Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.19 @ 17:21:38 Player: Vidali Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (94) 470 Value Destroyed (2935) 2935 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (330) 330 TOTAL SCORE: 7795 Bonus ------- High Alert Combat Kills 23 Follower Combat Kills 7 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 79/100 System Corruption 0% Temperature Cool (18) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Medium Armor Plating > --- WEAPON (4) ------- CR-A16's Pointy Stick > --- INVENTORY (20) --- Improved Deuterium Engine Micro Nuclear Core Makeshift Power Source Makeshift Power Source Large Matter Pod (150) 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Improved Salvage Targeting Computer Kinecellerator Weapon Cycler Makeshift Utility Shielding Makeshift Light Armor Plating Storm Laser Bore Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Small Storage Unit Large Matter Pod Improved Salvage Targeting Computer Kinecellerator Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Bore Cannon [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Kinecellerator Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Makeshift Light Armor Plating Weapon Flail Energy Gun Beam Rifle Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Flail Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 2 | . . . . . 2 . . . . . Weapon 2 | . . . . . 1 1 . . . . Parts Attached 50 | 6 3 3 2 . 11 16 . . 3 6 Power 4 | 1 . . 1 . 1 1 . . . . Engine 2 | 1 . . 1 . . . . . . . Core 2 | . . . . . 1 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 16 | 2 1 3 . . 4 3 . . . 3 Treads 6 | 2 . . . . 2 2 . . . . Leg 6 | . 1 . . . 2 . . . . 3 Wheel 2 | . . 1 . . . 1 . . . . Hover . | . . . . . . . . . . . Flight 2 | . . 2 . . . . . . . . Utility 11 | 1 . . 1 . 3 3 . . 1 2 Device 2 | . . . 1 . . 1 . . . . Storage 2 | 1 . . . . . 1 . . . . Processor 3 | . . . . . 3 . . . . . Hackware . | . . . . . . . . . . . Protection 4 | . . . . . . 1 . . 1 2 Artifact . | . . . . . . . . . . . Weapon 19 | 2 2 . . . 3 9 . . 2 1 Energy Gun 2 | . . . . . 1 . . . 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 10 | 2 . . . . 1 7 . . . . Ballistic Cannon 2 | . . . . . . 1 . . 1 . Launcher 1 | . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . 2 . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . Parts Lost 25 | . 2 2 . . 2 8 1 1 . 9 Power 3 | . . 1 . . 1 . . . . 1 Propulsion 9 | . 2 1 . . . 4 . . . 2 Utility 4 | . . . . . 1 . . . . 3 Weapon 9 | . . . . . . 4 1 1 . 3 Highest Loss Streak 7 | . 1 2 . . 1 6 1 1 . 7 To Critical Strikes 1 | . 1 . . . . . . . . . Average Backups 10 | 1 4 7 7 8 7 10 10 11 16 15 Power 2 | . 1 2 2 2 1 1 3 3 4 3 Propulsion . | . 1 1 . . . . . . . . Utility 5 | . . 1 2 3 2 5 7 7 9 9 Weapon 2 | . 1 2 3 3 3 2 . 1 2 2 Tool/Special . | . . . . . . . . . . . Unused Backups 22 | . . . . 1 2 4 . . 2 13 Power 6 | . . . . . 1 1 . . . 4 Propulsion . | . . . . . . . . . . . Utility 11 | . . . . . . 1 . . 2 8 Weapon 5 | . . . . 1 1 2 . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 79 | . 80 69 85 100 74 95 82 70 73 60 Engine 3 | . 14 6 6 14 6 . . . . . Core 3 | . . . . . 2 7 7 7 7 2 Treads 11 | . 17 . . . 2 25 7 7 7 4 Leg 2 | . 6 6 . . 7 . . . . 2 Wheel 4 | . . 2 14 14 9 1 7 7 7 4 Flight 2 | . . 11 14 14 5 . . . . . Device 3 | . . . 7 14 7 5 . . . . Storage 9 | . 14 14 14 14 9 7 7 7 7 6 Processor 11 | . . . . . 14 16 15 15 15 12 Protection 2 | . . . . . . . 