Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.05 @ 20:14:29 Player: Minty Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (155) 775 Value Destroyed (5654) 5654 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1757) 1757 TOTAL SCORE: 13666 Bonus ------- High Alert Combat Kills 827 Follower Combat Kills 230 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 862/1150 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer Launcher Guidance Computer Improved Target Analyzer > --- WEAPON (4) ------- Impact Mace > --- INVENTORY (5) ---- Antigrav System Matter Compressor (37) Advanced Weight Redist. System Improved Particle Charger Improved Kinecellerator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flying CIT-FC Exoskeleton Antigrav System Improved Linear Gravjet > --- UTILITY ---------- Armored Scrap Engine Advanced Targeting Computer Launcher Guidance Computer Improved Target Analyzer Improved Core Shielding Hacking Suite > --- WEAPON ----------- Heavy Gauss Cannon Hpw. Charged Shock Construct/G Thermal Phase Construct/C Impact Mace > --- INVENTORY -------- Matter Compressor Advanced Weight Redist. System Improved Particle Charger Improved Kinecellerator [Rating: 97] Favorites ----------- Power Micro Nuclear Core Engine Constructs Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Constructs Utility Small Storage Unit Device Armored Scrap Engine Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Mini Assault Cannon Energy Gun Beam Rifle Energy Cannon Constructs Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac DSF Fac Slots Evolved 12 | . . 2 2 2 . . 4 . . . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . 1 . . . . 1 . . . . Utility 7 | . . . 2 2 . . 1 . . . 2 Weapon 2 | . . 1 . . . . 1 . . . . Parts Attached 175 | . 20 23 24 27 27 13 30 . . . 11 Power 13 | . 2 2 1 1 3 . 2 . . . 2 Engine 4 | . 1 2 1 . . . . . . . . Core 7 | . 1 . . 1 3 . 2 . . . . Reactor 2 | . . . . . . . . . . . 2 Propulsion 45 | . 10 10 3 2 6 3 5 . . . 6 Treads 8 | . 4 2 . . 1 . 1 . . . . Leg 10 | . 1 4 3 . . . . . . . 2 Wheel 13 | . 5 2 . 2 1 3 . . . . . Hover 9 | . . . . . 4 . 2 . . . 3 Flight 5 | . . 2 . . . . 2 . . . 1 Utility 44 | . 1 . 8 13 5 8 8 . . . 1 Device 16 | . . . 4 6 2 3 1 . . . . Storage 3 | . . . 1 1 1 . . . . . . Processor 7 | . 1 . 1 . . 1 4 . . . . Hackware 2 | . . . . . . 1 . . . . 1 Protection 16 | . . . 2 6 2 3 3 . . . . Artifact . | . . . . . . . . . . . . Weapon 73 | . 7 11 12 11 13 2 15 . . . 2 Energy Gun 17 | . 2 3 7 3 . . 2 . . . . Energy Cannon 3 | . . 1 . . 1 . 1 . . . . Ballistic Gun 13 | . 4 6 3 . . . . . . . . Ballistic Cannon 20 | . . . 2 2 9 1 5 . . . 1 Launcher 9 | . 1 1 . 3 1 . 3 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 11 | . . . . 3 2 1 4 . . . 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 1 6 . 2 . . . . Corrupted Parts 2 | . . 1 1 . . . . . . . . System Corruption 6 | . . 1 5 . . . . . . . . Parts Lost 59 | . 5 5 . 5 9 5 17 1 . . 12 Power 7 | . 1 1 . . 1 . 2 . . . 2 Propulsion 15 | . 1 1 . 1 2 2 4 1 . . 3 Utility 23 | . . . . 4 6 2 7 . . . 4 Weapon 14 | . 3 3 . . . 1 4 . . . 3 Highest Loss Streak 7 | . 3 2 . 5 3 5 7 1 . . 7 To Critical Strikes 2 | . . . . . 1 . . . . . 1 Average Slot Usage (%) 78 | . 97 85 97 92 77 59 60 56 . 48 61 Engine 3 | . 5 7 9 2 . . 