Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.16 @ 23:11:03 Player: F48 Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (92) 460 Value Destroyed (3214) 3214 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1845) 1845 TOTAL SCORE: 9559 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 338 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -126 Cogmind --------- Core Integrity 0/850 Matter 43/300 Energy 73/100 System Corruption 0% Temperature Critical (651) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (15) --- Micro Nuclear Core Carbon-fiber Leg VSS Leg VSS Leg Makeshift Leg Energy Filter Particle Charger Improved Reaction Control System Phase Shifter Neutron Cannon GAL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Power Amplifier Large Storage Unit Weight Redist. System Improved Reaction Control System Hardened Medium Armor Plating Hacking Drone Bay > --- WEAPON ----------- Neutron Cannon Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Carbon-fiber Leg VSS Leg VSS Leg Makeshift Leg Energy Filter Particle Charger Phase Shifter Advanced Thermal Shield Makeshift Hacking Suite Lightning Gun Minigun EMP Blaster Missile Launcher CR-A16's Pointy Stick GAL Module [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Improved Light Armor Plating Device Advanced Thermal Shield Storage Large Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . . 2 Power 2 | . . . 1 . . . . . . 1 Propulsion 1 | . . . 1 . . . . . . . Utility 4 | . . 1 . 2 . . . . . 1 Weapon 1 | . . 1 . . . . . . . . Parts Attached 82 | 6 1 17 23 13 2 2 2 1 6 9 Power 16 | 1 . 2 7 . 2 . 1 1 1 1 Engine 11 | 1 . 2 5 . 1 . . 1 . 1 Core 5 | . . . 2 . 1 . 1 . 1 . Reactor . | . . . . . . . . . . . Propulsion 20 | 2 . 5 6 7 . . . . . . Treads . | . . . . . . . . . . . Leg 20 | 2 . 5 6 7 . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 22 | 1 1 4 4 4 . . 1 . 3 4 Device 13 | . . 3 3 3 . . 1 . 2 1 Storage 2 | 1 . 1 . . . . . . . . Processor 1 | . 1 . . . . . . . . . Hackware 1 | . . . . . . . . . . 1 Protection 5 | . . . 1 1 . . . . 1 2 Artifact . | . . . . . . . . . . . Weapon 24 | 2 . 6 6 2 . 2 . . 2 4 Energy Gun 8 | 1 . 3 3 . . . . . . 1 Energy Cannon 2 | . . 1 . . . . . . . 1 Ballistic Gun 9 | 1 . 2 2 2 . 2 . . . . Ballistic Cannon 1 | . . . . . . . . . 1 . Launcher 3 | . . . 1 . . . . . 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . . 1 Parts Lost 25 | . . . 6 1 . . . 1 2 15 Power 6 | . . . 2 . . . . . 1 3 Propulsion 5 | . . . 2 . . . . . . 3 Utility 8 | . . . 1 . . . . 1 1 5 Weapon 6 | . . . 1 1 . . . . . 4 Highest Loss Streak 15 | . . . 5 1 . . . 1 2 15 To Critical Strikes . | . . . . . . . . . . . Average Backups 12 | 2 4 8 12 13 14 13 13 12 13 13 Power . | . 1 . . . . . . . . . Propulsion 2 | . . 1 . 1 3 3 3 4 4 4 Utility 4 | . . 1 5 5 6 5 5 4 5 4 Weapon 4 | 1 2 4 6 5 5 4 3 4 4 4 Tool/Special . | . . . . . . . . . . . Unused Backups 24 | . . 2 2 7 3 . 4 . . 6 Power 1 | . . . . . . . . . . 1 Propulsion 4 | . . 1 . 1 . . . . . 2 Utility 13 | . . . . 6 1 . 3 . . 3 Weapon 6 | . . 1 2 . 2 . 1 . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 86 99 93 99 99 99 100 99 97 95 Engine 6 | . 14 11 14 7 8 7 4 3 2 5 Core 6 | . . . 1 7 5 7 10 11 9 12 Leg 22 | . 28 22 23 23 23 23 23 23 23 18 Device 18 | . . 15 14 14 15 19 23 25 24 20 Storage 7 | . 14 11 9 7 7 7 7 7 7 6 Protection 8 | . . . 3 15 15 10 7 4 5 9 Energy Gun 7 | . 14 6 13 11 7 7 7 7 2 . Energy Cannon 1 | . . 8 3 . . . . . . 4 Ballistic Gun 12 | . 14 18 8 10 15 14 15 15 9 5 Ballistic Cannon 1 | . . . . . . . . . 4 6 Peak Build Rating 70 | 6 8 16 23 45 47 49 54 54 55 70 Average Rating 41 | 3 6 12 18 32 45 47 51 53 51 62 On Entrance 32 | . 