Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.22 @ 23:21:08 Player: Ceorik Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (122) 610 Value Destroyed (4511) 4511 Prototype IDs (34) 680 Alien Tech Used (3) 600 Bonus (4829) 4829 TOTAL SCORE: 17230 Bonus ------- High Alert Combat Kills 144 Follower Combat Kills 4385 Met Zhirov 300 Cogmind --------- Core Integrity 0/1150 Matter 242/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Improved Target Analyzer Graphene Brace > --- WEAPON (6) ------- Heavy Pick Heavy Pick > --- INVENTORY (5) ---- Advanced Heat Sink Utility Shielding Utility Shielding Utility Shielding Improved Point Defense System Peak State ------------ > --- POWER ------------ Makeshift Power Source Heavy Antimatter Reactor > --- PROPULSION ------- Armored Treads Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Medium Storage Unit Advanced Energy Well Particle Accelerator Improved Utility Shielding Improved Utility Shielding Improved Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- 1B-0RG's Assimilator Heavy Pick > --- INVENTORY -------- F-cell Engine Medium Matter Pod Improved Medium Armor Plating Layered Medium Armor Plating Medium Reflective Plating Improved Concussive RPG Improved Remote Datajack Makeshift Spear Dirty Bomb Trap [Rating: 136] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Thermal Shield Storage Medium Storage Unit Processor Improved Target Analyzer Hackware System Shield Protection Improved Medium Armor Plating Weapon 1B-0RG's Assimilator Energy Gun Beamcaster Energy Cannon Heavy Disruptor Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Piercing Weapon Heavy Pick Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Slots Evolved 12 | . . . . 4 2 2 2 . . . . 2 . . . Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . . . . . Utility 5 | . . . . 2 . . 1 . . . . 2 . . . Weapon 4 | . . . . . 2 2 . . . . . . . . . Parts Attached 165 | 7 7 2 5 15 24 6 9 . 3 6 1 13 17 47 3 Power 22 | 1 1 . 1 4 1 1 1 . 2 1 . 1 . 8 . Engine 12 | 1 1 . 1 4 . . 1 . 2 . . 1 . 1 . Core 7 | . . . . . 1 1 . . . . . . . 5 . Reactor 3 | . . . . . . . . . . 1 . . . 2 . Propulsion 47 | 2 3 1 2 4 10 . 3 . . 1 . 3 6 12 . Treads 12 | 2 . . . . 4 . 3 . . . . . 3 . . Leg 18 | . . . . . 6 . . . . . . . . 12 . Wheel 6 | . 3 1 2 . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . 3 1 . . Flight 7 | . . . . 4 . . . . . 1 . . 2 . . Utility 52 | 2 2 . . 4 7 3 3 . 1 4 1 5 2 17 1 Device 17 | 1 . . . . 2 . 1 . . 1 . 1 . 11 . Storage 7 | 1 1 . . . 1 2 . . . 1 . 1 . . . Processor 7 | . . . . 1 . . . . . . . 1 . 5 . Hackware 2 | . . . . 2 . . . . . . . . . . . Protection 19 | . 1 . . 1 4 1 2 . 1 2 1 2 2 1 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 44 | 2 1 1 2 3 6 2 2 . . . . 4 9 10 2 Energy Gun 18 | . 1 . . . 2 . . . . . . 2 6 7 . Energy Cannon 9 | . . . . 3 2 . . . . . . . 1 3 . Ballistic Gun 5 | 2 . 1 . . . . . . . . . 2 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 4 | . . . 1 . 1 . . . . . . . 2 . . Special Weapon 2 | . . . 1 . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . 1 1 1 . . . . . . . 2 Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . Unidentified Prototypes 12 | . . . . 1 . 2 . . . 7 1 1 . . . Parts Lost 70 | . 1 . . 11 . 1 2 . 2 . . 7 8 37 1 Power 14 | . 1 . . 3 . . 1 . . . . 2 . 6 1 Propulsion 20 | . . . . 2 . . 1 . 1 . . 3 3 10 . Utility 17 | . . . . 3 . . . . 1 . . 1 3 9 . Weapon 19 | . . . . 3 . 1 . . . . . 1 2 12 . Highest Loss Streak 20 | . 1 . . 11 . 1 2 . 1 . . 3 8 20 1 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 7 | 3 8 9 9 1 1 9 9 9 8 9 8 7 5 4 3 Power 1 | . . 1 1 . . 1 1 1 1 1 1 . 1 1 . Propulsion . | 2 3 2 1 . . . . 1 . . . . . 1 . Utility 3 | . 2 4 4 . . 3 5 5 4 4 4 4 1 1 3 Weapon 1 | . 1 2 2 . . 4 1 . . 1 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 30 | . 4 3 3 3 . 4 3 . . . . 1 2 4 3 Power 3 | . . . . . . . . . . . . . . 3 . Propulsion 2 | . 1 . . . . . 1 . . . . . . . . Utility 16 | . 2 2 2 3 . 1 1 . . . . 1 1 . 3 Weapon 9 | . 1 1 1 . . 3 1 . . . . . 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 99 100 100 53 90 73 66 64 73 69 75 73 59 88 26 Engine 4 | . 13 14 14 7 . . 4 5 9 7 5 4 6 . . Core 2 | . . . . . 