2 . . . . Core 3 | . 7 . . 4 6 5 1 . . . . Treads 3 | . 17 11 . . . . 4 . . . . Leg 6 | . 7 5 26 10 . . . . . . 3 Wheel 4 | . 2 6 . 5 5 11 1 . . . . Hover 2 | . . . . . 11 3 2 11 . 8 5 Flight 1 | . . 4 . . . . 1 9 . 5 4 Device 8 | . . . 12 8 17 10 8 5 . 5 5 Storage 7 | . 14 11 10 11 4 7 . . . . . Processor 6 | . 13 11 3 . . 1 7 17 . 17 15 Protection 8 | . . . 8 23 6 4 10 5 . 5 4 Energy Gun 4 | . 6 15 18 3 . . . . . . 3 Energy Cannon 1 | . . . . . . 6 4 . . . 3 Ballistic Gun 3 | . 19 11 3 . . . . . . . . Ballistic Cannon 7 | . . . 5 12 21 3 6 . . . 3 Impact Weapon 1 | . . . . 4 . . 1 5 . 3 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 61 | 11 14 19 31 58 52 37 61 6 6 6 57 Greatest Support 48 | 20 40 40 39 39 38 48 43 22 22 22 40 Greatest Overweight (x) 7 | . 1 4 1 2 4 7 3 . . . 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 8 10 10 10 5 5 5 5 Average Capacity 7 | . 8 8 8 7 8 10 5 5 5 5 5 Most Carried 10 | . 8 8 8 8 10 10 5 4 4 5 5 Average Carried 6 | . 7 7 7 7 7 4 4 4 4 4 4 Final Capacity 10 | 8 8 8 8 5 10 10 5 5 5 5 5 Final Carried 10 | 6 8 8 8 5 10 4 4 4 4 5 5 Scrap Engine Consumption 42 | . . . . . . 16 21 . . 3 2 Constructs Created 7 | . . . . . . 4 . . . . 3 Constructs Modified 7 | . . . . . . . 4 . . . 3 Class Distribution -------------------- 40% | Mutant 15% | Gunner 12% | Tank 10% | Scavenger-Tank 6% | Scavenger-Gunner 5% | Scavenger-Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Tank | -7/Storage Mutant | -7/Recycling Tank | -5/Factory Scavenger-Sprinter | -5/Garrison Scavenger-Mutant | -5/Factory Mutant | -5/DSF Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac DSF Fac Matter Collected 4258 | 200 535 508 279 532 823 381 696 . . . 304 Remotely . | . . . . . . . . . . . . Salvage Created 4895 | . 679 736 537 746 544 410 790 . . . 453 Parts 237 | . 51 45 23 36 23 11 35 . . . 13 Haulers Intercepted 8 | . 1 1 1 2 2 . 1 . . . . Recyclers Shooed 5 | . 1 . 1 . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac DSF Fac Combat Hostiles Destroyed 116 | . 16 18 6 18 15 2 30 . . . 11 Melee 5 | . . . . 3 . . . . . . 2 Guns 29 | . 11 13 5 . . . . . . . . Cannons 48 | . . 2 1 8 15 2 13 . . . 7 AOE 27 | . 4 3 . 5 . . 14 . . . 1 Classes Destroyed 17 | . 7 1 2 3 1 . 3 . . . . Worker 8 | . 2 . . 2 1 . 1 . . . 2 Builder 7 | . 2 1 1 1 . . 2 . . . . Tunneler 1 | . . . . 1 . . . . . . . Hauler 8 | . 1 1 1 2 2 . 1 . . . . Recycler 8 | . . . 2 . 1 5 . . . . . Operator 2 | . 1 1 . . . . . . . . . Watcher 5 | . 1 . 1 2 . . 1 . . . . Swarmer 26 | . 3 3 . 6 . . 11 . . . 3 Saboteur 1 | . . . . . . . 1 . . . . Grunt 63 | . 13 12 3 8 12 . 11 . . . 4 Brawler 2 | . . . . . . . 2 . . . . Duelist 1 | . . . 1 . . . . . . . . Sentry 9 | . . 3 2 1 1 2 . . . . . Specialist 2 | . . . . 2 . . . . . . . Hunter 3 | . . . . . 1 . . . . . 2 Programmer 8 | . . . . 1 1 . 4 . . . 2 Behemoth 1 | . . . . . . . 1 . . . . Best Kill Streak 12 | . 9 4 3 6 5 3 12 . . . 4 Combat Bots Only 10 | . 8 3 2 4 5 1 10 . . . 4 Max Kills in Single Turn 4 | . 4 2 1 3 1 1 4 . . . 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 3 2 . 2 . . 4 . . . 1 Melee 1 | . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac DSF Fac Hostile Shots Fired 1050 | . 110 97 22 136 161 111 243 33 . 5 132 Missed 327 | . 22 23 10 42 45 50 70 20 . 