Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.30 @ 10:55:33 Player: darlorth Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (3463) 3463 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (398) 398 TOTAL SCORE: 7251 Bonus ------- High Alert Combat Kills 398 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (-100) Movement Core (850) Ox16 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Cryofiber Web Large Storage Unit Large Storage Unit Large Storage Unit Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (22) --- Advanced Heat Sink Advanced Heat Sink Energy Well (500) Compact Matter Pod (150) Advanced Sensor Array Long-range Sensor Array Long-range Terrain Scanner Improved Particle Charger Kinecellerator Weapon Cycler Improved Light Armor Plating EM Shield EM Shield Improved Shield Generator Hacking Suite Component Analysis Suite Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Signal Interpreter Improved Utility Shielding Insulated Plating > --- WEAPON ----------- Heavy Laser Heavy Ion Cannon Phase Cannon Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Cryofiber Web Advanced Heat Sink Energy Well Compact Matter Pod Advanced Sensor Array Long-range Sensor Array Long-range Terrain Scanner Improved Particle Charger Kinecellerator Weapon Cycler Light Armor Plating Improved Light Armor Plating EM Shield EM Shield Improved Shield Generator Hacking Suite Component Analysis Suite Heavy Laser Improved Proton Missile Launcher Heavy Missile Launcher [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 1 2 1 2 Weapon 2 | . . 1 . 1 . Parts Attached 98 | 4 11 7 10 12 54 Power 14 | . 1 2 . 3 8 Engine 12 | . 1 2 . 3 6 Core 1 | . . . . . 1 Reactor 1 | . . . . . 1 Propulsion 9 | 2 . 1 1 1 4 Treads 9 | 2 . 1 1 1 4 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 36 | . 3 3 5 4 21 Device 15 | . . 1 2 1 11 Storage 5 | . 3 1 . . 1 Processor 3 | . . . 1 . 2 Hackware . | . . . . . . Protection 13 | . . 1 2 3 7 Artifact . | . . . . . . Weapon 39 | 2 7 1 4 4 21 Energy Gun 11 | 2 . 1 1 1 6 Energy Cannon 5 | . . . . . 5 Ballistic Gun 13 | . 4 . 3 1 5 Ballistic Cannon 4 | . 1 . . 1 2 Launcher 4 | . . . . 1 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . 2 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 39 | . . 1 . 1 37 Power 5 | . . . . . 5 Propulsion 7 | . . 1 . 1 5 Utility 10 | . . . . . 10 Weapon 17 | . . . . . 17 Highest Loss Streak 11 | . . 1 . 1 11 Average Slot Usage (%) 96 | . 96 95 99 99 94 Engine 7 | . 13 11 9 7 4 Treads 15 | . 28 21 18 14 10 Device 6 | . . 5 8 2 8 Storage 24 | . 25 24 27 23 24 Processor 5 | . . . . 7 8 Protection 7 | . . 1 9 12 8 Energy Gun 4 | . 1 8 3 1 5 Energy Cannon 1 | . . . . . 3 Ballistic Gun 16 | . 22 11 20 24 12 Ballistic Cannon 3 | . 1 11 2 4 2 Naked Turns . | . . . . . . Heaviest Build 107 | 3 41 67 74 83 107 Greatest Support 42 | 40 40 40 40 42 42 Greatest Overweight (x) 24 | . 1 1 1 2 24 Average Overweight (x) 2 | . . 1 1 1 3 Largest Inventory Capacity 28 | 4 16 22 22 22 28 Average Capacity 22 | 4 13 17 22 22 26 Most Carried 28 | 4 14 22 22 22 28 Average Carried 20 | 2 9 16 21 21 24 Final Capacity 22 | 4 16 22 22 22 22 Final Carried 22 | 4 14 22 22 22 17 Class Distribution -------------------- 37% | Hauler-Tank 15% | Mutant 13% | Hauler-Gunner 11% | Scavenger-Gunner 6% | Hauler-Mutant 5% | Gunner 4% | Scavenger-Tank 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 3326 | 79 467 228 489 317 1746 Remotely 486 | . . . . 57 429 Salvage Created 3473 | . 