Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.05.17 @ 22:04:04 Player: Yhurga Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (134) 670 Value Destroyed (5241) 5241 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1065) 1065 TOTAL SCORE: 11876 Bonus ------- High Alert Combat Kills 165 Entered Garrisons 400 Entered DSFs 500 Cogmind --------- Core Integrity 979/1000 Matter 127/300 Energy 319/490 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (3) -------- Nuclear Core Light Nuclear Core Reinforced Deuterium Engine (fused) > --- PROPULSION (4) --- Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (8) ------ Improved Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Visual Processing Unit Weapon Cycler Medium Reactive Plating Force Field > --- WEAPON (3) ------- Quantum Rifle KE Penetrator Railgun > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Armored Treads Armored Treads Armored Treads Improved Heat Sink Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Energy Filter Weapon Cycler Improved Shield Generator Gatling Laser Heavy Particle Cannon Heavy Particle Cannon KE Penetrator Proton Missile Launcher Proton Missile Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Visual Processing Unit Weapon Cycler Medium Reactive Plating Force Field > --- WEAPON ----------- Quantum Rifle KE Penetrator Railgun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Armored Treads Armored Treads Armored Treads Improved Heat Sink Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Energy Filter Weapon Cycler Improved Shield Generator Gatling Laser Heavy Particle Cannon Heavy Particle Cannon KE Penetrator Proton Missile Launcher Proton Missile Launcher Improved Remote Datajack [Rating: 82] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon KE Penetrator Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun KE Penetrator Launcher Proton Missile Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac DSF Fac Fac Slots Evolved 11 | . 1 2 . 2 . . 2 . . . 2 2 Power 2 | . 1 . . . . . . . . . 1 . Propulsion 2 | . . . . . . . . . . . . 2 Utility 6 | . . 2 . 2 . . 2 . . . . . Weapon 1 | . . . . . . . . . . . 1 . Parts Attached 57 | 7 1 3 . 8 6 4 9 9 1 3 1 5 Power 11 | 1 1 . . 2 . 2 1 4 . . . . Engine 4 | 1 1 . . . . 1 . 1 . . . . Core 7 | . . . . 2 . 1 1 3 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 9 | 2 . . . 2 . . 1 . . . . 4 Treads 7 | . . . . 2 . . 1 . . . . 4 Leg 2 | 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 19 | 2 . 2 . 4 3 . 4 1 1 2 . . Device 12 | . . 2 . 2 2 . 3 1 1 1 . . Storage 3 | 1 . . . 1 . . 1 . . . . . Processor 1 | . . . . 1 . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 3 | 1 . . . . 1 . . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 18 | 2 . 1 . . 3 2 3 4 . 1 1 1 Energy Gun 6 | 1 . . . . . 2 1 1 . . 1 . Energy Cannon 2 | . . . . . . . 2 . . . . . Ballistic Gun 7 | 1 . 1 . . 1 . . 3 . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . . . 2 . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 4 | . . . . . 2 . 1 1 . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 4 | . . . . . 2 . 1 1 . . . . Weapon . | . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . 1 . 1 1 . . . . To Critical Strikes . | . . . . . . . . . . . . . Average Backups 13 | . 