2 43 Damage Taken 10595 | . 996 889 196 1311 1435 469 3445 186 . 150 1518 Core 1784 | . 148 139 16 206 249 70 600 19 . 49 288 Absorbed by Shields 63 | . . . . . . . . . . . 63 Redirected to Shielding 403 | . . . . 179 23 . 101 6 . 21 73 Ignored by Resistances 214 | . . . . 180 34 . . . . . . Regen/Repaired (Parts) 767 | . . 272 . . . . 406 . . . 89 Core Remaining (%) 60 | 100 40 65 97 . . 25 . . . 33 . Volleys Fired 330 | . 69 48 24 39 50 36 39 . . . 25 Largest 4 | . 2 3 3 3 3 2 4 . . . 3 Hottest 207 | . 90 157 189 183 144 110 207 . . . 194 Shots Fired 706 | . 129 123 73 80 140 43 79 . . . 39 Gun 319 | . 127 116 63 9 . . . . . . 4 Cannon 365 | . . 4 10 68 140 43 65 . . . 35 Launcher 22 | . 2 3 . 3 . . 14 . . . . Special . | . . . . . . . . . . . . Kinetic 439 | . 92 44 14 68 140 10 46 . . . 25 Thermal 220 | . 35 67 47 9 . 33 19 . . . 10 Explosive 22 | . 2 3 . 3 . . 14 . . . . Electromagnetic 25 | . . 9 12 . . . . . . . 4 Robot Hit Streak 21 | . 9 12 6 6 21 8 14 . . . 6 Robot Miss Streak 5 | . 3 5 4 4 5 3 3 . . . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 6 | . . 5 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . Shots Hit Robots 475 | . 88 80 40 49 92 28 65 . . . 33 Core Hits 240 | . 42 35 18 30 29 9 63 . . . 14 Critical Kills 2 | . . . . 1 . . 1 . . . . Critical Parts Destroyed 8 | . . . . 2 . . 4 . . . 2 Critical Strikes 34 | . 2 3 3 3 8 . 10 . . . 5 Burn 8 | . 2 3 3 . . . . . . . . Meltdown 1 | . . . . . . . 1 . . . . Blast 15 | . . . . . 8 . 4 . . . 3 Smash 10 | . . . . 3 . . 5 . . . 2 Melee Attacks 65 | . . . . 30 1 . 20 1 . . 13 Impact 65 | . . . . 30 1 . 20 1 . . 13 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . 2 . . 1 . . . 2 Combat Hostiles 1 | . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15235 | . 1297 1407 775 1869 2512 761 4776 . . . 1838 Guns 2926 | . 1101 1086 602 77 . . . . . . 60 Cannons 6816 | . . 81 173 994 2491 761 1503 . . . 813 Explosions 3789 | . 186 232 . 396 . . 2544 . . . 431 Melee 1661 | . . . . 402 . . 725 . . . 534 Ramming 43 | . 10 8 . . 21 . 4 . . . . Kinetic 6775 | . 784 448 216 994 2491 78 1119 . . . 645 Thermal 3384 | . 317 595 399 156 . 683 635 . . . 599 Explosive 3021 | . 186 232 . 317 . . 2286 . . . . Electromagnetic 351 | . . 124 160 . . . 7 . . . 60 Impact 1661 | . . . . 402 . . 725 . . . 534 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . 4 5 1 8 8 13 13 13 13 4 Average Corruption 5 | . . 2 5 1 4 8 8 13 13 13 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 73 | . . 3 9 3 18 18 16 2 . 2 2 Message Errors 17 | . . . 2 1 2 8 2 . . 1 1 Matter Fused 15 | . . 2 1 1 6 2 2 . . . 1 Heat Flow Errors 5 | . . . . . 1 2 2 . . . . Energy Discharges 10 | . . . 3 . 2 1 4 . . . . Parts Rejected 3 | . . . . . . . 2 . . 1 . Parts Fused 3 | . . . 1 . 1 1 . . . . . Data Loss (minor) 8 | . . 1 1 1 2 2 1 . . . . Data Loss (major) 6 | . . . . . 2 2 1 1 . . . Misfires 2 | . . . 1 . 1 . . . . . . Alerts 1 | . . . . . 1 . . . . . . Misdirections 3 | . . . . . . . 2 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1192 | . . . . 215 63 9 525 . . . 380 Projectiles 140 | . . . . 2 63 9 60 . . . 6 Explosions 187 | . . . . 28 . . 78 . . . 81 Melee 865 | . . . . 185 . . 387 . . . 293 Knockbacks 56 | . . . 1 18 19 . 12 . . . 6 Impact 4 | . . . . 1 . . 3 . . . . Kinetic 50 | . . . 