Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 13:02:38 Player: mami Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1802) 1802 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4727 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 139/300 Energy 56/100 System Corruption 3% Temperature Cool (0) Movement Core (1450) Ox28 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Huge Storage Unit Signal Interpreter > --- WEAPON (2) ------- Advanced Beam Cannon Plasma Cutter > --- INVENTORY (25) --- Advanced Weight Redist. System Sensor Array Launcher Guidance Computer Launcher Guidance Computer Launcher Guidance Computer Recoil Stabilizer Particle Charger Shock Absorption System Hardlight Generator System Shield System Shield Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg VSS Leg VSS Leg VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Component Analysis Suite > --- WEAPON ----------- Precision Assault Rifle Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Cooled Deuterium Engine VSS Leg VSS Leg VSS Leg Improved Heat Sink Advanced Weight Redist. System Sensor Array Signal Interpreter Launcher Guidance Computer Launcher Guidance Computer Launcher Guidance Computer Recoil Stabilizer Particle Charger Shock Absorption System Hardlight Generator System Shield System Shield Advanced Beam Cannon High-powered Shotgun Flak Gun Gauss Cannon Plasma Cutter [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Wheel Utility Huge Storage Unit Device Component Analysis Suite Storage Huge Storage Unit Processor Visual Processing Unit Protection Power Shielding Weapon Gauss Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . 1 . . . Propulsion 4 | . . . 2 2 . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 93 | 7 9 28 19 10 20 Power 17 | 1 2 7 4 1 2 Engine 16 | 1 2 7 4 . 2 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 27 | 4 . 10 6 3 4 Treads 6 | . . 4 2 . . Leg 13 | 2 . . 4 3 4 Wheel 8 | 2 . 6 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | . 4 5 2 1 4 Device 7 | . 1 3 1 . 2 Storage 2 | . 2 . . . . Processor 5 | . 1 . 1 1 2 Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 33 | 2 3 6 7 5 10 Energy Gun 10 | . 1 5 3 1 . Energy Cannon 4 | . 1 . . 2 1 Ballistic Gun 8 | 2 . . 3 . 3 Ballistic Cannon 6 | . . 1 . 2 3 Launcher 1 | . 1 . . . . Special Weapon 4 | . . . 1 . 3 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 32 | . 2 7 3 3 17 Power 7 | . . 3 1 1 2 Propulsion 12 | . . 2 1 . 9 Utility 2 | . . . . . 2 Weapon 11 | . 2 2 1 2 4 Highest Loss Streak 13 | . 2 3 2 2 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 98 91 90 92 88 Engine 8 | . 13 19 13 4 . Core 2 | . . . . 3 6 Treads 7 | . . 2 29 . . Leg 23 | . . . 2 46 43 Wheel 5 | . 28 18 . . . Device 2 | . 1 6 . . 4 Storage 8 | . 13 11 9 7 7 Processor 12 | . 12 11 17 15 9 Energy Gun 7 | . 7 15 10 6 . Energy Cannon 1 | . 4 . . 3 . Ballistic Gun 2 | . 2 . 5 1 3 Ballistic Cannon 4 | . . 2 2 3 9 Launcher 1 | . 13 . . . . Naked Turns . | . . . . . . Heaviest Build 101 | 6 92 99 97 101 100 Greatest Support 89 | 20 20 40 80 83 89 Greatest Overweight (x) 28 | . 4 8 2 1 28 Average Overweight (x) 1 | . 3 3 1 1 1 Largest Inventory Capacity 25 | 5 25 25 25 25 25 Average Capacity 24 | 5 21 25 25 25 25 Most Carried 25 | 5 8 12 25 25 25 Average Carried 17 | 2 5 8 18 24 21 Final Capacity 25 | 5 25 25 25 25 25 Final Carried 25 | 4 6 6 24 25 12 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 2032 | 281 153 357 397 301 543 Remotely . | . . . . . . Salvage Created 2031 | 44 137 652 465 322 411 Parts 108 | 1 7 40 29 19 12 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . . 9 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 45 | 1 3 10 16 7 8 Guns 29 | 1 1 9 14 2 2 Cannons 13 | . . 1 2 4 6 AOE 2 | . 2 . . . . Classes Destroyed 13 | 1 2 4 1 1 4 Worker 2 | . . 1 1 . . Hauler 1 | . . 1 . . . Mechanic 1 | . . 1 . . . Operator 2 | . 1 1 . . . Watcher 8 | . 2 4 . 2 . Swarmer 14 | . . . 9 4 1 Grunt 18 | 1 3 7 5 1 1 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 8 | . . 3 2 1 2 Programmer 1 | . . . . 1 . Thief 1 | . . . . . 1 Savage 2 | . . . . . 2 Mutant 1 | . . . . . 1 Best Kill Streak 5 | 1 2 4 5 5 2 Combat Bots Only 4 | 1 2 4 4 4 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 461 | 6 26 84 93 96 156 Missed 123 | 1 3 21 23 31 44 Damage Taken 5155 | 53 327 860 839 768 2308 Core 1052 | 12 67 164 82 112 615 Absorbed by Shields . | . . . . . . Redirected to Shielding 11 | . . 11 . . . Regen/Repaired (Parts) 30 | . . 30 . . . Core Remaining (%) 76 | 95 68 59 85 . . Volleys Fired 225 | 6 15 69 38 24 73 Largest 2 | 2 2 2 2 2 2 Hottest 150 | 40 86 112 112 150 96 Shots Fired 381 | 12 26 106 70 48 119 Gun 239 | 12 11 97 58 36 25 Cannon 102 | . 5 9 10 12 66 Launcher 10 | . 10 . . . . Special 30 | . . . 2 . 28 Kinetic 146 | 12 2 9 32 5 86 Thermal 206 | . 