Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 21:48:54 Player: b00n1n Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (108) 540 Value Destroyed (3540) 3540 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (412) 412 TOTAL SCORE: 9612 Bonus ------- High Alert Combat Kills 67 Follower Combat Kills 45 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 32% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Weapon Mount Improved Target Analyzer Hacking Suite > --- WEAPON ----------- Long-range Proton Cannon Heavy Flak Cannon > --- INVENTORY -------- Cold Fusion Reactor Neutrino Core Neutrino Core Micro Fission Core Improved VSS Leg Energy Well Improved Sensor Array Tesla Rifle Mini Grenade Launcher [Rating: 81] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Hacking Suite Device Advanced Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Ripper Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Slots Evolved 10 | . . 2 2 2 . . . . 2 2 . Power 1 | . . . . . . . . . 1 . . Propulsion 3 | . . 1 . 1 . . . . . 1 . Utility 6 | . . 1 2 1 . . . . 1 1 . Weapon . | . . . . . . . . . . . . Parts Attached 258 | 8 4 29 35 6 9 3 . 5 90 59 10 Power 23 | 2 . 2 3 . . . . 1 6 5 4 Engine 16 | 2 . 2 2 . . . . 1 4 4 1 Core 5 | . . . 1 . . . . . 1 1 2 Reactor 2 | . . . . . . . . . 1 . 1 Propulsion 59 | 2 . 10 5 1 1 . . . 26 13 1 Treads 16 | . . 5 . . 1 . . . 10 . . Leg 25 | 2 . 5 5 1 . . . . 4 7 1 Wheel 13 | . . . . . . . . . 11 2 . Hover 4 | . . . . . . . . . 1 3 . Flight 1 | . . . . . . . . . . 1 . Utility 116 | 2 4 15 20 5 2 . . 3 33 30 2 Device 81 | 1 2 10 13 4 2 . . 2 24 22 1 Storage 11 | 1 2 1 2 . . . . . 3 1 1 Processor 8 | . . . 2 . . . . 1 1 4 . Hackware 2 | . . . 1 . . . . . . 1 . Protection 14 | . . 4 2 1 . . . . 5 2 . Artifact . | . . . . . . . . . . . . Weapon 60 | 2 . 2 7 . 6 3 . 1 25 11 3 Energy Gun 26 | 2 . . 6 . 1 1 . . 13 2 1 Energy Cannon 12 | . . 2 . . . . . . 4 5 1 Ballistic Gun 1 | . . . . . . . . . 1 . . Ballistic Cannon 3 | . . . . . . . . . . 3 . Launcher 12 | . . . 1 . 3 1 . 1 4 1 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon 3 | . . . . . 1 1 . . 1 . . Piercing Weapon 2 | . . . . . 1 . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . 1 1 . Corrupted Parts 2 | . . . . . . . . . . . 2 System Corruption 10 | . . . . . . . . . . . 10 Parts Lost 51 | . . 1 5 . . . . 2 24 8 11 Power 8 | . . . 2 . . . . 1 2 . 3 Propulsion 13 | . . . 1 . . . . . 10 1 1 Utility 17 | . . 1 1 . . . . 1 7 4 3 Weapon 13 | . . . 1 . . . . . 5 3 4 Highest Loss Streak 11 | . . 1 3 . . . . 2 10 5 11 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 98 99 99 100 100 100 98 83 91 60 Engine 7 | . 14 11 7 7 7 7 7 6 5 8 6 Treads 7 | . . 13 . . 7 7 7 7 5 12 . Leg 11 | . 28 19 26 29 23 23 23 23 2 1 16 Wheel 3 | . . . . . . . . . 6 4 . Device 15 | . 6 8 8 14 15 15 15 13 21 16 6 Storage 10 | . 21 21 15 7 7 7 7 7 6 10 3 Processor 9 | . . . 10 15 15 15 15 15 11 8 14 Hackware 3 | . . . 9 7 7 7 7 7 1 5 3 Protection 2 | . . . 1 . . . . . 3 3 . Energy Gun 7 | . 28 5 15 15 12 10 15 7 7 1 . Energy Cannon 4 | . . 16 1 . . . . . 3 3 1 Naked Turns 33 | . . . . . . . . . . . 33 Heaviest Build 68 | 11 11 24 24 24 24 24 24 22 56 68 48 Greatest Support 75 | 20 20 60 35 45 25 25 25 25 60 75 60 Greatest Overweight (x) 11 | . . 2 . . 1 . . . 11 2 1 Average Overweight (x) . | . . . . . . . . . 1 . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 8 10 7 Most Carried 10 | 8 8 8 8 8 8 8 8 8 10 10 9 Average Carried 7 | 6 7 7 7 7 6 8 8 7 6 9 5 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 10 10 5 Final Carried 10 | 8 8 8 8 8 8 8 8 8 10 9 . Class Distribution -------------------- 41% | Mutant 36% | Scavenger-Mutant 17% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Waste Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Matter Collected 3401 | 280 30 295 317 70 105 104 . 