Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.19 @ 13:46:03 Player: CeJaay Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (2111) 2111 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6366 Bonus ------- None Cogmind --------- Core Integrity 790/1000 Matter 2/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Hovering (56) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (4) --- Improved Hover Unit Antigrav System > --- UTILITY (8) ------ Power Amplifier Triangulator Visual Processing Unit Visual Processing Unit Targeting Computer Hacking Suite > --- WEAPON (3) ------- Autogun Gauss Rifle > --- INVENTORY (5) ---- Light Nuclear Core Wheel Gatling Laser Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg Wheel > --- UTILITY ---------- Small Storage Unit Triangulator Advanced Targeting Computer Core Analyzer Weapon Cycler Improved Propulsion Shielding Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun Axe > --- INVENTORY -------- Improved Deuterium Engine Triangulator Gatling Laser Flak Gun Heavy Machine Gun Improved Grenade Launcher [Rating: 57] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Small Storage Unit Device Weapon Cycler Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Axe Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . . 1 1 Utility 6 | . . 1 . 2 1 1 1 Weapon 1 | . . 1 . . . . . Parts Attached 123 | 8 2 5 4 34 21 27 22 Power 24 | 1 1 1 2 4 5 5 5 Engine 18 | 1 1 1 2 2 4 3 4 Core 6 | . . . . 2 1 2 1 Reactor . | . . . . . . . . Propulsion 32 | 3 1 . 1 7 2 9 9 Treads . | . . . . . . . . Leg 12 | 2 1 . 1 2 . 4 2 Wheel 13 | 1 . . . 5 2 5 . Hover 2 | . . . . . . . 2 Flight 5 | . . . . . . . 5 Utility 41 | 2 . 2 1 13 10 8 5 Device 16 | 1 . 1 . 6 5 1 2 Storage 3 | 1 . . . 1 . 1 . Processor 8 | . . . . 2 1 3 2 Hackware 1 | . . . . . . . 1 Protection 13 | . . 1 1 4 4 3 . Artifact . | . . . . . . . . Weapon 26 | 2 . 2 . 10 4 5 3 Energy Gun 9 | 1 . . . 6 1 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 14 | 1 . 1 . 2 3 4 3 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . 1 . 2 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 35 | . . 1 1 14 7 7 5 Power 7 | . . . . 1 3 2 1 Propulsion 8 | . . . . 3 1 2 2 Utility 14 | . . . 1 7 2 2 2 Weapon 6 | . . 1 . 3 1 1 . Highest Loss Streak 6 | . . 1 1 6 4 3 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 100 99 99 90 95 97 79 Engine 8 | . 14 11 11 4 12 6 2 Core 3 | . . . . 4 . 5 6 Leg 8 | . 28 22 22 11 . 6 . Wheel 8 | . . . . 5 14 11 4 Device 18 | . 14 15 11 15 23 20 9 Storage 7 | . 14 11 11 9 7 6 2 Processor 6 | . . . . 4 3 9 16 Protection 8 | . . 6 10 9 9 8 4 Energy Gun 5 | . 14 8 . 9 6 2 . Ballistic Gun 9 | . 14 13 22 6 5 9 15 Slashing Weapon 5 | . . 11 11 8 7 5 . Naked Turns . | . . . . . . . . Heaviest Build 44 | 12 14 19 16 37 44 44 38 Greatest Support 38 | 20 20 20 20 32 32 38 20 Greatest Overweight (x) 11 | . . . . 3 3 4 11 Average Overweight (x) . | . . . . . 1 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 6 Most Carried 8 | 6 8 8 8 8 8 8 8 Average Carried 7 | 3 7 7 7 6 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 5 8 8 8 5 8 7 4 Class Distribution -------------------- 53% | Scavenger-Mutant 35% | Mutant 5% | Scavenger-Gunner 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Sprinter | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 1709 | 263 49 65 47 307 277 446 255 Remotely 42 | . . . . 42 . . . Salvage Created 2482 | 65 131 258 51 543 384 749 301 Parts 155 | 6 6 11 9 37 26 43 17 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 3 | . 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 50 | . 3 5 4 9 7 13 9 Melee 10 | . . . 1 1 2 6 . Guns 39 | . 