9 97 38 29 33 Explosive 10 | . 10 . . . . Electromagnetic 19 | . 5 . . 14 . Robot Hit Streak 14 | 3 5 10 11 14 13 Robot Miss Streak 7 | 2 2 7 3 4 4 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 234 | 7 12 54 46 31 84 Core Hits 108 | 1 13 21 26 13 34 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 16 | . . 7 2 1 6 Burn 10 | . . 7 2 1 . Destroy 1 | . . . . . 1 Blast 3 | . . . . . 3 Sever 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4741 | 79 526 944 808 611 1773 Guns 2475 | 79 64 819 715 378 420 Cannons 1539 | . 76 86 93 175 1109 Explosions 444 | . 386 . . 58 . Melee . | . . . . . . Ramming 39 | . . 39 . . . Kinetic 2133 | 79 13 86 426 63 1466 Thermal 1956 | . 51 819 382 397 307 Explosive 386 | . 386 . . . . Electromagnetic 227 | . 76 . . 151 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 2 . 1 3 Average Corruption 2 | . . 1 . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 40 | . . 5 . 7 28 Message Errors 10 | . . 1 . 2 7 Matter Fused 10 | . . 1 . 1 8 Heat Flow Errors 5 | . . 1 . . 4 Energy Discharges 7 | . . . . 2 5 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 2 | . . 1 . . 1 Misfires 2 | . . 1 . 1 . Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 44 | . 7 . . . 37 Projectiles 43 | . 6 . . . 37 Explosions 1 | . 1 . . . . Melee . | . . . . . . Knockbacks 15 | . . . 1 . 14 Impact . | . . . . . . Kinetic 14 | . . . 1 . 13 Secondary 1 | . . . . . 1 Self-Inflicted Damage 129 | . 61 19 . 49 . Shots 3 | . 2 . . 1 . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 524 | 12 109 524 171 264 227 Average Temperature 89 | 7 43 146 45 71 60 Received Heat Transfer 1325 | 30 147 306 252 84 506 Effects 10 | . . 10 . . . Shutdowns 3 | . . 3 . . . Energy Bleed 1 | . . 1 . . . Interference 5 | . . 5 . . . Matter Decay 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 13 | . . 5 4 3 1 Heat Transferred 5193 | . 148 2331 1110 679 925 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Peak Influence 252 | 20 114 173 252 165 . Initial 27 | . 13 20 27 20 . Average 79 | 5 48 89 115 50 . Maximum Alert Level 1 | . . . 1 . . Low Security (%) 98 | 100 100 100 94 100 . Level 1 1 | . . . 5 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 2 1 4 . Investigation 3 | . 2 1 . . . Extermination 1 | . . . . 1 . Reinforcement 4 | . . 1 1 2 . Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 4 | . . 3 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 79 | 1 9 24 21 12 12 Peak Tracking Total 7 | 1 3 5 4 4 7 Tactical Retreats 4 | . . 1 3 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . 2 . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 4 | . . . 1 2 1 Max in Single Turn 1 | . . . 1 1 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 12 | . 2 4 5 1 . Terminals 9 | . 1 3 5 . . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 41 | . 10 9 21 1 . Successful 30 | . 9 6 14 1 . Failed 7 | . 1 3 3 . . Catastrophic 1 | . . . 1 . . Database Lockouts 4 | . . . 4 . . Manual . | . . . . . . Terminals 32 | . 6 5 21 . . Fabricators 1 | . . . . 1 . Repair Stations 4 | . . 4 . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 23 | . 5 4 14 . . Record 17 | . 3 3 11 . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . . 1 . . . Alert Level 1 | . . . 1 . . Locate Traps 3 | . 1 . 2 . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 4 | . 4 . . . . Recycle Component 2 | . 2 . . . . Process 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 1 . . . Used 1 | . . 1 . . . Hacking Detections 11 | . 2 3 5 1 . Full Trace Events 3 | . 2 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled 2 | . 2 . . . . Recycled Matter 285 | . 285 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Machine Destruction 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 6355 | 102 526 1101 1386 1243 1997 Spaces Moved 3019 | 94 349 541 487 621 927 Core 25 | 23 . . . . 2 Treads 514 | . . 32 482 . . Legs 1551 | . . . 5 621 925 Wheels 929 | 71 349 509 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 135 185 182 182 Average Speed 181 | 72 128 159 249 183 187 Slowest Speed 1450 | 80 140 320 320 184 1450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 6 40 35 36 15 73 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 Spaces Dug . | . . . . . . Terrain Destroyed 65 | . 49 . . 3 13 Melee . | . . . . . . Projectile 13 | . . . . . 13 AOE 52 | . 49 . . 3 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 3515 | 115 406 679 596 685 1034 Wait 2 | . . . . . 2 Move 3014 | 93 348 540 486 620 927 Hop . | . . . . . . Pick Up 113 | 9 21 25 35 18 5 Fast Attach . | . . . . . . Attach 59 | 5 7 16 13 5 13 Detach 10 | . . 3 6 1 . Swap 34 | 2 2 12 6 5 7 Drop 54 | . 13 13 12 12 4 Fire 225 | 6 15 69 38 24 73 Melee . | . . . . . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 3 | . . . . . 