Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.28 @ 17:01:38 Player: archydragon Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (876) 876 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (338) 338 TOTAL SCORE: 3064 Bonus ------- Follower Combat Kills 20 Met Imprinter 300 Was Imprinted 300 Friendly Fire -282 Cogmind --------- Core Integrity 0/400 Matter 268/300 Energy 100/100 System Corruption 0% Temperature Warm (128) Movement Core (1450) Ox28 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (3) ------ Huge Storage Unit Visual Processing Unit Advanced Terrain Scan Processor > --- WEAPON (3) ------- Ion Cannon > --- INVENTORY (25) --- Light Ion Engine Backup Power I Visual Processing Unit Sensor Array Signal Interpreter Targeting Computer Targeting Computer Core Analyzer Relay Coupler [Programmer] (70) Relay Coupler [Programmer] (46) Relay Coupler [Programmer] (88) Relay Coupler [Programmer] (85) Relay Coupler [Programmer] (85) Hacking Drone Bay Small Laser Light Assault Rifle Battle Rifle Heavy Battle Rifle Improved Grenade Launcher Heavy Rocket Launcher Heavy Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Compact Wheel VTOL Module > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Advanced Terrain Scan Processor > --- WEAPON ----------- Ion Cannon Improved Grenade Launcher Hammer > --- INVENTORY -------- Light Ion Engine Backup Power I Visual Processing Unit Sensor Array Signal Interpreter Targeting Computer Targeting Computer Core Analyzer Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Hacking Drone Bay Small Laser Light Assault Rifle Battle Rifle Heavy Battle Rifle Improved Grenade Launcher Heavy Rocket Launcher Heavy Missile Launcher Datajack [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 38 | 5 5 7 16 . 3 2 Power 4 | 1 . 1 1 . . 1 Engine 4 | 1 . 1 1 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 2 . 3 5 . . 1 Treads . | . . . . . . . Leg 1 | . . 1 . . . . Wheel 6 | 2 . . 4 . . . Hover 1 | . . . 1 . . . Flight 3 | . . 2 . . . 1 Utility 7 | . 5 . 1 . 1 . Device 2 | . 1 . 1 . . . Storage 2 | . 2 . . . . . Processor 3 | . 2 . . . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 16 | 2 . 3 9 . 2 . Energy Gun 5 | . . 1 4 . . . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 5 | 2 . 1 2 . . . Ballistic Cannon 2 | . . 1 1 . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 2 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 23 | . 1 6 10 . . 6 Power 4 | . . 1 1 . . 2 Propulsion 9 | . 1 2 4 . . 2 Utility . | . . . . . . . Weapon 10 | . . 3 5 . . 2 Highest Loss Streak 4 | . 1 3 4 . . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 85 75 96 100 100 93 Engine 8 | . 14 4 10 11 11 7 Leg 1 | . . 3 . . . . Wheel 10 | . 19 . 5 22 22 17 Hover 2 | . . . 8 . . . Flight 6 | . . 13 6 . . 3 Device 3 | . 7 . 11 11 . . Storage 11 | . 2 14 11 11 11 11 Processor 15 | . 13 14 11 11 21 22 Energy Gun 2 | . . . 5 11 1 . Energy Cannon 3 | . . . . . 9 11 Ballistic Gun 10 | . 28 20 10 11 1 . Ballistic Cannon 3 | . . 3 7 . . . Launcher 3 | . . . . . 9 10 Impact Weapon 6 | . . . 8 11 11 10 Naked Turns . | . . . . . . . Heaviest Build 107 | 6 86 89 94 88 97 107 Greatest Support 32 | 20 20 10 32 32 32 32 Greatest Overweight (x) 33 | . 8 27 30 2 3 33 Average Overweight (x) 3 | . . 11 4 2 2 4 Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 Average Capacity 24 | 5 8 25 25 25 25 25 Most Carried 23 | 2 6 8 12 11 22 23 Average Carried 10 | . 2 4 6 11 19 22 Final Capacity 25 | 5 25 25 25 25 25 25 Final Carried 22 | 1 5 3 11 11 22 22 Class Distribution -------------------- 68% | Mutant 25% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 826 | 258 44 143 269 . 