3 5 3 7 5 7 9 AOE 1 | . . . . 1 . . . Classes Destroyed 12 | 1 1 1 1 5 2 1 . Worker 4 | . . . . 1 . 3 . Builder 2 | . . . . 1 . 1 . Tunneler 3 | 3 . . . . . . . Hauler 1 | . . . . . 1 . . Recycler 4 | . . 1 . 2 1 . . Watcher 7 | . . . . 2 2 2 1 Swarmer 22 | . . . 4 4 6 3 5 Grunt 17 | . 3 5 . 3 . 3 3 Duelist 1 | . . . . . . 1 . Sentry 4 | . . . . 1 . 3 . Hunter 2 | . . . . 1 . . 1 Programmer 4 | . . . . . 1 3 . Best Kill Streak 6 | 2 2 6 4 5 2 5 6 Combat Bots Only 5 | . 2 5 4 4 2 3 5 Max Kills in Single Turn 2 | 1 1 2 1 2 2 2 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 . . . Melee 1 | . . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 477 | . 15 26 27 96 73 178 62 Missed 136 | . 6 8 4 22 15 66 15 Damage Taken 6208 | . 117 220 189 2090 863 1951 778 Core 1017 | . 22 50 48 293 101 293 210 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 80 | . . . . . . 44 36 Core Remaining (%) 77 | 100 91 . 75 46 85 65 . Volleys Fired 166 | 15 13 14 6 35 34 26 23 Largest 3 | 2 2 2 2 3 2 3 3 Hottest 110 | 60 60 60 40 110 103 110 86 Shots Fired 346 | 17 26 25 12 79 60 60 67 Gun 346 | 17 26 25 12 79 60 60 67 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 242 | 2 13 20 12 53 32 43 67 Thermal 38 | . . . . 18 3 17 . Explosive . | . . . . . . . . Electromagnetic 66 | 15 13 5 . 8 25 . . Robot Hit Streak 11 | 4 4 6 5 8 8 9 11 Robot Miss Streak 13 | 2 2 2 3 3 4 13 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 6 | . 1 1 1 . . 1 2 Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 Shots Hit Robots 270 | 11 15 18 10 63 46 64 43 Core Hits 159 | 3 8 11 4 26 17 42 48 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 6 | . . . . 1 . 3 2 Burn 1 | . . . . 1 . . . Destroy 2 | . . . . . . . 2 Sever 3 | . . . . . . 3 . Melee Attacks 157 | . . 1 5 47 52 52 . Impact . | . . . . . . . . Slashing 157 | . . 1 5 47 52 52 . Piercing . | . . . . . . . . Sneak Attacks 8 | . . 1 . 3 2 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5715 | 176 162 234 127 1222 1063 1866 865 Guns 3459 | 135 148 183 57 526 605 940 865 Cannons . | . . . . . . . . Explosions 226 | 41 . . . 185 . . . Melee 1967 | . . 51 70 511 458 877 . Ramming 63 | . 14 . . . . 49 . Kinetic 2277 | 7 81 125 57 277 316 549 865 Thermal 750 | 41 . . . 259 59 391 . Explosive 108 | . . . . 108 . . . Electromagnetic 550 | 128 67 58 . 67 230 . . Impact . | . . . . . . . . Slashing 1967 | . . 51 70 511 458 877 . Piercing . | . . . . . . . . Highest Corruption 23 | . . . . 23 3 9 . Average Corruption 6 | . . . . 17 2 5 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 42 | . . . . 10 6 26 . Message Errors 14 | . . . . 4 3 7 . Matter Fused 7 | . . . . 1 1 5 . Heat Flow Errors 4 | . . . . . . 4 . Energy Discharges 5 | . . . . 2 1 2 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 4 | . . . . 1 . 3 . Data Loss (major) 3 | . . . . 1 1 1 . Misfires 3 | . . . . . . 3 . Alerts 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 128 | . . 21 . 74 33 . . Projectiles . | . . . . . . . . Explosions 25 | . . . . 25 . . . Melee 103 | . . 21 . 49 33 . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 188 | . . . . 141 . 47 . Shots 2 | . . . . 2 . . . Rammed 1 | . . . . . . 1 . Targets Rammed 3 | . 2 . . . . 1 . Kicked 2 | . 2 . . . . . . Crushed . | . . . . . . . . Highest Temperature 333 | 20 76 100 . 333 167 320 304 Average Temperature 92 | 15 37 41 . 139 52 106 115 Received Heat Transfer 1020 | . 63 120 . 450 . 288 99 Effects 8 | . . . . . . 8 . Interference 8 | . . . . . . 8 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | 1 . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . . . . 6 . Heat Transferred 1730 | 50 . . . 