6 6 2 . . . . . . 4 5 Reactor 1 | . . . . . . . . . . 2 5 5 1 3 . Treads 16 | . 9 . . . 3 26 22 23 22 22 23 12 4 2 . Leg 2 | . . . . . 21 . . . . . . . . 14 . Wheel 3 | . 18 28 28 2 . . . . . . . . . . . Device 6 | . 10 14 12 . 7 6 5 5 5 4 5 5 2 13 7 Storage 8 | . 14 14 14 1 . 6 9 11 11 10 11 13 2 . . Processor 1 | . . . . . . . . . . . . 1 5 12 10 Protection 8 | . 3 . 1 1 13 12 6 5 9 10 10 12 10 6 1 Energy Gun 3 | . . 6 . . 13 . . . . . . 2 16 23 . Ballistic Gun 3 | . 27 21 24 1 . . . . . . . 1 1 . . Piercing Weapon 3 | . . . . . 6 6 3 5 5 . 4 5 . . . Special Melee Weapon 3 | . . . . . . 5 5 5 5 5 5 3 . . . Peak Build Rating 136 | 7 8 10 21 29 54 100 112 109 116 128 133 136 96 113 31 Average Rating 89 | 4 7 9 12 18 48 97 108 109 113 119 129 114 60 96 24 On Entrance 62 | . 7 8 10 21 29 47 99 109 109 116 127 130 86 75 25 Avg Prop Armor Cover (%) 7 | . . . . 14 2 . . . . . 5 4 . . . Naked Turns 9 | . . . . 9 . . . . . . . . . . . Heaviest Build 117 | 13 22 21 26 29 52 87 105 96 110 108 111 117 71 70 12 Greatest Support 140 | 40 40 20 32 32 80 80 95 95 102 102 102 102 140 140 3 Greatest Overweight (x) 23 | . 1 1 1 4 1 1 1 1 1 1 1 23 13 5 3 Average Overweight (x) . | . . . . . . . 1 1 . . . 1 . . 1 Largest Inventory Capacity 20 | 8 10 10 10 10 10 20 10 10 10 10 10 10 10 5 5 Average Capacity 9 | 7 8 10 10 6 5 10 10 10 10 10 10 10 5 5 5 Most Carried 10 | 6 10 10 10 10 8 10 10 9 9 10 10 10 10 5 5 Average Carried 8 | 3 8 9 9 5 5 9 9 9 8 9 9 8 5 4 3 Final Capacity 10 | 8 10 10 10 5 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 5 10 10 10 5 8 10 9 9 9 10 9 7 5 5 5 Class Distribution -------------------- 62% | Mutant 13% | Scavenger-Mutant 6% | Scavenger-Executioner 5% | Scientist-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Subcaves Sprinter | -8/Materials Tank | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Derelict-Executioner | -4/Waste Scavenger-Executioner | -4/Factory Mutant | -4/Armory Resources | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Matter Collected 8452 | 133 654 119 213 128 343 1585 2694 140 772 30 584 257 309 491 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6423 | 61 390 123 94 36 821 1482 805 20 . . 64 215 . 2312 . Parts 297 | 12 34 10 4 1 39 67 34 2 . . 1 16 . 77 . Haulers Intercepted 5 | . 1 . . . . 2 1 . . . . . . 1 . Recyclers Shooed 6 | . 2 . . . 1 . 2 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . 10 . . . . 4 14 . 15 . . . . Prevented 18 | . . . . . . . . . 17 . 1 . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Combat Hostiles Destroyed 69 | . 7 2 3 1 15 1 4 1 . . 1 5 . 29 . Melee 17 | . . . . . 7 1 4 1 . . 1 3 . . . Guns 28 | . 7 2 1 1 2 . . . . . . . . 15 . Cannons 9 | . . . . . 2 . . . . . . . . 7 . AOE 7 | . . . 2 . 3 . . . . . . 2 . . . Classes Destroyed 17 | 2 6 . 2 . 5 1 1 . . . . . . . . Worker 15 | 1 2 2 . . 2 7 1 . . . . . . . . Builder 8 | . 1 . . . 2 4 1 . . . . . . . . Tunneler 6 | 2 1 2 . . . 1 . . . . . . . . . Hauler 5 | . 1 . . . . 2 1 . . . . . . 1 . Recycler 14 | . . . . . 2 7 3 . . . . . . 2 . Mechanic 1 | . . . . . . 1 . . . . . . . . . Operator 2 | . 1 . . . . 1 . . . . . . . . . Watcher 2 | . 1 . . . . 1 . . . . . . . . . Swarmer 9 | . 3 2 . . . . . 1 . . . . . 3 . Grunt 35 | . 4 . . 1 8 1 2 . . . 1 1 . 17 . Brawler 1 | . . . . . . . 1 . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . Sentry 7 | . . . . . 3 . 1 . . . . . . 3 . Hunter 1 | . . . . . 1 . . . . . . . . . . Programmer 12 | . . . . . 2 . . . . . . 4 . 6 . Artisan 1 | . . . 1 . . . . . . . . . . . . Subdweller 3 | . . . 3 . . . . . . . . . . . . Best Kill Streak 7 | 2 4 3 2 1 4 3 2 1 . . 1 2 . 7 . Combat Bots Only 7 | . 4 2 2 1 4 1 1 1 . . 1 2 . 7 . Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 1 1 . . 1 2 . 2 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . 1 . 1 . . . . . . 2 . . . Melee 1 | . . . . . 1 1 1 1 . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Hostile Shots Fired 1019 | . 37 8 10 111 157 86 96 20 52 . 14 80 7 335 6 Missed 306 | . 5 . 5 26 50 25 31 6 14 . 2 26 2 113 1 Hits 713 | . 32 8 5 85 107 61 65 14 38 . 12 54 5 222 5 Melee 15 | . . . . . 1 . 4 . . . . . 5 . 5 Projectile 698 | . 32 8 5 85 106 61 61 14 38 . 12 54 . 222 . AOE 9 | . . . . . . . 