Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 16:13:03 Player: Barbarossa Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (146) 730 Value Destroyed (5375) 5375 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1067) 1067 TOTAL SCORE: 11192 Bonus ------- High Alert Combat Kills 567 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 169/300 Energy 358/360 System Corruption 1% Temperature Critical (679) Movement Core (2200) Ox43 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Reinforced Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Advanced Targeting Computer Improved Particle Charger > --- WEAPON (4) ------- Mass Driver Enhanced Gauss Cannon > --- INVENTORY (25) --- Improved Ion Engine Armored Huge Wheel Huge Storage Unit Trap Scanner Improved Component Analysis Suite Advanced System Restoration Module Long-range Tractor Beam Advanced Drone Bay (2/2) Enhanced Gauss Cannon Enhanced Gauss Cannon Improved Datajack Improved Remote Datajack Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Ion Engine Neutrino Core > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Signal Interpreter Authchip [R/Combat] Advanced System Restoration Module Improved Recalibrator > --- WEAPON ----------- Advanced Plasma Cannon Advanced Plasma Cannon Gauss Rifle KE Penetrator > --- INVENTORY -------- Light Angular Momentum Engine Compact Wheel Compact Wheel Armored Huge Wheel Advanced Heat Sink Improved Cooling System Huge Storage Unit Trap Scanner Advanced Targeting Computer Improved Particle Charger Improved Light Armor Plating Improved Medium Armor Plating Layered Heavy Armor Plating Improved Component Analysis Suite Advanced System Restoration Module Advanced System Restoration Module Long-range Tractor Beam Advanced Drone Bay Heavy Laser Improved Datajack Improved Remote Datajack Improved Plasma Cutter [Rating: 83] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Compact Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Authchip [R/Combat] Protection Layered Light Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 2 2 . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 2 . . . . . Utility 5 | . . . 1 1 2 . 1 Weapon 2 | . . . 1 1 . . . Parts Attached 160 | . 7 16 30 12 2 11 82 Power 20 | . 1 1 3 1 . 1 13 Engine 15 | . 1 1 3 . . 1 9 Core 5 | . . . . 1 . . 4 Reactor . | . . . . . . . . Propulsion 44 | . 3 8 9 1 . 3 20 Treads 20 | . . 6 6 . . 3 5 Leg 1 | . 1 . . . . . . Wheel 23 | . 2 2 3 1 . . 15 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 47 | . 2 1 5 5 2 4 28 Device 29 | . 1 1 1 4 2 2 18 Storage 3 | . 1 . 1 1 . . . Processor 3 | . . . . . . . 3 Hackware 1 | . . . . . . 1 . Protection 11 | . . . 3 . . 1 7 Artifact . | . . . . . . . . Weapon 49 | . 1 6 13 5 . 3 21 Energy Gun 27 | . 1 6 11 4 . . 5 Energy Cannon 6 | . . . . . . . 6 Ballistic Gun 9 | . . . 1 . . 2 6 Ballistic Cannon 3 | . . . . . . . 3 Launcher 2 | . . . 1 . . 1 . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 4 | . . . 1 2 . . 1 Parts Lost 75 | . 2 3 3 . . 13 54 Power 14 | . 1 1 1 . . 1 10 Propulsion 21 | . . 1 2 . . 4 14 Utility 24 | . . 1 . . . 6 17 Weapon 16 | . 1 . . . . 2 13 Highest Loss Streak 9 | . 2 3 1 . . 7 9 To Critical Strikes 2 | . . . . . . . 2 Average Slot Usage (%) 87 | . 87 98 99 99 100 77 78 Engine 6 | . 14 10 8 1 . 5 6 Core 2 | . . . . 5 6 . 3 Treads 10 | . . 22 18 15 13 17 4 Wheel 12 | . 12 21 17 15 13 2 8 Device 11 | . 3 10 9 15 26 6 13 Storage 7 | . 14 11 9 7 6 6 5 Processor 2 | . . . . . . . 4 Hackware 1 | . . . . . . 