Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.18 @ 10:46:25 Player: Nalzok Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (142) 710 Value Destroyed (7439) 7439 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (4465) 4465 TOTAL SCORE: 19054 Bonus ------- High Alert Combat Kills 465 Entered Garrisons 1200 Used RIF Installer 2500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 99/300 Energy 65/100 System Corruption 7% Temperature Cool (277) Movement Core (750) Ox14 Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Improved Target Analyzer > --- WEAPON (4) ------- Heavy Gauss Cannon > --- INVENTORY (12) --- Micro Fission Core High-capacity Storage Unit Matter Compressor (103) Advanced Salvage Targeting Computer Relay Coupler [ARC] (32) Relay Coupler [Sentry] (38) Relay Coupler [Sentry] (38) Relay Coupler [Hunter] (34) Relay Coupler [Behemoth] (30) Powered Hammer Katana Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Improved Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Targeting Computer Improved Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- Heavy Gatling Laser KE Penetrator Hardcell Cannon Heavy Gauss Cannon > --- INVENTORY -------- High-capacity Storage Unit Matter Compressor Advanced Salvage Targeting Computer Weapon Cycler Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [ARC] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Hunter] Improved Arc Projector Phase Gun Disruptor Cannon KE Penetrator Mass Driver Hardcell Cannon Heavy Gauss Cannon Heavy Rocket Launcher Rocket Array Katana [Rating: 89] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Armored Huge Wheel Treads Improved Medium Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Linear Gravjet Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Salvage Targeting Computer Hackware Relay Coupler [NC] Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Array Special Weapon Improved Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Slots Evolved 10 | . . . . . 4 . . 2 . . . 2 . . . 2 . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . 2 . Utility 6 | . . . . . 2 . . 2 . . . 2 . . . . . Weapon 2 | . . . . . 2 . . . . . . . . . . . . Parts Attached 181 | . 5 4 2 1 11 5 6 11 7 12 15 13 5 10 36 25 13 Power 18 | . 1 1 . 1 1 1 2 1 . 1 . 3 . 1 4 . 1 Engine 13 | . 1 . . 1 1 1 2 1 . . . 1 . 1 4 . . Core 5 | . . 1 . . . . . . . 1 . 2 . . . . 1 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 15 | . 3 2 . . 2 . . . . 1 1 . . . 1 5 . Treads 3 | . . . . . . . . . . . . . . . . 3 . Leg 1 | . . . . . . . . . . . . . . . . 1 . Wheel 10 | . 3 2 . . 2 . . . . 1 1 . . . 1 . . Hover 1 | . . . . . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . . . . . Utility 50 | . 1 . 2 . 4 . 2 5 . 2 4 6 1 4 10 7 2 Device 17 | . . . . . . . 1 1 . . 3 2 . 4 2 4 . Storage 10 | . . . 2 . 3 . . 1 . . . 1 . . 2 1 . Processor 8 | . 1 . . . . . . 1 . 1 1 . . . 2 1 1 Hackware 2 | . . . . . . . . . . . . . . . . 1 1 Protection 13 | . . . . . 1 . 1 2 . 1 . 3 1 . 4 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 98 | . . 1 . . 4 4 2 5 7 8 10 4 4 5 21 13 10 Energy Gun 23 | . . . . . . 1 . 2 5 1 2 1 1 1 3 5 1 Energy Cannon 9 | . . . . . . . . . . 3 . . 1 1 2 2 . Ballistic Gun 34 | . . 1 . . 3 3 2 1 2 1 7 2 1 1 5 3 2 Ballistic Cannon 14 | . . . . . 1 . . . . . . . . 1 8 1 3 Launcher 5 | . . . . . . . . . . 2 1 . . . . . 2 Special Weapon 3 | . . . . . . . . . . . . . . . . 1 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . 2 . 1 . 1 1 1 3 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . 1 . 2 . . . 1 . 1 . Parts Lost 57 | . . 2 . 3 1 . 1 . 2 4 8 3 1 . 