Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.12 @ 21:01:35 // AFD2020/Player2 Player: Space Macarony Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1137) 1137 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-398) -398 TOTAL SCORE: 2779 Bonus ------- High Alert Combat Kills 128 Follower Combat Kills 650 Friendly Fire -1176 Cogmind --------- Core Integrity 0/550 Matter 186/300 Energy 265/265 System Corruption 6% Temperature Cool (183) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Treads Light Treads Light Treads Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Particle Cannon Improved Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Light Treads Light Treads Light Treads Heavy EM Pulse Gun Heavy EM Shotgun Beam Rifle Beam Rifle Heavy Assault Rifle Autogun Katana [Rating: 25] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Weapon Mini Grenade Launcher Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon 1 | . . . . 1 Parts Attached 40 | 6 5 14 . 15 Power 4 | 1 1 1 . 1 Engine 4 | 1 1 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 . 5 . 5 Treads 10 | 2 . 5 . 3 Leg 2 | . . . . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 1 1 2 . . Device 1 | . 1 . . . Storage 2 | 1 . 1 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 20 | 2 3 6 . 9 Energy Gun 8 | 2 2 . . 4 Energy Cannon 1 | . . . . 1 Ballistic Gun 6 | . . 3 . 3 Ballistic Cannon 2 | . 1 1 . . Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 16 | . . . . 16 Power 1 | . . . . 1 Propulsion 4 | . . . . 4 Utility 1 | . . . . 1 Weapon 10 | . . . . 10 Highest Loss Streak 9 | . . . . 9 Average Slot Usage (%) 94 | . 89 94 100 94 Engine 12 | . 14 11 11 16 Treads 29 | . 28 30 33 22 Device 8 | . 3 11 11 8 Storage 11 | . 14 11 11 9 Processor 7 | . . 7 11 9 Energy Gun 7 | . 25 6 . 1 Energy Cannon 1 | . . . . 6 Ballistic Gun 7 | . . 8 11 10 Ballistic Cannon 1 | . 2 1 . . Launcher 6 | . . 5 11 7 Naked Turns . | . . . . . Heaviest Build 46 | 10 21 33 31 46 Greatest Support 65 | 40 40 63 63 65 Greatest Overweight (x) 11 | . . . . 11 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 Average Capacity 8 | 5 6 8 10 10 Most Carried 10 | 2 6 10 8 10 Average Carried 6 | 1 3 6 7 7 Final Capacity 10 | 6 6 10 10 10 Final Carried 8 | 2 4 7 8 3 Class Distribution -------------------- 82% | Mutant 15% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Bomber | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 978 | 260 56 180 241 241 Remotely . | . . . . . Salvage Created 1080 | . 118 226 177 559 Parts 76 | . 8 25 12 31 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 31 | . 3 8 7 13 Melee 1 | . . . . 1 Guns 15 | . 2 5 2 6 Cannons 1 | . 1 . . . AOE 14 | . . 3 5 6 Classes Destroyed 10 | . 1 4 3 2 Worker 2 | . . . 1 1 Builder 1 | . . 1 . . Tunneler 1 | . . . 1 . Hauler 2 | . . 1 . 1 Recycler 1 | . . . . 1 Watcher 2 | . . . . 2 Swarmer 11 | . . 4 2 5 Grunt 18 | . 3 3 4 8 Duelist 1 | . . . 1 . Sentry 1 | . . 1 . . Best Kill Streak 6 | . 2 4 6 4 Combat Bots Only 5 | . 2 3 5 3 Max Kills in Single Turn 3 | . 1 2 2 3 Gunslinging . | . . . . . Exploded 2 | . . 2 2 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2753 | . 144 483 135 1991 Core 606 | . 47 83 26 450 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 77 . 62 . Volleys Fired 94 | . 13 23 15 43 Largest 3 | . 2 2 2 3 Hottest 121 | . 112 91 53 121 Shots Fired 186 | . 26 38 23 99 Gun 133 | . 22 26 15 70 Cannon 26 | . 4 5 . 17 Launcher 27 | . . 7 8 12 Special . | . . . . . Kinetic 90 | . 4 23 15 48 Thermal 60 | . 22 8 . 30 Explosive 27 | . . 7 8 12 Electromagnetic 9 | . . . . 9 Robot Hit Streak 15 | . 4 6 15 5 Robot Miss Streak 6 | . 6 3 1 6 Penetration Max . | . . . . . Secondary Targets 3 | . . . . 3 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 96 | . 11 19 17 49 Core Hits 64 | . 3 12 14 35 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks 2 | . . . . 2 Impact . | . . . . . Slashing 2 | . . . . 2 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3359 | . 137 817 872 1533 Guns 964 | . 119 277 165 403 Cannons 212 | . 18 30 . 164 Explosions 2119 | . . 510 693 916 Melee 35 | . . . . 35 Ramming 29 | . . . 14 15 Kinetic 690 | . 18 219 165 288 Thermal 455 | . 119 88 . 248 Explosive 2119 | . . 510 693 916 Electromagnetic 31 | . . . . 31 Impact . | . . . . . Slashing 35 | . . . . 35 Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Effects 8 | . . . . 8 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Targeting Errors 6 | . . . . 6 Overload Shots . | . . . . . Overflow Damage 107 | . . 25 53 29 Projectiles . | . . . . . Explosions 107 | . . 25 53 29 Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact . | . . . . . Kinetic 1 | . . 1 . . Secondary . | . . . . . Self-Inflicted Damage 436 | . . 138 65 233 Shots 13 | . . 3 4 6 Rammed 4 | . . . . 4 Targets Rammed 6 | . . . 1 5 Kicked 1 | . . . . 1 Crushed 1 | . . . 