Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.18 @ 20:11:43 Player: Terminus Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (889) 4445 Value Destroyed (50736) 50736 Prototype IDs (103) 2060 Alien Tech Used (12) 2400 Bonus (73487) 73487 TOTAL SCORE: 145028 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 39939 Follower Combat Kills 2828 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1192 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -1672 Cogmind --------- Core Integrity 1405/1600 Matter 300/300 Energy 828/840 System Corruption 4% Temperature Cool (12) Movement Walking (100) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Myomer Exoskeleton Myomer Exoskeleton > --- UTILITY (13) ----- Advanced Power Amplifier Experimental Cooling System 2N-1CE's Frost Array Large Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Advanced Weapon Cycler SHELL Armor AEGIS Remote Shield > --- WEAPON (4) ------- Improved Potential Cannon Sigix Shearcannon > --- INVENTORY (15) --- Zero-point Reactor Zero-point Reactor Zero-point Reactor Experimental Energy Well (600) Experimental Energy Well (600) Experimental Energy Well (600) Experimental Core Analyzer Zionite Weapon Casing Graphene Brace Experimental EM Disruption Field AEGIS Remote Shield Integrity Redistributor Sigix Sheargun Cooled Nova Cannon CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Myomer Exoskeleton Myomer Exoskeleton > --- UTILITY ---------- Advanced Power Amplifier Experimental Cooling System 2N-1CE's Frost Array Large Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Advanced Weapon Cycler SHELL Armor AEGIS Remote Shield > --- WEAPON ----------- Heavy Quantum Rifle Sigix Sheargun Sigix Shearcannon > --- INVENTORY -------- Zero-point Reactor Zero-point Reactor Zero-point Reactor Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Targeting Computer Experimental Core Analyzer Zionite Weapon Casing Graphene Brace Experimental EM Disruption Field AEGIS Remote Shield Integrity Redistributor Cooled Nova Cannon CR-A16's Behemoth Slayer [Rating: 280] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Experimental Targeting Computer Protection SHELL Armor Weapon Improved Heavy Laser Energy Gun Improved Heavy Laser Energy Cannon Heavy Phase Cannon Ballistic Cannon Heavy Hardcell Cannon Launcher Rocket Launcher Impact Weapon Core Stripper Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . Power 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Utility 11 | . . . 1 . . . 1 . 2 . . . . . . . . . 2 . . . . . . 1 . . . . 1 . 2 . . 1 . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 556 | 6 16 3 29 2 3 3 22 29 7 8 9 3 12 25 8 6 3 7 36 2 24 3 1 10 5 21 7 12 16 2 17 50 41 31 28 18 31 Power 50 | 1 3 . 2 . . . 3 4 . 1 1 . . 2 1 . . . 3 . 2 . 1 . . . . . 3 . 2 5 7 2 3 2 2 Engine 19 | 1 3 . 2 . . . 3 4 . 1 1 . . 1 1 . . . . . . . 1 . . . . . . . . 1 . . . . . Core 8 | . . . . . . . . . . . . . . 1 . . . . 3 . 2 . . . . . . . 2 . . . . . . . . Reactor 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 4 7 2 3 2 2 Propulsion 65 | 2 5 1 5 1 . 1 5 3 . 1 . . 1 4 1 1 . 1 7 . 5 . . 3 1 2 . 1 3 . . 1 2 3 5 . . Treads 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 63 | 2 3 1 5 1 . 1 5 3 . 1 . . 1 4 1 1 . 1 7 . 5 . . 3 1 2 . 1 3 . . 1 2 3 5 . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 266 | 1 3 . 6 1 . 2 6 8 7 2 7 . 8 15 4 5 . 4 20 2 12 . . 3 2 11 5 4 8 . 14 29 17 19 12 13 16 Device 184 | . 2 . 5 1 . 1 3 6 3 1 5 . 6 9 2 3 . 2 12 2 9 . . 1 1 5 5 3 3 . 12 17 16 18 8 10 13 Storage 21 | 1 1 . 1 . . . . 1 . . . . . . . . . . 3 . 1 . . . . . . . . . 2 8 1 1 . 1 . Processor 18 | . . . . . . . . . 2 . . . . 1 . 1 . . 1 . . . . . . 3 . . 3 . . . . . 3 1 3 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 43 | . . . . . . 1 3 1 2 1 2 . 2 5 2 1 . 2 4 . 2 . . 2 1 3 . 1 2 . . 4 . . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 175 | 2 5 2 16 . 3 . 8 14 . 4 1 3 3 4 2 . 3 2 6 . 5 3 . 4 2 8 2 7 2 2 1 15 15 7 8 3 13 Energy Gun 55 | 2 5 1 6 . 1 . 6 5 . 1 1 3 1 3 . . 2 . 2 . . 1 . . . . . . . . . 1 . 3 3 3 5 Energy Cannon 84 | . . . 7 . 1 . 1 4 . 1 . . 1 1 1 . 1 1 4 . 5 2 . 3 1 6 1 4 2 1 1 12 9 3 4 . 7 Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 22 | . . 1 3 . . . 1 4 . . . . . . 1 . . 1 . . . . . . 1 2 . 3 . 1 . 2 2 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 4 | . . . . . 1 . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 8 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . . . . 4 . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 64 | . . . 1 . . . 3 2 . . . . . 3 . . . . 3 . 2 . . 2 . 3 1 1 8 . 1 12 3 5 2 2 10 Corrupted Parts 3 | . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . System Corruption 18 | . . . . . . . . . . . . . 8 10 . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 44 | . 4 . 3 1 . . . 11 1 3 . . 1 . 2 2 . 1 2 . . . . . . 1 . . . . . 3 1 . 4 2 2 Power 8 | . . . 1 . . . . 2 . 1 . . . . 1 . . . 2 . . . . . . . . . . . . 1 . . . . . Propulsion 10 | . 1 . 1 . . . . 3 . 1 . . 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . Utility 17 | . . . 1 1 . . . 4 1 1 . . . . . 1 . . . . . . . . . . . . . . . 1 1 . 4 2 . Weapon 9 | . 3 . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 2 Highest Loss Streak 10 | . 1 . 1 1 . . . 10 1 2 . . 1 . 1 2 . 1 1 . . . . . . 1 . . . . . 2 1 . 3 1 2 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 97 100 99 99 98 87 93 97 100 99 100 97 99 100 100 100 81 99 99 100 99 100 100 82 100 99 100 99 96 95 89 84 82 81 75 68 67 Engine 5 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 8 6 6 6 6 . . . . . 5 5 5 5 5 1 . . . . . . . . Core 2 | . . . . . . . . . . . . . . 3 6 6 6 6 9 11 10 11 9 5 5 5 5 5 6 5 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 9 10 12 10 8 6 7 Leg 21 | . 17 28 21 22 22 22 27 26 23 22 23 23 22 26 26 26 26 25 23 23 22 23 23 23 23 26 26 26 30 30 27 19 16 16 15 7 7 Device 18 | . 11 14 22 21 22 12 18 20 22 17 20 23 21 18 19 19 20 19 18 17 17 17 17 17 16 20 21 20 16 15 17 17 19 19 17 22 19 Storage 6 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 Processor 9 | . . . . . . . . . 15 15 15 15 15 13 13 13 13 13 17 17 17 17 17 17 17 15 15 15 15 15 13 13 12 12 13 11 14 Protection 3 | . . . . . . 9 8 5 . 5 1 . 1 1 . . . . 3 5 4 5 5 5 5 5 5 5 4 5 4 3 4 4 3 3 3 Energy Gun 9 | . 28 26 19 . 1 11 16 21 23 19 21 21 21 13 13 13 1 13 6 . . . . . . . . . . . . . . . 1 6 3 Energy Cannon 9 | . . . 13 33 29 11 4 5 . 1 . . . 6 5 6 . 5 9 17 16 16 17 . 17 14 14 14 15 14 12 12 11 10 7 3 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 166 | 12 30 32 41 41 41 45 50 51 51 54 54 48 55 69 64 65 58 63 71 72 84 84 87 87 93 94 94 94 111 111 148 150 166 159 159 163 166 Greatest Support 200 | 20 40 20 26 26 26 26 57 55 55 58 58 58 58 75 75 70 65 65 71 71 76 76 76 90 95 125 125 155 170 170 170 180 190 190 200 200 200 Greatest Overweight (x) 2 | 1 2 1 1 1 1 1 1 . . . . . 1 1 . . . 1 1 1 2 1 1 . 1 . . . . . . . . . 1 . . Average Overweight (x) . | . . 1 1 1 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 2 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 1 12 14 14 14 14 14 14 14 13 14 14 14 14 14 14 13 15 14 14 14 15 14 15 14 14 14 14 14 14 15 14 14 14 14 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 15 15 15 14 15 15 15 15 15 14 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 Class Distribution -------------------- 14% | Gunner 14% | Generator-Gunner 13% | Scavenger-Gunner 13% | Scavenger-Skirmisher 9% | Scavenger-Mutant 7% | Generator-Mutant 7% | Tank 7% | Mutant 6% | Skirmisher 4% | Generator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Tank | -8/Mines Tank | -8/Materials Tank | -8/Storage Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Mutant | -5/Zhirov Gunner | -4/Proximity Caves Skirmisher | -4/Factory Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Generator-Gunner | -3/Research Generator-Gunner | -3/Testing Generator-Skirmisher | -2/Research Generator-Gunner | -2/Quarantine Generator-Gunner | -2/Section 7 Generator-Gunner | -1/Access Generator-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 7058 | 232 151 42 341 34 35 55 228 408 65 65 90 30 85 280 153 84 . 182 391 . 364 85 82 94 189 141 160 294 200 75 170 671 419 479 332 122 230 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 60926 | . 