Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.15 @ 21:37:05 Player: Yanche Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (303) 303 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 793 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 206/300 Energy 100/100 System Corruption 25% Temperature Cool (140) Movement Core (350) Ox6 Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Autogun > --- INVENTORY (10) --- Compact Wheel Heat Sink Seismic Analyzer Light Armor Plating Hacking Suite Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner > --- WEAPON ----------- EM Pulse Gun Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Compact Wheel Seismic Analyzer EM Pulse Gun Beam Cannon Heavy Assault Rifle Autogun [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 17 | 7 6 4 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads . | . . . Leg . | . . . Wheel 4 | 2 2 . Hover . | . . . Flight . | . . . Utility 4 | 2 2 . Device 1 | 1 . . Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | 2 1 4 Energy Gun 2 | 1 1 . Energy Cannon 1 | . . 1 Ballistic Gun 3 | 1 . 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 12 | . 4 8 Power 2 | . 1 1 Propulsion 4 | . 2 2 Utility 1 | . . 1 Weapon 5 | . 1 4 Highest Loss Streak 8 | . 4 8 Average Slot Usage (%) 95 | . 96 93 Engine 12 | . 12 13 Wheel 26 | . 26 25 Device 13 | . 14 12 Storage 14 | . 14 14 Energy Gun 13 | . 13 12 Ballistic Gun 13 | . 14 12 Naked Turns . | . . . Heaviest Build 26 | 12 26 26 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 4 | 1 4 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 10 | 6 10 10 Average Capacity 8 | 5 7 10 Most Carried 9 | 4 9 9 Average Carried 7 | 2 7 8 Final Capacity 10 | 6 10 10 Final Carried 9 | 4 9 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 407 | 272 135 . Remotely . | . . . Salvage Created 577 | 100 477 . Parts 43 | 6 37 . Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 9 | . 9 . Guns 7 | . 7 . AOE 2 | . 2 . Classes Destroyed 9 | 2 7 . Worker 2 | . 2 . Builder 2 | . 2 . Tunneler 1 | 1 . . Hauler 1 | . 1 . Recycler 1 | 1 . . Operator 1 | . 1 . Watcher 1 | . 1 . Swarmer 3 | . 3 . Grunt 6 | . 6 . Best Kill Streak 6 | 2 6 . Combat Bots Only 5 | . 5 . Max Kills in Single Turn 2 | 1 2 . Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1161 | . 357 804 Core 250 | . 114 136 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 64 | 3 36 25 Largest 2 | 2 2 2 Hottest 140 | 60 60 140 Shots Fired 119 | 6 68 45 Gun 101 | 6 68 27 Cannon 10 | . . 10 Launcher . | . . . Special 8 | . . 8 Kinetic 57 | 3 36 18 Thermal 18 | . . 18 Explosive . | . . . Electromagnetic 44 | 3 32 9 Robot Hit Streak 9 | 2 9 1 Robot Miss Streak 5 | 1 5 1 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 47 | 3 43 1 Core Hits 25 | 2 23 . Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 784 | 42 742 . Guns 546 | 42 504 . Cannons . | . . . Explosions 238 | . 238 . Melee . | . . . Ramming . | . . . Kinetic 238 | 15 223 . Thermal 238 | . 238 . Explosive . | . . . Electromagnetic 308 | 27 281 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 25 | . . 25 Average Corruption 15 | . . 15 Corruption Purged . | . . . Effects 11 | . . 11 Message Errors 1 | . . 1 Matter Fused 1 | . . 1 Targeting Errors 8 | . . 8 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage 9 | . 9 . Projectiles . | . . . Explosions 9 | . 9 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 70 | . 70 . Shots 2 | . 2 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 307 | . 32 307 Average Temperature 81 | . 15 127 Received Heat Transfer 138 | . 138 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 250 | . 250 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 3 | . 3 . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 227 | 10 227 51 Initial 51 | . 6 51 Average 65 | 4 83 45 Maximum Alert Level 1 | . 1 . Low Security (%) 92 | 100 87 100 Level 1 7 | . 12 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 25 | . 19 6 Peak Tracking Total 18 | . 3 18 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 4 | . 4 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 10 | . 10 . Successful 6 | . 6 . Failed 4 | . 4 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 10 | . 10 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 6 . Level Access Points 1 | . 1 . Branch Access Points 1 | . 1 . Emergency Access Points 1 | . 1 . Locate Traps 1 | . 1 . Patrol Status 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 1048 | 67 622 359 Spaces Moved 925 | 53 570 302 Core 5 | 1 4 . Treads . | . . . Legs . | . . . Wheels 920 | 52 566 302 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 90 Average Speed 84 | 81 82 90 Slowest Speed 250 | 90 250 90 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 5 | . . 5 Exploration Rate (%) 39 | 3 62 54 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 8 | . . 8 Terrain Destroyed 22 | . 14 8 Melee . | . . . Projectile 8 | . . 8 AOE 14 | . 14 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 1054 | 66 657 331 Wait 34 | . 34 . Move 923 | 52 569 302 Hop . | . . . Pick Up 13 | 4 9 . Fast Attach 8 | 7 1 . Attach 6 | . 3 3 Detach . | . . . Swap 3 | . 2 1 Drop 3 | . 3 . Fire 64 | 3 36 25 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / [*Exi]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Identified exit to Mines 252 | -10/Materials | Identified exit to Materials 307 | -10/Materials | Build established: Mutant 619 | -10/Materials | Lost 4 parts (1p2n1w) 690 | -10/Materials | Entered Mines 691 | -10/Mines | Met a Derelict bent on vengeance 756 | -10/Mines | Discovered exit to Materials (range 8) 791 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 792 | -10/Mines | Discovered new exit (range 5) 933 | -10/Mines | Assembled infested the area 938 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1005 | -10/Mines | Crushed by falling debris 1005 | -10/Mines | System corruption reached 10% 1033 | -10/Mines | Crushed by falling debris 1033 | -10/Mines | Core integrity fell below 50% 1039 | -10/Mines | Crushed by falling debris 1048 | -10/Mines | Crushed by falling debris 1050 | -10/Mines | Crushed by falling debris 1050 | -10/Mines | Smashed by cave-in Last Messages --------------- Crushed by falling debris. Wheel destroyed. System corrupted by crushing effect (+5). Beam Cannon destroyed. System corrupted by crushing effect (+2). Ion Engine destroyed. System corrupted by crushing effect (+1). System corrupted: Autogun targeting data glitched. U/5,PDZZDCF #4TGV8G|LYJIVZHK System corrupted: Assault Rifle targeting data glitched. System corrupted: Autogun targeting data glitched. The unstable cave ceiling collapses. Crushed by falling debris. System corrupted: Assault Rifle targeting data glitched. The unstable cave ceiling collapses. Crushed by falling debris. Assault Rifle destroyed. System corrupted by crushing effect (+5). The unstable cave ceiling collapses. Crushed by falling debris. 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