Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.24 @ 16:11:13

Player: btmk16

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (15)       3000
Robots Destroyed (86)      430
Value Destroyed (3942)     3942
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 12692

 Bonus
-------
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1450
Matter                     219/300
Energy                     17/100
System Corruption          18%
Temperature                Cool (4)
Movement                   Core (100) Ox1
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
           Centrium Wheel
  Improved Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
>          --- UTILITY (11) -----
  Advanced Shield Generator
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
     Light Antimatter Reactor
  Improved Heat Sink
  Advanced Force Booster

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
          Heavy Treads
       Improved Heavy Siege Treads
       Improved Heavy Siege Treads
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Heat Sink
       Advanced Heat Sink
         Medium Storage Unit
                Energy Well
       Advanced Signal Interpreter
       Advanced Signal Interpreter
       Advanced Signal Interpreter
       Advanced Signal Interpreter
       Advanced Signal Interpreter
       Improved Shield Generator
>               --- WEAPON -----------
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
                Axe
>               --- INVENTORY --------
                Backup Power I
          Light Antimatter Reactor
          Light Antimatter Reactor
       Improved Heat Sink
       Advanced Heat Sink
                Phase Gun
                Phase Cannon
                Coil Gun
                Axe
[Rating: 139]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Ion Engine
  Reactor                  Antimatter Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Heavy Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              VTOL Module
Utility                    Advanced Signal Interpreter
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Improved Light Armor Plating
Weapon                     Axe
  Energy Gun               Beam Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Impact Weapon            Heavy Mace
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res DSF Res 
Slots Evolved              16   | .   .   2   .   .   .   2   2   .   .   2   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Utility                  9    | .   .   .   .   .   .   2   1   .   .   2   1   .   2   .   1   
  Weapon                   2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             183  | .   17  14  7   .   .   8   5   .   .   10  18  59  2   14  29  
  Power                    14   | .   3   1   .   .   .   1   .   .   .   2   .   2   .   1   4   
    Engine                 7    | .   3   1   .   .   .   1   .   .   .   2   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   4   
  Propulsion               50   | .   5   5   2   .   .   .   2   .   .   1   4   21  .   3   7   
    Treads                 11   | .   .   1   .   .   .   .   .   .   .   1   2   4   .   3   .   
    Leg                    21   | .   5   .   1   .   .   .   .   .   .   .   .   11  .   .   4   
    Wheel                  13   | .   .   4   1   .   .   .   2   .   .   .   1   4   .   .   1   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  52   | .   3   1   3   .   .   3   2   .   .   5   1   21  .   5   8   
    Device                 33   | .   2   1   3   .   .   .   2   .   .   5   .   14  .   .   6   
    Storage                6    | .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   2   
    Processor              8    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   5   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Protection             3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   67   | .   6   7   2   .   .   4   1   .   .   2   13  15  2   5   10  
    Energy Gun             10   | .   4   .   1   .   .   1   .   .   .   .   .   3   .   .   1   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   
    Ballistic Gun          34   | .   2   7   1   .   .   .   1   .   .   1   8   2   1   4   7   
    Ballistic Cannon       3    | .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   .   .   .   .   .   .   .   2   7   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Lost                 82   | .   .   8   4   .   .   .   .   .   .   1   29  13  .   7   20  
  Power                    4    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   1   
  Propulsion               21   | .   .   3   1   .   .   .   .   .   .   1   6   5   .   1   4   
  Utility                  29   | .   .   .   1   .   .   .   .   .   .   .   11  8   .   4   5   
  Weapon                   28   | .   .   4   2   .   .   .   .   .   .   .   11  .   .   1   10  
  Highest Loss Streak      29   | .   .   7   3   .   .   .   .   .   .   1   29  6   .   3   8   
  To Critical Strikes      3    | .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     80   | .   86  78  97  100 100 79  75  76  76  79  64  82  89  72  71  
  Engine                   4    | .   13  10  11  11  11  9   7   7   7   6   4   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   4   4   3   6   
  Treads                   3    | .   .   3   .   .   .   .   .   .   .   3   4   5   .   11  3   
  Leg                      8    | .   25  14  1   11  11  9   .   .   .   .   .   12  28  4   6   
  Wheel                    10   | .   .   8   28  22  22  18  21  23  23  15  4   5   .   .   .   
