Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 14:22:00 Player: BadFPS Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (37) 185 Value Destroyed (1174) 1174 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 6679 Bonus ------- Registered with UFD 300 Met Imprinter 300 Cogmind --------- Core Integrity 1000/1000 Matter 270/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Signal Interpreter Improved Targeting Computer Hacking Drone Bay (1/1) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Storm Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Scrap Suit Medium Storage Unit Signal Interpreter Makeshift Cloaking Device Hacking Drone Bay > --- WEAPON ----------- Ripper Ripper Phasing Sabre > --- INVENTORY -------- Improved Cooling System Sensor Array Makeshift Transmission Jammer Improved Focal Shield Storm Laser Gauss Rifle Gauss Rifle [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Combat Airjet Leg Aluminum Leg Hover Unit Combat Airjet Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Layered Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . . . 8 . . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 5 | . . . . . 4 . . . . 1 Weapon 2 | . . . . . 1 . . . . 1 Parts Attached 75 | 7 1 5 4 . 18 23 . 10 4 3 Power 9 | 1 . 2 1 . 1 2 . . 2 . Engine 4 | 1 . 2 1 . . . . . . . Core 5 | . . . . . 1 2 . . 2 . Reactor . | . . . . . . . . . . . Propulsion 9 | 2 . 1 1 . 4 1 . . . . Treads . | . . . . . . . . . . . Leg 4 | 2 . 1 1 . . . . . . . Wheel . | . . . . . . . . . . . Hover 5 | . . . . . 4 1 . . . . Flight . | . . . . . . . . . . . Utility 34 | 2 1 . . . 9 9 . 9 2 2 Device 23 | 1 1 . . . 3 9 . 7 1 1 Storage 2 | 1 . . . . 1 . . . . . Processor 6 | . . . . . 4 . . 1 . 1 Hackware . | . . . . . . . . . . . Protection 3 | . . . . . 1 . . 1 1 . Artifact . | . . . . . . . . . . . Weapon 23 | 2 . 2 2 . 4 11 . 1 . 1 Energy Gun 5 | 2 . 1 . . 1 . . . . 1 Energy Cannon 4 | . . . 1 . 2 1 . . . . Ballistic Gun 10 | . . . 1 . 1 7 . 1 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . 1 . . . 1 . . . . Special Weapon 2 | . . . . . . 2 . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 . 1 Parts Lost 24 | . 1 1 . . . 10 . . 12 . Power 5 | . . . . . . 2 . . 3 . Propulsion 5 | . . . . . . 1 . . 4 . Utility 5 | . 1 . . . . . . . 4 . Weapon 9 | . . 1 . . . 7 . . 1 . Highest Loss Streak 8 | . 1 1 . . . 6 . . 8 . To Critical Strikes 1 | . . . . . . . . . 1 . Average Slot Usage (%) 91 | . 99 100 100 100 83 90 82 85 67 14 Engine 10 | . 14 14 14 14 6 6 6 6 . . Leg 16 | . 28 28 28 28 4 . . . . . Hover 9 | . . . . . 17 25 26 26 20 . Device 13 | . 13 14 14 14 12 13 13 14 7 3 Storage 10 | . 14 14 14 14 6 6 6 6 5 . Processor 4 | . . . . . 10 13 13 9 6 10 Energy Gun 7 | . 28 24 7 . 1 1 2 1 . . Energy Cannon 5 | . . . 7 14 6 5 . . . . Ballistic Gun 8 | . . . 13 14 10 11 13 4 . . Slashing Weapon 1 | . . . . . . . . 13 16 . Peak Build Rating 64 | 7 7 8 11 11 55 56 51 64 62 25 Average Rating 25 | 5 6 7 10 11 41 52 47 55 44 12 On Entrance 23 | . 7 7 8 11 11 55 46 51 57 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 45 | 13 13 14 20 20 44 45 34 44 43 1 Greatest Support 48 | 20 20 20 20 20 48 48 48 48 48 3 Greatest Overweight (x) 2 | 2 . . 1 . 2 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 5 Average Capacity 8 | 7 8 8 8 8 8 10 10 10 9 5 Most Carried 10 | 5 8 8 8 8 8 8 9 10 10 5 Average Carried 7 | 1 7 6 7 7 6 6 7 9 8 4 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 5 5 Final Carried 10 | 5 7 7 8 8 8 6 9 10 5 4 Class Distribution -------------------- 61% | Mutant 12% | Scavenger-Skirmisher 9% | Derelict-Mutant 6% | Scavenger-Gunner 3% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Matter Collected 1189 | 234 46 95 40 . 