Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.30 @ 16:20:46 Player: Rocko1345 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (112) 560 Value Destroyed (3000) 3000 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 6102 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 541/700 Matter 27/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Walking (255) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- VSS Leg > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Machine Analyzer Hacking Suite System Shield > --- WEAPON (4) ------- Gauss Cannon > --- INVENTORY (15) --- Heavy Ion Engine Light Nuclear Core Advanced Treads Active Sensor Suite Core Analyzer Graphene Brace Improved Field Recycling Unit (0) Advanced Beam Rifle Gauss Cannon Rocket Launcher Rocket Launcher Remote Datajack Katana Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg VSS Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Machine Analyzer Hacking Suite System Shield System Shield > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon Improved Datajack > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Advanced Treads Active Sensor Suite Core Analyzer Graphene Brace Improved Field Recycling Unit Advanced Beam Rifle Gauss Cannon Rocket Launcher Rocket Launcher Remote Datajack Katana [Rating: 49] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon 2 | . . 2 . . Parts Attached 67 | 6 6 27 22 6 Power 10 | 1 2 2 5 . Engine 8 | 1 2 2 3 . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 14 | 2 1 8 3 . Treads 8 | . . 7 1 . Leg 6 | 2 1 1 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 2 3 3 5 Device 7 | . . 3 1 3 Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware 3 | . . . 1 2 Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 29 | 2 1 14 11 1 Energy Gun 13 | 1 . 9 3 . Energy Cannon 3 | . . 1 2 . Ballistic Gun 8 | 1 1 4 1 1 Ballistic Cannon 4 | . . . 4 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 7 | . . 5 1 1 Parts Lost 25 | . 1 5 13 6 Power 4 | . . . 3 1 Propulsion 6 | . 1 1 3 1 Utility 3 | . . 1 1 1 Weapon 12 | . . 3 6 3 Highest Loss Streak 6 | . 1 2 5 6 To Critical Strikes 1 | . . . . 1 Average Backups 12 | . 4 13 13 12 Power 1 | . . 1 2 2 Propulsion 1 | . 2 1 . . Utility 2 | . . 2 3 3 Weapon 5 | . . 6 5 5 Tool/Special . | . . . . . Unused Backups 17 | . . 2 3 12 Power 2 | . . . . 2 Propulsion 1 | . . . . 1 Utility 5 | . . . 1 4 Weapon 7 | . . 2 1 4 Tool/Special 2 | . . . 1 1 Average Slot Usage (%) 95 | . 93 97 93 92 Engine 9 | . 14 11 8 6 Treads 12 | . . 19 10 . Leg 7 | . 27 2 5 14 Device 7 | . . 8 8 7 Storage 10 | . 14 11 9 7 Processor 3 | . . . 9 7 Hackware 4 | . . . 7 16 Protection 1 | . 8 . . . Energy Gun 15 | . 14 22 13 . Energy Cannon 2 | . . 2 3 . Ballistic Gun 13 | . 14 18 9 . Ballistic Cannon 4 | . . . 5 22 Special Melee Weapon 1 | . . . 1 6 Peak Build Rating 49 | 6 8 21 41 49 Average Rating 23 | 3 6 18 30 43 On Entrance 14 | . 6 8 20 40 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 55 | 12 28 42 55 54 Greatest Support 42 | 20 20 40 42 22 Greatest Overweight (x) 15 | . 1 1 15 2 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 Most Carried 15 | 2 7 15 15 15 Average Carried 12 | . 4 13 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 2 7 15 15 15 Class Distribution -------------------- 30% | Scavenger-Gunner 21% | Scavenger-Skirmisher 19% | Gunner 10% | Mutant 10% | Hacker-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1770 | 185 160 702 515 208 Remotely . | . . . . . Salvage Created 4084 | . 316 1918 1562 288 Parts 225 | . 22 115 76 12 Haulers Intercepted 7 | . . 5 2 . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 81 | . 12 33 26 10 Guns 61 | . 12 31 18 . Cannons 18 | . . 2 6 10 Classes Destroyed 15 | . 3 8 3 1 Worker 6 | . . 