Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.30 @ 10:55:33

Player: darlorth

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (78)      390
Value Destroyed (3463)     3463
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (398)                398
              TOTAL SCORE: 7251

 Bonus
-------
High Alert Combat Kills    398

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (-100)
Movement                   Core (850) Ox16
Location                   -6/Factory

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (8) ------
             Cryofiber Web
       Large Storage Unit
       Large Storage Unit
       Large Storage Unit
             Signal Interpreter
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (22) ---
    Advanced Heat Sink
    Advanced Heat Sink
             Energy Well (500)
     Compact Matter Pod (150)
    Advanced Sensor Array
  Long-range Sensor Array
  Long-range Terrain Scanner
    Improved Particle Charger
             Kinecellerator
             Weapon Cycler
    Improved Light Armor Plating
             EM Shield
             EM Shield
    Improved Shield Generator
             Hacking Suite
             Component Analysis Suite
       Heavy Missile Launcher

 Peak State 
------------
>            --- POWER ------------
    Improved Deuterium Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
    Advanced Heat Sink
    Advanced Heat Sink
       Large Storage Unit
       Large Storage Unit
       Large Storage Unit
             Signal Interpreter
    Improved Utility Shielding
             Insulated Plating
>            --- WEAPON -----------
       Heavy Laser
       Heavy Ion Cannon
             Phase Cannon
             Flak Gun
>            --- INVENTORY --------
    Improved Deuterium Engine
             Cryofiber Web
    Advanced Heat Sink
             Energy Well
     Compact Matter Pod
    Advanced Sensor Array
  Long-range Sensor Array
  Long-range Terrain Scanner
    Improved Particle Charger
             Kinecellerator
             Weapon Cycler
       Light Armor Plating
    Improved Light Armor Plating
             EM Shield
             EM Shield
    Improved Shield Generator
             Hacking Suite
             Component Analysis Suite
       Heavy Laser
    Improved Proton Missile Launcher
       Heavy Missile Launcher
[Rating: 51]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Kinecellerator
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  6    | .   .   1   2   1   2   
  Weapon                   2    | .   .   1   .   1   .   
Parts Attached             98   | 4   11  7   10  12  54  
  Power                    14   | .   1   2   .   3   8   
    Engine                 12   | .   1   2   .   3   6   
    Core                   1    | .   .   .   .   .   1   
    Reactor                1    | .   .   .   .   .   1   
  Propulsion               9    | 2   .   1   1   1   4   
    Treads                 9    | 2   .   1   1   1   4   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  36   | .   3   3   5   4   21  
    Device                 15   | .   .   1   2   1   11  
    Storage                5    | .   3   1   .   .   1   
    Processor              3    | .   .   .   1   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             13   | .   .   1   2   3   7   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   39   | 2   7   1   4   4   21  
    Energy Gun             11   | 2   .   1   1   1   6   
    Energy Cannon          5    | .   .   .   .   .   5   
    Ballistic Gun          13   | .   4   .   3   1   5   
    Ballistic Cannon       4    | .   1   .   .   1   2   
    Launcher               4    | .   .   .   .   1   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   2   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 39   | .   .   1   .   1   37  
  Power                    5    | .   .   .   .   .   5   
  Propulsion               7    | .   .   1   .   1   5   
  Utility                  10   | .   .   .   .   .   10  
  Weapon                   17   | .   .   .   .   .   17  
  Highest Loss Streak      11   | .   .   1   .   1   11  
Average Slot Usage (%)     96   | .   96  95  99  99  94  
  Engine                   7    | .   13  11  9   7   4   
  Treads                   15   | .   28  21  18  14  10  
  Device                   6    | .   .   5   8   2   8   
  Storage                  24   | .   25  24  27  23  24  
  Processor                5    | .   .   .   .   7   8   
  Protection               7    | .   .   1   9   12  8   
  Energy Gun               4    | .   1   8   3   1   5   
  Energy Cannon            1    | .   .   .   .   .   3   
  Ballistic Gun            16   | .   22  11  20  24  12  
  Ballistic Cannon         3    | .   1   11  2   4   2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             107  | 3   41  67  74  83  107 
  Greatest Support         42   | 40  40  40  40  42  42  
  Greatest Overweight (x)  24   | .   1   1   1   2   24  
  Average Overweight (x)   2    | .   .   1   1   1   3   
Largest Inventory Capacity 28   | 4   16  22  22  22  28  
  Average Capacity         22   | 4   13  17  22  22  26  
  Most Carried             28   | 4   14  22  22  22  28  
  Average Carried          20   | 2   9   16  21  21  24  
  Final Capacity           22   | 4   16  22  22  22  22  
  Final Carried            22   | 4   14  22  22  22  17  