3 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 103 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 15) 219 | -10/Materials | Discovered new exit (range 3) 311 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 18) 629 | -10/Materials | Entered another Materials area 629 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1008 | -9/Materials | Repaired Arm. Wheel? 1493 | -9/Materials | Lost 3 parts (2p1w) 1512 | -9/Materials | Discovered new exit (range 15) 1565 | -9/Materials | Lost 3 parts (1p1n1w) 1730 | -9/Materials | Entered another Materials area 1730 | -8/Materials | Evolved 2 slots: Propulsion x2 2224 | -8/Materials | Central database locked down 2224 | -8/Materials | Central database locked down 2254 | -8/Materials | Build established: Scavenger-Mutant 2430 | -8/Materials | Central database locked down 2733 | -8/Materials | Discovered new exit (range 8) 2758 | -8/Materials | Central database locked down 2878 | -8/Materials | Build established: Mutant 3116 | -8/Materials | Entered Factory 3116 | -7/Factory | Evolved 2 slots: Propulsion x2 3905 | -7/Factory | Cargo convoy interrupted 4152 | -7/Factory | Discovered new exit (range 5) 4359 | -7/Factory | Entered Lower Caves 4434 | -7/Lower Caves | Identified exit to Lower Caves 4591 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5231 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 5279 | -7/Lower Caves | Lost 3 parts (3n) 6219 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6298 | -7/Lower Caves | Core integrity fell below 50% 6334 | -7/Lower Caves | Core integrity fell below 20% 6348 | -7/Lower Caves | Lost 13 parts (2p6n1u4w) 6356 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- G-47 Trooper destroyed. Acquired 25 matter. Y-64 Sentinel destroyed. Adv. Heat Sink fries itself beyond repair. Hpw. Shotgun destroyed. Visual Processing Unit severed. Particle Gun fries itself beyond repair. System corrupted: Heat flow error (+125). To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. The Cld. Deuterium Engine is "overloadable", activating it again increases its energy generation and heat output, and may have unintended consequences. Cld. Deuterium Engine severed. Acquired Gauss Cannon. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# ## | | ??????????????????????????????????????????## #?# | | ???????????????????????????????????????????##??# # | | ???????????????????????????????????????????????### | | ????????????????????????????????????????????????## | | ???????????????????????????????????????????????## | | ??????????????????????????????????????????????## | | ?????????????????????????????????????????????## | | ????????????????????????????????????????###??# | | ???????????????????????????????????????##%#### | | ???????????????????????????????????????#% # | | ???????????????????????????????????????#*=# # * | | ???????????????????????????????????????# # # # | | ???????????????????????????????????????# "#!= # | | ???????????????????????????????????????######## | | ????????????????????????????????###???####???## # | | ???????????????????????????????## #??## ##??# # | | ??????????????????????????????## #?## #### # | | ?????????????????????????????## ### # | | ?????????????????????????????# "## | | ???????????????????????##???### #?## #### | | ????????# #####;###%## #### #### | | ????????# % @l/%% ## ##?# | | ????????# % #####;#% ##?## # | | ?????????# ???????????" # ##### ## | | ???????????????????????????? # ### ##? | | ???????????????????????????? # ### ##?? | | ?????????????????????????????#* ##?# ##?? | | ???????????????????????????? ##??# ##? | | ??????????????????????????# ##???## ## | | ??????????????????????????## = #?????## # | | ?>???????????????????????? !% ????##### | | ????????????????????????? ??## ## | | ???????????????????????? ###??# | | ??????????????????????? ##???## | | ??????????????????????? ##???## | | ??????????????????????? #####????## | | ?????????????????????????????####??# | | ????????????????????????????## #### ##### | | ????????????????????????????# ## ##???# | | ????????????????????????????# #####????# | | ????????????????????????????# #????????#### | | ??????????????????????????### ##??????????? | | ??????????????????????????# #??????????? | | ??????????????????????????# #?????????? | | ??????????????????????????#### #?????????? | | ?????????????????????????????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 415 Matter Stores 300 Matter Capacity 350 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Dynamic Key First Step to Greatness It's Just You Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Risk Taker Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed PowerGravitonBiocell Manual? 0 Play Time 02:24:25 Cumulative 2.3 hours Start 2024.03.31 @ 09:26:00 End 2024.03.31 @ 13:02:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 71a16989-7b37-4009-aa48-e0b75c0f28cd