1 . Highest Temperature 517 | . 357 2 . 517 Average Temperature 197 | . 139 2 . 219 Received Heat Transfer 963 | . 81 45 36 801 Effects 18 | . 1 . . 17 Shutdowns 4 | . . . . 4 Energy Bleed 2 | . 1 . . 1 Interference 8 | . . . . 8 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 974 | . 293 194 . 487 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 867 | . 242 446 548 867 Average Influence 282 | . 79 213 412 448 Maximum Alert Level 3 | . 1 2 2 3 Low Security (%) 39 | 100 90 56 . 8 Level 1 29 | . 9 24 52 30 Level 2 27 | . . 18 47 44 Level 3 3 | . . . . 15 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 2 . 5 Investigation 4 | . . 2 . 2 Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault 1 | . . . . 1 Garrison 2 | . . . . 2 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 4 | . . . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 10 18 9 35 Peak Tracking Total 10 | . 2 4 3 10 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 10 | . . 5 . 5 Max in Single Turn 1 | . . 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 9 | . 4 2 . 3 Terminals 9 | . 4 2 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 24 | . 10 6 . 8 Successful 5 | . 1 1 . 3 Failed 19 | . 9 5 . 5 Catastrophic 7 | . 1 2 . 4 Database Lockouts . | . . . . . Manual 24 | . 10 6 . 8 Terminals 24 | . 10 6 . 8 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 1 1 . 1 Level Access Points 1 | . 1 . . . Branch Access Points 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . . 1 . 4 Terminals 2 | . . . . 2 Track 2 | . . . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 9 | . 4 2 . 3 Full Trace Events 5 | . . 2 . 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 1 | . 1 . . . Largest Group 1 | . 1 1 1 1 Highest-Rated Group 70 | . 59 65 65 70 Highest-Rated Ally 70 | . 59 65 65 70 Total Orders . | . . . . . Ally Attacks 80 | . 14 10 10 46 Total Damage 1817 | . 353 211 208 1045 Kills 31 | . 6 8 5 12 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2304 | 72 477 639 658 458 Spaces Moved 1211 | 43 262 334 386 186 Core 7 | 6 . . . 1 Treads 1201 | 37 262 334 386 182 Legs 3 | . . . . 3 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 150 Average Speed 159 | 144 160 160 160 162 Slowest Speed 600 | 160 160 160 160 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 40 | 3 47 38 86 30 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 10 | . . 10 . . Terrain Destroyed 327 | . . 165 65 97 Melee . | . . . . . Projectile . | . . . . . AOE 327 | . . 165 65 97 Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1401 | 50 294 401 403 253 Wait 19 | . 2 16 1 . Move 1207 | 42 261 333 385 186 Hop . | . . . . . Pick Up 17 | 2 7 6 1 1 Fast Attach 11 | 6 1 2 . 2 Attach 9 | . . . . 9 Detach . | . . . . . Swap 21 | . 4 12 . 5 Drop 15 | . 6 9 . . Fire 94 | . 13 23 15 43 Melee 2 | . . . . 2 Ram . | . . . . . Kick 5 | . . . . 5 Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 550 | -10/Materials | Entered another Materials area 550 | -9/Materials | Accompanied by 1 ally 550 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 956 | -9/Materials | Identified exit to Mines 956 | -9/Materials | Identified exit to Storage 1189 | -9/Materials | Entered Mines 1189 | -9/Mines | Accompanied by 1 ally 1229 | -9/Mines | Discovered new exit (range 9) 1455 | -9/Mines | Learned Materials trap positions 1605 | -9/Mines | Discovered new exit (range 5) 1847 | -9/Mines | Entered Materials 1847 | -8/Materials | Accompanied by 1 ally 1847 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1848 | -8/Materials | Loaded intel: 6 trap records 1977 | -8/Materials | Discovered new exit (range 8) 2144 | -8/Materials | Build established: Bomber 2183 | -8/Materials | Garrison activated, responded to threat 2202 | -8/Materials | Crushed by falling debris 2233 | -8/Materials | Lost 4 parts (1n3w) 2242 | -8/Materials | Core integrity fell below 50% 2247 | -8/Materials | First assault squad dispatched 2270 | -8/Materials | Lost 3 parts (1p1n1w) 2294 | -8/Materials | Core integrity fell below 20% 2305 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02291_ Autogun destroyed. 02292_ K-01 Serf collects debris. 02292_ G-50 Soldier destroyed. 02293_ Broken Adv. Treads destroyed. 02295_ K-01 Serf collects debris. 02297_ Katana destroyed. 02298_ K-01 Serf collects debris. 02299_ Slammed into G-47 Trooper. 02299_ Destabilizing: System corrupted (+2). 02299_ R-06 Scavenger collects Lgt. Assault Rifle. 02299_ U-05 Engineer builds a Wall. 02300_ Kicked G-47 Trooper out of the way. 02300_ U-05 Engineer builds a Wall. 02301_ U-05 Engineer lays Concrete. 02302_ Slammed into G-47 Trooper. 02302_ Destabilizing: Core damaged (-16). 02303_ U-05 Engineer builds a Wall. 02303_ Slammed into G-47 Trooper. 02304_ R-06 Scavenger collects Lgt. Assault Rifle. 02305_ Slammed into G-47 Trooper. 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