Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.22 @ 18:42:57 Player: wchar_t Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (50) 250 Value Destroyed (3009) 3009 Prototype IDs (308) 6160 Alien Tech Used (14) 2800 Bonus (53446) 53446 TOTAL SCORE: 74965 Bonus ------- Triggered Max Security 3000 High Alert Combat Kills 1995 Follower Combat Kills 410 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Win Speed 866 Friendly Fire -1425 Cogmind --------- Core Integrity 470/1850 Matter 260/300 Energy 479/485 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Compact Particle Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Medium Storage Unit Experimental Target Analyzer Experimental Core Analyzer Architect God Chip A > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (10) --- Experimental Energy Well (600) Medium Regenerative Plating AEGIS Remote Shield Subatomic Replicator Spacefold Activator Sigix Broadsword Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Matter Compressor Experimental Core Analyzer AEGIS Remote Shield Phase Redirector > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Transdimensional Reconstructor Transdimensional Reconstructor Integrity Redistributor Subatomic Replicator Spacefold Activator Sigix Sheargun Sigix Sheargun Advanced Micro-nuke Launcher Sigix Broadsword [Rating: 245] Favorites ----------- Power Micro Antimatter Reactor Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Nuclear Pulse Thruster Treads Light Treads Leg Sigix Exoskeleton Flight Unit Nuclear Pulse Thruster Utility Machine Analyzer Device Structural Scanner Storage Medium Storage Unit Processor Machine Analyzer Hackware Experimental System Shield Protection Improved Light Armor Plating Artifact Spacefold Activator Weapon Power Sword Energy Gun Backup Laser III Energy Cannon Compact Ion Cannon Launcher Rocket Launcher Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 2 . . . 2 . . . 2 . . 2 2 . . 2 . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 7 | . . . . . 2 1 1 . . . . . . . 1 . . 1 1 . . . . . Utility 10 | . . . . . 2 1 1 . . . 1 . . . 1 . . 1 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 136 | 2 1 2 1 . 3 4 6 2 . . 5 5 . 8 9 1 3 16 5 9 19 10 19 6 Power 16 | . . . . . . 1 . . . . . . . 3 1 . . 1 2 2 3 . 1 2 Engine 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . Core 3 | . . . . . . 1 . . . . . . . 1 1 . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . 2 . . . . 1 2 3 . 1 2 Propulsion 28 | 2 . . . . 1 1 1 . . . . 5 . . 4 . 1 6 2 1 4 . . . Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 26 | . . . . . 1 1 1 . . . . 5 . . 4 . 1 6 2 1 4 . . . Utility 56 | . . . . . 2 1 4 2 . . 3 . . 1 4 1 2 3 1 3 9 3 13 4 Device 12 | . . . . . . . 1 2 . . 1 . . 1 1 . 1 1 . . . . 4 . Storage 4 | . . . . . . . . . . . . . . . . . 1 . . . 1 . 2 . Processor 13 | . . . . . 2 1 2 . . . 1 . . . 3 . . . . 1 . 2 1 . Hackware 8 | . . . . . . . . . . . . . . . . 1 . 2 1 . . 1 1 2 Protection 5 | . . . . . . . 1 . . . 1 . . . . . . . . . . . 1 2 Artifact 14 | . . . . . . . . . . . . . . . . . . . . 2 8 . 4 . Weapon 36 | . 1 2 1 . . 1 1 . . . 2 . . 4 . . . 6 . 3 3 7 5 . Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Cannon 9 | . . . . . . 1 1 . . . . . . . . . . . . . 1 3 3 . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . 1 2 1 . . . . . . . 1 . . 2 . . . 2 . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . . . . . . . 1 . . 2 . . . 2 . 2 1 4 2 . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . . . 2 . . . 2 . . . 2 1 . 5 . 4 2 1 3 2 Parts Lost 20 | . . . . . . . 3 3 . . . . . 2 5 . 3 2 1 1 . . . . Power 3 | . . . . . . . . . . . . . . 1 2 . . . . . . . . . Propulsion 9 | . . . . . . . 1 1 . . . . . 1 2 . 1 2 . 1 . . . . Utility 7 | . . . . . . . 1 2 . . . . . . 1 . 2 . 1 . . . . . Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . . . . . . 2 2 . . . . . 2 4 . 2 2 1 1 . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 64 | . 29 28 36 42 27 47 67 66 66 66 60 79 . 89 74 78 75 81 83 85 80 54 66 64 Core 2 | . . . . . . 4 6 6 6 6 5 5 . 3 4 5 5 4 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . 3 1 . . . 2 6 7 9 5 1 Treads 3 | . 28 28 28 28 4 . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . . . 2 9 9 9 Flight 14 | . . . . . 6 14 18 16 13 13 11 18 . 32 23 26 26 30 24 30 26 . . . Device 3 | . . . . . . . 1 . 6 6 5 5 . 5 5 5 6 5 8 8 6 . 