3 3 . Hauler 7 | . . 5 2 . Recycler 6 | . . 3 2 1 Mechanic 1 | . 1 . . . Operator 3 | . . 3 . . Watcher 8 | . . 5 2 1 Swarmer 28 | . 8 11 3 6 Grunt 27 | . 4 10 10 3 Brawler 1 | . . 1 . . Duelist 2 | . . 1 1 . Sentry 18 | . . 10 8 . Specialist 2 | . . . 2 . Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Heavy 1 | . . . 1 . Best Kill Streak 7 | . 4 4 7 4 Combat Bots Only 6 | . 3 3 6 3 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging 1 | . . 1 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 467 | . 68 141 166 92 Missed 136 | . 15 50 43 28 Hits 331 | . 53 91 123 64 Melee 9 | . . 7 2 . Projectile 322 | . 53 84 121 64 Critical Strikes 8 | . . 6 . 2 Damage Taken 4636 | . 524 1223 1892 997 Core 711 | . 61 216 275 159 Absorbed by Shields . | . . . . . Core Remaining (%) 67 | 100 75 46 50 . Volleys Fired 217 | . 45 88 63 21 Largest 4 | . 2 4 4 3 Hottest 266 | . 60 203 266 120 Shots Fired 713 | . 90 332 226 65 Gun 607 | . 90 320 197 . Cannon 106 | . . 12 29 65 Launcher . | . . . . . Special . | . . . . . Kinetic 350 | . 45 148 92 65 Thermal 343 | . 45 164 134 . Explosive . | . . . . . Electromagnetic 20 | . . 20 . . Robot Hit Streak 22 | . 13 22 14 7 Robot Miss Streak 5 | . 4 5 3 2 Penetration Max . | . . . . . Secondary Targets 14 | . 3 5 6 . Max Gunslinging Chain 2 | . 1 2 1 . Shots Hit Robots 429 | . 59 176 155 39 Core Hits 166 | . 21 72 59 14 Critical Kills 3 | . . 2 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 32 | . . 13 14 5 Burn 24 | . . 11 13 . Meltdown 1 | . . . 1 . Destroy 2 | . . 2 . . Blast 5 | . . . . 5 Melee Attacks 2 | . . . 1 1 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7205 | . 591 2735 2894 985 Guns 5572 | . 591 2606 2375 . Cannons 1604 | . . 103 516 985 Explosions 22 | . . 22 . . Melee . | . . . . . Ramming 7 | . . 4 3 . Kinetic 3178 | . 204 872 1117 985 Thermal 3797 | . 387 1636 1774 . Explosive . | . . . . . Electromagnetic 223 | . . 223 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . . . 17 Message Errors 6 | . . . . 6 Matter Fused 4 | . . . . 4 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Misfires 2 | . . . . 2 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 16 | . . 8 . 8 Projectiles 8 | . . . . 8 Explosions 8 | . . 8 . . Melee . | . . . . . Knockbacks 4 | . . . 1 3 Impact . | . . . . . Kinetic 4 | . . . 1 3 Secondary . | . . . . . Self-Inflicted Damage 19 | . . 19 . . Shots 1 | . . 1 . . Rammed 1 | . . . 1 . Targets Rammed 3 | . . 2 1 . Kicked 2 | . . 2 . . Crushed . | . . . . . Highest Temperature 371 | . 193 371 323 133 Average Temperature 84 | . 64 90 92 34 Received Heat Transfer 1362 | . 204 357 603 198 Effects 2 | . . . 2 . Energy Bleed 2 | . . . 2 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Melted 22 | . 2 8 12 . Heat Transferred 10015 | . 875 4663 4477 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 2 1 . Low Security (%) 80 | 100 100 84 50 100 Level 1 19 | . . 15 49 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 402 | . 122 402 328 170 Initial 169 | . . 22 169 114 Average 102 | . 44 90 196 43 Influence Increases 2322 | . 304 1004 738 276 Destroy 0b10 Robot/C 1620 | . 240 660 520 200 Destroy 0b10 Robot/NC 155 | . 5 95 45 10 Destroy Leader 440 | . 40 210 158 32 Successful Hack 34 | . 4 19 11 . Disable Machine 15 | . . . . 15 Destroy Structure 28 | . . 5 4 19 Lose Combat Pursuer 30 | . 15 15 . . Influence Decreases 2223 | . 250 657 888 428 Entered New Map 401 | . . 32 232 137 Time Decay 1602 | . 240 605 526 231 Lost Part 220 | . 10 20 130 60 Squads Dispatched 13 | . 1 4 6 2 Investigation 3 | . 1 1 1 . Extermination 2 | . . . . 2 Reinforcement 5 | . . 3 2 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . 4 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 132 | . 18 54 35 25 Peak Tracking Total 11 | . 