Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.12 @ 13:57:51 Player: Malak Gallen Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (15) 75 Value Destroyed (390) 390 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2305 Bonus ------- None Cogmind --------- Core Integrity 510/550 Matter 142/300 Energy 238/310 System Corruption 0% Temperature Critical (758) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Medium Battery > --- WEAPON (4) ------- Particle Gun Heavy Assault Rifle > --- INVENTORY (8) ---- High-capacity Storage Unit High-capacity Battery (250) Hardlight Generator Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Hardlight Generator > --- WEAPON ----------- EM Shotgun Particle Gun Particle Gun Heavy Assault Rifle > --- INVENTORY -------- High-capacity Storage Unit High-capacity Battery Mini Grenade Launcher [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Hardlight Generator Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon 2 | . . . . 2 Parts Attached 36 | 6 6 8 5 11 Power 4 | 1 1 1 1 . Engine 2 | 1 1 . . . Core 2 | . . 1 1 . Reactor . | . . . . . Propulsion 10 | 2 . 4 . 4 Treads 6 | 2 . 4 . . Leg 4 | . . . . 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 2 2 1 5 Device 1 | . . . . 1 Storage 5 | 1 . . 1 3 Processor 3 | . 2 1 . . Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 11 | 2 3 1 3 2 Energy Gun 6 | . 1 1 2 2 Energy Cannon . | . . . . . Ballistic Gun 5 | 2 2 . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 14 | . 2 . 7 5 Power 1 | . . . 1 . Propulsion 4 | . . . 2 2 Utility 3 | . 1 . 1 1 Weapon 6 | . 1 . 3 2 Highest Loss Streak 7 | . 2 . 7 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 91 98 82 95 Engine 7 | . 14 4 . . Core 4 | . . 6 9 9 Treads 23 | . 28 33 17 . Leg 4 | . . . . 25 Storage 14 | . 14 11 17 18 Processor 8 | . 7 13 11 1 Protection 3 | . . 6 4 3 Energy Gun 10 | . 4 11 13 24 Ballistic Gun 15 | . 22 11 8 9 Naked Turns . | . . . . . Heaviest Build 31 | 10 13 18 20 31 Greatest Support 60 | 40 40 60 60 30 Greatest Overweight (x) 2 | . . . . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 4 8 8 8 6 Average Carried 6 | 2 7 7 5 3 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 4 8 8 5 4 Class Distribution -------------------- 83% | Mutant 12% | Scavenger-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 623 | 174 130 112 86 121 Remotely . | . . . . . Salvage Created 579 | . 211 112 12 244 Parts 26 | . 9 10 1 6 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 7 | . 3 2 1 1 Guns 7 | . 3 2 1 1 Classes Destroyed 8 | . 4 2 1 1 Worker 1 | . 1 . . . Tunneler 1 | . . 1 . . Hauler 1 | . 1 . . . Recycler 2 | . . . . 2 Watcher 3 | . 1 . . 2 Grunt 4 | . 3 . . 1 Sentry 2 | . . 2 . . Demolisher 1 | . . . 1 . Best Kill Streak 5 | . 2 1 1 5 Combat Bots Only 2 | . 2 1 1 1 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 73 | . 10 21 22 20 Missed 11 | . 4 7 . . Damage Taken 1638 | . 294 210 829 305 Core 292 | . 88 43 121 40 Absorbed by Shields . | . . . . . Core Remaining (%) 74 | 100 64 . 59 . Volleys Fired 65 | . 25 16 9 15 Largest 4 | . 2 2 2 4 Hottest 198 | . 65 65 90 198 Shots Fired 135 | . 50 23 18 44 Gun 135 | . 50 23 18 44 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 80 | . 44 16 6 14 Thermal 25 | . . . . 25 Explosive . | . . . . . Electromagnetic 30 | . 6 7 12 5 Robot Hit Streak 8 | . 8 4 8 4 Robot Miss Streak 5 | . 4 1 4 5 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 77 | . 26 16 12 23 Core Hits 31 | . 11 4 5 11 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 2 | . 2 . . . Critical Strikes 6 | . 5 . . 1 Burn 1 | . . . . 1 Destroy 3 | . 3 . . . Corrupt 2 | . 2 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1144 | 3 338 222 166 415 Guns 1033 | . 244 222 166 401 Cannons . | . . . . . Explosions 84 | . 84 . . . Melee . | . . . . . Ramming 27 | 3 10 . . 14 Kinetic 569 | . 204 182 50 133 Thermal 280 | . 84 . . 196 Explosive . | . . . . . Electromagnetic 268 | . 40 40 116 72 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 1 . Average Corruption 1 | . . 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 9 | 1 7 1 . . Targets Rammed 12 | 1 7 2 . 2 Kicked 2 | . . . . 2 Crushed 1 | . . 1 . . Highest Temperature 907 | . 6 72 27 907 Average Temperature 292 | . 4 36 13 630 Received Heat Transfer 252 | . 36 36 . 180 Effects 44 | . . . . 44 Shutdowns 5 | . . . . 5 Energy Bleed 3 | . . . . 3 Interference 7 | . . . . 7 Matter Decay 3 | . . . . 3 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (major) 23 | . . . . 23 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 568 | . 50 . . 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 159 | . 