Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.08.30 @ 13:17:24 Player: Jim Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (114) 570 Value Destroyed (4605) 4605 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 10409 Bonus ------- High Alert Combat Kills 54 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Light Angular Momentum Engine Light Fission Core Cold Fusion Reactor Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cooled Fission Core Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Myomer Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Advanced Targeting Computer Particle Charger Advanced Hardlight Generator Advanced Hardlight Generator > --- WEAPON ----------- Force Rifle HERF Cannon Matter Neutralizer Long-range Missile Launcher > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Neutrino Core Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Medium Armor Plating Enhanced Autogun Enhanced Autogun Enhanced Autogun [Rating: 109] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Leg Leg Armored Leg Utility Medium Storage Unit Device Cryofiber Web Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Force Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Shock Bomb Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Slots Evolved 13 | . 1 . 2 2 2 2 2 . . 2 Power 3 | . . . 1 1 . . 1 . . . Propulsion 4 | . . . 1 1 . . . . . 2 Utility 4 | . 1 . . . 1 1 1 . . . Weapon 2 | . . . . . 1 1 . . . . Parts Attached 103 | . 3 1 14 6 18 17 5 9 . 30 Power 25 | . . 1 4 2 5 3 . 3 . 7 Engine 13 | . . 1 4 2 2 2 . 1 . 1 Core 9 | . . . . . 3 . . 2 . 4 Reactor 3 | . . . . . . 1 . . . 2 Propulsion 26 | . . . 4 1 4 7 2 1 . 7 Treads . | . . . . . . . . . . . Leg 26 | . . . 4 1 4 7 2 1 . 7 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 16 | . 2 . . . 2 2 1 2 . 7 Device 6 | . . . . . . 1 1 . . 4 Storage 1 | . 1 . . . . . . . . . Processor 3 | . . . . . 1 . . . . 2 Hackware . | . . . . . . . . . . . Protection 6 | . 1 . . . 1 1 . 2 . 1 Artifact . | . . . . . . . . . . . Weapon 36 | . 1 . 6 3 7 5 2 3 . 9 Energy Gun 10 | . 1 . 1 1 2 . 1 3 . 1 Energy Cannon 5 | . . . 2 . 1 . . . . 2 Ballistic Gun 7 | . . . . . . 3 . . . 4 Ballistic Cannon 3 | . . . . 1 1 1 . . . . Launcher 11 | . . . 3 1 3 1 1 . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 1 2 1 1 . . 2 Parts Lost 48 | . 1 1 2 2 6 5 . 1 . 30 Power 12 | . . 1 1 1 2 1 . . . 6 Propulsion 8 | . . . 1 . 1 . . . . 6 Utility 10 | . . . . 1 1 . . 1 . 7 Weapon 18 | . 1 . . . 2 4 . . . 11 Highest Loss Streak 24 | . 1 1 1 2 3 3 . 1 . 24 Average Slot Usage (%) 95 | . 99 100 98 96 97 89 89 99 100 93 Engine 8 | . 12 12 19 24 13 5 5 6 5 1 Core 6 | . . . . . 7 8 5 9 11 9 Reactor 3 | . . . . . . 2 5 5 5 8 Leg 25 | . 25 25 29 33 27 25 22 22 22 27 Device 5 | . . . . . . 6 11 9 5 8 Storage 13 | . 16 25 20 16 14 12 11 11 11 9 Processor 4 | . . . . . 7 6 5 5 5 7 Protection 6 | . 20 12 10 7 6 6 5 6 11 2 Energy Gun 7 | . 11 12 4 5 7 2 . 9 16 10 Energy Cannon 1 | . . . 2 2 3 . . . . 3 Ballistic Gun 5 | . 12 12 5 . . 11 16 6 . . Launcher 3 | . . . 8 4 4 . . 5 5 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 138 | 14 23 23 31 35 54 61 68 90 90 138 Greatest Support 121 | 20 20 20 36 46 67 65 65 68 52 121 Greatest Overweight (x) 34 | . 1 1 1 . 1 1 1 1 1 34 Average Overweight (x) . | . . 1 . . . . . 1 1 . Largest Inventory Capacity 12 | . 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | . 9 12 12 12 12 12 12 12 12 11 Most Carried 12 | . 9 11 12 10 12 11 10 12 8 12 Average Carried 8 | . 