Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 00:02:18

Player: Err. String Expected Got Nil

Result: Destroyed by X-77 Beamer with Gatling Laser

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (20)       4000
Robots Destroyed (237)     1185
Value Destroyed (8741)     8741
Prototype IDs (43)         860
Alien Tech Used (0)        0
Bonus (4205)               4205
              TOTAL SCORE: 22491

 Bonus
-------
High Alert Combat Kills    901
Follower Combat Kills      2106
Aligned with FarCom        300
Met Data Miner             300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Friendly Fire              -202

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     100/100
System Corruption          17%
Temperature                Cool (14)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Flexi-carbon Leg
           Myomer Leg
     Heavy Laser
  Improved Proton Missile Launcher
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
    Cooled Fission Core
    Cooled Fission Core
>          --- PROPULSION -------
           Flexi-carbon Leg
   Armored Leg
   Armored Leg
           Myomer Leg
           Myomer Leg
           Biometal Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
     Large Storage Unit
           Core Analyzer
  Improved Particle Charger
           Weapon Cycler
  Improved Phase Shifter
           Centrium Medium Armor Plating
  Improved Thermal Shield
>          --- WEAPON -----------
           Field Laser
     Heavy Laser
           Variable Charge Gun
     Heavy Phase Cannon
>          --- INVENTORY --------
           Flexi-carbon Leg
           Flexi-carbon Leg
           Myomer Leg
  Improved Cooling System
  Improved Medium Armor Plating
           Trap Reconfigurator
           Plasma Rifle
           Dispersion Rifle
  Advanced Plasma Cannon
           Matter Neutralizer
  Improved Proton Missile Launcher
  Improved Datajack
           Plasma Cutter
           Power Sword
[Rating: 123]

 Favorites 
-----------
Power                      Cooled Fission Core
  Engine                   Angular Momentum Engine
  Power Core               Cooled Fission Core
Propulsion                 Armored Leg
  Treads                   Light Treads
  Leg                      Armored Leg
  Wheel                    Armored Wheel
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Great Maul
  Slashing Weapon          Power Sword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Ext Cet Fac Res 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Utility                  7    | .   .   .   1   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   1   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             283  | 7   7   12  28  18  1   7   21  26  2   1   .   5   25  2   41  28  19  9   10  14  
  Power                    26   | 1   2   2   1   3   .   .   2   2   .   1   .   .   2   1   2   5   1   1   .   .   
    Engine                 18   | 1   2   2   1   3   .   .   1   1   .   1   .   .   1   1   2   2   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   3   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               66   | 2   .   4   9   4   .   2   8   2   .   .   .   1   8   1   10  7   1   .   4   3   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    61   | .   .   4   9   4   .   2   8   2   .   .   .   1   5   1   10  7   1   .   4   3   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  68   | 2   .   3   5   2   1   .   3   9   .   .   .   1   11  .   17  .   4   2   4   4   
    Device                 48   | 1   .   3   1   2   .   .   1   6   .   .   .   1   5   .   17  .   3   1   4   3   
    Storage                5    | 1   .   .   2   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   1   .   .   .   2   .   .   .   .   .   4   .   .   .   1   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   123  | 2   5   3   13  9   .   5   8   13  2   .   .   3   4   .   12  16  13  6   2   7   
    Energy Gun             60   | .   .   1   3   .   .   2   6   8   1   .   .   3   2   .   9   11  7   1   2   4   
    Energy Cannon          9    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   2   .   3   
    Ballistic Gun          21   | 2   3   2   6   6   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               19   | .   2   .   2   3   .   2   1   3   1   .   .   .   1   .   .   .   2   2   .   .   
    Special Weapon         4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   .   .   .   
  Unidentified Prototypes  10   | .   .   .   3   .   .   .   2   2   .   .   .   .   .   .   .   2   .   1   .   .   