7 7 7 7 Ballistic Gun 8 | . 2 . . . 1 23 13 7 6 4 Ballistic Cannon 3 | . . . . . . 1 7 7 12 9 Impact Weapon 8 | . 25 28 28 28 8 . . . . . Peak Build Rating 51 | 6 8 8 21 21 29 39 39 35 51 40 Average Rating 26 | 4 7 7 14 21 25 32 37 32 38 33 On Entrance 21 | . 6 7 8 21 21 23 39 35 33 40 Avg Prop Armor Cover (%) 5 | . 10 6 4 2 3 4 5 6 7 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 72 | 10 12 12 26 26 26 72 72 68 64 64 Greatest Support 80 | 40 40 10 10 10 40 80 28 28 28 50 Greatest Overweight (x) 4 | . 1 2 2 2 2 2 2 2 2 4 Average Overweight (x) 1 | . . . . 2 1 . 2 2 1 1 Largest Inventory Capacity 20 | 8 8 8 8 8 8 20 20 20 20 20 Average Capacity 13 | 6 8 8 8 8 8 13 20 20 20 19 Most Carried 20 | 3 7 8 8 8 8 16 11 12 20 20 Average Carried 11 | 1 4 7 7 7 7 10 10 11 18 18 Final Capacity 20 | 8 8 8 8 8 8 20 20 20 20 20 Final Carried 20 | 3 6 8 8 8 6 10 11 12 20 17 Class Distribution -------------------- 51% | Mutant 21% | Gunner 19% | Scavenger-Gunner 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 2255 | 191 99 30 20 . 130 851 180 162 74 518 Remotely . | . . . . . . . . . . . Salvage Created 2796 | . 436 50 . . 520 1173 105 23 . 489 Parts 127 | . 19 2 . . 11 66 5 . . 24 Haulers Intercepted 8 | . 1 . . . 3 4 . . . . Recyclers Shooed 3 | . 1 . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . 6 1 . 22 Prevented 5 | . . . . . . . . 1 . 4 Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 67 | . 12 4 . . 7 23 5 1 . 15 Melee 19 | . 7 3 . . 4 . . . . 5 Guns 17 | . . . . . . 16 . 1 . . Cannons 16 | . . . . . . 3 3 . . 10 AOE 6 | . . . . . . 4 2 . . . Classes Destroyed 14 | . 5 . . . 3 5 . . . 1 Worker 9 | . 1 . . . 1 7 . . . . Builder 1 | . . . . . . 1 . . . . Hauler 8 | . 1 . . . 3 4 . . . . Recycler 2 | . . . . . . 2 . . . . Mechanic 1 | . . . . . . 1 . . . . Operator 2 | . 2 . . . . . . . . . Drone 1 | . . . . . . . . . . 1 Watcher 4 | . . . . . 2 2 . . . . Swarmer 20 | . 3 4 . . . 7 2 . . 4 Grunt 31 | . 9 . . . 2 8 2 . . 10 Duelist 2 | . . . . . . 1 1 . . . Sentry 6 | . . . . . 4 2 . . . . Hunter 3 | . . . . . 1 1 . 1 . . Programmer 4 | . . . . . . 4 . . . . Best Kill Streak 9 | . 4 4 . . 2 9 3 1 . 4 Combat Bots Only 6 | . 4 4 . . 2 6 3 1 . 4 Max Kills in Single Turn 3 | . 1 1 . . 1 3 2 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . 1 2 . . . Melee 1 | . 1 1 . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Hostile Shots Fired 462 | . 53 54 . . 51 135 7 12 . 150 Missed 115 | . 17 12 . . 12 36 2 1 . 35 Hits 347 | . 36 42 . . 39 99 5 11 . 115 Melee 1 | . . . . . . 1 . . . . Projectile 346 | . 36 42 . . 39 98 5 11 . 115 Critical Strikes 16 | . 1 1 . . 4 5 . 1 . 4 Part Disruptions 1 | . . . . . . 1 . . . . Damage Taken 5522 | . 424 347 . . 570 1776 80 166 . 2159 Core 977 | . 65 125 . . 74 311 15 34 . 353 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 464 | . . . . . . . . . 464 . Core Remaining (%) 70 | 100 . . . 24 86 . . . . . Volleys Fired 99 | . . . . . . 55 6 6 . 32 Largest 4 | . . . . . . 4 3 2 . 3 Hottest 152 | . . . . . . 152 99 63 . 100 Shots Fired 287 | . . . . . . 174 15 13 . 85 Gun 185 | . . . . . . 148 6 7 . 24 Cannon 92 | . . . . . . 19 6 6 . 61 Launcher 10 | . . . . . . 7 3 . . . Special . | . . . . . . . . . . . Kinetic 261 | . . . . . . 151 12 13 . 85 Thermal 16 | . . . . . . 16 . . . . Explosive 10 | . . . . . . 7 3 . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 11 | . . . . . . 11 3 7 . 11 Robot Miss Streak 7 | . . . . . . 7 1 1 . 7 Penetration Max 1 | . . . . . . 1 . . . 