Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 23:29:34 Player: SNACKS Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (33) 165 Value Destroyed (1195) 1195 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1049) 1049 TOTAL SCORE: 6349 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 483 Met Imprinter 300 Was Imprinted 300 Friendly Fire -42 Cogmind --------- Core Integrity 0/850 Matter 276/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor Zionite Glidesys I Experimental Heat Sink Improved EM Pulse Cannon Proton Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Heart of Steel > --- WEAPON ----------- Heavy Phase Cannon Bore Cannon > --- INVENTORY -------- Light Ion Engine Light Angular Momentum Engine Gravmag System Gravmag Array Zionite Glidesys I Improved Heat Sink Experimental Heat Sink Compact Battery Particle Charger Hardened Medium Armor Plating EM Disruption Field Riot Gun Improved EM Pulse Cannon Proton Cannon Enhanced Gauss Cannon Grenade Launcher [Rating: 71] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Hover Unit Treads Medium Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Improved Targeting Computer Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Weapon Bore Cannon Energy Gun Heavy Riot Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Impact Weapon Mace Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Slots Evolved 8 | . . . 2 . . . 6 . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 6 | . . . 1 . . . 5 . . Weapon . | . . . . . . . . . . Parts Attached 67 | 6 1 5 13 1 3 3 26 3 6 Power 3 | 1 . . 1 . . . 1 . . Engine 3 | 1 . . 1 . . . 1 . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 14 | 2 . . 5 . . . 4 . 3 Treads 4 | . . . . . . . 4 . . Leg 4 | 2 . . 2 . . . . . . Wheel . | . . . . . . . . . . Hover 6 | . . . 3 . . . . . 3 Flight . | . . . . . . . . . . Utility 23 | 1 1 . 3 . 1 . 14 2 1 Device 11 | . 1 . 1 . 1 . 6 1 1 Storage 5 | 1 . . 1 . . . 2 1 . Processor 5 | . . . 1 . . . 4 . . Hackware 2 | . . . . . . . 2 . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 27 | 2 . 5 4 1 2 3 7 1 2 Energy Gun 11 | 1 . 2 2 . . 3 3 . . Energy Cannon 3 | . . . . . . . 1 1 1 Ballistic Gun 2 | 1 . 1 . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 7 | . . 2 1 1 . . 2 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . 1 . 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 3 . 2 Parts Lost 21 | . . 1 2 . . . 3 . 15 Power 1 | . . . . . . . . . 1 Propulsion 11 | . . . 2 . . . 2 . 7 Utility 4 | . . . . . . . . . 4 Weapon 5 | . . 1 . . . . 1 . 3 Highest Loss Streak 9 | . . 1 1 . . . 2 . 9 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 90 | . 95 100 96 88 88 88 94 100 67 Engine 8 | . 14 14 11 11 11 11 6 6 3 Treads 10 | . . . . . . . 22 26 17 Leg 5 | . 28 28 29 . . . . . . Hover 12 | . . . 1 33 33 33 2 . 1 Device 11 | . 10 14 11 11 11 11 15 13 6 Storage 10 | . 14 14 11 11 11 11 7 13 5 Processor 15 | . . . 10 11 11 11 25 26 21 Energy Gun 4 | . 14 12 12 . . 7 7 . . Energy Cannon 1 | . . . . . . . . 6 4 Ballistic Gun 1 | . 14 12 4 . . . . . . Ballistic Cannon 1 | . . . . . . . 2 6 4 Launcher 3 | . . 4 3 11 11 3 . . . Naked Turns 54 | . . . . . . . . . 54 Heaviest Build 79 | 12 13 14 19 18 18 18 41 71 79 Greatest Support 96 | 20 20 20 35 18 18 18 96 96 96 Greatest Overweight (x) 2 | . . . . . . . 2 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 10 10 10 10 10 20 20 Average Capacity 11 | 7 8 8 9 10 10 10 10 19 15 Most Carried 17 | 4 8 8 10 10 10 10 10 14 17 Average Carried 9 | 2 6 7 9 9 9 9 8 12 12 Final Capacity 20 | 8 8 8 10 10 10 10 10 20 5 Final Carried 14 | 4 8 8 9 10 10 10 10 14 5 Class Distribution -------------------- 58% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Matter Collected 1431 | 210 78 56 154 . 44 163 308 108 310 Remotely . | . . . . . . . . . . Salvage Created 1068 | . 138 10 211 . . 171 159 114 265 Parts 51 | . 7 . 14 . . 11 5 2 12 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 11 . 3 15 Prevented 10 | . . . . . . 10 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Combat Hostiles Destroyed 29 | . 2 3 7 . . 5 3 2 7 Guns 5 | . 2 . 2 . . . 1 . . Cannons 5 | . . . . . . . . 2 3 AOE 17 | . . 