Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 22:09:54 Player: Dhoby_Ghaut Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (179) 895 Value Destroyed (9051) 9051 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 17686 Bonus ------- High Alert Combat Kills 600 Entered DSFs 500 Cogmind --------- Core Integrity 0/1450 Matter 240/300 Energy 84/100 System Corruption 10% Temperature Cool (2) Movement Flying (35) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Q-thruster > --- UTILITY (14) ----- Advanced Visual Processing Unit Terrain Scanner Seismic Detector Improved Core Shielding System Shield Advanced System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Improved Quantum Reactor Compact Matter Pod (150) Micro-nuke Launcher Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Experimental Energy Well Improved Trap Scanner Machine Analyzer Advanced Visual Processing Unit Active Sensor Suite Improved Target Analyzer Drone Bay > --- WEAPON ----------- Phase Gun Helical Railgun Lance > --- INVENTORY -------- Antimatter Reactor Armored Treads Biometal Medium Treads Biometal Medium Treads Large Storage Unit Compact Matter Pod Improved Kinecellerator Reaction Control System Advanced Thermal Shield Authchip [R/Combat] Authchip [R/Combat] Heavy Machine Gun Heavy Machine Gun Linear Accelerator Gamma Bomb Array [Rating: 142] Favorites ----------- Power Antimatter Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Wheel Wheel Flight Unit Improved Q-thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Authchip [R/Combat] Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun Phase Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Impact Weapon Maul Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Res Slots Evolved 16 | . . 2 2 2 2 2 2 . 2 . 2 Power 1 | . . . . . 1 . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . Utility 12 | . . 1 1 2 1 1 2 . 2 . 2 Weapon 1 | . . . 1 . . . . . . . . Parts Attached 267 | 6 8 17 17 11 8 51 3 23 31 44 48 Power 34 | 1 2 1 2 1 2 4 . 4 2 7 8 Engine 8 | 1 1 1 1 . 2 2 . . . . . Core 6 | . 1 . 1 1 . 1 . 2 . . . Reactor 20 | . . . . . . 1 . 2 2 7 8 Propulsion 51 | 2 4 2 3 1 . 12 . 9 4 7 7 Treads 48 | . 4 2 3 1 . 12 . 9 4 7 6 Leg . | . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 Utility 95 | 1 2 6 5 5 4 19 2 7 16 11 17 Device 46 | . 1 1 2 3 3 10 . 5 6 8 7 Storage 10 | 1 1 . . . . 1 . . 2 1 4 Processor 11 | . . 2 . 2 . 1 1 1 1 1 2 Hackware 6 | . . . 1 . . . 1 . 3 . 1 Protection 22 | . . 3 2 . 1 7 . 1 4 1 3 Artifact . | . . . . . . . . . . . . Weapon 87 | 2 . 8 7 4 2 16 1 3 9 19 16 Energy Gun 12 | . . . . . . 2 1 1 . 5 3 Energy Cannon 8 | . . . . . 1 1 . . . 3 3 Ballistic Gun 32 | 2 . 6 3 1 . 2 . 2 5 5 6 Ballistic Cannon 13 | . . 1 2 2 1 4 . . 1 2 . Launcher 12 | . . 1 . . . 6 . . . 3 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . 2 . . . . . . . . Slashing Weapon 6 | . . . . 1 . 1 . . 1 1 2 Piercing Weapon 2 | . . . . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 1 1 . 1 4 . 2 Corrupted Parts 2 | . . . . . . 1 . . . 1 . System Corruption 12 | . . . . . . 2 . . . 10 . Parts Lost 127 | . 1 1 . 5 . 20 . 15 8 30 47 Power 19 | . 1 . . 1 . 3 . 2 . 5 7 Propulsion 20 | . . . . . . 2 . 4 3 4 7 Utility 51 | . . 1 . 1 . 11 . 6 3 8 21 Weapon 37 | . . . . 3 . 4 . 