266 393 10 82 23 . Remotely . | . . . . . . . . . . . Salvage Created 1516 | 118 195 164 52 . 539 376 . . 72 . Parts 96 | 12 8 20 3 . 20 25 . . 8 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 45 | . . 12 . . . 21 . . 12 . Prevented 1 | . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 27 | . 3 8 1 . 4 8 . . 3 . Melee 3 | . . . . . . . . . 3 . Guns 17 | . 3 5 1 . 2 6 . . . . Cannons 4 | . . . . . 2 2 . . . . AOE 3 | . . 3 . . . . . . . . Classes Destroyed 12 | 2 2 2 1 . 3 2 . . . . Worker 1 | . . . . . 1 . . . . . Tunneler 3 | 3 . . . . . . . . . . Recycler 3 | 1 . . . . 2 . . . . . Watcher 3 | . 3 . . . . . . . . . Swarmer 10 | . . 4 . . . 3 . . 3 . Grunt 4 | . 3 . . . 1 . . . . . Brawler 2 | . . . . . 2 . . . . . Sentry 1 | . . . 1 . . . . . . . Specialist 1 | . . . . . . 1 . . . . Hunter 3 | . . . . . . 3 . . . . Programmer 2 | . . . . . 1 1 . . . . Subdweller 4 | . . 4 . . . . . . . . Best Kill Streak 4 | 3 2 4 1 . 3 3 . . 2 . Combat Bots Only 4 | . 2 4 1 . 2 3 . . 2 . Max Kills in Single Turn 1 | 1 1 1 1 . 1 1 . . 1 . Gunslinging . | . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Hostile Shots Fired 433 | . 18 87 . . 12 148 . . 167 1 Missed 158 | . 6 41 . . 4 38 . . 69 . Damage Taken 3987 | . 189 431 . . 152 1707 . . 1488 20 Core 822 | . 49 106 . . 85 194 . . 388 . Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 39 | . . . . . . 29 . 10 . . Core Remaining (%) 53 | 100 . . . 38 . . . . 21 . Volleys Fired 100 | 6 22 17 2 . 20 33 . . . . Largest 3 | 2 2 2 2 . 3 3 . . . . Hottest 148 | 100 100 100 100 . 145 148 . . . . Shots Fired 241 | 12 44 33 4 . 60 88 . . . . Gun 183 | 12 44 27 3 . 40 57 . . . . Cannon 48 | . . . 1 . 20 27 . . . . Launcher 7 | . . 6 . . . 1 . . . . Special 3 | . . . . . . 3 . . . . Kinetic 74 | . . . 1 . 21 52 . . . . Thermal 136 | 12 44 27 3 . 20 30 . . . . Explosive 6 | . . 6 . . . . . . . . Electromagnetic 25 | . . . . . 19 6 . . . . Robot Hit Streak 22 | 4 8 6 3 . 22 6 . . . . Robot Miss Streak 5 | 2 2 5 . . 3 5 . . . . Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 142 | 8 26 16 2 . 41 44 . . 5 . Core Hits 64 | 5 10 11 2 . 17 16 . . 3 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 10 | . 3 4 . . 2 . . . 1 . Burn 7 | . 3 4 . . . . . . . . Destroy 2 | . . . . . 2 . . . . . Sever 1 | . . . . . . . . . 1 . Melee Attacks 28 | . . . . . . . . 13 15 . Impact . | . . . . . . . . . . . Slashing 28 | . . . . . . . . 13 15 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 2 . Damage Inflicted 2967 | 96 324 514 24 . 817 974 . . 218 . Guns 1643 | 96 324 179 24 . 510 510 . . . . Cannons 771 | . . . . . 307 464 . . . . Explosions 335 | . . 335 . . . . . . . . Melee 218 | . . . . . . . . . 218 . Ramming . | . . . . . . . . . . . Kinetic 732 | . . . . . 254 478 . . . . Thermal 1394 | 96 324 179 24 . 307 464 . . . . Explosive 335 | . . 335 . . . . . . . . Electromagnetic 288 | . . . . . 256 32 . . . . Impact . | . . . . . . . . . . . Slashing 218 | . . . . . . . . . 218 . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . 1 7 7 7 . . Average Corruption 4 | . . . . . 1 4 7 7 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 29 | . . . . . 1 17 9 2 . . Message Errors 10 | . . . . . . 5 5 . . . Matter Fused 4 | . . . . . . 1 2 1 . . Heat Flow Errors 2 | . . . . . . 1 1 . . . Energy Discharges 8 | . . . . . 1 5 1 1 . . Data Loss (minor) 3 | . . . . . . 3 . . . . Weapon Failures 2 | . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 20 | . . . . . . 15 . . 5 . Projectiles 15 | . . . . . . 