6 9 9 9 9 7 8 9 8 8 Final Capacity 12 | 8 12 12 12 12 12 12 12 12 12 4 Final Carried 11 | 7 9 10 11 9 10 8 10 8 8 4 Class Distribution -------------------- 36% | Hacker-Mutant 33% | Generator-Gunner 12% | Hacker-Gunner 10% | Generator-Mutant 3% | Generator-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Generator-Gunner | -6/Factory Generator-Gunner | -5/Factory Generator-Gunner | -5/Upper Caves Generator-Mutant | -5/Upper Caves Generator-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Matter Collected 2830 | 200 46 22 191 281 407 657 85 456 . 485 Remotely . | . . . . . . . . . . . Salvage Created 4516 | . 168 77 458 333 559 798 101 852 . 1170 Parts 221 | . 9 4 34 19 26 36 8 39 . 46 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 96 | . 4 5 11 9 14 12 1 17 . 23 Guns 41 | . 4 5 2 3 3 5 . 13 . 6 Cannons 17 | . . . 2 1 2 1 . . . 11 AOE 33 | . . . 7 5 8 6 . 2 . 5 Classes Destroyed 15 | . 1 2 7 . 2 1 . 2 . . Worker 6 | . . . 1 . 2 1 . . . 2 Builder 6 | . . . 3 . . . 1 . . 2 Recycler 1 | . . . . . . 1 . . . . Mechanic 1 | . . . . . 1 . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 3 | . . . 1 . . 2 . . . . Swarmer 23 | . . 2 . . 3 2 . 7 . 9 Grunt 35 | . 4 . 4 5 7 4 . 4 . 7 Brawler 1 | . . . 1 . . . . . . . Duelist 4 | . . . 1 . 1 1 . . . 1 Sentry 20 | . . . 5 4 2 3 1 1 . 4 Hunter 4 | . . . . . . . . 4 . . Programmer 5 | . . . . . 1 2 . . . 2 Behemoth 1 | . . . . . . . . 1 . . Assembled 3 | . . 3 . . . . . . . . Best Kill Streak 10 | . 2 3 6 4 5 3 2 7 . 10 Combat Bots Only 10 | . 2 3 2 4 3 3 1 7 . 10 Max Kills in Single Turn 2 | . 1 1 2 1 2 2 1 1 . 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 2 1 1 2 . 1 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Damage Taken 8475 | . 194 195 459 279 1133 1040 72 1738 . 3365 Core 2429 | . 77 25 35 30 106 239 15 749 . 1153 Absorbed by Shields 270 | . . . . . . . . . . 270 Core Remaining (%) 74 | 100 . 59 91 94 84 71 . . 23 . Volleys Fired 287 | . 21 12 29 36 44 45 5 38 . 57 Largest 4 | . 2 2 2 2 3 3 1 4 . 4 Hottest 316 | . 60 60 60 89 145 149 46 225 . 316 Shots Fired 596 | . 42 24 35 43 71 98 5 129 . 149 Gun 395 | . 42 24 12 15 29 80 . 112 . 81 Cannon 97 | . . . 4 10 21 11 . . . 51 Launcher 104 | . . . 19 18 21 7 5 17 . 17 Special . | . . . . . . . . . . . Kinetic 228 | . 21 12 6 10 11 65 . 84 . 19 Thermal 125 | . 14 . . . . . . 28 . 83 Explosive 82 | . . . 19 18 21 7 . . . 17 Electromagnetic 161 | . 7 12 10 15 39 26 5 17 . 30 Robot Hit Streak 74 | . 19 7 19 37 20 20 23 40 . 74 Robot Miss Streak 2 | . 1 2 1 1 1 2 1 2 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . . . . . . . 4 . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . Shots Hit Robots 497 | . 39 17 33 39 63 81 4 106 . 115 Core Hits 260 | . 12 9 33 27 44 40 1 36 . 58 Critical Hits 5 | . . . 1 . 1 . . . . 3 Critical Kills 2 | . . . . . 1 . . . . 1 Critical Parts Destroyed 3 | . . . 1 . . . . . . 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12826 | . 435 157 914 1145 2141 1988 148 2147 . 3751 Guns 5635 | . 390 157 102 350 346 1068 . 1770 . 1452 Cannons 2000 | . . . 96 146 249 176 . . . 1333 Explosions 5180 | . 45 . 716 649 1546 737 148 377 . 962 Melee . | . . . . . . . . . . . Ramming 11 | . . . . . . 7 . . . 4 Kinetic 2903 | . 162 81 35 146 182 958 . 1132 . 207 Thermal 3364 | . 175 . . 31 459 351 . 638 . 1710 Explosive 3704 | . . . 716 618 1087 386 . . . 897 Electromagnetic 2844 | . 98 76 163 350 413 286 148 377 . 933 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . 2 . . 2 2 6 Average Corruption 1 | . . . . . 1 . . 1 2 1 Corruption Purged . | . . . . . . . . . . . Effects 19 | . . . . . 12 . . . . 7 Message Errors 6 | . . . . . 4 . . . . 2 Energy Discharges 4 | . . . . . 1 . . . . 3 Data Loss (minor) 2 | . . . . . 1 . . . . 1 Targeting Errors 5 | . . . . . 4 . . . . 1 Weapon Failures 2 | . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 179 | . . . 