449 300 534 292 1898 Parts 191 | . 30 22 39 16 84 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 65 | . 11 6 11 5 32 Guns 48 | . 11 2 11 3 21 Cannons 15 | . . 4 . 2 9 AOE 2 | . . . . . 2 Classes Destroyed 13 | . 6 4 . 1 2 Worker 2 | . 1 . . . 1 Builder 1 | . 1 . . . . Tunneler 1 | . . . . . 1 Hauler 1 | . 1 . . . . Recycler 2 | . . 1 . . 1 Operator 3 | . 1 . . . 2 Watcher 3 | . . 2 1 . . Swarmer 3 | . 3 . . . . Grunt 37 | . 8 3 6 . 20 Brawler 2 | . . 2 . . . Sentry 14 | . . 1 5 4 4 Hunter 3 | . . . . . 3 Programmer 6 | . . . . 1 5 Best Kill Streak 7 | . 7 5 5 2 6 Combat Bots Only 7 | . 7 4 4 2 4 Max Kills in Single Turn 2 | . 1 2 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6754 | . 330 384 597 447 4996 Core 1063 | . 39 115 27 31 851 Absorbed by Shields 146 | . . . . . 146 Core Remaining (%) 89 | 100 84 71 95 95 . Volleys Fired 184 | . 38 19 23 16 88 Largest 4 | . 2 3 3 4 4 Hottest 283 | . 46 123 123 164 283 Shots Fired 545 | . 74 46 69 58 298 Gun 433 | . 72 27 64 48 222 Cannon 107 | . 2 19 5 9 72 Launcher 5 | . . . . 1 4 Special . | . . . . . . Kinetic 419 | . 74 38 64 54 189 Thermal 121 | . . 8 5 3 105 Explosive 5 | . . . . 1 4 Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 9 10 9 7 9 Robot Miss Streak 10 | . 7 3 6 9 10 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 431 | . 61 37 59 45 229 Core Hits 289 | . 26 22 51 35 155 Critical Hits 2 | . . 1 . . 1 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks 8 | . 8 . . . . Impact . | . . . . . . Slashing 8 | . 8 . . . . Piercing . | . . . . . . Sneak Attacks 4 | . 4 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7808 | . 1001 596 834 626 4751 Guns 5128 | . 630 264 812 514 2908 Cannons 1275 | . . 161 19 105 990 Explosions 1014 | . . 171 . 7 836 Melee 371 | . 371 . . . . Ramming 20 | . . . 3 . 17 Kinetic 4571 | . 630 346 756 566 2273 Thermal 2280 | . . 250 75 53 1902 Explosive 566 | . . . . 7 559 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 371 | . 371 . . . . Piercing . | . . . . . . Highest Corruption 9 | . 2 . . . 9 Average Corruption 2 | . 1 . . . 3 Corruption Purged . | . . . . . . Effects 43 | . 4 . . . 39 Message Errors 9 | . 1 . . . 8 Matter Fused 5 | . . . . . 5 Heat Flow Errors 4 | . 1 . . . 3 Energy Discharges 5 | . 2 . . . 3 Data Loss (minor) 5 | . . . . . 5 Data Loss (major) 3 | . . . . . 3 Targeting Errors 8 | . . . . . 8 Weapon Failures 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 326 | . 97 80 . . 149 Projectiles 9 | . . . . . 9 Explosions 220 | . . 80 . . 140 Melee 97 | . 97 . . . . Knockbacks 6 | . . 1 1 . 4 Impact . | . . . . . . Kinetic 6 | . . 1 1 . 4 Secondary . | . . . . . . Self-Inflicted Damage 445 | . . 87 . . 358 Shots 7 | . . 1 . . 6 Rammed 2 | . . . . . 2 Targets Rammed 3 | . . . 1 . 2 Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 842 | . 233 100 256 126 842 Average Temperature 109 | . 49 43 83 49 143 Received Heat Transfer 1626 | . 138 114 297 114 963 Effects 19 | . . . . . 19 Shutdowns 3 | . . . . . 3 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . . 2 Matter Decay 2 | . . . . . 2 Short Circuit 3 | . . . . . 3 Damage (minor) 3 | . . . . . 3 Damage (major) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions 1 | . . . 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . . 4 Heat Transferred 3413 | . . 200 90 125 2998 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 783 | . 230 267 317 229 783 Initial 117 | . . 33 27 117 15 Average 256 | . 84 142 167 124 376 Maximum Alert Level 3 | . 