3 6 7 5 5 14 17 19 18 19 17 18 Power 1 | . . . . . . . 1 2 3 3 2 2 Propulsion . | . . . . . . . . 1 1 1 1 1 Utility 6 | . 2 4 5 3 3 8 7 8 8 8 8 8 Weapon 5 | . . 2 2 2 2 5 8 7 6 7 6 6 Tool/Special . | . . . . . . . . . . . . . Unused Backups 8 | . . . . . . 3 . . . . . 5 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 8 | . . . . . . 3 . . . . . 5 Weapon . | . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 98 99 100 99 93 100 99 96 98 100 99 97 Engine 7 | . 23 20 20 1 . . 7 7 7 7 6 5 Core 8 | . . . . 14 16 15 7 7 7 7 11 11 Treads 12 | . . . . 13 16 16 13 14 12 14 12 19 Leg 3 | . 25 20 20 2 . . . . . . . . Device 21 | . . 19 20 25 15 16 23 24 28 31 31 27 Storage 10 | . 12 10 10 8 8 8 14 14 14 10 6 5 Processor 6 | . . . . 7 8 8 7 7 7 7 6 5 Protection 10 | . 12 10 10 8 10 16 11 7 7 7 6 5 Energy Gun 3 | . 12 5 . . . 3 4 1 . . 6 3 Energy Cannon 1 | . . . . . . . 5 . . . . . Ballistic Gun 9 | . 12 14 20 16 12 6 . 12 14 14 12 11 Launcher 2 | . . . . . 3 6 4 . . . . . Peak Build Rating 82 | 7 9 13 13 26 33 38 46 52 52 58 68 82 Average Rating 39 | 4 8 12 13 24 26 34 43 49 51 56 67 76 On Entrance 31 | . 7 9 13 13 26 33 37 45 48 52 58 68 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 113 | 19 24 29 29 65 77 73 76 79 74 100 113 113 Greatest Support 127 | 20 20 20 20 40 40 40 49 49 49 49 49 127 Greatest Overweight (x) 6 | 6 1 1 1 1 1 1 1 1 1 2 2 1 Average Overweight (x) . | 2 . 1 1 . 1 1 1 1 1 1 2 . Largest Inventory Capacity 20 | 10 10 10 10 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 9 10 10 10 18 20 20 20 20 20 20 20 20 Most Carried 20 | . 7 7 9 9 6 20 19 20 19 19 18 20 Average Carried 14 | . 3 6 8 5 5 14 17 19 18 19 17 18 Final Capacity 20 | 10 10 10 10 20 20 20 20 20 20 20 20 20 Final Carried 20 | . 7 7 9 5 6 18 19 20 19 19 17 20 Class Distribution -------------------- 88% | Hacker-Mutant 8% | Hacker-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac DSF Fac Fac Matter Collected 2973 | 103 210 176 42 194 364 256 196 933 . 407 30 62 Remotely . | . . . . . . . . . . . . . Salvage Created 5606 | . 218 305 70 300 351 1368 567 1539 . 682 . 206 Parts 307 | . 15 25 9 14 12 60 49 79 . 34 . 10 Haulers Intercepted 2 | . . . . . . 2 . . . . . . Recyclers Shooed 3 | . 1 . . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac DSF Fac Fac Combat Hostiles Destroyed 105 | . 4 10 3 7 9 19 8 31 . 11 . 3 Guns 94 | . 4 10 3 7 9 11 5 31 . 11 . 3 Cannons 3 | . . . . . . . 3 . . . . . AOE 7 | . . . . . . 7 . . . . . . Classes Destroyed 16 | . 4 3 . . . 5 1 1 . 2 . . Worker 8 | . 1 . 1 . . 2 4 . . . . . Builder 4 | . . . . . . 1 3 . . . . . Tunneler 4 | . . . . . . 1 3 . . . . . Hauler 2 | . . . . . . 2 . . . . . . Recycler 3 | . 1 . . . . 2 . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . Watcher 7 | . 2 . . 1 . 3 1 . . . . . Swarmer 27 | . 4 5 3 2 . 2 2 7 . 2 . . Grunt 45 | . . 1 . 2 9 11 1 16 . 4 . 1 Brawler 1 | . . . . . . . . 1 . . . . Duelist 3 | . . 1 . . . 1 . 1 . . . . Sentry 16 | . . 3 . 3 . 4 1 3 . 1 . 1 Specialist 2 | . . . . . . . . . . 2 . . Hunter 4 | . . . . . . 1 1 . . 1 . 1 Programmer 6 | . . . . . . . 3 3 . . . . Heavy 1 | . . . . . . . . . . 1 . . Best Kill Streak 14 | . 4 4 4 7 5 14 5 9 . 2 . 2 Combat Bots Only 9 | . 4 4 3 6 5 6 2 9 . 2 . 2 Max Kills in Single Turn 5 | . 2 1 3 1 1 2 5 1 . 