Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.12.19 @ 21:46:55 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (354) 1770 Value Destroyed (17870) 17870 Prototype IDs (65) 1300 Alien Tech Used (10) 2000 Bonus (24895) 24895 TOTAL SCORE: 57335 Bonus ------- High Alert Combat Kills 5611 Follower Combat Kills 801 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2694 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Met MAIN.C 5000 Win 3000 Friendly Fire -511 Cogmind --------- Core Integrity 1189/1850 Matter 229/300 Energy 198/421 System Corruption 0% Temperature Cool (0) Movement Core (1250) Ox24 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Quantum-Antimatter Reactor > --- PROPULSION (6) --- Flying QT-Biometal Exoskeleton > --- UTILITY (14) ----- Armored Scrap Engine Experimental Cooling System High-capacity Storage Unit Experimental Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer > --- WEAPON (3) ------- Hpw. Kinetic Rail Construct/C > --- INVENTORY (20) --- Particle Reactor Light Quantum Reactor Experimental Energy Well (600) Experimental Matter Compressor (0) Advanced Kinecellerator Advanced Phase Shifter Layered Light Armor Plating Layered Medium Armor Plating Point Defense System Antimissile System High-powered Tractor Beam Transdimensional Reconstructor Transdimensional Reconstructor Spacefold Activator Null Cannon Compact Mass Driver Compact Mass Driver Compact Mass Driver Compact Linear Accelerator Peak State ------------ > --- POWER ------------ Quantum-Antimatter Reactor > --- PROPULSION ------- Flying QT-Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Cooling System High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Experimental Targeting Computer Advanced Kinecellerator Advanced Phase Shifter Heavy Armor Plating Experimental Focal Shield Improved Energy Mantle Spacefold Activator > --- WEAPON ----------- Compact Linear Accelerator Hpw. Kinetic Rail Construct/C > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Experimental Energy Well Matter Compressor Advanced Reaction Control System Advanced Phase Shifter Layered Light Armor Plating Layered Medium Armor Plating Advanced Shield Generator Point Defense System Antimissile System High-powered Tractor Beam Transdimensional Reconstructor Transdimensional Reconstructor Null Cannon Compact Mass Driver Compact Mass Driver Compact Mass Driver Neutron Missile Launcher [Rating: 216] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Medium Treads Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Constructs Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Experimental Hacking Suite Protection Layered Medium Armor Plating Artifact Spacefold Activator Weapon Constructs Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Constructs Launcher Neutron Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Particle Cleaver Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . 4 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . 1 . . . . . . . 1 . . . . . . 1 . . . . Utility 12 | . . . 1 . 2 1 . . 2 . . . . 1 . . . . 2 . 1 . . 2 . Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 419 | 7 9 6 13 7 15 26 31 8 16 3 1 3 2 25 10 2 21 6 12 21 29 18 37 32 59 Power 14 | 2 2 2 1 . 2 1 4 . . . . . . . . . . . . . . . . . . Engine 12 | 2 2 1 1 . 2 . 4 . . . . . . . . . . . . . . . . . . Core 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 32 | 2 1 1 6 2 2 5 7 1 2 . . . . 1 . . 1 . . . . . . . 1 Treads 26 | 1 1 1 5 1 2 5 7 1 1 . . . . . . . . . . . . . . . 1 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | 1 . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Utility 266 | 1 4 1 2 3 4 11 6 6 9 1 1 3 1 14 6 1 15 5 8 15 23 17 32 29 48 Device 173 | . 2 1 1 2 2 8 5 5 3 1 1 1 1 7 5 1 10 3 5 8 12 14 25 19 31 Storage 12 | 1 1 . . . . . . . 1 . . 1 . 1 1 . 1 . . 1 1 1 . 1 1 Processor 19 | . . . . . 1 1 . . 2 . . . . 3 . . . 1 . 2 5 1 1 . 2 Hackware 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Protection 55 | . 1 . 1 1 1 2 1 1 3 . . 1 . 2 . . 4 1 3 3 5 1 4 9 11 Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 Weapon 107 | 2 2 2 4 2 7 9 14 1 5 2 . . 1 10 4 1 5 1 4 6 6 1 5 3 10 Energy Gun 26 | 1 1 . . . 3 4 8 . 1 . . . . 3 . . . 1 1 1 2 . . . . Energy Cannon 7 | . . 1 1 1 2 1 . . . . . . . . . . . . . 1 . . . . . Ballistic Gun 7 | 1 1 1 2 . 1 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 13 | . . . . . . . 3 . . . . . . . . . . . . . 1 . 3 2 4 Launcher 27 | . . . . . 1 . 2 . 3 1 . . 1 1 2 . 3 . . 1 2 1 2 1 6 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 24 | . . . 1 1 . 3 1 1 1 1 . . . 6 2 1 2 . 3 1 . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . . . 3 1 2 . 8 . . . . 2 . 1 1 . 5 2 . 3 6 2 . 1 3 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . System Corruption 8 | . . . . . . . . . . . . . . . . . . 8 . . . . . . . Parts Lost 26 | . 1 1 . 1 . 1 2 . . . . . . 2 . 1 . . . 1 1 1 . 1 13 Power 4 | . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Utility 15 | . . 1 . 1 . . . . . . . . . 2 . 1 . . . . . 1 . 1 8 Weapon 5 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . 3 Highest Loss Streak 10 | . 1 1 . 1 . 1 1 . . . . . . 1 . 1 . . . 1 1 1 . 1 10 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 77 | . 99 100 99 99 100 99 99 86 67 64 64 64 64 61 60 59 60 60 62 63 62 62 61 64 61 Engine 3 | . 13 3 8 11 9 3 5 6 2 5 5 5 5 5 . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 4 5 5 5 4 4 4 4 4 3 3 Treads 9 | . 14 14 22 22 18 29 29 25 3 . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . 2 5 4 4 3 4 4 3 . Wheel 3 | . 14 14 11 11 9 . . . 2 5 5 5 5 2 . . . . . . . . . . . Device 15 | . 13 14 11 11 18 16 15 14 19 11 11 11 11 15 20 19 16 14 18 17 16 15 13 19 20 Storage 6 | . 14 14 11 11 9 7 7 7 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 Processor 12 | . . . . . 