6 6 20 Power 5 | . . . . 1 . . 1 . . . . . . . 1 . 2 Propulsion 6 | . . 1 . . 1 . . . . . . . . . . 1 3 Utility 11 | . . . . . . . . . . 2 1 . . . 3 . 5 Weapon 35 | . . 1 . 2 . . . . 2 2 7 3 1 . 2 5 10 Highest Loss Streak 19 | . . 2 . 2 1 . 1 . 2 2 3 3 1 . 2 2 19 Average Slot Usage (%) 90 | . 88 94 100 99 75 84 89 91 91 88 88 89 91 92 91 91 90 Engine 5 | . 14 3 . 2 9 9 8 7 7 . . 3 6 6 5 5 4 Core 2 | . . 10 14 11 . . . . . 6 7 2 . . . . . Treads 1 | . . . . . . . . . . . . . . . . 12 10 Wheel 8 | . 12 25 28 28 12 9 9 7 7 7 7 6 6 6 6 . . Device 7 | . . . . . . . 3 11 15 8 6 13 13 12 13 7 10 Storage 20 | . 14 14 22 28 27 27 27 23 23 23 23 20 20 20 19 11 11 Processor 9 | . 3 14 5 . . . . 7 7 11 11 13 13 13 10 17 16 Protection 4 | . . . . . 8 9 5 3 . 1 2 6 6 6 8 6 . Energy Gun 4 | . 14 2 . . . 3 . 1 7 11 4 5 6 9 2 3 7 Energy Cannon 1 | . . . . . . . . . . 7 6 . 4 4 2 . . Ballistic Gun 14 | . 14 22 28 27 9 25 36 24 21 5 15 14 9 6 4 5 7 Ballistic Cannon 4 | . . . . . 9 2 . . . . . . . 2 12 10 4 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 139 | 12 12 11 71 71 139 139 90 102 104 102 107 99 103 106 131 115 103 Greatest Support 123 | 20 32 32 20 20 28 28 28 28 28 28 28 28 28 28 28 123 100 Greatest Overweight (x) 13 | . . . 3 3 13 4 3 3 3 3 3 3 3 3 4 3 1 Average Overweight (x) 2 | . . . 1 3 5 3 3 3 3 3 2 2 3 3 3 . . Largest Inventory Capacity 28 | 6 6 6 20 20 28 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 6 6 14 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 5 6 6 12 17 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 5 4 5 8 15 19 19 19 19 19 19 19 19 19 20 19 19 19 Final Capacity 20 | 6 6 6 20 20 20 20 20 20 20 20 20 20 20 20 20 20 12 Final Carried 20 | 4 6 6 12 16 20 20 20 20 20 20 20 20 20 20 19 20 11 Class Distribution -------------------- 32% | Hauler-Skirmisher 16% | Hauler-Mutant 14% | Scavenger-Skirmisher 12% | Scavenger-Mutant 7% | Mutant 4% | Hauler-Assassin 3% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -8/Garrison Hauler-Skirmisher | -8/Materials Hauler-Assassin | -7/Factory Hauler-Skirmisher | -7/Garrison Hauler-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Garrison Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Garrison Bothacker-Mutant | -5/Factory Botlord-Gunner | -5/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Matter Collected 4753 | 200 55 74 . 61 138 245 215 . 655 218 384 218 306 41 1228 565 150 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5350 | . 180 131 . 25 416 703 269 . 751 502 540 325 306 41 466 500 195 Parts 257 | . 8 11 . 5 22 30 16 . 31 18 29 8 11 2 31 23 12 Haulers Intercepted 2 | . 1 . . . . . . . . 1 . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . . . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 129 | . 1 4 . 1 17 15 5 . 14 9 16 6 5 1 19 10 6 Melee 2 | . . . . . . . . . . . . . . . 2 . . Guns 61 | . 1 4 . 1 2 7 5 . 14 3 6 6 2 . 4 2 4 Cannons 58 | . . . . . 15 8 . . . 4 4 . 3 1 13 8 2 AOE 8 | . . . . . . . . . . 2 6 . . . . . . Classes Destroyed 14 | . 3 2 . . 4 1 . . 1 1 . . . . 1 . 1 Worker 4 | . . . . . 1 . . . . 3 . . . . . . . Builder 1 | . . . . . . . . . . 1 . . . . . . . Tunneler 2 | . . 1 . 1 . . . . . . . . . . . . . Hauler 2 | . 1 . . . . . . . . 1 . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . . . . Watcher 3 | . . . . . 2 . 1 . . . . . . . . . . Swarmer 33 | . . 2 . 1 5 . . . . . 8 1 . . 11 . 5 Saboteur 2 | . . . . . . . . . . . . . . . 2 . . Grunt 52 | . 1 2 . . 7 10 3 . 10 7 5 3 1 . . 3 . Duelist 5 | . . . . . . 2 . . 3 . . . . . . . . Sentry 21 | . . . . . 4 3 2 . . . 3 1 3 . 3 2 . Demolisher 1 | . . . . . . . . . . . . . . . . . 