Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.13 @ 21:54:31 Player: crownwip Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (78) 390 Value Destroyed (3223) 3223 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 10013 Bonus ------- Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 187/300 Energy 47/100 System Corruption 18% Temperature Cool (2) Movement Hovering (60) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Improved Antigrav System > --- UTILITY (6) ------ Advanced Heat Sink > --- WEAPON (5) ------- Wave Gun > --- INVENTORY (5) ---- Improved Sensor Array Improved Terrain Scanner Improved Medium Armor Plating Long-range Proton Cannon Hardcell Cannon Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Gyrokinetic Inverter Combat Gravmag System Combat Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Improved Core Shielding High-powered Tractor Beam Improved Recalibrator > --- WEAPON ----------- Gatling Laser Long-range Proton Cannon Tiamat Missile Launcher Tiamat Missile Launcher > --- INVENTORY -------- F-cell Engine Carbon-fiber Leg Large Storage Unit Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Plasma Cannon Tiamat Missile Launcher Tiamat Missile Launcher [Rating: 91] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Gyrokinetic Inverter Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Core Shielding Weapon Improved EM Pulse Cannon Energy Gun Thermic Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac DSF Fac Slots Evolved 12 | . . 2 2 2 2 . . . 2 . 2 Power 2 | . . . 1 . . . . . 1 . . Propulsion 3 | . . 2 . . . . . . 1 . . Utility 4 | . . . . 2 1 . . . . . 1 Weapon 3 | . . . 1 . 1 . . . . . 1 Parts Attached 103 | 6 3 16 9 8 18 1 . 9 7 6 20 Power 14 | 1 . 1 4 . 4 . . 2 1 . 1 Engine 10 | 1 . 1 4 . 3 . . . 1 . . Core 2 | . . . . . 1 . . 1 . . . Reactor 2 | . . . . . . . . 1 . . 1 Propulsion 29 | 2 . 8 . 3 4 . . 3 . 5 4 Treads 1 | . . 1 . . . . . . . . . Leg 21 | 2 . 7 . 3 4 . . 3 . . 2 Wheel . | . . . . . . . . . . . . Hover 7 | . . . . . . . . . . 5 2 Flight . | . . . . . . . . . . . . Utility 25 | 1 1 3 1 3 4 . . 2 2 1 7 Device 14 | . . 1 1 1 1 . . 2 1 1 6 Storage 3 | 1 . 1 . . . . . . 1 . . Processor 3 | . . 1 . 1 1 . . . . . . Hackware 2 | . . . . 1 1 . . . . . . Protection 3 | . 1 . . . 1 . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 35 | 2 2 4 4 2 6 1 . 2 4 . 8 Energy Gun 11 | 1 2 2 . 1 3 . . . . . 2 Energy Cannon 10 | . . 1 1 1 1 1 . 2 2 . 1 Ballistic Gun 4 | 1 . . . . 1 . . . . . 2 Ballistic Cannon 3 | . . . . . 1 . . . . . 2 Launcher 7 | . . 1 3 . . . . . 2 . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . 1 . 1 . 2 . . . 1 . 1 Parts Lost 39 | . . 4 . 1 1 . . 13 . 13 7 Power 5 | . . 1 . . . . . 1 . 2 1 Propulsion 9 | . . . . . . . . 4 . 3 2 Utility 11 | . . 1 . 1 1 . . 3 . 4 1 Weapon 14 | . . 2 . . . . . 5 . 4 3 Highest Loss Streak 13 | . . 2 . 1 1 . . 7 . 13 5 To Critical Strikes 1 | . . . . . . . . 1 . . . Average Backups 7 | 3 6 7 8 9 9 10 10 6 7 7 4 Power 1 | . 1 1 1 2 2 3 3 2 1 1 . Propulsion 3 | 2 3 3 4 4 3 3 3 2 . . . Utility . | . . . 1 . . 1 1 1 1 1 1 Weapon 2 | . 2 2 . 2 2 3 3 . 4 4 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 19 | . 