3 2 13 12 Highest Loss Streak 22 | . 1 1 . 2 . 8 . 9 6 8 22 To Critical Strikes 3 | . . . . . . 1 . 1 . 1 . Average Slot Usage (%) 89 | . 96 98 99 97 94 93 75 73 87 84 74 Engine 3 | . 12 10 7 . 6 4 5 1 . . . Core 2 | . 1 . 1 6 6 4 . . . . . Reactor 3 | . . . . . . . . 4 8 8 6 Treads 19 | . 10 32 27 23 20 22 21 17 17 11 10 Device 15 | . 10 6 4 16 21 19 5 8 18 17 12 Storage 7 | . 14 11 9 7 6 5 5 5 8 8 9 Processor 9 | . . 5 9 14 13 8 12 14 14 7 10 Hackware 4 | . . . 8 . . . 2 1 1 14 13 Protection 3 | . . 9 4 3 3 5 10 4 1 1 1 Energy Gun 1 | . . . . . . . 12 9 2 2 2 Energy Cannon 1 | . . . . . 1 3 . . . 3 2 Ballistic Gun 8 | . 28 20 18 10 6 4 . 2 5 3 2 Ballistic Cannon 3 | . . 1 5 9 7 4 . . 2 2 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 114 | 14 30 38 46 48 63 89 70 86 114 111 76 Greatest Support 145 | 20 40 60 60 60 60 108 94 140 145 145 133 Greatest Overweight (x) 2 | . 1 . . . 1 . . 1 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 6 15 15 15 15 15 15 8 14 15 15 15 Average Carried 13 | 2 11 14 14 14 14 14 7 8 13 12 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 14 15 8 6 14 15 10 5 Class Distribution -------------------- 39% | Mutant 12% | Skirmisher 9% | Scavenger-Mutant 9% | Scavenger-Tank 6% | Scavenger-Skirmisher 5% | Tank 4% | Scavenger-Assassin 3% | Hacker-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Scavenger-Skirmisher | -4/DSF Scavenger-Assassin | -3/Research Scavenger-Tank | -3/Armory Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Res Matter Collected 7259 | 202 436 328 690 482 49 1441 . 351 861 1503 916 Remotely . | . . . . . . . . . . . . Salvage Created 8247 | . 479 457 728 132 43 1932 . 633 868 2022 953 Parts 394 | . 30 31 46 13 3 73 . 24 38 89 47 Haulers Intercepted 5 | . 1 1 2 . . . . . 1 . . Recyclers Shooed 3 | . . . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Res Combat Hostiles Destroyed 145 | . 8 11 15 4 1 31 . 14 11 32 18 Melee 1 | . . . . . . 1 . . . . . Guns 70 | . 8 4 12 3 1 4 . 11 8 9 10 Cannons 45 | . . 4 3 1 . 13 . . 3 17 4 AOE 21 | . . 3 . . . 12 . . . 3 3 Classes Destroyed 18 | . 4 4 2 1 . 5 . . 1 1 . Worker 5 | . . . . . . 3 . . 1 . 1 Builder 6 | . . . 2 1 . 2 . . 1 . . Tunneler 3 | . 2 . . . . 1 . . . . . Hauler 5 | . 1 1 2 . . . . . 1 . . Recycler 4 | . . . . . . 3 . . 1 . . Mechanic 4 | . 1 1 . . . 1 . . . 1 . Operator 4 | . . 1 . 1 . 1 . . . 1 . Watcher 3 | . . . . . . . . . 1 2 . Swarmer 25 | . . 3 . 1 . . . 8 4 . 9 Saboteur 1 | . . . . . . . . . . 1 . Grunt 40 | . 8 4 9 . . 6 . . . 8 5 Brawler 1 | . . 1 . . . . . . . . . Duelist 7 | . . . 1 . . 2 . . . 4 . Sentry 19 | . . 3 5 1 1 2 . 1 1 5 . Specialist 4 | . . . . . . 3 . 1 . . . Hunter 13 | . . . . . . 5 . 2 2 4 . Programmer 32 | . . . . 2 . 12 . 1 4 9 4 Heavy 3 | . . . . . . 1 . 1 . 1 . Best Kill Streak 15 | . 4 6 5 3 1 15 . 6 4 5 5 Combat Bots Only 6 | . 2 6 3 2 1 6 . 6 4 5 5 Max Kills in Single Turn 6 | . 2 2 2 2 1 6 . 1 1 1 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 2 . . . 3 . . . 1 3 Melee 1 | . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Res Damage Taken 24920 | . 426 292 593 670 58 4996 . 3678 1407 6271 6529 Core 3338 | . 58 18 46 73 7 346 . 867 91 373 1459 Absorbed by Shields 520 | . . . . 144 68 . . . . 308 . Reduced by Siege Mode 259 | . . . . . . . . . . 