1 Hunter 4 | . . . . . 1 . . . . 1 . . . . 2 . . Programmer 11 | . . . . . . . . . 1 1 . 1 1 1 1 5 . Best Kill Streak 9 | . 2 2 . 1 6 6 3 . 4 7 9 3 2 1 5 3 5 Combat Bots Only 9 | . 1 2 . 1 6 6 3 . 4 3 9 3 2 1 5 3 5 Max Kills in Single Turn 3 | . 1 1 . 1 2 2 1 . 1 3 3 1 1 1 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 1 2 . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Damage Taken 11732 | . 43 329 . 315 187 161 252 . 835 542 1173 671 280 61 2101 1998 2784 Core 2164 | . . 119 . 108 18 . 49 . 163 53 118 35 19 . 475 190 817 Absorbed by Shields 26 | . . . . . . 26 . . . . . . . . . . . Core Remaining (%) 57 | 100 . . . 9 . . 87 . . . 52 . . . 37 . . Volleys Fired 407 | . 15 27 . 15 10 34 13 . 41 27 27 15 12 13 97 40 21 Largest 4 | . 2 2 . 2 1 3 4 . 4 4 4 4 4 4 4 4 4 Hottest 279 | . 60 60 . 40 28 84 109 . 186 188 168 159 267 251 277 279 215 Shots Fired 1011 | . 30 40 . 30 59 79 52 . 127 77 73 47 42 30 178 97 50 Gun 620 | . 30 40 . 30 10 50 52 . 127 37 61 47 32 15 27 33 29 Cannon 376 | . . . . . 49 29 . . . 35 9 . 10 15 151 61 17 Launcher 10 | . . . . . . . . . . 5 3 . . . . . 2 Special 5 | . . . . . . . . . . . . . . . . 3 2 Kinetic 714 | . 15 38 . 30 59 79 52 . 96 9 53 34 17 4 127 69 32 Thermal 223 | . . . . . . . . . 31 55 10 13 25 26 51 12 . Explosive 10 | . . . . . . . . . . 5 3 . . . . . 2 Electromagnetic 59 | . 15 2 . . . . . . . 8 7 . . . . 13 14 Robot Hit Streak 25 | . 8 12 . 5 12 16 5 . 5 15 24 13 18 5 5 25 11 Robot Miss Streak 6 | . 2 4 . 6 3 2 3 . 4 2 5 6 3 4 5 3 3 Penetration Max 1 | . . . . . . 1 . . 1 . . . . . . 1 1 Secondary Targets 10 | . . . . . . . . . 6 . 2 2 . . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . 1 1 . . . . . Autonomous 79 | . . . . . 49 30 . . . . . . . . . . . Shots Hit Robots 575 | . 23 26 . 15 45 59 29 . 64 48 41 44 32 4 44 71 30 Core Hits 316 | . 6 9 . 7 23 23 11 . 32 36 40 31 22 1 34 23 18 Critical Hits 21 | . 1 . . 1 2 2 . . 1 . . . . . 3 7 4 Critical Kills 10 | . 1 . . 1 1 1 . . 1 . . . . . 2 2 1 Critical Parts Destroyed 10 | . . . . . 1 1 . . . . . . . . 1 5 2 Melee Attacks 72 | . . . . . . . . 12 . 7 . 8 10 3 31 1 . Thermal 3 | . . . . . . . . . . . . . . . 3 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 69 | . . . . . . . . 12 . 7 . 8 10 3 28 1 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 18136 | . 299 192 . 143 2990 2437 371 . 1574 1778 1181 874 967 184 1214 2387 1545 Guns 7023 | . 267 192 . 129 94 833 371 . 1574 356 563 738 436 114 217 672 467 Cannons 9170 | . . . . . 2896 1604 . . . 786 127 . 531 70 997 1715 444 Explosions 1846 | . 32 . . . . . . . . 553 491 136 . . . . 634 Melee 83 | . . . . . . . . . . 83 . . . . . . . Ramming 14 | . . . . 14 . . . . . . . . . . . . . Kinetic 12245 | . 89 177 . 129 2990 2437 371 . 1229 69 421 513 233 62 921 1919 685 Thermal 3251 | . 32 . . . . . . . 345 867 142 361 734 122 293 355 . Explosive 1618 | . . . . . . . . . . 493 491 . . . . . 634 Electromagnetic 925 | . 178 15 . . . . . . . 266 127 . . . . 113 226 Impact . | . . . . . . . . . . . . . . . . . . Slashing 83 | . . . . . . . . . . 83 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . . 1 1 1 . 1 1 13 7 7 Average Corruption 3 | . . . . . . . . . 1 1 1 . 1 1 6 4 7 Corruption Purged 1 | . . . . . . . . . . . . . . 1 . . . Effects 95 | . . . . . . . . . 3 3 3 . . 4 57 9 16 Message Errors 18 | . . . . . . . . . 1 . 2 . . 2 8 1 4 Matter Fused 17 | . . . . . . . . . . . . . . . 12 3 2 Heat Flow Errors 4 | . . . . . . . . . . . . . . . 3 1 . Energy Discharges 10 | . . . . . . . . . . . . . . 2 7 . 1 Data Loss (minor) 12 | . . . . . . . . . . 1 . . . . 