Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.02 @ 20:06:33 Player: Horse Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (940) 940 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (328) 328 TOTAL SCORE: 4223 Bonus ------- High Alert Combat Kills 11 Entered DSFs 500 Friendly Fire -183 Cogmind --------- Core Integrity 538/700 Matter 276/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -7/DSF Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Weapon Shielding Hardened Medium Armor Plating > --- WEAPON (2) ------- Powered Hammer Makeshift Axe > --- INVENTORY (10) --- Seismic Detector Core Shielding Improved Utility Shielding Improved Medium Armor Plating Trap Extractor (1/4 Heavy EX) Beamcaster Faulty Advanced Beam Cannon Enhanced Autogun Gauss Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Weapon Shielding Improved Shield Generator > --- WEAPON ----------- Powered Hammer Makeshift Axe > --- INVENTORY -------- Seismic Detector Core Shielding Improved Utility Shielding Hardened Medium Armor Plating Improved Medium Armor Plating Trap Extractor Beamcaster Advanced Beam Cannon Enhanced Autogun Gauss Rifle [Rating: 45] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Makeshift Axe Energy Gun Beamcaster Ballistic Gun Light Assault Rifle Impact Weapon Powered Hammer Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . . 2 2 2 . Weapon . | . . . . . . . Parts Attached 78 | 6 6 8 31 11 . 16 Power 5 | 1 . 1 2 . . 1 Engine 3 | 1 . . 1 . . 1 Core 2 | . . 1 1 . . . Reactor . | . . . . . . . Propulsion 12 | 2 2 3 4 1 . . Treads . | . . . . . . . Leg 9 | . 1 3 4 1 . . Wheel 3 | 2 1 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 40 | 1 3 3 14 7 . 12 Device 8 | . 1 . 3 1 . 3 Storage 5 | 1 . 1 3 . . . Processor 9 | . 1 . 2 2 . 4 Hackware . | . . . . . . . Protection 18 | . 1 2 6 4 . 5 Artifact . | . . . . . . . Weapon 21 | 2 1 1 11 3 . 3 Energy Gun 10 | 1 1 . 6 1 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 . . . . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . 1 . 1 Slashing Weapon 6 | . . 1 4 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 3 | . . . 2 . . 1 Parts Lost 4 | . . 1 . . . 3 Power . | . . . . . . . Propulsion 3 | . . 1 . . . 2 Utility 1 | . . . . . . 1 Weapon . | . . . . . . . Highest Loss Streak 3 | . . 1 . . . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 96 99 99 99 84 93 Engine 6 | . 14 11 2 9 7 6 Core 3 | . . 2 8 . . . Leg 14 | . . 2 21 18 15 12 Wheel 6 | . 28 25 . . . . Device 6 | . 12 5 4 8 . 4 Storage 5 | . . 1 6 9 7 7 Processor 16 | . 6 5 14 27 23 36 Protection 13 | . 5 17 17 8 15 9 Energy Gun 9 | . 14 14 10 4 . 1 Ballistic Gun 1 | . 14 4 . . . . Impact Weapon 1 | . . . . 3 7 5 Slashing Weapon 8 | . . 9 10 9 7 7 Naked Turns . | . . . . . . . Heaviest Build 37 | 13 10 14 25 30 28 37 Greatest Support 32 | 32 32 32 25 32 32 32 Greatest Overweight (x) 12 | . . . 1 . . 12 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 5 10 10 10 10 Average Capacity 7 | 6 5 5 7 10 10 10 Most Carried 10 | 6 5 5 10 10 10 10 Average Carried 6 | 2 4 4 5 9 10 9 Final Capacity 10 | 8 5 5 10 10 10 10 Final Carried 10 | 6 5 5 10 10 10 9 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac DSF Matter Collected 944 | 239 13 136 328 107 . 121 Remotely . | . . . . . . . Salvage Created 1451 | . 13 250 861 206 . 121 Parts 85 | . 3 10 56 9 . 7 Haulers Intercepted 4 | . . . 4 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Combat Hostiles Destroyed 22 | . . 4 13 3 . 2 Melee 15 | . . 4 8 1 . 2 Guns 5 | . . . 5 . . . Classes Destroyed 11 | . 1 1 6 2 . 1 Worker 1 | . . . 1 . . . Hauler 4 | . . . 4 . . . Recycler 2 | . . . 2 . . . Mechanic 1 | . . . . 1 . . Watcher 4 | . 1 . 2 1 . . Swarmer 4 | . . . 4 . . . Grunt 9 | . . 4 5 . . . Duelist 1 | . . . 1 . . . Sentry 5 | . . . 3 2 . . Specialist 2 | . . . . . . 2 Hunter 1 | . . . . 1 . . Thug 1 | . . 1 . . . . Best Kill Streak 6 | . 1 2 6 1 . 1 Combat Bots Only 3 | . . 2 3 1 . 1 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac DSF Damage Taken 1750 | . 61 206 414 247 . 822 Core 437 | . 15 69 149 42 . 162 Absorbed by Shields 86 | . . . . . . 86 Redirected to Shielding 45 | . . 11 14 . . 20 Regen/Repaired (Parts) 156 | . . . 156 . . . Core Remaining (%) 80 | 100 . 66 62 92 . . Volleys Fired 38 | . 