Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.13 @ 22:11:34 Player: BlobtheGreat Result: Destroyed by Gamma Bomb Trap Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (177) 885 Value Destroyed (4920) 4920 Prototype IDs (38) 760 Alien Tech Used (2) 400 Bonus (631) 631 TOTAL SCORE: 15496 Bonus ------- Follower Combat Kills 191 Met Data Miner 300 Met Zhirov 300 Friendly Fire -160 Cogmind --------- Core Integrity 0/1300 Matter 218/300 Energy 98/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Weapon Cycler Advanced Transmission Jammer Improved Medium Armor Plating Sensor Drone Bay (20/20) Plasma Cutter Peak State ------------ > --- POWER ------------ Makeshift Power Source Light Antimatter Reactor > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet Improved Antigrav System Improved Linear Gravjet > --- UTILITY ---------- Advanced Power Amplifier Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Hacking Suite Advanced Hacking Suite Makeshift System Shield Advanced Dynamic Insulation System > --- WEAPON ----------- Railgun Railgun Power Sword > --- INVENTORY -------- Makeshift Power Source Improved Weapon Cycler Advanced Transmission Jammer Improved Reaction Control System Improved Medium Armor Plating Advanced System Shield Authchip [Device] Sensor Drone Bay Transdimensional Reconstructor Railgun Railgun Railgun Heavy Rocket Launcher Plasma Cutter [Rating: 109] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Hover Unit Combat Airjet Utility Hacking Suite Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . . 2 . . . 2 2 . . 2 . . . . 2 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . . . 1 1 . . . . . . . 1 . . . . . . Utility 8 | . . . 1 . . . 1 1 . . 2 . . . . 1 . . . . . 2 Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 152 | 7 4 . 23 8 1 7 31 12 1 . 11 2 4 . 5 2 15 2 5 5 3 4 Power 13 | 1 . . 2 . . . 2 1 . . . . . . 1 1 1 2 2 . . . Engine 8 | 1 . . 2 . . . 2 . . . . . . . . . . 1 2 . . . Core 4 | . . . . . . . . 1 . . . . . . 1 1 . 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 51 | 2 . . 8 3 . 1 14 5 . . 4 2 . . 2 1 6 . 2 . 1 . Treads 28 | 2 . . 8 3 . 1 13 . . . 1 . . . . . . . . . . . Leg 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 22 | . . . . . . . 1 5 . . 2 2 . . 2 1 6 . 2 . 1 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 48 | 2 2 . 4 2 1 2 9 5 . . 5 . 1 . 2 . 5 . 1 5 1 1 Device 17 | 1 . . . 1 . 2 2 1 . . 1 . . . 2 . 2 . 1 3 . 1 Storage 4 | 1 1 . . . 1 . . 1 . . . . . . . . . . . . . . Processor 4 | . . . . . . . . 1 . . 2 . . . . . . . . . 1 . Hackware 9 | . . . . . . . 1 2 . . 1 . 1 . . . 3 . . 1 . . Protection 14 | . 1 . 4 1 . . 6 . . . 1 . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 40 | 2 2 . 9 3 . 4 6 1 1 . 2 . 3 . . . 3 . . . 1 3 Energy Gun 7 | . 1 . 3 2 . . 1 . . . . . . . . . . . . . . . Energy Cannon 3 | . . . 1 . . . . . . . . . 1 . . . 1 . . . . . Ballistic Gun 13 | 2 . . 1 . . . 3 1 . . 1 . . . . . 2 . . . . 3 Ballistic Cannon 8 | . . . 3 . . 2 1 . . . . . 1 . . . . . . . 1 . Launcher 5 | . . . 1 1 . 1 . . 1 . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 5 1 . . 3 1 . . . . . . . . . . . 3 . 1 Corrupted Parts 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . System Corruption 12 | . . . 10 . . 2 . . . . . . . . . . . . . . . . Parts Lost 60 | . 1 . 3 3 . 3 9 1 1 . 3 . . . 9 . 1 1 2 . 10 13 Power 9 | . . . . . . . 2 . . . . . . . 2 . 1 1 . . 3 . Propulsion 19 | . . . . 2 . 1 1 . . . 2 . . . 4 . . . 2 . 2 5 Utility 19 | . . . 1 1 . 1 4 1 1 . 1 . . . 2 . . . . . 2 5 Weapon 13 | . 1 . 2 . . 1 2 . . . . . . . 1 . . . . . 3 3 Highest Loss Streak 9 | . 1 . 1 2 . 1 3 1 1 . 2 . . . 6 . 1 1 2 . 7 9 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Average Backups 17 | 4 15 20 19 19 20 18 19 14 13 13 14 15 15 15 14 13 14 15 14 14 13 11 Power 1 | . 1 2 2 1 1 1 . . . . 1 1 2 2 1 . . . . 1 . . Propulsion 2 | 3 3 3 2 1 2 1 4 1 1 1 . 2 2 2 1 . 1 2 1 . . . Utility 5 | . 4 4 4 6 7 6 6 3 2 2 3 5 5 6 6 8 6 7 7 6 7 6 Weapon 6 | . 4 9 9 9 9 8 7 8 9 9 7 5 4 4 4 4 4 5 4 5 4 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 30 | . 3 1 12 2 . 1 4 . . . 1 . . . . . . . 1 . . 5 Power 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . Propulsion 5 | . 2 . 3 . . . . . . . . . . . . . . . . . . . Utility 11 | . . . 3 . . . 4 . . . . . . . . . . . . . . 4 Weapon 9 | . 1 1 4 . . 1 . . . . 1 . . . . . . . 1 . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 100 99 98 79 99 97 98 100 100 97 100 99 89 97 64 89 95 99 88 84 48 Engine 7 | . 14 14 11 11 11 11 8 3 . . . . . . . . . . 5 5 5 . Core 1 | . . . . . . . . 3 7 7 6 6 6 6 5 4 4 . . . . . Treads 20 | . 27 28 33 32 33 33 35 . . . . . . . . . . . . . . . Hover 11 | . . . . . . . . 36 38 38 31 33 33 33 32 23 29 31 30 31 26 14 Device 8 | . 