  Device                   12   | .   6   2   10  11  11  .   6   7   7   20  14  18  19  14  11  
  Storage                  6    | .   14  11  11  11  11  9   7   7   7   6   4   4   4   4   7   
  Processor                4    | .   .   .   .   .   .   .   .   .   .   .   4   4   9   12  18  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Protection               2    | .   .   .   .   .   .   7   7   7   7   6   4   .   4   1   .   
  Energy Gun               3    | .   13  2   9   11  11  5   .   .   .   .   .   2   .   .   2   
  Ballistic Gun            11   | .   12  25  23  22  22  15  7   7   7   10  15  3   3   17  9   
  Ballistic Cannon         1    | .   .   .   .   .   .   3   7   7   7   6   .   .   1   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   1   7   7   7   2   2   1   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   .   9   4   .   1   
Naked Turns                70   | .   .   .   .   .   .   .   .   .   .   .   30  .   .   .   40  
Heaviest Build             81   | 11  28  31  33  33  33  27  29  29  29  37  46  71  68  69  81  
  Greatest Support         220  | 20  20  44  44  28  28  28  56  50  50  50  28  135 135 220 220 
  Greatest Overweight (x)  24   | .   4   2   2   1   1   .   .   .   .   1   1   3   .   .   24  
  Average Overweight (x)   .    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 40   | .   15  15  15  15  15  40  40  40  40  40  40  10  10  10  10  
  Average Capacity         19   | .   8   15  15  15  15  39  40  40  40  40  35  9   10  10  9   
  Most Carried             40   | .   9   12  12  13  14  22  37  40  40  40  40  10  10  10  10  
  Average Carried          16   | .   7   8   10  11  13  14  29  37  40  39  33  8   10  9   7   
  Final Capacity           40   | 8   15  15  15  15  15  40  40  40  40  40  5   10  10  10  5   
  Final Carried            40   | 6   9   12  10  13  14  22  37  40  40  40  2   10  10  10  4   

 Class Distribution 
--------------------
 19% | Scavenger-Mutant
 14% | Scavenger-Skirmisher
 14% | Mutant
 13% | Hauler-Mutant
  9% | Hauler-Skirmisher
  8% | Gunner
  6% | Hauler-Assassin
  5% | Scavenger-Gunner
  4% | Hacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Gunner | -9/Materials
               Gunner | -9/Mines
     Scavenger-Gunner | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
    Hauler-Skirmisher | -8/Materials
        Hauler-Mutant | -7/Factory
        Hauler-Mutant | -7/Lower Caves
        Hauler-Mutant | -7/Lower Caves
    Hauler-Skirmisher | -6/Factory
      Hauler-Assassin | -5/Factory
     Scavenger-Mutant | -4/Factory
     Scavenger-Mutant | -3/Research
 Scavenger-Skirmisher | -3/DSF
 Scavenger-Skirmisher | -2/Research

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -3   -2   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  DSF  Res  
Matter Collected           3473 | 200  32   396  139  .    4    71   56   46   .    347  152  962  .    413  655  
  Remotely                 96   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    96   
Salvage Created            4813 | .    175  577  242  .    72   50   45   .    .    275  245  1753 .    357  1022 
  Parts                    227  | .    12   37   8    .    .    5    3    .    .    7    24   71   .    12   48   
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           3    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res DSF Res 
Combat Hostiles Destroyed  66   | .   4   13  6   .   .   1   1   .   .   6   3   20  .   3   9   
  Melee                    10   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   
  Guns                     49   | .   4   13  6   .   .   1   1   .   .   4   3   6   .   3   8   
  Cannons                  6    | .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   1   
Classes Destroyed          16   | .   2   4   1   .   .   .   1   .   .   .   4   2   .   1   1   
  Worker                   7    | .   1   .   .   .   .   .   .   .   .   1   .   4   .   .   1   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 5    | .   .   1   .   .   1   .   .   .   .   .   .   2   .   .   1   
