 | -10/Mines | Learned location of Storage (-8) 535 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 615 | -10/Mines | Found the Drone Emporium 621 | -10/Mines | Found Prototype Device 626 | -10/Mines | Identified Sensor Drone Bay 656 | -10/Mines | Discovered new exit (range 23) 661 | -10/Mines | Identified exit to Materials 729 | -10/Mines | Core integrity fell below 50% 825 | -10/Mines | Assembled infested the area 830 | -10/Mines | Assisted by a Guerilla fighting off Assembled 840 | -10/Mines | Entered Materials 840 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 841 | -9/Materials | Identified exit to Mines 928 | -9/Materials | Lost 4 parts (1p2n1w) 1188 | -9/Materials | Discovered new exit (range 16) 1247 | -9/Materials | Entered another Materials area 1247 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1281 | -8/Materials | Discovered new exit (range 13) 1545 | -8/Materials | Build established: Scavenger-Tank 1602 | -8/Materials | Discovered new exit (range 20) 1608 | -8/Materials | Discovered new exit (range 33) 1618 | -8/Materials | Identified exit to Storage 1698 | -8/Materials | Entered Storage 1992 | -8/Storage | Garrison activated, responded to threat 2184 | -8/Storage | Lost 3 parts (1p1u1w) 2954 | -8/Storage | Discovered new exit (range 16) 3040 | -8/Storage | Entered Factory 3040 | -7/Factory | Evolved 2 slots: Utility x2 3112 | -7/Factory | Fabricated S-10 Pest? 3419 | -7/Factory | Garrison activated, responded to threat 3553 | -7/Factory | Build established: Hacker-Tank 3748 | -7/Factory | Fabricated S-10 Pest? 3856 | -7/Factory | Discovered new exit (range 15) 3901 | -7/Factory | Entered another Factory area 3901 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4198 | -6/Factory | Build established: Scavenger-Tank 4342 | -6/Factory | Fabricated S-10 Pest? 4571 | -6/Factory | Lost 13 parts (2p4n3u4w) 4647 | -6/Factory | Lost 3 parts (1p1n1w) 4735 | -6/Factory | Fabricated S-10 Pest? 4930 | -6/Factory | Discovered new exit (range 14) 5039 | -6/Factory | Entered another Factory area 5039 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5289 | -5/Factory | Discovered new exit (range 28) 5345 | -5/Factory | Discovered new exit (range 62) 5804 | -5/Factory | Discovered new exit (range 3) 5903 | -5/Factory | Entered another Factory area 5903 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6024 | -4/Factory | Spotted B-86 Titan 6122 | -4/Factory | Garrison activated, responded to threat 6230 | -4/Factory | Lost 10 parts (2p3n2u3w) 6455 | -4/Factory | Fabricated Hvy. Machine Gun (x2) 6577 | -4/Factory | Discovered new exit (range 16) 6607 | -4/Factory | Garrison activated, responded to threat 6701 | -4/Factory | System corruption reached 10% 6711 | -4/Factory | Entered Armory 6740 | -4/Armory | Lost 23 parts (4p7n6u6w) 6865 | -4/Armory | Fabricated Biometal Heavy Treads (x2) 6915 | -4/Armory | Build established: Hacker-Mutant 7042 | -4/Armory | Core integrity fell below 50% 7450 | -4/Armory | Lost 6 parts (2p1n2u1w) 7557 | -4/Armory | Core integrity fell below 20% 7558 | -4/Armory | Discovered new exit (range 7) 7564 | -4/Armory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 07496_ The floor emits a surge of raw power. 07496_ System corrupted (+3). 07500_ System corrupted: Energy discharge (-5). 07520_ System corrupted: Component data lost. 07536_ System corrupted: Biometal Heavy Treads rejected. 07541_ Gyrokinetic Inverter severed. 07542_ Acquired Gyrokinetic Inverter. 07548_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 07549_ Critical hit (Burn: +37). 07549_ Penetrated by Slug. 07554_ System corrupted: Energy discharge (-7). 07558_ EXIT=FOUND 07560_ Slug penetrates Wall. 07560_ Gyrokinetic Inverter destroyed. 07562_ Knocked back. 07564_ Slug penetrates Wall. 07564_ Penetrated by Slug. 07564_ Hacking Suite destroyed. 07564_ Critical hit (Blast). 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""????????????# """" # | | ???????????????????????? ????????????# # | | ???????????????????????##+############## """" # | | ???????????????????????# = + """" + | | ???????????????????????# ############## """" # | | ???????????????????????+ #????????????# """" # | | ???????????????????????# #????######### # | | ???????????????????????# #?? # """ # | | ???????????????????????#Y # # """ # | | ???????????????????????# l/ ]] ]] # """ # | | ???????????????????????# # ]] ]] # # | | ???????????????????????# #?? # ? | | ????????????????######## #?? h]] ]] # ? | | ????????????????# < H xx # h] ]] ##" "###? | | ????????????????# / l ; ??? ??"Y"???? | | ????????????????######;@ #?????????? ??"""???? | | ?????????????????????# #%%#????????????????????? | | ?????????????????????### #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? "" #???????????????????? | | ??????????????????????? T #???????????????????? | | ??????????????????????? #???????????????????? | | ??????????????????????######???????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 45 Energy Capacity 325 Matter Stores 400 Matter Capacity 550 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Cycling 15 Evasion (%) 41 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Enh. Autogun | -7/Factory | Scanalyzed Biometal Heavy Treads | -4/Factory | Hacked Hvy. Machine Gun | -4/Factory | Scanalyzed Robot Schematics ------------------ S-10 Pest | -8/Storage | Hacked Fabricated ------------ S-10 Pest | x4 | -7/Factory S-10 Pest | x4 | -7/Factory S-10 Pest | x4 | -6/Factory S-10 Pest | x4 | -6/Factory Hvy. Machine Gun | x2 | -4/Factory Biometal Heavy Treads | x2 | -4/Armory Alien Tech Used ----------------- None Achievements -------------- War Machine Challenges ------------ None Game ------ Seed ImpulseLightKinecellerator Manual? 0 Play Time 02:21:06 Cumulative 56.7 hours Start 2023.11.06 @ 23:35:51 End 2023.11.07 @ 01:58:54 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 44 Rogue 13 Adventurer 31 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 38 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a0f6428-834b-4644-bb76-d4feb65b051e