6 8 Storage 3 | . . . . . . . . . . . . . . . . . 1 4 4 4 5 9 12 9 Processor 17 | . . . . . 7 17 26 33 33 33 29 29 . 29 33 32 26 21 17 15 10 7 10 18 Hackware 2 | . . . . . . . . . . . . . . . . 3 4 6 13 8 6 1 6 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . 3 8 9 6 . Energy Cannon 2 | . . . . . . 2 5 6 6 6 3 . . . . . . . . . . 4 5 9 Launcher 1 | . 1 . 8 14 9 7 2 . . . . . . 1 . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 1 5 . 3 5 5 5 3 4 4 3 4 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 74 | . . . 4 4 4 17 18 13 11 11 16 16 16 30 24 12 21 42 53 58 58 43 74 69 Greatest Support 62 | 20 3 3 3 3 50 56 62 62 56 56 56 62 36 36 31 31 32 54 60 60 61 60 60 60 Greatest Overweight (x) 1 | . . . 1 1 1 . . . . . . . . . . . . . . . . . 1 1 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 Average Capacity 7 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 10 10 10 9 10 10 10 Most Carried 10 | . 2 3 5 5 5 3 4 4 3 3 5 5 4 5 5 5 7 10 10 10 10 10 10 7 Average Carried 6 | . . 2 4 5 3 3 3 3 3 3 3 4 4 4 4 5 4 7 9 8 9 9 8 6 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 Final Carried 10 | . 2 3 5 5 3 3 4 3 3 3 5 4 4 5 5 5 7 10 10 9 10 10 6 7 Class Distribution -------------------- 28% | Scout 23% | Alien-Sigix 18% | Mutant 16% | Hacker-Scout 7% | Scavenger-Scout 6% | Alien-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Scout | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scout | -5/Factory Scavenger-Scout | -5/Waste Scavenger-Scout | -5/Factory Scavenger-Scout | -5/DSF Scout | -4/Factory Scout | -4/Waste Scavenger-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Alien-Scout | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Sec Acc Com Ac0 Matter Collected 1811 | 220 . 48 . . . . 171 31 . . 32 74 . . 92 . 128 150 . 227 73 144 371 50 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4050 | . 24 12 . . . 49 24 . . . 32 212 . . 109 . . 150 . 250 71 144 2367 606 Parts 135 | . 3 4 . . . 4 3 . . . 1 10 . . 5 . . 7 . 4 6 6 43 39 Haulers Intercepted 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 29 | . 4 3 . . . . . . . . . . . . . . . . . . . . 17 5 Cannons 22 | . . . . . . . . . . . . . . . . . . . . . . . 17 5 AOE 7 | . 4 3 . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 13 | . 2 . . . . 2 . . . . . . . . 1 . . 1 . 1 1 . 5 . Worker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Builder 3 | . . . . . . 1 1 . . . . . . . 1 . . . . . . . . . Hauler 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Recycler 4 | . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . Operator 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Watcher 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . Swarmer 6 | . 3 3 . . . . . . . . . . . . . . . . . . . . . . Grunt 5 | . 1 . . . . . . . . . . . . . . . . . . . . . 4 . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . M Shell/Atk 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . M Shell/Def 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Wasp 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . Best Kill Streak 9 | . 4 3 . . . 1 1 . . . 1 . . . 2 . . 1 . 2 1 1 9 3 Combat Bots Only 8 | . 4 3 . . . . . . . . . . . . . . . . . . . . 8 3 Max Kills in Single Turn 3 | . 3 2 . . . 1 1 . . . 1 1 . . 1 . . 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 2 . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Sec Acc Com Ac0 Damage Taken 7162 | . 103 48 . 219 154 52 522 444 . . 52 . . 343 430 . 165 172 350 273 1522 55 1715 543 Core 2904 | . 23 5 . 48 17 15 66 32 . . 20 . . 137 183 . 42 53 147 109 971 55 794 187 Absorbed by Shields 1457 | . . . . . . . . . . . . . . 44 . . . . . 19 . . 930 464 Redirected to Core 291 | . . . . . . . . . . . . . . . . . . . . 52 92 . 147 . Redirected to Shielding 45 | . . . . . . . . . . . 8 . . 37 . . . . . . . . . . Regen/Repaired (Parts) 1683 | . . . . . . . . . . . . 12 . . . . . . . 82 193 . 1359 37 Core Remaining (%) 75 | 100 . . . 69 96 97 . . . 88 . . . 84 . . 80 95 . . 22 . . 25 Volleys Fired 112 | . 2 5 . . . 5 10 . . . . . . 2 . . . 3 . 1 10 7 41 26 Largest 2 | . 1 1 . . . 2 1 . . . . . . 1 . . . 1 . 1 1 1 1 1 Hottest 180 | . 30 30 . . . 102 90 . . . . . . 46 . . . 46 . 30 100 180 180 180 Shots Fired 115 | . 2 5 . . . 6 10 . . . . . . 2 . . . 3 . 1 10 8 42 26 Gun 10 | . . . . . . . . . . . . . . . . . . . . . 10 . . . Cannon 91 | . . . . . . 5 10 . . . . . . . . . . . . . . 