3 . . . . 2 . 4 . Critical Strikes 36 | . . . . 4 5 1 3 . 3 . . 5 3 12 . Actively Blocked 1 | . . . . . . . . . . . . . 1 . . Part Disruptions 3 | . . . . . . . 1 . . . 1 1 . . . Damage Taken 14627 | . 376 87 193 1304 1445 1129 1633 211 710 . 343 1797 261 4925 213 Core 2185 | . 29 6 81 399 108 127 174 . 70 . 24 329 128 573 137 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 221 | . . . . . . . . . . . . 192 29 . . Ignored by Resistances 310 | . . . . . . . 262 . 48 . . . . . . Regen/Repaired (Parts) 663 | . . . . . . 134 291 3 138 . 67 12 . 18 . Core Remaining (%) 69 | 100 . . 53 27 84 85 . . . . 65 . . . . Volleys Fired 215 | 6 40 13 12 12 31 . 6 . . . . 2 5 88 . Largest 5 | 2 2 2 2 2 3 . 1 . . . . 3 4 5 . Hottest 423 | 40 40 60 56 85 187 . 7 . . . . 160 229 423 . Shots Fired 483 | 12 80 26 21 20 65 . 6 . . . . 6 12 235 . Gun 406 | 12 80 26 13 8 50 . . . . . . 6 6 205 . Cannon 58 | . . . . 12 11 . . . . . . . 5 30 . Launcher 13 | . . . 8 . 4 . . . . . . . 1 . . Special 6 | . . . . . . . 6 . . . . . . . . Kinetic 132 | 12 80 13 13 8 . . . . . . . 2 4 . . Thermal 291 | . . 13 . 12 55 . . . . . . . . 211 . Explosive 13 | . . . 8 . 4 . . . . . . . 1 . . Electromagnetic 41 | . . . . . 6 . . . . . . 4 7 24 . Robot Hit Streak 23 | 4 10 12 8 9 12 . 6 . . . . 2 2 23 . Robot Miss Streak 7 | 3 7 1 1 2 4 . . . . . . 4 3 3 . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . . . . . . . . . . . . 5 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 . Capacitor 20 | . . . . . . . . . . . . . . 20 . Shots Hit Robots 420 | 6 47 20 9 14 62 34 36 1 1 . 3 12 5 168 2 Core Hits 187 | 3 21 7 6 5 32 21 15 1 1 . 1 8 1 64 1 Critical Kills 3 | . . . . . . . . . . . . . . 3 . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . Critical Strikes 27 | . 1 . . . 2 3 3 . . . . 1 1 16 . Burn 13 | . . . . . 1 . . . . . . . . 12 . Meltdown 3 | . . . . . . . . . . . . . . 3 . Destroy 1 | . 1 . . . . . . . . . . . . . . Corrupt 2 | . . . . . . . . . . . . . 1 1 . Impale 8 | . . . . . 1 3 3 . . . . 1 . . . Melee Attacks 167 | . . . . . 33 55 48 2 2 1 5 18 . . 3 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 167 | . . . . . 33 55 48 2 2 1 5 18 . . 3 Sneak Attacks 41 | . . . . . 4 25 10 . . . 1 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . 1 Damage Inflicted 12220 | 78 608 275 436 344 2138 1802 1256 31 25 . 122 635 224 4202 44 Guns 5437 | 78 608 241 74 156 593 . . . . . . 64 54 3569 . Cannons 1006 | . . . . 188 143 . . . . . . . 42 633 . Explosions 1371 | . . . 362 . 646 . . . . . . 235 128 . . Melee 4372 | . . . . . 756 1802 1256 31 25 . 122 336 . . 44 Ramming 34 | . . 34 . . . . . . . . . . . . . Kinetic 1115 | 78 608 119 74 156 . . . . . . . 28 52 . . Thermal 5077 | . . 122 . 188 765 . . . . . . 235 . 3767 . Explosive 989 | . . . 362 . 499 . . . . . . . 128 . . Electromagnetic 607 | . . . . . 118 . . . . . . 36 18 435 . Impact 26 | . . . . . . . . . . . . . 26 . . Slashing . | . . . . . . . . . . . . . . . . Piercing 4372 | . . . . . 756 1802 1256 31 25 . 122 336 . . 44 Highest Corruption 12 | . . . . . 1 4 2 2 4 4 6 3 3 12 12 Average Corruption 4 | . . . . . 1 3 1 2 3 4 5 2 3 7 12 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 336 | . . . . . 6 72 25 7 58 11 76 6 11 56 8 Message Errors 94 | . . . . . 2 17 9 2 16 4 21 2 3 14 4 Matter Fused 76 | . . . . . . 19 6 2 13 . 18 3 2 10 3 Heat Flow Errors 42 | . . . . . 1 9 2 2 8 4 9 . 2 5 . Energy Discharges 43 | . . . . . . 13 4 1 9 1 11 1 1 2 . Parts Rejected 2 | . . . . . . 1 . . . . . . . 1 . Parts Fused 4 | . . . . . . 1 1 . . 1 1 . . . . Data Loss (minor) 37 | . . . . . 1 6 . . 6 1 12 . 1 9 1 Data Loss (major) 18 | . . . . . 1 5 3 . 1 . 2 . 1 5 . Misfires 6 | . . . . . 1 . . . . . . . . 5 . Alerts 11 | . . . . . . 1 . . 5 . 2 . 1 2 . Weapon Failures 3 | . . . . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 618 | . . . 7 . 140 278 162 . . . . 31 . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 49 | . . . 7 . 35 . . . . . . 7 . . . Melee 569 | . . . . . 105 278 162 . . . . 24 . . . Knockbacks 1 | . . 1 . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 212 | . . 17 32 . 77 . . . . . . 55 31 . . Shots 5 | . . . 1 . 2 . . . . . . 1 1 . . Rammed 3 | . . 