4 4 6 11 Tactical Retreats 2 | . 1 1 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 1 1 1 Indirectly . | . . . . . Trap Hack Attempts 50 | . . . 50 . Triggered . | . . . . . Disarmed 6 | . . . 6 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 21 | . 4 9 6 2 Terminals 14 | . 4 7 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 1 1 Scanalyzers 4 | . . 2 1 1 Garrison Access 1 | . . . 1 . Total Hacks 68 | . 14 29 21 4 Successful 41 | . 5 20 13 3 Failed 24 | . 9 8 7 . Catastrophic 2 | . . 2 . . Database Lockouts 3 | . . 1 1 1 Manual 16 | . 6 4 6 . Terminals 43 | . 14 19 10 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 2 1 Scanalyzers 18 | . . 10 5 3 Garrison Access 4 | . . . 4 . Terminal Hacks 13 | . 2 8 3 . Record 1 | . . 1 . . Robot Analysis 1 | . . . 1 . Prototype ID Bank 3 | . . 3 . . Emergency Access Points 1 | . . 1 . . Locate Traps 5 | . . 3 2 . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . . 2 1 Report Inventory 2 | . . . 1 1 Retrieve Components 1 | . . . 1 . Scanalyzer 15 | . . 9 4 2 Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Retrieve Study 11 | . . 5 4 2 Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 9 | . 3 3 3 . Terminals 9 | . 3 3 3 . Botnet 8 | . 3 3 2 . Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 4 8 5 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 10 | . . 4 4 2 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . . . 2 . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2387 | . . . 1474 913 Machine Analysis 2387 | . . . 1474 913 Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6311 | 86 582 3256 1474 913 Spaces Moved 2526 | 77 329 1283 519 318 Core 27 | 24 . . 3 . Treads 1460 | . . 1110 350 . Legs 1039 | 53 329 173 166 318 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 152 177 Average Speed 209 | 98 124 222 216 257 Slowest Speed 800 | 120 190 240 800 265 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 4 50 83 47 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 21 | . . 2 1 18 Melee . | . . . . . Projectile 19 | . . . 1 18 AOE 2 | . . 2 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3075 | 84 420 1473 733 365 Wait 127 | . 35 37 49 6 Move 2522 | 76 328 1282 518 318 Hop . | . . . . . Pick Up 37 | 2 4 14 15 2 Fast Attach 25 | 6 1 9 7 2 Attach 17 | . 1 6 9 1 Detach . | . . . . . Swap 36 | . 4 20 8 4 Drop 34 | . 2 15 12 5 Fire 217 | . 45 88 63 21 Melee 2 | . . . 1 1 Ram . | . . . . . Kick 2 | . . 2 . . Crush 1 | . . . 1 . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap 50 | . . . 50 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 19) 543 | -10/Materials | Discovered new exit (range 8) 669 | -10/Materials | Entered another Materials area 669 | -9/Materials | Evolved 2 slots: Weapon x2 991 | -9/Materials | Discovered new exit (range 9) 1105 | -9/Materials | Build established: Gunner 1201 | -9/Materials | Discovered new exit (range 16) 1583 | -9/Materials | Discovered new exit (range 12) 2090 | -9/Materials | Central database locked down 2334 | -9/Materials | Build established: Scavenger-Gunner 3858 | -9/Materials | Core integrity fell below 50% 3925 | -9/Materials | Entered another Materials area 3925 | -8/Materials | Evolved 2 slots: Utility x2 4125 | -8/Materials | Central database locked down 4228 | -8/Materials | Build established: Scavenger-Skirmisher 4693 | -8/Materials | Build established: Skirmisher 4742 | -8/Materials | Lost 4 parts (1p1n1u1w) 4874 | -8/Materials | Lost 5 parts (2n3w) 4897 | -8/Materials | Found Prototype Device 5208 | -8/Materials | Build established: Scavenger-Skirmisher 5310 | -8/Materials | Discovered new exit (range 16) 5399 | -8/Materials | Entered Factory 5399 | -7/Factory | Evolved 2 slots: Utility x2 5543 | -7/Factory | Central database locked down 5964 | -7/Factory | Build established: Hacker-Skirmisher 6300 | -7/Factory | Cargo convoy interrupted 6312 | -7/Factory | Self-destructed Last Messages --------------- 06303_ Penetrated by Slug. 06304_ C-45 Heavy ARC bursts open, deploying its payload. 