8 13 15 15 13 17 17 17 17 15 15 15 15 15 18 18 16 16 17 19 13 Hackware 1 | . . . . . . . . . . . . . . 2 . . . . . . 4 4 4 3 1 Protection 4 | . . . 11 10 9 7 7 3 . 5 5 4 5 . . . 3 5 4 4 3 4 3 2 5 Energy Gun 2 | . 14 . . . 9 7 13 3 4 . . . . . . . . 4 1 . 1 . . . . Energy Cannon 2 | . . 13 10 10 5 2 . 1 . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 14 14 10 11 3 2 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . 1 3 1 5 5 5 5 5 5 5 5 5 4 4 2 4 6 7 5 Impact Weapon 1 | . . . . . . 1 . 2 4 5 5 5 2 3 4 4 2 . 2 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 151 | 13 48 55 65 63 65 65 66 66 72 66 66 66 70 84 80 63 105 104 100 103 97 116 103 109 151 Greatest Support 134 | 20 20 10 10 10 28 112 106 96 90 86 86 86 86 86 86 70 114 114 114 114 134 134 134 134 134 Greatest Overweight (x) 6 | 1 4 5 6 6 6 3 . . 5 . . . . . . . 1 . . . 1 . . . 1 Average Overweight (x) . | . 2 4 5 6 5 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 15 15 15 15 20 20 15 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 14 20 20 20 20 20 20 20 17 15 15 15 15 19 16 15 19 20 20 20 20 20 20 20 20 Most Carried 20 | 4 20 20 20 20 20 20 20 20 20 15 14 15 15 20 20 15 20 20 19 20 20 20 20 20 20 Average Carried 18 | 2 11 19 19 19 19 19 19 19 15 14 14 14 15 18 15 14 19 19 18 19 19 19 19 17 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 15 15 15 15 15 20 15 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 20 20 20 20 20 20 20 18 15 14 14 15 15 20 15 15 20 19 19 20 20 20 20 18 19 Scrap Engine Consumption 147 | . . . . . . . . 27 21 1 . 4 1 10 3 . 12 . 4 9 34 . 3 5 13 Constructs Created 4 | . . . . . . . . 3 . . . . . . . . . . . . 1 . . . . Constructs Modified 58 | . . . . . . . . 5 13 . . 1 1 1 3 . 4 . . . 24 . . . 6 Class Distribution -------------------- 35% | Mutant 19% | Construct 17% | Scavenger-Construct 4% | Commander-Mutant 3% | Alien-Tank 3% | Scavenger-Assassin 3% | Alien-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Commander-Mutant | -7/Recycling Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Warlord Construct | -3/Proximity Caves Scavenger-Construct | -3/Research Scavenger-Construct | -3/Testing Scavenger-Construct | -2/Research Scavenger-Construct | -2/Quarantine Alien-Construct | -2/Section 7 Alien-Gunner | -1/Access Alien-Tank | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 9797 | 220 390 119 254 127 180 308 341 318 134 95 93 59 266 327 375 282 560 55 64 544 459 361 1100 806 1960 Remotely 583 | . . . . . . . . . . . . . . . 66 . . . . . . 69 . 1 447 Salvage Created 17495 | . 440 279 811 398 719 705 1008 400 517 88 145 110 1 452 64 186 1057 82 168 1249 711 781 1357 1703 4064 Parts 693 | . 24 11 53 18 37 28 30 16 11 9 . . 4 18 3 1 42 . 14 41 24 22 60 81 146 Haulers Intercepted 12 | . 1 . 2 . 3 . 2 . . . . . . . . . . . . . 1 . 1 2 . Recyclers Shooed 6 | . . 1 . . 1 . 1 . . . . . . 1 . . . . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . 1 6 . 2 . 3 4 . . . . . . . . . Prevented 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 266 | . 8 6 11 8 10 15 15 5 6 5 . . 2 7 2 . 19 . 2 8 12 11 14 18 82 Melee 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . Guns 53 | . 8 1 4 4 8 10 13 1 1 . . . . . . . . . . . 3 . . . . Cannons 112 | . . 5 7 4 2 4 . 3 1 . . . . 1 . . 5 . 2 . 5 11 14 13 35 AOE 89 | . . . . . . . . . 3 5 . . 2 5 2 . 14 . . 2 4 . . 5 47 Classes Destroyed 27 | . 6 . 2 2 1 2 . . . 1 . . 1 . 1 1 3 . . 1 2 . 1 . 3 Worker 9 | . . . . . . . . . . . . . . . . . . . . . . . . 3 6 Builder 12 | . . . 1 1 . . 1 . . . . . . 1 . . . . . 2 . . 1 5 . Hauler 12 | . 1 . 2 . 3 . 2 . . . . . . . . . . . . . 1 . 1 2 . Recycler 24 | . 1 . 2 1 . . 2 2 . . . . . 1 . . . . . 4 1 . 3 4 3 Minesweeper 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 4 | . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Drone 3 | . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . Watcher 29 | . 2 . 2 . 2 1 1 . 1 . . . . 4 . . . . 1 2 . 3 2 4 4 Swarmer 43 | . 3 . . . . 3 4 . . 5 . . . 5 2 . 1 . . . 4 . . 5 11 Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 85 | . 5 6 8 6 5 4 5 . 4 . . . . . . . 8 . . 2 1 3 . 4 24 Brawler 12 | . . . . . 1 1 . . 1 . . . . . . . 2 . . . . 1 . . 6 Duelist 7 | . . . . 1 . . . . . . . . . . . . 2 . . . . 1 . . 3 Protector 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . . 3 Researcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 27 | . . . 3 . 4 1 4 5 . . . . . . . . . . . . . . 3 3 4 Specialist 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 Hunter 22 | . . . . . . 2 . . . . . . . . . . . . . 3 1 2 2 . 12 Programmer 44 | . . . . . . 4 2 . 1 . . . . 2 . . 1 . 2 3 1 3 5 6 14 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Striker 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . Executioner 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 35 | . 3 2 4 2 4 5 7 2 4 5 . . 1 5 2 1 5 . 2 4 6 5 3 8 35 Combat Bots Only 32 | . 3 2 3 2 4 4 6 2 4 5 . . 1 5 2 . 5 . 1 3 6 5 3 5 32 Max Kills in Single Turn 7 | . 1 1 1 1 1 1 1 1 1 4 . . 1 3 2 1 4 . 1 2 3 1 1 6 7 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . . . . . . . 1 4 . . 1 3 2 . 4 . . 1 3 . . 5 6 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Damage Taken 13734 | . 348 225 296 202 422 1120 846 642 324 63 20 . . 741 215 100 317 . 452 448 459 737 1034 387 4336 Core 1878 | . 113 84 . 29 115 82 62 105 37 . . . . 13 . 25 23 . 73 17 95 132 212 43 618 Absorbed by Shields 2766 | . . . . . . . . . 144 . . . . . . . . . . 22 . 16 236 378 1970 Ignored by Resistances 761 | . . . . . . . . . . . . . . . . . . . . . . 14 37 . 710 Regen/Repaired (Parts) 3235 | . . . . . . . 149 . 89 . . 15 56 138 405 . 500 . . 222 481 . . 100 1080 Core Remaining (%) 76 | 100 . 21 . 92 79 . . 64 . . . . 96 . . . . 85 . 93 . . 74 . 64 Volleys Fired 903 | . 45 16 33 19 38 56 81 19 18 4 1 . 