6 8 16 22 45 47 49 54 54 55 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 81 | 14 14 34 41 50 57 57 55 47 56 81 Greatest Support 60 | 20 20 29 42 60 54 60 60 60 60 60 Greatest Overweight (x) 11 | 1 . 1 11 1 1 1 . . . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 14 15 15 15 15 15 15 15 15 Most Carried 15 | 5 8 15 15 15 15 15 15 15 15 15 Average Carried 13 | 2 5 8 12 13 14 13 13 13 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 8 14 14 15 14 14 13 15 15 11 Class Distribution -------------------- 54% | Scavenger-Tank 27% | Tank 12% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -7/Deep Caves Scavenger-Tank | -6/Proximity Caves Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Matter Collected 2360 | 200 90 417 587 167 165 142 20 195 377 . Remotely . | . . . . . . . . . . . Salvage Created 3794 | . 172 767 1236 355 218 299 . 141 566 40 Parts 216 | . 8 54 78 20 12 18 . 11 11 4 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . 10 25 . . 17 . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Combat Hostiles Destroyed 86 | . 4 25 27 6 5 8 . 3 7 1 Guns 64 | . 4 17 14 6 5 8 . 3 7 . Cannons 15 | . . 8 7 . . . . . . . AOE 7 | . . . 6 . . . . . . 1 Classes Destroyed 16 | . 1 3 7 . 2 . . 1 2 . Worker 2 | . . . 2 . . . . . . . Builder 1 | . . . 1 . . . . . . . Hauler 1 | . . . 1 . . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 3 | . . . 1 1 . . . . . 1 Swarmer 26 | . . 13 6 1 . 4 . . 2 . Grunt 37 | . 4 7 13 4 2 4 . . 3 . Brawler 2 | . . 1 1 . . . . . . . Duelist 2 | . . . 1 . 1 . . . . . Sentry 11 | . . 4 5 1 . . . . 1 . Hunter 1 | . . . 1 . . . . . . . Programmer 2 | . . . . . 1 . . . . 1 Behemoth 1 | . . . . . . . . . 1 . Z-Technician 3 | . . . . . . . . 3 . . Samaritan 1 | . . . . . . . . . 1 . Thief 1 | . . . . . 1 . . . . . Assembled 2 | . . . . . . . . 2 . . Best Kill Streak 10 | . 4 5 10 2 2 4 . 4 3 1 Combat Bots Only 9 | . 4 5 9 2 2 4 . 1 3 1 Max Kills in Single Turn 4 | . 1 1 4 1 1 2 . 1 2 1 Gunslinging 1 | . . . . . . 1 . . . . Exploded 4 | . . . 4 . . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Hostile Shots Fired 762 | . 15 86 147 74 30 56 . 27 48 279 Missed 210 | . 6 27 54 17 6 9 . 2 18 71 Hits 552 | . 9 59 93 57 24 47 . 25 30 208 Melee 4 | . . 1 . . 3 . . . . . Projectile 548 | . 9 58 93 57 21 47 . 25 30 208 Critical Strikes 8 | . 1 1 2 2 . 2 . . . . Damage Taken 5096 | . 94 445 1001 561 171 322 . 292 385 1825 Core 1282 | . 21 53 210 27 34 14 . 23 49 851 Absorbed by Shields 387 | . . . 26 120 63 110 . 40 28 . Ignored by Resistances 2237 | . 29 144 308 196 168 290 . 308 179 615 Core Remaining (%) 83 | 100 91 86 61 . . . . . 79 . Volleys Fired 239 | . 10 50 69 19 14 16 . 20 26 15 Largest 3 | . 2 3 3 3 3 3 . 3 3 3 Hottest 158 | . 70 138 138 129 102 104 . 109 109 158 Shots Fired 663 | . 20 145 182 56 42 48 . 60 73 37 Gun 552 | . 20 113 141 56 42 48 . 60 59 13 Cannon 93 | . . 32 34 . . . . . 9 18 Launcher 18 | . . . 7 . . . . . 5 6 Special . | . . . . . . . . . . . Kinetic 351 | . 10 79 69 20 28 32 . 40 52 21 Thermal 209 | . 10 63 47 19 14 16 . 20 16 4 Explosive 17 | . . . 7 . . . . . 5 5 Electromagnetic 86 | . . 3 59 17 . . . . . 7 Robot Hit Streak 26 | . 17 19 26 19 10 7 . 5 16 7 Robot Miss Streak 9 | . 2 7 4 2 3 3 . 9 5 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 10 | . 1 3 1 . 2 3 . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . . . Shots Hit Robots 442 | . 17 82 118 43 31 36 . 34 59 22 Core Hits 243 | . 10 31 64 20 15 17 . 28 42 16 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . Critical Strikes 14 | . 