5 1 29 3 . . Largest 2 | . 2 2 2 1 . . Hottest 131 | . 70 70 131 75 . . Shots Fired 48 | . 10 2 33 3 . . Gun 48 | . 10 2 33 3 . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 6 | . 5 1 . . . . Thermal 42 | . 5 1 33 3 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 9 | . 3 5 9 2 . . Robot Miss Streak 2 | . 1 . 2 1 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 84 | . 4 11 51 14 . 4 Core Hits 34 | . 2 5 21 4 . 2 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . 1 6 . . . Burn 5 | . . 1 4 . . . Sever 2 | . . . 2 . . . Melee Attacks 79 | . . 13 36 24 . 6 Impact 6 | . . . . 5 . 1 Slashing 71 | . . 13 34 19 . 5 Piercing . | . . . . . . . Sneak Attacks 11 | . . 1 8 1 . 1 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks 2 | . . . . 2 . . Damage Inflicted 3138 | . 57 418 1874 533 . 256 Guns 681 | . 57 21 559 44 . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 2455 | . . 397 1315 487 . 256 Ramming 2 | . . . . 2 . . Kinetic 16 | . 8 8 . . . . Thermal 665 | . 49 13 559 44 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 282 | . . . . 158 . 124 Slashing 2173 | . . 397 1315 329 . 132 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 261 | . . . 191 70 . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 261 | . . . 191 70 . . Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . . 1 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 237 | . 60 30 160 48 . 237 Average Temperature 53 | . 27 18 57 20 . 136 Received Heat Transfer 234 | . . 69 111 27 . 27 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . 3 . . Impact Corruptions 2 | . . . . 2 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 1 . 2 . . . Heat Transferred 1591 | . 148 111 1258 74 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Peak Influence 433 | . 33 117 433 235 56 99 Initial 156 | . . 12 . 156 56 42 Average 121 | . 8 26 180 156 56 66 Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 75 | 100 100 100 51 81 100 100 Level 1 22 | . . . 42 18 . . Level 2 2 | . . . 5 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . 1 1 . 1 Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 2 | . . . 1 . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | . 5 6 29 6 . 6 Peak Tracking Total 7 | . 4 2 7 1 . 3 Tactical Retreats 12 | . . 1 10 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Traps Triggered 2 | . . . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . 1 . . . Traps Extracted . | . . . . . . . Installed 2 | . . . 1 1 . . Triggered 1 | . . . 1 . . . Most Traps Carried 3 | . . 3 3 2 1 1 Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac DSF Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Machines Accessed 14 | . 1 . 9 3 1 . Terminals 9 | . 1 . 6 1 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 2 | . . . . 2 . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 51 | . 5 . 33 12 1 . Successful 38 | . 4 . 28 5 1 . Failed 13 | . 1 . 5 7 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 25 | . 3 . 15 7 . . Terminals 26 | . 5 . 17 3 1 . Fabricators . | . . . . . . . Repair Stations 7 | . . . 7 . . . Recycling Units 9 | . . . . 9 . . Scanalyzers 9 | . . . 9 . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 3 . 6 . 1 . Robot Analysis 4 | . . . 4 . . . Open DSF 1 | . . . . . 1 . Terminal Index 1 | . 1 . . . . . Locate Traps 3 | . 1 . 2 . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . . 7 . . . Scan Component 4 | . . . 4 . . . Repair 3 | . . . 3 . . . Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 9 | . . . 9 . . . Insert Component 5 | . . . 5 . . . Analyze 4 | . . . 4 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 11 | . 1 . 6 4 . . Terminals 7 | . 1 . 6 . . . Track 1 | . . . 1 . . . Botnet 4 | . 1 . 3 . . . Disrupt 1 | . . . 1 . . . Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . . 4 . . Monitor 1 | . . . . 1 . . Reject 1 | . . . . 1 . . Recyclers 1 | . . . . 1 . . Mask 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 . 8 3 . . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 3 . . . Time 90 | . . . 90 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . . 1 . . Parts Scanalyzed 4 | . . . 4 . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . 1 . . . Non-combat 1 | . . . 1 . . . Combat . | . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . parse_system 1 | . . . 