4 4 1 2 4 . . . 1 3 . Power 3 | . . . 1 1 1 . . . . . . Propulsion 3 | . 2 1 . . . . . . . . . Utility 2 | . . . . . 2 . . . . . . Weapon 11 | . 2 3 . 1 1 . . . 1 3 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 91 96 99 99 99 100 100 97 94 70 32 Engine 11 | . 14 10 18 15 13 13 13 7 10 6 . Leg 27 | . 28 42 36 30 26 26 26 25 28 11 3 Device 8 | . . 4 9 9 11 6 6 14 7 8 8 Storage 6 | . 14 11 9 7 6 6 6 6 5 3 . Processor 5 | . . 4 . 7 12 6 6 6 5 5 4 Hackware 1 | . . . . 4 . 6 6 1 . . . Protection 2 | . 5 2 . . 1 6 6 3 4 3 . Energy Gun 9 | . 19 11 16 5 5 13 13 12 3 3 2 Energy Cannon 6 | . . 7 6 7 9 6 6 10 6 3 . Ballistic Gun 1 | . 8 . . . 4 . . . . . . Ballistic Cannon 1 | . . . . . 4 6 6 1 . . 2 Launcher 2 | . . . 4 8 . . . . 9 8 1 Peak Build Rating 91 | 6 13 23 36 47 66 68 68 71 77 91 58 Average Rating 44 | 5 8 20 29 42 57 66 68 59 73 59 37 On Entrance 37 | . 6 13 20 36 47 66 68 68 43 77 11 Avg Prop Armor Cover (%) 8 | . . 11 4 . . . . 5 4 1 9 Naked Turns 28 | . . . . . . . . . . . 28 Heaviest Build 79 | 14 23 26 52 55 63 60 60 65 79 75 39 Greatest Support 74 | 20 20 68 60 66 70 70 70 70 74 74 40 Greatest Overweight (x) 2 | . 1 . 1 . . . . 1 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 10 10 15 10 5 Average Capacity 9 | 7 8 9 10 10 10 10 10 10 10 8 5 Most Carried 10 | 6 8 8 10 10 10 10 10 10 9 10 5 Average Carried 7 | 3 6 7 8 9 9 10 10 6 7 7 4 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 6 8 7 10 10 10 10 10 5 9 5 5 Class Distribution -------------------- 49% | Gunner 30% | Mutant 15% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac DSF Fac Matter Collected 1763 | 229 29 294 30 198 187 96 . 426 . 3 271 Remotely . | . . . . . . . . . . . . Salvage Created 3377 | . 45 1072 195 370 311 33 . 960 . . 391 Parts 163 | . 2 65 9 19 25 . . 26 . . 17 Haulers Intercepted 1 | . . 1 . . . . . . . . . Recyclers Shooed 4 | . . 2 . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 11 . . . Prevented 13 | . . . . . . . . 13 . . . Parts Restored 2 | . . . . . . . . 1 1 . . Broken 2 | . . . . . . . . 1 1 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac DSF Fac Combat Hostiles Destroyed 62 | . 1 22 3 6 5 . . 17 . . 8 Melee 1 | . . . . . . . . . . . 1 Guns 21 | . 1 8 . 3 2 . . 7 . . . Cannons 23 | . . 8 2 2 3 . . 8 . . . AOE 16 | . . 6 1 1 . . . 1 . . 7 Classes Destroyed 15 | . 1 6 1 3 3 . . 1 . . . Worker 5 | . . . . 2 2 . . . . . 1 Builder 1 | . . . . 1 . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . Hauler 1 | . . 1 . . . . . . . . . Recycler 3 | . . 3 . . . . . . . . . Operator 2 | . . . 1 . . . . . . . 1 Watcher 3 | . . 1 . 2 . . . . . . . Swarmer 7 | . . 3 . 2 . . . 2 . . . Grunt 36 | . 1 15 1 3 . . . 10 . . 6 Brawler 3 | . . 1 . . 1 . . 1 . . . Duelist 3 | . . . . . 1 . . 2 . . . Protector 1 | . . . . . . . . 1 . . . Sentry 8 | . . 3 2 . 1 . . 1 . . 1 Hunter 2 | . . . . . 2 . . . . . . Programmer 2 | . . . . 1 . . . . . . 1 Best Kill Streak 10 | . 1 10 2 2 4 . . 5 . . 9 Combat Bots Only 7 | . 1 7 2 2 2 . . 5 . . 7 Max Kills in Single Turn 4 | . 1 4 1 2 1 . . 1 . . 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 3 1 1 . . . 1 . . 