4 10 22 . 38 18 20 15 101 76 66 66 137 Largest 2 | . 2 2 2 2 2 2 2 2 2 1 1 . 1 2 1 . 1 1 2 1 1 1 2 2 2 Hottest 236 | . 70 85 91 91 133 129 129 108 94 148 148 . 148 236 148 . 148 88 236 148 120 69 139 139 227 Shots Fired 1328 | . 90 31 65 38 71 113 146 38 26 4 1 . 4 16 22 . 38 18 24 15 101 76 90 101 200 Gun 544 | . 90 16 33 19 46 90 143 19 14 . . . . 7 . . . 18 12 . 37 . . . . Cannon 724 | . . 15 32 19 25 23 3 19 5 2 1 . 2 7 19 . 27 . 12 10 62 76 90 100 175 Launcher 60 | . . . . . . . . . 7 2 . . 2 2 3 . 11 . . 5 2 . . 1 25 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 741 | . 45 16 33 19 10 10 1 19 5 2 1 . 2 7 19 . 27 . 12 10 62 76 90 100 175 Thermal 527 | . 45 15 32 19 61 103 145 19 14 . . . . 7 . . . 18 12 . 37 . . . . Explosive 37 | . . . . . . . . . . 2 . . 2 2 1 . 2 . . . 2 . . 1 25 Electromagnetic 23 | . . . . . . . . . 7 . . . . . 2 . 9 . . 5 . . . . . Robot Hit Streak 48 | . 36 8 15 9 7 20 48 26 14 13 . . . 24 7 . 13 3 5 2 11 7 16 15 28 Robot Miss Streak 5 | . 3 2 2 2 3 3 1 1 1 . . . . 2 3 . 2 . 2 1 5 3 2 4 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Secondary Targets 4 | . 1 . . . . 1 2 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 960 | . 62 20 44 28 45 84 113 35 20 3 3 2 . 21 8 5 24 3 11 35 69 49 51 62 163 Core Hits 569 | . 25 9 22 13 22 30 35 11 17 7 . 1 1 11 3 1 44 1 2 24 45 15 29 39 162 Critical Kills 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Critical Parts Destroyed 15 | . . . . . . . . 1 . . . . . 4 4 . 2 . 2 2 . . . . . Critical Strikes 71 | . 5 . . . 4 8 5 3 . . . . . 6 4 . 4 . 3 5 3 5 4 6 6 Burn 23 | . 5 . . . 4 8 5 . . . . . . 1 . . . . . . . . . . . Destroy 12 | . . . . . . . . . . . . . . 2 3 . 4 . 3 . . . . . . Blast 24 | . . . . . . . . 2 . . . . . . . . . . . . 1 5 4 6 6 Smash 7 | . . . . . . . . 1 . . . . . 3 1 . . . . 2 . . . . . Impale 5 | . . . . . . . . . . . . . . . . . . . . 3 2 . . . . Melee Attacks 149 | . . . 1 2 . 3 2 5 5 . 5 2 . 21 3 5 7 1 7 65 15 . . . . Impact 88 | . . . 1 2 . 3 2 5 5 . 5 2 . 21 3 5 7 1 7 19 . . . . . Slashing 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Piercing 59 | . . . . . . . . . . . . . . . . . . . . 46 13 . . . . Sneak Attacks 22 | . . . . . . . . 3 . . . . . 2 1 2 . . . 12 2 . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 64869 | . 674 445 988 521 904 1744 2189 1260 874 522 273 209 141 1849 931 367 4899 86 718 2886 4307 3453 3142 5056 26431 Guns 7599 | . 668 162 367 200 614 1379 2168 617 218 . . . . 162 . . . 86 90 . 868 . . . . Cannons 31067 | . . 283 621 321 290 365 21 349 60 92 . . . 520 423 . 1679 . 628 455 2300 3453 3142 4073 11992 Explosions 22273 | . . . . . . . . . 596 430 . . 141 723 378 . 3220 . . 531 871 . . 983 14400 Melee 3885 | . . . . . . . . 294 . . 273 209 . 444 130 367 . . . 1900 268 . . . . Ramming 45 | . 6 . . . . . . . . . . . . . . . . . . . . . . . 39 Kinetic 30276 | . 212 162 367 200 80 89 . 349 60 92 . . . 520 423 . 1679 . 628 455 2300 3453 3142 4073 11992 Thermal 11035 | . 456 283 621 321 824 1655 2189 617 292 . . . . 162 186 . 2230 86 90 155 868 . . . . Explosive 17824 | . . . . . . . . . . 430 . . 141 723 167 . 109 . . . 871 . . 983 14400 Electromagnetic 1804 | . . . . . . . . . 522 . . . . . 25 . 881 . . 376 . . . . . Impact 2209 | . . . . . . . . 294 . . 273 209 . 444 130 367 . . . 492 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1676 | . . . . . . . . . . . . . . . . . . . . 1408 268 . . . . Highest Corruption 8 | . . . . . . 5 5 5 2 2 2 2 2 5 2 2 2 8 1 7 . 2 1 . . Average Corruption 2 | . . . . . . 2 5 5 2 2 2 2 2 2 2 2 2 8 1 1 . 1 1 . . Corruption Purged 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . Corruption Blocked 119 | . . . . . . . . . . . . . . . . . 15 . . 15 89 . . . . Effects 150 | . . . . . . 13 37 44 6 3 3 2 3 8 6 2 . . 2 8 . 1 12 . . Message Errors 38 | . . . . . . 2 12 10 1 1 3 . 2 . 2 1 . . . 3 . . 1 . . Matter Fused 35 | . . . . . . 2 8 10 2 1 . 1 . 1 1 1 . . 1 3 . . 4 . . Heat Flow Errors 20 | . . . . . . 1 2 9 . 1 . . . 1 1 . . . . . . . 5 . . Energy Discharges 20 | . . . . . . 2 4 4 2 . . . . 4 1 . . . . 2 . . 1 . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 16 | . . . . . . 2 2 6 1 . . 1 . 2 1 . . . . . . 1 . . . Data Loss (major) 9 | . . . . . . 3 1 3 . . . . 1 . . . . . 1 . . . . . . Misfires 5 | . . . . . . 1 3 . . . . . . . . . . . . . . . 1 . . Weapon Failures 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . Overload Shots 15 | . . . . . . . . 15 . . . . . . . . . . . . . . . . . Overflow Damage 5351 | . . . 17 . . 17 6 156 . 69 224 55 41 414 194 179 231 . 205 508 261 363 148 418 1845 Projectiles 2653 | . . . 17 . . 17 6 . . 46 . . . 112 27 . 135 . 205 31 104 363 148 271 1171 Explosions 1136 | . . . . . . . . . . 23 . . 41 67 37 . 96 . . . 51 . . 147 674 Melee 1562 | . . . . . . . . 156 . . 224 55 . 235 130 179 . . . 477 106 . . . . Knockbacks 112 | . . . . . . . . 2 1 . 1 . . 7 2 . 7 . 3 8 11 15 10 15 30 Impact 8 | . . . . . . . . 2 . . 1 . . 3 1 . . . . 1 . . . . . Kinetic 96 | . . . . . . . . . 1 . . . . 3 1 . 7 . 3 6 11 14 10 13 27 Secondary 8 | . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . 2 3 Self-Inflicted Damage 918 | . . . . . . . . . . 31 . . . 99 . . 23 . . . 119 . . 54 592 Shots 12 | . . . . . . . . . . 1 . . . 1 . . 1 . . . 1 . . 1 7 Rammed 4 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 4 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 286 | . 150 98 48 12 183 189 254 245 . 259 102 . 177 160 117 . 256 280 192 116 56 . 286 . . Average Temperature 56 | . 48 42 16 5 43 52 116 73 . 122 56 . 95 79 37 . 71 90 67 47 20 . 55 . . Received Heat Transfer 1825 | . 132 126 114 93 198 165 279 216 90 . 9 . . 27 18 18 30 . 9 33 18 . 43 8 199 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Combat Hostiles 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Parts Fried 24 | . . . . . . . . . 