Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 12:36:58 Player: Barbarossa Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (102) 510 Value Destroyed (3308) 3308 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (324) 324 TOTAL SCORE: 6762 Bonus ------- High Alert Combat Kills 124 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 97/300 Energy 100/100 System Corruption 8% Temperature Cool (18) Movement Rolling (150) Ox4 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- Armored Treads Armored Wheel > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Flak Gun Gauss Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Armored Wheel Armored Wheel Improved Heat Sink Coolant Injector Targeting Computer Weapon Cycler Layered Light Armor Plating Authchip [Processor] Relay Coupler [NC] (22) Relay Coupler [NC] (22) Relay Coupler [Swarmer] (31) Improved Trap Extractor (0/6) Improved Field Recycling Unit (0) Faulty Advanced Beam Cannon Plasma Cannon Gauss Cannon Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Target Analyzer Microactuators > --- WEAPON ----------- Heavy Hammer Scythe > --- INVENTORY -------- Armored Treads Armored Treads Armored Treads Armored Treads Medium Treads Xenon Bombardment Thruster Disposable Heat Sink Improved Sensor Array Authchip [Processor] Field Laser [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Target Analyzer Device Improved Sensor Array Storage Medium Storage Unit Processor Target Analyzer Hackware Authchip [Propulsion] Protection Improved Light Armor Plating Weapon Heavy Hammer Energy Gun Field Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 5 | . . 1 2 2 . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 112 | . 4 15 31 59 3 Power 11 | . . 2 3 5 1 Engine 4 | . . 2 2 . . Core 7 | . . . 1 5 1 Reactor . | . . . . . . Propulsion 67 | . 2 7 24 34 . Treads 27 | . . . 11 16 . Leg . | . . . . . . Wheel 11 | . . . 3 8 . Hover 13 | . 2 5 2 4 . Flight 16 | . . 2 8 6 . Utility 17 | . . 2 3 12 . Device 5 | . . . . 5 . Storage 3 | . . . 1 2 . Processor 4 | . . . 1 3 . Hackware 3 | . . 2 1 . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 17 | . 2 4 1 8 2 Energy Gun 3 | . . 1 . 2 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 1 | . . . . . 1 Ballistic Cannon 2 | . . . . 1 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 5 | . 2 3 . . . Slashing Weapon 5 | . . . 1 4 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 2 1 3 . Parts Lost 39 | . . 4 7 21 7 Power 9 | . . 1 2 4 2 Propulsion 24 | . . 3 4 14 3 Utility 4 | . . . 1 1 2 Weapon 2 | . . . . 2 . Highest Loss Streak 7 | . . 2 2 5 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 85 94 86 90 79 Engine 1 | . 14 10 . . . Core 3 | . . . 3 4 6 Treads 20 | . . . 26 22 21 Wheel 8 | . . . 2 11 13 Hover 6 | . 20 31 3 2 . Flight 8 | . . . 5 11 . Device 1 | . . . . 1 14 Storage 8 | . 14 11 9 7 7 Processor 4 | . . . 2 6 . Hackware 5 | . . 19 14 . . Protection 1 | . . . . 2 . Energy Gun 4 | . 5 . . 6 . Impact Weapon 7 | . 18 22 15 1 . Slashing Weapon 3 | . . . 2 5 . Naked Turns . | . . . . . . Heaviest Build 62 | 11 12 16 22 62 62 Greatest Support 100 | 20 20 21 100 60 24 Greatest Overweight (x) 6 | . . 4 5 6 2 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 20 | 8 8 8 10 20 20 Average Capacity 11 | 8 8 8 8 12 20 Most Carried 20 | 6 8 8 10 20 20 Average Carried 9 | 6 7 7 7 10 19 Final Capacity 20 | 8 8 8 10 20 20 Final Carried 20 | 6 8 6 10 20 19 Class Distribution -------------------- 81% | Mutant 14% | Scavenger-Mutant 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1368 | 200 40 102 298 728 . Remotely . | . . . . . . Salvage Created 4219 | . 86 746 1366 1890 131 Parts 149 | . . 26 39 81 3 Haulers Intercepted 8 | . . 