90 1074 675 361 Remotely . | . . . . . . . . . . . . Salvage Created 4459 | 104 58 711 530 70 93 . . 34 1586 839 434 Parts 203 | 6 5 47 25 1 7 . . 3 66 43 . Haulers Intercepted 1 | . . 1 . . . . . . . . . Recyclers Shooed 9 | 1 1 . 1 . . . . . 4 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . 2 7 . 1 . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Combat Hostiles Destroyed 82 | . 5 14 12 1 7 . . 4 21 16 2 Melee 4 | . . . . . . . . . 3 . 1 Guns 20 | . 5 2 3 . . . . . 10 . . Cannons 24 | . . 12 2 . . . . . 3 7 . AOE 24 | . . . 4 . 7 . . 4 3 5 1 Classes Destroyed 16 | 2 1 5 2 1 . . . . 3 1 1 Worker 6 | . . 1 . . . . . . 4 1 . Builder 6 | . . . . . . . . . 6 . . Tunneler 4 | 2 . . . . . . . . 1 1 . Hauler 1 | . . 1 . . . . . . . . . Recycler 7 | 1 . 2 . . . . . . 3 1 . Operator 2 | . . 1 . . . . . . 1 . . Swarmer 32 | . 5 7 . . 7 . . 4 4 5 . Grunt 24 | . . 2 9 . . . . . 8 5 . Brawler 1 | . . . 1 . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . Sentry 9 | . . 5 . . . . . . 3 1 . Hunter 2 | . . . 2 . . . . . . . . Programmer 9 | . . . . . . . . . 5 4 . Heavy 1 | . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . 1 . . Compactor 2 | . . . . . . . . . . . 2 Best Kill Streak 7 | 1 3 3 4 1 4 . . 3 7 7 1 Combat Bots Only 6 | . 3 3 4 1 4 . . 3 4 6 1 Max Kills in Single Turn 3 | 1 2 2 1 1 3 . . 2 2 3 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 3 | . . . 1 . 3 . . 2 1 3 1 Melee 1 | . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Hostile Shots Fired 630 | . 28 74 71 16 13 9 . 38 253 109 19 Missed 179 | . 9 14 16 5 3 6 . 18 72 36 . Damage Taken 7912 | . 152 544 775 167 154 56 . 249 3162 1749 904 Core 1792 | . 29 55 76 67 . 25 . 51 456 260 773 Absorbed by Shields 265 | . . . 70 45 . . . . 150 . . Redirected to Shielding 157 | . . . . . . . . . 91 66 . Ignored by Resistances 174 | . . . . . . . . . 120 54 . Regen/Repaired (Parts) 105 | . . . 105 . . . . . . . . Core Remaining (%) 80 | 100 88 86 86 . . . . 79 46 . . Volleys Fired 262 | 8 13 36 32 3 3 . . 5 103 42 17 Largest 2 | 2 2 2 2 2 2 . . 2 2 2 2 Hottest 170 | 80 80 136 136 100 80 . . 80 170 156 83 Shots Fired 465 | 16 26 70 58 6 4 . . 7 183 69 26 Gun 250 | 16 26 8 45 6 1 . . 2 131 14 1 Cannon 175 | . . 62 8 . . . . . 37 52 16 Launcher 40 | . . . 5 . 3 . . 5 15 3 9 Special . | . . . . . . . . . . . . Kinetic 52 | . . . . . . . . . 20 16 16 Thermal 299 | 16 26 70 42 . . . . . 139 6 . Explosive 36 | . . . 5 . 3 . . 5 11 3 9 Electromagnetic 78 | . . . 11 6 1 . . 2 13 44 1 Robot Hit Streak 21 | 6 4 9 18 10 12 . . 2 13 21 20 Robot Miss Streak 8 | 1 8 5 2 . 1 . . 1 4 2 2 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 2 | . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 322 | 12 11 39 46 6 3 . . 3 122 57 23 Core Hits 184 | 4 5 22 23 2 6 . . 5 62 42 13 Critical Kills 1 | . . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 23 | . . . 3 . . . . . 19 . 1 Burn 21 | . . . 2 . . . . . 19 . . Meltdown 1 | . . . 1 . . . . . . . . Corrupt 1 | . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10183 | 131 142 772 1109 152 399 . . 359 3570 2218 1331 Guns 3176 | 131 142 66 608 108 . . . . 1959 160 2 Cannons 3622 | . . 701 103 . . . . . 624 1565 629 Explosions 3166 | . . . 398 44 399 . . 359 868 490 608 Melee . | . . . . . . . . . . . . Ramming 219 | . . 5 . . . . . . 119 3 92 Kinetic 1534 | . . . . . . . . . 300 605 629 Thermal 4404 | 131 142 767 576 44 . . . . 2405 339 . Explosive 2660 | . . . 359 . 399 . . 359 629 306 608 Electromagnetic 1366 | . . . 174 108 . . . . 