Parts Lost                 63   | .   .   5   .   7   .   .   .   2   .   1   .   7   .   4   9   .   1   2   2   23  
  Power                    6    | .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   1   
  Propulsion               16   | .   .   2   .   2   .   .   .   1   .   1   .   3   .   .   2   .   .   .   .   5   
  Utility                  22   | .   .   1   .   2   .   .   .   .   .   .   .   1   .   2   3   .   .   1   2   10  
  Weapon                   19   | .   .   1   .   2   .   .   .   .   .   .   .   3   .   2   3   .   1   .   .   7   
  Highest Loss Streak      18   | .   .   2   .   4   .   .   .   2   .   1   .   5   .   4   2   .   1   2   2   18  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     96   | .   100 99  99  87  88  99  99  99  100 99  92  88  92  83  95  99  100 99  99  98  
  Engine                   4    | .   14  14  10  10  11  11  2   1   7   7   7   7   4   3   5   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   .   .   6   5   .   .   .   .   1   3   .   10  11  11  10  8   
  Leg                      27   | .   .   24  33  28  33  32  35  29  30  29  23  19  23  23  25  29  29  29  26  27  
  Device                   12   | .   14  14  9   6   11  11  9   6   7   7   7   7   2   6   15  17  12  11  23  26  
  Storage                  7    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   6   6   5   5   5   5   4   
  Processor                14   | .   .   .   11  11  11  11  9   16  23  23  23  23  23  20  20  17  17  16  7   3   
  Protection               2    | .   .   .   1   .   .   .   8   5   .   .   .   .   6   6   .   .   3   5   5   4   
  Energy Gun               14   | .   .   2   8   .   .   10  16  21  23  23  23  22  19  13  19  16  14  11  20  18  
  Ballistic Gun            4    | .   26  25  12  17  11  10  1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          123  | 7   7   13  18  18  12  14  31  49  44  44  42  46  66  60  66  87  89  93  110 123 
  Average Rating           53   | 5   7   9   16  13  11  13  25  38  44  43  42  40  53  50  58  84  84  85  105 119 
  On Entrance              40   | .   7   7   12  18  11  12  14  31  44  44  42  42  35  60  42  66  85  85  93  110 
Naked Turns                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Heaviest Build             92   | 12  16  19  35  36  29  32  41  43  42  44  44  46  52  47  52  69  75  80  82  92  
  Greatest Support         130  | 40  40  20  30  30  30  30  53  60  60  60  47  62  60  60  66  84  80  80  107 130 
  Greatest Overweight (x)  3    | 2   .   1   1   2   .   1   1   .   .   .   .   3   3   .   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   8   8   12  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | 6   8   8   11  15  15  15  15  15  14  15  15  15  15  13  15  15  15  15  15  15  
  Average Carried          13   | 3   6   7   9   13  14  14  14  14  14  14  15  14  14  12  13  14  14  14  13  13  
  Final Capacity           15   | 8   8   8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 5   8   8   11  14  15  15  15  14  14  15  15  13  13  12  15  15  15  13  15  5   

 Class Distribution 
--------------------
 46% | Scavenger-Gunner
 20% | Scavenger-Mutant
 17% | Gunner
 12% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Data Miner
 Scavenger-Gunner | -6/Proximity Caves
           Gunner | -6/Factory
           Mutant | -6/Waste
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Extension
 Commander-Gunner | -5/Cetus
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -3/Research

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Ext  Cet  Fac  Res  
Matter Collected           4006  | 236  112  241  507  528  .    93   271  217  47   99   .    45   197  .    466  334  263  155  100  95   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10705 | 24   190  315  1066 281  .    196  938  731  63   427  .    694  235  .    1849 1392 1024 261  311  708  
  Parts                    449   | 4    21   21   63   35   .    17   38   37   6    16   .    15   12   .    48   38   35   9    7    27   
Haulers Intercepted        16    | .    .    .    5    .    .    .    4    2    .    .    .    .    1    .    3    1    .    .    .    .    
Recyclers Shooed           11    | .    .    .    .    1    .    .    4    .    .    .    .    .    1    .    1    3    1    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      32    | .    .    .    .    .    .    .    .    .    5    14   .    13   .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Ext Cet Fac Res 
Combat Hostiles Destroyed  184  | .   11  6   17  23  .   9   10  11  4   8   .   12  4   .   25  13  13  3   4   11  
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     129  | .   4   6   15  11  .   4   7   5   2   8   .   12  2   .   25  8   8   .   3   9   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  AOE                      36   | .   6   .   2   12  .   5   2   5   2   .   .   .   2   .   .   .   .   .   .   .   
Classes Destroyed          18   | 1   3   1   5   1   .   .   1   2   .   .   .   1   .   .   .   1   2   .   .   .   
  Worker                   7    | .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   
  Builder                  6    | .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Tunneler                 3    | 1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   16   | .   .   .   5   .   .   .   4   2   .   .   .   .   1   .   3   1   .   .   .   .   
  Recycler                 9    | .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   1   3   1   .   .   .   
  Operator                 7    | .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   1   1   .   1   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Watcher                  16   | .   2   .   2   .   .   .   1   3   .   .   .   .   2   .   1   2   .   1   1   1   
  Swarmer                  41   | .   9   .   .   8   .   6   .   3   4   .   .   3   3   .   1   .   .   .   .   4   
  Grunt                    81   | .   2   4   13  3   .   2   7   3   .   5   .   6   .   .   21  4   7   .   2   2   
  Brawler                  5    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   1   .   .   .   
  Duelist                  6    | .   .   .   1   1   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   15   | .   .   2   3   .   .   .   2   1   .   1   .   .   .   .   .   2   2   .   .   2   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Programmer               15   | .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   2   6   .   .   1   3   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Assembled                11   | .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 1   10  2   7   10  .   4   6   4   4   4   .   3   4   .   9   3   4   2   2   6   
  Combat Bots Only         9    | .   9   2   5   8   .   3   3   3   4   4   .   3   3   .   8   3   4   2   2   6   
Max Kills in Single Turn   5    | 1   3   1   5   4   .   3   2   2   1   2   .   1   3   .   1   1   1   1   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   2   3   .   2   2   2   1   .   .   .   2   .   .   .   .   .   .   .   