184 75 Redirected to Shielding 315 | . . . . . . . . . . . 315 Regen/Repaired (Parts) 64 | . . 64 . . . . . . . . . Core Remaining (%) 78 | 100 76 95 91 89 99 65 . 24 . 64 . Volleys Fired 538 | . 40 25 44 19 4 140 . 59 32 116 59 Largest 3 | . 2 2 3 3 3 3 . 3 3 3 3 Hottest 268 | . 40 62 87 101 157 200 . 249 192 268 230 Shots Fired 1174 | . 82 51 113 57 10 242 . 125 83 298 113 Gun 705 | . 82 37 83 34 3 56 . 125 60 139 86 Cannon 430 | . . 12 30 23 7 163 . . 23 147 25 Launcher 39 | . . 2 . . . 23 . . . 12 2 Special . | . . . . . . . . . . . . Kinetic 713 | . 82 49 113 57 7 108 . 27 69 145 56 Thermal 369 | . . . . . 3 111 . 98 14 119 24 Explosive 14 | . . 2 . . . 4 . . . 6 2 Electromagnetic 78 | . . . . . . 19 . . . 28 31 Robot Hit Streak 67 | . 13 10 21 10 7 11 . 17 13 15 67 Robot Miss Streak 7 | . 5 3 2 3 1 7 . 7 4 5 3 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 9 | . . . . . . . . 4 1 . 4 Max Gunslinging Chain 1 | . . . . . . . . 1 1 . 1 Shots Hit Robots 741 | . 57 31 78 32 7 125 . 88 48 182 93 Core Hits 379 | . 25 16 38 11 5 95 . 32 26 94 37 Critical Kills 4 | . . . 1 . . . . . 3 . . Critical Parts Destroyed 7 | . 1 . 1 . . . . 2 . 1 2 Critical Strikes 26 | . 1 . 3 1 . 3 . 5 8 3 2 Burn 4 | . . . . . . . . 3 1 . . Destroy 12 | . 1 . 2 . . . . 2 4 1 2 Blast 9 | . . . 1 1 . 3 . . 2 2 . Impale 1 | . . . . . . . . . 1 . . Melee Attacks 41 | . . . 8 2 . 4 . . 19 3 5 Impact 8 | . . . 8 . . . . . . . . Slashing 15 | . . . . 2 . 4 . . 1 3 5 Piercing 18 | . . . . . . . . . 18 . . Sneak Attacks 3 | . . . . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 24323 | . 778 632 1522 728 190 6320 . 2324 1918 7007 2904 Guns 10834 | . 778 283 1152 398 86 842 . 2323 970 2220 1782 Cannons 8480 | . . 187 370 330 104 2564 . . 565 3630 730 Explosions 4773 | . . 160 . . . 2900 . . 183 1157 373 Melee 200 | . . . . . . . . . 200 . . Ramming 36 | . . 2 . . . 14 . 1 . . 19 Kinetic 11169 | . 778 470 1522 728 127 1785 . 415 1400 2911 1033 Thermal 8370 | . . . . . 63 2900 . 1908 135 2614 750 Explosive 1875 | . . 160 . . . 658 . . 183 501 373 Electromagnetic 2673 | . . . . . . 963 . . . 981 729 Impact . | . . . . . . . . . . . . Slashing 70 | . . . . . . . . . 70 . . Piercing 130 | . . . . . . . . . 130 . . Highest Corruption 32 | . 3 2 . 3 . 16 . 2 10 32 10 Average Corruption 9 | . 3 2 . 2 . 9 . 1 8 24 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 222 | . 5 7 . 7 . 88 . 8 22 66 19 Message Errors 42 | . 1 3 . . . 18 . . 5 12 3 Matter Fused 58 | . 1 . . 3 . 20 . 2 6 19 7 Heat Flow Errors 18 | . . . . . . 10 . 1 1 6 . Energy Discharges 26 | . . 1 . 1 . 12 . . 7 3 2 Parts Rejected 5 | . . . . . . 1 . . . 2 2 Data Loss (minor) 30 | . 1 1 . 1 . 14 . 3 1 4 5 Data Loss (major) 10 | . . 1 . 1 . 1 . 1 . 6 . Misfires 15 | . 2 1 . 1 . 7 . . 2 2 . Alerts 2 | . . . . . . 1 . . . 1 . Misdirections 4 | . . . . . . 1 . . . 3 . Weapon Failures 12 | . . . . . . 3 . 1 . 8 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 470 | . . 16 . 10 . 213 . . 13 193 25 Projectiles 318 | . . . . 10 . 77 . . 13 193 25 Explosions 152 | . . 16 . . . 136 . . . . . Melee . | . . . . . . . . . . . . Knockbacks 35 | . . . 2 1 . 13 . . 4 15 . Impact . | . . . . . . . . . . . . Kinetic 34 | . . . 2 1 . 12 . . 4 15 . Secondary 1 | . . . . . . 1 . . . . . Self-Inflicted Damage 356 | . . . . . . 