117 965 2 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 32 | . . . 4 . . . . . 6 3 32 Average Corruption 4 | . . . 4 . . . . . 4 2 13 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 107 | . . . 17 . . . . . 71 11 8 Message Errors 28 | . . . 7 . . . . . 17 4 . Matter Fused 26 | . . . 2 . . . . . 18 2 4 Heat Flow Errors 13 | . . . 2 . . . . . 9 1 1 Energy Discharges 11 | . . . 2 . . . . . 8 1 . Parts Rejected 2 | . . . . . . . . . 1 . 1 Data Loss (minor) 11 | . . . 4 . . . . . 5 2 . Data Loss (major) 3 | . . . . . . . . . 3 . . Misfires 7 | . . . . . . . . . 6 1 . Alerts 3 | . . . . . . . . . 3 . . Misdirections 2 | . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 158 | . . 7 . . 32 . . 16 70 33 . Projectiles 15 | . . 7 . . . . . . 8 . . Explosions 143 | . . . . . 32 . . 16 62 33 . Melee . | . . . . . . . . . . . . Knockbacks 12 | . . . . . . . . . 6 6 . Impact 6 | . . . . . . . . . 6 . . Kinetic 6 | . . . . . . . . . . 6 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 438 | . . . 41 . . . . . 315 23 59 Shots 9 | . . . 1 . . . . . 4 2 2 Rammed 62 | . . 1 . . . . . . 24 1 36 Targets Rammed 67 | . . 2 . . . . . . 27 1 37 Kicked 2 | . . 1 . . . . . . . . 1 Crushed 3 | . . . . . . . . . 3 . . Highest Temperature 444 | 54 180 444 300 100 . . . 37 330 344 143 Average Temperature 102 | 21 76 134 84 47 . . . 27 94 128 78 Received Heat Transfer 1485 | . . 45 243 63 . 12 . 51 933 138 . Effects 10 | . . 5 . . . . . . 2 3 . Shutdowns 1 | . . 1 . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . Interference 6 | . . 2 . . . . . . 2 2 . Matter Decay 1 | . . . . . . . . . . 1 . Short Circuit 1 | . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 5 | . . . . 1 . . . . . 4 . Combat Hostiles 5 | . . . . 1 . . . . . 4 . Parts Fried 9 | . . . 1 1 . . . . . 7 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 5 | . . . 3 . . . . . 2 . . Combat Hostiles 5 | . . . 3 . . . . . 2 . . Parts Melted 28 | . . 1 2 . . . . . 25 . . Heat Transferred 10892 | 300 325 1408 1406 50 . . . . 6903 500 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 1 . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Peak Influence 504 | 15 142 179 324 93 . . . . 504 381 60 Initial 241 | . 9 59 60 15 . . . . . 241 16 Average 129 | 5 60 90 143 17 . . . . 157 147 20 Maximum Alert Level 2 | . . . 1 . . . . . 2 1 . Low Security (%) 75 | 100 100 100 81 100 . . . . 71 57 100 Level 1 15 | . . . 18 . . . . . 2 42 . Level 2 8 | . . . . . . . . . 25 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . 1 1 1 . . . . . 9 4 . Investigation 1 | . . . . . . . . . . 1 . Extermination 7 | . . . . . . . . . 5 2 . Reinforcement 7 | . 1 1 1 . . . . . 3 1 . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Distress Signals 3 | . . 2 . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 118 | . 7 20 18 5 7 2 . 6 30 18 5 Peak Tracking Total 6 | . 3 6 6 4 4 1 . 4 4 6 2 Tactical Retreats 8 | . . . 3 . 1 2 . 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Traps Triggered 1 | . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Machines Disabled 11 | . . . . 1 . . . . 9 1 . Max in Single Turn 3 | . . . . 1 . . . . 3 1 . Garrison Access 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Machines Accessed 29 | . 2 4 4 . . . 4 . 9 6 . Terminals 18 | . 2 3 3 . . . . . 6 4 . Fabricators 3 | . . . . . . . . . 3 . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 102 | . 5 15 17 . . . 29 . 15 21 . Successful 70 | . 2 9 11 . . . 29 . 4 15 . Failed 32 | . 3 6 6 . . . . . 11 6 . Catastrophic 4 | . . . . . . . . . 3 1 . Database Lockouts . | . . . . . . . . . . . . Manual 4 | . . . 1 . . . . . 3 . . Terminals 49 | . 5 9 9 . . . . . 