Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 18:57:09 Player: Borbus Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (52) 260 Value Destroyed (1314) 1314 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (76) 76 TOTAL SCORE: 3290 Bonus ------- High Alert Combat Kills 76 Cogmind --------- Core Integrity 381/550 Matter 165/300 Energy 92/100 System Corruption 8% Temperature Cool (0) Movement Rolling (80) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Wheel > --- UTILITY (3) ------ Improved Heat Sink > --- WEAPON (3) ------- Particle Cannon > --- INVENTORY (5) ---- Light Ion Engine Wheel Sensor Array Field Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Targeting Computer > --- WEAPON ----------- Particle Cannon Shotgun Assault Cannon > --- INVENTORY -------- Wheel Sensor Array Field Laser [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 67 | 5 3 28 31 Power 8 | . 1 2 5 Engine 5 | . 1 2 2 Core 3 | . . . 3 Reactor . | . . . . Propulsion 15 | 2 . 4 9 Treads . | . . . . Leg . | . . . . Wheel 12 | 2 . 4 6 Hover . | . . . . Flight 3 | . . . 3 Utility 22 | 1 2 10 9 Device 14 | . 1 6 7 Storage 1 | 1 . . . Processor 2 | . 1 1 . Hackware . | . . . . Protection 5 | . . 3 2 Artifact . | . . . . Weapon 22 | 2 . 12 8 Energy Gun 4 | . . 3 1 Energy Cannon 5 | . . 3 2 Ballistic Gun 11 | 2 . 5 4 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 16 | . . 2 14 Power 5 | . . . 5 Propulsion 5 | . . 1 4 Utility 4 | . . 1 3 Weapon 2 | . . . 2 Highest Loss Streak 7 | . . 1 7 To Critical Strikes . | . . . . Average Slot Usage (%) 89 | . 92 93 84 Engine 7 | . 9 11 4 Core 2 | . . . 6 Wheel 20 | . 28 17 20 Device 14 | . 10 14 15 Processor 8 | . 10 8 8 Protection 4 | . . 9 1 Energy Gun 4 | . . 6 2 Energy Cannon 5 | . . 6 5 Ballistic Gun 16 | . 28 19 9 Ballistic Cannon 3 | . . . 8 Naked Turns . | . . . . Heaviest Build 27 | 8 9 22 27 Greatest Support 30 | 26 26 26 30 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 5 5 Average Capacity 5 | 6 5 5 5 Most Carried 5 | 4 4 5 5 Average Carried 3 | 2 2 3 3 Final Capacity 8 | 8 5 5 5 Final Carried 4 | 3 3 4 4 Class Distribution -------------------- 40% | Scavenger-Gunner 14% | Gunner 13% | Skirmisher 13% | Mutant 10% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1272 | 230 96 350 596 Remotely . | . . . . Salvage Created 1444 | . 96 641 707 Parts 122 | . 9 44 69 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . . 1 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 39 | . 2 14 23 Guns 16 | . 2 8 6 Cannons 20 | . . 5 15 AOE 2 | . . . 2 Classes Destroyed 11 | . 3 4 4 Worker 2 | . . 1 1 Builder 3 | . . . 3 Tunneler 1 | . . . 1 Recycler 1 | . . 1 . Mechanic 1 | . . . 1 Operator 2 | . 1 . 1 Watcher 3 | . 1 2 . Swarmer 15 | . . 4 11 Grunt 19 | . 2 7 10 Sentry 4 | . . 3 1 Hunter 1 | . . . 1 Best Kill Streak 11 | . 2 5 11 Combat Bots Only 9 | . 2 5 9 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 180 | . 11 42 127 Missed 49 | . 2 13 34 Damage Taken 1971 | . 102 372 1497 Core 287 | . 34 84 169 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 34 | . . 34 . Core Remaining (%) 88 | 100 86 79 . Volleys Fired 117 | . 12 46 59 Largest 3 | . 2 3 3 Hottest 156 | . 40 156 135 Shots Fired 310 | . 24 131 155 Gun 203 | . 24 111 68 Cannon 107 | . . 20 87 Launcher . | . . . . Special . | . . . . Kinetic 220 | . 24 89 107 Thermal 90 | . . 42 48 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | . 4 6 9 Robot Miss Streak 8 | . 4 7 8 Penetration Max . | . . . . Secondary Targets 4 | . 1 3 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 163 | . 15 64 84 Core Hits 86 | . 7 31 48 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 6 | . . 2 4 Burn 1 | . . . 1 Meltdown 1 | . . 1 . Destroy 2 | . . 1 1 Blast 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3050 | . 158 914 1978 Guns 1274 | . 158 649 467 Cannons 1580 | . . 265 1315 Explosions 194 | . . . 194 Melee . | . . . . Ramming 2 | . . . 2 Kinetic 1821 | . 158 472 1191 Thermal 1104 | . . 442 662 Explosive . | . . . . Electromagnetic 123 | . . . 123 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 8 | . . 1 8 Average Corruption 4 | . . 