1 1 1 1 3 Low Security (%) 54 | 100 75 66 58 84 37 Level 1 14 | . 24 33 41 15 3 Level 2 19 | . . . . . 37 Level 3 11 | . . . . . 21 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 3 1 2 1 12 Investigation 5 | . 1 1 . . 3 Extermination 6 | . . . . 1 5 Reinforcement 8 | . 2 . 2 . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 5 | . 1 . 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 21 8 21 8 50 Peak Tracking Total 7 | . 6 4 7 2 4 Tactical Retreats 7 | . . . 2 . 5 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 4 | . 1 1 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 27 | . . 1 . 2 24 Max in Single Turn 16 | . . 1 . 1 16 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 9 | . 4 1 . 1 3 Terminals 6 | . 4 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 1 . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 21 | . 10 1 . 3 7 Successful 8 | . 3 1 . 1 3 Failed 13 | . 7 . . 2 4 Catastrophic 4 | . 3 . . . 1 Database Lockouts . | . . . . . . Manual 15 | . 7 1 . . 7 Terminals 16 | . 10 . . . 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 1 . . 1 Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 3 | . 3 . . . . Unreport Threat 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 4 | . . 1 . . 3 Terminals 2 | . . . . . 2 Track 1 | . . . . . 1 Botnet 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 1 . . 1 Tunnel 2 | . . 1 . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 4 . . . 2 Full Trace Events 5 | . 3 . . . 2 Feedback Events 2 | . 2 . . . . Corruption 2 | . 2 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 6272 | 61 825 592 617 870 3307 Spaces Moved 2630 | 35 372 281 276 427 1239 Core 18 | 5 . . . . 13 Treads 2612 | 30 372 281 276 427 1226 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 180 180 172 172 Average Speed 199 | 144 172 180 180 174 227 Slowest Speed 1250 | 160 180 180 180 200 1250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 55 30 28 14 28 Regions Visited 5 Branch Regions . Pre-discovered Areas 2 | . . 1 . . 1 Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 195 | . . 23 . 18 154 Melee . | . . . . . . Projectile 19 | . . . . 2 17 AOE 176 | . . 23 . 16 137 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3223 | 46 463 328 345 514 1527 Wait 164 | . 18 1 17 39 89 Move 2625 | 34 371 280 275 426 1239 Hop . | . . . . . . Pick Up 99 | 8 14 16 10 11 40 Fast Attach 3 | . 2 . . 1 . Attach 48 | 4 2 3 2 3 34 Detach . | . . . . . . Swap 47 | . 7 4 8 8 20 Drop 42 | . 3 5 9 10 15 Fire 184 | . 38 19 23 16 88 Melee 8 | . 8 . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . . 1 . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 9) 660 | -10/Materials | Destroyed 7 combat bots 805 | -10/Materials | Discovered new exit (range 12) 887 | -10/Materials | Entered another Materials area 887 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1314 | -9/Materials | Build established: Gunner 1470 | -9/Materials | Discovered new exit (range 5) 1479 | -9/Materials | Entered another Materials area 1479 | -8/Materials | Evolved 2 slots: Utility x2 1778 | -8/Materials | Build established: Hauler-Tank 2068 | -8/Materials | Discovered new exit (range 15) 2096 | -8/Materials | Identified exit to Factory 2096 | -8/Materials | Entered Factory 2096 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2939 | -7/Factory | Discovered new exit (range 5) 2944 | -7/Factory | Identified exit to Factory 2966 | -7/Factory | Entered another Factory area 2966 | -6/Factory | Evolved 2 slots: Utility x2 4445 | -6/Factory | Build established: Hauler-Gunner 4855 | -6/Factory | Lost 7 parts (1p2u4w) 5041 | -6/Factory | Discovered new exit (range 10) 5057 | -6/Factory | Identified exit to Lower Caves 5182 | -6/Factory | Build established: Scavenger-Gunner 6083 | -6/Factory | Core integrity fell below 50% 6218 | -6/Factory | Lost 11 parts (1p1n4u5w) 6248 | -6/Factory | Core integrity fell below 20% 6273 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06180_ U-05 Engineer lays Concrete. 