8 42 26 Launcher 14 | . 2 5 . . . 1 . . . . . . . 2 . . . 3 . 1 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 10 | . . . . . . . 10 . . . . . . . . . . . . . . . . . Explosive 14 | . 2 5 . . . 1 . . . . . . . 2 . . . 3 . 1 . . . . Electromagnetic 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . Slashing 86 | . . . . . . . . . . . . . . . . . . . . . 10 8 42 26 Robot Hit Streak 63 | . 1 2 . . . 3 1 . . . . . . . . . . . . . . . 63 9 Robot Miss Streak 8 | . 1 1 . . . 1 . . . . . . . . . . . . . . . . 4 8 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 93 | . 1 2 . . . 4 1 . . . 3 9 . . 5 . 1 2 . 1 1 1 41 21 Core Hits 173 | . 6 1 . . . 2 1 . . . 1 5 . . 2 . . 2 . 3 1 1 89 59 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 11 | . . . . . . . . . . . . 1 . . 1 . . . . . . . 6 3 Sever 11 | . . . . . . . . . . . . 1 . . 1 . . . . . . . 6 3 Melee Attacks 84 | . . . . . . . . . . . 5 9 . . 10 . 8 10 8 6 8 9 11 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 75 | . . . . . . . . . . . 5 9 . . 10 . 8 10 2 3 8 9 11 . Piercing 9 | . . . . . . . . . . . . . . . . . . . 6 3 . . . . Sneak Attacks 16 | . . . . . . . . . . . . 9 . . 2 . . 2 . 1 1 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17634 | . 320 239 . 3 . 161 28 . . . 139 825 . . 302 . 63 224 . 258 286 223 10860 3703 Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 14321 | . . . . . . 129 28 . . . . . . . . . . . . . . . 10461 3703 Explosions 647 | . 320 216 . . . 32 . . . . . . . . . . . . . 79 . . . . Melee 2567 | . . . . . . . . . . . 139 825 . . 302 . 63 224 . 179 256 180 399 . Ramming 99 | . . 23 . 3 . . . . . . . . . . . . . . . . 30 43 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 60 | . . . . . . 32 28 . . . . . . . . . . . . . . . . . Explosive 615 | . 320 216 . . . . . . . . . . . . . . . . . 79 . . . . Electromagnetic 129 | . . . . . . 129 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 16731 | . . . . . . . . . . . 139 825 . . 302 . 63 224 . 179 256 180 10860 3703 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 7 7 7 7 . . . . 2 8 8 . . 5 3 4 5 . Average Corruption 4 | . . . . . . . 5 7 7 7 . . . . 2 4 8 . . 3 1 4 4 . Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 46 | . . . . . . . 7 2 1 3 . . . . 2 . 9 . . 1 4 6 11 . Message Errors 13 | . . . . . . . 2 1 1 . . . . . . . 2 . . . 2 2 3 . Matter Fused 10 | . . . . . . . 2 . . 1 . . . . 1 . 2 . . . 1 1 2 . Heat Flow Errors 4 | . . . . . . . 1 . . . . . . . . . 1 . . . 1 . 1 . Energy Discharges 5 | . . . . . . . . . . 1 . . . . . . 2 . . 1 . . 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 9 | . . . . . . . 1 1 . 1 . . . . 1 . 1 . . . . 2 2 . Data Loss (major) 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 522 | . 12 35 . . . 26 . . . . 31 45 . . 54 . . . . . . . 319 . Projectiles 110 | . . . . . . 26 . . . . . . . . . . . . . . . . 84 . Explosions 47 | . 12 35 . . . . . . . . . . . . . . . . . . . . . . Melee 365 | . . . . . . . . . . . 31 45 . . 54 . . . . . . . 235 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 194 | . . 30 . 1 . . . . . . . . . 87 . . . . . 76 . . . . Shots 4 | . . 1 . . . . . . . . . . . 2 . . . . . 1 . . . . Rammed 6 | . 1 4 . 1 . . . . . . . . . . . . . . . . . . . . Targets Rammed 8 | . 1 4 . 1 . . . . . . . . . . . . . . . . 1 1 . . Kicked 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 331 | . . 5 . . . 96 316 . . . 331 . . . . . 273 136 206 . 296 47 76 . Average Temperature 81 | . . 5 . . . 43 112 . . . 168 . . . . . 145 41 109 . 135 25 44 . Received Heat Transfer 642 | . 18 . . . 81 27 150 9 . . . . . . 9 . 27 21 63 9 72 . 156 . Effects 4 | . . . . . . . 1 . . . . . . . . . 3 . . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 37 | . . . . . . . 37 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Sec Acc Com Ac0 Peak Influence 2214 | . 163 171 . . 75 223 425 . . . 73 139 97 97 326 129 321 296 287 1843 2214 1748 1698 . Initial 1328 | . . 63 . . . 33 109 . . . . 25 97 71 50 114 90 165 164 155 1100 1328 1105 . Average 612 | . 65 125 . . 29 137 198 . . . 34 102 97 83 154 119 156 218 182 1697 1944 1332 1321 . Maximum Alert Level 5 | . . . . . . 1 2 . . . . . . . 1 . 1 1 1 5 5 5 5 . Low Security (%) 48 | 100 100 100 . 100 100 78 64 . . . 100 100 100 100 63 100 73 42 90 . . . . . Level 1 14 | . . . . . . 21 30 . . . . . . . 36 . 26 57 9 . . . . . Level 2 . | . . . . . . . 5 . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . 2 . . Level 4 13 | . . . . . . . . . . . . . . . . . . . . . . 91 42 . Level 5 6 | . . . . . . . . . . . . . . . . . . . . . . . 57 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 15 | . . . . . . . . . . . . . . . . . . . . 99 99 6 . . Squads Dispatched 67 | . 2 . . . 1 2 4 . . . 3 . . . 4 . 1 5 2 6 22 9 6 . Investigation 19 | . 2 . . . 1 1 3 . . . 2 . . . 1 . 1 3 1 . . 1 3 . Extermination 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . Reinforcement 13 | . . . . . . 1 1 . . . 1 . . . 2 . . 2 1 . 2 1 2 . Assault 32 | . . . . . . . . . . . . . . . . . . . . 6 20 6 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . 1 . . . 1 . 1 1 . . . 1 1 . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Sec Acc Com Ac0 Distress Signals 27 | . . . . . 2 . . . . . . . . . . . . 1 . . 3 1 20 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 288 | . 8 3 . 10 10 12 22 12 . 4 3 6 . 1 17 5 12 16 12 19 75 6 23 12 Peak Tracking Total 24 | . 6 3 . 7 10 4 6 5 . 4 2 6 . 2 10 5 10 7 11 17 24 11 13 4 Tactical Retreats 40 | . 2 . . 1 2 3 7 3 . . . . . . 5 . 2 2 1 2 10 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Sec Acc Com Ac0 Traps Triggered 16 | . 2 . . . . 1 2 . . . 1 . . 2 2 . 1 . . 1 1 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Sec Acc Com Ac0 Machines Disabled 19 | . . . . . . . . . . . . . . . . . . 1 . 4 5 1 4 4 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . 1 . 1 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Sec Acc Com Ac0 Machines Accessed 39 | . . . 2 . 1 2 4 . 3 . 3 . 1 . 4 . 5 6 2 . . 2 4 . Terminals 29 | . . . . . 1 2 4 . . . 1 . 1 . 4 . 5 5 1 . . 1 4 . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . Total Hacks 125 | . . . 2 . 3 3 13 . 25 . 7 . 2 . 6 . 17 15 11 . . 4 17 . Successful 52 | . . . 2 . . 1 2 . 25 . 3 . 1 . 5 . 7 2 2 . . . 2 . Failed 73 | . . . . . 3 2 11 . . . 4 . 1 . 1 . 10 13 9 . . 4 15 . Catastrophic 30 | . . . . . 1 1 5 . . . 3 . . . . . 4 6 3 . . 3 4 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 58 | . . . 1 . . 3 13 . . . 4 . . . 2 . 17 6 6 . . 2 4 . Terminals 87 | . . . . . 3 3 13 . . . 4 . 2 . 6 . 17 14 6 . . 2 17 . Fabricators 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . . . . . . . . . . . 1 5 . . 2 . . Terminal Hacks 38 | . . . 2 . . . . . 25 . . . 1 . 5 . 2 . 1 . . . 2 . Record 8 | . . . 1 . . . . . 6 . . . . . . . . . . . . . 1 . Part Schematic 10 | . . . . . . . . . 10 . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Zone Layout 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 11 | . . . . . . 1 2 . . . 1 . . . . . 5 1 1 . . . . . Terminals 11 | . . . . . . 1 2 . . . 1 . . . . . 5 1 1 . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Botnet 10 | . . . . . . 1 1 . . . 1 . . . . . 5 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . . . . . 1 2 4 . . . 3 . 1 . 3 . 5 5 1 . . 2 4 . Full Trace Events 16 | . . . . . 1 . 3 . . . 2 . . . 1 . 1 3 1 . . 1 3 . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 6 . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 10 . . . . . . . . . . . 1 . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . 169 . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Sec Acc Com Ac0 Total Allies 87 | . . . . . . . 1 . . 1 . 18 . . . . . . . . . 29 38 . Largest Group 18 | . . . . . . . 1 . . . . 18 . . . . . . . . . 8 18 . Highest-Rated Group 656 | . . . . . . . 10 . . . . 656 . . . . . . . . . 118 473 . Highest-Rated Ally 234 | . . . . . . . 10 . . . . 50 . . . . . . . . . 15 234 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 323 | . . . . . . . . . . . . 90 . . . . . . . . . 57 176 . Total Damage 8950 | . . . . . . . . . . . . 3049 . . . . . . . . . 971 4930 . Kills 40 | . . . . . . . . . . . . 6 . . . . . . . . . 6 28 . Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . 2 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 3 . . . . . 1 . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Sec Acc Com Ac0 Turns Passed 5113 | 28 120 273 173 63 126 250 387 134 38 90 264 96 1 42 302 24 240 544 151 184 484 438 528 133 Spaces Moved 10807 | 47 219 509 229 63 206 499 937 330 91 215 524 140 3 81 763 79 695 1309 472 634 1228 708 624 202 Core 1091 | 46 219 509 229 63 25 . . . . . . . . . . . . . . . . . . . Treads 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . Legs 1751 | . . . . . . . . . . . . . . . . . . . . . 