12 9 64 81 . . . 13 Projectiles 12 | . . . . . . . . . . 12 Explosions 167 | . . . 12 9 64 81 . . . 1 Melee . | . . . . . . . . . . . Knockbacks 7 | . . . . 1 . 6 . . . . Impact . | . . . . . . . . . . . Kinetic 6 | . . . . 1 . 5 . . . . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 658 | . 25 . 156 34 60 261 . 93 . 29 Shots 25 | . 1 . 6 1 2 7 . 7 . 1 Rammed 4 | . . 1 . . . . . . . 3 Targets Rammed 5 | . . 1 . . . 1 . . . 3 Kicked 1 | . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 1262 | . 168 40 92 179 521 716 . 807 . 1262 Average Temperature 253 | . 73 21 29 83 131 325 . 278 . 395 Received Heat Transfer 1931 | . 156 . 147 153 414 399 27 255 . 380 Effects 227 | . . . . . 5 18 . 48 . 156 Shutdowns 69 | . . . . . 4 . . 14 . 51 Energy Bleed 16 | . . . . . 1 2 . 3 . 10 Interference 31 | . . . . . . 4 . 12 . 15 Matter Decay 24 | . . . . . . 1 . 6 . 17 Short Circuit 16 | . . . . . . 2 . 2 . 12 Damage (minor) 14 | . . . . . . 4 . 1 . 9 Damage (major) 47 | . . . . . . 5 . 6 . 36 Damage (core) 10 | . . . . . . . . 4 . 6 Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 . 1 1 . . Combat Hostiles 3 | . . . . . 1 . 1 1 . . Parts Fried 9 | . . . . . . . . 4 . 5 Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . 1 . 1 Parts Melted 11 | . . . . . . . . 4 . 7 Heat Transferred 4768 | . 400 . . 50 350 300 . 1066 . 2602 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 10 | . 1 . . 1 2 1 . 4 . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Peak Influence 475 | . 82 75 296 381 322 304 97 . . 475 Average Influence 124 | . 35 47 107 215 126 58 52 . . 234 Maximum Alert Level 2 | . . . 1 1 1 1 . . . 2 Low Security (%) 76 | . 100 100 86 35 82 92 100 . . 43 Level 1 19 | . . . 13 64 17 7 . . . 37 Level 2 4 | . . . . . . . . . . 18 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . . . 2 1 3 4 1 . . 6 Investigation 3 | . . . . 1 . . . . . 2 Extermination 5 | . . . . . 1 2 . . . 2 Reinforcement 7 | . . . 2 . 2 . 1 . . 2 Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Distress Signals 8 | . . . 2 . 3 . . . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 132 | . 4 8 15 12 19 17 2 17 . 38 Peak Tracking Total 14 | . 2 5 3 2 4 3 1 7 . 14 Tactical Retreats 8 | . . 1 . 1 1 1 . 1 . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Traps Triggered 11 | . . . . . 5 2 . . . 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Machines Disabled 15 | . . . 5 1 2 3 . . . 4 Max in Single Turn 2 | . . . 1 1 2 2 . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Machines Accessed 17 | . 1 1 2 2 4 2 2 1 . 2 Terminals 15 | . 1 1 2 2 4 2 2 1 . . Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 38 | . 1 1 4 7 7 3 4 6 . 5 Successful 29 | . 1 1 3 3 3 3 4 6 . 5 Failed 9 | . . . 1 4 4 . . . . . Catastrophic 1 | . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 33 | . 1 1 4 7 7 3 4 6 . . Fabricators 2 | . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . 3 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 24 | . 1 1 3 3 3 3 4 6 . . Record 19 | . . . . 3 3 3 4 6 . . Prototype ID Bank 1 | . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 Network Status 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . 3 Process 3 | . . . . . . . . . . 3 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . . . 1 2 2 1 . 1 . 2 Full Trace Events 3 | . . . . 1 . . . 1 . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 Matter 234 | . . . . . . . . . . 234 Time 117 | . . . . . . . . . . 117 Total Part Build Rating 14 | . . . . . . . . . . 14 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 69 | . . . . . . . . . . 69 Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 3 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Turns Passed 7243 | . 