7 2 2 Data Loss (major) 4 | . . . . . . . . . . . . . . . 2 . 2 Misfires 4 | . . . . . . . . . . . . . . . 2 2 . Targeting Errors 26 | . . . . . . . . . 2 2 1 . . . 16 . 5 Overload Shots 12 | . . . . . . . . . . . . . 10 2 . . . Effects 1 | . . . . . . . . . . . . . 1 . . . . Heat Surge 1 | . . . . . . . . . . . . . 1 . . . . Overflow Damage 871 | . 7 . . . 278 130 . . . 119 . 111 65 . 35 78 48 Projectiles 679 | . . . . . 278 130 . . . 48 . . 65 . 35 78 45 Explosions 149 | . 7 . . . . . . . . 28 . 111 . . . . 3 Melee 43 | . . . . . . . . . . 43 . . . . . . . Knockbacks 26 | . . . . . 4 4 . . . . . . . . 3 10 5 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 24 | . . . . . 3 4 . . . . . . . . 3 9 5 Secondary 2 | . . . . . 1 . . . . . . . . . . 1 . Self-Inflicted Damage 349 | . . . . 7 . . . . . 132 96 98 . . . . 16 Shots 11 | . . . . . . . . . . 5 4 1 . . . . 1 Rammed 3 | . . . . 3 . . . . . . . . . . . . . Targets Rammed 3 | . . . . 3 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 617 | . 84 47 . 8 . 118 254 . 494 539 154 306 459 216 617 498 281 Average Temperature 129 | . 30 9 . 3 . 53 96 . 172 144 37 132 159 47 166 135 100 Received Heat Transfer 2568 | . 24 135 . 69 45 78 126 . 378 126 303 174 78 . 54 270 708 Effects 39 | . . . . . . . . . 10 4 . . 3 . 19 3 . Shutdowns 11 | . . . . . . . . . 2 1 . . 1 . 6 1 . Energy Bleed 5 | . . . . . . . . . 2 . . . . . 1 2 . Interference 13 | . . . . . . . . . 5 3 . . 1 . 4 . . Matter Decay 2 | . . . . . . . . . . . . . 1 . 1 . . Short Circuit 4 | . . . . . . . . . . . . . . . 4 . . Damage (minor) 3 | . . . . . . . . . 1 . . . . . 2 . . Damage (core) 1 | . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . 1 . 1 1 . . . . Heat Transferred 4884 | . 50 . . . . . . . 629 1443 298 524 730 150 524 536 . Parts Sabotaged 6 | . . . . . . . . . . . . . . . 6 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Peak Influence 744 | . 102 119 . 20 439 744 519 235 342 591 646 614 426 223 732 373 347 Average Influence 291 | . 39 79 . 5 181 557 414 29 139 307 511 412 350 119 493 244 279 Maximum Alert Level 3 | . . . . . 2 3 2 1 1 2 2 2 2 1 3 1 1 Low Security (%) 37 | 100 100 100 . 100 44 10 . 90 66 35 . . . 48 8 43 21 Level 1 33 | . . . . . 51 7 35 9 33 32 23 33 83 51 28 56 78 Level 2 24 | . . . . . 3 72 64 . . 31 76 66 16 . 38 . . Level 3 4 | . . . . . . 8 . . . . . . . . 24 . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 2 . . 1 5 . 1 2 . 3 . 4 . 1 . 5 . Investigation 7 | . 1 . . . 3 . . 2 . . . 1 . . . . . Extermination 5 | . . . . . . . . . . 1 . 1 . 1 . 2 . Reinforcement 5 | . 1 . . . 2 . 1 . . 1 . . . . . . . Assault 2 | . . . . 1 . . . . . . . 1 . . . . . Garrison 5 | . . . . . . . . . . 1 . 1 . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Distress Signals 2 | . . . . . . . 1 . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 178 | . 5 6 . 8 10 16 7 . 14 12 15 6 6 1 24 29 19 Peak Tracking Total 13 | . 3 3 . 5 3 4 5 . 4 4 7 3 2 1 4 4 13 Tactical Retreats 17 | . . 1 . . 1 4 . . 1 1 . . 1 . 3 4 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Traps Triggered 34 | . . . . . 2 7 1 1 2 . 3 5 7 . 4 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 3 | . . 2 . 1 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 3 | . . 2 . 1 . . . . . . . . . . . . . Triggered 3 | . . 2 . 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Machines Disabled 25 | . . . . . 1 3 . . 1 7 1 6 . 1 4 . 1 Max in Single Turn 6 | . . . . . 1 1 . . 1 3 1 6 . 1 2 . 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . Garrison Relay 7 | . . . . . . 2 . . 1 . 1 . . . 2 . 1 Phase Generator 1 | . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Machines Accessed 21 | . . . 2 . 1 . 1 4 . 1 . 7 . 3 . 2 . Terminals 10 | . . . . . . . 1 2 . . . 5 . 1 . 1 . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . Garrison Access 6 | . . . . . 1 . . 1 . 1 . 1 . 1 . 1 . Total Hacks 38 | . . . 2 . 3 . 1 11 . 1 . 10 . 8 . 2 . Successful 22 | . . . 2 . 1 . . 8 . 1 . 2 . 6 . 2 . Failed 16 | . . . . . 2 . 1 3 . . . 8 . 2 . . . Catastrophic 3 | . . . . . . . . . . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 12 | . . . 1 . . . 1 2 . . . 4 . 4 . . . Terminals 19 | . . . . . . . 1 5 . . . 7 . 5 . 1 . Fabricators 2 | . . . . . . . . . . . . 2 . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . 5 . . . . . . . . . Garrison Access 8 | . . . . . 3 . . 1 . 1 . 1 . 1 . 1 . Terminal Hacks 8 | . . . 2 . . . . 3 . . . 1 . 1 . 1 . Record 1 | . . . 1 . . . . . . . . . . . . . . Part Schematic 1 | . . . . . . . . . . . . 1 . . . . . Unreport Threat 3 | . . . . . . . . 2 . . . . . 1 . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . 4 . . . . . . . . . Insert Component 2 | . . . . . . . . 2 . . . . . . . . . Analyze 2 | . . . . . . . . 2 . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . . 1 . 1 . 1 . 1 . 1 . Unlock Access 6 | . . . . . 1 . . 1 . 1 . 1 . 1 . 1 . Unauthorized Hacks 6 | . . . . . . . . 2 . . . . . 4 . . . Terminals 2 | . . . . . . . . . . . . . . 2 . . . Botnet 1 | . . . . . . . . . . . . . . 1 . . . Operators 1 | . . . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . . . . . 1 . . 3 . 1 . 7 . 3 . 2 . Full Trace Events 3 | . . . . . 1 . . 1 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 1 . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . . . Time 50 | . . . . . . . . . . . . . . 50 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Used RIF Installer 5 | . . . . . . 1 . . 1 . 1 . 1 . 1 . . Coupler Efficiency 3 | . . . . . . . . . 1 . . . 1 . 1 . . Structural Interface 1 | . . . . . . . . . . . 1 . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . 2 1 Non-combat 3 | . . . . . . . . . . . . . . . . 2 1 Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . . . . 2 1 map_route 2 | . . . . . . . . . . . . . . . . 2 . formatsys_high 1 | . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 36 | . . . . . . 9 . . 4 . 5 3 . . 10 . 5 Machine Destruction 36 | . . . . . . 9 . . 4 . 5 3 . . 10 . 5 Attached 2 | . . . . . . . . . . . . . . . . 1 1 Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Total Allies 1 | . . . . . . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . . . . . 1 Highest-Rated Group 60 | . . . . . . . . . . . . . . . . . 60 Highest-Rated Ally 60 | . . . . . . . . . . . . . . . . . 60 Total Orders 1 | . . . . . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . . 1 . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . 3 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Turns Passed 11145 | 1 183 431 405 492 589 1000 294 626 968 460 584 535 329 770 1668 1344 466 Spaces Moved 6423 | 1 119 379 418 370 366 633 174 430 470 223 306 338 157 245 932 669 193 Core . | . . . . . . . . . . . . . . . . . . Treads 778 | . . . . . . . . . . . . . . . . 585 193 Legs 57 | 1 56 . . . . . . . . . . . . . . . . Wheels 5588 | . 63 379 418 370 366 633 174 430 470 223 306 338 157 245 932 84 . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 80 | 120 100 80 80 110 140 130 130 130 130 130 120 120 130 130 120 130 160 Average Speed 130 | 120 109 93 94 110 143 131 130 130 130 130 129 129 130 130 133 166 178 Slowest Speed 210 | 120 120 100 110 110 210 140 130 130 130 130 130 130 130 130 140 180 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . 3 . . Exploration Rate (%) 36 | 1 29 84 60 59 26 68 17 12 67 7 50 11 22 6 90 22 26 Regions Visited 17 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 . . 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . . . . . . . . Scrap Searched 2 | . . . . 2 . . . . . . . . . . . . . Spaces Dug 73 | . . . . . . . . 12 . 5 . 8 9 4 31 4 . Terrain Destroyed 412 | . 7 . . . 10 11 4 12 2 70 22 38 10 4 177 27 18 Melee 47 | . . . . . . . . 12 . 5 . 8 9 3 9 1 . Projectile 156 | . . . . . 10 11 4 . 2 . . . 1 1 92 26 9 AOE 209 | . 7 . . . . . . . . 65 22 30 . . 76 . 9 Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Total 8425 | 2 144 428 427 431 430 758 211 482 740 320 439 395 244 668 1197 832 277 Wait 936 | . . 1 . 34 . 18 11 13 202 38 52 11 12 388 46 68 42 Move 6409 | . 118 378 417 369 366 632 173 430 468 223 305 338 156 245 929 669 193 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 111 | . 2 8 5 6 22 7 3 5 2 6 8 4 4 1 13 13 2 Fast Attach 71 | . 3 1 1 1 2 2 3 4 3 5 7 8 1 7 13 9 1 Attach 42 | . . 2 . . 3 2 1 2 1 3 4 3 . . 6 5 10 Detach 5 | . 1 . 1 . . . . 2 . . . . . . 1 . . Swap 68 | . 2 1 1 . 6 1 2 5 3 4 4 2 4 3 17 11 2 Drop 134 | 2 3 8 2 2 21 8 5 9 4 7 8 6 5 8 19 15 2 Fire 407 | . 15 27 . 15 10 34 13 . 41 27 27 15 12 13 97 40 21 Melee 71 | . . . . . . . . 12 . 7 . 8 10 3 30 1 . Ram 3 | . . . . 3 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 164 | . . . . . . 54 . . 16 . 24 . 40 . 26 . 4 Rewire . | . . . . . . . . . . . . . . . . . . Trap 3 | . . 2 . 1 . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -6/Factory -6/Garrison -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: [*Upp] / Gar) -5/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Discovered new exit (range 15) 185 | -10/Materials | Entered Mines 203 | -10/Mines | Learned Materials terminal intel 208 | -10/Mines | Met a Derelict bent on vengeance 225 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 238 | -10/Mines | Discovered new exit (range 10) 326 | -10/Mines | Build established: Mutant 340 | -10/Mines | Found a hidden stash of uninstalled traps 430 | -10/Mines | Discovered new exit (range 8) 450 | -10/Mines | Met a Derelict testing a Signal Generator 458 | -10/Mines | Found Signal Generator 518 | -10/Mines | Learned Materials terminal intel 613 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 613 | -10/Mines | Discovered new exit (range 5) 616 | -10/Mines | Entered Exiles 627 | -10/Exiles | Discovered new exit (range 15) 636 | -10/Exiles | Met 8R-AWN 650 | -10/Exiles | Met EX-HEX 678 | -10/Exiles | Met EX-BIN 689 | -10/Exiles | Aligned with FarCom system 690 | -10/Exiles | Given EX-Vault access code 709 | -10/Exiles | Opened EX-Vault 733 | -10/Exiles | Warned to stay clear of 0b10 Research branches 757 | -10/Exiles | Met EX-DEC 760 | -10/Exiles | Learned location of Zion (-6) 915 | -10/Exiles | Found AWS/Autocannon 1011 | -10/Exiles | Discovered new exit (range 10) 1021 | -10/Exiles | Left Exiles lab with AWS/Autocannon 1021 | -10/Exiles | Entered Mines 1042 | -9/Mines | Learned Materials terminal intel 1083 | -9/Mines | Build established: Hauler-Mutant 1414 | -9/Mines | Core integrity fell below 50% 1480 | -9/Mines | Discovered new exit (range 5) 1509 | -9/Mines | Core integrity fell below 20% 1513 | -9/Mines | Entered Materials 1513 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1514 | -8/Materials | Loaded intel: 12 terminal locations 1824 | -8/Materials | Build established: Hauler-Skirmisher 2102 | -8/Materials | Identified exit to Garrison 2102 | -8/Materials | Entered Garrison 2121 | -8/Garrison | Triggered checkpoint 