10 16 . Fabricators 5 | . . . . . . . . . 5 . . Repair Stations 8 | . . . 8 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 10 | . . 6 . . . . . . . 4 . Garrison Access 1 | . . . . . . . . . . 1 . Terminal Hacks 52 | . 2 3 4 . . . 29 . 3 11 . Record 12 | . . . . . . . 11 . 1 . . Part Schematic 10 | . . . . . . . 10 . . . . Robot Schematic 5 | . . . . . . . 5 . . . . Robot Analysis 1 | . . . 1 . . . . . . . . Prototype ID Bank 6 | . . 1 . . . . 3 . . 2 . Open DSF 2 | . . . . . . . . . 1 1 . Level Access Points 1 | . 1 . . . . . . . . . . Branch Access Points 3 | . 1 1 1 . . . . . . . . Alert Level 1 | . . . . . . . . . . 1 . Unreport Threat 1 | . . . 1 . . . . . . . . Locate Traps 3 | . . . . . . . . . 1 2 . Security Status 1 | . . . . . . . . . . 1 . Reinforcement Status 1 | . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . . . 1 . Zone Layout 4 | . . 1 1 . . . . . . 2 . Fabricator Hacks 1 | . . . . . . . . . 1 . . Build 1 | . . . . . . . . . 1 . . Repair Station Hacks 7 | . . . 7 . . . . . . . . Scan Component 4 | . . . 4 . . . . . . . . Repair 3 | . . . 3 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 9 | . . 6 . . . . . . . 3 . Insert Component 5 | . . 3 . . . . . . . 2 . Analyze 4 | . . 3 . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . . . . . . 2 . . Used 1 | . . . . . . . . . 1 . . Hacking Detections 20 | . 1 3 3 . . . . . 8 5 . Full Trace Events 1 | . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . Robots Built 3 | . . . . . . . . . 3 . . Authchips . | . . . . . . . . . . . . Time 152 | . . . . . . . . . 152 . . Total Robot Build Rating 15 | . . . . . . . . . 15 . . Part Schematics Acquired 14 | . . 3 . . . . 10 . . 1 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . . . . Time 84 | . . . 84 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 5 | . . 3 . . . . . . . 2 . Part Schematics Acquired 4 | . . 3 . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Total Allies 3 | . . . . . . . . . 3 . . Largest Group 3 | . . . . . . . . . 3 . . Highest-Rated Group 87 | . . . . . . . . . 87 . . Highest-Rated Ally 29 | . . . . . . . . . 29 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 27 | . . . . . . . . . 27 . . Total Damage 471 | . . . . . . . . . 471 . . Kills 3 | . . . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . . Drone Launches 2 | . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Turns Passed 10670 | 189 249 1366 947 381 389 431 104 699 3033 2733 149 Spaces Moved 5478 | 120 162 538 520 260 295 349 87 564 1262 1278 43 Core 181 | 14 . . . . . . . . 164 . 3 Treads 1959 | . . 273 . . 10 . . . 485 1191 . Legs 2989 | 106 162 265 520 260 285 349 87 564 264 87 40 Wheels 349 | . . . . . . . . . 349 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 85 90 50 Average Speed 151 | 111 120 141 120 120 124 120 120 120 180 187 91 Slowest Speed 600 | 120 120 260 120 120 250 120 120 120 600 270 180 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 6 24 34 32 8 59 47 75 77 22 19 34 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . Known Exits Taken 8 | . 1 . 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . Scrap Searched 7 | . . . . . 2 2 . 3 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 311 | . . . 31 3 26 . . 51 123 27 50 Melee . | . . . . . . . . . . . . Projectile 8 | . . . . . . . . . 8 . . AOE 303 | . . . 31 3 26 . . 51 115 27 50 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Total 7353 | 155 191 1073 784 323 311 361 86 579 1822 1546 122 Wait 1040 | 12 5 435 158 47 . 4 . . 253 112 14 Move 5468 | 119 161 537 519 259 294 348 86 563 1261 1278 43 Hop . | . . . . . . . . . . . . Pick Up 97 | 7 3 11 19 4 2 2 . 3 31 15 . Fast Attach 107 | 8 1 9 8 2 2 2 . 