366 335 603 297 1071 1378 219 1584 60 1330 Spaces Moved 4687 | 1 227 198 414 175 751 997 160 980 41 743 Core 23 | . . . . . . . . . . 23 Treads . | . . . . . . . . . . . Legs 4664 | 1 227 198 414 175 751 997 160 980 41 720 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 150 120 120 120 120 120 150 150 50 Average Speed 130 | 120 128 150 121 120 121 121 122 150 150 130 Slowest Speed 1750 | 120 150 150 150 120 150 150 150 150 150 1750 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 2 33 43 36 19 20 22 4 91 8 18 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . . 2 . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 568 | . 3 . 158 95 96 101 . 12 . 103 Melee . | . . . . . . . . . . . Projectile 5 | . . . . . . 1 . . . 4 AOE 563 | . 3 . 158 95 96 100 . 12 . 99 Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Total 5354 | . 263 214 481 218 844 1097 178 1038 40 981 Wait 153 | . 9 . 5 . 8 11 . 2 . 118 Move 4677 | . 226 197 413 174 750 996 159 979 40 743 Hop . | . . . . . . . . . . . Pick Up 81 | . 4 2 12 2 16 14 6 5 . 20 Fast Attach 2 | . . . . . . . . . . 2 Attach 45 | . 2 1 5 4 7 8 3 2 . 13 Detach 1 | . . . . . . . 1 . . . Swap 56 | . 1 . 9 2 11 9 2 7 . 15 Drop 41 | . . . 8 . 8 8 2 5 . 10 Fire 287 | . 21 12 29 36 44 45 5 38 . 57 Melee . | . . . . . . . . . . . Ram 3 | . . . . . . . . . . 3 Kick 2 | . . 1 . . . 1 . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . Rewire 1 | . . 1 . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Utility x1 318 | -10/Materials | Build established: Hacker-Mutant 333 | -10/Materials | Identified exit to Mines 333 | -10/Materials | Discovered exit to Mines (range 10) 367 | -10/Materials | Entered Mines 458 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 513 | -10/Mines | Assembled infested the area 689 | -10/Mines | Identified exit to Materials 689 | -10/Mines | Discovered exit to Materials (range 9) 702 | -10/Mines | Entered Materials 702 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1257 | -9/Materials | Identified exit to Materials 1257 | -9/Materials | Discovered exit to Materials (range 13) 1305 | -9/Materials | Entered another Materials area 1305 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1572 | -8/Materials | Identified exit to Factory 1572 | -8/Materials | Discovered exit to Factory (range 6) 1602 | -8/Materials | Entered Factory 1602 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1909 | -7/Factory | Build established: Hacker-Gunner 2408 | -7/Factory | Lost 3 parts (2p1w) 2501 | -7/Factory | Build established: Hacker-Mutant 2562 | -7/Factory | Identified exit to Factory 2562 | -7/Factory | Discovered exit to Factory (range 14) 2673 | -7/Factory | Entered another Factory area 2673 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2966 | -6/Factory | Lost 3 parts (3w) 3708 | -6/Factory | Build established: Generator-Gunner 3940 | -6/Factory | Garrison activated, responded to threat 4014 | -6/Factory | Identified exit to Factory 4014 | -6/Factory | Discovered exit to Factory (range 15) 4051 | -6/Factory | Entered another Factory area 4051 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4233 | -5/Factory | Identified exit to Upper Caves 4233 | -5/Factory | Discovered exit to Upper Caves (range 16) 4270 | -5/Factory | Entered Upper Caves 4287 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4753 | -5/Upper Caves | Attracted the attention of an 0b10 base 4789 | -5/Upper Caves | Core integrity fell below 50% 4804 | -5/Upper Caves | Destroyed 7 combat bots 4809 | -5/Upper Caves | Learned Factory security intel 4818 | -5/Upper Caves | Learned location of Extension (-5) 4818 | -5/Upper Caves | Learned location