37 75 Remotely . | . . . . . . . Salvage Created 965 | 45 73 180 381 . . 286 Parts 61 | 2 7 13 26 . . 13 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . 1 11 Prevented 3 | . . . . . . 3 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 24 | 1 1 6 9 . . 7 Guns 15 | 1 1 6 7 . . . Cannons 4 | . . . 1 . . 3 AOE 4 | . . . . . . 4 Classes Destroyed 7 | 1 1 1 2 . . 2 Mechanic 1 | . . . 1 . . . Watcher 4 | . 1 . 3 . . . Swarmer 8 | . . 3 3 . . 2 Grunt 11 | 1 1 3 3 . . 3 Brawler 1 | . . . . . . 1 Sentry 4 | . . . 3 . . 1 Mutant 1 | . . . . . . 1 Best Kill Streak 4 | 1 1 3 3 . . 4 Combat Bots Only 4 | 1 1 3 3 . . 4 Max Kills in Single Turn 3 | 1 1 1 1 . . 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2338 | 31 140 599 1018 . . 550 Core 569 | . 13 151 254 . . 151 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 96 | . . . 79 . 17 . Core Remaining (%) 67 | 100 . 34 . . . . Volleys Fired 100 | 2 10 35 37 . . 16 Largest 3 | 2 2 2 3 . . 2 Hottest 96 | 40 40 60 95 . . 96 Shots Fired 173 | 4 20 56 68 . . 25 Gun 130 | 4 20 56 50 . . . Cannon 34 | . . . 18 . . 16 Launcher 9 | . . . . . . 9 Special . | . . . . . . . Kinetic 128 | 4 20 54 50 . . . Thermal 29 | . . . 13 . . 16 Explosive 9 | . . . . . . 9 Electromagnetic 7 | . . 2 5 . . . Robot Hit Streak 12 | 2 2 8 12 . . 11 Robot Miss Streak 6 | 1 4 6 3 . . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 108 | 2 6 27 54 . . 19 Core Hits 57 | 2 2 13 22 . . 18 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 2 | . . . 2 . . . Blast 1 | . . . 1 . . . Smash 1 | . . . 1 . . . Melee Attacks 11 | . . . 11 . . . Impact 11 | . . . 11 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2178 | 19 79 313 809 . . 958 Guns 781 | 19 77 310 375 . . . Cannons 512 | . . . 259 . . 253 Explosions 705 | . . . . . . 705 Melee 175 | . . . 175 . . . Ramming 5 | . 2 3 . . . . Kinetic 913 | 19 77 298 519 . . . Thermal 328 | . . . 75 . . 253 Explosive 705 | . . . . . . 705 Electromagnetic 52 | . . 12 40 . . . Impact 175 | . . . 175 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 64 | . . . 53 . . 11 Projectiles . | . . . . . . . Explosions 11 | . . . . . . 11 Melee 53 | . . . 53 . . . Knockbacks 2 | . . . 2 . . . Impact 1 | . . . 1 . . . Kinetic 1 | . . . 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 14 | . 1 1 . . . 12 Shots 1 | . . . . . . 1 Rammed 2 | . 1 1 . . . . Targets Rammed 2 | . 1 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 248 | 6 12 24 60 . . 248 Average Temperature 41 | 6 8 9 21 . . 93 Received Heat Transfer 810 | 18 78 183 390 . . 141 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions 2 | . . . 2 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 582 | . . . 175 . . 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 100 | 20 96 65 100 29 . . Initial 37 | . 13 37 . 29 . . Average 25 | 3 60 24 22 29 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 2 1 . . . . Investigation 2 | . 1 1 . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 41 | 1 9 7 13 . . 11 Peak Tracking Total 5 | 1 5 3 4 . . 4 Tactical Retreats 3 | . . 1 1 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 6 | . 3 1 1 . 1 . Terminals 3 | . 2 1 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 27 | . 12 3 8 . 4 . Successful 22 | . 8 3 7 . 4 . Failed 5 | . 4 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 12 | . 9 3 . . . . Fabricators . | . . . . . . . Repair Stations 8 | . . . 8 . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 6 3 . . 4 . Record 7 | . 4 3 . . . . Part Schematic 4 | . . . . . 4 . Dispatch Records 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . . 7 . . . Scan Component 3 | . . . 3 . . . Repair 2 | . . . 2 . . . Refit 2 | . . . 2 . . . Recycling Unit Hacks 2 | . 2 . . . . . Process 2 | . 2 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 3 1 1 . . . Full Trace Events 4 | . 3 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 19 | . . . . . 19 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 52 | . . . 52 . . . Parts Recycled . | . . . . . . . Recycled Matter 3 | . 3 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 156 | . . . . . 156 156 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 16 | . . . . . . 16 Total Damage 277 | . . . . . . 277 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 6069 | 69 194 1950 1498 103 1839 416 Spaces Moved 2373 | 73 171 238 365 80 1273 173 Core 43 | 18 . 22 2 . . 1 Treads . | . . . . . . . Legs 60 | . . 60 . . . . Wheels 2014 | 55 171 49 220 80 1273 166 Hover 99 | . . . 99 . . . Flight 157 | . . 107 44 . . 6 Fastest Speed 50 | 50 80 200 130 130 130 145 Average Speed 239 | 72 89 775 364 130 142 219 Slowest Speed 2120 | 80 200 1640 1550 130 145 2120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 6 33 57 16 22 86 29 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 2 . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 6 | . . 3 . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 61 | . . . . . . 61 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 61 | . . . . . . 61 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 2596 | 85 196 291 456 79 1294 195 Wait . | . . . . . . . Move 2367 | 72 170 237 364 79 1272 173 Hop . | . . . . . . . Pick Up 62 | 6 7 8 23 . 15 3 Fast Attach . | . . . . . . . Attach 33 | 5 5 7 14 . . 2 Detach 5 | . 3 . 2 . . . Swap 5 | . . . 2 . 3 . Drop 11 | . . 3 3 . 4 1 Fire 100 | 2 10 35 37 . . 16 Melee 11 | . . . 11 . . . Ram 2 | . 1 1 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 52 | -11/Junkyard | Discovered new exit (range 8) 70 | -11/Junkyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 12) 200 | -10/Materials | Identified exit to Mines 264 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 436 | -10/Mines | Lost 3 parts (1p1n1w) 757 | -10/Mines | Learned 2 Materials zone layouts 1133 | -10/Mines | Core integrity fell below 50% 1167 | -10/Mines | Lost 3 parts (1n2w) 1978 | -10/Mines | Build established: Scavenger-Mutant 2031 | -10/Mines | Discovered new exit (range 5) 2214 | -10/Mines | Entered Materials 2214 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2215 | -9/Materials | Identified exit to Mines 2521 | -9/Materials | Build established: Scavenger-Skirmisher 2804 | -9/Materials | Repaired Lgt. Cannon 2871 | -9/Materials | Build established: Scavenger-Mutant 3371 | -9/Materials | Lost 3 parts (1p2w) 3413 | -9/Materials | Core integrity fell below 50% 3507 | -9/Materials | Repaired Hammer 3570 | -9/Materials | Build established: Mutant 3684 | -9/Materials | Lost 4 parts (2n2w) 3712 | -9/Materials | Entered Mines 3729 | -9/Mines | Learned location of Zion (-7) 3738 | -9/Mines | Discovered new exit (range 17) 3807 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3815 | -9/Mines | Entered Zion 3848 | -7/Zion | Found Relay Coupler [Programmer] 3853 | -7/Zion | Found Relay Coupler [Programmer] 3859 | -7/Zion | Found Relay Coupler [Programmer] 3861 | -7/Zion | Found Relay Coupler [Programmer] 3864 | -7/Zion | Found Relay Coupler [Programmer] 3989 | -7/Zion | Learned location of Data Miner (-6) 4285 | -7/Zion | Learned location of Quarantine (-2) 4293 | -7/Zion | Learned Factory emergency access door positions 4501 | -7/Zion | Given the Hacking Drone Bay 4513 | -7/Zion | Found Prototype