Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.04 @ 23:10:17 Player: slh Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (2558) 2558 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (145) 145 TOTAL SCORE: 6353 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 110 Cogmind --------- Core Integrity 0/850 Matter 220/300 Energy 89/100 System Corruption 2% Temperature Cool (11) Movement Hovering (80) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Combat Airjet > --- UTILITY (6) ------ Improved Signal Interpreter Weapon Cycler Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Large Storage Unit Phase Shifter Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Flexi-carbon Leg Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Heavy EM Shotgun Enhanced Autogun Heavy Machine Gun > --- INVENTORY -------- Improved Heat Sink Large Storage Unit Improved Salvage Targeting Computer Hardened Light Armor Plating System Restoration Module Flak Gun Heavy Flak Cannon Remote Datajack Power Maul [Rating: 57] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Disposable Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . . 1 . 2 Utility 4 | . . 2 1 1 . Weapon 1 | . . . . 1 . Parts Attached 98 | 7 2 12 35 25 17 Power 10 | 1 . 1 4 3 1 Engine 8 | 1 . 1 3 2 1 Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 30 | 2 . 3 9 8 8 Treads 17 | 2 . 3 8 2 2 Leg 1 | . . . . . 1 Wheel 1 | . . . . 1 . Hover 10 | . . . . 5 5 Flight 1 | . . . 1 . . Utility 33 | 1 2 6 12 7 5 Device 11 | . 1 2 4 3 1 Storage 6 | 1 . 1 . 3 1 Processor 4 | . . 1 3 . . Hackware 4 | . . . 2 . 2 Protection 8 | . 1 2 3 1 1 Artifact . | . . . . . . Weapon 25 | 3 . 2 10 7 3 Energy Gun 6 | . . 1 3 2 . Energy Cannon 7 | . . . 5 1 1 Ballistic Gun 10 | 3 . 1 1 3 2 Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 1 4 . 1 Parts Lost 24 | . . . 3 2 19 Power 3 | . . . 1 . 2 Propulsion 9 | . . . . 2 7 Utility 7 | . . . 2 . 5 Weapon 5 | . . . . . 5 Highest Loss Streak 13 | . . . 1 1 13 To Critical Strikes 2 | . . . . . 2 Average Slot Usage (%) 96 | . 92 99 97 99 81 Engine 5 | . 14 11 4 4 . Core 2 | . . . 4 2 4 Treads 20 | . 28 22 25 18 4 Hover 3 | . . . . 3 19 Device 11 | . 1 16 18 7 5 Storage 8 | . 14 11 9 7 5 Processor 6 | . . 2 9 7 6 Hackware 7 | . . . 2 15 11 Protection 7 | . 5 13 5 7 4 Energy Gun 5 | . . 5 6 5 4 Energy Cannon 5 | . . . 9 5 . Ballistic Gun 8 | . 28 16 1 7 8 Naked Turns . | . . . . . . Heaviest Build 49 | 14 15 26 29 49 38 Greatest Support 84 | 40 40 40 84 76 36 Greatest Overweight (x) 5 | . . . . 2 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 15 15 Average Capacity 9 | 7 8 8 10 10 9 Most Carried 10 | 6 8 10 10 10 10 Average Carried 8 | 4 6 8 9 8 8 Final Capacity 15 | 8 8 10 10 15 5 Final Carried 10 | 6 8 10 8 9 4 Class Distribution -------------------- 36% | Hacker-Tank 27% | Mutant 14% | Scavenger-Mutant 12% | Hacker-Mutant 5% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1728 | 220 73 342 404 553 136 Remotely . | . . . . . . Salvage Created 3415 | . 73 590 1404 842 506 Parts 175 | . 5 35 61 43 31 Haulers Intercepted 7 | . . 3 4 . . Recyclers Shooed 3 | . . 1 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 55 | . 3 8 22 16 6 Guns 27 | . 3 8 3 9 4 Cannons 21 | . . . 15 6 . AOE 3 | . . . 1 . 2 Classes Destroyed 11 | . 2 4 4 1 . Worker 4 | . . . 2 1 1 Hauler 7 | . . 3 4 . . Recycler 4 | . . 1 2 . 1 Mechanic 1 | . . . 1 . . Operator 2 | . . . 1 . 1 Watcher 9 | . 1 2 3 1 2 Swarmer 13 | . 3 . 8 . 2 Grunt 24 | . . 7 8 7 2 Sentry 9 | . . 1 5 2 1 Hunter 4 | . . . 1 3 . Programmer 5 | . . . . 4 1 Best Kill Streak 9 | . 3 5 9 4 4 Combat Bots Only 9 | . 3 3 9 4 2 Max Kills in Single Turn 2 | . 2 2 2 1 2 Gunslinging 1 | . 1 1 . . 1 Exploded 1 | . . . 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 691 | . 8 55 117 143 368 Missed 206 | . 1 14 30 34 127 Damage Taken 5238 | . 41 425 1023 954 2795 Core 1213 | . . 