1 Secondary Targets 1 | . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . Shots Hit Robots 248 | . 31 6 . . 32 112 4 9 . 54 Core Hits 161 | . 7 1 . . 3 110 12 2 . 26 Critical Kills 3 | . 1 . . . 2 . . . . . Critical Parts Destroyed 14 | . 6 2 . . 4 2 . . . . Critical Strikes 26 | . 7 2 . . 7 3 1 2 . 4 Burn 1 | . . . . . . 1 . . . . Destroy 2 | . . . . . . 2 . . . . Blast 6 | . . . . . . . 1 2 . 3 Smash 16 | . 7 2 . . 7 . . . . . Impale 1 | . . . . . . . . . . 1 Melee Attacks 140 | . 53 14 . . 50 . . . . 23 Impact 117 | . 53 14 . . 50 . . . . . Slashing . | . . . . . . . . . . . Piercing 23 | . . . . . . . . . . 23 Sneak Attacks 11 | . 5 . . . 6 . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Follow-up Attacks 12 | . 9 3 . . . . . . . . Damage Inflicted 8101 | . 1177 219 . . 1456 3263 440 129 . 1417 Guns 2422 | . . . . . . 2164 28 52 . 178 Cannons 1428 | . . . . . . 296 140 77 . 915 Explosions 940 | . . . . . . 668 272 . . . Melee 3176 | . 1177 219 . . 1456 . . . . 324 Ramming 135 | . . . . . . 135 . . . . Kinetic 3676 | . . . . . . 2286 168 129 . 1093 Thermal 426 | . . . . . . 426 . . . . Explosive 688 | . . . . . . 416 272 . . . Electromagnetic . | . . . . . . . . . . . Impact 2852 | . 1177 219 . . 1456 . . . . . Slashing . | . . . . . . . . . . . Piercing 324 | . . . . . . . . . . 324 Highest Corruption 4 | . . . . . . 4 4 4 4 . Average Corruption 2 | . . . . . . 2 4 4 4 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 41 | . . . . . . 23 7 10 1 . Message Errors 7 | . . . . . . 3 1 2 1 . Matter Fused 14 | . . . . . . 8 2 4 . . Heat Flow Errors 4 | . . . . . . 3 . 1 . . Energy Discharges 4 | . . . . . . 1 3 . . . Data Loss (minor) 6 | . . . . . . 3 1 2 . . Misfires 3 | . . . . . . 2 . 1 . . Weapon Failures 3 | . . . . . . 3 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1280 | . 311 81 . . 537 344 . . . 7 Projectiles 16 | . 7 . . . . 2 . . . 7 Explosions 342 | . . . . . . 342 . . . . Melee 922 | . 304 81 . . 537 . . . . . Knockbacks 22 | . 6 . . . 1 2 2 2 . 9 Impact 6 | . 5 . . . 1 . . . . . Kinetic 14 | . . . . . . 2 2 2 . 8 Secondary 2 | . 1 . . . . . . . . 1 Self-Inflicted Damage 456 | . . . . . . 456 . . . . Shots 5 | . . . . . . 5 . . . . Rammed 12 | . . . . . . 12 . . . . Targets Rammed 14 | . . . . . . 14 . . . . Kicked . | . . . . . . . . . . . Crushed 2 | . . . . . . 2 . . . . Highest Temperature 375 | . . . . . 5 375 86 225 . 346 Average Temperature 89 | . . . . . 5 80 35 59 . 122 Received Heat Transfer 1630 | . 132 . . . 234 291 27 . . 946 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 16 | . 7 1 . . 8 . . . . . Combat Hostiles 9 | . 5 1 . . 3 . . . . . Parts Fried 26 | . 10 2 . . 14 . . . . . Impact Corruptions 40 | . 17 5 . . 18 . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 581 | . . . . . . 581 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Maximum Alert Level 2 | . . . . . . 2 . . . . Low Security (%) 94 | 100 100 100 . 100 100 85 . . . . Level 1 4 | . . . . . . 12 . . . . Level 2 . | . . . . . . 2 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 460 | . 138 122 . . 64 460 . . . . Initial 12 | . . 12 . . . 10 . . . . Average 63 | . 66 36 . . 14 109 . . . . Influence Increases 2270 | . 395 182 . . 264 974 110 30 . 315 Destroy 0b10 Robot/C 1340 | . 240 100 . . 140 460 100 20 . 280 Destroy 0b10 Robot/NC 140 | . 20 . . . 30 85 . . . 5 Destroy Leader 314 | . 62 20 . . 60 122 10 10 . 30 Allied During Kill 2 | . . 2 . . . . . . . . Successful Hack 85 | . 13 . . . 