187 . . 94 73 2 Shots 14 | . . . . . . 5 . . 1 7 1 Rammed 6 | . . 1 . . . 1 . 1 . . 3 Targets Rammed 7 | . . 1 . . . 2 . 1 . . 3 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . Highest Temperature 2081 | . 15 45 204 78 148 572 . 2081 295 252 269 Average Temperature 125 | . 3 15 50 34 76 110 . 366 98 79 84 Received Heat Transfer 2451 | . 252 96 297 70 19 570 . 117 72 463 495 Effects 53 | . . . . . . 10 . 43 . . . Shutdowns 10 | . . . . . . 5 . 5 . . . Energy Bleed 6 | . . . . . . 1 . 5 . . . Interference 14 | . . . . . . 3 . 11 . . . Matter Decay 5 | . . . . . . . . 5 . . . Short Circuit 3 | . . . . . . . . 3 . . . Damage (minor) 4 | . . . . . . 1 . 3 . . . Damage (major) 8 | . . . . . . . . 8 . . . Damage (core) 3 | . . . . . . . . 3 . . . Siege Activations 9 | . . . . . . . . . 2 6 1 Total Turns 139 | . . . . . . . . . 16 90 33 Longest Duration 33 | . . . . . . . . . 8 29 33 Robots Corrupted 5 | . . . . . . 1 . . . 3 1 Combat Hostiles 5 | . . . . . . 1 . . . 3 1 Parts Fried 13 | . . . . . . 3 . . . 7 3 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . 4 . . . Combat Hostiles 3 | . . . . . . . . 3 . . . Parts Melted 17 | . . . . . . 6 . 1 1 7 2 Heat Transferred 10333 | . . . . . 100 3245 . 3345 259 2644 740 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 4 . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Res Peak Influence 968 | . 213 458 356 203 46 968 464 619 426 633 384 Initial 464 | . . 51 111 76 . 7 464 324 348 33 273 Average 281 | . 80 293 236 75 7 487 464 404 215 254 231 Maximum Alert Level 3 | . 1 2 1 1 . 3 2 2 2 2 1 Low Security (%) 44 | 100 97 14 26 94 100 32 . . 55 36 29 Level 1 34 | . 2 57 73 5 . 22 . 69 20 45 70 Level 2 9 | . . 28 . . . 1 100 30 24 17 . Level 3 11 | . . . . . . 43 . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . Squads Dispatched 43 | . . 4 3 2 3 12 . 1 3 5 10 Investigation 6 | . . 2 1 . 1 . . . . . 2 Extermination 14 | . . . . 1 1 5 . . 2 3 2 Reinforcement 22 | . . 2 2 1 1 6 . 1 1 2 6 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Res Distress Signals 10 | . 2 . 1 . . 4 . . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 238 | . 18 15 23 6 2 45 . 21 16 39 53 Peak Tracking Total 19 | . 5 4 3 3 1 5 . 5 5 5 19 Tactical Retreats 19 | . 1 . 1 1 . 3 . 7 . 2 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Res Traps Triggered 12 | . 2 1 1 1 . . . . 1 3 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 4 | . . . . . . 4 . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Res Machines Disabled 32 | . . . . . . 19 . . 3 9 1 Max in Single Turn 6 | . . . . . . 6 . . 1 1 1 Garrison Access 6 | . . . . 1 1 2 . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Res Machines Accessed 43 | . 7 6 4 3 4 4 2 . 6 3 4 Terminals 34 | . 7 4 4 2 3 2 2 . 5 3 2 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 6 | . . . . 1 1 2 . . 1 . 1 Total Hacks 110 | . 20 15 10 9 6 7 4 . 15 10 14 Successful 58 | . 11 12 7 6 1 4 3 . 7 1 6 Failed 52 | . 9 3 3 3 5 3 1 . 8 9 8 Catastrophic 10 | . 2 1 . . 1 . . . 1 2 3 Database Lockouts . | . . . . . . . . . . . . Manual 44 | . 15 4 7 4 . 2 1 . 5 3 3 Terminals 94 | . 20 11 10 7 4 4 4 . 14 10 10 Fabricators 2 | . . . . . . . . . . . 2 Repair Stations 2 | . . 2 . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 10 | . . . . 