28 181 144 860 Absorbed by Shields . | . . . . . . Redirected to Shielding 39 | . . 39 . . . Ignored by Resistances 1483 | . 14 130 263 268 808 Regen/Repaired (Parts) 10 | . . . 10 . . Core Remaining (%) 87 | 100 100 93 67 79 . Volleys Fired 186 | . 5 35 70 50 26 Largest 3 | . 2 2 2 3 3 Hottest 151 | . 40 79 136 151 105 Shots Fired 412 | . 10 70 140 137 55 Gun 276 | . 10 70 52 89 55 Cannon 132 | . . . 88 44 . Launcher . | . . . . . . Special 4 | . . . . 4 . Kinetic 171 | . 10 65 10 51 35 Thermal 215 | . . 5 130 80 . Explosive . | . . . . . . Electromagnetic 22 | . . . . 2 20 Robot Hit Streak 33 | . 4 33 13 18 15 Robot Miss Streak 4 | . 1 1 3 2 4 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 1 . . 2 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 313 | . 6 57 108 99 43 Core Hits 143 | . 4 22 49 41 27 Critical Kills 6 | . 1 . 4 1 . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 15 | . 2 1 7 5 . Burn 8 | . . 1 3 4 . Meltdown 5 | . . . 4 1 . Destroy 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6650 | . 76 793 2255 2147 1379 Guns 3799 | . 76 793 742 1265 923 Cannons 2273 | . . . 1391 882 . Explosions 554 | . . . 111 . 443 Melee . | . . . . . . Ramming 24 | . . . 11 . 13 Kinetic 2194 | . 76 727 166 627 598 Thermal 3758 | . . 66 1967 1511 214 Explosive 340 | . . . 111 . 229 Electromagnetic 334 | . . . . 9 325 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 1 2 2 Average Corruption 1 | . . . 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 15 | . . . 4 8 3 Message Errors 1 | . . . . 1 . Matter Fused 4 | . . . 2 2 . Heat Flow Errors 4 | . . . 1 3 . Energy Discharges 1 | . . . . 1 . Parts Rejected 2 | . . . . . 2 Alerts 2 | . . . 1 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 135 | . . . 22 20 93 Projectiles 42 | . . . 22 20 . Explosions 93 | . . . . . 93 Melee . | . . . . . . Knockbacks 3 | . . . 3 . . Impact . | . . . . . . Kinetic 2 | . . . 2 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 246 | . . . 133 . 113 Shots 5 | . . . 2 . 3 Rammed 6 | . . . 1 . 5 Targets Rammed 6 | . . . 1 . 5 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 760 | . . 24 676 760 33 Average Temperature 128 | . . 11 121 162 10 Received Heat Transfer 1248 | . . 246 315 213 474 Effects 24 | . . . 10 14 . Shutdowns 7 | . . . 2 5 . Energy Bleed 2 | . . . 1 1 . Interference 4 | . . . 3 1 . Matter Decay 1 | . . . . 1 . Short Circuit 3 | . . . 2 1 . Damage (minor) 1 | . . . . 1 . Damage (major) 3 | . . . . 3 . Damage (core) 3 | . . . 2 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted 5 | . . . 4 1 . Combat Hostiles 4 | . . . 3 1 . Parts Melted 27 | . . . 17 10 . Heat Transferred 7095 | . . 222 3996 2627 250 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . . 3 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 463 | . 83 246 463 282 335 Initial 117 | . . . . 92 117 Average 140 | . 22 53 241 110 151 Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 69 | 100 100 96 42 80 58 Level 1 20 | . . 3 27 19 41 Level 2 9 | . . . 30 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . . 1 7 2 Investigation 2 | . . . . 2 . Extermination 4 | . . . . 4 . Reinforcement 4 | . . . 1 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 10 | . . 2 6 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 102 | . 4 14 37 22 25 Peak Tracking Total 11 | . 3 3 11 4 9 Tactical Retreats 6 | . . . 2 1 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . . 3 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 7 | . . . 4 1 2 Max in Single Turn 2 | . . . 2 1 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 27 | . 3 6 8 6 4 Terminals 16 | . 3 4 4 2 3 Fabricators 3 | . . . . 3 . Repair Stations 1 | . . . 1 . . Recycling Units 2 | . . 1 1 . . Scanalyzers 4 | . . 1 2 1 . Garrison Access 1 | . . . . . 1 Total Hacks 80 | . 9 17 26 19 9 Successful 61 | . 6 14 21 14 6 Failed 19 | . 3 3 5 5 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 13 | . . 