Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.22 @ 17:18:14 Player: Pimski Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (471) 471 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2226 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 166/250 Matter 285/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Wheel > --- UTILITY (2) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (16) --- Light Treads Light Treads Medium Storage Unit Medium Storage Unit Modified TNC Improved Utility Shielding Light Armor Plating Insulated Plating Hacking Suite System Shield Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Deploy-a-Sentry Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Treads Wheel Medium Storage Unit Medium Storage Unit Modified TNC Improved Utility Shielding Light Armor Plating Insulated Plating Hacking Suite System Shield Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Deploy-a-Sentry Deploy-a-Sentry [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Storage Large Storage Unit Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 12 | . 7 3 2 . Power 2 | . 1 1 . . Engine 2 | . 1 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 4 | . 2 1 1 . Treads 3 | . 2 1 . . Leg . | . . . . . Wheel 1 | . . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 3 | . 3 . . . Device . | . . . . . Storage 3 | . 3 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 3 | . 1 1 1 . Energy Gun 1 | . 1 . . . Energy Cannon . | . . . . . Ballistic Gun 2 | . . 1 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . 1 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon 2 | . 1 1 . . Highest Loss Streak 2 | . 1 2 . . Average Slot Usage (%) 98 | . 96 99 100 100 Engine 14 | . 14 14 14 14 Treads 26 | . 24 28 27 14 Storage 27 | . 25 28 28 28 Energy Gun 9 | . 14 11 . . Ballistic Gun 18 | . 14 16 28 28 Naked Turns . | . . . . . Heaviest Build 42 | 12 40 42 40 40 Greatest Support 40 | 20 40 40 40 20 Greatest Overweight (x) 3 | . . 1 3 3 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 16 | 6 16 16 16 16 Average Capacity 14 | 6 12 16 16 16 Most Carried 16 | 6 16 16 16 16 Average Carried 14 | 6 11 15 15 16 Final Capacity 16 | 6 16 16 16 16 Final Carried 16 | 6 16 15 16 16 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Scr Mat Min Exi Min Matter Collected 654 | 212 306 126 10 . Remotely . | . . . . . Salvage Created 706 | 96 352 258 . . Parts 53 | 4 25 24 . . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Combat Hostiles Destroyed 18 | . 8 10 . . Guns 18 | . 8 10 . . Classes Destroyed 6 | 2 4 . . . Worker 1 | . 1 . . . Tunneler 1 | 1 . . . . Recycler 2 | 1 1 . . . Watcher 1 | . 1 . . . Swarmer 9 | . 3 6 . . Grunt 9 | . 5 4 . . Best Kill Streak 3 | 2 3 3 . . Combat Bots Only 3 | . 3 3 . . Max Kills in Single Turn 2 | 2 1 2 . . Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Damage Taken 641 | . 308 297 36 . Core 84 | . 60 24 . . Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 59 | 4 29 24 2 . Largest 2 | 2 2 2 2 . Hottest 85 | 60 85 85 40 . Shots Fired 117 | 8 58 48 3 . Gun 117 | 8 58 48 3 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 65 | 4 29 29 3 . Thermal 52 | 4 29 19 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 21 | 4 21 14 . . Robot Miss Streak 3 | 2 2 3 1 . Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 82 | 5 42 35 . . Core Hits 40 | 3 20 17 . . Critical Hits 1 | . . 1 . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1131 | 68 583 480 . . Guns 1108 | 68 575 465 . . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 23 | . 8 15 . . Kinetic 514 | 34 246 234 . . Thermal 594 | 34 329 231 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 5 | . 3 2 . . Targets Rammed 5 | . 3 2 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 201 | . 84 201 . . Average Temperature 57 | . 26 81 . . Received Heat Transfer 228 | . 123 105 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1364 | 75 734 555 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Peak Influence 197 | 10 197 126 . . Average Influence 66 | 4 78 59 . . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 3 . . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 30 | . 15 10 5 . Peak Tracking Total 9 | . 3 3 9 . Tactical Retreats 2 | . 2 . . . Traps | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -10 -10 -9 ---------- Run | Scr Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Machines Accessed 8 | . 4 2 2 . Terminals 4 | . 3 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 16 4 2 . Successful 13 | . 10 1 2 . Failed 8 | . 5 3 . . Catastrophic 2 | . 1 1 . . Database Lockouts 1 | . 1 . . . Manual 19 | . 15 3 1 . Terminals 16 | . 13 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 7 1 2 . Record 2 | . 