2 2 2 3 . 4 . . 1 . Burn 11 | . 2 1 1 3 . 3 . . 1 . Destroy 2 | . . 1 . . . 1 . . . . Corrupt 1 | . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8370 | . 216 1266 2508 700 461 590 . 595 1322 712 Guns 5627 | . 216 836 1171 698 461 590 . 595 906 154 Cannons 1411 | . . 414 515 . . . . . 140 342 Explosions 1275 | . . . 783 . . . . . 276 216 Melee . | . . . . . . . . . . . Ramming 57 | . . 16 39 2 . . . . . . Kinetic 3650 | . 103 498 478 192 283 387 . 464 836 409 Thermal 2641 | . 113 722 701 234 178 203 . 131 210 149 Explosive 1023 | . . . 657 . . . . . 276 90 Electromagnetic 999 | . . 30 633 272 . . . . . 64 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 31 | . . 1 . . . . . . 30 . Projectiles 1 | . . 1 . . . . . . . . Explosions 30 | . . . . . . . . . 30 . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . 1 1 Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . . 1 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 134 | . . . 17 29 . . . . . 88 Shots 5 | . . . 1 1 . . . . . 3 Rammed . | . . . . . . . . . . . Targets Rammed 9 | . . 2 6 1 . . . . . . Kicked 9 | . . 2 6 1 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 639 | . 129 84 283 324 335 500 . 309 398 639 Average Temperature 135 | . 60 27 72 119 149 233 . 124 107 433 Received Heat Transfer 2248 | . 87 138 615 367 102 240 . 150 57 492 Effects 63 | . . . . 4 1 9 . . 6 43 Shutdowns 17 | . . . . . . 2 . . 2 13 Energy Bleed 5 | . . . . . 1 . . . . 4 Interference 19 | . . . . 4 . 3 . . 4 8 Matter Decay 3 | . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . 1 . . . 2 Damage (major) 10 | . . . . . . 3 . . . 7 Damage (core) 5 | . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . 2 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 10 | . 3 2 3 . . 2 . . . . Heat Transferred 6464 | . 481 1628 1382 814 444 740 . 333 592 50 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Maximum Alert Level 2 | . . 1 2 . . . . . . . Low Security (%) 73 | 100 100 78 24 100 . . . . . 100 Level 1 24 | . . 21 68 . . . . . . . Level 2 2 | . . . 7 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 429 | . 90 289 429 116 . . . . . 106 Initial 116 | . . 21 46 116 . . . . . . Average 126 | . 36 152 274 27 . . . . . 13 Influence Increases 2603 | . 100 659 853 213 100 180 . . 357 141 Destroy 0b10 Robot/C 1760 | . 80 500 540 120 80 160 . . 260 20 Destroy 0b10 Robot/NC 55 | . . . 30 5 . . . . 15 5 Destroy Leader 368 | . 20 110 134 22 20 20 . . 30 12 Allied During Kill 52 | . . . . . . . . . 52 . Successful Hack 19 | . . 13 6 . . . . . . . Disable Machine 135 | . . 18 81 . . . . . . 36 Destroy Structure 109 | . . 3 32 6 . . . . . 68 Lose Combat Pursuer 105 | . . 15 30 60 . . . . . . Influence Decreases 2603 | . 40 590 683 512 100 150 30 . 357 141 Entered New Map 335 | . . 39 83 183 . . 30 . . . Time Decay 2037 | . 40 551 540 319 100 150 . . 297 40 Lost Part 191 | . . . 60 10 . . . . 20 101 Lost Ally 40 | . . . . . . . . . 40 . Squads Dispatched 13 | . . 2 3 3 . . . . . 5 Investigation 4 | . . 2 1 1 . . . . . . Extermination 3 | . . . . 2 . . . . . 1 Reinforcement 3 | . . . 2 . . . . . . 1 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Distress Signals 4 | . . 1 1 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 131 | . 4 34 43 12 5 8 . 11 9 5 Peak Tracking Total 8 | . 3 4 8 4 3 4 . 3 4 3 Tactical Retreats 4 | . . 1 1 2 . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Traps Triggered 2 | . . 1 1 . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Machines Disabled 15 | . . 2 9 . . . . . . 4 Max in Single Turn 5 | . . 1 5 . . . . . . 