Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.05 @ 22:45:49 Player: triibiis Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (118) 590 Value Destroyed (4372) 4372 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (362) 362 TOTAL SCORE: 7164 Bonus ------- High Alert Combat Kills 162 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 72/300 Energy 231/290 System Corruption 4% Temperature Critical (504) Movement Treading (170) Location -8/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Armored Treads (fused) Armored Treads > --- UTILITY (3) ------ Large Storage Unit Armor Integrity Analyzer > --- WEAPON (3) ------- Lightning Gun Minigun High-powered Shotgun > --- INVENTORY (15) --- Deuterium Engine Lightning Gun Small Laser Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Armor Integrity Analyzer > --- WEAPON ----------- Heavy EM Shotgun Minigun Shock Bomb Launcher > --- INVENTORY -------- Deuterium Engine Deuterium Engine Armored Treads Armored Treads Armored Treads Lightning Gun Lightning Gun Small Laser Improved Medium Laser Particle Cannon Light Assault Rifle Heavy Assault Rifle Minigun High-powered Shotgun Mini Grenade Launcher [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Utility Shielding Weapon Minigun Energy Gun Heavy EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Minigun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon 1 | . . 1 . . Parts Attached 51 | 7 7 11 19 7 Power 10 | 1 1 1 6 1 Engine 9 | 1 1 1 5 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 14 | 3 . 5 3 3 Treads 10 | 1 . 3 3 3 Leg 2 | . . 2 . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 4 1 2 1 Device 3 | . . 1 1 1 Storage 4 | 1 3 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 18 | 2 2 4 8 2 Energy Gun 4 | 1 . . 2 1 Energy Cannon 4 | . 1 2 1 . Ballistic Gun 7 | 1 . 2 3 1 Ballistic Cannon . | . . . . . Launcher 3 | . 1 . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 20 | . 1 4 6 9 Power 6 | . . 1 3 2 Propulsion 5 | . . 2 . 3 Utility 2 | . . . . 2 Weapon 7 | . 1 1 3 2 Highest Loss Streak 4 | . 1 1 2 4 To Critical Strikes . | . . . . . Average Backups 10 | 2 6 6 13 11 Power 1 | . 1 2 1 1 Propulsion 2 | 1 2 . 3 2 Utility 1 | . 1 2 . . Weapon 5 | . 1 2 8 6 Tool/Special . | . . . . . Unused Backups 6 | . 3 1 . 2 Power . | . . . . . Propulsion 3 | . 3 . . . Utility 1 | . . 1 . . Weapon 2 | . . . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 98 91 93 93 Engine 16 | . 14 21 13 17 Treads 18 | . . 10 26 23 Wheel 4 | . 28 4 . . Device 5 | . . . 9 6 Storage 10 | . 14 11 9 9 Processor 4 | . . . 7 9 Protection 4 | . 13 10 . . Energy Gun 4 | . 6 . 5 9 Energy Cannon 9 | . 3 20 4 9 Ballistic Gun 9 | . 10 6 14 . Launcher 4 | . 7 3 2 8 Peak Build Rating 39 | 6 9 12 39 37 Average Rating 23 | 4 7 10 31 34 On Entrance 12 | . 6 8 11 36 Naked Turns . | . . . . . Heaviest Build 103 | 11 93 103 54 54 Greatest Support 60 | 26 26 40 60 60 Greatest Overweight (x) 32 | . 3 32 12 1 Average Overweight (x) . | . . 3 . . Largest Inventory Capacity 25 | 8 25 25 15 15 Average Capacity 16 | 6 11 21 15 15 Most Carried 15 | 4 10 8 15 12 Average Carried 10 | 2 6 6 13 11 Final Capacity 25 | 8 25 15 15 15 Final Carried 12 | 4 8 6 12 5 Class Distribution -------------------- 61% | Gunner 21% | Mutant 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 2032 | 249 192 399 977 215 Remotely . | . . . . . Salvage Created 4395 | . 419 811 2666 499 Parts 236 | . 21 45 145 25 Haulers Intercepted 4 | . . 2 2 . Recyclers Shooed 3 | . . 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 88 | . 8 18 45 17 Guns 31 | . 5 2 22 2 Cannons 24 | . . 8 10 6 AOE 31 | . 