1 . . . no_distress 1 | . . . 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Robot Analysis Total 4 | . . . 4 . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac DSF Turns Passed 2422 | 58 172 427 1015 542 8 200 Spaces Moved 1534 | 44 144 337 594 332 7 76 Core 7 | 1 . . . . . 6 Treads . | . . . . . . . Legs 1030 | . . 27 594 332 7 70 Wheels 497 | 43 144 310 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 120 120 125 125 Average Speed 116 | 98 100 101 120 124 125 165 Slowest Speed 650 | 100 100 120 190 125 125 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 3 40 70 44 34 1 54 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug 18 | . . . 8 8 . 2 Terrain Destroyed 19 | . . . 9 8 . 2 Melee 18 | . . . 8 8 . 2 Projectile 1 | . . . 1 . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Total 2026 | 56 163 408 822 432 6 139 Wait 212 | . . 36 101 46 . 29 Move 1528 | 43 143 336 593 331 6 76 Hop . | . . . . . . . Pick Up 40 | 7 3 5 15 8 . 2 Fast Attach 26 | 5 2 4 8 3 . 4 Attach 7 | 1 . 1 1 2 . 2 Detach 5 | . 1 1 . 1 . 2 Swap 45 | . 4 3 22 6 . 10 Drop 41 | . 5 8 16 9 . 3 Fire 38 | . 5 1 29 3 . . Melee 76 | . . 13 36 21 . 6 Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap 2 | . . . 1 1 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 7) 230 | -10/Materials | Identified exit to Mines 231 | -10/Materials | Entered Mines 232 | -10/Mines | Learned location of Storage (-9) 236 | -10/Mines | Assembled infested the area 258 | -10/Mines | Met a Derelict bent on vengeance 289 | -10/Mines | Found a hidden stash of uninstalled traps 331 | -10/Mines | Build established: Mutant 366 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 461 | -10/Mines | Learned Materials interactive machine intel 648 | -10/Mines | Discovered new exit (range 9) 658 | -10/Mines | Entered Materials 658 | -9/Materials | Evolved 2 slots: Utility x2 659 | -9/Materials | Loaded intel: 18 interactive machine locations 770 | -9/Materials | Repaired Utility Shielding 857 | -9/Materials | Discovered new exit (range 5) 1039 | -9/Materials | Discovered new exit (range 12) 1241 | -9/Materials | Repaired Carbon-fiber Leg? 1282 | -9/Materials | Discovered new exit (range 13) 1577 | -9/Materials | Repaired Weapon Shielding 1673 | -9/Materials | Entered another Materials area 1673 | -8/Materials | Evolved 2 slots: Utility x2 2051 | -8/Materials | Discovered new exit (range 16) 2215 | -8/Materials | Entered Factory 2215 | -7/Factory | Evolved 2 slots: Utility x2 2223 | -7/Factory | Identified exit to DSF 2223 | -7/Factory | Entered DSF 2263 | -7/DSF | Additional patrols routed to DSF 2423 | -7/DSF | Self-destructed Last Messages --------------- 02265_ Sneak attack on X-62 Marksman. 02265_ X-62 Marksman knocked back. 02265_ X-62 Marksman springs to life. 02268_ Penetrated by Slug. 02271_ X-62 Marksman destroyed. 02273_ Acquired 51 matter. 02279_ Acquired Imp. Shield Generator. 02290_ Identified Enh. Autogun. 02290_ Malfunction: Heat surge (+288). 02292_ Dropped Faulty Enh. Autogun. 02355_ X-62 Marksman springs to life. 02356_ X-62 Marksman destroyed. 02358_ Acquired 70 matter. 02372_ Acquired Imp. Medium Armor Plating. 02387_ Carbon-fiber Leg destroyed. 02389_ Titanium Leg destroyed. 02404_ Discarded Adv. Visual Processing Unit. 02411_ Imp. Shield Generator destroyed. 02416_ Penetrated by Slug. 02416_ Knocked back. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????? ???????????????????????? | | ??????????? ???????????????????????? | | ?????????? ???????????????????????? | | ?????????? #???????????????????????? | | ????????? ##??????????????????????? | | ????????? [???????????????????????? | | ????????? 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Assault Rifle | -9/Materials | Scanalyzed Beamcaster | -9/Materials | Scanalyzed Melee Analysis Suite | -9/Materials | Scanalyzed Weapon Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapMasterFlamer Manual? 0 Play Time 00:55:55 Cumulative 973.3 hours Start 2022.12.02 @ 18:24:11 End 2022.12.02 @ 20:06:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 388 Rogue 388 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 72 Gallery% 82 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32674785-f0a2-4ff3-a1b5-35f2be09e22a