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Ext  Cet  Fac  Res  
Hostile Shots Fired        1002  | .    62   53   81   72   .    16   49   62   13   28   .    66   12   4    87   55   45   26   7    264  
  Missed                   282   | .    19   13   18   19   .    4    16   23   3    14   .    13   6    2    24   18   13   9    3    65   
Damage Taken               13395 | .    370  597  877  812  .    178  547  666  151  180  .    962  174  91   1639 721  568  405  255  4202 
  Core                     2751  | .    53   73   186  98   .    60   184  135  34   41   .    172  .    .    244  60   25   55   25   1306 
  Absorbed by Shields      395   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    265  87   43   .    
  Ignored by Resistances   88    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    88   
  Regen/Repaired (Parts)   38    | .    .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         66    | 100  .    49   .    .    .    14   66   .    .    .    .    45   .    .    71   .    .    86   97   .    
Volleys Fired              566   | 1    23   28   66   56   .    10   58   42   4    17   .    34   8    .    59   49   44   14   18   35   
  Largest                  4     | 2    2    2    2    2    .    2    2    3    3    3    .    3    3    .    3    3    3    3    4    4    
  Hottest                  346   | 40   40   79   100  79   .    79   110  173  171  171  .    185  193  .    229  240  228  228  282  346  
Shots Fired                1346  | 2    37   56   120  78   .    17   112  118  8    51   .    94   22   .    178  129  116  21   68   119  
  Gun                      1257  | 2    33   56   112  64   .    13   111  114  6    51   .    94   21   .    178  110  106  7    68   111  
  Cannon                   37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   5    5    .    8    
  Launcher                 49    | .    4    .    5    14   .    4    1    4    2    .    .    .    1    .    .    .    5    9    .    .    
  Special                  3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  244   | 2    33   53   75   59   .    7    6    .    .    .    .    .    .    .    9    .    .    .    .    .    
  Thermal                  1053  | .    .    3    40   5    .    6    105  114  6    51   .    94   21   .    169  129  111  12   68   119  
  Explosive                35    | .    4    .    5    14   .    4    1    4    2    .    .    .    1    .    .    .    .    .    .    .    
  Electromagnetic          14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    9    .    .    
  Robot Hit Streak         51    | 1    11   25   26   13   .    6    17   26   3    24   .    16   13   .    33   51   37   7    9    21   
  Robot Miss Streak        6     | .    4    2    3    5    .    2    6    4    1    1    .    3    3    .    2    1    3    2    3    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        13    | .    .    1    3    2    .    2    .    .    .    1    .    .    .    .    1    1    .    .    .    2    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    1    .    .    .    1    .    .    .    .    1    1    .    .    .    1    
Shots Hit Robots           967   | 1    20   45   81   46   .    11   74   75   3    43   .    71   13   .    147  105  108  10   39   75   
  Core Hits                538   | 1    14   17   50   37   .    12   31   32   5    16   .    33   13   .    122  43   46   19   16   31   
  Critical Kills           3     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Critical Strikes         52    | .    .    1    4    1    .    .    5    8    .    3    .    6    1    .    5    7    2    .    2    7    
    Burn                   45    | .    .    .    2    1    .    .    5    8    .    3    .    6    1    .    4    7    2    .    2    4    
    Destroy                7     | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    
Melee Attacks              31    | .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    2    4    20   .    .    .    
  Impact                   5     | .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    .    
  Slashing                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            23    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    20   .    .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           24649 | 13   672  400  1871 1588 .    566  1555 1996 248  888  .    1448 512  .    3562 2564 2339 1277 965  2185 
  Guns                     18729 | 13   216  400  1355 679  .    128  1450 1462 63   888  .    1448 280  .    3363 2113 1794 111  965  2001 
  Cannons                  798   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    370  108  136  .    184  
  Explosions               4817  | .    435  .    493  908  .    438  105  399  185  .    .    .    228  .    182  .    414  1030 .    .    
  Melee                    131   | .    .    .    .    .    .    .    .    131  .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  174   | .    21   .    23   1    .    .    .    4    .    .    .    .    4    .    17   81   23   .    .    .    
  Kinetic                  2482  | 13   216  357  905  610  .    70   96   .    .    .    .    .    .    .    215  .    .    .    .    .    
  Thermal                  17257 | .    .    43   450  69   .    58   1354 1462 63   888  .    1448 280  .    3148 2483 1902 459  965  2185 
  Explosive                3338  | .    435  .    458  908  .    438  105  399  185  .    .    .    228  .    182  .    .    .    .    .    
  Electromagnetic          1267  | .    .    .    35   .    .    .    .    .    .    .    .    .    .    .    .    .    414  818  .    .    
  Impact                   131   | .    .    .    .    .    .    .    .    131  .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    5    5    5    5    1    17   
  Average Corruption       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    2    5    5    1    8    
  Corruption Purged        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  76    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    8    15   38   8    2    2    
    Message Errors         22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    2    13   1    1    .    