231 705 613 202 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 7905 | . . . . . 181 499 937 330 91 215 524 140 3 81 763 79 695 1309 472 634 952 . . . Fastest Speed 21 | 50 50 50 50 100 50 42 37 37 42 42 42 25 25 25 28 28 28 22 22 22 21 30 30 30 Average Speed 34 | 52 50 50 71 100 56 43 37 39 42 42 42 36 25 26 29 28 28 26 26 22 23 30 34 30 Slowest Speed 160 | 160 50 50 100 100 100 50 42 42 42 42 42 42 25 28 34 28 31 32 29 22 30 30 90 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 60 | . . . . . 8 13 13 . . . 7 . . 1 6 . 8 2 . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Spacefolds 23 | . . . . . . . . . . . . . . . . . . . . . 18 1 4 . Exploration Rate (%) 43 | 3 46 95 61 21 35 13 35 61 76 53 17 78 1 87 34 84 23 36 18 68 79 23 21 19 Regions Visited 24 Branch Regions 10 Pre-discovered Areas 6 | . . 3 1 . . . . 1 1 . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . . . . . 1 . . 1 . . . 1 1 1 . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . . 1 1 1 1 . Scrap Searched 5 | . . 2 . . . . . 3 . . . . . . . . . . . . . . . . Spaces Dug 278 | . . 13 . . . . 2 . . . . . . 32 5 . 7 25 6 33 3 101 22 29 Terrain Destroyed 643 | . 15 50 . . . 19 4 . . . . . . 32 5 . 7 61 6 33 3 110 85 213 Melee 41 | . . . . . . . . . . . . . . . 5 . 7 7 6 1 3 8 4 . Projectile 400 | . . . . . . . 4 . . . . . . . . . . . . . . 102 81 213 AOE 202 | . 15 50 . . . 19 . . . . . . . 32 . . . 54 . 32 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Was Fac DSF Fac Was Fac Res Res Qua Sec Acc Com Ac0 Total 11860 | 48 226 522 239 63 207 513 943 332 90 214 554 170 2 96 820 80 718 1487 487 665 1366 908 867 243 Wait 666 | . 2 . . . 3 17 2 . . . 18 10 . . 38 . 17 141 . . 97 161 155 5 Move 10637 | 46 218 508 228 62 191 473 911 329 90 214 510 139 2 78 753 78 679 1305 471 629 1201 705 616 201 Hop 52 | . . . . . 6 12 12 . . . 7 . . 1 4 . 7 1 . 2 . . . . Pick Up 59 | . 1 1 5 . 2 . 1 . . . 3 4 . 1 4 . 3 4 2 5 10 7 6 . Fast Attach 80 | 2 1 . . . 2 4 7 2 . . 4 2 . 1 6 1 2 10 2 4 12 3 11 4 Attach 43 | . . 2 1 . 1 . . . . . . 3 . . 3 . 1 2 3 2 10 7 6 2 Detach 34 | . 1 2 . . . 1 . . . . 2 . . . 1 1 1 2 2 4 8 1 4 4 Swap 24 | . . . . . . . . . . . 1 . . 7 . . . 4 . 4 3 . 4 1 Drop 63 | . . . 5 . 2 1 . 1 . . 4 3 . 5 1 . . 5 1 8 7 7 13 . Fire 112 | . 2 5 . . . 5 10 . . . . . . 2 . . . 3 . 1 10 7 41 26 Melee 82 | . . . . . . . . . . . 5 9 . . 10 . 8 10 6 6 8 9 11 . Ram 6 | . 1 4 . 1 . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: [*Upp x2]) -5/Waste -5/Factory -5/DSF -4/Factory (discovered 3 exits: *Upp x2 / [*Ext]) -4/Waste -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 2 exits: *Res / *Tes) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / [*Sec]) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 29 | -11/Junkyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 5) 143 | -10/Materials | Discovered new exit (range 8) 149 | -10/Materials | Entered Mines 230 | -10/Mines | Learned location of Recycling (-8) 245 | -10/Mines | Discovered new exit (range 13) 260 | -10/Mines | Discovered new exit (range 7) 266 | -10/Mines | Learned location of Zion (-7) 271 | -10/Mines | Learned Materials stockpile data 280 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 335 | -10/Mines | Build established: Mutant 338 | -10/Mines | Learned location of Storage (-8) 420 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 420 | -10/Mines | Discovered new exit (range 5) 422 | -10/Mines | Entered Exiles 430 | -10/Exiles | Discovered new exit (range 15) 441 | -10/Exiles | Met 8R-AWN 449 | -10/Exiles | Met EX-HEX 465 | -10/Exiles | Met EX-BIN 472 | -10/Exiles | Aligned with FarCom system 473 | -10/Exiles | Given EX-Vault access code 487 | -10/Exiles | Opened EX-Vault 493 | -10/Exiles | Found Flying Fortress v7 517 | -10/Exiles | Warned to stay clear of 0b10 Research branches 550 | -10/Exiles | Met EX-DEC 583 | -10/Exiles | Discovered new exit (range 14) 595 | -10/Exiles | Left Exiles lab with Flying Fortress v7 595 | -10/Exiles | Entered Mines 596 | -9/Mines | Assembled infested the area 601 | -9/Mines | Assisted by a Guerilla fighting off Assembled 647 | -9/Mines | Discovered new exit (range 12) 658 | -9/Mines | Entered Materials 658 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 781 | -8/Materials | Discovered new exit (range 6) 784 | -8/Materials | Entered Factory 784 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 868 | -7/Factory | Discovered new exit (range 18) 934 | -7/Factory | Discovered new exit (range 19) 1034 | -7/Factory | Entered another Factory area 1034 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1072 | -6/Factory | Build established: Scout 1420 | -6/Factory | Discovered new exit (range 4) 1421 | -6/Factory | Entered Lower Caves 1551 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 1555 | -6/Lower Caves | Entered Data Miner 1555 | -6/Data Miner | Discovered new exit (range 6) 1561 | -6/Data Miner | Met Data Miner 1576 | -6/Data Miner | Learned location of Section 7 (-2) 1576 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1580 | -6/Data Miner | Received God Mode back door access code from Data Miner 1593 | -6/Data Miner | Entered Proximity Caves 1596 | -5/Proximity Caves | Identified exit to Factory 1683 | -5/Proximity Caves | Entered Factory 1683 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1800 | -5/Factory | Incoming investigation squad redirected 1831 | -5/Factory | Discovered new exit (range 11) 1872 | -5/Factory | Fabricated Combat Drone Bay? 1891 | -5/Factory | Discovered new exit (range 21) 1947 | -5/Factory | Sucked down chute 1947 | -5/Factory | Entered Waste 1947 | -5/Waste | Spotted C-40 Crusher 1949 | -5/Waste | Spotted C-40 Crusher 1963 | -5/Waste | Spotted C-40 Crusher 1963 | -5/Waste | Spotted C-40 Crusher 1968 | -5/Waste | Spotted C-40 Crusher 1969 | -5/Waste | Spotted C-40 Crusher 1974 | -5/Waste | Warlord forces began an assault 1975 | -5/Waste | Allies destroyed C-40 Crusher 1978 | -5/Waste | Allies destroyed C-40 Crusher 1978 | -5/Waste | Allies destroyed C-40 Crusher 1987 | -5/Waste | Allies destroyed C-40 Crusher 1993 | -5/Waste | Allies destroyed C-40 Crusher 2040 | -5/Waste | Discovered new exit (range 11) 2043 | -5/Waste | Entered Factory 2044 | -5/Factory | Identified exit to DSF 2044 | -5/Factory | Entered DSF 2065 | -5/DSF | Additional patrols routed to DSF 2069 | -5/DSF | Discovered new exit (range 16) 2086 | -5/DSF | Entered Factory 2086 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2108 | -4/Factory | Found Prototype Processor 2108 | -4/Factory | Identified Exp. Signal Interpreter 2110 | -4/Factory | Found Exp. Signal Interpreter 2136 | -4/Factory | Incoming investigation squad redirected 2159 | -4/Factory | Discovered new exit (range 5) 2163 | -4/Factory | Identified exit to Upper Caves 2173 | -4/Factory | Discovered new exit (range 22) 2179 | -4/Factory | Found Prototype Processor 2179 | -4/Factory | Identified Exp. Terrain Scan Processor 2184 | -4/Factory | Spotted B-86 Titan 2193 | -4/Factory | Spotted B-86 Titan 2216 | -4/Factory | Lost 4 parts (2p1n1u) 2274 | -4/Factory | Discovered exit to Upper Caves (range 13) 2365 | -4/Factory | Found Prototype Hackware 2388 | -4/Factory | Manually triggered Chute Trap 2388 | -4/Factory | Sucked down chute 2388 | -4/Factory | Entered Waste 2389 | -4/Waste | Spotted C-40 Crusher 2394 | -4/Waste | Spotted C-40 Crusher 2395 | -4/Waste | Spotted C-40 Crusher 2396 | -4/Waste | Found Prototype Hackware 2396 | -4/Waste | Identified Exp. Hacking Suite 2398 | -4/Waste | Spotted C-40 Crusher 2398 | -4/Waste | Spotted C-40 Crusher 2398 | -4/Waste | Spotted C-40 Crusher 2403 | -4/Waste | EMP discharged 2406 | -4/Waste | Discovered new exit (range 21) 2412 | -4/Waste | Identified exit to Factory 2412 | -4/Waste | Entered Factory 2515 | -4/Factory | Spotted B-86 Titan 2568 | -4/Factory | Discovered exit to Upper Caves (range 5) 2634 | -4/Factory | Incoming investigation squad redirected 2636 | -4/Factory | Identified exit to Research 2652 | -4/Factory | Entered Research 2652 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2771 | -3/Research | Build established: Scavenger-Scout 2798 | -3/Research | Identified Exp. System Shield 2837 | -3/Research | Discovered new exit (range 14) 2842 | -3/Research | Identified exit to Research 2876 | -3/Research | Spotted B-86 Titan 2917 | -3/Research | Found Prototype Processor 2919 | -3/Research | Found Prototype Launcher 2919 | -3/Research | Identified Adv. Micro-nuke Launcher 3102 | -3/Research | Build established: Hacker-Scout 3117 | -3/Research | Incoming investigation squad redirected 3126 | -3/Research | Discovered new exit (range 17) 3133 | -3/Research | Identified exit to Testing 3158 | -3/Research | Found Prototype Slashing Weapon 3158 | -3/Research | Identified Nanosword 3164 | -3/Research | Found Enh. Force Lance 3196 | -3/Research | Entered another Research area 3196 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3200 | -2/Research | Identified exit to Quarantine 3347 | -2/Research | Entered Quarantine 3348 | -2/Quarantine | Maximum security lockdown engaged 3352 | -2/Quarantine | Found Alien Artifact 3352 | -2/Quarantine | Identified Phase Redirector 3356 | -2/Quarantine | Spotted Alpha 7 3368 | -2/Quarantine | Identified Exp. Target Analyzer 3371 | -2/Quarantine | Found Alien Artifact 3399 | -2/Quarantine | Found Alien Artifact 3404 | -2/Quarantine | Found Alien Artifact 3405 | -2/Quarantine | Found Alien Artifact 3427 | -2/Quarantine | Found Alien Slashing Weapon 3427 | -2/Quarantine | Identified Sigix Broadsword 3451 | -2/Quarantine | Found Alien Artifact 3451 | -2/Quarantine | Identified Core Reset Matrix 3451 | -2/Quarantine | Identified Subatomic Replicator 3451 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 3451 | -2/Quarantine | Used Core Reset Matrix 3455 | -2/Quarantine | Detected hypermatrix surge 3455 | -2/Quarantine | Sensed 8 artifacts in vicinity 3504 | -2/Quarantine | Discovered new exit (range 4) 3515 | -2/Quarantine | Spotted Fortress 3530 | -2/Quarantine | Discovered new exit (range 5) 3531 | -2/Quarantine | Entered Section 7 3532 | -2/Section 7 | Maximum security lockdown engaged 3532 | -2/Section 7 | Sensed 21 artifacts in vicinity 3605 | -2/Section 7 | Spotted B-90 Cyclops 3621 | -2/Section 7 | Found Spacefold Activator 3642 | -2/Section 7 | Found Integrated Dissipator 3642 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 3716 | -2/Section 7 | Found Integrated Reactor 3716 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 3753 | -2/Section 7 | Spotted Executioner 3753 | -2/Section 7 | Spotted Executioner 3765 | -2/Section 7 | Spotted B-99 Colossus 3781 | -2/Section 7 | Found LRC Energy Well 3781 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 3783 | -2/Section 7 | Found LRC Armor 3783 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 3795 | -2/Section 7 | Found Integrity Redistributor 3840 | -2/Section 7 | Warped through subspace 3871 | -2/Section 7 | Core integrity fell below 50% 3879 | -2/Section 7 | Found Transdimensional Reconstructor 3884 | -2/Section 7 | Found Transdimensional Reconstructor 3894 | -2/Section 7 | Spotted Executioner 3896 | -2/Section 7 | Spotted Executioner 3903 | -2/Section 7 | Build established: Alien-Scout 3904 | -2/Section 7 | Integrated with Sigix Exoskeleton 3972 | -2/Section 7 | Spotted Striker 3972 | -2/Section 7 | Spotted Striker 3975 | -2/Section 7 | Found Sigix Shearcannon 3982 | -2/Section 7 | Warped through subspace 3984 | -2/Section 7 | Spotted Striker 3984 | -2/Section 7 | Spotted Striker 4010 | -2/Section 7 | Discovered new exit (range 13) 4015 | -2/Section 7 | Entered Access 4015 | -1/Access | Evolved 2 slots: Utility x2 4020 | -1/Access | Emitted hypermatrix ping 4025 | -1/Access | Assembled emerged from beneath the floor 4063 | -1/Access | Assembled emerged from beneath the floor 4065 | -1/Access | Found Prototype Processor 4065 | -1/Access | Identified Exp. Core Analyzer 4206 | -1/Access | Build established: Alien-Sigix 4317 | -1/Access | Discovered new exit (range 16) 4324 | -1/Access | Assembled emerged from beneath the floor 4331 | -1/Access | Incoming investigation squad redirected 4405 | -1/Access | Assembled emerged from beneath the floor 4441 | -1/Access | Discovered new exit (range 17) 4453 | -1/Access | Entered Command 4458 | -1/Command | Emitted hypermatrix ping 4463 | -1/Command | Assembled emerged from beneath the floor 4532 | -1/Command | Disengaged cave seal 4532 | -1/Command | Assembled emerged from the dark tunnel 4557 | -1/Command | Incoming investigation squad redirected 4633 | -1/Command | Spotted M Guard 4633 | -1/Command | Spotted M Guard 4633 | -1/Command | Spotted Combat Programmer 4634 | -1/Command | Spotted Combat Programmer 4641 | -1/Command | Destroyed Combat Programmer 4645 | -1/Command | Destroyed Combat Programmer 4652 | -1/Command | Destroyed M Guard 4658 | -1/Command | Destroyed M Guard 4658 | -1/Command | All MAIN.C guards destroyed 4662 | -1/Command | Found Prototype Device 4662 | -1/Command | Identified AEGIS Remote Shield 4718 | -1/Command | Met MAIN.C 4721 | -1/Command | 0b10 Conduit disabled 4744 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 