3 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac DSF Fac Hostile Shots Fired 690 | . 13 108 11 26 93 10 . 150 . 148 131 Missed 231 | . 7 37 4 6 42 7 . 45 . 39 44 Hits 459 | . 6 71 7 20 51 3 . 105 . 109 87 Melee 9 | . . . . . . . . 9 . . . Projectile 450 | . 6 71 7 20 51 3 . 96 . 109 87 AOE 1 | . . . . . . . . . . . 1 Critical Strikes 26 | . . 2 1 1 1 . . 13 . 1 7 Actively Blocked 6 | . . . . . . . . 1 . . 5 Part Disruptions 1 | . . . . . . . . . . . 1 Damage Taken 8446 | . 68 1107 73 359 601 31 . 2129 . 1956 2122 Core 2257 | . . 221 10 50 20 . . 165 . 640 1151 Absorbed by Shields 203 | . . 60 28 41 74 . . . . . . Redirected to Shielding 102 | . . . . . 5 . . 50 . 47 . Regen/Repaired (Parts) 100 | . . 100 . . . . . . . . . Core Remaining (%) 78 | 100 100 44 98 92 . . . 78 . 36 . Volleys Fired 199 | . 4 64 14 21 13 6 . 49 . 1 27 Largest 4 | . 2 2 3 3 4 1 . 4 . 4 1 Hottest 314 | . 60 113 158 171 269 75 . 314 . 253 60 Shots Fired 422 | . 8 87 28 49 51 6 . 161 . 4 28 Gun 208 | . 8 41 14 19 22 6 . 77 . 1 20 Cannon 193 | . . 41 14 20 29 . . 84 . 1 4 Launcher 21 | . . 5 . 10 . . . . . 2 4 Special . | . . . . . . . . . . . . Kinetic 56 | . 4 . . . 20 . . 22 . . 10 Thermal 195 | . . 41 14 20 18 6 . 95 . 1 . Explosive 12 | . . 5 . 1 . . . . . 2 4 Electromagnetic 159 | . 4 41 14 28 13 . . 44 . 1 14 Robot Hit Streak 10 | . 3 10 4 4 5 7 . 9 . 2 8 Robot Miss Streak 5 | . 4 3 5 4 2 1 . 3 . 3 2 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 235 | . 3 47 16 21 29 5 . 96 . 3 15 Core Hits 173 | . 2 40 7 15 16 2 . 53 . 3 35 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 9 | . . . . . . . . 8 . . 1 Burn 8 | . . . . . . . . 8 . . . Corrupt 1 | . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8203 | 6 51 1635 353 737 947 113 . 2603 . 281 1477 Guns 2311 | . 41 452 144 178 244 113 . 966 . 11 162 Cannons 2726 | . . 433 162 230 399 . . 1432 . . 70 Explosions 2869 | . . 722 47 239 304 . . 205 . 270 1082 Melee . | . . . . . . . . . . . . Ramming 297 | 6 10 28 . 90 . . . . . . 163 Kinetic 865 | . 11 . . . 227 . . 436 . . 191 Thermal 3113 | . . 578 209 243 228 113 . 1383 . 11 348 Explosive 1945 | . . 577 . 60 304 . . . . 270 734 Electromagnetic 1983 | . 30 452 144 344 188 . . 784 . . 41 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . . 2 . . . . . 9 . . 17 Average Corruption 6 | . . 2 . . . . . 8 . . 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 48 | . . 11 . . . . . 25 . . 12 Message Errors 8 | . . 4 . . . . . 1 . . 3 Matter Fused 12 | . . 3 . . . . . 7 . . 2 Heat Flow Errors 4 | . . 1 . . . . . 2 . . 1 Energy Discharges 6 | . . 1 . . . . . 3 . . 2 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 6 | . . 1 . . . . . 3 . . 2 Data Loss (major) 6 | . . . . . . . . 6 . . . Misfires 2 | . . . . . . . . 1 . . 1 Alerts 1 | . . . . . . . . 1 . . . Weapon Failures 2 | . . 1 . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 159 | . . 7 23 14 15 . . 45 . . 55 Projectiles 70 | . . 2 23 . . . . 45 . . . Explosions 80 | . . 5 . 5 15 . . . . . 55 Melee 9 | . . . . 9 . . . . . . . Knockbacks 5 | . . . . 1 . . . 4 . . . Impact 1 | . . . . 1 . . . . . . . Kinetic 4 | . . . . . . . . 4 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 298 | . . 51 . 