705 125 850 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | 1 . . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Peak Influence 387 | 15 116 120 141 387 244 149 313 Initial 84 | . 9 . 46 54 84 32 72 Average 88 | 4 42 32 130 134 91 55 179 Maximum Alert Level 1 | . . . . 1 1 . 1 Low Security (%) 89 | 100 100 100 100 81 87 100 52 Level 1 10 | . . . . 18 12 . 47 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . . 1 . 4 2 5 2 Investigation 1 | . . . . 1 . . . Extermination 5 | . . . . . 1 3 1 Reinforcement 8 | . . 1 . 3 1 2 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 3 | . . 1 . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 89 | . 5 7 4 25 19 20 9 Peak Tracking Total 7 | . 3 5 4 7 4 5 5 Tactical Retreats 9 | . . . . 5 3 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 4 | . . . . 1 . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 6 | . . . . 3 . 1 2 Max in Single Turn 2 | . . . . 2 . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 7 | . 2 1 . 1 1 2 . Terminals 6 | . 2 1 . 1 . 2 . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 9 | . 3 2 . 1 1 2 . Successful 6 | . 3 2 . 1 . . . Failed 3 | . . . . . 1 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 8 | . 3 2 . 1 . 2 . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 3 2 . 1 . . . Record 3 | . 2 1 . . . . . Alert Level 1 | . . . . 1 . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 1 . 1 1 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 5876 | 166 428 273 258 979 1379 1868 525 Spaces Moved 3799 | 96 290 171 140 517 890 1295 400 Core 4 | 1 . . . . . . 3 Treads . | . . . . . . . . Legs 1102 | 81 290 171 140 291 . 129 . Wheels 2453 | 14 . . . 226 890 1166 157 Hover 63 | . . . . . . . 63 Flight 177 | . . . . . . . 177 Fastest Speed 26 | 50 120 120 120 100 100 90 26 Average Speed 110 | 116 120 120 120 117 106 116 73 Slowest Speed 675 | 120 120 120 120 190 135 260 675 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . . 1 Cave-ins Triggered 4 | . . . . 3 . 1 . Exploration Rate (%) 20 | 5 31 21 15 37 19 32 5 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 88 | . . . . 31 35 22 . Terrain Destroyed 132 | 4 . . . 70 35 23 . Melee 88 | . . . . 31 35 22 . Projectile . | . . . . . . . . AOE 43 | 4 . . . 39 . . . Terrain Rammed 3 | . . . . . . 3 . Walls Destroyed 1 | . . . . . . 1 . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 4959 | 132 348 216 210 743 1189 1529 592 Wait 528 | 5 33 20 52 73 164 92 89 Move 3788 | 95 289 170 139 514 889 1294 398 Hop 1 | . . . . . . . 1 Pick Up 67 | 8 5 4 2 19 14 11 4 Fast Attach 43 | 4 . 1 . 9 5 12 12 Attach 51 | 4 . 4 1 17 9 7 9 Detach 10 | 1 . . . 2 2 . 5 Swap 29 | . 2 . 3 8 7 8 1 Drop 75 | . 4 2 2 17 13 23 14 Fire 166 | 15 13 14 6 35 34 26 23 Melee 157 | . . 1 5 47 52 52 . Ram 4 | . . . . . . 4 . Kick 2 | . 2 . . . . . . Crush . | . . . . . . . . Escape Stasis 38 | . . . . 2 . . 36 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 167 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 13) 595 | -10/Materials | Entered another Materials area 595 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 848 | -9/Materials | Discovered new exit (range 15) 868 | -9/Materials | Entered Mines 1107 | -9/Mines | Discovered new exit (range 15) 1126 | -9/Mines | Entered Materials 1126 | -8/Materials | Evolved 2 slots: Utility x2 1499 | -8/Materials | Lost 6 parts (2n4u) 1798 | -8/Materials | Build established: Scavenger-Mutant 1896 | -8/Materials | Crushed by falling debris 1948 | -8/Materials | Crushed by falling debris 1948 | -8/Materials | Core integrity fell below 50% 1948 | -8/Materials | System corruption reached 10% 