3 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Machines Accessed 14 | . . 6 2 2 1 . 1 . 1 1 Terminals 8 | . . 4 2 . 1 . . . 1 . Fabricators 2 | . . . . 1 . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 29 | . . 14 3 5 1 . 3 . 1 2 Successful 21 | . . 11 3 2 1 . 3 . 1 . Failed 8 | . . 3 . 3 . . . . . 2 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 18 | . . . . . . . 16 . 1 1 Terminals 14 | . . 9 3 . 1 . . . 1 . Fabricators 4 | . . . . 2 . . . . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . Scanalyzers 6 | . . 3 . 3 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 16 | . . 8 3 . 1 . 3 . 1 . Record 9 | . . 6 1 . 1 . . . 1 . Part Schematic 3 | . . . . . . . 3 . . . Alert Level 3 | . . 2 1 . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . Recycle Component 2 | . . 2 . . . . . . . . Scanalyzer 2 | . . 1 . 1 . . . . . . Retrieve Study 2 | . . 1 . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . . 5 1 2 1 . . . . 2 Full Trace Events 3 | . . 2 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . 17 . . . Parts Built 2 | . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . Time 58 | . . . . 58 . . . . . . Total Part Build Rating 14 | . . . . 14 . . . . . . Part Studies Acquired 2 | . . 1 . 1 . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 2 | . . 2 . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Total Allies 6 | . . . . . . . 6 . . . Largest Group 6 | . . . . . . . 6 2 2 . Highest-Rated Group 344 | . . . . . . . 344 192 192 . Highest-Rated Ally 96 | . . . . . . . 96 96 96 . Total Orders 4 | . . . . . . . . 1 1 2 FOLLOW 2 | . . . . . . . . 1 . 1 EXPLORE 1 | . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . 1 . Ally Attacks 49 | . . . . . . . . 29 20 . Total Damage 1203 | . . . . . . . . 593 610 . Kills 11 | . . . . . . . . 5 6 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Active Infowar (turns) . | . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 3 2 1 . 2 . Drone Launches 2 | . . . . . . . . 1 . 1 Drone Recoveries 2 | . . . . . . . . . 1 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Turns Passed 11534 | 51 150 1123 1097 1190 2126 715 2160 551 1913 458 Spaces Moved 7458 | 46 94 504 518 677 1399 517 1741 438 1326 198 Core 38 | 24 . . 14 . . . . . . . Treads . | . . . . . . . . . . . Legs 7420 | 22 94 504 504 677 1399 517 1741 438 1326 198 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 110 105 105 105 105 105 105 105 Average Speed 128 | 84 120 179 146 149 147 126 105 105 105 164 Slowest Speed 600 | 120 120 190 600 180 175 175 105 105 105 245 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 50 | 3 23 45 51 17 97 65 92 58 96 4 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 1 . . . . Unknown Exits Taken 7 | 1 . 1 1 1 . . 1 1 1 . Scrap Searched 10 | . . . . . 4 2 2 . 2 . Spaces Dug 4 | . . . . . . . . . . 4 Terrain Destroyed 178 | . . . 33 5 . . . . 51 89 Melee . | . . . . . . . . . . . Projectile 4 | . . . . . . . . . . 4 AOE 174 | . . . 33 5 . . . . 51 85 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Total 8951 | 56 110 611 728 813 1434 546 2074 488 1793 298 Wait 988 | . . 3 64 74 11 5 323 24 418 66 Move 7448 | 45 93 503 517 676 1398 516 1740 437 1325 198 Hop . | . . . . . . . . . . . Pick Up 96 | 5 6 23 26 15 2 3 4 4 7 1 Fast Attach 8 | 3 1 . . . 1 . . . . 3 Attach 43 | 3 . 5 17 5 . 3 . 2 3 5 Detach 3 | . . . 1 . . . . . . 2 Swap 43 | . . 12 9 10 2 . 2 . 4 4 Drop 69 | . . 13 19 13 6 3 5 1 5 4 Fire 239 | . 10 50 69 19 14 16 . 20 26 15 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 9 | . . 2 6 1 . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 5 | . . . . . . . . . 