 Class Distribution 
--------------------
 37% | Hauler-Tank
 15% | Mutant
 13% | Hauler-Gunner
 11% | Scavenger-Gunner
  6% | Hauler-Mutant
  5% | Gunner
  4% | Scavenger-Tank
  3% | Hauler-Skirmisher

 Dominant Class 
----------------
      Mutant | -10/Materials
      Gunner | -9/Materials
 Hauler-Tank | -8/Materials
 Hauler-Tank | -7/Factory
 Hauler-Tank | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Matter Collected           3326 | 79   467  228  489  317  1746 
  Remotely                 486  | .    .    .    .    57   429  
Salvage Created            3473 | .    449  300  534  292  1898 
  Parts                    191  | .    30   22   39   16   84   
Haulers Intercepted        1    | .    1    .    .    .    .    
Recyclers Shooed           2    | .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  65   | .   11  6   11  5   32  
  Guns                     48   | .   11  2   11  3   21  
  Cannons                  15   | .   .   4   .   2   9   
  AOE                      2    | .   .   .   .   .   2   
Classes Destroyed          13   | .   6   4   .   1   2   
  Worker                   2    | .   1   .   .   .   1   
  Builder                  1    | .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 2    | .   .   1   .   .   1   
  Operator                 3    | .   1   .   .   .   2   
  Watcher                  3    | .   .   2   1   .   .   
  Swarmer                  3    | .   3   .   .   .   .   
  Grunt                    37   | .   8   3   6   .   20  
  Brawler                  2    | .   .   2   .   .   .   
  Sentry                   14   | .   .   1   5   4   4   
  Hunter                   3    | .   .   .   .   .   3   
  Programmer               6    | .   .   .   .   1   5   
Best Kill Streak           7    | .   7   5   5   2   6   
  Combat Bots Only         7    | .   7   4   4   2   4   
Max Kills in Single Turn   2    | .   1   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               6754 | .    330  384  597  447  4996 
  Core                     1063 | .    39   115  27   31   851  
  Absorbed by Shields      146  | .    .    .    .    .    146  
Core Remaining (%)         89   | 100  84   71   95   95   .    
Volleys Fired              184  | .    38   19   23   16   88   
  Largest                  4    | .    2    3    3    4    4    
  Hottest                  283  | .    46   123  123  164  283  
Shots Fired                545  | .    74   46   69   58   298  
  Gun                      433  | .    72   27   64   48   222  
  Cannon                   107  | .    2    19   5    9    72   
  Launcher                 5    | .    .    .    .    1    4    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  419  | .    74   38   64   54   189  
  Thermal                  121  | .    .    8    5    3    105  
  Explosive                5    | .    .    .    .    1    4    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         10   | .    9    10   9    7    9    
  Robot Miss Streak        10   | .    7    3    6    9    10   
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           431  | .    61   37   59   45   229  
  Core Hits                289  | .    26   22   51   35   155  
  Critical Hits            2    | .    .    1    .    .    1    
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
Melee Attacks              8    | .    8    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 8    | .    8    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            4    | .    4    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7808 | .    1001 596  834  626  4751 
  Guns                     5128 | .    630  264  812  514  2908 
  Cannons                  1275 | .    .    161  19   105  990  
  Explosions               1014 | .    .    171  .    7    836  
  Melee                    371  | .    371  .    .    .    .    
  Ramming                  20   | .    .    .    3    .    17   
  Kinetic                  4571 | .    630  346  756  566  2273 
  Thermal                  2280 | .    .    250  75   53   1902 
  Explosive                566  | .    .    .    .    7    559  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 371  | .    371  .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         9    | .    2    .    .    .    9    
  Average Corruption       2    | .    1    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  43   | .    4    .    .    .    39   
    Message Errors         9    | .    1    .    .    .    8    
    Matter Fused           5    | .    .    .    .    .    5    
    Heat Flow Errors       4    | .    1    .    .    .    3    
    Energy Discharges      5    | .    2    .    .    .    3    
    Data Loss (minor)      5    | .    .    .    .    .    5    
    Data Loss (major)      3    | .    .    .    .    .    3    
    Targeting Errors       8    | .    .    .    .    .    8    
    Weapon Failures        4    | .    .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            326  | .    97   80   .    .    149  
  Projectiles              9    | .    .    .    .    .    9    
  Explosions               220  | .    .    80   .    .    140  
  Melee                    97   | .    97   .    .    .    .    
Knockbacks                 6    | .    .    1    1    .    4    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  6    | .    .    1    1    .    4    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      445  | .    .    87   .    .    358  
  Shots                    7    | .    .    1    .    .    6    
  Rammed                   2    | .    .    .    .    .    2    
Targets Rammed             3    | .    .    .    1    .    2    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    
Highest Temperature        842  | .    233  100  256  126  842  
  Average Temperature      109  | .    49   43   83   49   143  
  Received Heat Transfer   1626 | .    138  114  297  114  963  
  Effects                  19   | .    .    .    .    .    19   
    Shutdowns              3    | .    .    .    .    .    3    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           2    | .    .    .    .    .    2    
    Matter Decay           2    | .    .    .    .    .    2    
    Short Circuit          3    | .    .    .    .    .    3    
    Damage (minor)         3    | .    .    .    .    .    3    
    Damage (major)         5    | .    .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    
  Impact Corruptions       1    | .    .    .    1    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    4    
  Heat Transferred         3413 | .    .    200  90   125  2998 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             783  | .   230 267 317 229 783 
  Initial                  117  | .   .   33  27  117 15  
  Average                  256  | .   84  142 167 124 376 
Maximum Alert Level        3    | .   1   1   1   1   3   
  Low Security (%)         54   | 100 75  66  58  84  37  
  Level 1                  14   | .   24  33  41  15  3   
  Level 2                  19   | .   .   .   .   .   37  
  Level 3                  11   | .   .   .   .   .   21  
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          19   | .   3   1   2   1   12  
  Investigation            5    | .   1   1   .   .   3   
  Extermination            6    | .   .   .   .   1   5   
  Reinforcement            8    | .   2   .   2   .   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           5    | .   1   .   2   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              108  | .   21  8   21  8   50  
  Peak Tracking Total      7    | .   6   4   7   2   4   
  Tactical Retreats        7    | .   .   .   2   .   5   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            4    | .   1   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          27   | .   .   1   .   2   24  
  Max in Single Turn       16   | .   .   1   .   1   16  
  Garrison Access          1    | .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          9    | .   4   1   .   1   3   
  Terminals                6    | .   4   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                21   | .   10  1   .   3   7   
  Successful               8    | .   3   1   .   1   3   
  Failed                   13   | .   7   .   .   2   4   
    Catastrophic           4    | .   3   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   15   | .   7   1   .   .   7   
  Terminals                16   | .   10  .   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   
Terminal Hacks             3    | .   3   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   1   .   
Unauthorized Hacks         4    | .   .   1   .   .   3   
  Terminals                2    | .   .   .   .   .   2   
    Track                  1    | .   .   .   .   .   1   
    Botnet                 1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   1   .   .   1   
    Tunnel                 2    | .   .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   4   .   .   .   2   
  Full Trace Events        5    | .   3   .   .   .   2   
  Feedback Events          2    | .   2   .   .   .   .   
    Corruption             2    | .   2   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               6272 | 61   825  592  617  870  3307 
Spaces Moved               2630 | 35   372  281  276  427  1239 
  Core                     18   | 5    .    .    .    .    13   
  Treads                   2612 | 30   372  281  276  427  1226 
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  180  172  172  
  Average Speed            199  | 144  172  180  180  174  227  
  Slowest Speed            1250 | 160  180  180  180  200  1250 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       26   | 4    55   30   28   14   28   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     2    | .    .    1    .    .    1    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          195  | .    .    23   .    18   154  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               19   | .    .    .    .    2    17   
  AOE                      176  | .    .    23   .    16   137  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Total                      3223 | 46   463  328  345  514  1527 
  Wait                     164  | .    18   1    17   39   89   
  Move                     2625 | 34   371  280  275  426  1239 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  99   | 8    14   16   10   11   40   
  Fast Attach              3    | .    2    .    .    1    .    
  Attach                   48   | 4    2    3    2    3    34   
  Detach                   .    | .    .    .    .    .    .    
  Swap                     47   | .    7    4    8    8    20   
  Drop                     42   | .    3    5    9    10   15   
  Fire                     184  | .    38   19   23   16   88   
  Melee                    8    | .    8    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    3    | .    .    .    1    .    2    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 1 exit: *Low)