3 6 13 9 Classes Destroyed 14 | . 3 3 6 2 Worker 6 | . 3 . 3 . Builder 9 | . . . 9 . Tunneler 1 | . . . 1 . Hauler 4 | . . 2 2 . Mechanic 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 8 | . 2 1 5 . Swarmer 4 | . . . . 4 Grunt 64 | . 8 14 37 5 Brawler 2 | . . . 1 1 Duelist 2 | . . 1 1 . Sentry 11 | . . 3 5 3 Hunter 2 | . . . 1 1 Programmer 3 | . . . . 3 Best Kill Streak 12 | . 4 5 12 7 Combat Bots Only 7 | . 3 3 7 7 Max Kills in Single Turn 3 | . 1 2 3 2 Gunslinging . | . . . . . Exploded 2 | . 1 2 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 385 | . 59 58 172 96 Missed 115 | . 19 19 59 18 Hits 270 | . 40 39 113 78 Melee 1 | . . 1 . . Projectile 269 | . 40 38 113 78 Critical Strikes 8 | . . 1 5 2 Part Disruptions 1 | . . . . 1 Damage Taken 3776 | . 368 553 1452 1403 Core 819 | . 102 108 135 474 Absorbed by Shields . | . . . . . Redirected to Shielding 10 | . 6 4 . . Ignored by Resistances 1011 | . 111 149 420 331 Core Remaining (%) 77 | 100 59 73 . . Volleys Fired 211 | 1 36 31 108 35 Largest 3 | 2 2 3 3 3 Hottest 204 | 70 98 204 161 161 Shots Fired 547 | 2 72 82 300 91 Gun 320 | 2 64 16 200 38 Cannon 156 | . 1 58 67 30 Launcher 71 | . 7 8 33 23 Special . | . . . . . Kinetic 216 | 1 35 16 161 3 Thermal 220 | 1 30 58 71 60 Explosive 46 | . 7 8 8 23 Electromagnetic 65 | . . . 60 5 Robot Hit Streak 29 | 2 18 29 20 28 Robot Miss Streak 3 | . 1 3 3 3 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 397 | 2 58 61 214 62 Core Hits 210 | . 23 29 123 35 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 11 | . 3 1 1 6 Burn 9 | . 3 . . 6 Meltdown 1 | . . 1 . . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9868 | 21 786 1462 5543 2056 Guns 3677 | 21 564 104 2479 509 Cannons 2593 | . 21 975 999 598 Explosions 3522 | . 201 371 2001 949 Melee . | . . . . . Ramming 76 | . . 12 64 . Kinetic 2079 | 8 238 104 1710 19 Thermal 4124 | 13 347 975 1783 1006 Explosive 2082 | . 201 371 561 949 Electromagnetic 1507 | . . . 1425 82 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 1 4 Average Corruption 1 | . . . 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . 5 7 Message Errors 1 | . . . 1 . Matter Fused 3 | . . . 1 2 Heat Flow Errors 2 | . . . 1 1 Energy Discharges 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . 1 . Misfires 1 | . . . . 1 Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 160 | . . 24 75 61 Projectiles 30 | . . 12 . 18 Explosions 123 | . . 12 68 43 Melee 7 | . . . 7 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 457 | . 12 101 59 285 Shots 24 | . 1 6 5 12 Rammed 8 | . . 1 7 . Targets Rammed 10 | . . 1 9 . Kicked . | . . . . . Crushed 2 | . . . 2 . Highest Temperature 682 | 20 329 671 329 682 Average Temperature 144 | 15 107 179 62 247 Received Heat Transfer 1629 | . 261 243 999 126 Effects 59 | . . 18 1 40 Shutdowns 18 | . . 7 . 11 Energy Bleed 7 | . . 2 . 5 Interference 6 | . . . 1 5 Matter Decay 6 | . . 2 . 4 Short Circuit 3 | . . 1 . 2 Damage (minor) 6 | . . 2 . 4 Damage (major) 9 | . . 3 . 6 Damage (core) 4 | . . 1 . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . . . 4 1 Impact Corruptions 1 | . . . 1 . Robots Melted 2 | . . 2 . . Combat Hostiles 2 | . . 2 . . Parts Melted 9 | . 3 5 1 . Heat Transferred 7360 | 37 1221 1739 2350 2013 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . . . 7 . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 3 | . . . 2 3 Low Security (%) 83 | 100 100 100 94 . Level 1 7 | . . . 3 37 Level 2 9 | . . . 1 59 Level 3 . | . . . . 3 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 736 | . 153 85 436 736 Initial 238 | . . 9 10 238 Average 112 | . 