    Matter Fused           18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    6    3    .    1    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    .    .    .    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    3    2    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    1    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            410   | .    48   .    .    37   .    82   .    149  .    .    .    .    .    .    30   58   .    6    .    .    
  Projectiles              58    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    58   .    .    .    .    
  Explosions               236   | .    48   .    .    37   .    82   .    33   .    .    .    .    .    .    30   .    .    6    .    .    
  Melee                    116   | .    .    .    .    .    .    .    .    116  .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    
  Impact                   3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      480   | .    .    .    32   18   .    26   .    97   .    .    .    .    .    .    299  .    .    8    .    .    
  Shots                    9     | .    .    .    1    1    .    1    .    2    .    .    .    .    .    .    3    .    .    1    .    .    
  Rammed                   5     | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             28    | .    6    .    5    1    .    .    .    3    .    .    .    .    1    .    3    7    2    .    .    .    
  Kicked                   22    | .    .    .    5    1    .    .    .    3    .    .    .    .    1    .    3    7    2    .    .    .    
  Crushed                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        411   | .    6    22   354  21   .    2    237  333  55   283  .    411  234  .    352  200  205  24   253  407  
  Average Temperature      83    | .    6    11   144  4    .    2    55   77   29   110  .    110  88   .    98   74   41   14   111  97   
  Received Heat Transfer   3305  | .    54   297  447  99   .    27   333  162  .    105  .    481  .    .    575  171  134  .    18   402  
  Effects                  11    | .    .    .    .    .    .    .    3    .    .    2    .    1    .    .    4    .    .    .    .    1    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    
    Interference           7     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    4    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    4    3    .    .    
  Combat Hostiles          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    .    .    
  Parts Fried              14    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    9    4    .    .    
  Impact Corruptions       6     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              10    | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    1    3    .    .    1    2    
  Combat Hostiles          8     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    3    .    .    1    2    
  Parts Melted             88    | .    .    .    4    .    .    .    3    7    .    2    .    8    6    .    15   19   6    .    9    9    
  Heat Transferred         35530 | .    .    111  1110 222  .    148  2997 3330 111  1813 .    3182 592  .    6995 5391 3813 501  1821 3393 
Parts Sabotaged            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Ext  Cet  Fac  Res  
Peak Influence             1029 | 5    370  186  557  449  .    184  278  339  .    .    .    .    670  117  628  409  857  1029 963  598  
  Initial                  600  | .    3    66   72   168  .    .    71   126  .    .    .    .    600  117  50   289  200  442  492  505  
  Average                  338  | 2    98   121  377  230  .    60   135  200  .    .    .    .    529  86   347  223  535  735  702  495  
Maximum Alert Level        3    | .    1    .    2    2    .    .    1    1    .    .    .    .    2    .    2    2    3    3    3    2    
  Low Security (%)         34   | 100  84   100  17   35   .    100  93   58   .    .    .    .    .    100  37   30   .    .    .    .    
  Level 1                  26   | .    15   .    22   48   .    .    6    41   .    .    .    .    15   .    5    69   35   .    .    15   
  Level 2                  31   | .    .    .    60   15   .    .    .    .    .    .    .    .    84   .    56   .    30   49   58   84   
  Level 3                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   50   41   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          41   | .    2    .    4    .    .    .    1    6    .    .    .    .    1    .    6    10   5    2    2    2    
  Investigation            8    | .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    1    2    .    2    .    .    
  Extermination            9    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    3    .    .    1    2    
  Reinforcement            17   | .    1    .    4    .    .    .    .    2    .    .    .    .    .    .    2    5    2    .    1    .    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Data Miner Redirects       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    .    
Construction Impeded       5    | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    1    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Ext Cet Fac Res 
Distress Signals           16   | .   2   .   3   .   .   .   1   1   .   .   .   .   .   .   1   1   1   2   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              343  | .   16  7   31  27  .   8   15  21  4   8   .   15  7   6   40  30  47  15  12  34  
  Peak Tracking Total      13   | .   6   2   7   8   .   3   4   4   4   4   .   4   3   6   5   5   11  6   2   13  
  Tactical Retreats        19   | .   .   1   .   2   .   .   .   5   .   .   .   .   .   .   3   5   2   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Ext Cet Fac Res 
Traps Triggered            8    | .   1   .   .   .   .   .   3   1   .   .   .   .   1   .   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Traps Reconfigurated       14   | .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   4   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   3   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Ext Cet Fac Res 
Machines Disabled          24   | .   1   .   2   1   .   .   2   1   .   .   .   .   .   .   5   .   4   2   6   .   
  Max in Single Turn       3    | .   1   .   2   1   .   .   1   1   .   .   .   .   .   .   3   .   1   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Ext Cet Fac Res 
Machines Accessed          41   | .   1   .   4   .   2   .   4   5   .   1   3   .   5   .   5   4   2   2   3   .   
  Terminals                30   | .   1   .   4   .   .   .   3   3   .   .   .   .   3   .   5   4   2   2   3   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                113  | .   2   .   12  .   5   .   12  10  .   1   21  .   9   .   13  12  3   7   6   .   