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac DSF Fac Fac Hostile Shots Fired 683 | . 16 43 7 47 83 59 103 176 . 88 . 61 Missed 224 | . 4 16 2 9 17 22 35 69 . 33 . 17 Hits 459 | . 12 27 5 38 66 37 68 107 . 55 . 44 Melee 2 | . . . . . . 1 . 1 . . . . Projectile 457 | . 12 27 5 38 66 36 68 106 . 55 . 44 Critical Strikes 15 | . . 1 . 1 3 2 . 3 . 2 . 3 Actively Blocked 1 | . . . . . . 1 . . . . . . Damage Taken 2858 | . 55 131 16 231 471 233 311 772 . 352 . 286 Core 293 | . 11 17 3 9 42 29 28 91 . 42 . 21 Absorbed by Shields 1050 | . . 62 9 104 189 97 139 216 . 37 . 197 Redirected to Shielding 43 | . 2 2 . 1 7 4 5 16 . 6 . . Ignored by Resistances 2656 | . 43 125 17 205 397 207 298 608 . 361 . 395 Regen/Repaired (Parts) 486 | . . . . . . . 204 . 282 . . . Core Remaining (%) 92 | 100 95 . 95 . . 85 . . . 77 100 . Volleys Fired 321 | 1 12 24 6 21 32 55 42 74 . 35 . 19 Largest 3 | 2 2 2 2 2 2 2 2 2 . 2 . 3 Hottest 162 | 60 60 60 43 43 78 160 160 160 . 68 . 162 Shots Fired 600 | 2 23 48 12 42 64 82 70 146 . 70 . 41 Gun 497 | 2 23 48 12 42 58 43 15 146 . 70 . 38 Cannon 34 | . . . . . . . 34 . . . . . Launcher 66 | . . . . . 6 39 21 . . . . . Special 3 | . . . . . . . . . . . . 3 Kinetic 420 | 1 12 41 12 42 58 13 . 139 . 70 . 32 Thermal 111 | 1 11 7 . . . 30 49 7 . . . 6 Explosive . | . . . . . . . . . . . . . Electromagnetic 66 | . . . . . 6 39 21 . . . . . Robot Hit Streak 73 | . 6 16 17 38 41 53 23 37 . 64 . 73 Robot Miss Streak 3 | . 2 3 2 1 1 3 1 1 . 1 . 2 Penetration Max 1 | . . . . . . . . 1 . 1 . . Secondary Targets 18 | . 1 . . 2 4 1 . 7 . 1 . 2 Max Gunslinging Chain 1 | . 1 . . 1 1 1 . 1 . 1 . 1 Shots Hit Robots 444 | . 14 40 2 37 48 54 33 119 . 64 . 33 Core Hits 251 | . 10 16 5 18 32 53 29 60 . 20 . 8 Critical Kills 4 | . . . . . . . . 3 . . . 1 Critical Parts Destroyed 5 | . . . . 1 . . . 2 . 2 . . Critical Strikes 10 | . . . . 1 . . . 6 . 2 . 1 Destroy 10 | . . . . 1 . . . 6 . 2 . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11165 | 22 164 552 91 577 914 2179 1392 3019 . 1537 . 718 Guns 8761 | 22 164 552 78 577 914 836 344 3019 . 1537 . 718 Cannons 381 | . . . . . . . 381 . . . . . Explosions 1937 | . . . . . . 1293 644 . . . . . Melee . | . . . . . . . . . . . . . Ramming 86 | . . . 13 . . 50 23 . . . . . Kinetic 7238 | 11 75 476 78 577 914 135 . 2859 . 1537 . 576 Thermal 2241 | 11 89 76 . . . 744 1019 160 . . . 142 Explosive 54 | . . . . . . . 54 . . . . . Electromagnetic 1546 | . . . . . . 1250 296 . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 1 4 4 4 . . Average Corruption 2 | . . . . . . . 1 2 4 4 . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 63 | . . . . . . . 10 36 5 12 . . Message Errors 14 | . . . . . . . 5 7 1 1 . . Matter Fused 20 | . . . . . . . 3 11 2 4 . . Heat Flow Errors 4 | . . . . . . . . 2 . 2 . . Energy Discharges 6 | . . . . . . . 1 4 . 1 . . Parts Rejected 1 | . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 8 | . . . . . . . . 5 1 2 . . Data Loss (major) 3 | . . . . . . . . 3 . . . . Misfires 2 | . . . . . . . . 1 . 1 . . Alerts 1 | . . . . . . . . . 1 . . . Weapon Failures 3 | . . . . . . . . 2 . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 126 | . . . . . . 70 56 . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 126 | . . . . . . 