13 . . . . . 9 225 Shots 6 | . . 1 . 1 . . . . . 1 3 Rammed 44 | . . . . . . . . . . . 44 Targets Rammed 64 | 3 3 9 . 5 . . . . . . 44 Kicked 20 | 3 3 9 . 5 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 595 | . 12 299 336 42 240 . . 595 . 159 236 Average Temperature 144 | . 10 97 105 15 86 . . 223 . 56 118 Received Heat Transfer 2003 | . 36 300 50 75 32 12 . 631 . 594 273 Effects 19 | . . 3 . . . . . 16 . . . Shutdowns 8 | . . . . . . . . 8 . . . Energy Bleed 1 | . . . . . . . . 1 . . . Interference 5 | . . 3 . . . . . 2 . . . Matter Decay 1 | . . . . . . . . 1 . . . Short Circuit 2 | . . . . . . . . 2 . . . Damage (minor) 2 | . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 5 | . . . . 4 . . . 1 . . . Impact Corruptions 2 | . . . . 2 . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Melted 10 | . . . 1 . . . . 9 . . . Heat Transferred 6475 | . . 1077 346 422 550 250 . 3555 . 25 250 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . 2 1 1 . . . 2 . . 1 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac DSF Fac Maximum Alert Level 2 | . . 1 . . 1 . . . . . 2 Low Security (%) 77 | 100 100 42 100 100 82 . . . 100 100 43 Level 1 21 | . . 57 . . 17 . . . . . 53 Level 2 . | . . . . . . . . . . . 2 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 400 | . 31 334 145 64 280 . . . 16 49 400 Initial 126 | . . . 126 3 19 . . . 16 3 . Average 91 | . 6 218 83 11 59 . . . 2 2 191 Influence Increases 2511 | . 46 664 112 209 434 15 . 500 5 59 467 Destroy 0b10 Robot/C 1220 | . 20 440 60 120 100 . . 320 . . 160 Destroy 0b10 Robot/NC 90 | . . 25 5 25 15 . . 10 . . 10 Destroy Leader 248 | . 10 114 30 24 20 . . 20 . . 30 Successful Hack 63 | . . 2 13 . 43 . . . 5 . . Disable Machine 345 | . 15 15 . 30 180 . . . . . 105 Destroy Structure 290 | . 1 38 4 10 31 . . . . 44 162 Lose Combat Pursuer 255 | . . 30 . . 45 15 . 150 . 15 . Influence Decreases 2222 | . 46 364 404 177 234 255 . 473 27 64 178 Entered New Map 302 | . . . 174 5 21 89 . . 11 2 . Time Decay 1653 | . 46 324 230 169 203 166 . 343 16 . 156 Lost Part 267 | . . 40 . 3 10 . . 130 . 62 22 Squads Dispatched 26 | . 2 4 1 6 6 . . 1 . 2 4 Investigation 5 | . . 2 . . . . . . . . 3 Extermination 3 | . . . . 1 1 . . . . . 1 Reinforcement 11 | . 2 2 1 2 2 . . . . 2 . Assault 1 | . . . . . . . . 1 . . . Garrison 6 | . . . . 3 3 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 Construction Impeded 1 | . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac DSF Fac Distress Signals 8 | . 1 5 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 132 | . 7 33 6 26 11 1 . 30 . 5 13 Peak Tracking Total 8 | . 3 8 2 4 4 1 . 5 . 3 8 Tactical Retreats 12 | . . 1 . . 3 1 . 6 . 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac DSF Fac Traps Triggered 4 | . . 1 . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 2 | . . 2 . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac DSF Fac Machines Disabled 23 | . 1 1 . 2 12 . . . . . 7 Max in Single Turn 6 | . 1 1 . 1 6 . . . . . 5 Garrison Access 1 | . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac DSF Fac Machines Accessed 30 | . 1 5 4 5 6 . 4 . 1 . 4 Terminals 18 | . 1 3 3 3 4 . . . 1 . 