2 3 Protection 4 | . . . 9 7 6 5 3 Energy Gun 17 | . 18 22 26 29 26 16 7 Energy Cannon 1 | . . . . . . . 3 Ballistic Gun 3 | . 8 . . . . 8 5 Naked Turns . | . . . . . . . . Heaviest Build 167 | 11 19 27 46 109 111 116 167 Greatest Support 86 | 20 32 43 32 32 32 86 60 Greatest Overweight (x) 47 | . . 1 2 3 3 7 47 Average Overweight (x) 2 | . . . 1 1 3 2 4 Largest Inventory Capacity 25 | . 10 10 15 25 25 25 25 Average Capacity 19 | . 8 10 12 20 25 25 25 Most Carried 25 | . 8 10 15 25 24 25 25 Average Carried 18 | . 7 9 11 19 23 23 22 Final Capacity 25 | 8 10 10 15 25 25 25 25 Final Carried 25 | 6 8 10 15 25 24 25 15 Class Distribution -------------------- 38% | Tank 20% | Scavenger-Gunner 19% | Scavenger-Tank 12% | Mutant 6% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/DSF Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Matter Collected 2693 | 200 89 85 373 100 . 268 1578 Remotely . | . . . . . . . . Salvage Created 7305 | . 579 567 814 629 . 557 4159 Parts 298 | . 19 34 27 16 . 20 182 Haulers Intercepted 7 | . 1 . 2 2 . . 2 Recyclers Shooed 6 | . . . . 1 . . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 108 | . 8 13 16 7 . 12 52 Guns 76 | . 8 12 14 6 . 11 25 Cannons 20 | . . . . . . . 20 AOE 4 | . . . . . . 1 3 Classes Destroyed 17 | . 3 4 . 2 . 2 6 Worker 8 | . . 1 . . . . 7 Builder 3 | . . . . . . . 3 Tunneler 1 | . . . . . . . 1 Hauler 7 | . 1 . 2 2 . . 2 Recycler 16 | . 2 1 3 2 . . 8 Mechanic 1 | . . . . . . . 1 Watcher 2 | . . . . 1 . . 1 Swarmer 22 | . . 4 4 . . 3 11 Grunt 47 | . 8 5 6 3 . 6 19 Brawler 3 | . . 1 . 1 . . 1 Duelist 1 | . . . . . . . 1 Protector 1 | . . . . . . . 1 Sentry 16 | . . 3 6 2 . . 5 Specialist 2 | . . . . . . 2 . Hunter 7 | . . . . . . . 7 Programmer 8 | . . . . 1 . . 7 Heavy 1 | . . . . . . 1 . Best Kill Streak 9 | . 5 6 7 3 . 3 9 Combat Bots Only 8 | . 5 6 4 2 . 3 8 Max Kills in Single Turn 4 | . 1 1 2 1 . 2 4 Gunslinging 1 | . . . 1 . . 1 1 Exploded 3 | . . . . . . 1 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Hostile Shots Fired 902 | . 60 73 71 54 . 114 530 Missed 236 | . 20 18 20 22 . 26 130 Damage Taken 12847 | . 517 704 848 495 . 2174 8109 Core 2118 | . 104 115 108 58 . 714 1019 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 16 | . . . . . . . 16 Ignored by Resistances 22 | . . . . . . . 22 Core Remaining (%) 69 | 100 58 71 80 91 . 16 . Volleys Fired 347 | . 45 41 36 25 . 34 166 Largest 4 | . 2 2 3 4 . 4 4 Hottest 335 | . 90 130 195 283 . 283 335 Shots Fired 975 | . 79 82 106 97 . 98 513 Gun 818 | . 79 82 105 97 . 95 360 Cannon 151 | . . . . . . . 151 Launcher 4 | . . . 1 . . 3 . Special 2 | . . . . . . . 2 Kinetic 255 | . 29 . . . . 30 196 Thermal 705 | . 50 82 105 97 . 65 306 Explosive 4 | . . . 1 . . 3 . Electromagnetic 9 | . . . . . . . 9 Robot Hit Streak 30 | . 10 13 30 13 . 10 13 Robot Miss Streak 9 | . 5 4 9 4 . 7 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 15 | . 1 2 4 . . 5 3 Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 Shots Hit Robots 619 | . 49 47 79 60 . 67 317 Core Hits 338 | . 24 24 57 27 . 48 158 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 28 | . 4 1 3 5 . 2 13 Burn 23 | . 4 1 3 5 . 2 8 Meltdown 1 | . . . . . . . 1 Destroy 1 | . . . . . . . 1 Blast 3 | . . . . . . . 3 Melee Attacks 1 | . . . . 1 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14715 | . 555 663 1176 1306 . 1890 9125 Guns 10495 | . 555 663 1176 1306 . 1508 5287 Cannons 3264 | . . . . . . . 3264 Explosions 955 | . . . . . . 382 573 Melee . | . . . . . . . . Ramming 1 | . . . . . . . 