3 4 1 . Recyclers Shooed 6 | . . . 1 5 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 68 | . 1 15 18 31 3 Melee 21 | . . 6 8 7 . Guns 18 | . . . . 16 2 Cannons 8 | . . . . 7 1 Classes Destroyed 14 | . 2 5 4 3 . Worker 4 | . . . 1 3 . Builder 1 | . . . 1 . . Tunneler 2 | . . . . 2 . Hauler 8 | . . 3 4 1 . Recycler 11 | . 1 1 4 5 . Operator 2 | . . 2 . . . Watcher 6 | . . 1 3 2 . Swarmer 9 | . . 4 . 5 . Grunt 30 | . 1 6 8 12 3 Brawler 1 | . . . . 1 . Duelist 3 | . . . 1 2 . Sentry 15 | . . 5 7 3 . Hunter 4 | . . . 2 2 . Programmer 6 | . . . . 6 . Best Kill Streak 9 | . 2 6 9 4 3 Combat Bots Only 4 | . 1 4 4 4 3 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 739 | . 5 78 168 428 60 Missed 225 | . 2 24 48 141 10 Damage Taken 7375 | . 32 621 1838 4009 875 Core 1087 | . 12 210 161 550 154 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 724 | . . 10 465 249 . Core Remaining (%) 78 | 100 95 47 70 . . Volleys Fired 144 | . . . . 136 8 Largest 2 | . . . . 2 2 Hottest 138 | . . . . 138 128 Shots Fired 218 | . . . . 202 16 Gun 159 | . . . . 155 4 Cannon 59 | . . . . 47 12 Launcher . | . . . . . . Special . | . . . . . . Kinetic 37 | . . . . 25 12 Thermal 181 | . . . . 177 4 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . . . . 11 6 Robot Miss Streak 11 | . . . . 11 2 Penetration Max 1 | . . . . 1 . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 340 | . 3 57 94 173 13 Core Hits 132 | . . 6 13 104 9 Critical Kills 2 | . . 2 . . . Critical Parts Destroyed 24 | . 1 12 9 2 . Critical Strikes 43 | . 1 15 14 13 . Burn 4 | . . . . 4 . Smash 29 | . 1 15 11 2 . Sever 10 | . . . 3 7 . Melee Attacks 244 | . 5 72 110 57 . Impact 173 | . 5 72 89 7 . Slashing 71 | . . . 21 50 . Piercing . | . . . . . . Sneak Attacks 22 | . 1 6 11 4 . Combat Hostiles . | . . . . . . Follow-up Attacks 35 | . 2 8 17 8 . Damage Inflicted 10901 | . 164 2270 3747 4332 388 Guns 2110 | . . . . 2029 81 Cannons 1158 | . . . . 851 307 Explosions . | . . . . . . Melee 7632 | . 164 2270 3747 1451 . Ramming 1 | . . . . 1 . Kinetic 796 | . . . . 508 288 Thermal 2472 | . . . . 2372 100 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 5767 | . 164 2270 3068 265 . Slashing 1865 | . . . 679 1186 . Piercing . | . . . . . . Highest Corruption 8 | . . . . 8 8 Average Corruption 3 | . . . . 3 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 24 | . . . . 20 4 Message Errors 3 | . . . . 3 . Matter Fused 4 | . . . . 4 . Heat Flow Errors 4 | . . . . 2 2 Energy Discharges 4 | . . . . 3 1 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 3 | . . . . 2 1 Data Loss (major) 1 | . . . . 1 . Weapon Failures 4 | . . . . 4 . Overload Shots . | . . . . . . Overflow Damage 2070 | . 97 770 931 272 . Projectiles 47 | . . . 10 37 . Explosions . | . . . . . . Melee 2023 | . 97 770 921 235 . Knockbacks 24 | . 1 4 9 5 5 Impact 15 | . 1 4 8 2 . Kinetic 7 | . . . . 3 4 Secondary 2 | . . . 1 . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 670 | . . 356 8 670 235 Average Temperature 135 | . . 156 8 139 67 Received Heat Transfer 2550 | . 18 249 792 1032 459 Effects 17 | . . 1 . 16 . Shutdowns 4 | . . . . 4 . Energy Bleed 4 | . . 1 . 3 . Interference 1 | . . . . 1 . Matter Decay 3 | . . . . 3 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Damage (major) 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 38 | . 4 14 18 2 . Impact Corruptions 80 | . 4 32 40 4 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . . . . 9 . Heat Transferred 4342 | . . . . 4142 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 556 | . 45 409 556 500 380 Initial 350 | . . 18 141 252 350 Average 238 | . 9 244 339 207 347 Maximum Alert Level 2 | . . 