845 92 1444 248 60 361 1357 2598 473 242 160 . 52 1384 398 113 . 207 1307 . 1177 53 84 94 528 313 162 547 492 46 1882 2014 5067 1670 13453 16410 5593 Parts 1735 | . 31 2 73 13 . 15 70 125 16 4 5 . . 54 17 5 . 12 43 . 50 4 4 . 23 8 6 16 9 5 76 78 213 58 102 425 173 Haulers Intercepted 35 | . 2 . 5 . . . 4 6 1 . . . . 1 . . . . 3 . 4 . . . . . . . . . 1 1 3 . 1 3 . Recyclers Shooed 18 | . 1 . 3 . . . 3 . . . . . . 2 . . . . 4 . 1 . . . . . . . . . . 1 . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 187 | . . . . . . . . . . 3 2 . 4 . 17 5 . 14 . . . 10 4 . 28 . 6 10 81 3 . . . . . . . Prevented 14 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . 9 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 779 | . 13 2 25 4 . 6 24 42 5 5 4 . 1 13 9 2 . 9 9 . 9 2 1 . 10 9 3 18 9 3 25 28 74 18 158 177 62 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Guns 145 | . 10 1 11 . . 5 19 27 5 3 4 . 1 7 5 1 . 2 3 . . . . . . . . . . . . . . . 6 27 8 Cannons 506 | . . . 6 4 . . 2 4 . 1 . . . 5 2 1 . . 5 . 8 2 1 . 8 4 2 3 6 . 17 18 42 17 146 150 52 AOE 87 | . . 1 8 . . 1 3 11 . . . . . . 2 . . 7 . . . . . . 2 5 . 14 . 3 . 4 25 . . . 1 Classes Destroyed 32 | . 7 1 3 1 . . 2 1 1 . . . . 3 . . . . . . 1 . . . . . . . 1 . . 2 3 1 1 3 1 Worker 28 | . 2 . 1 . . 1 . 8 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 9 6 Builder 23 | . . . . . . . 1 4 . . . . . 1 . . . . . . 2 . . . . . . . . . 3 2 1 . 1 8 . Tunneler 3 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 34 | . 2 . 5 . . . 4 6 1 . . . . 1 . . . . 3 . 4 . . . . . . . . . . 1 3 . 1 3 . Recycler 29 | . 2 1 4 1 . . 3 3 2 . . . . 4 . . . . 3 . 1 . . . . . . . . . . 1 . . . 3 1 Carrier 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 7 2 Mechanic 16 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 . 4 7 . Operator 5 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 34 | . 3 . 3 . . . 3 2 1 . . . . 2 . . . . 4 . . . . . . . . . . . 3 1 6 . 2 2 2 Swarmer 78 | . 3 . 10 . . . 11 . . 1 2 . . 6 3 . . 7 . . . 2 . . 3 4 1 6 1 3 . . 1 . 2 6 6 Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Saboteur 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . 6 8 1 Grunt 274 | . 10 . 7 2 . 6 6 19 4 3 . . 1 2 5 . . 2 1 . 3 . . . 4 3 1 8 5 . 12 11 19 5 49 70 16 Brawler 37 | . . . 1 . . . . 5 . . . . . . . . . . . . . . . . 1 . . 1 . . . 2 5 1 10 9 2 Duelist 37 | . . . . 2 . . 1 5 . . . . . . 1 . . . . . . . . . . 1 . 1 . . . 3 2 2 12 7 . Protector 28 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 1 . . . 3 1 12 5 2 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Sentry 61 | . . . 7 . . . 5 10 . 1 1 . . 2 . . . . 1 . 3 . 1 . 1 . 1 1 . . 4 2 7 3 5 3 3 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Specialist 9 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . 1 . . . . . 4 . . Hunter 51 | . . . . . . . 1 . . . . . . . . 2 . . 1 . . . . . . . . . . . . 2 8 . 14 12 11 Programmer 108 | . . . . . . . . . 1 . 1 . . 1 . . . . 4 . 3 . . . 1 1 . . . . 9 7 21 5 18 25 11 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Investigator 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . Striker 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 12 14 1 Executioner 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 9 9 . Alpha 7 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Z-Light 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Assembled 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 61 | . 3 1 5 3 . 3 7 16 2 3 2 . 1 5 6 2 . 7 5 . 3 2 1 . 4 4 3 9 4 3 9 5 21 4 38 61 17 Combat Bots Only 42 | . 3 1 5 3 . 3 5 12 2 3 2 . 1 5 6 2 . 7 2 . 2 2 1 . 4 4 3 9 4 3 8 5 17 4 37 42 11 Max Kills in Single Turn 7 | . 2 1 2 1 . 1 2 3 1 1 1 . 1 2 2 1 . 7 1 . 2 1 1 . 2 4 1 3 2 2 2 2 4 1 5 5 3 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 7 | . . 1 2 . . 1 2 3 . . . . . . 2 . . 7 . . . . . . 2 4 . 3 . 2 . 1 4 . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Damage Taken 22349 | . 716 45 694 148 . 179 616 2144 188 483 254 32 45 658 408 124 . 308 651 . 838 . . . 330 332 17 550 198 141 1323 1239 2868 357 2151 2764 1548 Core 1831 | . 84 . 58 . . 36 106 367 . 80 . . . 200 . . . 61 18 . 46 . . . 17 51 . 13 . . 74 115 137 9 126 124 109 Absorbed by Shields 11793 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1211 1048 2792 368 2048 2817 1509 Regen/Repaired (Parts) 7673 | . 68 . 157 . . . 147 31 . . . . . . . . . . . . . . . . . . . . . . . . 849 509 2209 3184 519 Core Remaining (%) 75 | 100 . 66 . . . 76 . 14 . . . . 88 . . . . 69 . . . . . . 91 . . . . 94 . 78 . . 65 . 87 Volleys Fired 1510 | . 73 11 82 10 . 8 60 111 20 12 8 . 2 59 31 11 . 10 57 6 32 4 5 . 17 18 4 28 23 13 71 95 138 37 203 165 86 Largest 3 | . 2 2 3 3 . 1 3 3 3 3 3 . 3 3 3 3 . 3 3 3 3 3 3 . 3 3 3 3 3 3 3 3 3 3 3 3 3 Hottest 380 | . 100 100 192 204 . 68 182 195 195 195 195 . 195 220 220 220 . 220 253 286 286 270 265 . 265 285 285 285 315 315 315 315 203 210 280 380 380 Shots Fired 3505 | . 146 18 228 30 . 36 137 288 60 36 24 . 6 132 57 19 . 21 133 10 91 10 16 . 47 42 12 56 49 23 181 199 285 95 343 468 207 Gun 1432 | . 146 16 162 . . 26 92 206 60 31 24 . 6 73 27 8 . 11 60 . . . . . . . . . . . . . . . 53 307 124 Cannon 2019 | . . . 60 30 . 10 43 70 . 5 . . . 59 29 11 . 9 73 10 91 10 16 . 46 39 12 43 49 20 181 196 278 95 290 161 83 Launcher 54 | . . 2 6 . . . 2 12 . . . . . . 1 . . 1 . . . . . . 1 3 . 13 . 3 . 3 7 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2621 | . 146 16 222 30 . 36 135 276 60 36 24 . 6 132 56 19 . 20 133 10 91 10 16 . 46 39 12 43 49 20 181 196 278 95 155 . 33 Explosive 54 | . . 2 6 . . . 2 12 . . . . . . 1 . . 1 . . . . . . 1 3 . 13 . 3 . 3 7 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 826 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188 468 170 Phasic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Robot Hit Streak 94 | . 12 2 16 4 . 8 12 18 22 6 11 . 1 17 7 5 . 8 19 . 33 4 7 . 18 19 7 8 14 3 18 25 20 24 29 94 81 Robot Miss Streak 7 | . 3 3 4 2 . 2 4 5 7 2 3 . 1 2 2 1 . 1 4 . 3 1 1 . 3 3 1 2 1 1 2 2 2 1 6 5 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Secondary Targets 11 | . . . 2 . . . . 4 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Max Gunslinging Chain 1 | . . . 1 . . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Autonomous 88 | . . . . . . 26 62 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 2249 | . 102 6 136 12 3 26 97 180 37 25 16 . 4 80 24 6 . 14 74 . 51 7 3 4 35 25 6 21 17 2 113 107 165 60 230 387 174 Core Hits 2190 | . 37 4 55 8 1 12 44 99 13 7 5 . 2 32 15 4 . 12 36 . 25 2 1 1 16 19 3 34 11 5 52 62 150 41 558 598 226 Critical Kills 30 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 3 . 8 5 7 . 5 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 1425 | . 12 . 14 . . . 2 21 . 2 . . 1 3 . 1 . . 3 . . . . 1 . . . . 3 . 8 5 7 . 679 512 151 Burn 56 | . 12 . 14 . . . 2 21 . 2 . . . 2 . 1 . . 2 . . . . . . . . . . . . . . . . . . Meltdown 30 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 3 . 8 5 7 . 5 . . Sever 1337 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 674 512 151 Impale 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Melee Attacks 27 | . . . . . 3 . . 1 . 10 . . 4 . . . . . . . . . . 4 . . . . . . . . 3 1 1 . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 14 | . . . . . 3 . . 1 . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 12 | . . . . . . . . . . . . . 4 . . . . . . . . . . 4 . . . . . . . . 3 . 1 . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 141094 | 5 1363 202 2926 259 267 772 2715 5758 967 627 436 . 158 2479 804 159 . 965 2278 . 2136 170 72 390 1435 1532 216 2800 703 334 4794 5640 14979 2672 29439 34710 15932 Guns 30882 | . 1320 74 1477 . . 603 1841 3005 967 537 430 . 127 1542 435 128 . 231 1199 . . . . . . . . . . . . . . . 1609 11511 3846 Cannons 92900 | . . . 695 245 . 81 609 937 . 90 . . . 898 222 31 . 96 1076 . 1950 170 72 . 1174 859 216 462 703 . 4773 4326 8533 2672 27830 22864 11316 Explosions 15845 | . . 81 742 . . 58 230 1795 . . . . . . 147 . . 638 . . 159 . . . 261 673 . 2338 . 334 . 1311 6365 . . . 713 Melee 756 | . . . . . 267 . . . . . . . 31 . . . . . . . . . . 390 . . . . . . . . 68 . . . . Ramming 711 | 5 43 47 12 14 . 30 35 21 . . 6 . . 39 . . . . 3 . 27 . . . . . . . . . 