  Successful               54   | .   .   .   5   .   5   .   5   3   .   1   21  .   4   .   4   1   1   1   3   .   
  Failed                   58   | .   2   .   7   .   .   .   6   7   .   .   .   .   5   .   9   11  2   6   3   .   
    Catastrophic           16   | .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   4   5   1   2   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   58   | .   2   .   8   .   1   .   9   7   .   .   .   .   5   .   10  10  2   1   3   .   
  Terminals                75   | .   2   .   12  .   .   .   8   7   .   .   .   .   5   .   13  12  3   7   6   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             40   | .   .   .   4   .   5   .   3   .   .   1   21  .   .   .   2   .   1   1   2   .   
  Record                   10   | .   .   .   .   .   4   .   .   .   .   .   3   .   .   .   .   .   .   1   2   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   2   1   .   .   1   .   
  Terminals                8    | .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   2   1   .   .   1   .   
    Botnet                 7    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   2   1   .   .   1   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   1   .   4   .   .   .   4   5   .   .   .   .   5   .   5   4   2   2   3   .   
  Full Trace Events        9    | .   1   .   .   .   .   .   2   .   .   .   .   .   1   .   1   2   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   1   .   .   9   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   .   .   .   .   .   32  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Ext Cet Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Ext  Cet  Fac  Res  
Total Allies               25   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    2    17   2    .    .    
  Largest Group            13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    2    13   10   8    3    
  Highest-Rated Group      527  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   93   59   505  527  477  223  
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   31   30   159  144  135  96   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               353  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    61   7    150  55   71   7    
  Total Damage             7739 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   695  94   3033 1535 2082 280  
  Kills                    51   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    19   13   9    2    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Ext Cet Fac Res 
Robot Analysis Total       3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   1   .   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Ext  Cet  Fac  Res  
Turns Passed               16076 | 108  433  326  945  1219 432  629  741  1156 241  731  94   867  755  114  1765 1924 1502 431  745  918  
Spaces Moved               9033  | 58   199  160  419  574  359  244  374  667  187  537  77   466  613  116  1084 1004 906  270  476  243  
  Core                     13    | 13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   246   | 45   199  2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     8709  | .    .    158  419  574  359  244  374  667  187  537  77   466  548  116  1084 1004 906  270  476  243  
  Wheels                   65    | .    .    .    .    .    .    .    .    .    .    .    .    .    65   .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  120  120  120  120  190  120  122  122  122  123  122  90   90   90   120  120  120  120  118  
  Average Speed            127   | 150  160  120  152  171  120  190  120  122  122  122  123  154  98   93   114  120  120  120  120  118  
  Slowest Speed            330   | 160  160  190  190  260  120  190  190  123  122  123  123  330  270  100  180  120  120  120  120  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 3    45   39   51   98   72   43   40   12   32   63   68   70   19   83   28   20   81   94   12   8    
  Regions Visited          20
    Branch Regions         10
  Pre-discovered Areas     3     | .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      15    | 1    1    1    .    .    1    1    1    .    1    1    1    1    .    .    1    1    1    1    1    .    
Scrap Searched             9     | .    .    1    .    3    .    1    .    .    .    2    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 23    | .    .    .    3    6    .    .    .    1    .    .    .    .    1    .    2    9    .    .    .    1    
Terrain Destroyed          326   | .    8    .    32   98   .    44   2    20   9    .    .    .    10   .    59   10   1    21   1    11   
  Melee                    5     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    2    1    .    .    .    .    
  Projectile               25    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    9    1    .    1    11   
  AOE                      296   | .    8    .    29   98   .    44   2    19   9    .    .    .    9    .    57   .    .    21   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Ext  Cet  Fac  Res  
Total                      12456 | 77   276  247  595  730  361  392  555  908  192  576  76   540  740  121  1478 1639 1210 335  612  796  
  Wait                     2208  | .    33   27   46   66   .    127  61   145  .    13   .    33   75   3    229  523  200  32   95   500  
  Move                     9014  | 57   198  159  418  573  358  243  373  666  186  536  76   465  613  115  1083 1003 905  269  475  243  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  169   | 12   4    13   15   12   1    3    20   10   .    5    .    3    6    1    34   9    6    1    10   4    
  Fast Attach              31    | .    1    .    2    .    .    .    1    4    .    .    .    .    7    .    5    8    3    .    .    .    
  Attach                   87    | 7    .    6    4    8    .    2    5    5    .    .    .    5    6    2    19   2    1    2    4    9    
  Detach                   7     | .    .    .    .    1    .    .    .    1    .    .    .    .    3    .    2    .    .    .    .    .    
  Swap                     165   | .    6    6    22   10   1    5    15   17   2    1    .    .    12   .    17   18   15   7    6    5    
  Drop                     133   | .    5    8    17   3    1    2    22   11   .    4    .    .    8    .    25   16   6    1    4    .    