20 52 . . . . Disable Machine 150 | . . . . . . 150 . . . . Destroy Structure 104 | . . . . . 14 90 . . . . Partial Spotted 15 | . . . . . . 15 . . . . Lose Combat Pursuer 120 | . 60 60 . . . . . . . . Influence Decreases 2252 | . 364 201 12 . 240 541 370 188 39 297 Entered New Map 292 | . . 19 12 . . 14 170 38 39 . Time Decay 1738 | . 344 142 . . 220 457 190 140 . 245 Lost Part 202 | . 20 20 . . 20 70 10 10 . 52 Lost Ally 20 | . . 20 . . . . . . . . Squads Dispatched 10 | . 3 . . . 1 6 . . . . Investigation . | . . . . . . . . . . . Extermination 4 | . . . . . . 4 . . . . Reinforcement 6 | . 3 . . . 1 2 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 8 | . 2 . . . 3 3 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 99 | . 22 7 . . 11 32 5 1 . 21 Peak Tracking Total 5 | . 4 5 . . 3 5 3 1 . 4 Tactical Retreats 6 | . 3 3 . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 2 | . 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 10 | . . . . . . 10 . . . . Max in Single Turn 6 | . . . . . . 6 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 19 | . 5 . 1 . 5 7 1 . . . Terminals 17 | . 5 . . . 5 7 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 50 | . 11 . 1 . 16 21 1 . . . Successful 28 | . 4 . 1 . 12 10 1 . . . Failed 22 | . 7 . . . 4 11 . . . . Catastrophic 2 | . . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 35 | . 11 . 1 . 9 14 . . . . Terminals 48 | . 11 . . . 16 21 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 15 | . 1 . 1 . 7 5 1 . . . Robot Analysis 2 | . 1 . . . 1 . . . . . Prototype ID Bank 2 | . . . . . 2 . . . . . Open Door 1 | . . . . . . . 1 . . . Branch Access Points 2 | . . . . . 1 1 . . . . Terminal Index 1 | . . . . . 1 . . . . . Alert Level 2 | . . . . . 1 1 . . . . Locate Traps 2 | . . . . . 1 1 . . . . Registered Prototypes 1 | . . . . . . 1 . . . . Zone Layout 1 | . . . . . . 1 . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 13 | . 3 . . . 5 5 . . . . Terminals 13 | . 3 . . . 5 5 . . . . Botnet 13 | . 3 . . . 5 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 5 . . . 5 7 . . . . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 1 | . . 1 . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 3 | . . 3 . . . . . . . . Total Damage 43 | . . 43 . . . . . . . . Kills 1 | . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Active Infowar (turns) 5661 | . . . 108 135 1176 1771 391 285 995 800 Optics 5147 | . . . . . 905 1771 391 285 995 800 T.N.C. 323 | . . . . . 22 301 . . . . Cloaking 1135 | . . . 108 135 892 . . . . . Robot Analysis Total 2 | . 1 . . . 1 . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 7307 | 91 965 485 213 135 1176 1771 391 285 995 800 Spaces Moved 4215 | 55 470 345 225 122 538 829 287 200 751 393 Core 17 | 7 . 6 . . . . . . . 4 Treads 1268 | 48 339 . . . 71 810 . . . . Legs 444 | . 131 112 . . 116 . . . . 85 Wheels 2360 | . . 101 225 122 351 19 287 200 751 304 Hover . | . . . . . . . . . . . Flight 126 | . . 126 . . . . . . . . Fastest Speed 50 | 50 160 80 80 110 110 130 130 130 115 115 Average Speed 138 | 146 168 130 93 110 118 159 130 130 129 151 Slowest Speed 260 | 160 190 190 110 110 160 160 130 130 130 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 2 | . . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 55 | 4 95 82 59 55 48 27 54 50 81 50 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . . . . . . . 1 Known Exits Taken 3 | . . . . . 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . Scrap Searched 10 | . . 