2 2 2 1 Low Security (%) 38 | 100 100 33 9 48 . Level 1 50 | . . 46 59 49 100 Level 2 10 | . . 20 31 2 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . . 1 2 14 . Investigation 2 | . . . 1 1 . Extermination 5 | . . . . 5 . Reinforcement 7 | . . 1 1 5 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 2 | . . . . 2 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 7 | . 1 1 3 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 125 | . 3 22 30 57 13 Peak Tracking Total 12 | . 3 6 6 6 12 Tactical Retreats 9 | . 1 . 6 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 3 | . . . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 3 | . . 1 1 1 . Max in Single Turn 1 | . . 1 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 17 | . 1 2 6 8 . Terminals 9 | . 1 1 3 4 . Fabricators 1 | . . . . 1 . Repair Stations 4 | . . 1 1 2 . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Total Hacks 47 | . 3 4 25 15 . Successful 29 | . 1 2 17 9 . Failed 18 | . 2 2 8 6 . Catastrophic 2 | . . 1 . 1 . Database Lockouts . | . . . . . . Manual 21 | . 3 3 10 5 . Terminals 22 | . 3 2 11 6 . Fabricators 2 | . . . . 2 . Repair Stations 13 | . . 2 5 6 . Recycling Units . | . . . . . . Scanalyzers 9 | . . . 9 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 3 | . . . 2 1 . Part Schematic 1 | . . . 1 . . Locate Traps 2 | . . . 1 1 . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 10 | . . 2 4 4 . Scan Component 5 | . . 1 2 2 . Repair 5 | . . 1 2 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . . 8 . . Insert Component 3 | . . . 3 . . Analyze 5 | . . . 5 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 5 | . 1 . 3 1 . Terminals 5 | . 1 . 3 1 . Botnet 5 | . 1 . 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 14 | . 1 2 4 7 . Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 4 . . Parts Built 1 | . . . . 1 . Authchips 1 | . . . . 1 . Time 58 | . . . . 58 . Total Part Build Rating 3 | . . . . 3 . Parts Repaired 5 | . . 1 2 2 . Time 187 | . . 32 76 79 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 4960 | 3 144 536 1124 3051 102 Spaces Moved 2960 | 3 131 401 663 1719 43 Core 53 | . . 1 49 3 . Treads 202 | . . . 137 65 . Legs 31 | 3 28 . . . . Wheels 1078 | . . . 166 869 43 Hover 877 | . 103 400 88 286 . Flight 719 | . . . 223 496 . Fastest Speed 49 | 120 56 52 49 68 120 Average Speed 115 | 120 69 73 110 130 120 Slowest Speed 495 | 120 120 250 300 495 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . 1 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 2 29 40 57 31 15 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 8 | . . . . 8 . Melee . | . . . . . . Projectile 8 | . . . . 8 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 3949 | 2 180 544 895 2251 77 Wait 371 | . 29 48 77 210 7 Move 2954 | 2 130 400 662 1717 43 Hop 1 | . . . . 1 . Pick Up 78 | . 7 7 17 47 . Fast Attach 34 | . 2 7 10 15 . Attach 41 | . 2 3 10 25 1 Detach 3 | . . . 2 1 . Swap 38 | . . 5 11 20 2 Drop 66 | . 7 14 15 30 . Fire 144 | . . . . 136 8 Melee 202 | . 3 60 91 48 . Ram 1 | . . . . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 16 | . . . . . 16 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 7) 121 | -10/Materials | Discovered new exit (range 11) 148 | -10/Materials | Entered another Materials area 148 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 284 | -9/Materials | Repaired Imp. Hover Unit 302 | -9/Materials | Build established: Mutant 652 | -9/Materials | Core integrity fell below 50% 666 | -9/Materials | Discovered new exit (range 16) 684 | -9/Materials | Entered another Materials area 684 | -8/Materials | Evolved 2 slots: Propulsion x2 1200 | -8/Materials | Repaired Arm. Treads 1238 | -8/Materials | Repaired