  Operator                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    29   | .   4   5   5   .   .   .   .   .   .   5   .   7   .   .   3   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   3   .   .   .   1   1   .   .   1   .   2   .   .   1   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   2   
  Programmer               13   | .   .   .   .   .   .   .   .   .   .   .   1   9   .   .   3   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           9    | .   3   9   3   .   1   1   1   .   .   3   2   4   .   2   4   
  Combat Bots Only         9    | .   2   9   3   .   .   1   1   .   .   3   2   3   .   2   3   
Max Kills in Single Turn   2    | .   2   2   2   .   1   1   1   .   .   1   1   1   .   1   1   
  Gunslinging              1    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -3   -2   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  DSF  Res  
Damage Taken               12932 | .    162  854  504  .    .    16   129  .    .    663  2166 2131 .    2644 3663 
  Core                     2855  | .    54   224  121  .    .    .    6    .    .    45   618  149  .    180  1458 
  Absorbed by Shields      868   | .    .    .    .    .    .    .    .    .    .    .    .    700  .    .    168  
  Reduced by Siege Mode    113   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   71   
Core Remaining (%)         77    | 100  78   .    .    .    13   100  .    .    99   94   38   87   .    86   .    
Volleys Fired              191   | .    12   30   20   .    1    1    4    .    .    22   14   38   .    16   33   
  Largest                  4     | .    2    3    3    .    3    3    2    .    .    3    4    3    .    4    4    
  Hottest                  206   | .    60   83   99   .    99   99   72   .    .    104  140  205  .    160  206  
Shots Fired                533   | .    24   81   59   .    3    3    8    .    .    66   41   90   .    59   99   
  Gun                      472   | .    24   81   59   .    3    3    4    .    .    44   41   60   .    59   94   
  Cannon                   61    | .    .    .    .    .    .    .    4    .    .    22   .    30   .    .    5    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  420   | .    12   77   41   .    2    2    8    .    .    66   41   34   .    59   78   
  Thermal                  97    | .    .    .    18   .    1    1    .    .    .    .    .    56   .    .    21   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          16    | .    12   4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | .    10   11   12   .    8    11   15   .    .    6    11   11   .    18   10   
  Robot Miss Streak        6     | .    1    4    5    .    .    .    3    .    .    6    2    3    .    4    2    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    1    
  Secondary Targets        9     | .    .    4    2    .    .    .    .    .    .    .    .    .    .    1    2    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    1    
Shots Hit Robots           426   | .    18   58   39   .    2    3    6    .    .    48   30   117  .    34   71   
  Core Hits                215   | .    11   26   12   .    2    2    11   .    .    44   14   45   .    14   34   
  Critical Kills           12    | .    .    1    .    .    .    .    .    .    .    .    3    2    .    3    3    
  Critical Parts Destroyed 17    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    6    9    
  Critical Strikes         37    | .    .    1    .    .    1    .    .    .    .    .    4    10   .    9    12   
    Burn                   2     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Destroy                27    | .    .    1    .    .    .    .    .    .    .    .    4    1    .    9    12   
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Sever                  6     | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
Melee Attacks              112   | .    .    .    .    .    .    1    .    4    .    2    10   92   1    1    1    
  Impact                   25    | .    .    .    .    .    .    1    .    4    .    2    8    10   .    .    .    