2 . . . . 1 3 3 1 Spaces Dug 19 | . . . . . 16 3 . . . . Terrain Destroyed 155 | . . . . . 16 98 26 1 . 14 Melee 16 | . . . . . 16 . . . . . Projectile 26 | . . . . . . 10 1 1 . 14 AOE 113 | . . . . . . 88 25 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total 5268 | 63 578 364 227 123 987 1156 293 214 773 490 Wait 674 | . 58 1 . . 379 207 . 8 . 21 Move 4205 | 54 469 344 224 121 537 828 286 199 750 393 Hop . | . . . . . . . . . . . Pick Up 57 | 3 4 5 1 1 3 15 1 1 10 13 Fast Attach 32 | 6 2 . 1 . 8 9 . . 2 4 Attach 20 | . 1 3 1 . 3 7 . . 2 3 Detach 2 | . . . . . . 1 . . 1 . Swap 8 | . . . . . . 7 . . 1 . Drop 32 | . 2 1 . 1 7 13 . . 7 1 Fire 99 | . . . . . . 55 6 6 . 32 Melee 125 | . 42 10 . . 50 . . . . 23 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 14 | . . . . . . 14 . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / Sto x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 7) 671 | -10/Materials | Discovered new exit (range 15) 958 | -10/Materials | Discovered new exit (range 16) 965 | -10/Materials | Discovered new exit (range 8) 1024 | -10/Materials | Discovered new exit (range 14) 1057 | -10/Materials | Entered Mines 1060 | -10/Mines | Received a Mining Laser from a helpful Derelict 1114 | -10/Mines | Met a Derelict bent on vengeance 1231 | -10/Mines | Learned location of Storage (-8) 1281 | -10/Mines | Core integrity fell below 50% 1336 | -10/Mines | Discovered new exit (range 6) 1539 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1539 | -10/Mines | Discovered new exit (range 5) 1542 | -10/Mines | Entered Exiles 1562 | -10/Exiles | Met 8R-AWN 1576 | -10/Exiles | Met EX-HEX 1599 | -10/Exiles | Met EX-BIN 1609 | -10/Exiles | Aligned with FarCom system 1610 | -10/Exiles | Given EX-Vault access code 1628 | -10/Exiles | Opened EX-Vault 1633 | -10/Exiles | Found Cloak of Protection 1654 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1685 | -10/Exiles | Met EX-DEC 1740 | -10/Exiles | Discovered new exit (range 15) 1755 | -10/Exiles | Left Exiles lab with Cloak of Protection 1755 | -10/Exiles | Entered Mines 1758 | -9/Mines | Learned 2 Materials zone layouts 1793 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1881 | -9/Mines | Discovered new exit (range 8) 1890 | -9/Mines | Entered Materials 1890 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1891 | -8/Materials | Identified exit to Factory 2527 | -8/Materials | Identified exit to Storage 2914 | -8/Materials | Discovered exit to Factory (range 4) 3066 | -8/Materials | Entered Factory 3066 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3576 | -7/Factory | Discovered new exit (range 15) 3650 | -7/Factory | Build established: Scavenger-Gunner 4760 | -7/Factory | Identified exit to Lower Caves 4827 | -7/Factory | Lost 6 parts (3n3w) 4837 | -7/Factory | Entered Lower Caves 5036 | -7/Lower Caves | Encountered a Warlord checkpoint 5053 | -7/Lower Caves | Identified exit to Lower Caves 5128 | -7/Lower Caves | Build established: Gunner 5228 | -7/Lower Caves | Entered another Lower Caves area 5269 | -7/Lower Caves | Core integrity fell below 50% 5309 | -7/Lower Caves | Encountered a Warlord checkpoint 5497 | -7/Lower Caves | Learned location of 1 exit from Factory 5500 | -7/Lower Caves | Discovered new exit (range 10) 5513 | -7/Lower Caves | Entered Zion 5565 | -7/Zion | Build established: Mutant 5568 | -7/Zion | Found Prototype Energy Gun 5568 | -7/Zion | Identified Storm Laser 5599 | -7/Zion | System