5 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 5) 198 | -10/Materials | Identified exit to Materials 202 | -10/Materials | Entered another Materials area 202 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 767 | -9/Materials | Build established: Gunner 1314 | -9/Materials | Discovered new exit (range 5) 1325 | -9/Materials | Entered another Materials area 1325 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1906 | -8/Materials | Build established: Scavenger-Gunner 2014 | -8/Materials | Destroyed 9 combat bots 2021 | -8/Materials | Lost 5 parts (1p2n1u1w) 2351 | -8/Materials | Discovered new exit (range 15) 2417 | -8/Materials | Build established: Scavenger-Tank 2422 | -8/Materials | Entered Factory 2422 | -7/Factory | Evolved 2 slots: Utility x2 3547 | -7/Factory | Fabricated Adv. Thermal Shield (x2) 3604 | -7/Factory | Discovered new exit (range 5) 3612 | -7/Factory | Entered Lower Caves 3720 | -7/Lower Caves | Learned Factory stockpile data 3728 | -7/Lower Caves | Identified exit to Lower Caves 3742 | -7/Lower Caves | Learned location of 1 exit from Factory 4575 | -7/Lower Caves | Encountered a Warlord checkpoint 5738 | -7/Lower Caves | Entered another Lower Caves area 5747 | -7/Lower Caves | Learned Factory interactive machine intel 6276 | -7/Lower Caves | Identified exit to Zion 6363 | -7/Lower Caves | Build established: Tank 6453 | -7/Lower Caves | Entered Zion 6546 | -7/Zion | Given A8's code to call for help 6619 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6661 | -7/Zion | Discovered new exit (range 15) 6949 | -7/Zion | Learned Factory trap positions 7028 | -7/Zion | Found GAL Module 7129 | -7/Zion | Met Imprinter 7151 | -7/Zion | Imprinted 7153 | -7/Zion | Declared Zion's savior 7578 | -7/Zion | Given the Hacking Drone Bay 7578 | -7/Zion | Found Prototype Device 7759 | -7/Zion | Identified Hacking Drone Bay 7785 | -7/Zion | Found CR-A16's Pointy Stick 7898 | -7/Zion | Received a hallucinogenic algorithm 7898 | -7/Zion | Ran a hallucination algorithm 7898 | -7/Zion | Ran a hallucination algorithm 7904 | -7/Zion | Ran a hallucination algorithm 7917 | -7/Zion | Ran a hallucination algorithm 7932 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7935 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8586 | -7/Zion | Opened final containment barrier to the Deep Caves 8605 | -7/Zion | Discovered new exit (range 3) 8605 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8613 | -7/Zion | Entered Deep Caves 8613 | -7/Deep Caves | Accompanied by 2 allies 8615 | -7/Deep Caves | Met 5H-AD0 8812 | -7/Deep Caves | Z-Facility disabled 8835 | -7/Deep Caves | Attacked by Z-Imprinter 8838 | -7/Deep Caves | Destroyed Z-Imprinter 9121 | -7/Deep Caves | Thanked by 5H-AD0 9144 | -7/Deep Caves | Discovered new exit (range 7) 9164 | -7/Deep Caves | Entered Proximity Caves 9164 | -6/Proximity Caves | Accompanied by 3 allies 9212 | -6/Proximity Caves | Build established: Scavenger-Tank 9431 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9677 | -6/Proximity Caves | Spotted B-75 Beast 9707 | -6/Proximity Caves | Destroyed B-75 Beast 10903 | -6/Proximity Caves | Discovered new exit (range 10) 10915 | -6/Proximity Caves | Learned Factory stockpile data 11038 | -6/Proximity Caves | Learned Factory security intel 11077 | -6/Proximity Caves | Entered Factory 11077 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11078 | -6/Factory | Identified exit to Factory 11079 | -6/Factory | Loaded intel: 72 trap records 11082 | -6/Factory | Loaded intel: 53 interactive machine locations 11511 | -6/Factory | Core integrity fell below 50% 11527 | -6/Factory | Core integrity fell below 20% 11535 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 11527_ Y-54 Guardian emerges from the garrison. 