3 4 . . 4 2 . 4 Classes Destroyed 9 | . 2 2 4 . . 1 . . . Worker 1 | . . . 1 . . . . . . Builder 1 | . . 1 . . . . . . . Operator 2 | . . . 1 . . . 1 . . Watcher 3 | . 1 . . . . . 2 . . Swarmer 9 | . . . 2 . . 3 . . 4 Grunt 12 | . 2 . 4 . . 1 2 1 2 Sentry 3 | . . . 1 . . . . 1 1 Hunter 2 | . . . . . . 1 1 . . Assembled 3 | . . 3 . . . . . . . Best Kill Streak 6 | . 2 4 6 . . 3 2 2 5 Combat Bots Only 5 | . 2 3 5 . . 3 2 2 5 Max Kills in Single Turn 2 | . 1 2 1 . . 2 1 2 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 1 . . 2 1 . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Damage Taken 3655 | . 47 344 344 . . 153 401 16 2350 Core 1054 | . 13 94 63 . . 32 15 . 837 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 77 | 100 . 57 . . . 76 . . . Volleys Fired 88 | . 8 6 14 . . 19 23 1 17 Largest 2 | . 2 2 2 . . 1 2 2 2 Hottest 147 | . 60 60 115 . . 60 117 132 147 Shots Fired 118 | . 16 8 21 . . 19 27 2 25 Gun 62 | . 16 4 15 . . 14 13 . . Cannon 29 | . . . . . . . 5 2 22 Launcher 27 | . . 4 6 . . 5 9 . 3 Special . | . . . . . . . . . . Kinetic 38 | . 8 2 5 . . . 5 1 17 Thermal 20 | . . . 10 . . 5 . . 5 Explosive 27 | . . 4 6 . . 5 9 . 3 Electromagnetic 33 | . 8 2 . . . 9 13 1 . Robot Hit Streak 13 | . 13 4 8 . . 11 10 3 10 Robot Miss Streak 3 | . 1 2 2 . . 3 3 . 1 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 99 | . 13 5 25 . . 15 20 2 19 Core Hits 72 | . 7 8 13 . . 10 18 3 13 Critical Kills 3 | . . . . . . . 1 1 1 Critical Parts Destroyed 2 | . . . . . . . . . 2 Critical Strikes 7 | . . . . . . . 1 1 5 Destroy 7 | . . . . . . . 1 1 5 Melee Attacks 10 | . . . 9 . 1 . . . . Impact 10 | . . . 9 . 1 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3450 | . 186 243 657 . . 589 1014 89 672 Guns 879 | . 186 35 154 . . 233 271 . . Cannons 550 | . . . . . . . 16 89 445 Explosions 1818 | . . 208 300 . . 356 727 . 227 Melee 203 | . . . 203 . . . . . . Ramming . | . . . . . . . . . . Kinetic 542 | . 92 14 63 . . . 16 54 303 Thermal 341 | . . . 91 . . 108 . . 142 Explosive 1747 | . . 208 300 . . 285 727 . 227 Electromagnetic 617 | . 94 21 . . . 196 271 35 . Impact 203 | . . . 203 . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 23 | . . . 17 . . . 5 . 1 Projectiles . | . . . . . . . . . . Explosions 14 | . . . 8 . . . 5 . 1 Melee 9 | . . . 9 . . . . . . Knockbacks 4 | . . . . . . . . . 4 Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . . . 3 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 11 | . . . . . . . . . 11 Shots 1 | . . . . . . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 177 | . 27 . 15 . . 3 . . 177 Average Temperature 44 | . 18 . 10 . . 3 . . 72 Received Heat Transfer 777 | . 27 36 129 . . . 63 . 522 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 3 | . . . . . . 1 2 . . Impact Corruptions 2 | . . . 2 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 518 | . . . 259 . . 111 . . 148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Peak Influence 437 | . 107 85 437 170 . . 154 . . Initial 170 | . . 41 33 170 . . 81 . . Average 95 | . 86 30 118 170 . . 102 . . Maximum Alert Level 2 | . . . 2 . . . . . . Low Security (%) 97 | 100 100 100 86 100 . . 100 . . Level 1 2 | . . . 10 . . . . . . Level 2 . | . . . 3 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 2 . 1 . . . 4 . . Investigation 1 | . . . . . . . 1 . . Extermination 1 | . . . . . . . 1 . . Reinforcement 5 | . 2 . 1 . . . 2 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Distress Signals 1 | . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 95 | . 6 8 15 . . 9 11 3 43 Peak Tracking Total 15 | . 2 3 7 . . 3 3 3 15 Tactical Retreats 14 | . 1 . 4 . . 1 . . 8 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Machines Disabled 5 | . . . 2 . . . 3 . . Max in Single Turn 1 | . . . 1 . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Machines Accessed 9 | . 2 . 3 . . . 2 1 1 Terminals 7 | . 2 . 3 . . . 1 1 . Fabricators 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 21 | . 8 . 8 . . . 3 1 1 Successful 12 | . 4 . 3 . . . 3 1 1 Failed 9 | . 4 . 5 . . . . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 22 | . 6 . 8 . . . 8 . . Terminals 18 | . 8 . 8 . . . 