corruption cleaned by Quarantine Array 6009 | -7/Zion | Visited the Megawrench Repair Shop 6009 | -7/Zion | Megawrench repaired 8 parts 6104 | -7/Zion | Found CR-A16's Pointy Stick 6128 | -7/Zion | Build established: Gunner 6496 | -7/Zion | Discovered new exit (range 7) 6508 | -7/Zion | Entered Proximity Caves 6706 | -6/Proximity Caves | Spotter reported a threat 6854 | -6/Proximity Caves | Spotter reported a threat 7058 | -6/Proximity Caves | Core integrity fell below 20% 7079 | -6/Proximity Caves | Lost 7 parts (2n2u3w) 7216 | -6/Proximity Caves | Spotter reported a threat 7302 | -6/Proximity Caves | Build established: Mutant 7308 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07216_ N-01 Spotter sends a signal. 07216_ ALERT: Unidentified potential threat approaching Complex 0b10. 07224_ Acquired derelict log, extracted data. World map updated: -7/Zion. 07252_ Mak. Light Armor Plating destroyed. 07254_ Critical hit (Burn: +37). 07255_ G-50 Soldier destroyed. 07258_ Acquired 10 matter. 07263_ Acquired Unknown Leg. 07263_ Identified Carbon-fiber Leg. 07268_ Hvy. Laser fries itself beyond repair. 07274_ G-50 Soldier destroyed. 07277_ Acquired 10 matter. 07281_ Acquired Carbon-fiber Leg. 07282_ Acquired 10 matter. 07292_ C-30 ARC bursts open, deploying its payload. 07292_ G-67 Veteran unfolds itself. 07292_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ????? ??????????????????????????????????????? | | ???## ????#####?? ???????????????????????????? | | #### ????## #? ???????????????????????????? | | ## #?????# ?? #??????????????????????????? | | #?????## #??? ??????????????????????????? | | #?????## #??? #??????????????????????????? | | ##???## #??? $#??????????????????????????? | | ##?## #??? #??????????????????????????? | | ### #??? #??????###?????????????????? | | ## ##?? ##????? #?????????????????? | | #### ### ##? ????? #?????????????????? | | #??### #?# ## ?????? #?????????????????? | | ##???## ### ## #?????? #?????????????????? | | #% ####### #?# ## ??????? #??? ????????????? | | ##% #######?# # #?????## ?? ????????????? | | ?##" #??????# # #????## #????????????? | | ?# # #?###?## # ##???# #?????????????? | | ?###% ## ### %#### #??????????????? | | ???## ## ! #??????????????????? | | ?##?# #### % # #??????????????????? | | ## ## ##??## ! #### # #??????????????????? | | # #????# ###??# #??????????????????? | | #????## #??# ##?????????????????? | | ##?????## ###?# #?????????????????? | | #???????# g ### ##????????????????? | | #??????# # %@g g #????????????????? | | ##??????# #####%### g #???????????????? | | ##?????? #???# #?### #??????????????? | | ##??????# ####??# ?? ##??????????????? | | #???????# ?????# #???????????????? | | #???????#?????# ### ##???????????????? | | #???????????? #??# ##????????????????? | | #???????????#### #??###?????????????????? | | ##??????????????## ##??????????????????????? | | ##????????????????# ##???????????????????????? | | ###??????????????????##?????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 325 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time Challenges ------------ None Game ------ Seed HelicalBiometalTether Manual? 0 Play Time 01:07:45 Cumulative 319.3 hours Start 2026.07.19 @ 16:15:21 End 2026.07.19 @ 17:21:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 106 Adventurer 74 Explorer 0 Win Type - Total 16 Types 13/0/0/3/0/0/0/0/0/0 Lore% 71 Gallery% 65 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14a07ee9-9898-4aae-81c2-eea19e2c43f5