1 16 18 . 9 . . . 6 Secondary 2 | . . . . 1 1 . . . . . . Self-Inflicted Damage 191 | . 16 11 . 26 10 . 128 . . . . Shots 7 | . 1 1 . 1 . . 4 . . . . Rammed 11 | . 6 . . . 3 . 2 . . . . Targets Rammed 14 | . 6 3 . . 3 . 2 . . . . Kicked 2 | . . 2 . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . Highest Temperature 453 | . 307 453 400 314 288 416 329 . . . 144 Average Temperature 113 | . 83 153 149 131 75 83 128 . . . 64 Received Heat Transfer 2674 | . 510 471 108 294 678 150 327 . . . 136 Effects 14 | . 3 6 2 2 . . 1 . . . . Energy Bleed 5 | . . 2 2 . . . 1 . . . . Interference 6 | . 3 1 . 2 . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . Short Circuit 2 | . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 8 | . . . 1 3 . . 2 . . . 2 Impact Corruptions 23 | . . . . 4 . . 9 . . . 10 Robots Melted 2 | . 1 . . . . . 1 . . . . Combat Hostiles 2 | . 1 . . . . . 1 . . . . Parts Melted 8 | . 1 4 2 . . 1 . . . . . Heat Transferred 6298 | . 1050 1739 1036 198 . 1250 775 . . . 250 Parts Sabotaged 2 | . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac DSF Fac Peak Influence 1027 | . 272 420 379 465 775 249 1027 715 369 273 697 Initial 715 | . . 114 156 97 202 186 300 715 369 258 142 Average 346 | . 118 248 293 225 519 161 686 713 369 261 286 Maximum Alert Level 3 | . 1 2 1 2 3 1 3 3 1 1 2 Low Security (%) 32 | . 80 38 6 48 . 53 . . . . 59 Level 1 35 | . 19 48 93 40 21 46 16 . 100 100 16 Level 2 23 | . . 13 . 11 69 . 46 . . . 23 Level 3 8 | . . . . . 9 . 36 100 . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 38 | . 7 4 . 4 12 . 7 . . . 4 Investigation 13 | . 5 1 . 2 4 . . . . . 1 Extermination 4 | . . . . 1 1 . 2 . . . . Reinforcement 10 | . 2 3 . 1 2 . 1 . . . 1 Assault 3 | . . . . . . . 3 . . . . Garrison 8 | . . . . . 5 . 1 . . . 2 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac DSF Fac Distress Signals 9 | . 4 . . . 2 . 2 . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 189 | . 25 21 10 24 31 2 45 10 . 1 20 Peak Tracking Total 10 | . 4 4 3 3 5 1 8 10 . 1 5 Tactical Retreats 15 | . . . 2 2 5 . 4 . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac DSF Fac Traps Triggered 12 | . 1 2 2 1 1 . 2 1 . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac DSF Fac Machines Disabled 32 | . . . . 7 4 1 7 . . . 13 Max in Single Turn 12 | . . . . 3 1 1 2 . . . 12 Garrison Access 2 | . . . . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac DSF Fac Machines Accessed 41 | . 7 2 . 6 6 10 7 . 1 . 2 Terminals 23 | . 5 1 . 3 5 4 3 . 1 . 1 Fabricators 3 | . . . . 2 . . 1 . . . . Repair Stations 4 | . 1 1 . . . . 1 . . . 1 Recycling Units 9 | . 1 . . . 1 6 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . Total Hacks 123 | . 26 8 . 13 18 34 17 . 2 . 5 Successful 47 | . 8 5 . 4 7 12 7 . 1 . 3 Failed 76 | . 18 3 . 9 11 22 10 . 1 . 2 Catastrophic 16 | . 5 1 . 1 5 4 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 22 | . 6 1 . 4 8 . 3 . . . . Terminals 69 | . 19 3 . 8 16 13 6 . 2 . 2 Fabricators 5 | . . . . 3 . . 2 . . . . Repair Stations 13 | . 3 5 . . . . 2 . . . 3 Recycling Units 33 | . 4 . . . 2 21 6 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . 2 . . 1 . . . . Terminal Hacks 17 | . 3 . . 2 6 4 . . 1 . 1 Record 1 | . . . . . . 1 . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . Open Door 1 | . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . 1 . . Level Access Points 1 | . . . . . . 1 . . . . . Branch Access Points 2 | . . . . 1 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Terminal Index 2 | . 1 . . . . 1 . . . . . Alert Level 2 | . . . . . 1 . . . . . 1 Unreport Threat 3 | . . . . . 2 1 . . . . . Locate Traps 1 | . . . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . 1 . . 1 . . . . Network Status 2 | . . . . 1 . . 1 . . . . Repair Station Hacks 7 | . 1 4 . . . . . . . . 2 Scan Component 4 | . 1 2 . . . . . . . . 1 Repair 3 | . . 2 . . . . . . . . 1 Recycling Unit Hacks 14 | . 1 . . . 1 8 4 . . . . Recycle Component 1 | . . . . . . . 1 . . . . Process 5 | . . . . . . 3 2 . . . . Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Matter 4 | . . . . . . 3 1 . . . . Retrieve Components 3 | . . . . . 1 2 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . Unlock Access 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 5 | . 3 1 . . . . 1 . . . . Terminals 5 | . 3 1 . . . . 1 . . . . Botnet 2 | . 1 . . . . . 1 . . . . Disrupt 2 | . 1 1 . . . . . . . . . Sabotage 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 39 | . 7 2 . 6 6 8 7 . 1 . 2 Full Trace Events 19 | . 5 1 . 2 4 6 . . . . 1 Feedback Events 1 | . . . . 1 . . . . . . . Corruption 1 | . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . 2 . . . . . . . . 1 Time 80 | . . 52 . . . . . . . . 28 Parts Recycled 1 | . . . . . . . 1 . . . . Recycled Matter 199 | . . . . . . 146 53 . . . . Retrieved Matter 199 | . . . . . . 146 53 . . . . Retrieved Components 7 | . . . . . 1 6 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac DSF Fac Total Allies 10 | . . . . . 10 . . . . . . Largest Group 10 | . . . . . 10 . . . . . . Highest-Rated Group 173 | . . . . . 173 . . . . . . Highest-Rated Ally 29 | . . . . . 29 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 71 | . . . . . 71 . . . . . . Total Damage 992 | . . . . . 992 . . . . . . Kills 13 | . . . . . 13 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac DSF Fac Robot Analysis Total 1 | . . . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac DSF Fac Turns Passed 5504 | . 663 528 498 1007 794 541 955 46 2 44 426 Spaces Moved 3440 | 1 296 198 256 602 565 389 713 72 3 68 277 Core 24 | . . . . . . 19 5 . . . . Treads 411 | . 165 74 . . . 3 169 . . . . Legs 679 | 1 108 62 256 214 . . . . . . 38 Wheels 1147 | . 23 46 . 388 309 250 131 . . . . Hover 532 | . . . . . 256 117 16 10 3 35 95 Flight 647 | . . 16 . . . . 392 62 . 33 144 Fastest Speed 32 | 120 80 95 120 100 45 45 32 32 56 35 35 Average Speed 109 | 120 139 137 120 120 101 110 101 35 56 46 99 Slowest Speed 400 | 120 160 360 190 190 295 400 263 60 56 60 303 Overloaded Moves 32 | . . . . . 9 23 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . 1 2 . 1 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 2 43 20 18 19 73 68 20 22 . 86 8 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 4 | . . . . 1 . 1 2 . . . . Terrain Destroyed 217 | . 14 18 2 35 25 12 55 . . . 56 Melee 3 | . . . . 1 . . 2 . . . . Projectile 64 | . . . 2 2 25 12 12 . . . 11 AOE 150 | . 14 18 . 32 . . 41 . . . 45 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac DSF Fac Total 4422 | . 