06304_ H-55 Commando unfolds itself. 06304_ X-67 Chaingunner unfolds itself. 06304_ X-57 Shotgunner unfolds itself. 06304_ H-55 Commando unfolds itself. 06304_ I-36 Angel unfolds itself. 06304_ Imp. Datajack destroyed. 06304_ Penetrated by Slug. 06304_ Critical hit (Destroy). 06304_ Gauss Cannon+ destroyed. 06305_ Penetrated by Slug. 06305_ Aluminum Leg destroyed. 06306_ P-60 Hacker resets X-62 Marksman, system corruption cleaned. 06306_ System Shield destroyed. 06306_ Slug penetrates M-28 Smith. 06307_ K-01 Serf collects debris. 06308_ Gauss Cannon+ destroyed. 06309_ Penetrated by Slug. 06312_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????? ? ### | | ????????????????????????????? # """"""""" #?? | | ??????????????????????????# ??? #?? | | ??????????????????????????# ??""""""""" #?? | | ??????????????????????????# #?? #?? | | ??????????????????????????# #?? #?? | | ???????????????????????#### #???##########?? | | ???????????????????????? # ^ #??????????????? | | ????????????????""""?"""" + ^ ^ ^#??????????????? | | ????????????????""""?""""?# #??????????????? | | ????????????????""""?""""?# ##############?? | | ????????????????""""?""""?# # #?? | | ????????????????""""?""""?# # #?? | | ????????????????""""?""""?# #* """""" #?? | | ????????????????""""?""""?# # """""" #?? | | ??????????????????????????# #% """""" ### | | ??????????????????????????# " """""" ## | | ??????????????????????????# %% %+ " ##% | | ??????????????????????????# "%" # """""" ## | | ??????????????????????????# " # """"" " + | | ????????################### "%" # """""" ##% | | ????????# # " # """""" ##% | | ????????# ] # # ##% | | ????????# !!! #% ########+###### | | ????????# """"" !! #% % ## #?# | | ????????# """"" !! @#%^ % ###??# | | ????????# """ + #????# | | ????????? # % #??T?# | | ?????????################## """""" ??? | | ??????????????????????????# """""" ???? | | ??????????????????????????# """""" ???? | | ??????????????????????????#%[% """"""? ???? | | ??????????????????????????#=%% """"""??? ?????? | | ????????????????????????? """"""???????????? | | ??????????????????????? """""???????????? | | ????????????????????? """"""????????????? | | ??????????????????? """"""????????????? | | ????????????????? ??????????????? | | ?"""??????????? ?????????????? | | ?"""?????????? ?????????????? | | ?"""???????????+########## ????????????? | | ?????????????????????????# ????????????? | | ?????????????????????????# ????????????? | | ????????????"""?"""??????# ???????????? | | ????????????"""?"""??????# ^ ????????????? | | ????????????"""?"""??????? ??????????????? | | ?????????????????????????? ?????????????????? | | ????????????"""?"""??????? ??""?""????????????? | | ????????????"""?"""?????????????""F""????????????? | | ????????????"""?"""??????????????"""?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Katana | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Particle Cannon | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Katana | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Datajack | -8/Materials | Hacked Gauss Cannon | -7/Factory | Hacked VSS Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaUltimateWand Manual? 0 Play Time 00:38:07 Cumulative 214.9 hours Start 2025.10.30 @ 15:33:33 End 2025.10.30 @ 16:20:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 262 Rogue 88 Adventurer 174 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 58 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29dd086a-7f0c-45f9-99e6-427988ee436b