159 129 49 56 Initial 49 | . . 5 49 7 Average 46 | . 72 44 25 15 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . 1 . . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 32 | . 11 3 14 4 Peak Tracking Total 10 | . 4 1 10 2 Tactical Retreats 6 | . 5 . 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 5 | . 2 3 . . Terminals 5 | . 2 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 16 | . 7 9 . . Successful 6 | . 4 2 . . Failed 10 | . 3 7 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 5 | . 2 3 . . Terminals 16 | . 7 9 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 4 2 . . Robot Analysis 2 | . . 2 . . Prototype ID Bank 1 | . 1 . . . Level Access Points 1 | . 1 . . . Locate Traps 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 3 . . Full Trace Events 1 | . . 1 . . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 2 | . . 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1213 | 80 483 370 76 204 Spaces Moved 581 | 43 243 190 27 78 Core 2 | 2 . . . . Treads 501 | 41 243 190 27 . Legs 78 | . . . . 78 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 120 Average Speed 160 | 154 160 160 160 170 Slowest Speed 260 | 160 160 160 160 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 3 47 24 12 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 4 | . 4 . . . Melee . | . . . . . Projectile . | . . . . . AOE 4 | . 4 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 734 | 53 291 234 42 114 Wait 8 | . . 8 . . Move 577 | 42 242 189 26 78 Hop . | . . . . . Pick Up 20 | 4 7 4 2 3 Fast Attach 15 | 6 4 2 . 3 Attach 13 | . . 3 5 5 Detach 4 | . . 1 . 3 Swap 8 | . 2 3 . 3 Drop 12 | . 4 6 . 2 Fire 65 | . 25 16 9 15 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . . . 2 Crush 10 | 1 7 2 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 487 | -10/Materials | Identified exit to Materials 564 | -10/Materials | Entered another Materials area 564 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 922 | -9/Materials | Discovered new exit (range 7) 934 | -9/Materials | Entered Mines 940 | -9/Mines | Assembled infested the area 947 | -9/Mines | Discovered new exit (range 11) 1003 | -9/Mines | Lost 7 parts (1p2n1u3w) 1010 | -9/Mines | Entered Materials 1010 | -8/Materials | Evolved 2 slots: Weapon x2 1214 | -8/Materials | Self-destructed Last Messages --------------- 01197_ Overheating: Particle Gun damaged (-12). 01197_ Overheating: Broken Aluminum Leg damaged (-3). 01197_ Overheating: Lgt. Nuclear Core damaged (-4). 01197_ Acquired 55 matter. 01198_ Broken Aluminum Leg destroyed. 01199_ Overheating: Matter decay (-62). 01202_ Acquired Aluminum Leg. 01203_ Overheating: Energy bleed (-53). 01206_ Power failure, Lgt. Nuclear Core shutdown. 01207_ Overheating: Matter decay (-40). 01208_ Aluminum Leg broken. 01208_ Overheating: Short circuit. 01211_ Overheating: System interference. 01211_ Particle Gun temporarily disabled. 01212_ Particle Gun destroyed. 01213_ Overheating: System interference. 01213_ Hvy. Assault Rifle temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????########???????????????????? | | ??????????????????????# !!!#???????????????????? | | ??????????????????????# ! #???????????????????? | | ??????????????????????# !! #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????###+####???????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????######### ###### ##??????????????? | | ########????????# g % = %= ???????? | | # """ #????????# !%! ???????? | | # """ #????????# ???????? | | # """ #????????# ############ ########????????? | | # #????????# #????????????#???????????????? | | # #????????# #????????????????????????????? | | # #???????## ##???????????????????????????? | | #####+########## #???????????????????????????? | | ?# #???????????????????????????? | | ?# = +???????????????????????????? | | ?# #???????????????????????????? | | ?###########+### #???????????????????????????? | | ?????# #### #???????????????????????????? | | ?????# #??? #???????????????????????????? | | ?????# = ! #??? #???????????????????????????? | | ?????# =! #??? #???????????????????????????? | | ?????#! !!! !#??? #???????????????????????????? | | ?????# #??? #???????????????????????????? | | ?????# #??? #???????????????????????????? | | ?????# #??? #???????????????????????????? | | ?????###########???? #???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed MiningDeepRegenerator Manual? 0 Play Time 00:16:46 Cumulative 15.5 hours Start 2024.07.12 @ 13:39:15 End 2024.07.12 @ 13:57:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87df3d1e-d310-4886-a506-067acf319a4c