3 Fabricators 3 | . . . . 2 1 . . . . . . Repair Stations 2 | . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . 1 Garrison Access 1 | . . . 1 . . . . . . . . Total Hacks 93 | . 1 14 11 10 17 . 28 . 1 . 11 Successful 64 | . . 8 5 8 10 . 28 . 1 . 4 Failed 29 | . 1 6 6 2 7 . . . . . 7 Catastrophic 4 | . 1 . . . 1 . . . . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 8 | . . . . 1 1 . . . 3 . 3 Terminals 45 | . 1 8 9 7 13 . . . 1 . 6 Fabricators 5 | . . . . 3 2 . . . . . . Repair Stations 6 | . . 6 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 7 | . . . . . 2 . . . . . 5 Garrison Access 2 | . . . 2 . . . . . . . . Terminal Hacks 49 | . . 3 4 5 8 . 28 . 1 . . Record 15 | . . . . 2 2 . 11 . . . . Part Schematic 10 | . . . . . 1 . 9 . . . . Robot Schematic 5 | . . . . . . . 5 . . . . Prototype ID Bank 5 | . . 1 1 . . . 3 . . . . Open DSF 3 | . . . . 1 1 . . . 1 . . Emergency Access Points 2 | . . . 2 . . . . . . . . Alert Level 2 | . . . . 1 1 . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . Zone Layout 3 | . . . 1 1 1 . . . . . . Fabricator Hacks 4 | . . . . 3 1 . . . . . . Network Status 4 | . . . . 3 1 . . . . . . Repair Station Hacks 5 | . . 5 . . . . . . . . . Scan Component 3 | . . 3 . . . . . . . . . Repair 2 | . . 2 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . . . 1 . . . . . 4 Retrieve Study 5 | . . . . . 1 . . . . . 4 Garrison Access Hacks 1 | . . . 1 . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 1 5 3 4 4 . . . . . 4 Full Trace Events 4 | . . 2 . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . 1 . 9 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . 1 . . . . . 4 Parts Repaired 2 | . . 2 . . . . . . . . . Time 76 | . . 76 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac DSF Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac DSF Fac Active Infowar (turns) 358 | . . 332 . . . . . . . . 26 Optics 332 | . . 332 . . . . . . . . . Sensors 19 | . . . . . . . . . . . 19 Terrain 7 | . . . . . . . . . . . 7 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac DSF Fac Turns Passed 6109 | 98 217 871 495 1049 863 540 114 978 183 106 595 Spaces Moved 4308 | 73 132 471 349 750 634 439 96 645 97 87 535 Core 29 | 10 . . . . . . . . . . 19 Treads . | . . . . . . . . . . . . Legs 3868 | 63 132 471 349 750 634 439 96 645 97 19 173 Wheels . | . . . . . . . . . . . . Hover 411 | . . . . . . . . . . 68 343 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 123 122 116 120 120 118 120 65 50 Average Speed 119 | 110 142 126 124 122 122 120 120 122 167 107 84 Slowest Speed 193 | 120 190 130 193 127 127 120 120 193 190 190 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 2 | . . 2 . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . Exploration Rate (%) 35 | 3 28 45 32 16 18 57 74 76 3 70 8 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 3 | . . . . . . 1 . 2 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 280 | . . 55 4 9 54 . . 15 . 24 119 Melee . | . . . . . . . . . . . . Projectile 9 | . . . . . 3 . . 2 . . 4 AOE 271 | . . 55 4 9 51 . . 13 . 24 115 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac DSF Fac Total 4936 | 87 153 655 383 836 694 446 95 718 116 95 658 Wait 128 | . . 