2268 | -8/Garrison | Triggered checkpoint 2268 | -8/Garrison | Triggered checkpoint 2284 | -8/Garrison | Triggered checkpoint 2440 | -8/Garrison | Triggered checkpoint 2532 | -8/Garrison | Discovered new exit (range 10) 2688 | -8/Garrison | Discovered new exit (range 14) 2717 | -8/Garrison | Installed Relay Interface Framework 2842 | -8/Garrison | Garrison Relay disabled 2976 | -8/Garrison | Triggered checkpoint 3013 | -8/Garrison | Garrison Relay disabled 3102 | -8/Garrison | Entered Materials 3103 | -8/Materials | Loaded intel: 11 terminal locations 3351 | -8/Materials | Discovered new exit (range 10) 3396 | -8/Materials | Entered Factory 3396 | -7/Factory | Evolved 2 slots: Utility x2 4022 | -7/Factory | Identified exit to Garrison 4022 | -7/Factory | Entered Garrison 4147 | -7/Garrison | Triggered checkpoint 4232 | -7/Garrison | Discovered new exit (range 14) 4347 | -7/Garrison | Triggered checkpoint 4606 | -7/Garrison | Triggered checkpoint 4730 | -7/Garrison | Discovered new exit (range 15) 4758 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 4846 | -7/Garrison | Triggered checkpoint 4931 | -7/Garrison | Garrison Relay disabled 4990 | -7/Garrison | Entered Factory 5268 | -7/Factory | Found Prototype Launcher 5268 | -7/Factory | Identified Rocket Array 5324 | -7/Factory | Garrison activated, responded to threat 5450 | -7/Factory | Identified exit to Garrison 5450 | -7/Factory | Entered Garrison 5586 | -7/Garrison | Triggered checkpoint 5632 | -7/Garrison | Triggered checkpoint 5632 | -7/Garrison | Destroyed 9 combat bots 5704 | -7/Garrison | Lost 3 parts (1u2w) 5740 | -7/Garrison | Discovered new exit (range 9) 5761 | -7/Garrison | Expanded RIF knowledge: Structural Interface 5834 | -7/Garrison | Triggered checkpoint 5893 | -7/Garrison | Lost 3 parts (3w) 5906 | -7/Garrison | Garrison Relay disabled 6034 | -7/Garrison | Entered Factory 6034 | -6/Factory | Evolved 2 slots: Utility x2 6161 | -6/Factory | Build established: Scavenger-Skirmisher 6170 | -6/Factory | Garrison activated, responded to threat 6254 | -6/Factory | Lost 3 parts (3w) 6569 | -6/Factory | Identified exit to Garrison 6569 | -6/Factory | Entered Garrison 6576 | -6/Garrison | Expanded RIF knowledge: Coupler Efficiency 6883 | -6/Garrison | Discovered new exit (range 11) 6898 | -6/Garrison | Entered Factory 7426 | -6/Factory | Repaired Adv. Heat Sink 7668 | -6/Factory | Identified exit to Garrison 7668 | -6/Factory | Entered Garrison 7706 | -6/Garrison | Phase Generator disabled 7780 | -6/Garrison | Crushed by falling debris 7903 | -6/Garrison | Spotted B-75 Beast 7982 | -6/Garrison | Triggered checkpoint 8065 | -6/Garrison | Spotted B-75 Beast 8267 | -6/Garrison | Discovered new exit (range 10) 8320 | -6/Garrison | Core integrity fell below 50% 8358 | -6/Garrison | Build established: Hauler-Skirmisher 8398 | -6/Garrison | Triggered checkpoint 8410 | -6/Garrison | Garrison Relay disabled 8643 | -6/Garrison | Discovered new exit (range 9) 8918 | -6/Garrison | Triggered checkpoint 8929 | -6/Garrison | Garrison Relay disabled 9261 | -6/Garrison | Crushed by falling debris 9264 | -6/Garrison | Crushed by falling debris 9265 | -6/Garrison | System corruption reached 10% 9305 | -6/Garrison | Discovered new exit (range 13) 9331 | -6/Garrison | Expanded RIF knowledge: Coupler Efficiency 9336 | -6/Garrison | Entered Factory 9336 | -5/Factory | Evolved 2 slots: Propulsion x2 9408 | -5/Factory | Build established: Scavenger-Mutant 10312 | -5/Factory | Discovered new exit (range 9) 10358 | -5/Factory | Garrison activated, responded to threat 10680 | -5/Factory | Identified exit to Garrison 10680 | -5/Factory | Entered Garrison 10740 | -5/Garrison | Triggered checkpoint 10761 | -5/Garrison | Garrison Relay disabled 10862 | -5/Garrison | Triggered checkpoint 11120 | -5/Garrison | Triggered checkpoint 11133 | -5/Garrison | Core integrity fell below 50% 11142 | -5/Garrison | Core integrity fell below 20% 11146 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11129_ D-63 Destroyer IFF system glitched. 