2 . . . . 1 . . . . . . . . Targets Rammed 3 | . . 2 . . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 426 | . 13 . . 290 426 257 261 164 209 209 261 36 196 199 . Average Temperature 100 | . 5 . . 114 104 99 123 87 78 96 100 21 67 113 . Received Heat Transfer 2982 | . 168 . . 621 429 117 366 . 75 . 48 142 . 1016 . Effects 4 | . . . . . 4 . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . Interference 2 | . . . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Parts Fried 3 | . . . . . 1 . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 8 | . . . . . 1 . . . . . . . . 7 . Combat Hostiles 7 | . . . . . 1 . . . . . . . . 6 . Parts Melted 41 | . . . . 2 5 . . . . . . 1 . 33 . Heat Transferred 9032 | . . 275 . 296 1506 . . . . . . 200 . 6755 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Maximum Alert Level 5 | . . . . . 1 2 5 . . . . 2 . 1 . Low Security (%) 69 | 100 100 100 . 100 67 83 38 . . . . 61 100 42 100 Level 1 17 | . . . . . 32 15 7 . . . . 15 . 57 . Level 2 5 | . . . . . . 1 16 . . . . 22 . . . Level 3 2 | . . . . . . . 14 . . . . . . . . Level 4 3 | . . . . . . . 19 . . . . . . . . Level 5 . | . . . . . . . 4 . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1851 | 5 74 45 . 73 343 527 1851 . . . . 550 178 312 96 Initial 257 | . 3 15 . . 16 156 257 . . . . 18 178 . 96 Average 197 | . 14 4 . 14 120 90 591 . . . . 204 36 191 59 Influence Increases 7310 | 15 235 70 . 191 652 781 2486 56 327 . 216 1004 74 1203 . Destroy 0b10 Robot/C 3660 | . 140 40 . 20 300 300 1340 40 220 . 140 360 . 760 . Destroy 0b10 Robot/NC 320 | 15 35 20 . . 30 135 60 . . . . 10 . 15 . Destroy Leader 678 | . 34 10 . 10 80 98 234 . 40 . 10 52 . 110 . Allied During Kill 1064 | . . . . . . 155 603 1 67 . 66 57 . 115 . Successful Hack 99 | . 24 . . 8 5 33 5 . . . . . . 24 . Disable Machine 465 | . . . . . 105 30 60 . . . . 195 . 75 . Anti-Garrison Action 150 | . . . . . . . . . . . . 150 . . . Destroy Structure 469 | . 2 . . 3 42 30 124 . . . . 180 74 14 . Partial Spotted 30 | . . . . 15 15 . . . . . . . . . . Lose Combat Pursuer 375 | . . . . 135 75 . 60 15 . . . . . 90 . Influence Decreases 7304 | 10 200 110 . 153 371 573 1203 996 908 289 186 524 584 1005 192 Entered New Map 2053 | . 2 25 . . 22 163 270 670 166 289 . 12 332 . 102 Time Decay 4172 | 10 188 85 . 132 349 384 693 326 682 . 186 372 120 565 80 Lost Part 601 | . 10 . . 21 . 10 20 . 20 . . 60 80 370 10 Lost Ally 478 | . . . . . . 16 220 . 40 . . 80 52 70 . Squads Dispatched 57 | . 1 . . 3 3 12 24 . . . . 6 . 8 . Investigation 7 | . 1 . . 1 . . 2 . . . . . . 3 . Extermination 22 | . . . . . 2 9 5 . . . . 2 . 4 . Reinforcement 12 | . . . . 2 1 3 4 . . . . 1 . 1 . Assault 9 | . . . . . . . 7 . . . . 2 . . . Garrison 7 | . . . . . . . 6 . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 . . . . 1 . . . Haulers Reinforced 3 | . . . . . 1 1 . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Distress Signals 9 | . 2 1 . 2 1 . 2 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 262 | . 14 3 3 16 28 29 66 4 15 . 8 15 6 51 4 Peak Tracking Total 13 | . 4 2 2 8 4 4 8 2 4 . 4 3 6 13 4 Tactical Retreats 16 | . . . . 4 4 . 3 1 . . . . 1 3 . Traps | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Traps Triggered 8 | . 1 . 1 . 3 1 . . . . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . 1 1 1 . . Machines | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Machines Disabled 33 | . . . . . 7 2 4 . . . 1 14 . 5 . Max in Single Turn 6 | . . . . . 6 . . . . . 1 4 . 1 . Garrison Access 2 | . . . . . . . 1 . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Machines Accessed 44 | . 5 1 1 3 4 7 4 . . 9 1 2 . 7 . Terminals 19 | . 5 . . 3 2 4 1 . . . . 1 . 3 . Fabricators 3 | . . . . . . 1 2 . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 2 . Recycling Units 2 | . . . . . 1 1 . . . . . . . . . Scanalyzers 4 | . . . . . . 1 . . . . . 1 . 2 . Garrison Access 2 | . . . . . 1 . 1 . . . . . . . . Total Hacks 150 | . 18 1 1 12 9 19 8 . . 48 1 5 . 28 . Successful 104 | . 7 1 1 6 5 13 1 . . 48 1 2 . 19 . Failed 46 | . 11 . . 6 4 6 7 . . . . 3 . 9 . Catastrophic 9 | . 1 . . 1 2 . 3 . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 48 | . 16 . . 