73 . 40 . . . . . . 15 Move 4297 | 72 131 470 348 749 633 438 95 644 96 86 535 Hop . | . . . . . . . . . . . . Pick Up 56 | 6 7 10 7 4 9 . . 3 8 . 2 Fast Attach 38 | 6 1 4 . 1 3 . . 1 3 1 18 Attach 32 | . . 6 2 2 2 . . 10 4 . 6 Detach 8 | . . . . . . . . . 1 1 6 Swap 61 | . 2 11 8 7 16 1 . 8 3 5 . Drop 52 | . 5 8 4 7 18 1 . 2 1 1 5 Fire 199 | . 4 64 14 21 13 6 . 49 . 1 27 Melee . | . . . . . . . . . . . . Ram 44 | . . . . . . . . . . . 44 Kick 20 | 3 3 9 . 5 . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves (discovered 2 exits: Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Entered another Materials area 316 | -9/Materials | Evolved 2 slots: Propulsion x2 338 | -9/Materials | Build established: Mutant 483 | -9/Materials | Destroyed 7 combat bots 486 | -9/Materials | Crushed by falling debris 658 | -9/Materials | Repaired Titanium Leg 698 | -9/Materials | Repaired Titanium Leg 788 | -9/Materials | Destroyed 7 combat bots 929 | -9/Materials | Core integrity fell below 50% 1144 | -9/Materials | Discovered new exit (range 11) 1187 | -9/Materials | Entered another Materials area 1187 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1661 | -8/Materials | Met 7R-MNS 1671 | -8/Materials | Discovered new exit (range 10) 1682 | -8/Materials | Entered Factory 1682 | -7/Factory | Evolved 2 slots: Utility x2 1683 | -7/Factory | Caught up to 7R-MNS 1742 | -7/Factory | Build established: Gunner 2257 | -7/Factory | Garrison activated, responded to threat 2726 | -7/Factory | Discovered new exit (range 5) 2731 | -7/Factory | Entered another Factory area 2731 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2732 | -6/Factory | Caught up to 7R-MNS 3004 | -6/Factory | Build established: Scavenger-Gunner 3009 | -6/Factory | Garrison activated, responded to threat 3574 | -6/Factory | Discovered new exit (range 7) 3594 | -6/Factory | Entered Lower Caves 3692 | -6/Lower Caves | Build established: Gunner 3712 | -6/Lower Caves | Spotted B-75 Beast 4081 | -6/Lower Caves | Identified exit to Lower Caves 4118 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4134 | -6/Lower Caves | Entered Data Miner 4134 | -6/Data Miner | Discovered new exit (range 6) 4166 | -6/Data Miner | Met Data Miner 4203 | -6/Data Miner | Learned location of Section 7 (-2) 4203 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4221 | -6/Data Miner | Received God Mode back door access code from Data Miner 4248 | -6/Data Miner | Entered Proximity Caves 4286 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4491 | -5/Proximity Caves | Lost 7 parts (1p2n1u3w) 4560 | -5/Proximity Caves | Spotted B-75 Beast 4931 | -5/Proximity Caves | Learned Factory terminal intel 5217 | -5/Proximity Caves | Discovered new exit (range 8) 5226 | -5/Proximity Caves | Entered Factory 5226 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5227 | -5/Factory | Loaded intel: 26 terminal locations 5237 | -5/Factory | Lost 6 parts (2n2u2w) 5409 | -5/Factory | Identified exit to DSF 5409 | -5/Factory | Entered DSF 5439 | -5/DSF | Additional patrols routed to DSF 5498 | -5/DSF | Core integrity fell below 50% 5505 | -5/DSF | Discovered new exit (range 15) 5515 | -5/DSF | Entered Factory 5515 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5522 | -4/Factory | Lost 13 parts (2p3n4u4w) 5634 | -4/Factory | Incoming investigation squad redirected 5798 | -4/Factory | Destroyed 7 combat bots 5801 | -4/Factory | Lost 5 parts (1p1n1u2w) 5838 | -4/Factory | Build established: Mutant 6026 | -4/Factory | Core integrity fell below 50% 6035 | -4/Factory | System corruption reached 10% 6045 | -4/Factory | Core integrity fell below 20% 6110 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06055_ R-10 Processor collects Imp. Treads. 06055_ Acquired KE Penetrator. 06056_ R-10 Processor collects Adv. Heat Sink. 06058_ Acquired Imp. Medium Armor Plating. 06068_ 3OF9U&IVSZD#MHG5Y6YLL>9WKW4 06082_ Slammed into P-70 Sage. 06082_ Destabilizing: Core damaged (-34). 06083_ Slammed into P-70 Sage. 06086_ Destabilizing: System corrupted (+1). 06087_ Slammed into P-70 Sage. 06088_ YGSB,2LXDKL9FUIH3F HLB9DMW C=V3LDMVYP 06088_ Slammed into P-70 Sage. 06089_ Destabilizing: System corrupted (+1). 06090_ Slammed into P-70 Sage. 06100_ KE Penetrator destroyed. 06100_ Penetrated by Slug. 06106_ Slammed into P-70 Sage. 06106_ Destabilizing: System corrupted (+2). [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????#+#??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????#@#??????????????????????? | | ########## #??????#???????????????? | | # # #????? #???????????????? | | # # #???## ###?????????????? | | # # #### #?????????????? | | # #pp #?????????????? | | + #?????????????? | | # # #?????????????? | | # ### ## #?????????????? | | # #?# #??#####?????????????? | | # #?# #????????????????????? | | ############ #???????????????????? | | ########### #???????????????????# | | # ! ## ###?????????????????# | | # # #?????????????????# | | # !!! # %###???????????????# | | # !!! + ! +????????????# | | # !!! # ######????????????# | | # # #?????????????????# | | # ## ##??????????????#### | | ######/#### #?????########### ## | | ?????# #?????# # | | ?????# ####### # | | ?????# + """"""" # | | ?????###+### ##### """""" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 44 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 30 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 13 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 12 Item Schematics ----------------- Phase Gun | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Titanium Leg | 64% | -9/Materials Titanium Leg | 66% | -9/Materials Studied --------- Titanium Leg | -6/Factory | Hacked Flexi-carbon Leg | -4/Factory | Hacked Gyrokinetic Inverter | -4/Factory | Hacked Lrn. Proton Cannon | -4/Factory | Hacked Hardcell Cannon | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Fist Fight I Laugh At Your Crits Let's See Who's Tougher Oops Party Time Please Form A Line Power Corrupts Remodeling Serviceable Loadout That Tickles The Oracle Well Done Window Shopping Challenges ------------ None Game ------ Seed FluxAutogunGreatsword Manual? 0 Play Time 01:42:44 Cumulative 9.1 hours Start 2026.10.13 @ 20:09:10 End 2026.10.13 @ 21:54:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfa93df4-be7a-47ea-9c6e-a1e42ffd3b80