2 . . . . 5 2 . . . . 14 . . . 1 . Impact Corruptions 46 | . . . . . . . . 4 . . 10 1 . 9 2 9 . . . 9 . . . 1 1 Robots Melted 4 | . . . . . . 1 2 1 . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . . . . 1 2 1 . . . . . . . . . . . . . . . . . Parts Melted 45 | . 5 . . 2 4 14 12 1 2 . . . . . . . 4 . . . 1 . . . . Heat Transferred 18094 | . 1665 444 999 555 1850 3478 4551 861 309 . . . . 259 150 . 1752 111 111 . 999 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 18 | . . . . . . . . . 1 . . . . . 1 . 13 . . 1 1 . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Peak Influence 2358 | . 279 90 288 120 222 347 423 149 404 . . . . 366 . . . . 176 583 564 594 421 847 2358 Initial 480 | . . . . . . 13 101 21 252 . . . . 63 . . . . 3 21 291 281 265 160 480 Average 266 | . 114 23 129 34 60 144 213 31 223 . . . . 185 . . . . 45 339 294 459 267 540 1369 Maximum Alert Level 5 | . 1 . 1 . 1 1 2 . 2 . . . . 1 . . . . . 2 2 2 2 3 5 Low Security (%) 51 | 100 78 100 88 100 96 51 29 100 33 . . . . 69 . . . . 100 12 24 . 18 4 . Level 1 30 | . 21 . 11 . 3 48 68 . 65 . . . . 30 . . . . . 49 61 17 79 27 . Level 2 10 | . . . . . . . 2 . . . . . . . . . . . . 37 13 82 2 44 9 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . 23 11 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 45 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 33 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 1 1 1 . 2 6 6 . 3 . . . . 4 . . . . 3 4 . 4 10 7 11 Investigation 7 | . . 1 1 . . 1 . . 1 . . . . 1 . . . . 1 . . . . 1 . Extermination 20 | . . . . . . 3 2 . 1 . . . . 2 . . . . 1 2 . 1 3 2 3 Reinforcement 25 | . 1 . . . 2 2 1 . 1 . . . . 1 . . . . 1 2 . 2 7 2 3 Assault 8 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 5 Garrison 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 17 | . 1 . 2 . . . 3 . . . . . . . . . . . 1 1 6 . . . 3 Communications Jammed 46 | . . . . . . . . . . . . . . . . . . . . . . 1 35 7 3 Distress Signals 41 | . . . . . . . . . . . . . . . . . . . . . . . 31 7 3 Times Spotted 566 | . 19 6 25 10 18 24 23 5 16 3 3 . 8 16 12 4 62 1 15 31 50 22 36 29 128 Peak Tracking Total 55 | . 4 2 3 3 4 6 6 2 6 5 3 . 5 5 9 4 10 1 10 7 7 4 5 5 55 Tactical Retreats 54 | . 1 . 1 . 1 4 1 . 3 . 1 . 3 2 7 2 1 . 2 5 6 2 6 2 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 15 | . 1 . . . . . . . 1 . . . . . . . . . 3 1 . 2 . 7 . Indirectly 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 8 | . . . . . . . . . . . . . . . 4 4 . . . . . . . . . Triggered 27 | . . . . . . . . . . . 2 . 2 . 2 3 18 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 39 | . . . . . . . 3 . 4 . . . . 2 . . 4 . . 8 4 3 4 2 5 Max in Single Turn 2 | . . . . . . . 1 . 2 . . . . 1 . . 2 . . 1 1 1 1 1 1 Garrison Access 7 | . . . . . 1 . . . . . . . . . . . . . . . 4 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 115 | . 6 1 6 1 9 4 6 11 4 . . 3 . 5 . . 3 . 5 15 5 7 12 7 5 Terminals 81 | . 5 . 6 . 7 4 5 6 3 . . . . 4 . . . . 2 10 1 6 12 5 5 Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . Recycling Units 8 | . 1 . . . 1 . . 5 . . . . . 1 . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . 1 3 . . . . . Garrison Access 10 | . . . . . 1 . . . 1 . . . . . . . . . 1 1 4 1 . 1 . Total Hacks 256 | . 20 1 20 1 20 7 10 33 11 . . 13 . 10 . . 5 . 7 25 7 16 28 14 8 Successful 118 | . 9 1 9 1 8 1 8 19 1 . . 13 . 3 . . 5 . . 8 4 6 15 5 2 Failed 136 | . 10 . 11 . 12 6 2 13 10 . . . . 7 . . . . 7 17 3 10 13 9 6 Catastrophic 31 | . . . . . 3 . . 2 2 . . . . 3 . . . . 2 9 . 1 4 1 4 Database Lockouts 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Manual 131 | . 17 . 15 . 13 4 1 19 4 . . . . 6 . . . . 4 9 . 14 17 4 4 Terminals 189 | . 19 . 20 . 16 7 8 20 8 . . . . 9 . . . . 3 15 2 15 28 11 8 Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations 6 | . . . . . . . 2 . . . . . . . . . . . . 3 . . . 1 . Recycling Units 18 | . 1 . . . 3 . . 13 . . . . . 1 . . . . . . . . . . . Scanalyzers 8 | . . . . . . . . . . . . . . . . . . . 2 6 . . . . . Garrison Access 14 | . . . . . 1 . . . 3 . . . . . . . . . 1 1 5 1 . 2 . Terminal Hacks 72 | . 4 1 5 1 4 1 6 9 . . . 13 . 1 . . 5 . . 2 1 2 12 4 1 Record 6 | . . . . . . . . . . . . 1 . . . . 5 . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . 3 . . . 4 . . . . . . . . . . . . . Open Door 9 | . . 1 . 1 . . 4 . . . . . . . . . . . . . . . 2 1 . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 7 | . . . 1 . 1 1 . 1 . . . . . 1 . . . . . . 1 . . 1 . Terminal Index 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . Alert Level 9 | . . . . . . . 1 3 . . . . . . . . . . . . . . 3 1 1 Unreport Threat 9 | . . . 1 . 1 . 1 . . . . . . . . . . . . 1 . 1 3 1 . Locate Traps 5 | . 3 . 1 . . . . . . . . . . . . . . . . . . 1 . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zone Layout 6 | . . . 1 . 1 . . 1 . . . . . . . . . . . 1 . . 2 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 2 . . . . . . . . . . . . 2 . . . . . Scan Component 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Repair 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 5 | . 1 . . . . . . 4 . . . . . . . . . . . . . . . . . Retrieve Components 5 | . 1 . . . . . . 4 . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Garrison Access Hacks 6 | . . . . . 1 . . . . . . . . . . . . . . . 3 1 . 1 . Seal Access 6 | . . . . . 1 . . . . . . . . . . . . . . . 3 1 . 1 . Unauthorized Hacks 29 | . 4 . 4 . 3 . . 6 1 . . . . 2 . . . . . 2 . 3 3 . 1 Terminals 25 | . 4 . 4 . 3 . . 2 1 . . . . 2 . . . . . 2 . 3 3 . 1 Assimilate 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Botnet 20 | . 3 . 2 . 3 . . 2 1 . . . . 2 . . . . . 1 . 3 2 . 1 Operators 3 | . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . Tunnel 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 92 | . 