7 5 8 5 . . . . 1 . 6 . Terminals 63 | . 18 . . 12 5 12 2 . . . . 1 . 13 . Fabricators 5 | . . . . . . 1 4 . . . . . . . . Repair Stations 5 | . . . . . . . . . . . . . . 5 . Recycling Units 4 | . . . . . 3 1 . . . . . . . . . Scanalyzers 19 | . . . . . . 5 . . . . . 4 . 10 . Garrison Access 3 | . . . . . 1 . 2 . . . . . . . . Terminal Hacks 68 | . 4 1 1 2 1 4 . . . 48 1 . . 6 . Record 44 | . . . . . . 1 . . . 36 1 . . 6 . Part Schematic 4 | . . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . 4 . . . . . Prototype ID Bank 5 | . 1 . . . . . . . . 4 . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Locate Traps 4 | . 1 . . 2 . 1 . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 2 1 . . . . . . . . . Report Inventory 2 | . . . . . 1 1 . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . Scanalyzer 16 | . . . . . . 4 . . . . . 2 . 10 . Insert Component 1 | . . . . . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . . . . . 1 . Retrieve Study 14 | . . . . . . 4 . . . . . 2 . 8 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . 3 . . 4 2 4 1 . . . . . . 3 . Terminals 16 | . 3 . . 4 2 4 1 . . . . . . 2 . Assimilate 1 | . . . . 1 . . . . . . . . . . . Botnet 15 | . 3 . . 3 2 4 1 . . . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . Patch 1 | . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 27 | . 5 . . 1 4 5 4 . . . . 1 . 7 . Full Trace Events 5 | . . . . 1 . . 2 . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 14 | . . . . . . 4 . . . . . 2 . 8 . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . 3 . . . . . . . . Non-combat 2 | . . . . . . . 2 . . . . . . . . Combat 1 | . . . . . . . 1 . . . . . . . . Robot Hacks Applied 3 | . . . . . . . 3 . . . . . . . . parse_system 1 | . . . . . . . 1 . . . . . . . . no_distress 1 | . . . . . . . 1 . . . . . . . . find_chute 1 | . . . . . . . 1 . . . . . . . . Relay Couplers Released 9 | . . . . . . . 7 . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . . 2 . . . Programmers 7 | . . . . . . . 7 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 13 | . . . . . . 4 8 . . . . . . 1 . Hacks Repelled 4 | . . . . . . 3 1 . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Total Allies 22 | . . . . . . . . . . . . 3 19 . . Largest Group 19 | . . . . . . . . . . . . 3 19 10 . Highest-Rated Group 702 | . . . . . . . . . . . . 182 702 384 . Highest-Rated Ally 63 | . . . . . . . . . . . . 63 50 46 . Total Orders 165 | . . . . . . 58 76 . 12 1 12 4 . 2 . STAY 87 | . . . . . . 30 42 . 6 1 6 2 . . . FOLLOW 76 | . . . . . . 28 34 . 6 . 6 2 . . . EXPLORE 2 | . . . . . . . . . . . . . . 2 . Ally Attacks 590 | . . . . . . 61 282 11 41 . 11 54 88 42 . Total Damage 26144 | . . . . . . 2255 13736 220 1669 . 905 2697 3452 1210 . Kills 142 | . . . . . . 17 70 1 11 . 6 16 11 10 . Allies Corrupted 5 | . . . . . . 1 2 . . . . . . 2 . Allies Melted 1 | . . . . . . 1 . . . . . . . . . Borg Created 23 | . . . . . . 10 6 1 5 . 1 . . . . Largest Collective 6 | . . . . . . 6 6 1 4 . 5 . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Active Infowar (turns) 2954 | 12 666 689 1215 . . . . . . . . . . 372 . Sensors 372 | . . . . . . . . . . . . . . 372 . Seismic 2582 | 12 666 689 1215 . . . . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 8 | . . 2 2 . . . . 2 2 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Turns Passed 24602 | 110 857 689 1315 603 1304 5602 3159 730 2706 512 3038 1287 629 1899 162 Spaces Moved 10835 | 53 581 446 996 328 746 1905 1018 308 1036 225 1234 421 469 962 107 Core 315 | 10 . . . 32 . . . . . . . 3 152 11 107 Treads 6719 | 43 138 . . . 74 1905 1018 308 1036 225 1234 350 159 229 . Legs 1317 | . . . . . 595 . . . . . . . . 722 . Wheels 1931 | . 443 446 996 46 . . . . . . . . . . . Hover 221 | . . . . . . . . . . . . 68 153 . . Flight 332 | . . . . 250 77 . . . . . . . 5 . . Fastest Speed 26 | 50 80 80 90 26 26 170 210 227 167 167 167 112 50 100 100 Average Speed 176 | 139 102 84 92 49 136 231 219 227 225 190 235 241 122 121 132 Slowest Speed 1200 | 160 160 95 100 250 250 250 227 227 237 237 237 1200 700 300 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . 4 . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . 2 . . . Teleports 1 | . . . . . . . . . . 1 . . . . . Exploration Rate (%) 46 | 3 70 82 50 36 21 26 14 58 97 62 96 12 95 21 5 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 4 | . . . 1 . . . . . . 3 . . . . . Known Exits Taken 4 | . 1 . . . . . . 1 . . 1 . . 1 . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 1 . 1 1 . . . . . Scrap Searched 11 | . . 1 3 . . . . 2 4 . 1 . . . . Spaces Dug 43 | . . . 6 . 3 15 13 . . 1 . 3 . 2 . Terrain Destroyed 218 | . . . 69 3 46 15 13 . . 1 . 51 13 7 . Melee 35 | . . . . . 3 15 13 . . 1 . 3 . . . Projectile 10 | . . . . 3 . . . . . . . . . 7 . AOE 173 | . . . 69 . 43 . . . . . . 48 13 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Total 15621 | 77 765 732 1368 741 916 2982 1831 334 1385 305 1351 647 510 1555 122 Wait 3961 | . 113 261 335 381 57 964 725 24 332 59 103 180 5 417 5 Move 10813 | 52 580 445 995 319 745 1904 1017 307 1035 224 1233 421 468 961 107 Hop 4 | . . . . 4 . . . . . . . . . . . Pick Up 95 | 12 13 3 5 6 3 19 5 . 3 2 3 6 4 8 3 Fast Attach 115 | . 2 1 . 9 23 2 2 . 2 8 . 6 17 40 3 Attach 40 | 7 2 . . 6 . 2 2 . 3 . 2 6 1 9 . Detach 6 | . . . . . . . . . . 1 . 1 1 2 1 Swap 44 | . 5 2 11 . 2 5 10 . . 2 1 2 . 4 . Drop 128 | . 10 5 10 4 22 18 8 . 1 8 2 4 9 26 1 Fire 215 | 6 40 13 12 12 31 . 6 . . . . 2 5 88 . Melee 166 | . . . . . 33 55 48 2 2 1 5 18 . . 2 Ram 2 | . . 2 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . . . . . . . . Rewire 2 | . . . . . . 1 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 27 | . . . . . . 10 6 1 7 . 2 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sub) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Armory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 382 | -10/Materials | Identified exit to Mines 419 | -10/Materials | Discovered new exit (range 4) 534 | -10/Materials | Discovered new exit (range 5) 576 | -10/Materials | Discovered new exit (range 12) 968 | -10/Materials | Entered Mines 975 | -10/Mines | Met a Derelict bent on vengeance 1175 | -10/Mines | Discovered new exit (range 5) 1209 | -10/Mines | Learned Materials terminal intel 1253 | -10/Mines | Build established: Scavenger-Mutant 1253 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1306 | -10/Mines | Learned Materials stockpile data 1643 | -10/Mines | Discovered new exit (range 6) 1657 | -10/Mines | Entered Subcaves 1658 | -10/Subcaves | Approached by a straggling Scientist 1659 | -10/Subcaves | Learned Materials emergency access door positions 1680 | -10/Subcaves | Discovered new exit (range 11) 2090 | -10/Subcaves | Learned 2 Materials zone layouts 2130 | -10/Subcaves | Visited 4L-MR0's lab 2417 | -10/Subcaves | Learned location of Zion (-6) 2417 | -10/Subcaves | Met a Zionite searching for "candidates" 2556 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2579 | -10/Subcaves | Build established: Mutant 2786 | -10/Subcaves | Discovered new exit (range 16) 2883 | -10/Subcaves | Found Prototype Special Melee Weapon 2972 | -10/Subcaves | Entered Materials 2972 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2973 | -8/Materials | Identified exit to Storage 2976 | -8/Materials | Loaded intel: 12 terminal locations 3087 | -8/Materials | Core integrity fell below 50% 3126 | -8/Materials | Lost 11 parts (3p2n3u3w) 3371 | -8/Materials | Build established: Sprinter 3574 | -8/Materials | Discovered new exit (range 6) 3575 | -8/Materials | Entered Factory 3575 | -7/Factory | Evolved 2 slots: Weapon x2 4043 | -7/Factory | Build established: Tank 4846 | -7/Factory | Discovered new exit (range 9) 4879 | -7/Factory | Entered another Factory area 4879 | -6/Factory | Evolved 2 slots: Weapon x2 5005 | -6/Factory | Identified 1B-0RG's Assimilator 5008 | -6/Factory | Assimilating Guardian 5a into Collective. 5292 | -6/Factory | Build established: Mutant 5615 | -6/Factory | Assimilating Engineer 5a into Collective. 6123 | -6/Factory | Assimilating Gladiator 5a into Collective. 6161 | -6/Factory | Assimilating Soldier 5a into Collective. 6173 | -6/Factory | Assimilating Soldier 5b into Collective. 6995 | -6/Factory | Assimilating Sage 5a into Collective. 7445 | -6/Factory | Assimilating Hacker 5a into Collective. 8096 | -6/Factory | Assimilating Hacker 5b into Collective. 