1953 | -8/Materials | Crushed by falling debris 1984 | -8/Materials | Lost 6 parts (1p1n2u2w) 2096 | -8/Materials | Discovered new exit (range 10) 2105 | -8/Materials | Entered Factory 2105 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3078 | -7/Factory | Lost 4 parts (1p1n1u1w) 3417 | -7/Factory | Discovered new exit (range 14) 3484 | -7/Factory | Entered another Factory area 3484 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3855 | -6/Factory | Lost 3 parts (1p2n) 4583 | -6/Factory | Crushed by falling debris 4703 | -6/Factory | Build established: Mutant 5100 | -6/Factory | Build established: Scavenger-Mutant 5343 | -6/Factory | Discovered new exit (range 10) 5352 | -6/Factory | Entered another Factory area 5352 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5550 | -5/Factory | Build established: Scavenger-Gunner 5877 | -5/Factory | Self-destructed Last Messages --------------- Field strength at 60. Field strength at 55. U-05 Engineer lays Concrete. Field strength at 50. Field strength at 45. Field strength at 40. Field strength at 35. Field strength at 30. Field strength at 25. Field strength at 20. Field strength at 15. Field strength at 10. Field strength at 5. Stasis field depleted. Acquired Power Amplifier. Dropped VTOL Module. Acquired Antigrav System. ALERT: Rogue bot located, Programmers report to Factory Zone 1F. ALERT: Security rotation in progress. Map ----- +----------------------------------------------------+ | ?????????????????? #????????????????????????????? | | ????????????????? #????????????????????????????? | | ????????????????? #????????????????????????????? | | ???????????????? #????????????????????????????? | | ???????????????? +????????????????????????????? | | ??????????????? #????????????????????????????? | | ??????????????? #????????????????????????????? | | ############### #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | ######## ###/##########??????????????????????? | | ???????# # == #??????????????????????? | | ???????# # " " " " "==#??????????????????????? | | ???????# # " " " " " #??????????????????????? | | ???????# / " " " " " ##############?????????? | | ???????#^^ # " " " " " + #?????????? | | ???????# # " " " " " ############ #?????????? | | ???????##### # " " " " " #??????????????????????? | | ???????????# # " " " " " #??????????????????????? | | ##?????????# # " " " " " #??????????????????????? | | #?????????# # " " " " " #??????????????????????? | | #?????????# # #??????????????????????? | | #?????????# # [ @#??????????????????????? | | #?????????# #########+####??????????????????????? | | #?????????# #######?# #?????????????????????????? | | #?????????# #?# #?????????????????????????? | | #?????#####+##### #?# #?????????????????????????? | | #?????# # #?# #?????????????????????????? | | ##?????# "" # #?# #?????????????????????????? | | ???????# F" #+###+##????????????????????????? | | ???????# " # #????????????????????????? | | ???????# """ "" # #????????????????????????? | | ???????# """ # """ =#????????????????????????? | | ???????# """ # """ #????????????????????????? | | ???????# # """ #????????????????????????? | | ???????########### #????????????????????????? | | ?????????????????########????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Power Amplification 20 Armor Coverage 600 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Unlikely Earthworm Challenges ------------ None Game ------ Seed RiotHugeStabilizer Manual? 0 Play Time 01:08:52 Cumulative 10.9 hours Start 2024.07.19 @ 12:38:53 End 2024.07.19 @ 13:46:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4f4f49e0-0947-4d55-bf7c-49fd8d789394