  Slashing                 87    | .    .    .    .    .    .    .    .    .    .    .    2    82   1    1    1    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10    | .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        18    | .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    
Damage Inflicted           8978  | .    276  638  511  .    24   45   153  .    .    876  273  4373 .    337  1472 
  Guns                     5069  | .    189  638  511  .    24   41   64   .    .    610  270  1044 .    335  1343 
  Cannons                  1019  | .    .    .    .    .    .    .    89   .    .    266  .    535  .    .    129  
  Explosions               77    | .    77   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2794  | .    .    .    .    .    .    .    .    .    .    .    .    2794 .    .    .    
  Ramming                  19    | .    10   .    .    .    .    4    .    .    .    .    3    .    .    2    .    
  Kinetic                  4313  | .    92   628  289  .    10   26   153  .    .    876  270  680  .    335  954  
  Thermal                  1745  | .    77   .    222  .    14   15   .    .    .    .    .    899  .    .    518  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          107   | .    97   10   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   620   | .    .    .    .    .    .    .    .    .    .    .    .    620  .    .    .    
  Slashing                 2174  | .    .    .    .    .    .    .    .    .    .    .    .    2174 .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19    | .    .    5    5    5    5    .    .    .    .    .    4    19   .    3    18   
  Average Corruption       6     | .    .    5    5    5    5    .    .    .    .    .    2    6    .    1    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  96    | .    .    3    14   5    3    .    .    .    .    .    1    48   .    .    22   
    Message Errors         32    | .    .    1    5    2    2    .    .    .    .    .    .    16   .    .    6    
    Matter Fused           15    | .    .    2    .    .    .    .    .    .    .    .    1    9    .    .    3    
    Heat Flow Errors       16    | .    .    .    3    3    1    .    .    .    .    .    .    7    .    .    2    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
    Data Loss (minor)      11    | .    .    .    5    .    .    .    .    .    .    .    .    5    .    .    1    
    Data Loss (major)      3     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    1    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            626   | .    .    .    .    .    .    .    .    .    .    .    .    626  .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    626   | .    .    .    .    .    .    .    .    .    .    .    .    626  .    .    .    
Knockbacks                 11    | .    .    .    .    .    .    .    .    .    .    9    .    2    .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Kinetic                  9     | .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      41    | .    38   .    .    .    .    2    .    .    .    .    1    .    .    .    .    
  Shots                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   5     | .    1    .    .    .    .    1    .    .    .    .    1    .    .    2    .    
Targets Rammed             7     | .    3    .    .    .    .    1    .    .    .    .    1    .    .    2    .    
  Kicked                   2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        266   | .    38   45   240  183  220  30   16   .    .    17   .    262  .    8    266  
  Average Temperature      52    | .    16   17   50   92   121  16   10   .    .    7    .    86   .    5    38   
  Received Heat Transfer   1687  | .    69   261  135  .    .    9    36   .    .    294  132  118  .    528  105  
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Total Turns              31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   15   
  Longest Duration         16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   15   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Impact Corruptions       13    | .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             4     | .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    
  Heat Transferred         2905  | .    100  .    555  .    111  37   .    .    .    .    .    1436 .    .    666  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res DSF Res 
Peak Influence             364  | .   143 364 203 .   5   47  86  .   .   174 125 236 149 233 213 
  Initial                  123  | .   .   59  88  .   .   1   21  .   .   .   .   60  123 111 120 
  Average                  93   | .   73  191 140 .   .   37  43  .   .   51  13  107 140 150 104 
Maximum Alert Level        1    | .   .   1   1   .   .   .   .   .   .   .   .   1   .   1   1   
  Low Security (%)         93   | .   100 65  85  .   100 100 100 .   .   100 100 94  100 76  97  
  Level 1                  6    | .   .   34  14  .   .   .   .   .   .   .   .   5   .   23  2   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   .   1   .   .   .   1   .   .   .   2   4   8   .   2   4   
  Investigation            3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   
  Reinforcement            10   | .   .   1   .   .   .   .   .   .   .   .   4   1   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res DSF Res 
Distress Signals           7    | .   .   4   .   .   .   .   .   .   .   .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              120  | .   7   20  6   .   .   2   3   .   .   7   17  23  .   11  24  
  Peak Tracking Total      13   | .   3   11  3   .   .   1   3   .   .   3   13  5   .   6   9   
  Tactical Retreats        12   | .   .   3   .   .   .   .   .   .   .   .   3   1   .   3   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res DSF Res 
Traps Triggered            5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res DSF Res 
Machines Disabled          7    | .   2   .   .   .   .   .   .   .   .   .   1   1   .   2   1   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   .   .   1   1   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res DSF Res 
Machines Accessed          22   | .   1   .   .   1   .   1   4   .   .   4   3   4   2   .   2   
  Terminals                12   | .   1   .   .   .   .   1   3   .   .   1   2   2   2   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                57   | .   8   .   .   1   .   3   10  .   .   12  4   14  3   .   2   
  Successful               21   | .   4   .   .   1   .   .   5   .   .   3   .   4   2   .   2   
  Failed                   36   | .   4   .   .   .   .   3   5   .   .   9   4   10  1   .   .   