15 . . . . Explosions . | . . . . . . . . . . . Melee 5 | . . . . . . . . . 5 . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 368 | 117 327 . 39 . 240 368 124 . 18 . Average Temperature 96 | 56 112 . 20 . 58 139 77 . 8 . Received Heat Transfer 330 | . 45 186 . . 36 . . . 54 9 Effects 1 | . 1 . . . . . . . . . Interference 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | 1 1 1 . . . . . . . . Heat Transferred 3441 | 296 1184 814 74 . 481 592 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Peak Influence 297 | 20 118 . 118 . 137 . . . . 297 Initial 297 | . 13 . 74 . . . . . . 297 Average 65 | 7 52 . 62 . 27 . . . . 297 Maximum Alert Level 1 | . . . . . . . . . . 1 Low Security (%) 91 | 100 100 . 100 . 100 . . . . . Level 1 8 | . . . . . . . . . . 100 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . 2 . . . 2 . . . . 1 Investigation 2 | . 1 . . . . . . . . 1 Extermination 2 | . . . . . 2 . . . . . Reinforcement 1 | . 1 . . . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Distress Signals 3 | . 2 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 69 | . 12 12 . . 6 13 . . 24 2 Peak Tracking Total 11 | . 5 6 . . 3 4 . . 11 2 Tactical Retreats 12 | . 2 2 . . 1 1 . . 6 . Traps | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Traps Triggered 2 | . . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Machines Disabled 2 | . . . . . 1 1 . . . . Max in Single Turn 1 | . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Machines Accessed 21 | . 2 . 10 1 6 1 1 . . . Terminals 9 | . 2 . 5 . 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 6 | . . . 5 . 1 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 47 | . 10 . 18 1 16 1 1 . . . Successful 23 | . 4 . 11 1 5 1 1 . . . Failed 24 | . 6 . 7 . 11 . . . . . Catastrophic 4 | . 1 . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 13 | . 3 . 6 . 3 1 . . . . Terminals 29 | . 10 . 11 . 8 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . . Recycling Units 9 | . . . 7 . 2 . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 11 | . 2 . 3 1 3 1 1 . . . Record 1 | . . . . . 1 . . . . . Part Schematic 1 | . . . 1 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 2 | . . . . . . 1 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . Locate Traps 1 | . . . . . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . Scan Component 1 | . . . . . 1 . . . . . Recycling Unit Hacks 5 | . . . 5 . . . . . . . Retrieve Components 5 | . . . 5 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 6 | . 2 . 3 . 1 . . . . . Terminals 6 | . 2 . 3 . 1 . . . . . Botnet 6 | . 2 . 3 . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 2 . 6 . 5 . . . . . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 6 | . . . 6 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Total Allies 2 | . . . . . . 2 . . . . Largest Group 2 | . . . . . . 2 . . . . Highest-Rated Group 51 | . . . . . . 51 . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 8 | . . . . . . 8 . . . . Total Damage 135 | . . . . . . 135 . . . . Kills 3 | . . . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . 1 . 1 1 . Drone Launches 1 | . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Turns Passed 7272 | 99 866 720 682 1798 799 868 256 744 221 219 Spaces Moved 5983 | 57 235 479 522 1497 622 838 344 960 264 165 Core 234 | 20 . . . . . . . . 49 165 Treads . | . . . . . . . . . . . Legs 2897 | 37 235 479 522 1497 127 . . . . . Wheels . | . . . . . . . . . . . Hover 2852 | . . . . . 