11129_ G-50 Soldier destroyed. 11130_ G-50 Soldier knocked back. 11134_ The unstable cave ceiling collapses. 11137_ Hardcell Cannon destroyed. 11138_ Mass Driver destroyed. 11139_ The unstable cave ceiling collapses. 11141_ Slug penetrates Wall. 11141_ Slug penetrates Reinforced Barrier. 11141_ G-50 Soldier suffers critical hit. 11141_ Destroyed Carbon-fiber Leg. 11142_ The unstable cave ceiling collapses. 11143_ System corrupted: Hvy. Gauss Cannon targeting data glitched. 11143_ D-63 Destroyer suffers critical hit. 11143_ D-63 Destroyer destroyed. 11144_ Slug penetrates Reinforced Barrier. 11145_ The unstable cave ceiling collapses. 11145_ Relay Coupler [NC] destroyed. 11145_ Dropped Hcp. Storage Unit. 11146_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????# !"#???????????????????? | | ?????????????????????????# #"#???????????????????? | | ?????????????????????????# ###???????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ???????????????????????### #?????????????????????? | | ?????#####???????####### #?????????????????????? | | ?????# #???????# + #?????????????????????? | | ?????# #########+##### #?????????????????????? | | ?????# #???### #?????????????????????? | | ?????# #??#### #?????????????????????? | | ?????######+##### ####"## #?????????????????????? | | ??????????# #???# #?????????????????????? | | ??????????# #???#^ ####"####?????????????????????? | | ??????????# #???# #??# #????????????????????????? | | ??????????# #???# #??# #????????????????????????? | | ??????????# #???# #??# #????????????????????????? | | ??????????# ##### ####*######???????????????????? | | ??????????# + + [=* ###?????????????????? | | ??????????####### #### #### # #?????????????????? | | ????????????????# ### ###?????????????????? | | ????????????????# # #????#????????????? | | ????????????????# # # # # !%%# #???????? | | ????????????????# ## # g g #???????? | | ????????????????# @ g ???????? | | ????????????????# g g g ???????? | | ????????????????##### #???????? | | ???????????????????# ### ?????????? | | ???????????????????### #? g ??Y??????? | | ????????????????????#####? ?????????? | | ?????????????????????????? %* ????????? | | ????????????????????????? !!*! ????????? | | ?????????????????????????## #;%= ## ?????????? | | ??????????????????????????# *gg #? ?????????? | | ?????????????????????????? ?! ???????????? | | ?????????????????????????? h ? ???????????? | | ??????????????????????????# ? ???????????? | | ???????????????????????????# ## ??"??g??????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 290 Matter Stores 550 Matter Capacity 550 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Kinecelleration 40 Salvage Targeting 6 Item Schematics ----------------- Arm. Huge Wheel | -7/Factory | Scanalyzed Railgun | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetNetworkCompressor Manual? 0 Play Time 01:39:11 Cumulative 230.8 hours Start 2020.03.17 @ 02:26:12 End 2020.03.18 @ 10:46:25 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 358 Rogue 357 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 64 Gallery% 78 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 06d45e31-299e-416b-81fd-c0f2072e0823