  Fire                     566   | 1    23   28   66   56   .    10   58   42   4    17   .    34   8    .    59   49   44   14   18   35   
  Melee                    31    | .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    2    4    20   .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     22    | .    .    .    5    1    .    .    .    3    .    .    .    .    1    .    3    7    2    .    .    .    
  Crush                    6     | .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    9    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory (discovered 3 exits: [*Upp x2] / *Ext)
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus (discovered 3 exits: *Fac x2 / [*Arc])
-4/Factory (discovered 2 exits: [*Res] / [*Upp])
-3/Research (discovered 1 exit: [*Qua])

 History 
---------
  Turn | Location           | Event
    17 | -11/Scrapyard      | Discovered new exit (range 16)
   109 | -11/Scrapyard      | Entered Materials
   300 | -10/Materials      | Build established: Mutant
   491 | -10/Materials      | Destroyed 9 combat bots
   498 | -10/Materials      | Discovered new exit (range 16)
   542 | -10/Materials      | Entered Mines
   746 | -10/Mines          | Discovered new exit (range 13)
   842 | -10/Mines          | Core integrity fell below 50%
   868 | -10/Mines          | Entered Materials
   868 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1086 | -9/Materials       | Build established: Scavenger-Mutant
  1321 | -9/Materials       | Discovered new exit (range 6)
  1473 | -9/Materials       | Identified exit to Mines
  1473 | -9/Materials       | Identified exit to Storage
  1659 | -9/Materials       | Discovered new exit (range 15)
  1813 | -9/Materials       | Entered Mines
  1859 | -9/Mines           | Lost 4 parts (1p1n1u1w)
  2004 | -9/Mines           | Core integrity fell below 50%
  2048 | -9/Mines           | Destroyed 8 combat bots
  2057 | -9/Mines           | Assembled infested the area
  2062 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  2259 | -9/Mines           | Identified exit to Exiles
  2388 | -9/Mines           | Lost 3 parts (1n1u1w)
  2492 | -9/Mines           | Discovered new exit (range 15)
  2656 | -9/Mines           | Build established: Mutant
  2761 | -9/Mines           | Discovered new exit (range 9)
  3027 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3032 | -9/Mines           | Entered Exiles
  3065 | -9/Exiles          | Met 8R-AWN
  3082 | -9/Exiles          | Met EX-HEX
  3114 | -9/Exiles          | Met EX-BIN
  3128 | -9/Exiles          | Aligned with FarCom system
  3130 | -9/Exiles          | Given EX-Vault access code
  3160 | -9/Exiles          | Build established: Scavenger-Mutant
  3168 | -9/Exiles          | Opened EX-Vault
  3174 | -9/Exiles          | Found Trap Reconfigurator
  3197 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3230 | -9/Exiles          | Met EX-DEC
  3258 | -9/Exiles          | Learned location of Zion (-6)
  3448 | -9/Exiles          | Discovered new exit (range 14)
  3464 | -9/Exiles          | Left Exiles lab with Trap Reconfigurator
  3464 | -9/Exiles          | Entered Mines
  3999 | -8/Mines           | Core integrity fell below 20%
  4060 | -8/Mines           | Discovered new exit (range 12)
  4093 | -8/Mines           | Entered Materials
  4093 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4364 | -8/Materials       | Repaired Hrd. Light Armor Plating
  4439 | -8/Materials       | Discovered new exit (range 16)
  4549 | -8/Materials       | Central database locked down
  4726 | -8/Materials       | Build established: Mutant
  4777 | -8/Materials       | Discovered new exit (range 8)
  4834 | -8/Materials       | Entered Factory
  4834 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  5145 | -7/Factory         | Build established: Gunner
  5256 | -7/Factory         | Discovered new exit (range 5)
  5373 | -7/Factory         | Discovered new exit (range 5)
  5602 | -7/Factory         | Garrison activated, responded to threat
  5963 | -7/Factory         | Identified exit to Lower Caves
  5990 | -7/Factory         | Entered Lower Caves
  6000 | -7/Lower Caves     | Learned Factory stockpile data
  6088 | -7/Lower Caves     | Build established: Scavenger-Gunner
  6217 | -7/Lower Caves     | Discovered new exit (range 12)
  6231 | -7/Lower Caves     | Entered another Lower Caves area
  6318 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6721 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6915 | -7/Lower Caves     | Discovered new exit (range 14)
  6962 | -7/Lower Caves     | Entered Data Miner
  6962 | -7/Data Miner      | Discovered new exit (range 6)
  6986 | -7/Data Miner      | Met Data Miner
  7007 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7028 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7056 | -7/Data Miner      | Entered Proximity Caves
  7059 | -6/Proximity Caves | Spotter reported a threat
  7327 | -6/Proximity Caves | Learned location of Extension (-5)
  7373 | -6/Proximity Caves | Spotter reported a threat
