Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.13 @ 14:37:07 Player: CreepyD Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (641) 641 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2956 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 311/550 Matter 300/300 Energy 52/100 System Corruption 1% Temperature Cool (19) Movement Core (200) Ox3 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Advanced Terrain Scanner Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Aluminum Leg Heat Sink Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Terrain Scanner Seismic Analyzer Improved Targeting Computer > --- WEAPON ----------- Improved EM Shotgun EM Pulse Cannon Ion Cannon > --- INVENTORY -------- Aluminum Leg Heat Sink Beam Cannon [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . 1 1 . . Weapon 1 | . . 1 . . . Parts Attached 29 | 6 5 9 7 1 1 Power 4 | 1 1 2 . . . Engine 3 | 1 1 1 . . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 5 | 2 1 . 2 . . Treads . | . . . . . . Leg 5 | 2 1 . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 . 3 2 . 1 Device 3 | . . 2 1 . . Storage 1 | 1 . . . . . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 13 | 2 3 4 3 1 . Energy Gun 2 | 1 . 1 . . . Energy Cannon 7 | . 1 2 3 1 . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 1 | . 1 . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 10 | . . . 2 6 2 Power 1 | . . . . 1 . Propulsion 3 | . . . . 1 2 Utility 1 | . . . 1 . . Weapon 5 | . . . 1 4 . Highest Loss Streak 6 | . . . 2 6 2 Average Slot Usage (%) 78 | . 85 90 85 95 53 Engine 3 | . 14 6 . . . Core 3 | . . 5 9 7 . Leg 22 | . 28 22 22 25 17 Device 13 | . . 13 15 18 18 Storage 4 | . 14 9 . . . Processor 8 | . . 2 11 18 10 Protection 2 | . . . . . 7 Energy Gun 3 | . 2 1 9 7 . Energy Cannon 8 | . 5 15 11 17 . Ballistic Gun 1 | . 7 . . . . Ballistic Cannon 4 | . 6 11 6 . . Launcher 1 | . 6 . . . . Naked Turns . | . . . . . . Heaviest Build 22 | 12 15 20 22 22 10 Greatest Support 40 | 20 20 20 40 40 25 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 Average Capacity 4 | 5 6 5 4 4 4 Most Carried 6 | 4 4 6 4 3 3 Average Carried 2 | 1 2 4 3 2 2 Final Capacity 6 | 6 6 4 4 4 4 Final Carried 4 | . 4 3 3 3 2 Class Distribution -------------------- 57% | Mutant 29% | Skirmisher 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Gar Matter Collected 672 | 248 130 150 144 . . Remotely . | . . . . . . Salvage Created 664 | . 133 207 324 . . Parts 37 | . 13 14 10 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . 2 . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Combat Hostiles Destroyed 16 | . 6 5 5 . . Guns 2 | . 1 . 1 . . Cannons 7 | . . 5 2 . . AOE 7 | . 5 . 2 . . Classes Destroyed 5 | . 3 . 2 . . Recycler 1 | . . . 1 . . Watcher 2 | . 1 1 . . . Swarmer 2 | . 2 . . . . Grunt 12 | . 4 5 3 . . Sentry 2 | . . . 2 . . Best Kill Streak 6 | . 6 4 4 . . Combat Bots Only 6 | . 6 3 3 . . Max Kills in Single Turn 2 | . 2 1 2 . . Gunslinging . | . . . . . . Exploded 2 | . 2 . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Sto Gar Damage Taken 1390 | . 121 130 362 492 285 Core 278 | . 6 33 70 163 6 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 97 91 . . . Volleys Fired 41 | . 13 10 16 2 . Largest 3 | . 2 3 3 3 . Hottest 168 | . 95 155 143 168 . Shots Fired 94 | . 24 25 39 6 . Gun 24 | . 13 . 9 2 . Cannon 63 | . 4 25 30 4 . Launcher 7 | . 7 . . . . Special . | . . . . . . Kinetic 39 | . 13 10 16 . . Thermal 32 | . 4 15 11 2 . Explosive 7 | . 7 . . . . Electromagnetic 16 | . . . 12 4 . Robot Hit Streak 7 | . 6 3 7 6 . Robot Miss Streak 7 | . 2 7 3 1 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 50 | . 13 5 27 5 . Core Hits 36 | . 12 7 14 2 1 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1522 | . 548 178 663 120 13 Guns 307 | . 110 . 157 40 . Cannons 626 | . 58 178 318 72 . Explosions 564 | . 376 . 188 . . Melee . | . . . . . . Ramming 25 | . 4 . . 8 13 Kinetic 375 | . 140 56 179 . . Thermal 501 | . 28 122 327 24 . Explosive 376 | . 376 . . . . Electromagnetic 245 | . . . 