    Catastrophic           8    | .   .   .   .   .   .   .   1   .   .   3   1   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   6   .   .   1   .   .   .   .   .   1   2   7   1   .   .   
  Terminals                38   | .   8   .   .   .   .   3   9   .   .   5   2   8   3   .   .   
  Fabricators              13   | .   .   .   .   .   .   .   .   .   .   7   .   6   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   4   .   .   1   .   .   5   .   .   1   .   2   1   .   .   
  Record                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
  Terminals                3    | .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
    Botnet                 3    | .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   1   .   .   .   .   1   3   .   .   4   3   4   1   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res DSF Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res DSF Res 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -3   -2   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  DSF  Res  
Turns Passed               6877 | .    295  470  447  249  193  249  365  429  37   425  638  1993 131  249  707  
Spaces Moved               4554 | 1    172  210  356  226  135  167  323  460  41   289  435  1109 104  99   427  
  Core                     290  | .    4    .    .    .    .    .    .    .    .    .    113  31   .    .    142  
  Treads                   331  | .    .    35   .    .    .    .    .    .    .    .    .    147  .    72   77   
  Legs                     1134 | 1    168  82   .    .    .    .    .    .    .    .    .    552  104  27   200  
  Wheels                   2790 | .    .    93   356  226  135  167  323  460  41   289  321  379  .    .    .    
  Hover                    8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Flight                   1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Fastest Speed            35   | 120  120  96   96   110  110  95   90   90   90   90   35   50   120  120  50   
  Average Speed            111  | 120  127  156  100  110  110  95   94   90   90   93   98   126  120  158  113  
  Slowest Speed            1250 | 120  250  240  130  110  110  95   96   90   90   115  115  190  120  180  1250 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 2    27   15   56   61   44   18   12   68   7    8    16   16   4    81   12   
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Unknown Exits Taken      11   | 1    .    1    1    1    1    1    1    .    1    1    1    1    .    .    .    
Scrap Searched             4    | .    .    .    2    .    1    .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 27   | .    .    .    .    .    .    1    .    4    .    1    7    11   1    1    1    
Terrain Destroyed          59   | .    2    .    .    .    .    1    .    4    .    5    9    31   1    2    4    
  Melee                    25   | .    .    .    .    .    .    1    .    4    .    1    7    10   1    .    1    
  Projectile               28   | .    .    .    .    .    .    .    .    .    .    4    .    21   .    .    3    
  AOE                      2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -3   -2   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  DSF  Res  
Total                      5760 | .    219  294  404  226  177  252  374  467  40   395  595  1491 108  150  568  
  Wait                     606  | .    11   30   20   .    41   62   24   .    .    61   107  173  .    5    72   
  Move                     4540 | .    171  209  355  225  134  166  322  459  40   288  434  1108 103  99   427  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  76   | .    2    10   1    1    1    8    18   4    .    5    5    16   .    1    4    
  Fast Attach              103  | .    15   3    3    .    .    3    1    .    .    1    5    42   2    11   17   
  Attach                   42   | .    .    8    2    .    .    2    1    .    .    2    10   7    .    .    10   
  Detach                   19   | .    1    .    .    .    .    5    1    .    .    .    2    5    .    3    2    
  Swap                     38   | .    2    3    2    .    .    3    3    .    .    7    3    10   .    3    2    
  Drop                     54   | .    2    1    1    .    .    .    .    .    .    7    4    27   2    10   .    