8 . 10 11 11 10 8 10 2 . 6 6 6 6 7 5 8 10 9 10 3 1 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 6 6 6 6 6 5 5 5 5 5 5 3 Processor 4 | . . . . . . . . 6 7 7 12 13 13 13 13 11 10 10 10 10 13 11 Hackware 6 | . . . . . . . 8 10 15 15 13 13 13 13 12 5 13 15 15 15 15 8 Protection 6 | . 5 14 10 10 11 11 8 1 4 7 3 6 6 6 3 . . . . . . . Energy Gun 3 | . 5 14 4 4 . . 4 3 . . . . . . . . . . . . . . Ballistic Gun 7 | . 21 14 10 . . . 3 5 11 15 7 13 4 2 5 . 7 10 10 1 3 1 Ballistic Cannon 4 | . . . 7 17 2 18 6 . . . . . 3 . 2 . . . . . 2 . Slashing Weapon 1 | . . . . . . . 1 5 2 . 4 . . . . . . 3 . 2 5 3 Peak Build Rating 109 | 7 11 11 18 24 18 19 35 49 48 48 64 64 66 66 73 59 107 107 105 109 109 78 Average Rating 35 | 5 9 10 16 17 14 18 29 46 47 48 59 64 65 57 68 52 91 103 102 89 86 53 On Entrance 49 | . 7 11 11 17 18 18 19 35 48 48 48 64 64 66 66 51 53 101 105 99 109 69 Naked Turns 38 | . . . . . . . . . . . . . . . . . . . . . . 38 Heaviest Build 79 | 14 50 50 60 71 60 61 62 62 40 37 43 43 50 48 54 35 67 79 66 58 58 35 Greatest Support 90 | 40 40 40 60 60 60 60 90 90 41 41 46 48 48 48 52 47 72 70 70 70 70 58 Greatest Overweight (x) 9 | . 1 1 1 1 . 1 . 1 . . 1 . 1 . 1 . 1 1 . . 7 9 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 18 | 7 19 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 20 | 7 20 20 20 20 20 20 20 20 14 14 15 15 15 15 15 14 15 15 15 15 15 13 Average Carried 17 | 4 15 19 19 19 20 18 19 14 13 13 14 15 14 15 14 13 14 14 14 14 13 11 Final Capacity 20 | 8 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 20 | 7 20 20 20 20 20 19 20 14 13 14 15 15 15 15 14 14 15 15 13 14 13 5 Class Distribution -------------------- 41% | Mutant 31% | Scavenger-Mutant 12% | Hacker-Mutant 5% | Hacker-Scout 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Skirmisher | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Matter Collected 6063 | 290 481 2 785 359 . 465 1354 134 156 76 450 126 63 . 491 . 114 183 219 110 76 129 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6133 | 93 754 47 1370 108 . 217 1630 134 7 49 373 87 21 . 179 . 111 143 62 417 68 263 Parts 341 | 11 42 1 78 8 . 15 79 8 1 2 23 8 4 . 13 . 4 8 6 4 8 18 Haulers Intercepted 13 | . 2 . 6 . . . 3 . . . 2 . . . . . . . . . . . Recyclers Shooed 8 | . . . 2 1 . . 2 . . . 1 . . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . 1 1 . 5 8 . 9 . . 4 3 2 7 . Prevented 4 | . . . . . . . . . . . . . . . 4 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 120 | . 13 1 21 9 . 10 28 1 2 1 2 2 4 . 7 . 2 4 5 . 1 7 Melee 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Guns 60 | . 13 . 12 2 . 1 16 1 . 1 2 2 . . 2 . 2 . . . 1 5 Cannons 20 | . . . 6 3 . 2 9 . . . . . . . . . . . . . . . AOE 38 | . . 1 3 4 . 7 1 . 2 . . . 4 . 5 . . 4 5 . . 2 Classes Destroyed 15 | 2 6 . 1 1 . 1 2 1 . . 1 . . . . . . . . . . . Worker 15 | . 2 . 1 . . 5 4 . . . 2 . . . . . 1 . . . . . Builder 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Tunneler 6 | 3 . . 1 . . 2 . . . . . . . . . . . . . . . . Hauler 13 | . 2 . 6 . . . 3 . . . 2 . . . . . . . . . . . Recycler 8 | 1 . . 3 . . . 3 1 . . . . . . . . . . . . . . Operator 4 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . Watcher 12 | . 2 . 4 . . . 3 . . . 1 . . . 2 . . . . . . . Swarmer 47 | . 3 . 6 4 . 7 . . 2 . 1 . 4 . 5 . 1 4 5 . . 5 Grunt 42 | . 10 1 7 3 . 2 18 . . . . . . . 1 . . . . . . . Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Sentry 16 | . . . 8 . . . 8 . . . . . . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Programmer 10 | . . . . . . . . 1 . 1 1 2 . . 1 . 1 . . . 1 2 Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | 2 4 1 5 4 . 4 7 1 2 1 2 2 4 . 5 . 2 4 5 . 1 5 Combat Bots Only 7 | . 3 1 5 4 . 4 7 1 2 1 1 2 4 . 5 . 2 4 5 . 1 5 Max Kills in Single Turn 3 | 1 2 1 3 3 . 3 1 1 1 1 1 1 3 . 2 . 1 2 2 . 1 2 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 2 3 . 3 1 . 1 . . . 3 . 2 . . 2 2 . . 2 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Hostile Shots Fired 927 | . 63 . 89 52 . 62 137 10 22 16 38 13 4 . 74 10 57 11 9 . 107 153 Missed 319 | . 18 . 23 13 . 25 25 3 9 5 20 6 . . 25 5 30 5 3 . 50 54 Hits 608 | . 45 . 66 39 . 37 112 7 13 11 18 7 4 . 49 5 27 6 6 . 57 99 Melee 5 | . . . . . . . 2 . . . 1 . 1 . 1 . . . . . . . Projectile 603 | . 45 . 66 39 . 37 110 7 13 11 17 7 3 . 48 5 27 6 6 . 57 99 AOE 13 | . . . . 13 . . . . . . . . . . . . . . . . . . Critical Strikes 21 | . . . 2 . . 1 4 1 . 1 1 1 . . 3 . 1 . . . . 6 Part Disruptions 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . Damage Taken 11293 | . 543 . 985 799 . 570 1882 187 237 162 366 103 38 . 995 96 435 94 210 . 1017 2574 Core 2121 | . 62 . 127 63 . 36 168 14 33 . 29 15 . . 153 36 38 15 . . 