  7394 | -6/Proximity Caves | Learned Factory terminal intel
  7477 | -6/Proximity Caves | Spotter reported a threat
  7556 | -6/Proximity Caves | Spotter reported a threat
  7675 | -6/Proximity Caves | Core integrity fell below 50%
  7693 | -6/Proximity Caves | Lost 5 parts (3n2w)
  7900 | -6/Proximity Caves | Discovered new exit (range 7)
  7923 | -6/Proximity Caves | Entered Factory
  7923 | -6/Factory         | Evolved 2 slots: Utility x2
  7925 | -6/Factory         | Loaded intel: 25 terminal locations
  7999 | -6/Factory         | Build established: Gunner
  8273 | -6/Factory         | Search patrols dispatched
  8623 | -6/Factory         | Search patrols dispatched
  8678 | -6/Factory         | Sucked down chute
  8678 | -6/Factory         | Entered Waste
  8679 | -6/Waste           | Met a frightened Derelict
  8693 | -6/Waste           | EMP discharged
  8695 | -6/Waste           | Spotted C-40 Crusher
  8710 | -6/Waste           | Spotted C-40 Crusher
  8721 | -6/Waste           | Spotted C-40 Crusher
  8730 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  8730 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  8743 | -6/Waste           | Spotted C-40 Crusher
  8746 | -6/Waste           | Spotted C-40 Crusher
  8756 | -6/Waste           | Spotted C-40 Crusher
  8761 | -6/Waste           | Lost 4 parts (2u2w)
  8778 | -6/Waste           | Discovered new exit (range 16)
  8792 | -6/Waste           | Entered Factory
  9586 | -6/Factory         | Destroyed 8 combat bots
  9806 | -6/Factory         | Identified exit to Lower Caves
  9834 | -6/Factory         | Build established: Scavenger-Gunner
  9838 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 10165 | -6/Factory         | P-60 Hacker assimilated allied T4-1F3(g)
 10192 | -6/Factory         | First assault squad dispatched
 10220 | -6/Factory         | Incoming assault squad redirected
 10536 | -6/Factory         | Discovered new exit (range 12)
 10557 | -6/Factory         | Entered another Factory area
 10557 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 10596 | -5/Factory         | Discovered new exit (range 5)
 11432 | -5/Factory         | Cargo convoy interrupted
 11552 | -5/Factory         | Discovered new exit (range 16)
 12272 | -5/Factory         | Spotted B-75 Beast
 12444 | -5/Factory         | Incoming investigation squad redirected
 12463 | -5/Factory         | Discovered new exit (range 16)
 12481 | -5/Factory         | Entered Extension
 12505 | -5/Extension       | Disrupted transfer network
 12625 | -5/Extension       | Rescued a captive Derelict
 12641 | -5/Extension       | Rescued a captive Derelict
 12733 | -5/Extension       | Rescued a captive Derelict
 12734 | -5/Extension       | Rescued a captive Derelict
 12743 | -5/Extension       | Rescued A7
 12806 | -5/Extension       | Spotted B-75 Beast
 12827 | -5/Extension       | Rescued a captive Derelict
 12834 | -5/Extension       | Spotted B-75 Beast
 12841 | -5/Extension       | Destroyed B-75 Beast
 12854 | -5/Extension       | Destroyed B-75 Beast
 12885 | -5/Extension       | Discovered new exit (range 3)
 13081 | -5/Extension       | First assault squad dispatched
 13111 | -5/Extension       | Incoming assault squad redirected
 13217 | -5/Extension       | Discovered new exit (range 16)
 13218 | -5/Extension       | Discovered new exit (range 15)
 13618 | -5/Extension       | Rescued a captive Derelict
 13634 | -5/Extension       | Rescued a captive Derelict
 13701 | -5/Extension       | Rescued a captive Derelict
 13757 | -5/Extension       | Rescued a captive Derelict
 13757 | -5/Extension       | Rescued a captive Derelict
 13983 | -5/Extension       | Entered Cetus
 13983 | -5/Cetus           | Accompanied by 10 allies (A7)
 13988 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 14000 | -5/Cetus           | Spotted Cetus Guard
 14000 | -5/Cetus           | Spotted Cetus Guard
 14002 | -5/Cetus           | Spotted Cetus Guard
 14002 | -5/Cetus           | Spotted Cetus Guard
 14007 | -5/Cetus           | Allies destroyed Cetus Guard
 14009 | -5/Cetus           | Allies destroyed Cetus Guard
 14010 | -5/Cetus           | Destroyed Cetus Guard
 14012 | -5/Cetus           | Destroyed Cetus Guard
 14038 | -5/Cetus           | Lost 3 allies
 14044 | -5/Cetus           | Discovered new exit (range 15)
 14140 | -5/Cetus           | Started Cetus Manufacturing Module
 14165 | -5/Cetus           | Manufactured an Enhanced Grunt
 14186 | -5/Cetus           | Incoming investigation squad redirected
 14190 | -5/Cetus           | Manufactured an Enhanced Grunt
 14192 | -5/Cetus           | Cetus Manufacturing Module disabled
 14245 | -5/Cetus           | Escorted A7 to Cetus Mainframe
 14339 | -5/Cetus           | Discovered new exit (range 15)
 14364 | -5/Cetus           | Spotted Cetus Guard
 14365 | -5/Cetus           | Spotted Cetus Guard
 14369 | -5/Cetus           | Allies destroyed Cetus Guard
 14370 | -5/Cetus           | Spotted Cetus Guard
 14371 | -5/Cetus           | Spotted Cetus Guard
 14376 | -5/Cetus           | Destroyed Cetus Guard