21 3 13 . . 335 57 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 54947 | . 1320 74 2172 245 . 742 2450 3942 967 627 430 . 127 2440 657 159 . 327 2275 . 2109 170 72 . 1174 859 216 462 703 . 4773 4429 12126 2672 2900 . 3328 Explosive 10973 | . . 81 742 . . . 230 1795 . . . . . . 147 . . 638 . . . . . . 261 673 . 2338 . 334 . 962 2772 . . . . Electromagnetic 246 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 73596 | . . . . . 267 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26539 34375 12415 Piercing 489 | . . . . . . . . . . . . . 31 . . . . . . . . . . 390 . . . . . . . . 68 . . . . Phasic 132 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132 Highest Corruption 22 | . . . 1 1 1 1 . 4 . . 1 1 8 10 10 10 10 10 3 19 22 22 22 22 22 . . . . . 8 21 9 9 17 2 4 Average Corruption 7 | . . . 1 1 1 1 . 2 . . 1 1 6 10 10 10 10 10 2 10 20 22 22 22 22 . . . . . 4 12 3 5 14 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 530 | . . . 4 5 7 9 . 17 . . 1 1 . 5 35 12 5 17 27 5 52 35 36 8 24 . . . . . 17 47 20 16 79 24 22 Message Errors 115 | . . . 1 2 . 3 . 4 . . . 1 . 1 9 . . 2 9 1 6 4 10 3 5 . . . . . 6 7 7 5 16 9 4 Matter Fused 147 | . . . 2 . 2 2 . 4 . . . . . . 11 4 1 7 5 2 16 10 12 1 4 . . . . . 4 19 3 1 24 3 10 Heat Flow Errors 69 | . . . . . . 1 . 1 . . . . . . 1 3 . 2 2 . 4 9 5 1 8 . . . . . 3 5 3 3 8 5 5 Energy Discharges 59 | . . . . 1 1 . . 2 . . . . . 2 3 1 1 2 2 1 10 5 4 1 2 . . . . . 3 3 3 1 6 4 1 Parts Rejected 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Data Loss (minor) 44 | . . . 1 . 2 1 . 2 . . 1 . . 1 4 . 2 3 2 1 5 3 2 2 . . . . . . . 2 1 2 6 1 . Data Loss (major) 24 | . . . . 2 2 . . 1 . . . . . . 1 1 1 . 3 . . 2 1 . 1 . . . . . 1 2 . 2 4 . . Misfires 25 | . . . . . . 2 . 1 . . . . . . 2 2 . . 2 . 2 1 1 . 1 . . . . . . 2 2 . 6 1 . Alerts 12 | . . . . . . . . . . . . . . . . 1 . . 2 . 3 . 1 . . . . . . . . 2 . . 3 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Weapon Failures 31 | . . . . . . . . 1 . . . . . 1 4 . . 1 . . 5 1 . . 3 . . . . . . 3 1 2 6 1 2 Overload Shots 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . 3 . 2 Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Overflow Damage 2994 | . . . 1 . 42 . 12 78 . . . . . 30 . . . 64 19 . 83 . . 78 24 22 . 89 8 23 138 169 993 49 87 176 809 Projectiles 1991 | . . . . . . . 12 4 . . . . . 30 . . . . 19 . 48 . . . 24 22 . 28 8 . 138 70 622 49 87 100 730 Explosions 807 | . . . 1 . . . . 74 . . . . . . . . . 64 . . 35 . . . . . . 61 . 23 . 99 371 . . . 79 Melee 196 | . . . . . 42 . . . . . . . . . . . . . . . . . . 78 . . . . . . . . . . . 76 . Knockbacks 5 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Impact 5 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 681 | . . . 17 . . . . 218 . . . . . . . . . . . . 112 . . . . . . 30 . 57 . 110 137 . . . . Shots 14 | . . . 1 . . . . 6 . . . . . . . . . . . . 1 . . . . . . 1 . 1 . 2 2 . . . . Rammed 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 62 | 1 7 7 3 4 . 3 8 5 . . 1 . . 3 . . . . 1 . 5 . . . . . . . . . 1 1 1 . . 10 1 Kicked 59 | 1 4 7 3 4 . 3 8 5 . . 1 . . 3 . . . . 1 . 5 . . . . . . . . . 1 1 1 . . 10 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 335 | . 153 27 222 180 . 150 186 215 117 335 260 . 90 169 281 190 . 171 305 42 291 206 152 16 204 306 63 81 180 120 322 174 111 74 134 277 264 Average Temperature 59 | . 36 12 59 71 . 65 73 26 26 127 103 . 51 42 111 53 . 43 62 25 80 70 34 16 33 129 29 24 67 51 117 37 21 26 33 73 65 Received Heat Transfer 3857 | . 330 . 207 12 . 90 180 864 81 186 12 . 12 36 147 . . 39 54 . 135 . . . 55 177 . 84 54 . 157 134 339 36 117 258 61 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 6 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 5 . Robots Melted 42 | . 3 . 1 . . . . . . 1 . . . 3 . . . . 1 . 1 . . . . . 1 1 3 . 8 6 7 . 6 . . Combat Hostiles 36 | . 3 . . . . . . . . 1 . . . 1 . . . . 1 . 1 . . . . . 1 1 3 . 8 6 5 . 5 . . Parts Melted 207 | . 13 . 13 1 . 1 13 17 1 1 2 . . 11 4 1 . . 12 . 4 . . . 3 4 1 2 11 . 19 11 33 7 19 3 . Heat Transferred 68316 | . 4810 222 5891 444 . 1075 3848 8353 1369 1073 592 . 185 3768 979 309 . 483 3450 . 2599 150 74 . 1220 999 222 481 740 . 4570 4053 9804 2293 2662 . 1598 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Peak Influence 8900 | . 207 52 376 273 . 123 385 1105 552 . . . . 392 . . . . 571 173 455 . . . . 491 . . . . 698 1241 3730 2580 5748 8900 6692 Initial 5696 | . . 47 . 73 . . 3 126 367 . . . . . . . . . 85 144 121 . . . . 58 . . . . . 392 697 2097 1366 3448 5696 Average 1335 | . 64 17 217 103 . 39 259 662 448 . . . . 165 . . . . 364 156 203 . . . . 342 . . . . 275 795 1483 2280 3867 6845 6139 Maximum Alert Level 5 | . 1 . 1 1 . . 1 4 2 . . . . 1 . . . . 2 . 2 . . . . 2 . . . . 2 4 5 5 5 5 5 Low Security (%) 33 | 100 99 100 43 88 . 100 28 11 . . . . . 59 . . . . 14 100 55 . . . . 12 . . . . 32 . . . . . . Level 1 22 | . . . 56 11 . . 71 24 32 . . . . 40 . . . . 49 . 41 . . . . 53 . . . . 49 7 . . . . . Level 2 7 | . . . . . . . . 8 67 . . . . . . . . . 35 . 2 . . . . 33 . . . . 17 24 2 . . . . Level 3 8 | . . . . . . . . 40 . . . . . . . . . . . . . . . . . . . . . . . 54 48 . . . . Level 4 3 | . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . 14 14 . 16 . . Level 5 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 100 2 4 100 High Security 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . 81 95 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Squads Dispatched 175 | . 3 . 3 . . . 1 7 . . . . . 6 . . . . 6 . 3 . . . 2 2 . 1 . . 5 10 27 9 40 45 5 Investigation 9 | . 1 . 2 . . . 1 2 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 Extermination 17 | . . . . . . . . . . . . . . 1 . . . . 2 . 1 . . . . . . . . . 3 3 4 2 . . 1 Reinforcement 30 | . 2 . 1 . . . . 1 . . . . . 5 . . . . 4 . 2 . . . . 1 . . . . 1 1 4 . 4 4 . Assault 104 | . . . . . . . . 3 . . . . . . . . . . . . . . . . 2 . . 1 . . . 6 16 7 34 32 3 Garrison 12 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 6 . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Construction Impeded 3 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 47 | . 2 . 2 . . . 1 3 1 . . . . 2 . . . . 3 . 1 . . . . . . . . . 4 2 5 . 3 2 16 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 1114 | . 25 8 38 4 . 5 26 49 9 6 4 1 5 23 9 2 . 8 25 4 16 3 1 . 13 11 4 11 28 2 45 44 126 29 217 247 66 Peak Tracking Total 23 | . 4 15 5 2 . 3 6 8 5 3 2 1 4 4 4 2 . 8 4 4 5 1 1 . 5 4 3 5 8 3 7 6 16 7 18 23 10 Tactical Retreats 47 | . 1 4 . 1 . . . . . . . . . 4 . . . . 1 . 1 . . . . . . . 1 . 2 1 1 3 8 14 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 20 | . 3 . 1 . . . 1 4 . . . . . 2 . . . . 2 . 3 . . . . . . . . . 2 . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 3 13 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 86 | . . . 2 5 . 2 . 5 2 . . . . 3 . . . . 11 . 4 . . . . 2 . 1 . . . 15 3 5 17 5 4 Max in Single Turn 5 | . . . 1 5 . 2 . 1 1 . . . . 1 . . . . 4 . 1 . . . . 1 . 1 . . . 1 1 1 1 1 1 Garrison Access 4 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 62 | . 8 . 10 . 2 1 9 9 4 . . . . 3 2 . 4 . 1 . 1 2 . 4 . 1 . . . . . . . . . . 1 Terminals 32 | . 6 . 7 . . 1 7 8 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricators 5 | . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 5 | . 1 . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Total Hacks 207 | . 24 . 36 . 6 2 36 19 9 . . . . 7 7 . 30 . 1 . 2 6 . 17 . 4 . . . . . . . . . . 1 Successful 146 | . 15 . 20 . 6 1 21 7 5 . . . . 6 7 . 30 . . . 2 6 . 17 . 2 . . . . . . . . . . 1 Failed 61 | . 9 . 16 . . 1 15 12 4 . . . . 1 . . . . 1 . . . . . . 2 . . . . . . . . . . . Catastrophic 10 | . 1 . 2 . . . 1 4 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 194 | . 18 . 16 . 1 1 19 11 5 . . . . 21 . . . . 17 . 6 . . . . 10 . . 1 . 8 13 30 8 . 3 6 Terminals 94 | . 21 . 22 . . 2 27 17 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricators 15 | . . . . . . . . . 4 . . . . 7 . . . . . . . . . . . 4 . . . . . . . . . . . Repair Stations 25 | . 2 . 13 . . . 8 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Hacks 90 | . 6 . 5 . 6 1 6 4 1 . . . . . 7 . 30 . . . . 6 . 17 . . . . . . . . . . . . 1 Record 32 | . . . . . 5 . . . . . . . . . 6 . 11 . . . . 5 . 