Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 10:47:44 Player: Uranium-235 Result: Destroyed by as-69565 with Assembled Heavy Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (23) 115 Value Destroyed (410) 410 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 965 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 290/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (400) Ox7 Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Heat Sink Large Storage Unit > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Large Storage Unit High-capacity Storage Unit Medium Matter Pod (6) Seismic Detector Seismic Detector Heavy Assault Rifle Heavy Assault Rifle Mining Laser Explosive Trap Explosive Trap Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector > --- WEAPON ----------- Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Compact Wheel Compact Wheel Small Storage Unit Medium Storage Unit Large Storage Unit EM Pulse Gun Particle Gun Particle Gun Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Mining Laser [Rating: 12] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 23 | 7 9 7 Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads 2 | 2 . . Leg . | . . . Wheel 2 | . . 2 Hover . | . . . Flight . | . . . Utility 5 | 2 2 1 Device 3 | 1 1 1 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 11 | 2 5 4 Energy Gun 4 | . 2 2 Energy Cannon . | . . . Ballistic Gun 6 | 2 2 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . 2 7 Power 2 | . 1 1 Propulsion 4 | . 1 3 Utility . | . . . Weapon 3 | . . 3 Highest Loss Streak 4 | . 1 4 To Critical Strikes . | . . . Average Backups 12 | 5 14 11 Power 2 | . 2 2 Propulsion 2 | 3 2 1 Utility 3 | . 3 4 Weapon 4 | 1 5 4 Tool/Special . | . . . Unused Backups 9 | . 4 5 Power 3 | . 1 2 Propulsion 2 | . 2 . Utility 3 | . . 3 Weapon 1 | . 1 . Tool/Special . | . . . Average Slot Usage (%) 92 | . 94 89 Engine 13 | . 13 13 Treads 17 | . 22 6 Wheel 3 | . . 12 Device 14 | . 14 14 Storage 14 | . 14 14 Energy Gun 5 | . 8 . Ballistic Gun 21 | . 19 26 Peak Build Rating 12 | 7 12 11 Average Rating 10 | 5 10 10 On Entrance 6 | . 7 11 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 34 | 11 34 34 Greatest Support 40 | 40 40 32 Greatest Overweight (x) 10 | . 10 7 Average Overweight (x) . | . . 1 Largest Inventory Capacity 15 | 8 15 15 Average Capacity 14 | 7 14 15 Most Carried 15 | 7 15 15 Average Carried 13 | 5 14 13 Final Capacity 15 | 8 15 15 Final Carried 15 | 7 15 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 690 | 286 282 122 Remotely . | . . . Salvage Created 630 | 90 436 104 Parts 45 | 7 34 4 Haulers Intercepted 1 | . 1 . Recyclers Shooed 1 | 1 . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 18 | . 15 3 Guns 17 | . 15 2 Classes Destroyed 6 | 2 3 1 Tunneler 2 | 2 . . Hauler 1 | . 1 . Recycler 2 | 1 1 . Swarmer 12 | . 12 . Grunt 5 | . 3 2 Demolisher 1 | . . 1 Best Kill Streak 4 | 3 4 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 107 | . 82 25 Missed 24 | . 23 1 Hits 83 | . 59 24 Projectile 83 | . 59 24 AOE 9 | . . 9 Damage Taken 1187 | . 569 618 Core 258 | . 81 177 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 65 | 8 45 12 Largest 2 | 2 2 2 Hottest 130 | 40 100 130 Shots Fired 124 | 16 88 20 Gun 123 | 16 87 20 Cannon . | . . . Launcher . | . . . Special 1 | . 1 . Kinetic 87 | 16 56 15 Thermal 30 | . 25 5 Explosive . | . . . Electromagnetic 7 | . 7 . Robot Hit Streak 6 | 6 3 5 Robot Miss Streak 5 | 1 5 2 Penetration Max . | . . . Secondary Targets 3 | . 3 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 62 | 11 38 13 Core Hits 28 | 5 19 4 Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Critical Strikes 4 | . 3 1 Burn 3 | . 2 1 Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 921 | 92 577 252 Guns 921 | 92 577 252 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 659 | 92 399 168 Thermal 241 | . 157 84 Explosive . | . . . Electromagnetic 21 | . 21 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 1 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 6 | . 2 4 Matter Fused 2 | . 1 1 Heat Flow Errors 1 | . 1 . Energy Discharges 1 | . . 1 Data Loss (minor) 1 | . . 1 Misfires 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 243 | . 243 48 Average Temperature 64 | . 73 14 Received Heat Transfer 210 | . 78 132 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Melted . | . . . Heat Transferred 777 | . 518 259 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 174 | 5 174 40 Initial 37 | . . 37 Average 56 | 1 84 6 Influence Increases 576 | 15 481 80 Destroy 0b10 Robot/C 360 | . 300 60 Destroy 0b10 Robot/NC 25 | 15 10 . Destroy Leader 82 | . 62 20 Successful Hack 48 | . 48 . Destroy Structure 1 | . 1 . Lose Combat Pursuer 60 | . 60 . Influence Decreases 576 | 15 385 176 Entered New Map 59 | . . 59 Time Decay 457 | 15 365 77 Lost Part 60 | . 20 40 Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 25 5 Peak Tracking Total 5 | . 5 2 Tactical Retreats 3 | . 3 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 4 | . 4 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed 3 | . 3 . Reused 2 | . 2 . Traps Extracted . | . . . Installed 1 | . . 1 Triggered . | . . . Most Traps Carried 2 | . . 2 Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 8 | . 8 . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 28 | . 