125 1207 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 40 | . . . 40 . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 473 | . 228 . . . . . 223 22 . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 . 75 . . . 43 69 . . 93 . . . . 76 96 . . . . 84 . Volleys Fired 533 | 5 72 2 89 25 . 24 112 4 5 9 28 12 23 . 53 3 26 4 3 . 6 28 Largest 2 | 2 2 2 2 2 . 2 2 2 1 2 2 2 2 . 2 1 2 1 1 . 2 2 Hottest 115 | 40 65 65 68 90 . 82 88 50 36 50 55 55 85 . 115 85 85 39 39 . 70 70 Shots Fired 912 | 10 141 4 168 49 . 45 207 8 5 18 56 24 22 . 61 3 35 4 3 . 12 37 Gun 582 | 10 141 4 120 12 . 4 105 8 . 18 56 24 4 . 9 . 18 . . . 12 37 Cannon 299 | . . . 46 34 . 36 102 . . . . . 16 . 45 3 17 . . . . . Launcher 31 | . . . 2 3 . 5 . . 5 . . . 2 . 7 . . 4 3 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 700 | 10 120 2 126 34 . 36 170 8 . 18 56 24 4 . 25 . 18 . . . 12 37 Thermal 102 | . . . . . . . 37 . . . . . 16 . 29 3 17 . . . . . Explosive 31 | . . . 2 3 . 5 . . 5 . . . 2 . 7 . . 4 3 . . . Electromagnetic 79 | . 21 2 40 12 . 4 . . . . . . . . . . . . . . . . Robot Hit Streak 15 | 4 12 2 15 11 . 8 13 7 . 5 6 6 . . 4 3 10 2 . . 3 7 Robot Miss Streak 10 | 1 10 4 4 4 . 2 6 3 1 2 5 3 4 . 3 . 2 1 2 . 3 3 Penetration Max 2 | . . . . . . . . . . . 1 . . . . . 2 . . . . . Secondary Targets 7 | . 2 . 1 . . . 2 . . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . 1 Shots Hit Robots 555 | 7 84 2 109 32 . 32 155 5 . 11 40 14 . . 9 1 14 4 . 7 7 22 Core Hits 302 | 6 48 1 56 14 . 14 76 3 6 2 12 4 5 . 15 . 6 6 8 6 2 12 Critical Kills 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . 1 . . . . 4 1 . . . . . . . . . . . . . . . Critical Strikes 17 | . 3 . . 3 . 5 6 . . . . . . . . . . . . . . . Burn 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Destroy 4 | . 3 . . . . . 1 . . . . . . . . . . . . . . . Blast 7 | . . . . 3 . 1 3 . . . . . . . . . . . . . . . Smash 4 | . . . . . . 4 . . . . . . . . . . . . . . . . Melee Attacks 123 | . 4 . 5 . . 7 27 31 . . 36 . . . . . 2 2 . 7 2 . Impact 22 | . 4 . 5 . . 7 6 . . . . . . . . . . . . . . . Slashing 101 | . . . . . . . 21 31 . . 36 . . . . . 2 2 . 7 2 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 20 | . . . . . . 7 7 1 . . 5 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15463 | 75 1009 48 1799 874 . 1773 3767 153 275 217 1192 255 254 . 628 32 483 537 310 584 209 989 Guns 6911 | 75 1006 10 1247 74 . 68 1589 78 . 217 753 255 . . 112 . 483 . . . 209 735 Cannons 2921 | . . . 357 521 . 443 1476 . . . . . . . 92 32 . . . . . . Explosions 2882 | . . 38 188 244 . 471 45 . 275 . . . 254 . 424 . . 379 310 . . 254 Melee 2661 | . . . . . . 791 614 75 . . 439 . . . . . . 158 . 584 . . Ramming 88 | . 3 . 7 35 . . 43 . . . . . . . . . . . . . . . Kinetic 8328 | 75 736 . 1073 521 . 443 2546 78 . 217 753 255 . . 204 . 483 . . . 209 735 Thermal 632 | . . 38 43 . . . 519 . . . . . . . . 32 . . . . . . Explosive 2756 | . . . 145 244 . 471 . . 275 . . . 254 . 424 . . 379 310 . . 254 Electromagnetic 998 | . 270 10 531 74 . 68 45 . . . . . . . . . . . . . . . Impact 834 | . . . . . . 791 43 . . . . . . . . . . . . . . . Slashing 1827 | . . . . . . . 571 75 . . 439 . . . . . . 158 . 584 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . 12 12 12 14 . . . 3 2 3 3 3 3 . 1 1 1 1 1 16 Average Corruption 7 | . . . 11 12 12 12 . . . 2 1 2 3 3 3 . 1 1 1 1 1 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 197 | . . . 58 31 17 32 . . . 1 6 5 9 . 21 . . 1 2 1 2 11 Message Errors 49 | . . . 13 7 6 6 . . . 1 . 4 1 . 7 . . . 2 . 1 1 Matter Fused 44 | . . . 16 9 1 8 . . . . 1 . . . 3 . . 1 . 1 . 4 Heat Flow Errors 17 | . . . 2 . 2 5 . . . . . 1 . . 4 . . . . . . 3 Energy Discharges 28 | . . . 7 5 4 6 . . . . 1 . 3 . 2 . . . . . . . Parts Rejected 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . Parts Fused 5 | . . . 3 1 . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 23 | . . . 8 3 2 4 . . . . 1 . 2 . 2 . . . . . 1 . Data Loss (major) 9 | . . . 1 1 1 1 . . . . 3 . 1 . 1 . . . . . . . Misfires 7 | . . . 2 2 . 2 . . . . . . . . . . . . . . . 1 Alerts 7 | . . . 2 2 1 . . . . . . . . . 2 . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 4 | . . . 2 . . . . . . . . . 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1072 | . . . 19 18 . 677 84 . 19 . 64 . . . 30 . . 81 14 66 . . Projectiles 22 | . . . . . . . 22 . . . . . . . . . . . . . . . Explosions 137 | . . . 19 18 . . . . 19 . . . . . 30 . . 37 14 . . . Melee 913 | . . . . . . 677 62 . . . 64 . . . . . . 44 . 66 . . Knockbacks 31 | . . . 2 7 . 4 18 . . . . . . . . . . . . . . . Impact 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . Kinetic 27 | . . . 2 7 . 3 15 . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Self-Inflicted Damage 413 | . . . 27 49 . 35 35 . 