Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.08 @ 14:43:38 Player: Danlar Scott Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (675) 675 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 1618 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/250 Matter 284/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (400) Ox4 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ High-capacity Storage Unit Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Aluminum Leg High-capacity Storage Unit Sensor Array Signal Interpreter Improved Targeting Computer Improved Targeting Computer Utility Shielding Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Seismic Detector > --- WEAPON ----------- Particle Cannon Particle Cannon > --- INVENTORY -------- Aluminum Leg Improved Targeting Computer Improved Targeting Computer Utility Shielding Utility Shielding Medium Laser Small Laser Light Assault Rifle [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 23 | 7 9 2 4 1 Power 2 | 1 1 . . . Engine 2 | 1 1 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 1 2 . . Treads . | . . . . . Leg 5 | 2 1 2 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 1 . 4 1 Device 2 | . 1 . 1 . Storage 4 | 1 . . 3 . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 9 | 3 6 . . . Energy Gun 2 | 2 . . . . Energy Cannon 3 | . 3 . . . Ballistic Gun 2 | 1 1 . . . Ballistic Cannon . | . . . . . Launcher 2 | . 2 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 6 | . 1 3 . 2 Power 1 | . 1 . . . Propulsion 2 | . . 1 . 1 Utility 1 | . . . . 1 Weapon 2 | . . 2 . . Highest Loss Streak 3 | . 1 3 . 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 74 | . 96 73 56 57 Engine 5 | . 11 . . . Leg 27 | . 27 26 28 28 Device 13 | . 13 14 13 8 Storage 13 | . 14 14 13 14 Energy Gun 1 | . 3 . . . Energy Cannon 3 | . 7 . . . Ballistic Gun 5 | . 12 8 . . Launcher 2 | . 4 9 . . Naked Turns . | . . . . . Heaviest Build 41 | 11 17 10 41 41 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 2 | 1 1 . 2 2 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 35 | 8 8 8 35 20 Average Capacity 11 | 6 8 8 15 20 Most Carried 10 | 6 8 8 10 8 Average Carried 7 | 4 7 7 7 7 Final Capacity 20 | 8 8 8 20 20 Final Carried 8 | 6 8 7 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Scr Mat Min Exi Min Matter Collected 513 | 181 297 15 . 20 Remotely . | . . . . . Salvage Created 850 | . 818 12 . 20 Parts 51 | . 47 1 . 3 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Combat Hostiles Destroyed 21 | . 19 1 . 1 Melee 1 | . . . . 1 Guns 6 | . 5 1 . . Cannons 8 | . 8 . . . AOE 6 | . 6 . . . Classes Destroyed 6 | . 6 . . . Worker 2 | . 2 . . . Builder 1 | . 1 . . . Recycler 1 | . 1 . . . Watcher 2 | . 2 . . . Swarmer 5 | . 3 1 . 1 Grunt 16 | . 16 . . . Best Kill Streak 3 | . 3 1 . 1 Combat Bots Only 3 | . 3 1 . 1 Max Kills in Single Turn 2 | . 2 1 . 1 Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Damage Taken 1036 | . 685 252 . 99 Core 257 | . 174 57 . 26 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 75 | . 75 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 56 | . 51 5 . . Largest 2 | . 2 1 . . Hottest 136 | . 136 20 . . Shots Fired 98 | . 93 5 . . Gun 57 | . 52 5 . . Cannon 31 | . 31 . . . Launcher 10 | . 10 . . . Special . | . . . . . Kinetic 52 | . 47 5 . . Thermal 36 | . 36 . . . Explosive 10 | . 10 . . . Electromagnetic . | . . . . . Robot Hit Streak 10 | . 10 3 . . Robot Miss Streak 3 | . 3 1 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 55 | . 52 3 . . Core Hits 41 | . 35 4 . 2 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1308 | . 1253 42 . 13 Guns 243 | . 217 26 . . Cannons 534 | . 534 . . . Explosions 502 | . 502 . . . Melee . | . . . . . Ramming 29 | . . 16 . 13 Kinetic 205 | . 179 26 . . Thermal 572 | . 572 . . . Explosive 502 | . 502 . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 49 | . 49 . . . Shots 2 | . 2 . . . Rammed . | . . . . . Targets Rammed 14 | . . 11 . 3 Kicked 14 | . . 11 . 3 Crushed . | . . . . . Highest Temperature 363 | . 363 . . . Average Temperature 108 | . 