1 7 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 14 | . . 4 10 Message Errors 2 | . . 1 1 Matter Fused 2 | . . . 2 Heat Flow Errors 1 | . . 1 . Energy Discharges 3 | . . 1 2 Parts Rejected 1 | . . . 1 Data Loss (major) 3 | . . 1 2 Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 77 | . . . 77 Projectiles 8 | . . . 8 Explosions 69 | . . . 69 Melee . | . . . . Knockbacks 7 | . . . 7 Impact . | . . . . Kinetic 6 | . . . 6 Secondary 1 | . . . 1 Self-Inflicted Damage 124 | . . . 124 Shots 3 | . . . 3 Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 349 | . 12 322 349 Average Temperature 97 | . 8 97 105 Received Heat Transfer 609 | . 54 123 432 Effects 2 | . . 1 1 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 2 | . . 2 . Heat Transferred 2209 | . . 925 1284 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 515 | . 62 341 515 Initial 97 | . . 26 97 Average 194 | . 19 156 304 Maximum Alert Level 2 | . . 1 2 Low Security (%) 56 | 100 100 65 30 Level 1 30 | . . 34 37 Level 2 12 | . . . 31 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 1 5 3 Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 7 | . 1 3 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . . 2 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | . 5 19 33 Peak Tracking Total 9 | . 2 7 9 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . . 4 1 Indirectly 1 | . . . 1 Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . . 1 Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . . 3 Max in Single Turn 2 | . . . 2 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . 1 1 1 Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 8 | . 3 3 2 Successful 5 | . 2 2 1 Failed 3 | . 1 1 1 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Terminal Hacks 2 | . 2 . . Prototype ID Bank 1 | . 1 . . Alert Level 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . 1 . 1 Used . | . . . . Hacking Detections 3 | . 1 1 1 Full Trace Events 1 | . . 1 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1154 | 48 122 525 459 Spaces Moved 737 | 46 89 343 259 Core 15 | 15 . . . Treads . | . . . . Legs . | . . . . Wheels 712 | 31 89 343 249 Hover . | . . . . Flight 10 | . . . 10 Fastest Speed 34 | 50 90 80 34 Average Speed 83 | 76 90 85 79 Slowest Speed 122 | 90 90 95 122 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 21 | 5 21 38 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 17 | . . . 17 Melee . | . . . . Projectile 14 | . . . 14 AOE 3 | . . . 3 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1039 | 58 109 484 388 Wait 32 | . 2 28 2 Move 734 | 45 88 342 259 Hop . | . . . . Pick Up 57 | 8 3 24 22 Fast Attach . | . . . . Attach 37 | 5 2 15 15 Detach 4 | . . 3 1 Swap 30 | . 1 13 16 Drop 27 | . 1 13 13 Fire 117 | . 12 46 59 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Discovered new exit (range 15) 83 | -10/Materials | Identified exit to Mines 155 | -10/Materials | Discovered new exit (range 8) 170 | -10/Materials | Identified exit to Materials 171 | -10/Materials | Entered another Materials area 171 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 359 | -9/Materials | Met 8R-AWN 487 | -9/Materials | Repaired Wheel 607 | -9/Materials | Discovered new exit (range 15) 696 | -9/Materials | Entered another Materials area 696 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 916 | -8/Materials | Crushed by falling debris 947 | -8/Materials | Lost 6 parts (2p2n1u1w) 1155 | -8/Materials | Self-destructed Last Messages --------------- Assault Cannon destroyed. S-10 Pest destroyed. Lgt. Nuclear Core destroyed. Neutrino Reactor explodes. S-10 Pest destroyed. Targeting Computer destroyed. Destroyed Targeting Computer. Chain reaction triggered in Lgt. Nuclear Core. Imp. Heat Sink destroyed. Destroyed Imp. Heat Sink. Destroyed Lgt. Ion Engine. S-10 Pest destroyed. Explosive Trap short circuited. An explosion rips through the floor. R-06 Scavenger destroyed. Wheel destroyed. The unstable cave ceiling collapses. Wheel destroyed. G-47 Trooper destroyed. System corrupted: Shotgun rejected. 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