43 . . . . . . . . . 120 . . 104 Shots 10 | . . . 1 1 . 2 1 . 2 . . . . . . . . . 2 . . 1 Rammed 14 | . 2 . 1 4 . . 7 . . . . . . . . . . . . . . . Targets Rammed 16 | . 2 . 1 4 . . 9 . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Highest Temperature 364 | . 66 28 243 180 217 178 273 . 2 93 27 237 272 . 364 . 24 . 1 . . 234 Average Temperature 63 | . 19 15 44 69 109 69 75 . 1 43 13 56 126 . 90 . 11 . 1 . . 109 Received Heat Transfer 2440 | . 270 . 318 195 . 198 972 . . . . . . . 174 36 51 . . . 45 181 Effects 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Interference 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . 5 . . . . . . . . . . . . . . . . Impact Corruptions 17 | . . . . . . 16 1 . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Heat Transferred 1334 | . . . 150 . . . 1147 . . . . . . . . 37 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Maximum Alert Level 1 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Low Security (%) 89 | 100 100 100 48 100 . 100 90 100 . . 100 . . . . 100 100 . . . . 100 Level 1 10 | . . . 51 . . . 9 . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 328 | 10 114 61 328 183 . 121 261 116 . . 45 . . . . 27 156 . . . . 159 Initial 150 | . . 18 . 122 . . 31 116 . . 33 . . . . . 9 . . . . 150 Average 66 | 1 41 4 175 56 . 36 71 31 . . 9 . . . . 8 30 . . . . 65 Influence Increases 5005 | 20 458 61 989 186 . 331 961 156 155 30 240 60 90 . 260 49 262 100 110 15 80 392 Destroy 0b10 Robot/C 2500 | . 260 40 540 140 . 200 560 20 40 20 40 40 80 . 140 . 40 80 100 . 20 140 Destroy 0b10 Robot/NC 330 | 20 35 . 90 . . 35 75 5 . . 30 . . . 10 . 5 10 . 15 . . Destroy Leader 618 | . 68 10 182 20 . 40 152 10 10 10 16 20 10 . 20 . 10 10 10 . . 20 Allied During Kill 40 | . . 8 32 . . . . . . . . . . . . . . . . . . . Successful Hack 153 | . 33 . 42 . . . 15 30 . . 8 . . . . . 10 . . . . 15 Disable Machine 150 | . . . 45 . . . 60 . . . 30 . . . . . . . . . . 15 Destroy Structure 269 | . 2 3 28 26 . 41 24 31 . . 26 . . . . 4 32 . . . . 52 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . . . 150 Partial Spotted 135 | . 15 . . . . . 15 . . . 45 . . . . 45 15 . . . . . Lose Combat Pursuer 660 | . 45 . 30 . . 15 60 60 105 . 45 . . . 90 . 150 . . . 60 . Influence Decreases 4990 | 20 410 109 674 440 61 251 784 392 121 31 266 88 78 12 260 30 139 143 119 105 80 377 Entered New Map 710 | . . 30 . 193 61 . 49 141 9 11 21 11 . 12 . . 10 53 19 90 . . Time Decay 3685 | 20 410 79 604 227 . 231 487 249 102 20 215 77 78 . 240 30 119 80 80 15 45 277 Lost Part 372 | . . . 30 20 . 20 65 2 10 . 30 . . . 20 . 10 10 20 . 35 100 Lost Ally 40 | . . . 40 . . . . . . . . . . . . . . . . . . . Purge Threat 183 | . . . . . . . 183 . . . . . . . . . . . . . . . Squads Dispatched 31 | . 2 . 2 . . 1 6 5 . . 7 . . . . 1 3 . . . . 4 Investigation 12 | . 1 . 1 . . . 2 2 . . 3 . . . . 1 2 . . . . . Extermination 8 | . . . . . . . . 1 . . 4 . . . . . 1 . . . . 2 Reinforcement 8 | . 1 . 1 . . 1 3 2 . . . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . 1 . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Distress Signals 13 | . 4 . . 1 . . 2 2 . . . . . . 1 . 1 . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 253 | . 30 2 39 12 . 9 52 14 7 1 6 2 4 . 20 4 19 4 5 . 7 16 Peak Tracking Total 10 | . 3 2 4 5 . 4 8 6 7 1 3 1 3 . 7 4 7 4 5 . 4 10 Tactical Retreats 28 | . 3 . 2 2 . 1 3 2 3 . 2 . . . 4 . 4 . . . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Traps Triggered 12 | . . . . . . . 2 4 . . 3 . . . . . 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Machines Disabled 10 | . . . 3 . . . 4 . . . 2 . . . . . . . . . . 1 Max in Single Turn 2 | . . . 1 . . . 2 . . . 1 . . . . . . . . . . 1 Garrison Access 3 | . . . . . . . . 1 . . 2 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Machines Accessed 71 | . 8 . 9 1 1 . 10 8 . . 15 . . 4 . 2 6 . 1 5 . 1 Terminals 36 | . 7 . 9 . . . 6 2 . . 9 . . . . . 2 . . . . 1 Fabricators 7 | . . . . . . . . 2 . . 2 . . . . 1 2 . . . . . Repair Stations 4 | . 1 . . . . . 2 1 . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . 1 . . 2 . . . . . 2 . . . . . Scanalyzers 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 1 . . 2 . . . . 1 . . . . . . Total Hacks 216 | . 32 . 33 1 1 . 31 19 . . 28 . . 26 . 6 19 . 1 18 . 1 Successful 135 | . 14 . 17 1 1 . 18 13 . . 15 . . 26 . 2 8 . 1 18 . 1 Failed 80 | . 17 . 16 . . . 13 6 . . 13 . . . . 4 11 . . . . . Catastrophic 6 | . 2 . 2 . . . . 1 . . . . . . . 1 . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Manual 66 | . 18 . 16 . . . 11 6 . . 7 . . . . 3 5 . . . . . Terminals 107 | . 26 . 33 . . . 20 4 . . 17 . . . . . 6 . . . . 1 Fabricators 25 | . . . . . . . . 6 . . 7 . . . . 5 7 . . . . . Repair Stations 13 | . 6 . . . . . 