  Fire                     191  | .    12   30   20   .    1    1    4    .    .    22   14   38   .    16   33   
  Melee                    85   | .    .    .    .    .    .    1    .    4    .    2    10   65   1    1    1    
  Ram                      3    | .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Kick                     2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
-4/Factory
-3/Research
-3/DSF
-2/Research

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 0)
    1 | -11/Scrapyard  | Entered Materials
  154 | -10/Materials  | Identified exit to Materials
  296 | -10/Materials  | Entered another Materials area
  296 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
  662 | -9/Materials   | Destroyed 9 combat bots
  671 | -9/Materials   | Lost 7 parts (1p3n3w)
  693 | -9/Materials   | Core integrity fell below 50%
  715 | -9/Materials   | Discovered new exit (range 6)
  766 | -9/Materials   | Entered Mines
  922 | -9/Mines       | Discovered new exit (range 5)
 1099 | -9/Mines       | Core integrity fell below 20%
 1127 | -9/Mines       | Lost 3 parts (1n1u1w)
 1208 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1209 | -9/Mines       | Discovered new exit (range 5)
 1213 | -9/Mines       | Entered Exiles
 1241 | -9/Exiles      | Met 8R-AWN
 1259 | -9/Exiles      | Met EX-HEX
 1290 | -9/Exiles      | Met EX-BIN
 1304 | -9/Exiles      | Aligned with FarCom system
 1305 | -9/Exiles      | Given EX-Vault access code
 1336 | -9/Exiles      | Opened EX-Vault
 1345 | -9/Exiles      | Found Lightpack 2.0
 1370 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 1400 | -9/Exiles      | Build established: Scavenger-Gunner
 1405 | -9/Exiles      | Met EX-DEC
 1448 | -9/Exiles      | Discovered new exit (range 11)
 1462 | -9/Exiles      | Left Exiles lab with Lightpack 2.0
 1462 | -9/Exiles      | Entered Mines
 1645 | -8/Mines       | Discovered new exit (range 10)
 1655 | -8/Mines       | Entered Materials
 1655 | -8/Materials   | Evolved 2 slots: Utility x2
 1883 | -8/Materials   | Discovered new exit (range 3)
 1904 | -8/Materials   | Entered Factory
 1904 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1986 | -7/Factory     | Identified exit to DSF
 2130 | -7/Factory     | Build established: Hauler-Mutant
 2261 | -7/Factory     | Discovered new exit (range 4)
 2269 | -7/Factory     | Entered Lower Caves
 2440 | -7/Lower Caves | Identified exit to Lower Caves
 2511 | -7/Lower Caves | Learned Factory terminal intel
 2698 | -7/Lower Caves | Entered another Lower Caves area
 2725 | -7/Lower Caves | Discovered new exit (range 12)
 2735 | -7/Lower Caves | Entered Factory
 2735 | -6/Factory     | Evolved 2 slots: Utility x2
 2736 | -6/Factory     | Loaded intel: 25 terminal locations
 3133 | -6/Factory     | Discovered new exit (range 7)
 3160 | -6/Factory     | Entered another Factory area
 3160 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3201 | -5/Factory     | Build established: Hauler-Skirmisher
 3713 | -5/Factory     | Released all parts (9)
 3745 | -5/Factory     | Core integrity fell below 50%
 3770 | -5/Factory     | Lost 29 parts (1p6n11u11w)
 3795 | -5/Factory     | Discovered new exit (range 8)
 3798 | -5/Factory     | Entered another Factory area
 3798 | -4/Factory     | Evolved 2 slots: Propulsion x2
 3998 | -4/Factory     | Build established: Mutant
 4685 | -4/Factory     | Garrison activated, responded to threat
 4715 | -4/Factory     | Build established: Hacker-Mutant