495 838 344 960 215 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 71 71 71 71 50 50 Average Speed 95 | 112 120 120 120 120 96 71 71 71 68 50 Slowest Speed 220 | 150 120 120 190 120 220 144 71 71 150 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 4 25 35 87 87 15 77 53 86 50 5 Regions Visited 10 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 8 | . . . . . . 3 2 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 30 | . . 23 . . . 7 . . . . Melee . | . . . . . . . . . . . Projectile 7 | . . . . . . 7 . . . . AOE 23 | . . 23 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Total 7274 | 76 776 590 571 1499 780 1027 355 1013 286 301 Wait 991 | 2 512 84 28 . 87 126 7 13 . 132 Move 5973 | 56 234 478 521 1496 621 837 343 959 263 165 Hop . | . . . . . . . . . . . Pick Up 45 | 5 5 3 8 1 9 6 4 4 . . Fast Attach 21 | 7 . . . . 6 1 . 4 2 1 Attach 21 | . 1 1 . . 6 7 . 3 1 2 Detach 7 | . . . . . 2 . . 4 . 1 Swap 33 | . . 4 4 . 6 15 . 3 1 . Drop 48 | . 2 3 8 2 9 2 1 14 7 . Fire 100 | 6 22 17 2 . 20 33 . . . . Melee 21 | . . . . . . . . 9 12 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 14 | . . . . . 14 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 583 | -10/Materials | Discovered new exit (range 4) 600 | -10/Materials | Derelicts attacked the area 966 | -10/Materials | Entered Subcaves 1669 | -10/Subcaves | Discovered new exit (range 15) 1670 | -10/Subcaves | Core integrity fell below 50% 1686 | -10/Subcaves | Entered Recycling 2138 | -9/Recycling | Discovered new exit (range 15) 2332 | -9/Recycling | Scanned before Scraplab entrance 2350 | -9/Recycling | Entered Scraplab 2367 | -9/Recycling | Discovered new exit (range 2) 2368 | -9/Recycling | Entered Scraptown 2515 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2552 | -9/Scraptown | Discovered new exit (range 11) 2616 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 2619 | -9/Scraptown | Learned Factory terminal intel 2658 | -9/Scraptown | Visited Symbiants 2677 | -9/Scraptown | Visited Cave Peace 2690 | -9/Scraptown | Visited Bundlers 2769 | -9/Scraptown | Visited UFD Registry 2769 | -9/Scraptown | Registered with UFD as "Wavekit" 2799 | -9/Scraptown | Visited Curators Association 2838 | -9/Scraptown | Visited Junk Repository 2886 | -9/Scraptown | Visited Chapter 10 2906 | -9/Scraptown | Visited Scrap Suit Storage 3091 | -9/Scraptown | Visited Supply Room 3166 | -9/Scraptown | Visited Research Penetration Think Tank 3211 | -9/Scraptown | Discovered new exit (range 3) 3332 | -9/Scraptown | Visited Derelict Rescue Squad 3352 | -9/Scraptown | Visited Science Guys 3408 | -9/Scraptown | Visited Abandonware Association 3706 | -9/Scraptown | Visited Awakened 3742 | -9/Scraptown | Visited Science Testing Area 4004 | -9/Scraptown | Found Scrap Suit 4166 | -9/Scraptown | Entered Factory 4166 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 4167 | -6/Factory | Loaded intel: 27 terminal locations 4631 | -6/Factory | Discovered new exit (range 18) 4947 | -6/Factory | Discovered new exit (range 15) 4964 | -6/Factory | Identified exit to Lower Caves 4965 | -6/Factory | Entered Lower Caves 5032 | -6/Lower Caves | Learned Factory terminal intel 5146 | -6/Lower Caves | Ambushed by research squad 5217 | -6/Lower Caves | Encountered a Warlord checkpoint 5284 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5330 | -6/Lower Caves | Found Prototype Special Weapon 5416 | -6/Lower Caves | A Commander dispatched an escort 5573 | -6/Lower Caves | Build established: Scavenger-Gunner 5745 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 5808 | -6/Lower Caves | Lost 6 parts (1p1n4w) 5826 | -6/Lower Caves | Discovered new exit (range 9) 5832 | -6/Lower Caves | Identified exit to Lower Caves 5833 | -6/Lower