1 Kinetic 3915 | . 143 . . . . 424 3348 Thermal 9701 | . 412 663 1176 1306 . 1084 5060 Explosive 594 | . . . . . . 382 212 Electromagnetic 504 | . . . . . . . 504 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . 1 . 2 . 3 7 Average Corruption 2 | . . 1 . 1 . 2 2 Corruption Purged 17 | . . . . 2 . . 15 Corruption Blocked . | . . . . . . . . Effects 21 | . . 3 . . . 3 15 Message Errors 8 | . . . . . . 2 6 Matter Fused 5 | . . 2 . . . 1 2 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Alerts 1 | . . 1 . . . . . Weapon Failures 2 | . . . . . . . 2 Overload Shots 10 | . . . . . . . 10 Overflow Damage 200 | . . . . . . . 200 Projectiles 132 | . . . . . . . 132 Explosions 68 | . . . . . . . 68 Melee . | . . . . . . . . Knockbacks 9 | . . . . . . . 9 Impact . | . . . . . . . . Kinetic 9 | . . . . . . . 9 Secondary . | . . . . . . . . Self-Inflicted Damage 426 | . . . . . . 26 400 Shots 9 | . . . . . . 2 7 Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 2129 | . 297 165 569 336 . 2129 679 Average Temperature 163 | . 137 41 160 118 . 425 125 Received Heat Transfer 3281 | . 291 300 378 105 . 300 1907 Effects 58 | . 2 . 5 3 . 32 16 Shutdowns 14 | . . . 1 . . 6 7 Energy Bleed 7 | . . . 2 . . 3 2 Interference 11 | . 2 . . 3 . 5 1 Matter Decay 5 | . . . . . . 5 . Short Circuit 5 | . . . . . . 3 2 Damage (minor) 7 | . . . 1 . . 6 . Damage (major) 3 | . . . . . . . 3 Damage (core) 6 | . . . 1 . . 4 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 8 | . . 1 2 1 . . 4 Combat Hostiles 8 | . . 1 2 1 . . 4 Parts Melted 48 | . 4 5 7 11 . . 21 Heat Transferred 18724 | . 1493 1752 2441 2896 . 1999 8143 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Peak Influence 944 | . 249 159 268 240 47 199 944 Initial 121 | . . 104 63 121 47 35 104 Average 252 | . 133 110 109 154 47 122 406 Maximum Alert Level 3 | . 1 . 1 1 . . 3 Low Security (%) 58 | . 65 100 85 66 100 100 30 Level 1 22 | . 34 . 14 33 . . 28 Level 2 9 | . . . . . . . 20 Level 3 9 | . . . . . . . 20 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 19 | . 2 . 1 1 1 2 12 Investigation 5 | . . . 1 . 1 . 3 Extermination 6 | . . . . 1 . . 5 Reinforcement 5 | . 2 . . . . 2 1 Assault 2 | . . . . . . . 2 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Distress Signals 2 | . . . 1 . . . 1 Communications Jammed 5 | . . . . . . 2 3 Distress Signals . | . . . . . . . . Times Spotted 153 | . 11 16 22 14 . 12 78 Peak Tracking Total 9 | . 3 6 4 3 . 3 9 Tactical Retreats 7 | . . 1 3 1 . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Traps Triggered 5 | . . . . 2 . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts 13 | . . . . 13 . . . Triggered . | . . . . . . . . Disarmed 1 | . . . . 1 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 4 | . . . . . . . 4 Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Disabled 14 | . . . 1 . . . 13 Max in Single Turn 4 | . . . 1 . . . 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Accessed 21 | . 3 2 6 4 2 . 4 Terminals 15 | . 3 2 3 3 2 . 2 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . 1 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 2 . . . 1 Garrison Access . | . . . . . . . . Total Hacks 74 | . 10 5 27 10 6 . 16 Successful 41 | . 5 3 20 4 3 . 6 Failed 33 | . 5 2 7 6 3 . 10 Catastrophic 7 | . 2 1 2 1 . . 1 Database Lockouts . | . . . . . . . . Manual 38 | . 8 5 11 6 1 . 7 Terminals 50 | . 10 5 11 7 6 . 11 Fabricators 3 | . . . . . . . 3 Repair Stations 5 | . . . 