2 2 3 . . 1 . 2 Terminal Hacks 34 | . 8 7 5 3 . 1 2 . 5 1 2 Record 2 | . . 1 . 1 . . . . . . . Part Schematic 2 | . 1 . . . . . . . . 1 . Robot Analysis 2 | . . 1 1 . . . . . . . . Prototype ID Bank 6 | . 1 2 2 . . . . . . . 1 Open DSF 2 | . . . . . . . 1 . 1 . . Level Access Points 1 | . 1 . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . . . . . Alert Level 3 | . . . . 1 . . . . 2 . . Unreport Threat 3 | . . . 1 . . . . . 2 . . Locate Traps 5 | . 3 1 . . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks 2 | . . 2 . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 1 2 . . 1 . 1 Seal Access 6 | . . . . 1 1 2 . . 1 . 1 Unauthorized Hacks 13 | . 3 2 2 2 . 1 1 . 1 . 1 Terminals 12 | . 3 1 2 2 . 1 1 . 1 . 1 Track 5 | . 1 . 1 1 . 1 . . 1 . . Botnet 7 | . 2 1 1 1 . . 1 . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 38 | . 7 5 4 2 4 3 2 . 5 3 3 Full Trace Events 3 | . . . . . 1 . . . . . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . . . . . 1 . Parts Built 1 | . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . Time 139 | . . . . . . . . . . . 139 Total Part Build Rating 9 | . . . . . . . . . . . 9 Parts Repaired 1 | . . 1 . . . . . . . . . Time 32 | . . 32 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders 6 | . . . . . . 3 . . 3 . . EXPLORE 5 | . . . . . . 3 . . 2 . . RETURN 1 | . . . . . . . . . 1 . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Res Robot Analysis Total 2 | . . 1 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 6 | . . . . . . 3 . . 3 . . Drone Recoveries 5 | . . . . . . 3 . . 2 . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Res Turns Passed 10840 | 53 625 589 946 713 700 2886 92 633 1320 1240 1043 Spaces Moved 5145 | 46 430 296 394 273 366 1283 53 231 629 454 690 Core 123 | 1 . . . . . . . . . . 122 Treads 4478 | . 105 296 394 273 366 1283 53 231 629 454 394 Legs . | . . . . . . . . . . . . Wheels 370 | 45 325 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 174 | . . . . . . . . . . . 174 Fastest Speed 35 | 50 80 160 160 170 170 170 170 145 145 150 35 Average Speed 152 | 79 109 160 165 170 183 170 170 159 155 159 105 Slowest Speed 250 | 80 160 160 170 170 250 170 170 250 225 235 225 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 3 76 31 36 8 14 47 2 92 18 39 32 Regions Visited 11 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . 1 . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 100 | . . . 10 1 1 50 . . 11 7 20 Terrain Destroyed 419 | . . 10 12 1 2 179 . . 67 113 35 Melee 30 | . . . 8 1 . 4 . . 11 1 5 Projectile 158 | . . 1 4 . 2 68 . . 23 56 4 AOE 231 | . . 9 . . . 107 . . 33 56 26 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Res Total 7078 | 59 510 364 594 475 384 1779 55 379 877 721 881 Wait 857 | 2 9 3 106 162 . 271 . 49 131 73 51 Move 5134 | 45 429 295 393 272 365 1282 52 230 628 453 690 Hop . | . . . . . . . . . . . . Pick Up 118 | 6 14 9 8 6 3 10 . 7 15 22 18 Fast Attach 111 | 6 3 3 4 2 4 21 1 16 12 13 26 Attach 84 | . 1 3 . 5 2 17 2 4 11 22 17 Detach 24 | . 2 1 1 1 1 4 . 6 6 . 2 Swap 72 | . 4 11 13 4 2 13 . 3 8 9 5 Drop 89 | . 8 13 17 2 3 15 . 3 15 8 5 Fire 538 | . 40 25 44 19 4 140 . 59 32 116 59 Melee 41 | . . . 8 2 . 4 . . 19 3 5 Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush 6 | . . 1 . . . 2 . 