8958 | -6/Factory | Assimilating Hacker 5c into Collective. 10173 | -6/Factory | Assimilating Hacker 5d into Collective. 10372 | -6/Factory | Discovered new exit (range 6) 10481 | -6/Factory | Entered another Factory area 10481 | -5/Factory | Accompanied by 6 allies 10481 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10707 | -5/Factory | Spotted B-75 Beast 10838 | -5/Factory | Build established: Scientist-Mutant 11667 | -5/Factory | Assimilating Soldier 6a into Collective. 11813 | -5/Factory | Garrison activated, responded to threat 12070 | -5/Factory | Assimilating Sage 6a into Collective. 12088 | -5/Factory | Build established: Mutant 12281 | -5/Factory | First assault squad dispatched 12442 | -5/Factory | Assimilating Sage 6b into Collective. 12470 | -5/Factory | Discovered new exit (range 17) 13438 | -5/Factory | Assimilating Destroyer 6a into Collective. 13497 | -5/Factory | Assimilating Fighter 6a into Collective. 13516 | -5/Factory | Assimilating Sage 6c into Collective. 13557 | -5/Factory | Lost 4 allies 13640 | -5/Factory | Entered Upper Caves 13992 | -5/Upper Caves | Identified exit to Upper Caves 14266 | -5/Upper Caves | Assimilating Virus 6a into Collective. 14370 | -5/Upper Caves | Entered another Upper Caves area 14370 | -5/Upper Caves | Accompanied by 1 ally 14370 | -5/Upper Caves | Assimilating Virus 6b into Collective. 14474 | -5/Upper Caves | Identified exit to Factory 14516 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14549 | -5/Upper Caves | Assimilating Sentinel 6a into Collective. 14712 | -5/Upper Caves | Assimilating Sage 6d into Collective. 14720 | -5/Upper Caves | Assimilating Sage 6e into Collective. 14982 | -5/Upper Caves | Spotted B-75 Beast 14997 | -5/Upper Caves | Allies destroyed B-75 Beast 15322 | -5/Upper Caves | Build established: Scavenger-Mutant 15730 | -5/Upper Caves | Learned Factory terminal intel 16140 | -5/Upper Caves | Assimilating Sage 6f into Collective. 16789 | -5/Upper Caves | Encountered a Warlord checkpoint 17006 | -5/Upper Caves | Discovered new exit (range 5) 17076 | -5/Upper Caves | Entered Zhirov 17076 | -5/Zhirov | Accompanied by 4 allies 17076 | -5/Zhirov | Discovered new exit (range 3) 17119 | -5/Zhirov | Build established: Mutant 17139 | -5/Zhirov | Met Zhirov 17211 | -5/Zhirov | Found Alien Artifact 17212 | -5/Zhirov | Identified Integrated Dissipator 17212 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17365 | -5/Zhirov | Found Alien Artifact 17370 | -5/Zhirov | Identified Transdimensional Reconstructor 17370 | -5/Zhirov | Warped through subspace 17486 | -5/Zhirov | Learned location of Quarantine (-3) 17486 | -5/Zhirov | Learned location of Testing (-2) 17486 | -5/Zhirov | Learned location of Command (-1) 17521 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17588 | -5/Zhirov | Entered Proximity Caves 17588 | -4/Proximity Caves | Accompanied by 4 allies 17956 | -4/Proximity Caves | Found Alien Artifact 17957 | -4/Proximity Caves | Identified Dimensional Node Initializer 17957 | -4/Proximity Caves | Initialized slip node 18568 | -4/Proximity Caves | Discovered exit to Factory (range 9) 19594 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19789 | -4/Proximity Caves | Assimilating Swordsman 7a into Collective. 20626 | -4/Proximity Caves | Entered Factory 20626 | -4/Factory | Accompanied by 5 allies 20626 | -4/Factory | Evolved 2 slots: Utility x2 20627 | -4/Factory | Identified exit to Armory 20628 | -4/Factory | Loaded intel: 26 terminal locations 21434 | -4/Factory | Garrison activated, responded to threat 21505 | -4/Factory | Crushed by falling debris 21527 | -4/Factory | Lost 3 parts (1p2n) 21816 | -4/Factory | Crushed by falling debris 21847 | -4/Factory | Lost 3 parts (1p1u1w) 21913 | -4/Factory | Sucked down chute 21913 | -4/Factory | Entered Waste 21978 | -4/Waste | Spotted C-40 Crusher 21989 | -4/Waste | Spotted C-40 Crusher 22013 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 22016 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 22025 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 22030 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 22032 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 