2 44 26 3 Attach 56 | . . 6 7 2 3 . . 2 20 11 5 Detach 20 | 1 . 2 . . 1 . . 1 9 6 . Swap 96 | . 3 14 20 2 4 1 . 1 26 23 2 Drop 139 | . 5 21 21 4 2 4 . 2 48 32 . Fire 262 | 8 13 36 32 3 3 . . 5 103 42 17 Melee . | . . . . . . . . . . . . Ram 40 | . . . . . . . . . 3 . 37 Kick 2 | . . 1 . . . . . . . . 1 Crush 26 | . . 1 . . . . . . 24 1 . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 190 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 13) 267 | -10/Materials | Identified exit to Materials 318 | -10/Materials | Build established: Mutant 397 | -10/Materials | Identified exit to Mines 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 921 | -9/Materials | Identified exit to Mines 1677 | -9/Materials | Discovered new exit (range 15) 1805 | -9/Materials | Entered another Materials area 1805 | -8/Materials | Evolved 2 slots: Utility x2 2073 | -8/Materials | Lost 3 parts (1p1u1w) 2190 | -8/Materials | Build established: Scavenger-Mutant 2349 | -8/Materials | Repaired Sensor Array 2386 | -8/Materials | Repaired Shield Generator 2414 | -8/Materials | Repaired Aluminum Leg 2532 | -8/Materials | Build established: Mutant 2568 | -8/Materials | Discovered new exit (range 16) 2751 | -8/Materials | Identified exit to Factory 2752 | -8/Materials | Entered Factory 2752 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2870 | -7/Factory | Build established: Skirmisher 3128 | -7/Factory | Discovered new exit (range 5) 3132 | -7/Factory | Identified exit to Lower Caves 3133 | -7/Factory | Entered Lower Caves 3164 | -7/Lower Caves | Identified exit to Lower Caves 3522 | -7/Lower Caves | Entered another Lower Caves area 3603 | -7/Lower Caves | Encountered a Warlord checkpoint 3624 | -7/Lower Caves | Spotted B-75 Beast 3939 | -7/Lower Caves | Discovered new exit (range 10) 3949 | -7/Lower Caves | Identified exit to Data Miner 3953 | -7/Lower Caves | Entered Data Miner 3953 | -7/Data Miner | Discovered new exit (range 6) 3958 | -7/Data Miner | Identified exit to Proximity Caves 3974 | -7/Data Miner | Met Data Miner 4006 | -7/Data Miner | Learned location of Section 7 (-2) 4006 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4028 | -7/Data Miner | Received God Mode back door access code from Data Miner 4057 | -7/Data Miner | Entered Proximity Caves 4291 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4633 | -6/Proximity Caves | Build established: Mutant 4727 | -6/Proximity Caves | Discovered new exit (range 16) 4755 | -6/Proximity Caves | Identified exit to Factory 4756 | -6/Proximity Caves | Entered Factory 4756 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4974 | -6/Factory | Spotted B-75 Beast 5233 | -6/Factory | Destroyed B-75 Beast 5255 | -6/Factory | Lost 10 parts (1p4n3u2w) 5392 | -6/Factory | Lost 7 parts (1p2n2u2w) 5733 | -6/Factory | Garrison activated, responded to threat 6755 | -6/Factory | Build established: Scavenger-Mutant 7017 | -6/Factory | Core integrity fell below 50% 7047 | -6/Factory | Lost 3 parts (2n1w) 7314 | -6/Factory | Fabricated G-50 Soldier (x3) 7475 | -6/Factory | Found Launcher Loader 7745 | -6/Factory | Discovered new exit (range 9) 7758 | -6/Factory | Discovered new exit (range 16) 7758 | -6/Factory | Identified exit to Lower Caves 7762 | -6/Factory | Lost 3 allies 7780 | -6/Factory | Identified exit to Factory 7789 | -6/Factory | Entered another Factory area 7789 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8717 | -5/Factory | Lost 5 parts (1n2u2w) 9237 | -5/Factory | Build established: Scavenger-Skirmisher 9723 | -5/Factory | Build established: Scavenger-Mutant 10522 | -5/Factory | Sucked down chute 10522 | -5/Factory | Entered Waste 10537 | -5/Waste | EMP discharged 10537 | -5/Waste | System corruption reached 10% 10543 | -5/Waste | Spotted C-40 Crusher 10578 | -5/Waste | Spotted C-40 Crusher 10578 | -5/Waste | Destroyed C-40 Crusher 10607 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10610 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10613 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10616 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10619 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10622 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10625 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10631 | -5/Waste | Crushed by Compactor (1 part destroyed) 10632 | -5/Waste | Core integrity fell below 50% 10637 | -5/Waste | EMP discharged 10637 | -5/Waste | Spotted C-40 Crusher 10647 | -5/Waste | Destroyed C-40 Crusher 10653 | -5/Waste | System corruption reached 30% 10655 | -5/Waste | Spotted C-40 Crusher 10659 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10660 | -5/Waste | Core integrity fell below 20% 10671 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 10656_ System corrupted: Matter fused (-10). 10657_ Acquired 40 matter. 10659_ Kicked C-40 Crusher. 10659_ Lgt. Angular Momentum Engine crushed. 10659_ Cold Fusion Reactor crushed. 10659_ Imp. VSS Leg crushed. 10660_ The unstable cave ceiling collapses. 10661_ Slammed into C-40 Crusher. 10662_ Cold Fusion Reactor crushed. 10663_ Slammed into C-40 Crusher. 10665_ 4 Matter crushed. 10666_ Slammed into C-40 Crusher. 10666_ Destabilizing: System corrupted (+1). 10667_ Slammed into C-40 Crusher. 10667_ Destabilizing: Core damaged (-10). 10668_ Slammed into C-40 Crusher. 10670_ Destabilizing: System corrupted (+1). 10671_ Slammed into C-40 Crusher. 10671_ 4 Matter crushed. 10671_ 2 Matter crushed. Map ----- +----------------------------------------------------+ | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? * #?????????????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????############??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #### #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #### #?????##??? #?????????? | | ????????# #??# #?### #? #?????????? | | ????????# = #?## ## # #?????????? | | ????????############?# # #?????????? | | ????????????????????## ## ## ########??? | | ????????????????????# ?? | | ????????????????????# % ?? | | ????????????????????# %@CCCC ?? | | ????????????????????# *=CCCC ?? | | ????????????????????### # # # ######????? | | ??????????????????????# * #?????????? | | ??????????????????????# # ## #?????????? | | ??????????????????????# #######???? #?????????? | | ??????????????????????# #?????????????????????? | | ?????????????????????? ?????????????????????? | | ????????????????????? ????????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????##########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 35 Energy Capacity 765 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Armor Coverage 225 Resistance: TH 20 Resistance: EM 25 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 57 Targeting Accuracy 28 Target Analysis 6 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free System Guard | -7/Data Miner | Free Point Defense Array | -7/Data Miner | Free Imp. VSS Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Fist Fight GoHome() My Command Is Your Wish Challenges ------------ None Game ------ Seed RefineryMultinovaCannon Manual? 0 Play Time 02:44:01 Cumulative 35.6 hours Start 2024.04.16 @ 19:14:44 End 2024.04.17 @ 21:48:54 Sessions 25 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 36 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb6b4a52-68e7-44ed-ab6f-0ead23419cc6