of 2 exits from Lower Caves 4818 | -5/Upper Caves | Learned 6 Lower Caves zone layouts 4874 | -5/Upper Caves | Spotted B-75 Beast 5224 | -5/Upper Caves | Destroyed B-75 Beast 5272 | -5/Upper Caves | Learned Factory interactive machine intel 5305 | -5/Upper Caves | Learned location of Armory (-3) 5552 | -5/Upper Caves | Build established: Generator-Mutant 5827 | -5/Upper Caves | Identified exit to Upper Caves 5827 | -5/Upper Caves | Discovered exit to Upper Caves (range 7) 5854 | -5/Upper Caves | Entered another Upper Caves area 5904 | -5/Upper Caves | Identified exit to Factory 5904 | -5/Upper Caves | Discovered exit to Factory (range 8) 5914 | -5/Upper Caves | Entered Factory 5914 | -4/Factory | Evolved 2 slots: Propulsion x2 5916 | -4/Factory | Loaded intel: 45 interactive machine locations 6105 | -4/Factory | Fabricated Adv. Hardlight Generator (x2) 6108 | -4/Factory | Local fabrication network quarantined 6185 | -4/Factory | Lost 3 parts (2u1w) 6647 | -4/Factory | Build established: Generator-Gunner 7154 | -4/Factory | Core integrity fell below 50% 7176 | -4/Factory | Core integrity fell below 20% 7178 | -4/Factory | Destroyed 10 combat bots 7244 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 07213_ U-05 Engineer builds a Wall. 07216_ Door malfunctions. 07216_ Acquired 20 matter. 07218_ Broken Force Rifle destroyed. 07221_ Broken Lrn. Missile Launcher destroyed. 07221_ Med. Storage Unit destroyed. 07221_ U-05 Engineer repairs door. 07222_ Broken Imp. Ion Engine destroyed. 07224_ Scanalyzer disabled. 07226_ Exp. Heat Sink destroyed. 07228_ System corrupted: Component data lost. 07228_ Acquired Lgt. Nuclear Core. 07229_ W-44 Eye distress signal alerts nearby ally. 07230_ Acquired 10 matter. 07232_ Enh. Autogun destroyed. 07237_ Slammed into P-70 Sage. 07240_ Acquired Autogun. 07241_ Acquired 10 matter. 07241_ Lgt. Nuclear Core destroyed. 07242_ Autogun destroyed. Map ----- +----------------------------------------------------+ | ?????""??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????"?????????????????????????? | | ???????????????????????"?????????????????????????? | | ?????????""G""???????? ????????? ?????????????? | | ??????????"?"?????????"" ??????? ?????????????? | | ??????????"?"?? ????""" ???? ? ?????????????? | | ??????????????? ???"% """ ? ?????????????? | | ???????????????" ?? % "" ?????????????? | | ???????????????" ""%%""" """ ?????????????? | | ??????????????"" """ """ R" ############## | | ??????????????? 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""""#?????# | | ???????????????????????????????# """"#?????# | | ???????????????????????????????# """"#?????# = | | ???????????????????????????????# """???????# !== | | ???????????????????????????????# ""????????# !! | | ???????????????????????????????# ! ?????????# | | ???????????????????????????????# ?????????# | | ???????????????????????????????#####?????????# | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????""""??? | | ??????????????????????????????????????????""""""?? | | ??????????????????????????????????????????""F?""?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 67 Energy Capacity 1015 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 14 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Hardlight Generator | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Novice Programmer Respectable Loadout Challenges ------------ None Game ------ Seed BoreAutogunFalx Manual? 0 Play Time 01:48:46 Cumulative 19.5 hours Start 2020.08.30 @ 10:43:54 End 2020.08.30 @ 13:17:24 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 27 Rogue 22 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b92184f-cbad-4b7f-9990-14ce2565c809