5 . 5 . 8 3 4 8 4 . . . . 5 . . . . 5 15 3 6 9 7 5 Full Trace Events 7 | . . . . . 1 1 . 1 1 . . . . 1 . . . . 1 . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . . 4 . . . . . . . 4 . 2 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Time 69 | . . . . . . . 44 . . . . . . . . . . . . 25 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . . . . . 11 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . Programmers 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . 4 . . . . . . . . . . . 1 . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 11 | . . 3 . 2 . . . 4 . . . . . . . . . . . 1 . . 1 . . Largest Group 4 | . . 3 3 2 2 . . 4 4 1 . . . . . . . . . 1 . . 1 . . Highest-Rated Group 144 | . . 40 40 40 40 . . 144 144 20 . . . . . . . . . 112 . . 45 . . Highest-Rated Ally 112 | . . 16 16 31 31 . . 40 40 20 . . . . . . . . . 112 . . 45 . . Total Orders 10 | . . . . 1 . . . . . . . . . . . . . . . 5 . . 4 . . STAY 5 | . . . . . . . . . . . . . . . . . . . . 3 . . 2 . . FOLLOW 4 | . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . RETURN 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Ally Attacks 108 | . . . 35 9 20 . . . 13 . . . . . . . . . . 31 . . . . . Total Damage 3180 | . . . 372 107 318 . . . 496 . . . . . . . . . . 1887 . . . . . Kills 28 | . . . 6 2 3 . . . 3 . . . . . . . . . . 14 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 5 | . 1 . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 2 . 2 . . . . . 2 3 . 2 . 1 1 . . . . . . . . . Drone Launches 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 24051 | 47 864 1040 1377 1273 1424 1243 1317 1712 919 239 264 205 245 756 589 185 1066 522 434 1492 2209 739 1365 1188 1337 Spaces Moved 20910 | 39 502 615 639 672 704 610 571 828 637 281 314 163 278 666 666 322 919 571 502 1645 3017 1081 1690 1617 1361 Core 10 | 10 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2274 | 1 55 . . . 1 572 571 828 246 . . . . . . . . . . . . . . . . Legs 10211 | . . . . . . . . . . . . . . . . . 428 571 502 1645 2402 1081 1682 1617 283 Wheels 4872 | 28 447 615 639 672 703 38 . . 314 281 314 163 278 380 . . . . . . . . . . . Hover 724 | . . . . . . . . . 53 . . . . 286 122 . 2 . . . 261 . . . . Flight 2788 | . . . . . . . . . 24 . . . . . 544 322 489 . . . 354 . . . 1055 Fastest Speed 21 | 50 95 140 155 170 170 125 152 150 76 76 76 76 76 76 47 47 38 47 47 47 38 38 38 38 21 Average Speed 77 | 87 131 154 169 170 170 157 159 163 120 76 76 76 76 76 52 47 45 47 47 47 40 38 38 38 55 Slowest Speed 320 | 160 160 155 170 170 320 160 167 170 177 76 76 76 76 76 76 47 135 47 47 47 131 38 38 38 77 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . . . . 1 . . . . 4 . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Spacefolds 10 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 6 Exploration Rate (%) 58 | 3 63 97 51 99 57 20 64 99 15 56 60 60 60 19 68 60 77 72 14 95 59 88 67 36 57 Regions Visited 25 Branch Regions 16 Pre-discovered Areas 5 | . . . . . . . . 4 . . 1 . . . . . . . . . . . . . . Known Exits Taken 20 | . . . 1 . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . Scrap Searched 15 | . . 1 . 2 . . . . . 2 2 . 3 . 2 2 . 1 . . . . . . . Spaces Dug 145 | . . . 1 2 . 3 2 1 4 15 2 . 1 12 7 . 4 7 8 21 8 6 14 10 17 Terrain Destroyed 854 | . . . 3 2 . 3 3 6 34 30 3 . 33 52 49 . 30 13 17 30 72 21 28 43 382 Melee 66 | . . . 1 2 . 3 2 1 4 . 2 . . 12 2 . 4 1 6 19 7 . . . . Projectile 205 | . . . 2 . . . 1 5 . . 1 . 2 3 13 . 2 12 11 4 25 21 28 30 45 AOE 583 | . . . . . . . . . 30 30 . . 31 37 34 . 24 . . 7 40 . . 13 337 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 27176 | 48 628 686 882 760 878 772 858 1156 764 300 328 240 307 859 878 345 1508 804 660 2241 3875 1318 2300 2073 1708 Wait 4259 | . 36 32 162 55 78 59 132 219 58 12 8 66 22 119 158 11 502 208 118 470 669 135 479 342 109 Move 20853 | 38 501 614 638 671 703 609 570 827 636 280 313 162 277 665 665 319 918 570 501 1644 3009 1080 1685 1616 1342 Hop 5 | . . . . . . . . . . . . . . . . 1 . . . . 3 . . . 1 Pick Up 182 | 3 22 7 14 2 18 6 11 6 12 . . 2 1 8 7 2 8 . 2 8 15 3 8 2 15 Fast Attach 162 | 6 3 2 3 3 5 4 17 3 3 . . 4 . 7 2 . 9 . 5 8 14 4 15 15 30 Attach 58 | . 1 1 2 1 2 3 2 3 8 . . . . 4 3 1 1 1 2 3 5 1 4 3 7 Detach 21 | . 1 . . . 1 . . 2 4 . . . . 3 . . 2 . . . 3 . 1 . 4 Swap 210 | 1 5 3 8 3 8 19 12 2 5 3 1 . 2 14 6 1 11 6 5 10 10 14 24 14 23 Drop 306 | . 12 11 21 4 25 13 31 18 15 1 . 4 1 8 8 1 12 . . 13 31 5 18 15 39 Fire 903 | . 45 16 33 19 38 56 81 19 18 4 1 . 4 10 22 . 38 18 20 15 101 76 66 66 137 Melee 149 | . . . 1 2 . 3 2 5 5 . 5 2 . 21 3 5 7 1 7 65 15 . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 57 | . . . . . . . . 52 . . . . . . . . . . . 5 . . . . . Trap 8 | . . . . . . . . . . . . . . . 4 4 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / *Low x2) -7/Storage -7/Recycling -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / *Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res x2 / *Tes) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 16) 48 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 15) 580 | -10/Materials | Discovered new exit (range 8) 690 | -10/Materials | Central database locked down 711 | -10/Materials | Discovered new exit (range 13) 912 | -10/Materials | Entered Mines 935 | -10/Mines | Learned Materials emergency access door positions 948 | -10/Mines | Met a Derelict shopkeep closing up shop 1024 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1116 | -10/Mines | Discovered new exit (range 6) 1182 | -10/Mines | Core integrity fell below 50% 1279 | -10/Mines | Discovered new exit (range 14) 1584 | -10/Mines | Learned Materials stockpile data 1774 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1859 | -10/Mines | Found a hidden stash of uninstalled traps 1952 | -10/Mines | Entered Materials 1952 | -9/Materials | Accompanied by 3 allies 1952 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2641 | -9/Materials | Discovered new exit (range 10) 2993 | -9/Materials | Discovered new exit (range 13) 3162 | -9/Materials | Discovered new exit (range 10) 3252 | -9/Materials | Identified exit to Mines 3329 | -9/Materials | Entered Mines 3462 | -9/Mines | Assembled infested the area 3467 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3613 | -9/Mines | Discovered new exit (range 7) 3614 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3713 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3903 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3904 | -9/Mines | Discovered new exit (range 5) 4274 | -9/Mines | Found the Drone Emporium 4281 | -9/Mines | Found Prototype Device 4281 | -9/Mines | Identified Thief Drone Bay 4361 | -9/Mines | Discovered new exit (range 3) 4383 | -9/Mines | Learned location of 1 exit from Materials 4477 | -9/Mines | Learned Materials trap positions 4602 | -9/Mines | Entered Materials 4602 | -8/Materials | Accompanied by 2 allies 4602 | -8/Materials | Evolved 2 slots: Utility x2 4603 | -8/Materials | Identified exit to Factory 4604 | -8/Materials | Loaded intel: 12 trap records 4608 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4898 | -8/Materials | Build established: Scavenger-Mutant 5202 | -8/Materials | Build established: Mutant 5218 | -8/Materials | Discovered exit to Factory (range 20) 6026 | -8/Materials | Entered Factory 6026 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6211 | -7/Factory | Discovered new exit (range 8) 6775 | -7/Factory | Discovered new exit (range 17) 6778 | -7/Factory | Identified exit to Storage 6778 | -7/Factory | Identified exit to Lower Caves 7269 | -7/Factory | Entered Storage 7530 | -7/Storage | Build established: Scavenger-Mutant 7747 | -7/Storage | Repaired Med. Treads 7915 | -7/Storage | Build established: Mutant 8040 | -7/Storage | Garrison activated, responded to threat 8534 | -7/Storage | Found Prototype Launcher 8534 | -7/Storage | Identified Rocket Array 8582 | -7/Storage | Used back door to open Recycling access 8582 | -7/Storage | Discovered new exit (range 3) 8586 | -7/Storage | Entered Recycling 9098 | -7/Recycling | Identified exit to Factory 9313 | -7/Recycling | Build established: Commander-Mutant 9392 | -7/Recycling | Found Scrap Engine 10298 | -7/Recycling | Entered Factory 10298 | -5/Factory | Accompanied by 4 allies 10298 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 10598 | -5/Factory | Search patrols dispatched 10616 | -5/Factory | Build established: Mutant 10655 | -5/Factory | Discovered new exit (range 4) 10861 | -5/Factory | Identified exit to Upper Caves 10957 | -5/Factory | Build established: Construct 11217 | -5/Factory | Entered Upper Caves 11217 | -5/Upper Caves | Accompanied by 1 ally 11244 | -5/Upper Caves | Learned Factory stockpile data 11437 | -5/Upper Caves | Discovered new exit (range 6) 11441 | -5/Upper Caves | Identified exit to Upper Caves 11456 | -5/Upper Caves | Entered another Upper Caves area 11473 | -5/Upper Caves | Discovered new exit (range 15) 11483 | -5/Upper Caves | Identified exit to Factory 11582 | -5/Upper Caves | Spotted B-75 Beast 11626 | -5/Upper Caves | Learned location of Armory (-4) 11655 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11714 | -5/Upper Caves | Discovered new exit (range 8) 11718 | -5/Upper Caves | Identified exit to Zhirov 11720 | -5/Upper Caves | Entered Zhirov 11720 | -5/Zhirov | Discovered new exit (range 3) 11734 | -5/Zhirov | Met Zhirov 11755 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11767 | -5/Zhirov | Found Alien Artifact 11767 | -5/Zhirov | Identified Integrated Reactor 11767 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11779 | -5/Zhirov | Found Alien Artifact 11924 | -5/Zhirov | Identified exit to Proximity Caves 11925 | -5/Zhirov | Entered Proximity Caves 11971 | -4/Proximity Caves | Learned Research terminal intel 12138 | -4/Proximity Caves | Learned Research emergency access door positions 12146 | -4/Proximity Caves | Discovered exit to Factory (range 8) 12170 | -4/Proximity Caves | Entered Factory 12170 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12171 | -4/Factory | Identified exit to Armory 12568 | -4/Factory | Identified exit to Upper Caves 12568 | -4/Factory | Identified exit to Extension 12568 | -4/Factory | Hacking Suite fried by hacking feedback 12926 | -4/Factory | Entered Upper Caves 12971 | -4/Upper Caves | Found Alien Artifact 12971 | -4/Upper Caves | Identified Core Expander 12971 | -4/Upper Caves | Installed Core Expander, added new Power slot 13189 | -4/Upper Caves | Spotted B-86 Titan 13507 | -4/Upper Caves | Discovered new exit (range 10) 13514 | -4/Upper Caves | Identified exit to Upper Caves 13515 | -4/Upper Caves | Entered another Upper Caves area 13515 | -4/Upper Caves | Discovered new exit (range 12) 13516 | -4/Upper Caves | Identified exit to Warlord 13517 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13520 | -4/Upper Caves | Identified exit to Research 13636 | -4/Upper Caves | Learned 4 Research zone layouts 13700 | -4/Upper Caves | Entered Warlord 13717 | -4/Warlord | System corruption cleaned by Quarantine Array 13732 | -4/Warlord | Learned Testing security intel 13732 | -4/Warlord | Learned Armory scanalyzer intel 13732 | -4/Warlord | Learned Armory stockpile data 13851 | -4/Warlord | Met Warlord 13875 | -4/Warlord | Found Prototype Device 13875 | -4/Warlord | Identified Exp. Focal Shield 13876 | -4/Warlord | Warlord's base attacked by MAIN.C 13893 | -4/Warlord | Found Exp. Targeting Computer 13903 | -4/Warlord | Found Prototype Processor 14216 | -4/Warlord | Spotted Executioner 14226 | -4/Warlord | Warlord forces