1 1 . Fabricators 2 | . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . 2 . . . . . 1 1 1 Record 2 | . 1 . . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . . . . 1 Open DSF 1 | . . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . 2 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . 2 . 3 . . . . . . Terminals 5 | . 2 . 3 . . . . . . Assimilate 1 | . . . 1 . . . . . . Botnet 4 | . 2 . 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 6 | . 2 . 3 . . . 1 . . Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . . Parts Built 1 | . . . . . . . 1 . . Authchips . | . . . . . . . . . . Time 95 | . . . . . . . 95 . . Total Part Build Rating 5 | . . . . . . . 5 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Total Allies 11 | . . 1 . . 4 . 6 . . Largest Group 5 | . . 1 . . 4 4 5 4 4 Highest-Rated Group 350 | . . 31 . . 153 153 350 280 280 Highest-Rated Ally 70 | . . 31 . . 40 40 70 70 70 Zionite Dispatches 2 | . . . . . . . 2 . . Light 2 | . . . . . . . 2 . . Total Orders . | . . . . . . . . . . Ally Attacks 96 | . . 2 . . . 35 34 10 15 Total Damage 1803 | . . 21 . . . 577 723 142 340 Kills 14 | . . . . . . 6 4 2 2 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 1 . 1 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . . 9 . . Garrisons 1 | . . . . . . . 1 . . Investigations 2 | . . . . . . . 2 . . Reinforcements 3 | . . . . . . . 3 . . Guards 3 | . . . . . . . 3 . . Zionite Intel Received 1 | . . . . . . . 1 . . Trap Installations 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Turns Passed 4029 | 59 326 134 320 51 703 625 726 671 414 Spaces Moved 3284 | 41 216 75 177 92 975 558 395 398 357 Core 122 | 4 . . . . . . . . 118 Treads 830 | . . . . . . . 306 398 126 Legs 500 | 37 216 75 172 . . . . . . Wheels . | . . . . . . . . . . Hover 1832 | . . . 5 92 975 558 89 . 113 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 52 52 52 52 52 165 50 Average Speed 91 | 113 120 120 118 52 52 52 140 165 93 Slowest Speed 245 | 120 120 120 120 52 52 52 180 165 245 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 4 41 28 19 32 87 80 12 77 76 Regions Visited 9 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched 7 | . . . . . 1 3 . 2 1 Spaces Dug 1 | . . . . . . . 1 . . Terrain Destroyed 141 | . . 24 31 . . 24 53 1 8 Melee . | . . . . . . . . . . Projectile 6 | . . . . . . . 3 1 2 AOE 135 | . . 24 31 . . 24 50 . 6 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Total 4179 | 50 267 109 250 94 1170 873 540 411 415 Wait 657 | . 35 21 25 1 183 290 74 2 26 Move 3275 | 40 215 74 176 91 974 557 394 397 357 Hop . | . . . . . . . . . . Pick Up 34 | 4 6 2 5 . 3 1 7 4 2 Fast Attach 34 | 6 1 . 4 1 2 2 14 2 2 Attach 16 | . . 1 3 . 1 . 8 . 3 Detach 12 | . . . 2 1 1 . 4 1 3 Swap 17 | . . 4 6 . . 1 4 1 1 Drop 36 | . 2 1 6 . 5 3 12 3 4 Fire 88 | . 8 6 14 . . 19 23 1 17 Melee 10 | . . . 9 . 1 . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac / *Low x2 / Ext) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 10) 386 | -10/Materials | Entered Mines 387 | -10/Mines | Assembled infested the area 389 | -10/Mines | Received a Mining Laser from a helpful Derelict 475 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 487 | -10/Mines | Discovered new exit (range 8) 520 | -10/Mines | Entered Materials 520 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 775 | -9/Materials | Discovered new exit (range 6) 817 | -9/Materials | Discovered new exit (range 12) 840 | -9/Materials | Entered Mines 880 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 883 | -9/Mines | Met a Derelict bent on vengeance 886 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 891 | -9/Mines | Entered Zion 931 | -7/Zion | Given the Hacking Drone Bay 931 | -7/Zion | Found Prototype Device 1012 | -7/Zion | Found CR-A16's Pointy Stick 1149 | -7/Zion | Found GAL Module 1158 | -7/Zion | Learned 8 Factory zone layouts 1316 | -7/Zion | Imprinted 1318 | -7/Zion | Declared Zion's savior 1530 | -7/Zion | Discovered new exit (range 13) 1594 | -7/Zion | Entered Proximity Caves 1594 | -6/Proximity Caves | Accompanied by 4 allies 1864 | -6/Proximity Caves | Learned location of 2 exits from Factory 2166 | -6/Proximity Caves | Discovered new exit (range 5) 2219 | -6/Proximity Caves | Entered Factory 2219 | -6/Factory | Accompanied by 2 allies 2219 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 2219 | -6/Factory | Identified Hacking Drone Bay 2220 | -6/Factory | Identified exit to Extension 2220 | -6/Factory | Identified exit to Factory 2221 | -6/Factory | Identified exit to Lower Caves 2262 | -6/Factory | Identified exit to DSF 2581 | -6/Factory | Retrieved Zion intel report: Trap Installations 2582 | -6/Factory | Zion Light squad teleported in 2599 | -6/Factory | Build established: Scavenger-Mutant 2653 | -6/Factory | Fabricated Bore Cannon (x1) 2712 | -6/Factory | Zion Light squad teleported in 2945 | -6/Factory | Entered Lower Caves 2945 | -6/Lower Caves | Accompanied by 5 allies 2948 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3070 | -6/Lower Caves | Learned Factory terminal intel 3607 | -6/Lower Caves | Discovered new exit (range 4) 3616 | -6/Lower Caves | Entered another Lower Caves area 3616 | -6/Lower Caves | Accompanied by 4 allies 3681 | -6/Lower Caves | Found Prototype Device 3681 | -6/Lower Caves | Identified Heart of Steel 3820 | -6/Lower Caves | Spotted B-75 Beast 3872 | -6/Lower Caves | Attracted the attention of an 0b10 base 3934 | -6/Lower Caves | Lost 9 parts (1p5n1u2w) 3946 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3957 | -6/Lower Caves | Core integrity fell below 50% 3978 | -6/Lower Caves | Core integrity fell below 20% 4002 | -6/Lower Caves | Encountered a Warlord checkpoint 4005 | -6/Lower Caves | Learned 12 Factory zone layouts 4007 | -6/Lower Caves | Lost 6 parts (2n3u1w) 4028 | -6/Lower Caves | Learned location of 1 exit from Factory 4030 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03947_ C-30 ARC bursts open, deploying its payload. 03947_ S-27 Virus unfolds itself. 03947_ Gravmag System destroyed. 03968_ Hvy. Phase Cannon destroyed. 03970_ Gravmag Array destroyed. 03971_ Dropped Heart of Steel. 03972_ Imp. Targeting Computer destroyed. 03974_ 0b10 Decoder Chip [Skirmisher] destroyed. 03976_ Imp. Targeting Computer destroyed. 03992_ Searching scrap... 03992_ Found Imp. Particle Charger. 03992_ Found Remote Datajack. 03992_ Found 24 Matter. 04002_ FY-FJ5(M): "This area isn't safe." 04005_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x12). 04014_ FY-FJ5(M) destroyed. 04026_ S-27 Virus destroyed. 04028_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????????#####?###?????????? | | ????????????????########### ## ##????????? | | ???????????????## g #????????? | | ???????????????# b@ #????????? | | ???????????????# ### #????????? | | ???????????????# gg ##?## #?###????? | | ???????????????# ####???## #### #?### | | ???????????????###???????## ##?# # ? | | ?????????????????????##### ##?# ## | | ????????????????????## ##?# # # # | | ????????????????????# #?# # # | | ????????????????????# #?# # | | ???????????????????## ### ## | | ??????????????????## ###??# ### # | | ?????????????????## =%##????? ### # # | | ????????????????## =##??????###?# ## | | ???????????????## #??????????## ##? | | ??????????????## #??????####?# #### | | ??????????????# ##??###?# ## ### | | ??????????????#### ##?## ##?# | | ?????????????????## ### #?## | | ??????????????????## #??## | | ???????????????????# #???# | | ???????????????????## ###?# % | | ????????????????????# ### | | ???????????????????# | | ??????????????????# | | ??????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 16 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 18 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Mak. Salvage Targeting Computer | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Robot Schematics ------------------ P-60 Hacker | -7/Zion | Archive M-28 Smith | -7/Zion | Archive S-27 Virus | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Bore Cannon | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonForceWell Manual? 0 Play Time 01:54:14 Cumulative 109.5 hours Start 2022.04.23 @ 19:17:52 End 2022.04.23 @ 23:29:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 58 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bfbbff2f-1315-40ee-bee9-dd24eb7a4e5f