 History 
---------
 Turn | Location      | Event
   38 | -11/Scrapyard | Discovered new exit (range 16)
   62 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  410 | -10/Materials | Discovered new exit (range 9)
  660 | -10/Materials | Destroyed 7 combat bots
  805 | -10/Materials | Discovered new exit (range 12)
  887 | -10/Materials | Entered another Materials area
  887 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1314 | -9/Materials  | Build established: Gunner
 1470 | -9/Materials  | Discovered new exit (range 5)
 1479 | -9/Materials  | Entered another Materials area
 1479 | -8/Materials  | Evolved 2 slots: Utility x2
 1778 | -8/Materials  | Build established: Hauler-Tank
 2068 | -8/Materials  | Discovered new exit (range 15)
 2096 | -8/Materials  | Identified exit to Factory
 2096 | -8/Materials  | Entered Factory
 2096 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2939 | -7/Factory    | Discovered new exit (range 5)
 2944 | -7/Factory    | Identified exit to Factory
 2966 | -7/Factory    | Entered another Factory area
 2966 | -6/Factory    | Evolved 2 slots: Utility x2
 4445 | -6/Factory    | Build established: Hauler-Gunner
 4855 | -6/Factory    | Lost 7 parts (1p2u4w)
 5041 | -6/Factory    | Discovered new exit (range 10)
 5057 | -6/Factory    | Identified exit to Lower Caves
 5182 | -6/Factory    | Build established: Scavenger-Gunner
 6083 | -6/Factory    | Core integrity fell below 50%
 6218 | -6/Factory    | Lost 11 parts (1p1n4u5w)
 6248 | -6/Factory    | Core integrity fell below 20%
 6273 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
06180_ U-05 Engineer lays Concrete. <x2>
06183_ U-05 Engineer builds a Wall. <x4>
06187_ Imp. Shield Generator destroyed.
06190_ U-05 Engineer builds a Wall. <x5>
06201_ U-05 Engineer lays Concrete. <x2>
06202_ Acquired 5 matter.
06204_ U-05 Engineer lays Concrete. <x2>
06207_ U-05 Engineer destroyed.
06211_ U-05 Engineer lays Concrete. <x3>
06216_ ALERT: Rogue bot located, Programmers report to Factory Zone 4K.
06218_ R-10 Processor collects Imp. Deuterium Engine.
06221_ R-10 Processor collects Adv. Heat Sink.
06221_ Imp. Proton Missile Launcher destroyed.
06225_ R-10 Processor collects Carbon-fiber Leg.
06226_ System corrupted: Substantial component data lost.
06228_ R-10 Processor collects Carbon-fiber Leg.
06230_ P-60 Hacker resets R-10 Processor, system corruption cleaned.
06233_ R-10 Processor collects Wheel.
06237_ R-10 Processor collects Structural Scanner.
06267_ TGSKC2YN1%F2ZIRXXG YM5KA  JVY 