70 56 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . . . . Impact 1 | . . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 31 | . . . . . 11 . 20 . . . . . Shots 3 | . . . . . 1 . 2 . . . . . Rammed 10 | . . . . . . 8 2 . . . . . Targets Rammed 14 | . . . 3 . . 9 2 . . . . . Kicked 3 | . . . 3 . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . Highest Temperature 418 | . 60 42 . 24 15 418 348 263 . 236 . 398 Average Temperature 87 | . 25 18 . 7 4 151 87 66 . 89 . 109 Received Heat Transfer 1557 | . . 48 . 126 433 157 80 363 . 180 . 170 Effects 3 | . . . . . . 2 . . . . . 1 Shutdowns 3 | . . . . . . 2 . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Fried 5 | . . . . . . 5 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . . . . . . 2 5 . . . . . Heat Transferred 4115 | 25 200 175 . . . 1625 1555 350 . . . 185 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 4 1 . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac DSF Fac Fac Maximum Alert Level 3 | . . . . . 2 . . 3 1 1 . . Low Security (%) 69 | 100 100 100 100 100 15 100 100 20 16 35 100 100 Level 1 14 | . . . . . 57 . . 16 83 64 . . Level 2 9 | . . . . . 26 . . 28 . . . . Level 3 7 | . . . . . . . . 34 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . Peak Influence 849 | . 85 125 60 127 490 174 89 849 330 387 150 52 Initial 330 | . . . 22 12 54 174 21 . 330 98 150 . Average 165 | . 12 37 5 39 311 46 11 473 256 228 61 5 Influence Increases 3554 | . 125 275 75 187 456 582 614 859 2 289 . 90 Destroy 0b10 Robot/C 2100 | . 80 200 60 140 180 380 160 620 . 220 . 60 Destroy 0b10 Robot/NC 150 | . 20 . 5 5 . 60 55 5 . . . . Destroy Leader 418 | . 24 60 10 42 10 110 62 30 . 50 . 20 Successful Hack 32 | . . . . . 12 . 18 . 2 . . . Disable Machine 176 | . . . . . 4 12 152 4 . 4 . . Anti-Garrison Action 450 | . . . . . 250 . . 200 . . . . Destroy Structure 183 | . 1 . . . . 20 152 . . . . 10 Lose Combat Pursuer 45 | . . 15 . . . . 15 . . 15 . . Influence Decreases 3547 | . 125 195 110 120 78 1006 680 10 669 84 387 83 Entered New Map 1350 | . . . 58 33 58 316 45 . 519 84 237 . Time Decay 2157 | . 125 195 52 87 . 690 625 . 150 . 150 83 Lost Part 40 | . . . . . 20 . 10 10 . . . . Squads Dispatched 10 | . . . . 1 . 2 3 . . 2 1 1 Investigation 1 | . . . . . . . . . . . . 1 Extermination 4 | . . . . . . . 3 . . . 1 . Reinforcement 4 | . . . . . . 2 . . . 2 . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac DSF Fac Fac Distress Signals 5 | . . 1 . 1 . 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 130 | . 6 10 3 9 10 28 11 31 . 13 . 9 Peak Tracking Total 7 | . 4 4 1 5 5 3 2 5 . 3 . 7 Tactical Retreats 3 | . . 1 . . . . 1 . . 1 . . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac DSF Fac Fac Traps Triggered 19 | . . . . . . 4 2 10 . 3 . . Indirectly 6 | . . . . . . 4 2 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Most Traps Carried 2 | . . . 2 2 . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac DSF Fac Fac Machines Disabled 48 | . . . . . 2 3 38 4 . 1 . . Max in Single Turn 9 | . . . . . 1 1 9 2 . 1 . . Garrison Relay 1 | . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac DSF Fac Fac Machines Accessed 11 | . . . . 1 1 . 3 1 2 . . 3 Terminals 4 | . . . . . 1 . . 1 1 . . 1 Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 4 | . . . . . . . 1 . 1 . . 