11527_ Overheating: Core damaged (-110). 11529_ Power failure, Imp. Deuterium Engine shutdown. 11529_ EMP Blaster destroyed. 11530_ U-05 Engineer lays Concrete. 11532_ Imp. Deuterium Engine destroyed. 11532_ Adv. Assault Cannon destroyed. 11532_ Broken Imp. Carbon-fiber Leg+ destroyed. 11532_ U-05 Engineer lays Concrete. 11533_ Overheating: Lrg. Storage Unit damaged (-25). 11533_ Overheating: Weight Redist. System damaged (-5). 11533_ U-05 Engineer lays Concrete. 11534_ Overheating: System interference. 11534_ Lightning Gun temporarily disabled. 11534_ U-05 Engineer lays Concrete. 11534_ Weight Redist. System destroyed. 11534_ Lightning Gun destroyed. Map ----- +----------------------------------------------------+ | ????#""" ! #????????????# #????# # """ # | | ????# #????????????# ######+######## | | ????# #????????????# # ^ #???? | | ????# !! ############## # #???? | | ????#% !!! + # ""Y"" #???? | | ????# !!! ##### # """"" #???? | | ????# #???# ###########???? | | ????##############???# #???????? | | "T"??????????????????########## ##### #???????? | | """??????????????????# #??# #?????????????? | | ?????????????????????# #??# #?????????????? | | ?????????????????????# #??# #?????????????? | | ?????????????????????# ####+#####+###?????? | | ?????????????????????# # #?????? | | ?????????????????????# # #?????? | | ?????????????????????# # " " " " " #?????? | | ????????????##??????## # " " " " " #?????? | | ????????#####%######## # " " " " " #?????? | | ????????# % # " " " " " #?????? | | ????????# = "" % + " " " " " #?????? | | ????????# "" = u# " " " " " #?????? | | ????????# !!! G# # " " " " " #?????? | | ????????? ! !! ""# # " " " " " #?????? | | ????????? !! "" # " " " " " #?????? | | ?????????? Y # #?????? | | ?????????????"""" @t####+#########?????? | | ?????????????""""" %%%Y ##?# #?????????????? | | ?????????????""""" % ;### ###???????????? | | ???????????""""""" % ; " " #???????????? | | ????????# Y ; " #???????????? | | ??????????### #+## ;" #???????????? | | ?????????? ; #???????????? | | ???????????### ; #???????????? | | ????????????# ; #???????????? | | ????????????# ; #???????????? | | ?????????????## ; #???????????? | | ??????????????## ; #???????????? | | ???????????????##;;;" " #;;###???????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 44 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Offensive Hacking 21 Authchip Count 1 Item Schematics ----------------- Imp. Particle Charger | -7/Zion | Archive Coil Gun | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Chainsword | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Gravmag System | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Mass Driver | -7/Zion | Archive Enh. Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Barrage Gun | -7/Zion | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Adv. Thermal Shield | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Help From High Places I'm Back, Baby! Item+ Just What I Needed Overwhelming Robot Respite Serviceable Loadout Signs Are For Wimps Storm Trooper The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed AnalysisCorruptionChainsaw Manual? 0 Play Time 02:09:57 Cumulative 6.1 hours Start 2025.12.16 @ 20:54:36 End 2025.12.16 @ 23:11:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 2 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92b4003c-e31b-4976-b9e5-c33d91944608