Device 4843 | -7/Zion | Imprinted 4845 | -7/Zion | Declared Zion's savior 5614 | -7/Zion | Discovered new exit (range 16) 5627 | -7/Zion | Given A8's code to call for help 5654 | -7/Zion | Entered Proximity Caves 5654 | -6/Proximity Caves | Accompanied by 4 allies 5706 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5747 | -6/Proximity Caves | Spotter reported a threat 5894 | -6/Proximity Caves | Core integrity fell below 20% 6064 | -6/Proximity Caves | Spotted B-75 Beast 6070 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Acquired Arm. Treads. Dropped Arm. Treads. The unstable cave ceiling collapses. Acquired Angular Momentum Engine. Acquired 43 matter. VTOL Module destroyed. B-48 Gladiator destroyed. G-50 Soldier destroyed. Carbon-fiber Leg fries itself beyond repair. Adv. Heat Sink fries itself beyond repair. Mace fries itself beyond repair. Imp. Grenade Launcher destroyed. The unstable cave ceiling collapses. G-50 Soldier destroyed. Overheating: Energy bleed (-48). Hvy. Laser fries itself beyond repair. Hammer destroyed. Angular Momentum Engine destroyed. Rnf. Deuterium Engine fries itself beyond repair. Lgt. Angular Momentum Engine fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | # ????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ##??????????????????????????????????? | | ????#??????? ?????????????????????????????????? | | #??????? % ????????????????????????????????? | | #????????? ##???##?????????????????????????? | | ???????????? ??# ?????????????????????????? | | ???????????????# ?# ?????????????????????????? | | ????????????#??# = ?# ?????????????????????????? | | ????????????# # % ## ?????????????????????????? | | ????????????# ?????????????????????????? | | ????????????# % ?????????????????????????? | | ????????????# % ####### BB ??????? | | ???????????????# [@%=%= ; ??????? | | ???????? ?????# [##### #??????????????? | | ???????? ????# # =##?????????????????????? | | ???????? #????## #?# != #?????????????????????? | | ???????? #?????#????###%= #?????????????????????? | | ??????## ##?????????### % #?????????????????????? | | ?????## ##????????## !##????????????????????? | | ????? #????????## #????????????????????? | | ?????? ##??????## ##???????????????????? | | ?????? ###????# ####????????????????? | | ??????# ?????#^ ##???????????????? | | ?????## ??????## #???????????????? | | ????## #???????# #???????????????? | | ????# #????????### ## ##???????????????? | | ???## #???###????# #### #????????????????? | | ??## #???# ##???# ##??# #????????????????? | | ### #??## ##??####???# #????????????????? | | #### ########?## #????????????????? | | ## ### #????????????????? | | ####### % #??? #???????????? | | ??????## ## = ##?? ## ##???????? | | ???????###### ###### #???????? | | ????????????## ## #?????????? | | ?????????????## ^ #??????????? | | ??????????????## #### ### #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 210 Evasion (%) 50 Item Schematics ----------------- Gauss Cannon | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Recalibrator | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Chainsword | -7/Zion | Archive Drone Bay | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ P-60 Hacker | -7/Zion | Archive M-28 Smith | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Crack Shot Part-time Mechanic Power Corrupts Robot Respite Storm Trooper The One Tourist Challenges ------------ None Game ------ Seed LargeGuidedDatajack Manual? 0 Play Time 00:40:56 Cumulative 2.0 hours Start 2023.04.28 @ 16:18:47 End 2023.04.28 @ 17:01:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b2eaf3af-1234-4f8f-84a2-6a09c3f5080e