2 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . . Total Hacks 20 | . . . . 1 1 . 4 2 5 . . 7 Successful 14 | . . . . 1 1 . 4 . 5 . . 3 Failed 6 | . . . . . . . . 2 . . . 4 Catastrophic 1 | . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 7 | . . . . . 1 . . 2 1 . . 3 Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 10 | . . . . . . . 2 . 4 . . 4 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . . Terminal Hacks 4 | . . . . . 1 . . . 1 . . 2 Open DSF 1 | . . . . . . . . . 1 . . . Alert Level 1 | . . . . . . . . . . . . 1 Locate Traps 1 | . . . . . . . . . . . . 1 Security Stations 1 | . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . 1 . . . . . Repair Station Hacks 7 | . . . . . . . 2 . 4 . . 1 Scan Component 4 | . . . . . . . 1 . 2 . . 1 Repair 3 | . . . . . . . 1 . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . . Unlock Access 2 | . . . . 1 . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . . . . . . . 2 1 2 . . 3 Full Trace Events 1 | . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 1 . 2 . . . Time 119 | . . . . . . . 19 . 100 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 2 Non-combat 1 | . . . . . . . . . . . . 1 Combat 1 | . . . . . . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . . . . . . 2 parse_system 2 | . . . . . . . . . . . . 2 Relay Couplers Released 6 | . . . . . 3 . . 3 . . . . Machine Destruction 3 | . . . . . 3 . . . . . . . Programmers 3 | . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac DSF Fac Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Initial Warlord ECA Mod 17 | . . . . . . 5 4 4 8 8 17 16 Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac DSF Fac Fac Active Infowar (turns) 8660 | . . 533 376 212 1030 1369 1805 1961 216 372 265 521 Optics 7750 | . . . . 211 1030 1369 1805 1961 216 372 265 521 Seismic 1283 | . . 533 376 212 162 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac DSF Fac Fac Turns Passed 9249 | 132 456 534 376 212 1030 1369 1805 1961 216 372 265 521 Spaces Moved 3387 | 61 231 237 185 55 369 463 645 673 46 95 80 247 Core 36 | 36 . . . . . . . . . . . . Treads 2662 | . . . . 44 369 463 645 673 46 95 80 247 Legs 689 | 25 231 237 185 11 . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 170 250 250 250 250 250 250 330 160 Average Speed 234 | 194 175 190 190 235 250 250 250 250 250 292 330 185 Slowest Speed 350 | 350 190 190 190 250 250 250 250 250 250 330 330 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 5 49 22 46 6 48 50 17 57 2 80 3 10 Regions Visited 12 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 . 1 1 . 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 209 | . . . . . . 20 181 5 . 1 . 2 Melee . | . . . . . . . . . . . . . Projectile 8 | . . . . . . . . 5 . 1 . 2 AOE 201 | . . . . . . 20 181 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac DSF Fac Fac Total 4068 | 68 259 273 195 96 411 565 746 809 148 136 82 280 Wait 194 | . 9 8 . . . 13 32 26 100 . . 6 Move 3375 | 60 230 236 184 55 368 462 645 670 45 94 79 247 Hop . | . . . . . . . . . . . . . Pick Up 33 | . 7 2 2 . 2 15 1 2 1 . . 1 Fast Attach 23 | 7 1 . . 5 3 . 3 2 1 . . 1 Attach 10 | . . 2 . 2 . . 2 . 1 . 2 1 Detach 1 | . . . . . 1 . . . . . . . Swap 50 | . . 1 . 3 3 7 19 8 . 3 1 5 Drop 25 | . . . . 10 2 4 . 