5 2 . . . . . . . . . . . . . . Recycling Units 10 | . . . . . . . . 2 . . 2 . . . . . 6 . . . . . Scanalyzers 7 | . . . . . . . 3 4 . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 3 1 . . 2 . . . . 1 . . . . . . Terminal Hacks 82 | . 4 . 11 1 1 . 10 . . . 7 . . 26 . . 2 . 1 18 . 1 Record 21 | . . . . . 1 . . . . . 1 . . 11 . . 1 . . 6 . 1 Part Schematic 12 | . . . . . . . . . . . . . . 8 . . . . . 4 . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . Robot Analysis 7 | . 1 . 2 . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 9 | . . . . . . . . . . . 2 . . 3 . . . . . 4 . . Open Door 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Alert Level 5 | . . . 2 . . . 1 . . . 2 . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Locate Traps 5 | . 3 . 2 . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Patrol Status 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . 2 . . . 1 . . . . . . . . . 1 . . . . . Fabricator Hacks 11 | . . . . . . . . 4 . . 3 . . . . 1 3 . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Load Schematic 7 | . . . . . . . . 2 . . 2 . . . . 1 2 . . . . . Build 3 | . . . . . . . . 1 . . 1 . . . . . 1 . . . . . Repair Station Hacks 10 | . 4 . . . . . 4 2 . . . . . . . . . . . . . . Scan Component 5 | . 2 . . . . . 2 1 . . . . . . . . . . . . . . Repair 5 | . 2 . . . . . 2 1 . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . 1 . . 1 . . . . . 1 . . . . . Retrieve Components 3 | . . . . . . . . 1 . . 1 . . . . . 1 . . . . . Scanalyzer 5 | . . . . . . . 2 3 . . . . . . . . . . . . . . Insert Component 3 | . . . . . . . 1 2 . . . . . . . . . . . . . . Analyze 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . 2 . . . . . . . . . . . Seal Access 3 | . . . . . . . . 1 . . 2 . . . . . . . . . . . Unauthorized Hacks 21 | . 6 . 6 . . . 2 2 . . 2 . . . . 1 2 . . . . . Terminals 14 | . 6 . 6 . . . 2 . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 4 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . Skim 9 | . 5 . 4 . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . 2 . . 2 . . . . 1 2 . . . . . Prioritize 3 | . . . . . . . . 1 . . 1 . . . . . 1 . . . . . Recompile 4 | . . . . . . . . 1 . . 1 . . . . 1 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 8 . 9 . . . 9 5 . . 12 . . . . 2 5 . . . . 1 Full Trace Events 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 1 . . . . . 8 . . . . . 4 . . Parts Built 6 | . . . . . . . . 2 . . 2 . . . . . 2 . . . . . Authchips 3 | . . . . . . . . 1 . . 1 . . . . . 1 . . . . . Time 165 | . . . . . . . . 23 . . 47 . . . . . 95 . . . . . Total Part Build Rating 30 | . . . . . . . . 10 . . 10 . . . . . 10 . . . . . Parts Repaired 5 | . 2 . . . . . 2 1 . . . . . . . . . . . . . . Time 186 | . 52 . . . . . 64 70 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Total Allies 3 | . . 3 . . . . . . . . . . . . . . . . . . . . Largest Group 3 | . . 3 3 . . . . . . . . . . . . . . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . . . . . . . . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . . . . . . . . . . . . . Total Orders 19 | . . . . . . . . . . . . . . . 13 . 5 1 . . . . STAY 2 | . . . . . . . . . . . . . . . 2 . . . . . . . ROAM 2 | . . . . . . . . . . . . . . . 2 . . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . RETURN 13 | . . . . . . . . . . . . . . . 8 . 4 1 . . . . Ally Attacks 34 | . . 6 28 . . . . . . . . . . . . . . . . . . . Total Damage 474 | . . 74 400 . . . . . . . . . . . . . . . . . . . Kills 10 | . . 1 9 . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Active Infowar (turns) 14261 | 62 1276 . 2272 814 489 813 2488 614 344 54 961 220 403 45 1094 126 697 177 173 134 376 629 Optics 5785 | . . . . . . . . 578 344 54 961 220 403 45 1094 126 697 177 173 134 376 403 Sensors 2628 | . . . . . . . . 518 113 . 960 220 403 45 369 . . . . . . . IFF 251 | . . . . . . . . . . . . . . . . . 251 . . . . . Seismic 8214 | 62 1276 . 2272 814 489 813 2488 . . . . . . . . . . . . . . . Decoding 869 | . . . . . . . . . . . . . . . . . . . . . 240 629 Cloaking 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Jamming 31 | . . . . . . . . . . . . . . . . . . . . 31 . . Robot Analysis Total 7 | . 1 . 2 . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 11 | . . 1 . . . . . . 2 1 . 2 1 . 3 . . . 1 . . . Drone Launches 12 | . . . . . . . . . . . . . . . 8 . 3 1 . . . . Drone Recoveries 12 | . . . . . . . . . . . . . . . 8 . 3 1 . . . . Decoded 0b10 Intel 20 | . . . . . . . . . . . . . . . . . . . . . . 20 Items 20 | . . . . . . . . . . . . . . . . . . . . . . 20 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Turns Passed 16994 | 157 2098 952 2287 814 489 821 3273 632 344 54 961 220 403 45 1094 126 697 177 173 134 376 667 Spaces Moved 14219 | 81 745 393 1186 427 303 380 1680 1051 919 71 1590 393 635 89 1459 180 1030 253 339 175 578 262 Core 187 | 3 . . . . . . . . . . . . . . . . . . . . 