5 . . . . . . . . . . . . . Part Schematic 15 | . . . . . . . . . . . . . . . . . 11 . . . . . . 4 . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . 1 . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . . . . . Open Door 5 | . . . . . . . . 2 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 2 . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . Network Status 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 23 | . 2 . 11 . . . 8 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 12 | . 1 . 6 . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 11 | . 1 . 5 . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 23 | . 7 . 4 . . . 5 1 2 . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . Terminals 15 | . 6 . 3 . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 15 | . 6 . 3 . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . Liberate 3 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Haulers 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 6 . 9 . . 1 8 7 2 . . . . 2 . . . . 1 . 1 . . . . 1 . . . . . . . . . . . Full Trace Events 4 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Feedback Events 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . . 3 . . . . 5 . . . . . . . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 37 | . . . . . . . . . . . . 14 . . . . 11 . . . 1 . . 4 . . . . . . . 3 . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 11 | . 1 . 5 . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 405 | . 26 . 169 . . . 172 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . 2 . . . . . 3 . . . . . . . . . . . . . . . . . . . . 3 . . Machine Destruction 5 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 44 | . . 4 . . 3 . . . . . . 4 . 9 . . . 1 3 . 1 . . . . 6 . . . . 5 . 6 . . 2 . Largest Group 7 | . . 4 4 . 3 3 . . . . . 4 4 7 . . . 1 3 . 1 1 1 1 1 6 5 3 . . 3 . 5 . . 2 . Highest-Rated Group 589 | . . 71 71 . 24 24 . . . . . 156 156 351 . . . 96 210 . 180 172 172 172 172 215 188 114 . . 288 . 589 . . 228 . Highest-Rated Ally 180 | . . 31 31 . 8 8 . . . . . 40 40 70 . . . 96 96 . 180 172 172 172 172 39 39 39 . . 96 . 122 . . 122 . Zionite Dispatches 14 | . . . . . . . . . . . . . . 2 . . . . 1 . 1 . . . . 3 . . . . 3 . 3 . . 1 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Light 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . 1 . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Orders 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . 1 . . . . . . DROP 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . 1 . . . . . . Ally Attacks 386 | . . . 22 . . 15 . . . . . 3 22 63 . . . 14 45 . 26 4 1 . 20 26 11 5 . . 30 . 79 . . . . Total Damage 13541 | . . . 205 . . 122 . . . . . 86 1103 1394 . . . 370 1404 . 892 115 54 . 627 466 142 24 . . 1397 . 5140 . . . . Kills 75 | . . . 3 . . . . . . . . . 4 8 . . . 3 10 . 6 2 . . 3 6 1 . . . 7 . 22 . . . . Allies Corrupted 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Allies Melted 4 | . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 18 | . . 2 . 1 . . . . . 2 1 1 2 . 1 2 . 1 . . . 2 1 . . . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 17 | . . . . . . . . . . . . . . 2 . . . . 3 . 1 . . . . . . . . . . 3 5 2 . . 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Guard Positions 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 37317 | 57 1744 1046 1902 864 1319 1268 1873 1363 526 1039 629 1179 624 1374 945 500 122 525 1695 139 994 696 778 247 470 555 358 614 1042 498 1039 1189 2045 1095 1895 1885 1184 Spaces Moved 21170 | 50 679 510 697 422 665 629 867 587 342 658 431 900 419 832 508 360 96 385 1082 81 405 352 374 174 296 319 267 325 646 372 404 761 1400 622 1046 1301 906 Core 22 | 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 259 | . 259 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 20889 | 28 420 510 697 422 665 629 867 587 342 658 431 900 419 832 508 360 96 385 1082 81 405 352 374 174 296 319 267 325 646 372 404 761 1400 622 1046 1301 906 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 190 123 126 126 126 126 126 126 125 122 122 122 120 120 120 120 120 190 120 120 120 120 120 106 106 106 95 95 105 100 100 100 Average Speed 133 | 91 177 190 190 190 190 190 170 126 126 126 126 126 129 125 122 122 122 120 120 121 189 189 190 120 120 120 120 120 114 106 106 96 99 109 113 100 100 Slowest Speed 260 | 120 260 190 190 190 190 190 193 126 126 126 126 126 200 195 125 122 122 190 190 190 260 190 190 120 190 120 120 120 120 106 106 106 105 115 190 100 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 58 | 4 98 97 76 95 90 93 63 93 11 72 64 88 56 27 68 57 70 59 31 73 14 57 63 60 52 11 49 49 77 56 19 81 54 59 54 45 34 Regions Visited 37 Branch Regions 25 Pre-discovered Areas 20 | . 1 1 1 . 1 . . . . . . . . . . 1 1 . 6 . . . 1 3 . . . . . . . 2 2 . . . . Known Exits Taken 27 | . . . 1 . . . 1 . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 33 | . . 2 . 2 . 2 . . . 3 1 3 3 . 4 5 . 2 . . . 1 1 . . . 1 . . 3 . . . . . . . Spaces Dug 284 | . . . 4 . . . . 26 . 10 . . . 13 8 4 . 2 19 9 4 1 12 . . 2 3 19 12 20 12 28 41 9 14 12 . Terrain Destroyed 1620 | . . 19 49 24 . 26 19 113 . 11 . . . 28 27 10 . 22 33 10 56 5 14 . 27 19 5 139 19 62 48 123 250 23 89 224 126 Melee 11 | . . . . . . . . 1 . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 757 | . . . . . . 5 9 15 . 1 . . . 28 20 10 . 4 33 10 20 5 14 . 7 6 5 26 19 20 48 61 80 23 83 178 27 AOE 818 | . . 19 49 24 . 21 10 97 . . . . . . 7 . . 18 . . 36 . . . 20 13 . 113 . 42 . 62 170 . . 24 93 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 27898 | 58 1064 562 1106 459 716 692 1194 984 390 823 499 947 486 1060 777 404 101 424 1380 113 557 373 431 204 372 460 295 496 914 455 871 1048 1832 977 1579 1702 1093 Wait 3948 | . 261 30 256 20 5 44 186 218 19 134 36 37 43 112 227 25 . 20 152 22 82 11 51 2 50 88 11 129 203 67 367 102 209 259 252 188 30 Move 21132 | 49 678 509 696 421 664 628 866 586 341 657 430 899 418 831 507 359 95 384 1082 80 404 351 373 173 295 318 266 324 645 371 403 760 1399 621 1044 1300 905 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 235 | 2 19 1 18 1 . 3 23 19 3 2 6 2 4 10 3 2 . 2 17 1 . 1 . 3 2 5 1 . 5 1 5 11 16 9 17 12 9 Fast Attach 182 | 6 8 . 5 . 1 . 7 7 . . 3 3 1 6 1 . 3 . 9 . 11 2 1 8 . 6 4 2 12 . 4 19 9 11 11 2 20 Attach 91 | . 3 . 6 1 . 1 4 10 3 3 . . 1 2 2 2 . 1 5 . . 1 . 1 . 3 . 1 . . 2 7 6 5 9 10 2 Detach 11 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 2 1 . 2 . 1 Swap 294 | . 5 3 18 1 2 2 11 12 4 5 6 . 10 17 5 4 . 6 22 2 13 . . 2 5 12 3 10 4 2 11 25 26 16 12 9 9 Drop 362 | . 10 1 22 1 1 3 29 15 . . 9 6 3 20 1 1 3 1 35 2 10 3 1 10 3 10 6 2 20 1 6 26 24 18 23 6 30 Fire 1510 | . 73 11 82 10 . 8 60 111 20 12 8 . 2 59 31 11 . 10 57 6 32 4 5 . 17 18 4 28 23 13 71 95 138 37 203 165 86 Melee 27 | . . . . . 3 . . 1 . 10 . . 4 . . . . . . . . . . 4 . . . . . . . . 3 1 1 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 59 | 1 4 7 3 4 . 3 8 5 . . 1 . . 3 . . . . 1 . 5 . . . . . . . . . 1 1 1 . . 10 1 Crush 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 5 . . Rewire 38 | . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Tes) -3/Testing -2/Research (discovered 4 exits: Acc x3 / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 613 | -10/Materials | Repaired Aluminum Leg 641 | -10/Materials | Discovered new exit (range 11) 762 | -10/Materials | Discovered new exit (range 12) 1041 | -10/Materials | Discovered new exit (range 15) 1561 | -10/Materials | Discovered new exit (range 16) 1802 | -10/Materials | Entered Mines 1836 | -10/Mines | Learned location of 1 exit from Materials 1847 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1930 | -10/Mines | Build established: Scavenger-Mutant 2148 | -10/Mines | Assembled infested the area 2153 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2228 | -10/Mines | Discovered new exit (range 9) 2800 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2825 | -10/Mines | Discovered new exit (range 11) 2832 | -10/Mines | Received a Mining Laser from a helpful Derelict 2848 | -10/Mines | Entered Materials 2848 | -9/Materials | Accompanied by 4 allies 2848 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2849 | -9/Materials | Identified exit to Mines 3141 | -9/Materials | Build established: Scavenger-Gunner 3426 | -9/Materials | Repaired Med. Laser 3454 | -9/Materials | Repaired Heat Sink 3512 | -9/Materials | Repaired Broken Imp. Heat Sink 3883 | -9/Materials | Discovered new exit (range 16) 4243 | -9/Materials | Discovered new exit (range 5) 4316 | -9/Materials | Repaired Particle Cannon 4350 | -9/Materials | Repaired Particle Cannon 4529 | -9/Materials | Discovered exit to Mines (range 14) 4547 | -9/Materials | Discovered new exit (range 16) 4750 | -9/Materials | Entered Mines 4778 | -9/Mines | Discovered new exit (range 6) 4958 | -9/Mines | Discovered new exit (range 4) 4964 | -9/Mines | Build established: Gunner 5107 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5605 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5607 | -9/Mines | Discovered new exit (range 5) 5614 | -9/Mines | Entered Exiles 5614 | -9/Exiles | Found Exiles lab destroyed 5814 | -9/Exiles | Opened EX-Vault 5920 | -9/Exiles | Learned location of Zion (-7) 6525 | -9/Exiles | Discovered new exit (range 10) 6748 | -9/Exiles | Found AWS/Thermal 6933 | -9/Exiles | Entered Mines 6933 | -8/Mines | Accompanied by 3 allies 6937 | -8/Mines | Discovered new exit (range 11) 7193 | -8/Mines | Discovered new exit (range 9) 7302 | -8/Mines | Build established: Mutant 7682 | -8/Mines | Build established: Tank 8201 | -8/Mines | Entered Materials 8201 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8492 | -8/Materials | Build established: Scavenger-Tank 8642 | -8/Materials | Identified exit to Storage 9003 | -8/Materials | Build established: Tank 9499 | -8/Materials | Discovered new exit (range 15) 9750 | -8/Materials | Repaired Broken Adv. Heat Sink 9784 | -8/Materials | Repaired Hrd. Light Armor Plating 9817 | -8/Materials | Repaired Rocket Launcher 9856 | -8/Materials | Repaired Imp. Heat Sink 10074 | -8/Materials | Entered Storage 10407 | -8/Storage | Repaired Ion Cannon? 10478 | -8/Storage | Garrison activated, responded to threat 10789 | -8/Storage | Build established: Gunner 10845 | -8/Storage | Destroyed 7 combat bots 10874 | -8/Storage | First assault squad dispatched 10959 | -8/Storage | Core integrity fell below 50% 11006 | -8/Storage | Lost 10 parts (2p3n3u2w) 11020 | -8/Storage | Destroyed 12 combat bots 11332 | -8/Storage | Core integrity fell below 20% 11395 | -8/Storage | Build established: Tank 11417 | -8/Storage | Discovered new exit (range 16) 11437 | -8/Storage | Entered Factory 11437 | -7/Factory | Evolved 2 slots: Utility x2 11438 | -7/Factory | Identified exit to Lower Caves 11836 | -7/Factory | Build established: Skirmisher 11963 | -7/Factory | Entered Lower Caves 12365 | -7/Lower Caves | Spotted B-75 Beast 12725 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12760 | -7/Lower Caves | Identified exit to Lower Caves 12819 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 12970 | -7/Lower Caves | Encountered a Warlord checkpoint 13002 | -7/Lower Caves | Entered another Lower Caves area 13003 | -7/Lower Caves | Identified exit to Zion 13125 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13451 | -7/Lower Caves | Build established: Scavenger-Skirmisher 13471 | -7/Lower Caves | Learned Factory stockpile data 13631 | -7/Lower Caves | Entered Zion 13685 | -7/Zion | System corruption cleaned by Quarantine Array 13872 | -7/Zion | Discovered new exit (range 15) 13972 | -7/Zion | Found CR-A16's Pointy Stick 14500 | -7/Zion | Imprinted 14502 | -7/Zion | Declared Zion's savior 14781 | -7/Zion | Identified exit to Proximity Caves 14810 | -7/Zion | Entered Proximity Caves 14810 | -6/Proximity Caves | Accompanied by 4 allies 14856 | -6/Proximity Caves | Learned location of 1 exit from Factory 14917 | -6/Proximity Caves | Spotted B-75 Beast 14929 | -6/Proximity Caves | Allies destroyed B-75 Beast 15149 | -6/Proximity Caves | Discovered new exit (range 11) 15172 | -6/Proximity Caves | Identified exit to Factory 15184 | -6/Proximity Caves | Learned 4 Factory zone layouts 15434 | -6/Proximity Caves | Entered Factory 15434 | -6/Factory | Accompanied by 3 allies 15434 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 15435 | -6/Factory | Identified exit to Lower Caves 15436 | -6/Factory | Identified exit to Factory 15551 | -6/Factory | Zion Thermal Resupply teleported in 15579 | -6/Factory | Zion Light squad teleported in 16259 | -6/Factory | Cargo convoy interrupted 16433 | -6/Factory | Retrieved Zion intel report: Guard Positions 16657 | -6/Factory | Retrieved Zion intel report: Active Garrisons 16659 | -6/Factory | Terminal network hard line cut 16722 | -6/Factory | System corruption reached 10% 16808 | -6/Factory | Entered Lower Caves 16827 | -6/Lower Caves | Encountered a Warlord checkpoint 16904 | -6/Lower Caves | Learned Factory non-interactive machine intel 17515 | -6/Lower Caves | Build established: Scavenger-Mutant 17561 | -6/Lower Caves | Learned location of 1 exit from Research 17561 | -6/Lower Caves | Learned 8 Factory zone layouts 17561 | -6/Lower Caves | Learned Factory garrison access intel 17743 | -6/Lower Caves | Discovered new exit (range 9) 17751 | -6/Lower Caves | Identified exit to Lower Caves 17752 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 17753 | -6/Lower Caves | Entered another Lower Caves area 18119 | -6/Lower Caves | Discovered new exit (range 15) 18215 | -6/Lower Caves | Learned Factory security intel 18252 | -6/Lower Caves | Identified exit to Data Miner 18253 | -6/Lower Caves | Entered Data Miner 18255 | -6/Data Miner | Discovered new exit (range 6) 18278 | -6/Data Miner | Met Data Miner 18303 | -6/Data Miner | Learned location of Section 7 (-2) 18303 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18321 | -6/Data Miner | Received God Mode back door access code from Data Miner 18374 | -6/Data Miner | Identified exit to Proximity Caves 18375 | -6/Data Miner | Entered Proximity Caves 18474 | -5/Proximity Caves | Escorted by Enhanced Grunt 18498 | -5/Proximity Caves | Destroyed 7 combat bots 18643 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18832 | -5/Proximity Caves | Discovered exit to Factory (range 9) 18855 | -5/Proximity Caves | Learned Factory interactive machine intel 18900 | -5/Proximity Caves | Entered Factory 18900 | -5/Factory | Accompanied by 1 ally 18900 | -5/Factory | Evolved 2 slots: Utility x2 18901 | -5/Factory | Identified exit to Factory 18903 | -5/Factory | Loaded intel: 211 non-interactive machine locations 18904 | -5/Factory | Loaded intel: 52 interactive machine locations 18905 | -5/Factory | Loaded intel: 4 garrison access locations 19212 | -5/Factory | Build established: Scavenger-Gunner 19250 | -5/Factory | Discovered exit to Factory (range 5) 19587 | -5/Factory | Retrieved Zion intel report: Trap Installations 19654 | -5/Factory | Zion Light squad teleported in 20048 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 20103 | -5/Factory | Retrieved Zion intel report: Emergency Access 20162 | -5/Factory | Terminal network hard line cut 20595 | -5/Factory | Manually triggered Chute Trap 20595 | -5/Factory | Sucked down chute 20595 | -5/Factory | Entered Waste 20610 | -5/Waste | EMP discharged 20621 | -5/Waste | Spotted C-40 Crusher 20640 | -5/Waste | Spotted C-40 Crusher 20657 | -5/Waste | Spotted C-40 Crusher 20682 | -5/Waste | Spotted C-40 Crusher 20694 | -5/Waste | Spotted C-40 Crusher 20704 | -5/Waste | Spotted C-40 Crusher 20710 | -5/Waste | EMP discharged 20710 | -5/Waste | System corruption reached 10% 20723 | -5/Waste | Discovered new exit (range 10) 20733 | -5/Waste | Identified exit to Factory 20734 | -5/Waste | Entered Factory 21384 | -5/Factory | Retrieved Zion intel report: Branch Access 21384 | -5/Factory | Identified exit to Upper Caves 21385 | -5/Factory | Zion hero teleported in (7V-RTL) 21470 | -5/Factory | Found Adv. Powered Armor 21728 | -5/Factory | Entered Upper Caves 21728 | -5/Upper Caves | Accompanied by 1 ally (7V-RTL) 21742 | -5/Upper Caves | Learned Factory stockpile data 21767 | -5/Upper Caves | Learned Factory machine intel 21882 | -5/Upper Caves | Build established: Gunner 21932 | -5/Upper Caves | Learned location of 1 exit from Research 21932 | -5/Upper Caves | Learned Extension stockpile data 21932 | -5/Upper Caves | Learned Extension security intel 22399 | -5/Upper Caves | Discovered new exit (range 13) 22420 | -5/Upper Caves | Identified exit to Upper Caves 22424 | -5/Upper Caves | Entered another Upper Caves area 22424 | -5/Upper Caves | Accompanied by 1 ally (7V-RTL) 22442 | -5/Upper Caves | Discovered exit to Factory (range 12) 22497 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 23183 | -5/Upper Caves | Discovered new exit (range 6) 23193 | -5/Upper Caves | Identified exit to Zhirov 23202 | -5/Upper Caves | Entered Zhirov 23202 | -5/Zhirov | Accompanied by 1 ally (7V-RTL) 23204 | -5/Zhirov | Discovered new exit (range 3) 23226 | -5/Zhirov | Met Zhirov 23247 | -5/Zhirov | Learned location of Quarantine (-2) 23247 | -5/Zhirov | Learned location of Command (-1) 23258 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23277 | -5/Zhirov | Found Alien Artifact 23277 | -5/Zhirov | Identified Integrated Reactor 23277 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 23294 | -5/Zhirov | Found Alien Artifact 23446 | -5/Zhirov | Identified exit to Proximity Caves 23449 | -5/Zhirov | Entered Proximity Caves 23449 | -4/Proximity Caves | Accompanied by 1 ally (7V-RTL) 23715 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23766 | -4/Proximity Caves | Derelict sapper outpost attacked 23835 | -4/Proximity Caves | Encountered a Derelict sapper outpost 23895 | -4/Proximity Caves | Discovered exit to Factory (range 15) 23919 | -4/Proximity Caves | Entered Factory 23919 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 23920 | -4/Factory | Identified exit to Research 23922 | -4/Factory | Loaded intel: 230 machine locations 24086 | -4/Factory | Zion Fire squad teleported in 24250 | -4/Factory | Incoming investigation squad redirected 24290 | -4/Factory | Zion Infowar Resupply teleported in 24296 | -4/Factory | Found Prototype Processor 24296 | -4/Factory | Identified Exp. Signal Interpreter 24380 | -4/Factory | Build established: Skirmisher 24439 | -4/Factory | Discovered new exit (range 16) 24446 | -4/Factory | Zion Defense Resupply teleported in 24456 | -4/Factory | Identified exit to Upper Caves 24474 | -4/Factory | Entered Upper Caves 24474 | -4/Upper Caves | Accompanied by 5 allies 24481 | -4/Upper Caves | Found Prototype Device 24481 | -4/Upper Caves | Identified Adv. EM Disruption Field 24561 | -4/Upper Caves | Spotted B-86 Titan 24567 | -4/Upper Caves | Allies destroyed B-86 Titan 24691 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 24720 | -4/Upper Caves | Identified exit to Upper Caves 24832 | -4/Upper Caves | Entered another Upper Caves area 24832 | -4/Upper Caves | Accompanied by 3 allies 24874 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 24886 | -4/Upper Caves | Destroyed 9 combat bots 25200 | -4/Upper Caves | Build established: Scavenger-Skirmisher 25326 | -4/Upper Caves | Discovered new exit (range 8) 25333 | -4/Upper Caves | Identified exit to Warlord 25386 | -4/Upper Caves | Found Alien Artifact 25386 | -4/Upper Caves | Identified Core Expander 25386 | -4/Upper Caves | Installed Core Expander, added new Propulsion slot 25413 | -4/Upper Caves | Learned Research terminal intel 25446 | -4/Upper Caves | Entered Warlord 25786 | -4/Warlord | Rebuked by Warlord 25797 | -4/Warlord | Opened Warlord's prototype stash 25810 | -4/Warlord | Found Prototype Processor 25810 | -4/Warlord | Identified Exp. Targeting Computer 25811 | -4/Warlord | Warlord's base attacked by MAIN.C 25817 | -4/Warlord | Found Prototype Processor 25817 | -4/Warlord | Identified Spectral Analyzer 25820 | -4/Warlord | Found Prototype Device 25820 | -4/Warlord | Identified System Purifier 25829 | -4/Warlord | Found Prototype Reactor 26109 | -4/Warlord | Build established: Gunner 26151 | -4/Warlord | Spotted Striker 26153 | -4/Warlord | Destroyed Striker 26161 | -4/Warlord | Warlord forces counterattacked 26184 | -4/Warlord | Spotted Executioner 26255 | -4/Warlord | Spotted Executioner 26297 | -4/Warlord | Found Prototype Processor 26297 | -4/Warlord | Identified Exp. Core Analyzer 26313 | -4/Warlord | Discovered new exit (range 9) 26334 | -4/Warlord | Spotted B-90 Cyclops 26477 | -4/Warlord | Spotted Executioner 26486 | -4/Warlord | Warlord base infiltrated, sounded retreat 26487 | -4/Warlord | Identified exit to Proximity Caves 26488 | -4/Warlord | Entered Proximity Caves 26847 | -3/Proximity Caves | Build established: Scavenger-Gunner 26954 | -3/Proximity Caves | Discovered exit to Research (range 11) 26986 | -3/Proximity Caves | Entered Research 26986 | -3/Research | Evolved 2 slots: Power x1, Utility x1 26987 | -3/Research | Identified exit to Research 26987 | -3/Research | Identified exit to Testing 26987 | -3/Research | Identified Vortex Chain Reactor 26988 | -3/Research | Loaded intel: 23 terminal locations 27262 | -3/Research | Zion Offense Resupply teleported in 27271 | -3/Research | P-80 Master assimilated allied 2L-YNZ(A) 27346 | -3/Research | Destroyed 8 combat bots 27456 | -3/Research | Zion Heavy Resupply teleported in 27780 | -3/Research | Build established: Generator-Gunner 27822 | -3/Research | Zion Light squad teleported in 27826 | -3/Research | Discovered exit to Research (range 13) 28011 | -3/Research | Spotted B-86 Titan 28025 | -3/Research | Entered Testing 28069 | -3/Testing | Found Prototype Launcher 28069 | -3/Testing | Identified Adv. Micro-nuke Launcher 28182 | -3/Testing | Identified Transdimensional Reconstructor 28182 | -3/Testing | Warped through subspace 28192 | -3/Testing | Found Prototype Leg 28192 | -3/Testing | Identified Myomer Exoskeleton 28268 | -3/Testing | Spotted Striker 28270 | -3/Testing | Spotted Striker 28275 | -3/Testing | First assault squad dispatched 28660 | -3/Testing | Retrieved Zion intel report: Trap Installations 28678 | -3/Testing | System corruption reached 10% 28720 | -3/Testing | Found Prototype Energy Gun 28720 | -3/Testing | Identified Hyp. EM Gauss Rifle 28829 | -3/Testing | Incoming assault squad redirected 28831 | -3/Testing | Incoming assault squad redirected 28972 | -3/Testing | Found Prototype Energy Cannon 28972 | -3/Testing | Identified Potential Cannon 29004 | -3/Testing | Found Prototype Energy Cannon 29004 | -3/Testing | Identified Cld. Nova Cannon 29075 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 29080 | -3/Testing | Incoming assault squad redirected 29082 | -3/Testing | Incoming assault squad redirected 29160 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 29171 | -3/Testing | Discovered exit to Research (range 11) 29194 | -3/Testing | Found Prototype Protection 29194 | -3/Testing | Identified SHELL Armor 29214 | -3/Testing | Entered Research 29214 | -2/Research | Evolved 2 slots: Utility x2 29390 | -2/Research | Retrieved Zion intel report: Main Access 29390 | -2/Research | Identified exit to Access 29561 | -2/Research | Retrieved Zion intel report: Emergency Access 29832 | -2/Research | Retrieved Zion intel report: Guard Positions 29833 | -2/Research | Zion Kinetic Resupply teleported in 29966 | -2/Research | Zion Light squad teleported in 30059 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 30120 | -2/Research | Found Prototype Device 30120 | -2/Research | Identified Exp. Force Field 30167 | -2/Research | Spotted B-90 Cyclops 30180 | -2/Research | Allies destroyed B-90 Cyclops 30225 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 30226 | -2/Research | Zion Heavy squad teleported in 30255 | -2/Research | First assault squad dispatched 30279 | -2/Research | Incoming assault squad redirected 30318 | -2/Research | Build established: Generator-Skirmisher 30551 | -2/Research | Garrison activated, responded to threat 30649 | -2/Research | Spotted B-90 Cyclops 30654 | -2/Research | Allies destroyed B-90 Cyclops 30773 | -2/Research | High security lockdown imminent 30780 | -2/Research | Terminal network hard line cut 30853 | -2/Research | High security lockdown engaged 30963 | -2/Research | Spotted Executioner 30968 | -2/Research | Destroyed Executioner 30997 | -2/Research | Destroyed 17 combat bots 31032 | -2/Research | Destroyed Investigator 31052 | -2/Research | Spotted Executioner 31054 | -2/Research | Destroyed Executioner 31093 | -2/Research | Destroyed 15 combat bots 31158 | -2/Research | Spotted B-90 Cyclops 31163 | -2/Research | Spotted Executioner 31176 | -2/Research | Destroyed Executioner 31197 | -2/Research | Revealed the true nature of CR-A16's Pointy Stick 31200 | -2/Research | Destroyed B-90 Cyclops 31240 | -2/Research | Discovered new exit (range 15) 31247 | -2/Research | Destroyed 17 combat bots 31253 | -2/Research | Identified exit to Quarantine 31258 | -2/Research | Spotted Executioner 31259 | -2/Research | Entered Quarantine 31267 | -2/Quarantine | Cryocooling Duct disabled 31282 | -2/Quarantine | Ambient heat levels rising (+20) 31282 | -2/Quarantine | Non-combat units ordered to evacuate 31471 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 31509 | -2/Quarantine | First assault squad dispatched 31515 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 31532 | -2/Quarantine | Incoming assault squad redirected 31640 | -2/Quarantine | Found Alien Artifact 31664 | -2/Quarantine | Found Alien Artifact 31664 | -2/Quarantine | Identified Core Reset Matrix 31664 | -2/Quarantine | Identified Subatomic Replicator 31664 | -2/Quarantine | Used Core Reset Matrix 31668 | -2/Quarantine | Detected hypermatrix surge 31668 | -2/Quarantine | Sensed 14 artifacts in vicinity 31697 | -2/Quarantine | Found Core Stripper 31820 | -2/Quarantine | Incoming assault squad redirected 31996 | -2/Quarantine | Spotted Fortress 32002 | -2/Quarantine | Destroyed Fortress 32014 | -2/Quarantine | Found Prototype Device 32018 | -2/Quarantine | Found Prototype Reactor 32018 | -2/Quarantine | Identified Vortex Chain Reactor 32021 | -2/Quarantine | Found Vortex Chain Reactor 32023 | -2/Quarantine | Identified Exp. Force Field 32045 | -2/Quarantine | Found Prototype Device 32045 | -2/Quarantine | Identified Exp. EM Disruption Field 32070 | -2/Quarantine | Incoming assault squad redirected 32136 | -2/Quarantine | Discovered new exit (range 5) 32139 | -2/Quarantine | Identified exit to Section 7 32157 | -2/Quarantine | Build established: Generator-Gunner 32354 | -2/Quarantine | Entered Section 7 32355 | -2/Section 7 | Sensed 23 artifacts in vicinity 32395 | -2/Section 7 | Found Integrated Mediator 32395 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 32444 | -2/Section 7 | Found Integrity Redistributor 32444 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-225) 32524 | -2/Section 7 | Found Integrity Redistributor 32590 | -2/Section 7 | Crushed by falling debris 32591 | -2/Section 7 | System corruption reached 10% 32604 | -2/Section 7 | First assault squad dispatched 32621 | -2/Section 7 | Lost 3 parts (3u) 32641 | -2/Section 7 | Garrison activated, responded to threat 32681 | -2/Section 7 | Spotted S7 Guard 32701 | -2/Section 7 | High security lockdown imminent 32733 | -2/Section 7 | Destroyed S7 Guard 32750 | -2/Section 7 | Spotted S7 Guard 32754 | -2/Section 7 | Destroyed 13 combat bots 32770 | -2/Section 7 | Found Sigix Shearcannon 32781 | -2/Section 7 | High security lockdown engaged 32793 | -2/Section 7 | Spotted Alpha 7 32795 | -2/Section 7 | Destroyed Alpha 7 32815 | -2/Section 7 | Spotted Alpha 7 32818 | -2/Section 7 | Destroyed Alpha 7 32851 | -2/Section 7 | Destroyed S7 Guard 32870 | -2/Section 7 | Found Exp. Targeting Computer 32878 | -2/Section 7 | Destroyed 25 combat bots 32900 | -2/Section 7 | Spotted B-99 Colossus 32908 | -2/Section 7 | Destroyed B-99 Colossus 33018 | -2/Section 7 | Spotted Investigator 33018 | -2/Section 7 | Destroyed Investigator 33053 | -2/Section 7 | Found Sigix Sheargun 33054 | -2/Section 7 | Destroyed 17 combat bots 33074 | -2/Section 7 | Build established: Generator-Mutant 33129 | -2/Section 7 | Spotted Striker 33129 | -2/Section 7 | Spotted Striker 33142 | -2/Section 7 | Destroyed Striker 33145 | -2/Section 7 | Destroyed Striker 33168 | -2/Section 7 | Spotted Investigator 33169 | -2/Section 7 | Scanned by Researcher 33169 | -2/Section 7 | Destroyed Investigator 33194 | -2/Section 7 | Destroyed 16 combat bots 33263 | -2/Section 7 | Spotted Striker 33263 | -2/Section 7 | Spotted Striker 33269 | -2/Section 7 | Destroyed Striker 33275 | -2/Section 7 | Destroyed Striker 33292 | -2/Section 7 | Spotted Executioner 33292 | -2/Section 7 | Spotted Executioner 33295 | -2/Section 7 | Destroyed Executioner 33306 | -2/Section 7 | Found Exp. Core Analyzer 33314 | -2/Section 7 | Spotted Striker 33316 | -2/Section 7 | Destroyed 15 combat bots 33320 | -2/Section 7 | Spotted Striker 33320 | -2/Section 7 | Spotted Executioner 33345 | -2/Section 7 | Destroyed Striker 33351 | -2/Section 7 | Destroyed Executioner 33357 | -2/Section 7 | Destroyed Striker 33357 | -2/Section 7 | Destroyed Executioner 33371 | -2/Section 7 | Found Sigix Sheargun 33378 | -2/Section 7 | Destroyed 14 combat bots 33380 | -2/Section 7 | Spotted Executioner 33380 | -2/Section 7 | Spotted Executioner 33380 | -2/Section 7 | Spotted Executioner 33380 | -2/Section 7 | Spotted Executioner 33382 | -2/Section 7 | Destroyed Executioner 33386 | -2/Section 7 | Spotted Striker 33386 | -2/Section 7 | Destroyed Executioner 33390 | -2/Section 7 | Destroyed Striker 33390 | -2/Section 7 | Destroyed Executioner 33406 | -2/Section 7 | Destroyed Executioner 33427 | -2/Section 7 | Destroyed 14 combat bots 33599 | -2/Section 7 | Build established: Generator-Gunner 33617 | -2/Section 7 | Spotted Striker 33619 | -2/Section 7 | Sterilization system engaged 33619 | -2/Section 7 | Non-combat units ordered to evacuate 33623 | -2/Section 7 | Destroyed Striker 33627 | -2/Section 7 | Destroyed Executioner 33628 | -2/Section 7 | Spotted Executioner 33629 | -2/Section 7 | Destroyed Striker 33631 | -2/Section 7 | Destroyed Executioner 33644 | -2/Section 7 | Spotted Striker 33644 | -2/Section 7 | Destroyed Striker 33656 | -2/Section 7 | Spotted Striker 33657 | -2/Section 7 | Destroyed Striker 33671 | -2/Section 7 | Spotted Striker 33672 | -2/Section 7 | Destroyed Striker 33715 | -2/Section 7 | Destroyed 37 combat bots 33719 | -2/Section 7 | Combat units ordered to evacuate 33756 | -2/Section 7 | Found Exp. Targeting Computer 33867 | -2/Section 7 | Found Integrity Redistributor 33912 | -2/Section 7 | Found LRC Insulator 33912 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 33919 | -2/Section 7 | Ambient heat levels rising (+10) 33991 | -2/Section 7 | Found Integrity Redistributor 34069 | -2/Section 7 | Ambient heat levels rising (+10) 34138 | -2/Section 7 | Used Subatomic Replicator to replicate Myomer Exoskeleton 34150 | -2/Section 7 | Found Core Regenerator 34219 | -2/Section 7 | Ambient heat levels rising (+10) 34235 | -2/Section 7 | Discovered exit to Access (range 15) 34249 | -2/Section 7 | Entered Access 34249 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 34286 | -1/Access | Zion Heavy squad teleported in 34302 | -1/Access | Found Prototype Protection 34311 | -1/Access | Identified Zio. Weapon Casing 34330 | -1/Access | High security lockdown imminent 34410 | -1/Access | High security lockdown engaged 34555 | -1/Access | Garrison activated, responded to threat 34591 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-200) 34632 | -1/Access | Garrison activated, responded to threat 34634 | -1/Access | Spotted Investigator 34634 | -1/Access | Destroyed Investigator 34636 | -1/Access | Destroyed 42 combat bots 34722 | -1/Access | Spotted Striker 34725 | -1/Access | Destroyed Striker 34743 | -1/Access | Intercept squad dispatched 34746 | -1/Access | Destroyed 14 combat bots 34763 | -1/Access | Spotted Tracker 34764 | -1/Access | Spotted Tracker 34765 | -1/Access | Destroyed Tracker 34767 | -1/Access | Destroyed Tracker 34770 | -1/Access | Spotted Combat Programmer 34771 | -1/Access | Found Exp. Targeting Computer 34792 | -1/Access | Spotted Combat Programmer 34802 | -1/Access | Destroyed Combat Programmer 34806 | -1/Access | Destroyed Combat Programmer 34825 | -1/Access | Spotted Executioner 34826 | -1/Access | Spotted Striker 34850 | -1/Access | Spotted B-99 Colossus 34850 | -1/Access | Destroyed Executioner 34854 | -1/Access | Found Exp. Core Analyzer 34858 | -1/Access | Destroyed Striker 34902 | -1/Access | Destroyed 26 combat bots 34931 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-162) 35042 | -1/Access | Spotted Executioner 35042 | -1/Access | Spotted Executioner 35042 | -1/Access | Spotted Striker 35042 | -1/Access | Destroyed Executioner 35042 | -1/Access | Destroyed Striker 35045 | -1/Access | Destroyed Executioner 35045 | -1/Access | Destroyed Executioner 35045 | -1/Access | Destroyed Striker 35066 | -1/Access | Spotted Striker 35066 | -1/Access | Spotted Striker 35067 | -1/Access | Spotted Executioner 35068 | -1/Access | Destroyed Striker 35068 | -1/Access | Destroyed Executioner 35083 | -1/Access | Destroyed Striker 35112 | -1/Access | Used Core Regenerator, restored core integrity (+400) 35138 | -1/Access | Destroyed 20 combat bots 35138 | -1/Access | Spotted Striker 35138 | -1/Access | Spotted Executioner 35138 | -1/Access | Destroyed Striker 35140 | -1/Access | Destroyed Executioner 35142 | -1/Access | Spotted Striker 35167 | -1/Access | Destroyed Striker 35176 | -1/Access | Destroyed Executioner 35182 | -1/Access | Spotted Executioner 35184 | -1/Access | Destroyed Striker 35184 | -1/Access | Destroyed Executioner 35187 | -1/Access | Sterilization system engaged 35200 | -1/Access | Spotted Striker 35203 | -1/Access | Destroyed Striker 35203 | -1/Access | Destroyed Executioner 35224 | -1/Access | Destroyed 11 combat bots 35255 | -1/Access | Spotted Striker 35257 | -1/Access | Destroyed Striker 35309 | -1/Access | Destroyed 9 combat bots 35430 | -1/Access | Spotted Striker 35432 | -1/Access | Destroyed Striker 35458 | -1/Access | Destroyed 14 combat bots 35471 | -1/Access | Spotted Striker 35472 | -1/Access | Spotted Striker 35474 | -1/Access | Destroyed Striker 35477 | -1/Access | Destroyed Striker 35487 | -1/Access | Ambient heat levels rising (+10) 35516 | -1/Access | Destroyed 8 combat bots 35637 | -1/Access | Ambient heat levels rising (+10) 35787 | -1/Access | Ambient heat levels rising (+10) 35937 | -1/Access | Ambient heat levels rising (+10) 36087 | -1/Access | Ambient heat levels rising (+10) 36127 | -1/Access | Discovered new exit (range 7) 36134 | -1/Access | Entered Command 36245 | -1/Command | Spotted M Guard 36246 | -1/Command | Spotted Combat Programmer 36246 | -1/Command | Spotted Combat Programmer 36248 | -1/Command | Spotted M Guard 36255 | -1/Command | Destroyed M Guard 36259 | -1/Command | Destroyed M Guard 36261 | -1/Command | Destroyed Combat Programmer 36265 | -1/Command | Destroyed Combat Programmer 36265 | -1/Command | All MAIN.C guards destroyed 36276 | -1/Command | Found Prototype Device 36276 | -1/Command | Identified AEGIS Remote Shield 36285 | -1/Command | Found AEGIS Remote Shield 36291 | -1/Command | Found Prototype Reactor 36291 | -1/Command | Identified Zero-point Reactor 36294 | -1/Command | Found Zero-point Reactor 36298 | -1/Command | Found Zero-point Reactor 36301 | -1/Command | Found Zero-point Reactor 36317 | -1/Command | Found Cld. Nova Cannon 36426 | -1/Command | Retrieved Zion intel report: Trap Installations 36431 | -1/Command | First assault squad dispatched 36545 | -1/Command | Destroyed 11 combat bots 36581 | -1/Command | Met MAIN.C 36585 | -1/Command | 0b10 Conduit disabled 36595 | -1/Command | Destroyed MAIN.C Shell 36597 | -1/Command | MAIN.C activated Command garrisons 36616 | -1/Command | Destroyed MAIN.C 36624 | -1/Command | Found Exp. Targeting Computer 36657 | -1/Command | Spotted B-99 Colossus 36663 | -1/Command | Destroyed B-99 Colossus 36688 | -1/Command | Discovered new exit (range 9) 36739 | -1/Command | Destroyed 11 combat bots 36775 | -1/Command | Found Prototype Energy Cannon 36775 | -1/Command | Identified Imp. Potential Cannon 36789 | -1/Command | Found Vortex Chain Reactor 36793 | -1/Command | Found Prototype Device 36793 | -1/Command | Identified System Purifier 36799 | -1/Command | Found Prototype Device 36799 | -1/Command | Identified Exp. Focal Shield 36802 | -1/Command | Found Prototype Processor 36802 | -1/Command | Identified Exp. Armor Integrity Analyzer 36805 | -1/Command | Found Prototype Device 36805 | -1/Command | Identified Femtoactuators 36944 | -1/Command | Spotted Striker 36944 | -1/Command | Destroyed Striker 37002 | -1/Command | Spotted Alpha 7 37013 | -1/Command | Destroyed Alpha 7 37146 | -1/Command | Build established: Generator-Mutant 37318 | *** | Heading to fleet! Last Messages --------------- 37098_ Access Shell breached. 37102_ System corrupted: Matter fused (-8). 37128_ Acquired 8 matter. 37136_ System corrupted: Matter fused (-7). 37136_ Acquired 7 matter. 37198_ System corrupted: Matter fused (-10). 37198_ Acquired 10 matter. 37199_ P-80 Master destroyed. 37207_ K-01 Serf collects debris. 37227_ System corrupted: Heat flow error (+182). 37233_ Destroyed Unknown Flight Unit. 37233_ S-43 Plague destroyed. 37236_ Extracted 113 energy. 37243_ System corrupted: Matter fused (-6). 37246_ Acquired 6 matter. 37271_ =GMIQJVYO11L>WHMQYYZJ:TV 37297_ System corrupted: Matter fused (-8). 37298_ Destroyed Unknown Wheel. 37298_ I-47 Archangel destroyed. 37300_ Acquired 8 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# ! ## !!* | | ?????????????????????????????????#% ####### | | ?????????????????????????????????# #?????? | | ?????????????????????????????????#"" #?????? | | ?????????????????????????????????#"" ###???? | | ?????????????????????????????????#"T #???? | | ?????????????????????????????????#"" #???? | | ?????????????????????????????????#"" ###???? | | ?????????????????????????????????# #?????? | | ?????????????????????????????????# #?????? | | ?????????????????????????????????# #?????? | | ?????????????????????????????????# ###+####?????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #??? ??????? | | ?????????????????????????????????#!*#?? = ##???#" | | ?????????????????????????????????#=%#?? "###??" | | ?????????????????????????????????# =####"""" #??" | | ???????????????????????????????###!!!!=# " " #?#" | | ???????????????????????????????# "=!!!!" " #?#" | | ??????????????????????????????## %! " " #?# | | ???????????????????????######?# " !* " "[" #??# | | ???????????????????????# #?# " *##"="#???# | | ???????????????????????# @ #?## " =!!!*%#????#" | | ???????????????????????# #?# %[]!=#????#" | | ???????????????????????### !#?## !=!!=%#????#! | | ?????????????????????????#%*#?# ][!%|!##???#= | | ?????????????????????????#%[####" [= !%=##### | | ?????????????????????????#!*==|!! = |=[ !%[ % | | ????????????????????######!%*[*%= =*%[*%== = | = | | ???????????????# [!%![!=!= %% [%[[![[%!%* | | ???????????????# =[=####""" " *="" #####[ | | ???????????????# !%=# " !" ##??#% | | ???????????????# ! *%# "" " ##???# | | ???????????????# %* =%[ # "" "" ###????## | | ???????????????# ["" ! # #???????? | | ???????????????# """" + #???????? | | ???????????????# ?"""" # "" #???????? | | ????????????????????"" # """" #???????? | | ????????????????????? # """" #???????? | | ???????????????????? # ?" #???????? | | ???????????????????? # ?? #???????? | | ???????????????????##+#?## ? ?? #???????? | | ?????????????????????????????? ?? #???????? | | ????????????????????????????????+##???###????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????^?????????? | | ???????????????????????????????????????^?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 190 Coolant Potential 50 Energy Generation 116 Energy Capacity 1550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 19 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 30 Armor Coverage 900 Resistance: EM 100 Weapon Cycling 25 Evasion (%) 56 Targeting Accuracy 36 Core Analysis 8 Recoil Reduction 2 Particle Charging 30 Item Schematics ----------------- Adv. EM Disruption Field | -2/Section 7 | Archive Imp. Matter Neutralizer | -2/Section 7 | Archive Electron Diverter | -2/Section 7 | Archive Com. Particle Reactor | -2/Section 7 | Archive Robot Schematics ------------------ R-10 Processor | -2/Section 7 | Archive A-15 Conveyor | -2/Section 7 | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Expander Transdimensional Reconstructor Core Reset Matrix Core Stripper Integrated Mediator Integrity Redistributor Sigix Shearcannon Sigix Sheargun LRC Insulator Subatomic Replicator Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentDataDoublenader Manual? 0 Play Time 05:11:17 Cumulative 1440.4 hours Start 2022.02.18 @ 14:00:47 End 2022.02.18 @ 20:11:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 504 Rogue 504 Adventurer 0 Explorer 0 Win Type 2 Total 103 Types 22/12/43/5/1/2/16/1/1 Lore% 96 Gallery% 96 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d95a222-5334-41eb-8e5c-2323effa2608