9 . . . . Fire 321 | 1 12 24 6 21 32 55 42 74 . 35 . 19 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 3 | . . . 3 . . . . . . . . . Crush 11 | . . . . . . 9 2 . . . . . Escape Stasis 22 | . . . . . . . . 18 . 4 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Identified exit to Materials 24 | -11/Scrapyard | Discovered exit to Materials (range 15) 133 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Evolved 1 slot: Power x1 307 | -10/Materials | Build established: Hacker-Mutant 344 | -10/Materials | Identified exit to Mines 344 | -10/Materials | Discovered exit to Mines (range 15) 546 | -10/Materials | Identified exit to Materials 546 | -10/Materials | Discovered exit to Materials (range 16) 589 | -10/Materials | Entered another Materials area 589 | -9/Materials | Evolved 2 slots: Utility x2 1078 | -9/Materials | Identified exit to Mines 1078 | -9/Materials | Discovered exit to Mines (range 16) 1123 | -9/Materials | Entered Mines 1274 | -9/Mines | Found a hidden stash of uninstalled traps 1397 | -9/Mines | Identified exit to Materials 1397 | -9/Mines | Discovered exit to Materials (range 10) 1484 | -9/Mines | Discovered exit to Materials (range 8) 1499 | -9/Mines | Entered Materials 1499 | -8/Materials | Evolved 2 slots: Utility x2 1634 | -8/Materials | Garrison activated, responded to threat 1711 | -8/Materials | Identified exit to Garrison 1711 | -8/Materials | Entered Garrison 1815 | -8/Garrison | Triggered checkpoint 1845 | -8/Garrison | Warlord forces raided the area 1859 | -8/Garrison | Triggered checkpoint 1939 | -8/Garrison | Triggered checkpoint 2039 | -8/Garrison | Triggered checkpoint 2045 | -8/Garrison | Triggered checkpoint 2143 | -8/Garrison | Triggered checkpoint 2149 | -8/Garrison | Triggered checkpoint 2165 | -8/Garrison | Identified exit to Materials 2165 | -8/Garrison | Discovered exit to Materials (range 11) 2581 | -8/Garrison | Learned Materials security intel 2671 | -8/Garrison | Triggered checkpoint 2714 | -8/Garrison | Discovered exit to Materials (range 12) 2741 | -8/Garrison | Entered Materials 3086 | -8/Materials | Identified exit to Factory 3086 | -8/Materials | Discovered exit to Factory (range 16) 4025 | -8/Materials | Discovered exit to Factory (range 5) 4110 | -8/Materials | Entered Factory 4110 | -7/Factory | Evolved 2 slots: Utility x2 5374 | -7/Factory | Repaired Arm. Treads 5915 | -7/Factory | Identified exit to Garrison 5915 | -7/Factory | Entered Garrison 5967 | -7/Garrison | Triggered checkpoint 6341 | -7/Garrison | Destroyed 9 combat bots 6369 | -7/Garrison | Triggered checkpoint 6415 | -7/Garrison | Triggered checkpoint 6472 | -7/Garrison | Identified exit to Factory 6472 | -7/Garrison | Discovered exit to Factory (range 13) 6653 | -7/Garrison | Triggered checkpoint 6887 | -7/Garrison | Discovered exit to Factory (range 11) 6949 | -7/Garrison | Triggered checkpoint 6985 | -7/Garrison | Triggered checkpoint 7089 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7177 | -7/Garrison | Triggered checkpoint 7320 | -7/Garrison | Discovered exit to Factory (range 11) 7395 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7429 | -7/Garrison | Triggered checkpoint 7876 | -7/Garrison | Entered Factory 7972 | -7/Factory | Repaired Railgun 8011 | -7/Factory | Repaired Arm. Treads 8092 | -7/Factory | Identified exit to DSF 8092 | -7/Factory | Entered DSF 8116 | -7/DSF | Additional patrols routed to DSF 8392 | -7/DSF | Identified exit to Factory 8392 | -7/DSF | Discovered exit to Factory (range 14) 8428 | -7/DSF | Build established: Scavenger-Mutant 8456 | -7/DSF | Sterilization system engaged 8464 | -7/DSF | Entered Factory 8464 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 8468 | -6/Factory | Identified exit to Factory 8468 | -6/Factory | Discovered exit to Factory (range 10) 8491 | -6/Factory | Discovered exit to Factory (range 14) 8729 | -6/Factory | Entered another Factory area 8729 | -5/Factory | Evolved 2 slots: Propulsion x2 8750 | -5/Factory | Build established: Hacker-Tank 9250 | -5/Factory | Self-destructed Last Messages --------------- Slug penetrates Y-64 Sentinel. Y-64 Sentinel destroyed. Switching to secondary target: G-67 Veteran. Slug penetrates G-50 Soldier. G-50 Soldier destroyed. Switching to secondary target: G-67 Veteran. Slug penetrates G-67 Veteran. Slug penetrates Wall. U-05 Engineer builds a Door. W-25 Informer distress signal alerts nearby ally. U-05 Engineer builds a Door. R-10 Processor collects Lgt. Angular Momentum Engine. Critical hit (Burn: +37). U-05 Engineer builds a Door. R-10 Processor collects Adv. Heat Sink. Critical hit (Burn: +37). K-01 Serf collects debris. K-01 Serf cleans the Matter Pump. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???^^???????????###########??????????????????????? | | ??? ^???????????# """""" #??????????????????????? | | ??? ??????????# """""" #??????????????????????? | | ???? ?"?^??????# """""" #??????????????????????? | | ???? ^ ???????# """""" #??????????????????????? | | ????? """???????# #??????????????????????? | | ????? 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[!%# """ """ ## """ """ """ ![ # | | ???# !! *## """ """ ##g + | | ???# ## /g ! # | | ???# ## ####+#######+### ###### | | ???# ## [ !#?# ^ # ###### | | ???# ############?#" # | | ???##########????????????#" # | | ?????????????????????????#" # | | ?????????????????????????#T # | | ?????????????????????????#" # | | ?????????????????????????#" # #####+ | | ?????????????????????????#" # ## | | ?????????????????????????# # ## | | ?????????????????????????# # ## | | ?????????????????????????# """"""""" # + | | ?????????????????????????# # ## | | ?????????????????????????############## ##= | | ??????????????????????????????????????# ## | | ??????????????????????????????????????# ## [ ] | | ??????????????????????????????????????# ## ! | | ??????????????????????????????????????# ##] | | ??????????????????????????????????????# ## ! | | ?????????????????????????#?############ ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 34 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 32% | -7/Factory Railgun | 52% | -7/Factory Arm. Treads | 34% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Hot Goods Overwhelming Spot Them First That Tickles Window Shopping Challenges ------------ None Game ------ Seed ComponentDefenseRefractor Manual? 0 Play Time 01:01:49 Cumulative 8.5 hours Start 2026.05.16 @ 19:29:57 End 2026.05.17 @ 22:04:04 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 0 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bc074cd8-a934-479a-9b1e-9e25b5d8f88f