5 179 Treads 5199 | 78 745 393 1186 427 303 380 1680 7 . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 8833 | . . . . . . . . 1044 919 71 1590 393 635 89 1459 180 1030 253 339 175 573 83 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 34 | 50 160 240 160 160 160 160 148 34 34 34 34 42 46 46 46 65 44 44 44 53 53 50 Average Speed 98 | 155 236 240 160 163 160 189 151 44 34 34 43 43 52 46 56 65 53 45 45 53 58 219 Slowest Speed 500 | 160 240 240 240 240 160 240 160 152 34 34 98 46 106 46 132 65 132 110 53 53 400 500 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 56 | 5 90 98 89 89 55 62 77 25 89 8 38 58 87 72 85 6 26 50 54 60 77 10 Regions Visited 22 Branch Regions 14 Pre-discovered Areas 10 | . 2 1 . . 1 . . . . 1 . . . 1 1 . . . . 3 . . Known Exits Taken 14 | . 1 1 1 . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 . . . 1 1 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 26 | . . 3 . 3 . 2 . . 1 . . 4 5 . 1 . . . 5 . 2 . Spaces Dug 197 | . 2 . 2 . . 33 13 30 20 . 26 . 5 . 23 2 16 . 23 . 2 . Terrain Destroyed 457 | . 2 3 22 30 . 48 19 30 39 . 26 . 37 . 69 2 20 28 28 . 8 46 Melee 77 | . 2 . 2 . . . 13 30 . . 26 . . . . . 2 . . . 2 . Projectile 87 | . . . 4 1 . 3 6 . . . . . 16 . 31 2 18 . . . 6 . AOE 293 | . . 3 16 29 . 45 . . 39 . . . 21 . 38 . . 28 28 . . 46 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Total 16147 | 99 946 400 1415 492 308 427 2166 1159 942 87 1752 422 680 92 1661 186 1132 304 357 205 598 317 Wait 755 | . 98 2 49 14 . . 230 24 15 7 66 10 10 . 129 . 32 39 . . 8 22 Move 14197 | 80 744 392 1185 426 302 379 1679 1050 918 70 1589 392 634 88 1458 179 1029 252 338 174 577 262 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 105 | 7 16 2 19 4 . 4 21 4 . 1 8 1 3 . 1 1 9 1 2 1 . . Fast Attach 76 | 7 2 . 12 2 2 . 14 2 . . 6 . 2 2 2 . 7 2 4 7 2 1 Attach 52 | . 1 . 5 3 . 3 8 8 1 . 2 . 1 . 2 2 5 . 2 3 2 4 Detach 12 | . . . 2 1 . . . . . . 1 . 1 . . 1 3 . . 3 . . Swap 125 | . 4 . 15 9 1 7 31 9 3 . 8 3 3 . 16 . 8 3 1 3 1 . Drop 130 | . 3 2 33 4 3 3 35 7 . . 8 4 3 2 . . 9 1 6 7 . . Fire 533 | 5 72 2 89 25 . 24 112 4 5 9 28 12 23 . 53 3 26 4 3 . 6 28 Melee 123 | . 4 . 5 . . 7 27 31 . . 36 . . . . . 2 2 . 7 2 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 16 | . 2 . 1 4 . . 9 . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . 20 . . . . . . . . 2 . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Sto] / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 3 exits: *Upp / *Ext / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 158 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 365 | -10/Materials | Central database locked down 716 | -10/Materials | Discovered new exit (range 9) 870 | -10/Materials | Learned location of Subcaves (-10) 930 | -10/Materials | Learned Storage interactive machine intel 978 | -10/Materials | Identified exit to Materials 978 | -10/Materials | Identified exit to Subcaves 978 | -10/Materials | Identified exit to Mines 1018 | -10/Materials | Learned 4 Recycling zone layouts 1048 | -10/Materials | Learned Storage security intel 1067 | -10/Materials | Learned 2 Storage zone layouts 1094 | -10/Materials | Learned location of 1 exit from Materials 1132 | -10/Materials | Learned Storage trap positions 1179 | -10/Materials | Learned location of Recycling (-7) 1534 | -10/Materials | Repaired Lgt. Treads 1562 | -10/Materials | Repaired Lgt. Treads 2256 | -10/Materials | Entered Mines 2448 | -10/Mines | Discovered exit to Materials (range 5) 2536 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2652 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2723 | -10/Mines | Learned location of Zion (-7) 2727 | -10/Mines | Discovered exit to Materials (range 10) 2942 | -10/Mines | Found a hidden stash of uninstalled traps 3208 | -10/Mines | Entered Materials 3208 | -9/Materials | Accompanied by 3 allies 3208 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3209 | -9/Materials | Identified exit to Mines 3779 | -9/Materials | Discovered new exit (range 3) 3950 | -9/Materials | System corruption reached 10% 4364 | -9/Materials | Build established: Scavenger-Mutant 4538 | -9/Materials | Discovered new exit (range 16) 4981 | -9/Materials | Discovered new exit (range 14) 5447 | -9/Materials | Discovered exit to Mines (range 7) 5495 | -9/Materials | Entered Mines 5602 | -9/Mines | Discovered new exit (range 14) 5605 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5706 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 5844 | -9/Mines | Found the Drone Emporium 5850 | -9/Mines | Found Prototype Device 5850 | -9/Mines | Identified Sensor Drone Bay 5898 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5967 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5967 | -9/Mines | Discovered new exit (range 5) 6017 | -9/Mines | Assembled infested the area 6022 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6309 | -9/Mines | Entered Exiles 6349 | -9/Exiles | Met 8R-AWN 6379 | -9/Exiles | Met EX-HEX 6446 | -9/Exiles | Met EX-DEC 6777 | -9/Exiles | Discovered new exit (range 14) 6798 | -9/Exiles | Entered Mines 7264 | -8/Mines | Core integrity fell below 50% 7405 | -8/Mines | Discovered new exit (range 13) 7619 | -8/Mines | Entered Materials 7619 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7689 | -8/Materials | Repaired Lgt. Treads 8140 | -8/Materials | Discovered new exit (range 15) 8557 | -8/Materials | Lost 3 parts (1p1u1w) 8806 | -8/Materials | Garrison activated, responded to threat 8938 | -8/Materials | Destroyed 7 combat bots 9116 | -8/Materials | Build established: Mutant 9348 | -8/Materials | Repaired Adv. Treads 9432 | -8/Materials | Discovered new exit (range 11) 10892 | -8/Materials | Entered Factory 10892 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11405 | -7/Factory | Fabricated Cmb. Airjet? 11414 | -7/Factory | Repaired Broken Cmb. Airjet 11434 | -7/Factory | Discovered new exit (range 12) 11450 | -7/Factory | Discovered new exit (range 12) 11524 | -7/Factory | Entered Lower Caves 11533 | -7/Lower Caves | Learned Factory emergency access door positions 11569 | -7/Lower Caves | Build established: Hacker-Mutant 11608 | -7/Lower Caves | Encountered a Warlord checkpoint 11684 | -7/Lower Caves | Learned 4 Factory zone layouts 11742 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11864 | -7/Lower Caves | Discovered new exit (range 5) 11868 | -7/Lower Caves | Entered another Lower Caves area 11874 | -7/Lower Caves | Discovered new exit (range 17) 11922 | -7/Lower Caves | Entered Factory 11922 | -6/Factory | Evolved 2 slots: Utility x2 11923 | -6/Factory | Identified exit to Lower Caves 12196 | -6/Factory | Identified exit to Factory 12322 | -6/Factory | Build established: Hacker-Scout 12500 | -6/Factory | Fabricated Cmb. Airjet (x2) 12838 | -6/Factory | Discovered exit to Lower Caves (range 12) 12864 | -6/Factory | Spotted B-75 Beast 12883 | -6/Factory | Entered Lower Caves 12910 | -6/Lower Caves | Learned Factory security intel 12914 | -6/Lower Caves | Encountered a Warlord checkpoint 12916 | -6/Lower Caves | Learned location of 1 exit from Factory 13100 | -6/Lower Caves | Discovered new exit (range 5) 13102 | -6/Lower Caves | Identified exit to Lower Caves 13103 | -6/Lower Caves | Entered another Lower Caves area 13128 | -6/Lower Caves | Discovered exit to Factory (range 20) 13309 | -6/Lower Caves | Encountered a Warlord checkpoint 13355 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 13503 | -6/Lower Caves | Discovered new exit (range 8) 13505 | -6/Lower Caves | Identified exit to Data Miner 13506 | -6/Lower Caves | Entered Data Miner 13508 | -6/Data Miner | Discovered new exit (range 6) 13514 | -6/Data Miner | Met Data Miner 13528 | -6/Data Miner | Learned location of Section 7 (-2) 13528 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13532 | -6/Data Miner | Received God Mode back door access code from Data Miner 13551 | -6/Data Miner | Identified exit to Proximity Caves 13551 | -6/Data Miner | Entered Proximity Caves 13679 | -5/Proximity Caves | Build established: Scavenger-Scout 14008 | -5/Proximity Caves | Spotted B-75 Beast 14207 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 14228 | -5/Proximity Caves | Build established: Scavenger-Mutant 14645 | -5/Proximity Caves | Entered Factory 14645 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14646 | -5/Factory | Identified exit to Factory 14675 | -5/Factory | Lost 6 parts (2p2n1u1w) 14771 | -5/Factory | Entered another Factory area 14771 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 14772 | -4/Factory | Identified exit to Armory 14887 | -4/Factory | Discovered new exit (range 19) 14928 | -4/Factory | Identified exit to Extension 14954 | -4/Factory | Fabricated Cmb. Airjet (x2) 15155 | -4/Factory | Build established: Hacker-Mutant 15418 | -4/Factory | Discovered new exit (range 15) 15466 | -4/Factory | Incoming investigation squad redirected 15467 | -4/Factory | Identified exit to Upper Caves 15468 | -4/Factory | Entered Upper Caves 15641 | -4/Upper Caves | Discovered new exit (range 6) 15644 | -4/Upper Caves | Identified exit to Upper Caves 15645 | -4/Upper Caves | Entered another Upper Caves area 15773 | -4/Upper Caves | Learned 4 Research zone layouts 15786 | -4/Upper Caves | Discovered new exit (range 19) 15811 | -4/Upper Caves | Identified exit to Zhirov 15818 | -4/Upper Caves | Entered Zhirov 15820 | -4/Zhirov | Discovered new exit (range 3) 15830 | -4/Zhirov | Met Zhirov 15839 | -4/Zhirov | Learned location of Quarantine (-2) 15839 | -4/Zhirov | Learned location of Testing (-3) 15839 | -4/Zhirov | Learned location of Command (-1) 15844 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15857 | -4/Zhirov | Found Alien Artifact 15857 | -4/Zhirov | Identified Integrated Dissipator 15857 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15870 | -4/Zhirov | Found Alien Artifact 15951 | -4/Zhirov | Identified exit to Proximity Caves 15952 | -4/Zhirov | Entered Proximity Caves 15954 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16039 | -3/Proximity Caves | Ambushed by research squad 16091 | -3/Proximity Caves | Spotter reported a threat 16139 | -3/Proximity Caves | Lost 7 parts (1p2n2u2w) 16231 | -3/Proximity Caves | Spotted B-86 Titan 16315 | -3/Proximity Caves | Lost 3 parts (2p1w) 16325 | -3/Proximity Caves | Discovered new exit (range 8) 16328 | -3/Proximity Caves | Identified exit to Research 16328 | -3/Proximity Caves | Entered Research 16328 | -3/Research | Evolved 2 slots: Utility x2 16731 | -3/Research | Crushed by falling debris 16731 | -3/Research | System corruption reached 10% 16762 | -3/Research | Lost 9 parts (4n5u) 16797 | -3/Research | Identified Transdimensional Reconstructor 16797 | -3/Research | Warped through subspace 16876 | -3/Research | Garrison activated, responded to threat 16946 | -3/Research | Core integrity fell below 50% 16957 | -3/Research | Released all parts (4) 16979 | -3/Research | Core integrity fell below 20% 16995 | -3/Research | Destroyed by Gamma Bomb Trap Last Messages --------------- 16958_ Acquired 67 matter. 16970_ U-05 Engineer destroyed. 16972_ R-10 Processor collects Adv. Remote Datajack. 16972_ Penetrated by Slug. 16975_ Slug penetrates Wall. 16978_ Penetrated by Slug. 16980_ System corrupted: Heat flow error (+138). 16982_ Penetrated by Slug. 16982_ K-01 Serf destroyed. 16986_ K-01 Serf collects debris. 16987_ R-10 Processor collects Wheel. 16993_ Penetrated by Slug. 16995_ System corrupted: Matter fused (-5). 16995_ K-01 Serf collects debris. 16995_ P-80 Master resets U-05 Engineer, system corruption cleaned. 16995_ Triggered Gamma Bomb Trap. 16995_ A bubble of electromagnetic force engulfs the area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | ######???????????????????????????????????? | | # ???????????????????????????????????? | | """ # ???????????????????????????????????? | | """ # T" ???????????????????????????????????? | | """ + "" ???????????????????????????????????? | | """ # ???????????????????????????????????? | | """ # ??????????????????????????????????#? | | # ???????###############??????????###/ | | ### ???????# #??????????# | | #########?# ???????# #??????????# | | #####?????# ???????# #??????????# | | #?????# ???????# ########???#! | | #????## ???????# + #???# | | #????# ???????# # #???# | | ########## ???????#######+####### ###?? | | ????????????# +?? | | ????????????# ############# | | ????????????# ####??????# | | ????????????# k p#T ######## | | ????????????# | | ???#+######## p | | A @ u % | | ###???#+######## R | | #??????????????# Y | | #??????????????######## ############# | | ### #?????????????????????# #???????????# | | ### #?????????????????????# #???????????# | | # #????????????????????? ????????????# | | ????????????????????????????????? ????????????# | | ????????????????????????????????? ????????????# | | ????????????????????????????????## ????????????# | | ?????????????????????????????????? ????????????+ | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 39 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 EM Shielding 4 Armor Coverage 300 Power Shielding 33 Weapon Shielding 33 Evasion (%) 66 Recoil Reduction 4 Offensive Hacking 24 Defensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Cmb. Airjet | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free Fabricated ------------ Cmb. Airjet | x2 | -7/Factory | Authchip Cmb. Airjet | x2 | -6/Factory | Authchip Cmb. Airjet | x2 | -4/Factory | Authchip Repaired ---------- Lgt. Treads | 9% | -10/Materials Lgt. Treads | 27% | -10/Materials Lgt. Treads | 37% | -8/Materials Adv. Treads | 20% | -8/Materials Cmb. Airjet | 83% | -7/Factory | Broken Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- The Science Guy Challenges ------------ None Game ------ Seed CoolingAnalysisCompanion Manual? 0 Play Time 02:35:38 Cumulative 82.0 hours Start 2025.07.13 @ 19:23:35 End 2025.07.13 @ 22:11:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 43 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65e40a43-91b1-4869-bc72-1886e123d52a