22035 | -4/Waste | Spotted C-40 Crusher 22047 | -4/Waste | Spotted C-40 Crusher 22063 | -4/Waste | Lost 8 parts (3n3u2w) 22065 | -4/Waste | Spotted C-40 Crusher 22097 | -4/Waste | Spotted C-40 Crusher 22117 | -4/Waste | Warlord forces began an assault 22344 | -4/Waste | Discovered new exit (range 13) 22542 | -4/Waste | Entered Factory 22542 | -4/Factory | Accompanied by 10 allies 22555 | -4/Factory | Build established: Derelict-Executioner 22717 | -4/Factory | Lost 3 allies 22958 | -4/Factory | Build established: Scavenger-Executioner 23000 | -4/Factory | Found Quantum Capacitor 23036 | -4/Factory | P-70 Sage assimilated allied 81-BLQ(m) 23137 | -4/Factory | Lost 11 parts (1p2n3u5w) 23150 | -4/Factory | Core integrity fell below 50% 24002 | -4/Factory | System corruption reached 10% 24209 | -4/Factory | Lost 3 parts (1p1u1w) 24414 | -4/Factory | Core integrity fell below 20% 24429 | -4/Factory | Destroyed 7 combat bots 24434 | -4/Factory | Discovered exit to Armory (range 6) 24441 | -4/Factory | Entered Armory 24461 | -4/Armory | Lost 20 parts (3p7n4u6w) 24603 | -4/Armory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 24428_ OHAP0T2QOLDYM 24509_ =4ZHQ1BEH 9FUDKQQU R ::T7MIV 24549_ Dropped Utility Shielding. 24564_ System corrupted: Matter fused (-5). 24580_ H 5XAH6DBQSMMAI 1WL&,:JNYIBRHQC5F AFA6, 24589_ Acquired Hvy. Pick+. 24600_ Hvy. Pick+ follow-up attack on L-61 Swordsman. 24601_ System corrupted: Component data lost. 24601_ Lgt. Nuclear Core destroyed. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ???????????# ! #?????????????????? | | ???????????# ! #?????????????????? | | ???????????# #?????????????????? | | ???????????# """ """ #?????????????????? | | ???????????# """ """ #?????????????????? | | ???????????# """ """ #?????????????????? | | ???????????# #?????????????????? | | ???????????# """ """ #?????????????????? | | ???????????# """ """ #?#""""""""#??????? | | ???????????# !""" """ #?# #??????? | | ???????????# #?# #??????? | | ??????###############/#########+######????? | | ??? #????? | | ??? #????? | | ????????######### ###################????? | | ????????????????# # #?????????? | | ????????????????# # ##????????? | | ????????????????# # "" ???????? | | ????????????????# # """???????? | | ????????????????+ + """"" T"???????? | | ????????????????# # """"" """???????? | | ????????????????# # """"" "" ???????? | | ????????????????# # #?????????? | | ????????????????# # #?????????? | | ????????????????# # ||l #?????????? | | ????????????????# # | l@ #?????????? | | ????????????????# # | l #?????????? | | ????????????????# ##############?????????? | | ????????????????# ???????????????????????? | | ????????????????# ???????????????????????? | | ????????????????# ???????????????????????? | | ????????????????? ???????????????????????? | | ????????????????? ???????????????????????? | | ????????????????? ???????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Coolant Potential 100 Energy Generation 39 Energy Capacity 1240 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Corruption Containment 12 Armor Coverage 825 Resistance: TH 25 Utility Shielding 90 Point Defense Rating 160 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Pick | -6/Factory | Hacked Arm. Treads | -6/Factory | Hacked Imp. Ion Engine | -6/Factory | Hacked Mic. Nuclear Core | -6/Factory | Hacked Railgun | -4/Factory | Hacked Imp. Concussive RPG | -4/Factory | Hacked Wave Gun | -4/Factory | Hacked Field Laser | -4/Factory | Hacked Mic. Fission Core | -4/Factory | Hacked Lgt. Antimatter Reactor | -4/Factory | Hacked Flexi-carbon Leg | -4/Factory | Hacked Myomer Leg | -4/Factory | Hacked Plasma Rifle | -4/Factory | Hacked Tesla Rifle | -4/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Dimensional Node Initializer Achievements -------------- Botjacking Generalissimo I Think I Know What's Going On Not Today, Chutes Release The Drones! Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed MeleeIonicAnalyzer Manual? 0 Play Time 02:35:03 Cumulative 51.9 hours Start 2026.02.22 @ 20:31:13 End 2026.02.22 @ 23:21:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 344ec581-0c38-40bf-8b15-9807ff53acee