108 . . . Received Heat Transfer 387 | . 387 . . . Effects 2 | . 2 . . . Short Circuit 2 | . 2 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 1073 | . 1073 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Peak Influence 416 | . 416 182 . 20 Initial 162 | . . 162 . . Average 133 | . 146 161 . 1 Maximum Alert Level 2 | . 2 . . . Low Security (%) 78 | 100 74 100 . 100 Level 1 11 | . 13 . . . Level 2 10 | . 12 . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 6 . . . Investigation 4 | . 4 . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 34 | . 27 3 . 4 Peak Tracking Total 4 | . 4 3 . 4 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Scr Mat Min Exi Min Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Machines Accessed 9 | . 5 . 4 . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 62 | . 13 . 49 . Successful 59 | . 10 . 49 . Failed 3 | . 3 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 6 . . . Fabricators . | . . . . . Repair Stations 5 | . 5 . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 53 | . 4 . 49 . Record 50 | . 1 . 49 . Scanalyzer Index 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 4 . . . Scan Component 3 | . 3 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 36 | . 36 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Scr Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Scr Mat Min Exi Min Turns Passed 2698 | 73 1141 98 1332 54 Spaces Moved 1568 | 57 642 59 792 18 Core 19 | 19 . . . . Treads . | . . . . . Legs 1549 | 38 642 59 792 18 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 190 Average Speed 145 | 99 122 120 166 256 Slowest Speed 260 | 120 190 120 260 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 5 74 8 93 5 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 57 | . 57 . . . Melee . | . . . . . Projectile . | . . . . . AOE 57 | . 57 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Total 1897 | 71 915 79 810 22 Wait 192 | . 187 3 2 . Move 1564 | 56 641 58 791 18 Hop . | . . . . . Pick Up 30 | 8 14 . 8 . Fast Attach 9 | 4 3 . 2 . Attach 5 | 2 . 1 1 1 Detach 1 | . . . 1 . Swap 9 | 1 6 1 1 . Drop 17 | . 13 . 4 . Fire 56 | . 51 5 . . Melee . | . . . . . Ram . | . . . . . Kick 14 | . . 11 . 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 3) 561 | -10/Materials | Repaired Broken Aluminum Leg 702 | -10/Materials | Discovered new exit (range 15) 834 | -10/Materials | Core integrity fell below 50% 965 | -10/Materials | Discovered new exit (range 15) 1215 | -10/Materials | Entered Mines 1232 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1232 | -10/Mines | Discovered new exit (range 5) 1260 | -10/Mines | Discovered new exit (range 6) 1287 | -10/Mines | Core integrity fell below 20% 1313 | -10/Mines | Entered Exiles 1320 | -10/Exiles | Lost 3 parts (1n2w) 1346 | -10/Exiles | Met 8R-AWN 1375 | -10/Exiles | Met EX-HEX 1455 | -10/Exiles | Met EX-DEC 1489 | -10/Exiles | Visited The Gauntlet 1651 | -10/Exiles | Learned location of Zion (-7) 1785 | -10/Exiles | Discovered new exit (range 14) 1867 | -10/Exiles | Met EX-BIN 2068 | -10/Exiles | Discovered new exit (range 14) 2645 | -10/Exiles | Entered Mines 2699 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- enough. Same thing. Impressive, wish I'd thought of it. >>Record! "HEX-105/Trap Reconfigurator" HEX: 0b10 trap systems are pretty poorly defended. I found that sending out a series of tuned electromagnetic waves is enough to redefine their targets. There's probably more we could do in this area. ** DEC: Like simultaneously trigger all the traps across a floor? Sounds good to me. [Achievement: Tourist] LOCATION=UNKNOWN GOAL=ESCAPE 02646_ K-01 Serf collects debris. 02671_ T-07 Excavator is excavating. 02671_ K-01 Serf collects debris. 02674_ Seismic Detector destroyed. 02675_ T-07 Excavator is excavating. 02693_ Kicked S-10 Pest out of the way. 02693_ S-10 Pest destroyed. 02694_ Acquired 20 matter. 02695_ Kicked S-10 Pest out of the way. 02697_ Aluminum Leg destroyed. 02698_ Kicked S-10 Pest. 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