28 . Successful 19 | . 19 . Failed 8 | . 8 . Catastrophic 3 | . 3 . Database Lockouts 1 | . 1 . Manual 18 | . 18 . Terminals 27 | . 27 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 11 | . 11 . Prototype ID Bank 1 | . 1 . Branch Access Points 1 | . 1 . Terminal Index 1 | . 1 . Scanalyzer Index 1 | . 1 . Alert Level 1 | . 1 . Locate Traps 1 | . 1 . Reprogram Traps 1 | . 1 . Hauler Manifests 1 | . 1 . Registered Components 1 | . 1 . Registered Prototypes 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 7 | . 7 . Terminals 7 | . 7 . Track 1 | . 1 . Botnet 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 1 | . 1 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies 2 | . . 2 Largest Group 2 | . . 2 Highest-Rated Group 45 | . . 45 Highest-Rated Ally 31 | . . 31 Total Orders . | . . . Ally Attacks 1 | . . 1 Total Damage 22 | . . 22 Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 1588 | 32 1093 463 Seismic 1588 | 32 1093 463 Robot Analysis Total . | . . . Derelict Logs Recovered 2 | . . 2 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1696 | 124 1093 479 Spaces Moved 789 | 59 483 247 Core 10 | 7 1 2 Treads 627 | 52 482 93 Legs . | . . . Wheels 152 | . . 152 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 100 Average Speed 175 | 146 184 163 Slowest Speed 550 | 160 550 400 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 54 | 5 84 73 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched 1 | . . 1 Spaces Dug 1 | . 1 . Terrain Destroyed 1 | . 1 . Melee . | . . . Projectile 1 | . 1 . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 981 | 80 598 303 Wait 61 | . 30 31 Move 787 | 58 482 247 Hop . | . . . Pick Up 24 | 7 14 3 Fast Attach 14 | 7 7 . Attach 5 | . 1 4 Detach . | . . . Swap 12 | . 9 3 Drop 12 | . 10 2 Fire 65 | 8 45 12 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap 1 | . . 1 Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 16) 708 | -10/Materials | Identified exit to Mines 725 | -10/Materials | Derelicts attacked the area 860 | -10/Materials | Central database locked down 1218 | -10/Materials | Entered Mines 1233 | -10/Mines | Learned Materials machine intel 1274 | -10/Mines | Found a hidden stash of uninstalled traps 1471 | -10/Mines | Core integrity fell below 50% 1499 | -10/Mines | Lost 3 parts (1n2w) 1534 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1641 | -10/Mines | Discovered new exit (range 11) 1674 | -10/Mines | Assembled infested the area 1682 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1686 | -10/Mines | Core integrity fell below 20% 1697 | -10/Mines | Destroyed by as-69565 with Assembled Heavy Rifle Last Messages --------------- payload. 01678_ D-53 Grenadier unfolds itself. 01682_ 9T-QK6(g): "So I found this thing but I have no idea how to use it. And who the hell trapped this place to begin with?!" 01682_ 9T-QK6(g): "I give up! Here you try, I'm outta here before something nasty happens..." 01682_ Tosses Imp. Trap Extractor to the ground. 01682_ Imp. Ion Engine destroyed. 01683_ NM-DMF(z) destroyed. 01683_ Destroyed Shock Absorption System. 01684_ Z8-J94(g) destroyed. 01684_ Machine disabled. 01686_ D-53 Grenadier suffers critical hit (Burn). 01686_ D-53 Grenadier critical meltdown. 01687_ Particle Gun destroyed. 01687_ Com. Wheel destroyed. 01689_ D-53 Grenadier destroyed. 01694_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ??????????????????????????# ## ## | | ??????????????????????????# ## #? | | ?????????????????????????## ## ## | | ?????????????????????????# | | ????????? ?????????????# ##### | | ????????? ????????? ???# | | ????????? ????????## ???# | | ????????? ?????????## ##??## | | ????????? ??????????# ## # | | ????????? ??????????# ## | | ?????????a##???????# ## | | ????????# ?????? #?# | | ????????# ????? #??## ### | | ????????# #?????# ????# ??## | | ????????# #?????## ?????# ????# | | ????????# #???????# ?????#?????# | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ??????### ##?###????????????????? | | ?????## ##""##???????????????? | | ????## "=! #???????????????? | | ????# !]!"???????????????? | | ????# # !^ "???????????????? | | ????# ]=!#???????????????? | | ????# ""##???????????????? | | ????# @ ###???????????? # | | ????## = #??????????? | | ?????## = #??????????????# # | | ??????###% # #?????????????????? | | ????????## %## #?????????????????? | | ?????????# g ##????????????????? | | ?????????# #??###???????????? | | ????????## #?## ##??????????? | | ????????# < ### ##?###?????? | | ????????# ## #### # | | ????????## # | | ?????????######### """ ## # | | ????????????????# """ ##???????? | | ????????????????# """ #????????? | | ????????????????## ##????????? | | ?????????????????#### #?????????? | | ????????????????????# #?????????? | | ???????????????????## #?????##### | | ??????????????????## ####?## ## | | ??????????????????# ### | | ??????????????????# | | ??????????????????## #### # | | ???????????????????## #??# ## | | ????????????????????## ##??# #? | | ?????????????????????####???# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingTerrabombBeam Manual? 0 Play Time 00:15:51 Cumulative 53.2 hours Start 2025.10.24 @ 10:32:58 End 2025.10.24 @ 10:47:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 39 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f2af8df-1521-4684-89b8-d4ac3b872b69