 14386 | -5/Cetus           | Allies destroyed Cetus Guard
 14388 | -5/Cetus           | Allies destroyed Cetus Guard
 14392 | -5/Cetus           | Discovered new exit (range 16)
 14399 | -5/Cetus           | Met Revision 17
 14414 | -5/Cetus           | Entered Factory
 14414 | -4/Factory         | Accompanied by 8 allies (A7)
 14414 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 14419 | -4/Factory         | Received a hacking code to weaken MAIN.C
 14463 | -4/Factory         | Build established: Commander-Gunner
 14779 | -4/Factory         | Build established: Scavenger-Gunner
 14802 | -4/Factory         | Lost 3 allies
 14966 | -4/Factory         | Discovered new exit (range 16)
 14968 | -4/Factory         | Discovered new exit (range 11)
 15159 | -4/Factory         | Entered Research
 15159 | -3/Research        | Accompanied by 3 allies
 15159 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 15275 | -3/Research        | Discovered new exit (range 15)
 15494 | -3/Research        | Lost 3 allies
 15854 | -3/Research        | Lost 4 parts (3u1w)
 16052 | -3/Research        | Cargo convoy interrupted
 16052 | -3/Research        | Spotted Executioner
 16065 | -3/Research        | System corruption reached 10%
 16073 | -3/Research        | Core integrity fell below 50%
 16076 | -3/Research        | Core integrity fell below 20%
 16077 | -3/Research        | Destroyed by X-77 Beamer with Gatling Laser

 Last Messages 
---------------
16068_ Core Analyzer destroyed.
16069_ Penetrated by Slug.
16070_ Cld. Fission Core destroyed.
16070_ Flexi-carbon Leg destroyed.
16070_ Matter Neutralizer destroyed.
16070_ Arm. Leg destroyed.
16070_ Adv. Heat Sink destroyed.
16070_ U-05 Engineer builds a Wall.
16072_ Penetrated by Slug. <x2>
16072_ Slug penetrates Wall.
16073_ Penetrated by Slug.
16073_ Slug penetrates Wall.
16073_ U-05 Engineer destroyed.
16075_ Penetrated by Slug. <x2>
16076_ Lrg. Storage Unit destroyed.
16076_ Penetrated by Slug.
16076_ Slug penetrates Wall.
16076_ Penetrated by Slug.
16076_ Slug penetrates Wall.
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
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| ???????????????????????????    #??????????         |
| ???????????????????????????    #??????????         |
| ??????????????????????????#    #??????????         |
| ??????????????????????????#    +??????????         |
| ??????????????????????????#   ^#??????????         |
| ???????????????????????####    #??????????         |
| ????????????????########;##   ^#??????????         |
| ????????????????#       u*#    #??????????         |
| ????????????????#      =![#    #??????????         |
| ????????????????#     |%=%#    #??????????         |
| ????????????????#     =[x=+%   +??????????         |
| ????????????????#    !!%x*#u=  #??????????         |
| ???????????????##    [=Expp%h! #??????????         |
| ???????????????##    [*x[@pu*/ #??????????         |
| ????????????????#     =%=!%!*= #??????????         |
| ????????????????###########%!  #??????????         |
| ?????????????????##########]   ;! ????????         |
| ???????????????????#           #;##???????         |
| ???????????????????#           ####???????         |
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| ???????????????????#""         #        #?         |
| ???????????????????#""         #!       #?         |
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| ???????????????????#""         #  """"  #?         |
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| ?????######+########  ] """   #####      #         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           111
Energy Generation          37
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Amplification        20
Armor Coverage             450
Resistance: TH             25
Weapon Cycling             15
Phase Shifting             10
Evasion (%)                65
Targeting Accuracy         21
Core Analysis              6
Recoil Reduction           2
Particle Charging          20

 Item Schematics 
-----------------
             Hacking Suite | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
          Imp. Heavy Laser | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
       Imp. Kinecellerator | -7/Data Miner | Free
       Variable Charge Gun | -7/Data Miner | Free
        Imp. Phase Shifter | -7/Data Miner | Free

 Robot Schematics 
------------------
  A-15 Conveyor | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
  Y-64 Sentinel | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club
A New Friend
Dramatic Entrance
Main Advantage
Prison Break
Project G-00
Revising The Future

 Challenges 
------------
None

 Game 
------
Seed              ParticleSupercompositeSource
  Manual?         0
Play Time         02:35:23
  Cumulative      48.0 hours
  Start           2025.02.21 @ 21:16:09
  End             2025.02.22 @ 00:02:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          33
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7ebd8503-4ad2-45c4-99a8-818944bb1996