Caves | Entered another Lower Caves area 6081 | -6/Lower Caves | Discovered new exit (range 13) 6088 | -6/Lower Caves | Identified exit to Zion 6089 | -6/Lower Caves | Entered Zion 6121 | -6/Zion | Found Prototype Energy Gun 6133 | -6/Zion | Discovered new exit (range 13) 6142 | -6/Zion | Identified exit to Proximity Caves 6191 | -6/Zion | System corruption cleaned by Quarantine Array 6412 | -6/Zion | Given A8's code to call for help 6446 | -6/Zion | Turned away by Imprinter 6584 | -6/Zion | Learned Factory terminal intel 6597 | -6/Zion | Given the Hacking Drone Bay 6598 | -6/Zion | Found Prototype Device 6599 | -6/Zion | Identified Hacking Drone Bay 6623 | -6/Zion | Build established: Derelict-Mutant 6833 | -6/Zion | Entered Proximity Caves 6844 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6960 | -5/Proximity Caves | Spotter reported a threat 6989 | -5/Proximity Caves | Core integrity fell below 50% 7050 | -5/Proximity Caves | Discovered new exit (range 5) 7053 | -5/Proximity Caves | Identified exit to Factory 7054 | -5/Proximity Caves | Entered Factory 7054 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7055 | -5/Factory | Identified exit to Upper Caves 7056 | -5/Factory | Loaded intel: 26 terminal locations 7057 | -5/Factory | Identified Storm Laser 7058 | -5/Factory | Lost 8 parts (1p4n2u1w) 7273 | -5/Factory | Self-destructed Last Messages --------------- Terminal... >>Trojan(Botnet) Terminal linked with 0 systems. Awaiting botnet instructions. 07106_ Hacking Drone attempts to hack Terminal... >>Layout(Zone) Retrieving Zone 8I layout... Downloaded map data. 07106_ Hacking Drone reports that hacking Terminal no longer safe. 07226_ Triggered Alarm Trap. 07226_ An alarm sounds. 07226_ ALERT: Alarm triggered, dispatching investigation squad. 07236_ K-01 Serf collects debris. 07237_ ALERT: All DSF locations entering lockdown mode. 07241_ Hacking Drone retrieved by Hacking Drone Bay. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????########### | | ???????????????????????????????????????# [ | | ???????????????????????????????????????# | | ???????????????????????????##########??# | | ???????????????????????????# #??# | | ???????????????????????????# #??# "" "" | | ?????????????###/######+##?# #??# "" "" | | ???????????? # #??# """ """ | | ???????????? # #??# """ """ | | ???????????? + #??# """ """ | | ???????????? # #??# | | ???????????? # #??# | | ????????????? # #??# | | ????????????? #####+#############+### | | ?????????????? | | ?????????????? | | ?????????????? | | ??????????????? | | ??????????????? | | ????????????????################+#############+### | | ?????????????????????????# # ## | | ?????????????????????????# # ## | | ?????????????????????????# w"""""" # ## | | ?????????????????????????# """""" # + | | ????????????????????###### """""" # ## | | ????????????????????# g @ """""" # ] ## | | ????????????????????###### # ## | | ?????????????????????????# # # | | ?????????????????????????########### # | | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ???????????????????????????????????############## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Cloak Strength 3 Corruption Containment 8 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 16 Item Schematics ----------------- Cooling System | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Slippery One Challenges ------------ None Game ------ Seed ActiveVampiricNanovents Manual? 0 Play Time 01:16:38 Cumulative 32.9 hours Start 2024.09.11 @ 20:27:37 End 2024.09.24 @ 14:22:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0ca1c7e-7817-42c4-8373-a139d54fcfaa