4744 | -1/Command | Destroyed MAIN.C Shell 4744 | -1/Command | Spotted M Shell/Def 4744 | -1/Command | Spotted M Shell/Atk 4744 | -1/Command | Spotted M Shell/Def 4744 | -1/Command | Spotted M Shell/Atk 4744 | -1/Command | Spotted M Shell/Atk 4744 | -1/Command | Spotted M Shell/Def 4744 | -1/Command | Spotted M Shell/Atk 4744 | -1/Command | Spotted M Shell/Def 4746 | -1/Command | MAIN.C activated Command garrisons 4757 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 4788 | -1/Command | Destroyed MAIN.C 4800 | -1/Command | Destroyed M Shell/Def 4802 | -1/Command | Destroyed M Shell/Atk 4809 | -1/Command | Destroyed M Shell/Atk 4817 | -1/Command | Discovered new exit (range 39) 4817 | -1/Command | Discovered new exit (range 110) 4817 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 4830 | -1/Command | Destroyed 8 combat bots 4837 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-218) 4838 | -1/Command | Core integrity fell below 50% 4842 | -1/Command | Found Exp. System Purifier 4882 | -1/Command | Found Exp. Target Analyzer 4887 | -1/Command | Found Med. Regenerative Plating 4977 | -1/Command | Warped through subspace to slip node 4977 | -1/Command | Discovered new exit (range 5) 4981 | -1/Command | Entered Access_0 4982 | -1/Access_0 | Sensed 2 artifacts in vicinity 4983 | -1/Access_0 | Met Architect 4998 | -1/Access_0 | Destroyed A8 4999 | -1/Access_0 | Architect warped through subspace 5024 | -1/Access_0 | Subspace Access Node disabled 5038 | -1/Access_0 | Subspace Access Node disabled 5047 | -1/Access_0 | Architect warped through subspace 5057 | -1/Access_0 | Subspace Access Node disabled 5069 | -1/Access_0 | A6 warped into view 5081 | -1/Access_0 | Destroyed A6 5085 | -1/Access_0 | Architect warped through subspace 5087 | -1/Access_0 | Subspace Access Node disabled 5103 | -1/Access_0 | Destroyed Architect 5104 | -1/Access_0 | Architect triggered a singularity event 5105 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 5107 | -1/Access_0 | Found Prototype Hackware 5107 | -1/Access_0 | Identified Architect God Chip D 5109 | -1/Access_0 | Found Prototype Hackware 5109 | -1/Access_0 | Identified Architect God Chip A 5111 | -1/Access_0 | Warped through subspace to slip node 5111 | -1/Access_0 | Discovered new exit (range 8) 5114 | *** | Escaped singularity! Last Messages --------------- 05105_ Acquired data core, extracted unknown sensor trigger ID. 05106_ A0_COM: 9. 05107_ A0_COM: 8. 05107_ Acquired Prototype Hackware. 05107_ Identified Architect God Chip D. 05108_ A0_COM: 7. 05108_ HV Slug penetrates Wall. 05108_ Discarded Architect God Chip D. 05109_ A0_COM: 6. 05109_ Acquired Prototype Hackware. 05109_ Identified Architect God Chip A. 05110_ A0_COM: 5. [Achievement: l33t h4x0r] 05110_ Penetrated by HV Slug. 05111_ A0_COM: 4. 05111_ Warped through subspace, drawn to slip node. 05111_ EXIT=FOUND 05112_ A0_COM: 3. 05113_ A0_COM: 2. 05114_ A0_COM: 1. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????###########################???????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 75 Energy Capacity 1100 Matter Stores 300 Matter Capacity 800 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 1210 Power Amplification 40 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 30 Phase Shifting 10 Evasion (%) 75 Melee Accuracy 8 Target Analysis 10 Core Analysis 8 Recoil Reduction 1 Offensive Hacking 100 Defensive Hacking 38 Item Schematics ----------------- Adv. Plasma Rifle | -2/Section 7 | Archive Robot Schematics ------------------ C-65 Expert | -2/Section 7 | Archive Fabricated ------------ Combat Drone Bay | x1 | -5/Factory Alien Tech Used ----------------- Phase Redirector Sigix Broadsword Core Reset Matrix Spacefold Activator Integrated Dissipator Integrated Reactor LRC Energy Well LRC Armor High-powered Transdimensional Reconstructor Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Integrity Redistributor Transdimensional Reconstructor Achievements -------------- l33t h4x0r Challenges ------------ None Game ------ Seed SwarmGravitonPick Manual? 0 Play Time 01:46:21 Cumulative 378.9 hours Start 2023.10.22 @ 15:09:22 End 2023.10.22 @ 18:42:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 129 Adventurer 8 Explorer 8 Win Type 6 Total 29 Types 12/1/10/1/1/2/2/0/0 Lore% 91 Gallery% 88 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 23f90511-d214-4881-9cc9-f270de0222ac