counterattacked 14240 | -4/Warlord | Destroyed Executioner 14252 | -4/Warlord | Found Corrupted Prototype Processor 14279 | -4/Warlord | Spotted Striker 14279 | -4/Warlord | Spotted Striker 14400 | -4/Warlord | Spotted Executioner 14400 | -4/Warlord | Spotted Striker 14436 | -4/Warlord | Destroyed Executioner 14480 | -4/Warlord | Spotted Striker 14551 | -4/Warlord | Warlord base infiltrated, sounded retreat 14609 | -4/Warlord | Spotted Striker 14677 | -4/Warlord | Spotted Striker 14720 | -4/Warlord | Discovered new exit (range 14) 14729 | -4/Warlord | Identified exit to Proximity Caves 14766 | -4/Warlord | Entered Proximity Caves 14980 | -3/Proximity Caves | Identified Transdimensional Reconstructor 14980 | -3/Proximity Caves | Warped through subspace 15228 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15286 | -3/Proximity Caves | Identified Exp. Core Analyzer 15288 | -3/Proximity Caves | Entered Research 15288 | -3/Research | Evolved 2 slots: Utility x2 15289 | -3/Research | Identified exit to Research 15291 | -3/Research | Loaded intel: 20 terminal locations 15624 | -3/Research | Build established: Scavenger-Construct 15717 | -3/Research | Discovered new exit (range 9) 15722 | -3/Research | Identified exit to Testing 15722 | -3/Research | Entered Testing 15932 | -3/Testing | Spotted Striker 15933 | -3/Testing | Spotted Striker 16127 | -3/Testing | Repaired Lyr. Medium Armor Plating 16147 | -3/Testing | Found Prototype Energy Cannon 16147 | -3/Testing | Identified Null Cannon 16171 | -3/Testing | Found Prototype Hackware 16174 | -3/Testing | Identified Exp. Hacking Suite 16217 | -3/Testing | Spotted PL-O3FH43WGSM 16218 | -3/Testing | Discovered exit to Research (range 12) 16330 | -3/Testing | Rewired PL-O3FH43WGSM 17214 | -3/Testing | Entered Research 17214 | -2/Research | Warlord forces began assault on 0b10 17214 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 17215 | -2/Research | Identified exit to Quarantine 17267 | -2/Research | Spotted B-90 Cyclops 17291 | -2/Research | Found Prototype Launcher 17291 | -2/Research | Identified Tactical Quantum Warhead 17324 | -2/Research | Research machine network offline 17334 | -2/Research | Spotted B-90 Cyclops 17377 | -2/Research | Build established: Scavenger-Assassin 17419 | -2/Research | Met up with Warlord 17646 | -2/Research | Borebot progress halted 17662 | -2/Research | Spotted Striker 17662 | -2/Research | Spotted Executioner 17686 | -2/Research | Destroyed Striker 17688 | -2/Research | Spotted Striker 17688 | -2/Research | Spotted Striker 17693 | -2/Research | Spotted Striker 17699 | -2/Research | Spotted Striker 17708 | -2/Research | Spotted Striker 17766 | -2/Research | Spotted B-90 Cyclops 17813 | -2/Research | Spotted Striker 17891 | -2/Research | Build established: Scavenger-Scout 17923 | -2/Research | Found Prototype Device 17923 | -2/Research | Identified Exp. Transmission Jammer 17930 | -2/Research | Spotted Striker 17944 | -2/Research | Borebot progress halted 17955 | -2/Research | Found Prototype Device 17955 | -2/Research | Identified Adv. Kinecellerator 18183 | -2/Research | Spotted Executioner 18184 | -2/Research | Spotted Executioner 18186 | -2/Research | Borebot progress halted 18223 | -2/Research | Warlord invited to help at Command 18287 | -2/Research | Identified Exp. Target Analyzer 18309 | -2/Research | Build established: Scavenger-Assassin 18381 | -2/Research | Spotted Striker 18385 | -2/Research | Spotted Striker 18399 | -2/Research | Destroyed Striker 18401 | -2/Research | Spotted Striker 18401 | -2/Research | Spotted Striker 18443 | -2/Research | Spotted Striker 18461 | -2/Research | Found Prototype Slashing Weapon 18461 | -2/Research | Identified Particle Cleaver 18463 | -2/Research | Found Prototype Processor 18463 | -2/Research | Identified Exp. Melee Analysis Suite 18471 | -2/Research | Found Exp. Core Analyzer 18625 | -2/Research | Build established: Scavenger-Construct 18629 | -2/Research | Spotted Striker 18670 | -2/Research | Spotted Executioner 18673 | -2/Research | Spotted Striker 18690 | -2/Research | Warlord destroyed during the assault 18741 | -2/Research | Spotted Striker 18750 | -2/Research | Spotted Striker 18756 | -2/Research | Destroyed Striker 18907 | -2/Research | Spotted Executioner 18970 | -2/Research | Spotted Striker 19001 | -2/Research | Spotted Striker 19007 | -2/Research | Destroyed Striker 19009 | -2/Research | Spotted Striker 19115 | -2/Research | Destroyed B-90 Cyclops 19161 | -2/Research | Spotted Executioner 19381 | -2/Research | Found Exp. Targeting Computer 19388 | -2/Research | Spotted Striker 19423 | -2/Research | Entered Quarantine 19424 | -2/Quarantine | Spotted Alpha 7 19433 | -2/Quarantine | Found Alien Artifact 19673 | -2/Quarantine | First assault squad dispatched 19895 | -2/Quarantine | Discovered new exit (range 9) 19966 | -2/Quarantine | Found Alien Artifact 19966 | -2/Quarantine | Identified Core Reset Matrix 19966 | -2/Quarantine | Identified Subatomic Replicator 19966 | -2/Quarantine | Used Core Reset Matrix 19970 | -2/Quarantine | Detected hypermatrix surge 19970 | -2/Quarantine | Sensed 14 artifacts in vicinity 20001 | -2/Quarantine | Found Transdimensional Reconstructor 20060 | -2/Quarantine | Spotted Fortress 20156 | -2/Quarantine | Discovered new exit (range 5) 20157 | -2/Quarantine | Identified exit to Section 7 20162 | -2/Quarantine | Entered Section 7 20163 | -2/Section 7 | Sensed 16 artifacts in vicinity 20227 | -2/Section 7 | Found Spacefold Activator 20265 | -2/Section 7 | Spotted B-90 Cyclops 20534 | -2/Section 7 | Spotted S7 Guard 20536 | -2/Section 7 | Found Core Membrane 20542 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 20549 | -2/Section 7 | Discovered new exit (range 10) 20586 | -2/Section 7 | Destroyed S7 Guard 20807 | -2/Section 7 | Spotted Executioner 20808 | -2/Section 7 | Spotted Executioner 20819 | -2/Section 7 | Spotted B-99 Colossus 20848 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Dissipator 20850 | -2/Section 7 | Installed Supercharged Integrated Dissipator, increased core heat dissipation (+40) 20853 | -2/Section 7 | Found Integrated Dissipator 20853 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 20855 | -2/Section 7 | Found Integrated Dissipator 20855 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 20878 | -2/Section 7 | Found LRC Armor 20878 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 21016 | -2/Section 7 | Build established: Alien-Construct 21296 | -2/Section 7 | Found Transdimensional Reconstructor 21527 | -2/Section 7 | Identified exit to Access 21527 | -2/Section 7 | Entered Access 21527 | -1/Access | Evolved 2 slots: Utility x2 21728 | -1/Access | Identified exit to Command 21992 | -1/Access | Spotted B-99 Colossus 21992 | -1/Access | Spotted B-99 Colossus 22046 | -1/Access | Spotted B-99 Colossus 22140 | -1/Access | Found Prototype Device 22140 | -1/Access | Identified Exp. ECM Suite 22527 | -1/Access | First assault squad dispatched 22715 | -1/Access | Entered Command 22753 | -1/Command | Spotted B-99 Colossus 22897 | -1/Command | Destroyed 9 combat bots 23006 | -1/Command | First assault squad dispatched 23101 | -1/Command | Build established: Alien-Tank 23382 | -1/Command | Found Unknown Device 23382 | -1/Command | Identified Heavy Servo Lattice 23492 | -1/Command | Destroyed 9 combat bots 23645 | -1/Command | Destroyed 9 combat bots 23843 | -1/Command | Spotted M Guard 23844 | -1/Command | Spotted M Guard 23844 | -1/Command | Spotted Combat Programmer 23844 | -1/Command | Spotted Combat Programmer 23847 | -1/Command | Destroyed 9 combat bots 23878 | -1/Command | Met MAIN.C 23881 | -1/Command | 0b10 Conduit disabled 23937 | -1/Command | MAIN.C activated Command garrisons 23943 | -1/Command | Found Prototype Processor 23943 | -1/Command | Identified Exp. Signal Interpreter 23991 | -1/Command | Discovered new exit (range 7) 23993 | -1/Command | Identified exit to Surface 24052 | *** | Heading to fleet! Last Messages --------------- 24045_ Hpw. Kinetic Rail Construct/C core remains intact and functional. 24045_ Core Membrane filtered system corruption (1). 24046_ Core Membrane filtered system corruption (2). 24047_ Slug penetrates B-74 Champion. 24047_ Penetrated by Slug. 24047_ Slug penetrates B-74 Champion. 24047_ Slug penetrates Reinforced Barrier. 24048_ Adv. Shield Generator destroyed. 24049_ Exp. Optical Array destroyed. 24049_ Core Membrane filtered system corruption (5). 24049_ Exp. Focal Shield destroyed. 24049_ Core Membrane filtered system corruption (1). 24050_ Slug penetrates Reinforced Barrier. 24050_ Quantum-Antimatter Reactor destroyed. 24050_ Quantum-Antimatter Reactor core remains intact and functional. 24051_ Core Membrane filtered system corruption (1). 24052_ The unstable cave ceiling collapses. 24052_ P-80 Master crushed by falling debris. 24052_ Unknown Leg crushed. 24052_ Slammed into B-74 Champion. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###+##??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# "" ??????????????????????? | | ?????????????????????# T" ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????# #??#######??????????????? | | ??????????????????#???# #??# #????? ? ?????? | | ????????????## #### ### #??# #?? ?????? | | ????????????# #### ## ?????? | | ????????????+ + ## ?????? | | ???????" ???###########/##### ## ?????? | | ??????" ?????# # ## #????" | | ???? ?????# # ! #???#" | | ???? ?????# # !% # #???#" | | ????#+#/####### [ ! # = ## #???#" | | ????# + ! #[ ## #???#" | | ????# ######!%= #% #???#" | | ????# ######""###########pgh # #???# | | ????# ## ! #????#####s## ### ! #???# | | ##### ## #????#!Yhphxb! % #???# | | # ## #????#=hppMMM = %=" !! #???#" | | # ## ""#????#b@[#" =!%=%= #???#" | | # ## ""#????# p%## ===%" !* #???# | | "" # ## T"#????###### ===% #???# | | "" # ## ""#?????????# === "" ##### | | "" # = + ""#?????????# ## | | # ! ## #?????????# ## | | # ## ########??# ! ## | | #+### ######/### #??####### #### ##### | | ##### ###### #???# | | #???# | | #???## | | ##### #????? | | ######/########## #???## #????? | | #?# #????########????# #????? | | #?# #????????????????# #????? | | #?# "" #?????############ ] #????? | | ### """" #?????# """" ## #????? | | + """" #?????# """" # #????? | | ### "" #?????# """" + """ """ | | #?# #?????# """" # """T""" | | #?# #?????# # ##############"" | | #?# #?????# ######??????????????? | | #?##/#######?????# #???????????????????? | | #??# #???????????# #???????????????????? | | ####/######??????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 170 Energy Generation 75 Energy Capacity 2047 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 22 Additional Mass Support 9 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Propulsion Shielding 33 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 92 Targeting Accuracy 24 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Kinecelleration 50 Offensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Expander Transdimensional Reconstructor Core Reset Matrix Core Membrane Subatomic Replicator Supercharged Integrated Dissipator Integrated Dissipator LRC Armor Spacefold Activator Achievements -------------- None Challenges ------------ None Game ------ Seed ZionitePhysicsWings Manual? 0 Play Time 03:57:08 Cumulative 1316.4 hours Start 2023.12.19 @ 00:40:17 End 2023.12.19 @ 21:46:55 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 956 Rogue 916 Adventurer 40 Explorer 0 Win Type 2 Total 160 Types 77/7/51/2/1/4/15/2/1 Lore% 94 Gallery% 97 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d3346cb-469d-4089-a85a-eb109be343c4