2 4 5 2 Terminals 47 | . 9 11 14 5 8 Fabricators 10 | . . . . 10 . Repair Stations 3 | . . . 3 . . Recycling Units 4 | . . 3 1 . . Scanalyzers 15 | . . 3 8 4 . Garrison Access 1 | . . . . . 1 Terminal Hacks 34 | . 6 10 10 3 5 Record 4 | . . 3 . . 1 Part Schematic 1 | . . . . 1 . Prototype ID Bank 3 | . 1 2 . . . Open DSF 2 | . . . . 1 1 Level Access Points 1 | . . . 1 . . Branch Access Points 4 | . 1 1 1 . 1 Emergency Access Points 2 | . . . 2 . . Alert Level 3 | . 1 . 1 . 1 Unreport Threat 4 | . 1 1 1 . 1 Locate Traps 4 | . 1 1 1 1 . Maintenance Status 1 | . . . 1 . . Transport Status 1 | . 1 . . . . Hauler Manifests 2 | . . 1 1 . . Zone Layout 2 | . . 1 1 . . Fabricator Hacks 8 | . . . . 8 . Network Status 3 | . . . . 3 . Load Schematic 2 | . . . . 2 . Build 3 | . . . . 3 . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 3 | . . 2 1 . . Process 1 | . . 1 . . . Report Inventory 2 | . . 1 1 . . Scanalyzer 13 | . . 2 8 3 . Insert Component 7 | . . 1 4 2 . Analyze 6 | . . 1 4 1 . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 20 | . 3 5 5 6 1 Full Trace Events 3 | . . . 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 3 | . . . . 3 . Authchips . | . . . . . . Time 67 | . . . . 67 . Total Robot Build Rating 12 | . . . . 12 . Part Schematics Acquired 7 | . . 1 4 2 . Parts Built 4 | . . . . 4 . Authchips . | . . . . . . Time 126 | . . . . 126 . Total Part Build Rating 16 | . . . . 16 . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter 209 | . . 209 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 7 | . . 1 4 2 . Part Schematics Acquired 6 | . . 1 4 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . 2 . Non-combat 2 | . . . . 2 . Combat . | . . . . . . Robot Hacks Applied 2 | . . . . 2 . parse_system 1 | . . . . 1 . find_recycling 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 90 | . . . . 90 . Highest-Rated Ally 30 | . . . . 30 . Total Orders . | . . . . . . Ally Attacks 7 | . . . . 7 . Total Damage 230 | . . . . 230 . Kills 3 | . . . . 3 . Allies Corrupted 1 | . . . . 1 . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4755 | 81 274 817 1545 1556 482 Spaces Moved 2649 | 50 147 423 773 905 351 Core 17 | 16 . . . . 1 Treads 2052 | 34 147 423 773 675 . Legs . | . . . . . . Wheels 90 | . . . . 90 . Hover 490 | . . . . 140 350 Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 112 68 Average Speed 148 | 124 160 160 160 149 106 Slowest Speed 300 | 160 160 160 160 196 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 5 30 30 52 20 15 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 96 | . . . 41 3 52 Melee . | . . . . . . Projectile 3 | . . . . 3 . AOE 93 | . . . 41 . 52 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3115 | 68 175 497 943 1019 413 Wait 36 | . 19 . 8 4 5 Move 2644 | 49 146 422 772 904 351 Hop . | . . . . . . Pick Up 82 | 12 3 14 28 19 6 Fast Attach 16 | . . 1 6 2 7 Attach 35 | 6 1 2 9 8 9 Detach 3 | . . . 1 . 2 Swap 47 | 1 1 9 20 15 1 Drop 60 | . . 14 28 17 1 Fire 186 | . 5 35 70 50 26 Melee . | . . . . . . Ram 5 | . . . . . 5 Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 14) 82 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Identified exit to Mines 281 | -10/Materials | Discovered new exit (range 3) 309 | -10/Materials | Build established: Mutant 356 | -10/Materials | Entered another Materials area 356 | -9/Materials | Evolved 2 slots: Utility x2 971 | -9/Materials | Discovered new exit (range 15) 974 | -9/Materials | Identified exit to Mines 1066 | -9/Materials | Build established: Scavenger-Mutant 1173 | -9/Materials | Entered another Materials area 1173 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1430 | -8/Materials | Repaired Utility Shielding? 