416 350 397 754 669 459 840 88 3 79 367 Wait 230 | . 1 67 58 25 6 10 18 . . 12 33 Move 3424 | . 295 197 255 601 564 388 711 68 3 65 277 Hop 3 | . . . . . . . 1 1 . 1 . Pick Up 42 | . 10 1 10 10 5 . 6 . . . . Fast Attach 106 | . 11 13 19 7 16 10 20 . . . 10 Attach 22 | . 3 2 3 3 2 1 7 . . . 1 Detach 27 | . 1 1 5 2 5 3 7 . . 1 2 Swap 47 | . 6 8 2 17 9 2 3 . . . . Drop 93 | . 14 10 21 20 8 9 6 . . . 5 Fire 330 | . 69 48 24 39 50 36 39 . . . 25 Melee 65 | . . . . 30 1 . 20 1 . . 13 Ram 4 | . . . . . 3 . 1 . . . . Kick 2 | . . 2 . . . . . . . . . Crush 8 | . 6 1 . . . . 1 . . . . Escape Stasis 19 | . . . . . . . . 18 . . 1 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -5/Factory -5/Garrison -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 9) 278 | -10/Materials | Lost 3 parts (1n2w) 324 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 8) 520 | -10/Materials | Core integrity fell below 50% 558 | -10/Materials | Destroyed 8 combat bots 664 | -10/Materials | Entered another Materials area 664 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 723 | -9/Materials | Repaired Lgt. Treads 751 | -9/Materials | Repaired Lgt. Treads 1188 | -9/Materials | Discovered new exit (range 3) 1192 | -9/Materials | Entered another Materials area 1192 | -8/Materials | Evolved 2 slots: Utility x2 1673 | -8/Materials | Discovered new exit (range 14) 1690 | -8/Materials | Entered Factory 1690 | -7/Factory | Evolved 2 slots: Utility x2 1798 | -7/Factory | Build established: Scavenger-Tank 2220 | -7/Factory | Discovered new exit (range 12) 2227 | -7/Factory | Build established: Mutant 2378 | -7/Factory | Identified exit to Storage 2378 | -7/Factory | Identified exit to Lower Caves 2681 | -7/Factory | Lost 5 parts (1n4u) 2697 | -7/Factory | Entered Storage 2783 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2850 | -7/Storage | Garrison activated, responded to threat 2920 | -7/Storage | Lost 4 allies 3167 | -7/Storage | Discovered new exit (range 6) 3223 | -7/Storage | Core integrity fell below 50% 3332 | -7/Storage | Garrison activated, responded to threat 3421 | -7/Storage | Identified exit to Recycling 3489 | -7/Storage | Used back door to open Recycling access 3491 | -7/Storage | Entered Recycling 3491 | -7/Recycling | Found Scrap Engine 3514 | -7/Recycling | Lost 3 parts (1n2u) 3553 | -7/Recycling | Identified exit to Factory 3646 | -7/Recycling | Lost 5 parts (2n2u1w) 4032 | -7/Recycling | Entered Factory 4032 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4332 | -5/Factory | First assault squad dispatched 4411 | -5/Factory | Build established: Tank 4543 | -5/Factory | Lost 4 parts (1n3u) 4637 | -5/Factory | Spotted B-75 Beast 4646 | -5/Factory | Garrison activated, responded to threat 4676 | -5/Factory | Destroyed B-75 Beast 4697 | -5/Factory | Destroyed 10 combat bots 4820 | -5/Factory | Core integrity fell below 50% 4821 | -5/Factory | Lost 7 parts (1n3u3w) 4825 | -5/Factory | System corruption reached 10% 4987 | -5/Factory | Identified exit to Garrison 4987 | -5/Factory | Entered Garrison 5016 | -5/Garrison | Spotted B-75 Beast 5016 | -5/Garrison | Triggered checkpoint 5027 | -5/Garrison | Discovered new exit (range 10) 5033 | -5/Garrison | Entered Factory 5035 | -5/Factory | Identified exit to DSF 5035 | -5/Factory | Entered DSF 5054 | -5/DSF | Additional patrols routed to DSF 5074 | -5/DSF | Discovered new exit (range 16) 5079 | -5/DSF | Entered Factory 5079 | -4/Factory | Evolved 2 slots: Utility x2 5315 | -4/Factory | Repaired Antigrav System 5403 | -4/Factory | Garrison activated, responded to threat 5486 | -4/Factory | Lost 7 parts (1p1n2u3w) 5505 | -4/Factory | Self-destructed Last Messages --------------- 05490_ K-01 Serf collects debris. 