 4791 | -4/Factory     | Lost 6 parts (3n3u)
 5018 | -4/Factory     | Build established: Scavenger-Mutant
 5283 | -4/Factory     | System corruption reached 10%
 5500 | -4/Factory     | Found Prototype Slashing Weapon
 5500 | -4/Factory     | Identified Centrium Greatsword
 5775 | -4/Factory     | Discovered new exit (range 6)
 5791 | -4/Factory     | Entered Research
 5791 | -3/Research    | Evolved 2 slots: Utility x2
 5922 | -3/Research    | Identified exit to DSF
 5922 | -3/Research    | Entered DSF
 5967 | -3/DSF         | Additional patrols routed to DSF
 5997 | -3/DSF         | Lost 3 parts (1n2u)
 6130 | -3/DSF         | Discovered new exit (range 16)
 6169 | -3/DSF         | Identified exit to Research
 6171 | -3/DSF         | Entered Research
 6171 | -2/Research    | Evolved 2 slots: Power x1, Utility x1
 6197 | -2/Research    | Lost 3 parts (1p1u1w)
 6408 | -2/Research    | Lost 8 parts (3n2u3w)
 6504 | -2/Research    | Lost 4 parts (1p1u2w)
 6671 | -2/Research    | Found Adv. Force Booster
 6689 | -2/Research    | Build established: Scavenger-Skirmisher
 6696 | -2/Research    | Garrison activated, responded to threat
 6790 | -2/Research    | Released all parts (15)
 6792 | -2/Research    | System corruption reached 10%
 6820 | -2/Research    | Lost 7 parts (1n2u4w)
 6825 | -2/Research    | Core integrity fell below 50%
 6855 | -2/Research    | Core integrity fell below 20%
 6878 | -2/Research    | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
06792_ Slug penetrates H-88 Terminator.
06792_ H-88 Terminator suffers critical hit (Destroy).
06792_ U-05 Engineer builds a Door.
06799_ System corrupted: Substantial component data lost.
06812_ Scanalyzer disabled.
06817_ System corrupted: Matter fused (-5).
06819_ P-80 Master resets P-80 Master, system corruption cleaned.
06821_ Slug penetrates Wall.
06822_ Axe destroyed.
06824_ Penetrated by Slug. <x4>
06834_ Slug penetrates Wall.
06835_ IAX>5AW8RW|:1LMXY&9D=UH,58FBANXCPV
06835_ Terminal disabled.
06838_ Penetrated by Slug.
06846_ Acquired Centrium Wheel.
06850_ P&6|QZJ 45P3WFYK=Z1MQDY8E
06864_ Acquired Imp. Gyrokinetic Inverter. <x2>
06868_ Knocked back.
06868_ Acquired Adv. Shield Generator.
06871_ System corrupted: Heat flow error (+297).

 Map 
-----
+----------------------------------------------------+
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| #########?????????????#   #??????????????????????? |
|         #?????????????#   #??????????????????????? |
|         #?????????????#   #??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           104
Energy Generation          45
Energy Capacity            850
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Phase Shifting             15
Evasion (%)                70
Melee Accuracy             16
Core Analysis              6
Recoil Reduction           6
Particle Charging          25
Defensive Hacking          28

 Item Schematics 
-----------------
 Adv. Shield Generator | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SniperHardcellCannon
  Manual?         0
Play Time         01:04:32
  Cumulative      253.1 hours
  Start           2022.05.24 @ 14:54:49
  End             2022.05.24 @ 16:11:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          340
  Rogue           340
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             66
Gallery%          78
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8eeedd4e-512e-4707-9c5d-bda9404c7ae9