Arm. Treads 1803 | -8/Materials | Discovered new exit (range 4) 1808 | -8/Materials | Entered Factory 1808 | -7/Factory | Evolved 2 slots: Propulsion x2 1838 | -7/Factory | Repaired Arm. Treads 1965 | -7/Factory | Fabricated Imp. VTOL Module (x1) 2319 | -7/Factory | Lost 4 parts (1p3n) 2509 | -7/Factory | Repaired Imp. VTOL Module 2685 | -7/Factory | Lost 5 parts (1p4n) 3281 | -7/Factory | Build established: Scavenger-Mutant 4010 | -7/Factory | Build established: Mutant 4471 | -7/Factory | Core integrity fell below 50% 4581 | -7/Factory | Garrison activated, responded to threat 4696 | -7/Factory | Lost 4 parts (1n1u2w) 4859 | -7/Factory | Identified exit to Garrison 4859 | -7/Factory | Entered Garrison 4944 | -7/Garrison | Core integrity fell below 20% 4961 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04920_ Stasis field depleted. Garrison Door activated. 04934_ G-50 Soldier knocked back. 04935_ System corrupted: Heat flow error (+123). 04937_ G-47 Trooper knocked back. 04939_ Lgt. Nuclear Core destroyed. 04940_ Arm. Wheel destroyed. 04941_ Med. Treads destroyed. 04944_ L-41 Fighter knocked back. 04950_ G-47 Trooper knocked back. 04950_ G-47 Trooper destroyed. 04951_ Critical hit (Burn: +37). 04953_ G-47 Trooper destroyed. 04955_ System corrupted: Component data lost. 04956_ Critical hit (Burn: +37). 04958_ Imp. Sensor Array destroyed. 04959_ G-50 Soldier destroyed. 04960_ Mic. Nuclear Core destroyed. 04960_ Lgt. Treads destroyed. 04961_ Imp. Cooling System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #############????????????????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | ############## #????????????????????????????????? | | ?????????##### #????????????????????????????????? | | ?????????# # #????????????????????????????????? | | ?????????# #????????????????????????????????? | | ??????# # #????????????????????????????????? | | ??????# ## #????????????????????????????????? | | ?????######### ###########??????????????????????? | | #??????????????????????? | | ?????######### #??????????????????????? | | ?????????????# ######## #??????????????????????? | | ?????????????# #??????# #??????????????????????? | | ?????????????# #??????g #??????????????????????? | | ?????????????# #??????# #??????????????????????? | | ?????????????# #??????# #??????????????????????? | | ?????????????# #??????# %#??????????????????????? | | ?????????????# #??????# @#??????????????????????? | | ?????????????# #?????##g%##""""## #????????????? | | ?????????????# #?????#*%% #???????????? | | ?????????????# g g #???????????? | | ??????????? gg #???????????? | | ????????????########### ## ## #???????????? | | ??????????????????????#Y #? #????#???????????? | | ?????????????????????? ?? ???????????????? | | ?????????????????????? ?? ??????????????? | | ????????????????????? ??? ?????????????? | | ????????????????????? ??? "???????????? | | ?????????????????????## #???? ## #???????????? | | ??????????????????????# ????? #? #???????????? | | ?????????????????????? ?????? ?? #???????????? | | ?????????????????????? ?????? ????????????????? | | ??????????????????????# ??????? ???????????????? | | ??????????????????????## ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 60 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 5 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Airjet | -8/Materials | Hacked Scythe | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionSingularityCharge Manual? 0 Play Time 00:45:11 Cumulative 122.0 hours Start 2024.04.23 @ 11:52:44 End 2024.04.23 @ 12:36:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 236 Rogue 236 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d5edc0e-2486-44a0-90ec-2a69e039f549