1 . 1 . Robot Analysis 2 | . 2 . . . Prototype ID Bank 4 | . 4 . . . Open Door 1 | . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 5 . . . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Recyclers 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 3 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . 1 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Scr Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Scr Mat Min Exi Min Turns Passed 2470 | 15 799 1132 497 27 Spaces Moved 1273 | 3 334 616 305 15 Core . | . . . . . Treads 1196 | . 279 616 287 14 Legs 58 | 3 55 . . . Wheels 19 | . . . 18 1 Hover . | . . . . . Flight . | . . . . . Fastest Speed 110 | 120 120 160 110 110 Average Speed 161 | 120 153 167 157 175 Slowest Speed 180 | 120 160 180 160 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 1 60 98 59 9 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Total 1576 | 6 560 672 323 15 Wait 190 | . 175 13 2 . Move 1269 | 2 333 615 304 15 Hop . | . . . . . Pick Up 26 | . 11 8 7 . Fast Attach 1 | . 1 . . . Attach 7 | . 3 3 1 . Detach . | . . . . . Swap 4 | . 3 . 1 . Drop 15 | . 2 7 6 . Fire 59 | 4 29 24 2 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 5 | . 3 2 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 1) 16 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 16) 336 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 16) 737 | -10/Materials | Central database locked down 815 | -10/Materials | Entered Mines 1101 | -10/Mines | Discovered new exit (range 13) 1262 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1893 | -10/Mines | Discovered new exit (range 7) 1941 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1941 | -10/Mines | Discovered new exit (range 5) 1947 | -10/Mines | Entered Exiles 1984 | -10/Exiles | Met 8R-AWN 2015 | -10/Exiles | Met EX-HEX 2071 | -10/Exiles | Met EX-DEC 2096 | -10/Exiles | Learned location of Zion (-7) 2122 | -10/Exiles | Met EX-BIN 2144 | -10/Exiles | Aligned with FarCom system 2146 | -10/Exiles | Given EX-Vault access code 2183 | -10/Exiles | Opened EX-Vault 2195 | -10/Exiles | Found Modified TNC 2206 | -10/Exiles | Found Deploy-a-Sentry 2209 | -10/Exiles | Found Deploy-a-Sentry 2247 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2398 | -10/Exiles | Discovered new exit (range 15) 2425 | -10/Exiles | Attacked by the Exiles 2444 | -10/Exiles | Stole two prototypes: Modified TNC, Deploy-a-Sentry 2444 | -10/Exiles | Entered Mines 2471 | -9/Mines | Self-destructed Last Messages --------------- And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 02346_ Dropped Lgt. Treads. 02347_ Dropped Wheel. 02347_ Acquired Rigged Lgt. Fission Core. 02354_ Acquired Rigged Nuclear Core. 02362_ Dropped Rigged Nuclear Core. 02362_ Dropped Rigged Lgt. Fission Core. 02377_ Acquired Wheel. 02380_ Acquired Lgt. Treads. 02398_ EXIT=FOUND 02425_ EXILES: Hostile robot within lab perimeter. Defensive protocols time, folks! LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? ???????? | | ??????????????????????????????????????? ?????? | | ??????????????????????????????????????? ????? | | ??????????????????????????????????????? ????? | | ??????????????????????????????????????? ?????? | | ??????????????????????????????????????? ?????? | | ??????????????????????????????????????? #?????? | | ??????????????????????????????????????# #?????? | | ?????????????????????????????????????? ##????? | | ?????????????????????????????????????? ###??? | | ?????????????????????????????????????? #??? | | ??????????????????????????????????????# #??? | | ??????????????????????????????????????# #???? | | ?????????????????????????????????????## #????? | | ????????????????????????????????????## #?????? | | ???????????????????????????????????## #?????? | | ??????????????????????????????????## ##?????? | | ?????????????????????????????????## ###??????? | | ??????????????????????????######## ##????????? | | ??????????????????????????# ##?????????? | | ??????????????????????????# ##??????????? | | ??????????????????????????# ### #???????????? | | ????????????????????????### #?# #???????????? | | ????????????????????????# #?## ##???????????? | | ????????????????????????# #??#####????????????? | | ????????????????????????#@####???????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalControlSteel Manual? 0 Play Time 00:12:33 Cumulative 631.0 hours Start 2020.01.22 @ 14:55:08 End 2020.01.22 @ 17:18:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 408 Rogue 408 Adventurer 0 Explorer 0 Win Type - Total 102 Types 68/6/8/10/5/1/4 Lore% 97 Gallery% 95 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 717b89c9-3925-47c6-a329-b89ad68eec6f