157 88 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 27 | . 3 . 24 . . Projectiles 13 | . . . 13 . . Explosions 14 | . 3 . 11 . . Melee . | . . . . . . Knockbacks 3 | . . 1 2 . . Impact . | . . . . . . Kinetic 2 | . . 1 1 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 125 | . 14 . 103 3 5 Shots 3 | . 1 . 2 . . Rammed 8 | . . . . 2 6 Targets Rammed 11 | . 1 . . 3 7 Kicked 3 | . 1 . . 1 1 Crushed . | . . . . . . Highest Temperature 190 | . 66 190 124 144 19 Average Temperature 66 | . 25 91 52 73 19 Received Heat Transfer 471 | . 36 75 99 207 54 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 2 . . Heat Transferred 804 | . 62 259 446 37 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Peak Influence 273 | . 273 257 263 126 177 Average Influence 149 | . 180 193 218 108 109 Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 69 | 100 38 43 40 100 100 Level 1 30 | . 61 56 60 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 3 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 3 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Distress Signals 2 | . . . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 13 8 7 6 11 Peak Tracking Total 12 | . 6 4 4 6 12 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Gar Machines Disabled 3 | . 2 . 1 . . Max in Single Turn 1 | . 1 . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Machines Accessed 3 | . 1 1 . 1 . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 5 | . 2 2 . 1 . Successful 2 | . 1 . . 1 . Failed 3 | . 1 2 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 1 . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Gar Turns Passed 1207 | 38 230 217 170 188 364 Spaces Moved 461 | 30 143 121 84 33 50 Core 12 | 12 . . . . . Treads . | . . . . . . Legs 449 | 18 143 121 84 33 50 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 118 | 92 120 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 3 37 15 8 11 28 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 45 | . 35 . 9 1 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 44 | . 35 . 9 . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Total 1034 | 39 176 173 119 176 351 Wait 455 | . 3 21 6 137 288 Move 456 | 29 142 120 83 32 50 Hop . | . . . . . . Pick Up 22 | 4 8 5 4 1 . Fast Attach 6 | 2 . 3 1 . . Attach 12 | 4 . 3 4 1 . Detach 1 | . . 1 . . . Swap 11 | . 5 3 2 . 1 Drop 13 | . 4 7 2 . . Fire 41 | . 13 10 16 2 . Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 10 | . 1 . . 3 6 Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire 1 | . . . 1 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 6) 269 | -10/Materials | Entered another Materials area 269 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 465 | -9/Materials | Discovered new exit (range 16) 486 | -9/Materials | Entered another Materials area 486 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 503 | -8/Materials | Discovered new exit (range 15) 656 | -8/Materials | Entered Storage 841 | -8/Storage | Identified exit to Garrison 844 | -8/Storage | Entered Garrison 873 | -8/Garrison | Lost 6 parts (1p1n4w) 1108 | -8/Garrison | Build established: Mutant 1166 | -8/Garrison | Triggered checkpoint 1204 | -8/Garrison | Triggered checkpoint 1208 | -8/Garrison | Self-destructed Last Messages --------------- 01163_ Triggered Stasis Trap. 01163_ A bubble of rippling energy engulfs the area. 01163_ Field strength at 85. 01164_ Field strength at 70. 01165_ Field strength at 55. 01166_ Field strength at 40. 01167_ Field strength at 25. 01168_ Field strength at 10. 01169_ Stasis field depleted. 01199_ Slammed into S-10 Pest. 01199_ Aluminum Leg destroyed. 01199_ System corrupted by crushing effect (+1). 01200_ Kicked S-10 Pest out of the way. 01201_ Slammed into S-10 Pest. 01204_ Beams of light sweep through the air. An alarm sounds. 01204_ Slammed into S-10 Pest. 01205_ Critical hit. 01205_ Carbon-fiber Leg destroyed. 01206_ Slammed into S-10 Pest. Garrison Door opened remotely. 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