05492_ Acquired 24 matter. 05492_ Triggered Stasis Trap. 05492_ A bubble of rippling energy engulfs the area. 05492_ Field strength at 93. 05493_ K-01 Serf collects debris. 05497_ Imp. Core Shielding destroyed. 05499_ K-01 Serf collects debris. 05500_ Flying CIT-FC Exoskeleton destroyed. 05500_ Scrap Engine damaged due to network destabilization (-8). 05501_ Sneak attack on K-01 Serf. 05501_ Destroyed Med. Matter Pod. 05501_ K-01 Serf system corrupted by crushing effect. 05501_ Wheel fried. 05501_ K-01 Serf destroyed. 05503_ System corrupted: Matter fused (-7). 05504_ VTOL Module destroyed. 05504_ Field strength at 29. 05504_ Critical hit (Destroy). 05504_ Scrap Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ????????????????????### R###????????????????????? | | ????????????????????# #????????????????????? | | ??????????????????### #????????????????????? | | ??????????????????? #????????????????????? | | ??????????????????? +????????????????????? | | ???????????????????? ?????????????????????? | | ????????????????????# ?????????????????????? | | ????????????????????? ?????????????????????? | | ?????????????????????# w #?###?????????????????? | | ?????????????????????# # ??????????????????? | | ?????????????????????# s# "???????????????????? | | ?????????????????????# s s ????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# @%#?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# ###############???????? | | ?????????????????????# #???##??? | | ?????????????????????# #??? ??? | | ?????????????????????# #??""" | | ?????????????????????# #??""" | | ?????????????????????# #? """ | | ?????????????????????## ####+##### #? ? | | ??????????????????????# #????????# # "" ""?? | | ?????????????????#+#??# +????????# # ""S"" ? | | ?????????????????# #??# #????????# + """" ? | | ?????????????????# #??# #????????# # | | ??#############??# #### m#? ?????# ######### | | ?? #??# ## ?????# #? | | ?# " " " " " #??# ## ????# #? | | ?# " " " " " #### ## ????# # | | ?# " " " " " + # ????# # | | ?# " " " " " #### ### ##### + | | ?# " " " " " #??# #?# # # | | ?# " " " " " #??# ### % """ # " | | ## " " " " " #??# ## """ # # ! | | # " " " " " #??# ## """ # # | | # " " " " " #??# #?# # #?####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 37 Energy Capacity 415 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 30 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 14 Launcher Accuracy 20 Target Analysis 6 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingGravmagSuperbattery Manual? 0 Play Time 00:42:34 Cumulative 749.9 hours Start 2024.06.05 @ 17:49:59 End 2024.06.05 @ 20:14:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 829 Rogue 554 Adventurer 123 Explorer 152 Win Type - Total 27 Types 21/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d0dfb27-5ad0-4218-a6f4-bcc3bbafe6f3