06183_ U-05 Engineer builds a Wall. 06187_ Imp. Shield Generator destroyed. 06190_ U-05 Engineer builds a Wall. 06201_ U-05 Engineer lays Concrete. 06202_ Acquired 5 matter. 06204_ U-05 Engineer lays Concrete. 06207_ U-05 Engineer destroyed. 06211_ U-05 Engineer lays Concrete. 06216_ ALERT: Rogue bot located, Programmers report to Factory Zone 4K. 06218_ R-10 Processor collects Imp. Deuterium Engine. 06221_ R-10 Processor collects Adv. Heat Sink. 06221_ Imp. Proton Missile Launcher destroyed. 06225_ R-10 Processor collects Carbon-fiber Leg. 06226_ System corrupted: Substantial component data lost. 06228_ R-10 Processor collects Carbon-fiber Leg. 06230_ P-60 Hacker resets R-10 Processor, system corruption cleaned. 06233_ R-10 Processor collects Wheel. 06237_ R-10 Processor collects Structural Scanner. 06267_ TGSKC2YN1%F2ZIRXXG YM5KA JVY Map ----- +----------------------------------------------------+ | ????????????????????????????????????# # """ " | | ????????????????????????????????????# # """ " | | ????????????????????????????######### + """ " | | ????????????????????????????# # # | | ????????????????????????????# # # """ " | | ????????????????????????????# # # """ " | | ????????????????????????????# # # """ " | | ????????????????????????????# # # | | ????????????????????????????# # ######## | | ????????????????????????????# # # | | ????????????????????????????# # + | | ????????????????????????????# # # // | | ????????????????????????????# # # // | | ????????#########+####??????# # # // | | ???????? #??????# # # | | ???????? #??????# # # | | ????????? #??????# # ##+#+### | | ????????? ##?????# # #?? | | ???????????? ####### # #?? | | ???????????????# ## * # #?? | | ??????????????## ############+### #?? | | ??????????????## = * % # | | ??????????????## % ! |% % # | | ??????????????## *% ! u + | | ??????????????## p | """ """ # | | ??????????????## @ p """ """ # | | ??????????????## ################ """ """ # | | ???????????????# #?###??????????# # | | ???????????????# #??????????????# """ """ | | ???????????????# #??????????????# """ """? | | ???????????????# #??????????????# """ "??? ? | | ???????????????# #??????????????#! ? ????? | | ???????????????# #??????????????# ? ?????? | | ???????????????# #??????????????# ???????? | | ???????????????# #??????????????# ???????? | | ???????????????# #??????????????? ????????? | | ???????????????# +???????????????? ??????????? | | ???????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 450 Resistance: EM 15 Utility Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 10 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingGravitonLog Manual? 0 Play Time 00:59:02 Cumulative 140.6 hours Start 2020.11.30 @ 09:58:40 End 2020.11.30 @ 10:55:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 103 Adventurer 26 Explorer 43 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 29 Gallery% 61 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f8eb177-536c-44c4-a91c-c4f10a50f1db