1794 | -8/Materials | Destroyed 9 combat bots 2098 | -8/Materials | Build established: Mutant 2570 | -8/Materials | Identified exit to Factory 2680 | -8/Materials | Build established: Hacker-Mutant 2718 | -8/Materials | Entered Factory 2718 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2783 | -7/Factory | Identified exit to DSF 3033 | -7/Factory | Build established: Hacker-Tank 3122 | -7/Factory | Fabricated L-41 Fighter? 3642 | -7/Factory | Lost 3 allies 3877 | -7/Factory | Fabricated Gravmag System? 4085 | -7/Factory | Discovered new exit (range 2) 4086 | -7/Factory | Identified exit to Factory 4180 | -7/Factory | Fabricated Gravmag System (x2) 4274 | -7/Factory | Entered another Factory area 4274 | -6/Factory | Evolved 2 slots: Propulsion x2 4611 | -6/Factory | Identified exit to Lower Caves 4621 | -6/Factory | Lost 5 parts (2n2u1w) 4715 | -6/Factory | Core integrity fell below 50% 4748 | -6/Factory | Core integrity fell below 20% 4756 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04728_ Slug penetrates Wall. 04737_ Slug penetrates Nuclear Reactor. 04740_ Slug penetrates Wall. 04740_ Cmb. Airjet destroyed. 04740_ Acquired Prototype Energy Cannon. 04740_ Identified Cld. Plasma Cannon. 04741_ System corrupted: Cmb. Airjet rejected. 04743_ Slug penetrates Wall. 04744_ Slammed into H-66 Slayer. 04745_ Destabilizing: Core damaged (-25). 04746_ Slammed into H-66 Slayer. 04746_ Penetrated by Slug. 04746_ Cld. Plasma Cannon destroyed. 04747_ Slammed into H-66 Slayer. 04747_ Destabilizing: Core damaged (-25). 04749_ Slug penetrates Wall. 04749_ Slug penetrates H-66 Slayer. 04750_ Slug penetrates Wall. 04753_ Penetrated by Slug. 04753_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????##############???????????????????????????? | | ????????# #???????????????????????????? | | ????????# """ """ #???????????????????????????? | | ????????# """ """ #???????????????????????????? | | ????????# """ """ #???????????????????????????? | | ????????# #???????????????????????????? | | ???????# """ """ #???????????????????????????? | | #??????# """ """ #???????????????????????????? | | #??????# """ """ #???????????????????????????? | | #??????# #???????????????????????????? | | +??????# #???????????????????????????? | | #??????# = #???????????????????????????? | | #??????# #???????????????????????????? | | #??????########Y#####???????????#???????????????? | | ########### ggh #?????????? #??? ??????????? | | h ##########/###p ?????????? | | h u u ?????????? | | +????????? | | #????????? | | [ @ #????????? | | #????????? | | ##########+######???????????? | | #######/#### #???????????????????????????? | | #?### ###???????????????????????????? | | #???# #?????????????????????????????? | | #???# #?????????????????????????????? | | " """ #???# / ????????????????????????????? | | " """ +?? # ????????????????????????????? | | " """ #? #?????????????????????????????? | | ## "" #?????????????????????????????? | | " """ ## "F ??????????????????????????????? | | " """ #????" ??????????????????????????????? | | " """ #?????? ???????????????????????????????? | | ? /???????????????????????????????????????? | | ? ##??????????????????????????????????????? | | ###?######???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 51 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Utility Shielding | -9/Materials | Scanalyzed System Restoration Module | -8/Materials | Scanalyzed Seismic Detector | -8/Materials | Scanalyzed Med. Treads | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Gravmag System | -7/Factory | Hacked Arm. Huge Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Gravmag System | x2 | -7/Factory Gravmag System | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalSeismicCasing Manual? 0 Play Time 01:22:46 Cumulative 95.5 hours Start 2024.06.04 @ 21:41:55 End 2024.06.04 @ 23:10:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 40 Rogue 26 Adventurer 12 Explorer 2 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 49 Gallery% 59 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1a3c638-fcf3-41c3-a938-f59b9a6f7eff