56 27 72 445 Influence Increases 2872 | . 287 539 1458 588 Destroy 0b10 Robot/C 1760 | . 160 360 900 340 Destroy 0b10 Robot/NC 150 | . 25 15 110 . Destroy Leader 344 | . 34 86 194 30 Successful Hack 53 | . 15 18 20 . Disable Machine 126 | . 9 9 108 . Anti-Garrison Action 50 | . . . . 50 Destroy Structure 344 | . 44 51 111 138 Lose Combat Pursuer 45 | . . . 15 30 Influence Decreases 2136 | . 262 534 1069 271 Entered New Map 217 | . . 16 20 181 Time Decay 1729 | . 252 478 999 . Lost Part 190 | . 10 40 50 90 Squads Dispatched 15 | . 4 2 9 . Investigation 12 | . 4 2 6 . Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 4 | . . 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 111 | . 14 20 59 18 Peak Tracking Total 5 | . 4 4 5 5 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 4 | . 1 1 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 15 | . 1 1 12 1 Max in Single Turn 2 | . 1 1 2 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 15 | . 5 2 8 . Terminals 13 | . 5 1 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 63 | . 18 12 33 . Successful 29 | . 11 6 12 . Failed 34 | . 7 6 21 . Catastrophic 10 | . 3 . 7 . Database Lockouts . | . . . . . Manual 31 | . 9 7 15 . Terminals 59 | . 18 9 32 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . 3 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 26 | . 11 4 11 . Record 5 | . . . 5 . Robot Analysis 2 | . 1 . 1 . Level Access Points 2 | . 1 1 . . Branch Access Points 3 | . 1 1 1 . Emergency Access Points 2 | . . 1 1 . Alert Level 6 | . 5 . 1 . Maintenance Status 1 | . 1 . . . Reinforcement Status 1 | . . . 1 . Recall Investigation 2 | . 1 . 1 . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . 2 . . Retrieve Matter 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 5 2 8 . Full Trace Events 13 | . 5 2 6 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Machine Destruction 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) . | . . . . . Robot Analysis Total 2 | . 1 . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 5447 | 98 665 1333 2565 786 Spaces Moved 2710 | 95 556 451 1285 323 Core 16 | 5 . 7 4 . Treads 1819 | . . 215 1281 323 Legs 30 | . . 30 . . Wheels 845 | 90 556 199 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 135 160 170 Average Speed 172 | 85 98 258 171 207 Slowest Speed 1650 | 90 135 1650 650 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 4 67 26 74 39 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 341 | . 43 51 117 130 Melee . | . . . . . Projectile 6 | . . . 5 1 AOE 335 | . 43 51 112 129 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 3086 | 106 609 555 1446 370 Wait 46 | . . 46 . . Move 2706 | 94 555 450 1284 323 Hop . | . . . . . Pick Up 24 | 3 5 3 13 . Fast Attach 25 | 7 3 6 8 1 Attach 22 | . . 8 7 7 Detach 5 | 1 . 3 1 . Swap 10 | . 4 1 5 . Drop 25 | . 6 6 11 2 Fire 211 | 1 36 31 108 35 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 10 | . . 1 9 . Escape Stasis . | . . . . . Rewire 2 | . . . . 2 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 7 exits: *Mat x3 / Min x2 / Sto x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 33 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 15) 215 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 8) 453 | -10/Materials | Identified exit to Materials 699 | -10/Materials | Derelicts attacked the area 764 | -10/Materials | Entered another Materials area 764 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1024 | -9/Materials | Identified exit to Materials 1024 | -9/Materials | Identified exit to Mines 1024 | -9/Materials | Identified exit to Storage 1140 | -9/Materials | Build