2 3 . . . Recycling Units . | . . . . . . . . Scanalyzers 16 | . . . 14 . . . 2 Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 2 2 2 1 2 . 3 Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . 1 . . Alert Level 3 | . 1 . . . 1 . 1 Unreport Threat 5 | . . 2 1 . . . 2 Locate Traps 2 | . . . 1 1 . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 3 | . . . 2 1 . . . Scan Component 2 | . . . 1 1 . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 14 | . . . 14 . . . . Insert Component 7 | . . . 7 . . . . Analyze 7 | . . . 7 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 10 | . 3 1 2 2 1 . 1 Terminals 10 | . 3 1 2 2 1 . 1 Botnet 10 | . 3 1 2 2 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 3 2 6 4 2 . 4 Full Trace Events 7 | . 1 . 2 . 1 . 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . . . 7 . . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 36 | . . . . . . . 36 Total Part Build Rating 6 | . . . . . . . 6 Parts Repaired 1 | . . . 1 . . . . Time 53 | . . . 53 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 7 | . . . 7 . . . . Part Schematics Acquired 7 | . . . 7 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat 1 | . . . . . . . 1 Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 no_distress 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Turns Passed 6220 | . 311 558 1069 989 82 383 2828 Spaces Moved 2939 | 1 163 313 665 597 54 115 1031 Core 2 | . . . . . . . 2 Treads 251 | . . 11 17 . . 82 141 Legs 68 | 1 67 . . . . . . Wheels 2618 | . 96 302 648 597 54 33 888 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 100 | 120 100 100 115 115 145 145 130 Average Speed 148 | 120 108 103 123 129 145 222 187 Slowest Speed 2400 | 120 120 240 305 145 145 570 2400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 2 41 26 46 19 1 88 28 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 108 | . . . 6 . . 10 92 Melee . | . . . . . . . . Projectile 49 | . . . . . . . 49 AOE 59 | . . . 6 . . 10 43 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total 4097 | . 224 467 835 750 57 182 1582 Wait 447 | . . 74 63 71 . 9 230 Move 2933 | . 162 312 664 596 54 114 1031 Hop . | . . . . . . . . Pick Up 104 | . 5 11 19 19 1 10 39 Fast Attach 41 | . 4 4 3 3 . 2 25 Attach 62 | . 2 3 7 1 2 8 39 Detach 3 | . . . 2 . . . 1 Swap 57 | . 1 9 20 8 . 1 18 Drop 86 | . 5 13 21 13 . 2 32 Fire 347 | . 45 41 36 25 . 34 166 Melee 1 | . . . . 1 . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 2 | . . . . . . 2 . Rewire . | . . . . . . . . Trap 13 | . . . . 13 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x3) -6/Factory -6/DSF -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 7) 306 | -10/Materials | Build established: Mutant 312 | -10/Materials | Entered another Materials area 312 | -9/Materials | Evolved 2 slots: Propulsion x2 769 | -9/Materials | Lost 3 parts (1p1n1u) 857 | -9/Materials | Discovered new exit (range 13) 870 | -9/Materials | Entered another Materials area 870 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1176 | -8/Materials | Discovered new exit (range 10) 1524 | -8/Materials | Build established: Tank 1897 | -8/Materials | Repaired Broken Adv. Treads 1929 | -8/Materials | Discovered new exit (range 5) 1939 | -8/Materials | Entered Factory 1939 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2082 | -7/Factory | Discovered new exit (range 9) 2239 | -7/Factory | Build established: Gunner 2547 | -7/Factory | Build established: Tank 2643 | -7/Factory | Discovered new exit (range 7) 2897 | -7/Factory | Discovered new exit (range 15) 2928 | -7/Factory | Entered another Factory area 2928 | -6/Factory | Evolved 2 slots: Utility x2 3010 | -6/Factory | Identified exit to DSF 3010 | -6/Factory | Entered DSF 3031 | -6/DSF | Additional patrols routed to DSF 3113 | -6/DSF | Lost 7 parts (1p1n4u1w) 3206 | -6/DSF | Lost 5 parts (3n1u1w) 3245 | -6/DSF | Sterilization system engaged 3265 | -6/DSF | Ambient heat levels rising (+10) 3280 | -6/DSF | Ambient heat levels rising (+10) 3295 | -6/DSF | Ambient heat levels rising (+10) 3310 | -6/DSF | Ambient heat levels rising (+10) 3325 | -6/DSF | Ambient heat levels rising (+10) 3340 | -6/DSF | Ambient heat levels rising (+10) 3353 | -6/DSF | Discovered new exit (range 15) 3355 | -6/DSF | Ambient heat levels rising (+10) 3356 | -6/DSF | Core integrity fell below 50% 3370 | -6/DSF | Ambient heat levels rising (+10) 3385 | -6/DSF | Ambient heat levels rising (+10) 3385 | -6/DSF | Core integrity fell below 20% 3393 | -6/DSF | Entered Factory 3393 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3993 | -5/Factory | Lost 5 parts (2p2n1u) 4096 | -5/Factory | Build established: Scavenger-Gunner 4228 | -5/Factory | Fabricated Adv. Treads (x2) 4228 | -5/Factory | Garrison activated, responded to threat 4404 | -5/Factory | Cargo convoy interrupted 4450 | -5/Factory | Discovered new exit (range 5) 4471 | -5/Factory | Identified exit to Upper Caves 4745 | -5/Factory | Lost 3 parts (2n1w) 5162 | -5/Factory | Lost 8 parts (3p1n2u2w) 5336 | -5/Factory | Build established: Scavenger-Tank 5493 | -5/Factory | First assault squad dispatched 5571 | -5/Factory | Lost 9 parts (1p3n3u2w) 5642 | -5/Factory | Core integrity fell below 50% 5948 | -5/Factory | Core integrity fell below 20% 5966 | -5/Factory | Lost 9 parts (1p2n4u2w) 5978 | -5/Factory | Destroyed 8 combat bots 6222 | -5/Factory | Core destroyed Last Messages --------------- 06213_ Adv. System Restoration Module destroyed. 06214_ Slug penetrates Wall. 06215_ G-50 Soldier destroyed. 06216_ Overheating: Hvy. Phase Cannon damaged (-12). 06216_ Overheating: Adv. Heat Sink damaged (-14). 06216_ Overheating: Imp. Particle Charger damaged (-6). 06217_ Adv. Heat Sink destroyed. 06219_ Power failure, Rnf. Fission Core shutdown. 06219_ U-05 Engineer builds a Door. 06219_ Hvy. Phase Cannon destroyed. 06219_ U-05 Engineer builds a Wall. 06220_ P-70 Sage suffers critical hit (Blast). 06220_ Destroyed Imp. Target Analyzer. 06221_ Power failure, Lgt. Angular Momentum Engine shutdown. 06222_ Overheating: Core damaged (-100). 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""" | | ???????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????# [ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 124 Coolant Potential 80 Energy Generation 33 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: EM 20 Core Shielding 20 Evasion (%) 45 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 20 Authchip Count 1 Item Schematics ----------------- Lrn. Tractor Beam | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Lyr. Light Armor Plating | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Spread Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularTiamatRay Manual? 0 Play Time 00:57:32 Cumulative 136.1 hours Start 2024.04.29 @ 15:09:54 End 2024.04.29 @ 16:13:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 262 Rogue 262 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 48 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72517b7b-87bd-4007-a435-c0b8a606f64c