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????#     #  """ " |
| ????????????????????????????????????#     #  """ " |
| ????????????????????????????#########     +  """ " |
| ????????????????????????????#       #     #        |
| ????????????????????????????#       #     #  """ " |
| ????????????????????????????#       #     #  """ " |
| ????????????????????????????#       #     #  """ " |
| ????????????????????????????#       #     #        |
| ????????????????????????????#       #     ######## |
| ????????????????????????????#       #     #        |
| ????????????????????????????#       #     +        |
| ????????????????????????????#       #     #     // |
| ????????????????????????????#       #     #     // |
| ????????#########+####??????#       #     #     // |
| ????????             #??????#       #     #        |
| ????????             #??????#       #     #        |
| ?????????            #??????#       #     ##+#+### |
| ?????????            ##?????#       #          #?? |
| ????????????          #######       #          #?? |
| ???????????????#           ##    *  #          #?? |
| ??????????????##     ############+###          #?? |
| ??????????????##   = *           %               # |
| ??????????????##   %     ! |%   %                # |
| ??????????????##        *%  !          u         + |
| ??????????????##       p |              """ """  # |
| ??????????????##         @         p    """ """  # |
| ??????????????##     ################   """ """  # |
| ???????????????#     #?###??????????#            # |
| ???????????????#     #??????????????#   """ """    |
| ???????????????#     #??????????????#   """ """?   |
| ???????????????#     #??????????????#   """ "??? ? |
| ???????????????#     #??????????????#!    ?  ????? |
| ???????????????#     #??????????????#     ? ?????? |
| ???????????????#     #??????????????#     ???????? |
| ???????????????#     #??????????????#     ???????? |
| ???????????????#     #???????????????    ????????? |
| ???????????????#     +???????????????? ??????????? |
| ????????????????     ????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          21
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             450
Resistance: EM             15
Utility Shielding          66
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                45
Targeting Accuracy         10
Recoil Reduction           2
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GatlingGravitonLog
  Manual?         0
Play Time         00:59:02
  Cumulative      140.6 hours
  Start           2020.11.30 @ 09:58:40
  End             2020.11.30 @ 10:55:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          172
  Rogue           103
  Adventurer      26
  Explorer        43
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             29
Gallery%          61
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2f8eb177-536c-44c4-a91c-c4f10a50f1db