established: Tank 2097 | -9/Materials | Entered another Materials area 2097 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2401 | -8/Materials | Build established: Gunner 3773 | -8/Materials | Discovered new exit (range 3) 4533 | -8/Materials | Garrison activated, responded to threat 4595 | -8/Materials | Destroyed 7 combat bots 4660 | -8/Materials | Identified exit to Garrison 4662 | -8/Materials | Entered Garrison 4954 | -8/Garrison | Triggered checkpoint 5052 | -8/Garrison | Triggered checkpoint 5084 | -8/Garrison | Garrison Relay disabled 5305 | -8/Garrison | Lost 4 parts (1p2n1u) 5413 | -8/Garrison | Core integrity fell below 50% 5434 | -8/Garrison | Core integrity fell below 20% 5443 | -8/Garrison | Destroyed 7 combat bots 5449 | -8/Garrison | Core destroyed Last Messages --------------- System corrupted: Arm. Treads fused. Overheating: Arm. Treads damaged (-74). Overheating: Deuterium Engine damaged (-31). Penetrated by Slug. Overheating: Energy bleed (-64). Power failure, Imp. Deuterium Engine shutdown. Power failure, Deuterium Engine shutdown. Overheating: Lightning Gun damaged (-43). Overheating: Armor Integrity Analyzer damaged (-8). Overheating: Arm. Treads damaged (-42). Penetrated by Slug. Deuterium Engine destroyed. Hvy. Particle Cannon destroyed. Overheating: Matter decay (-14). H-55 Commando IFF system glitched. Slug penetrates C-30 ARC. Targeting Computer fried. H-55 Commando destroyed. Overheating: Core damaged (-104). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ??#####?? #????????????????? | | ???????????????????# ##C%CC#? #????????????????? | | ??????????????????## ## ## ##???????????????? | | ??????????????????# = ####????????????? | | ??????????????????# %[ ?????????????? | | ??????????????????# ??????????????? | | ??????????????????# ## =* #???????????????? | | ????????????????### ## # [ ###?????????????? | | ????????????????# %#?????????????? | | ????????????????# * C#?????????????? | | ????????????????# [% C#?????????????? | | ????????????????# % C#?????????????? | | ??????????????????# # #???????????????? | | ????############### @ ## ####????????????? | | ????# ]= ????????? | | ????# ????????? | | ????# #######?????????? | | ????# #### ####### # # = ######???????????????? | | ????# #??# #?????# ### %#????????????????????? | | ????# #??# #?????# #?#=## #????????????????????? | | ????# #??# #?????# ###=#? #????????????????????? | | ????# #??# #?????# #? ????????????????????? | | ##### #### #?????# #####?###???????????????????? | | #?????# #???????????????????????????? | | ##### ######?????# #???????????????????????????? | | ##??# #??# #?????# #???????????????????????????? | | #??# #### ####### #???????????????????????????? | | #??# " #???????????????????????????? | | #??# ########## ###???????????????????????????? | | ##??# #??????### ##????????????????????????????? | | ????# #?###### ####?????????????????????????? | | ????# #?# // ^ !! #?????????????????????????? | | ????# #?# !// !!! ##????????????????????????? | | ????# #?## *%! =[= %#????????????????????????? | | ????# #??## !! !! ##????????????????????????? | | ????# #?# #! !! #????????????????????????? | | ????# ######## ## ###????????????????????????? | | ??### #?????### #?##??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 44 Armor Integrity Analysis 30 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyGravmagFocus Manual? 0 Play Time 00:36:45 Cumulative 7.0 hours Start 2025.06.05 @ 22:09:39 End 2025.06.05 @ 22:45:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x43 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f7aa17bc-1f8f-4557-a705-82f449fadce7