1 . . 2 Escape Stasis . | . . . . . . . . . . . . Rewire 3 | . . . . . . . . 1 . 2 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory (discovered 5 exits: Upp x2 / Ext x2 / DSF) -4/DSF -3/Research -3/Armory -2/Research (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 5) 146 | -10/Materials | Discovered new exit (range 4) 155 | -10/Materials | Identified exit to Materials 233 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 679 | -10/Materials | Entered another Materials area 679 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 862 | -9/Materials | Repaired Hvy. Assault Rifle 1021 | -9/Materials | Discovered new exit (range 16) 1203 | -9/Materials | Build established: Scavenger-Mutant 1258 | -9/Materials | Discovered new exit (range 7) 1268 | -9/Materials | Entered another Materials area 1268 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2197 | -8/Materials | Discovered new exit (range 3) 2214 | -8/Materials | Entered Factory 2214 | -7/Factory | Evolved 2 slots: Utility x2 2559 | -7/Factory | Discovered new exit (range 15) 2868 | -7/Factory | Build established: Skirmisher 2927 | -7/Factory | Entered another Factory area 2927 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3118 | -6/Factory | Discovered new exit (range 10) 3622 | -6/Factory | Discovered new exit (range 4) 3627 | -6/Factory | Entered another Factory area 3627 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3906 | -5/Factory | Build established: Mutant 4124 | -5/Factory | Lost 3 parts (3u) 4437 | -5/Factory | Cargo convoy interrupted 4771 | -5/Factory | Lost 3 parts (1p2u) 4903 | -5/Factory | System corruption reached 10% 5149 | -5/Factory | Garrison activated, responded to threat 5688 | -5/Factory | Spotted B-75 Beast 5971 | -5/Factory | Discovered new exit (range 57) 6183 | -5/Factory | Found Prototype Device 6183 | -5/Factory | Identified Exp. Weapon Cycler 6422 | -5/Factory | Discovered new exit (range 16) 6487 | -5/Factory | Lost 8 parts (2n3u3w) 6513 | -5/Factory | Entered another Factory area 6513 | -4/Factory | Evolved 2 slots: Utility x2 6536 | -4/Factory | Identified exit to Upper Caves 6536 | -4/Factory | Identified exit to Extension 6604 | -4/Factory | Identified exit to DSF 6605 | -4/Factory | Entered DSF 6767 | -4/DSF | Additional patrols routed to DSF 6821 | -4/DSF | Found Prototype Device 6821 | -4/DSF | Identified Active Sensor Suite 6888 | -4/DSF | Lost 9 parts (1p3n3u2w) 6950 | -4/DSF | Discovered new exit (range 19) 7068 | -4/DSF | Sterilization system engaged 7088 | -4/DSF | Ambient heat levels rising (+10) 7103 | -4/DSF | Ambient heat levels rising (+10) 7118 | -4/DSF | Ambient heat levels rising (+10) 7133 | -4/DSF | Ambient heat levels rising (+10) 7148 | -4/DSF | Ambient heat levels rising (+10) 7163 | -4/DSF | Ambient heat levels rising (+10) 7178 | -4/DSF | Ambient heat levels rising (+10) 7193 | -4/DSF | Ambient heat levels rising (+10) 7208 | -4/DSF | Ambient heat levels rising (+10) 7223 | -4/DSF | Ambient heat levels rising (+10) 7232 | -4/DSF | Core integrity fell below 50% 7238 | -4/DSF | Ambient heat levels rising (+10) 7238 | -4/DSF | Entered Research 7238 | -3/Research | Evolved 2 slots: Utility x2 7615 | -3/Research | Build established: Scavenger-Assassin 7653 | -3/Research | Found Gamma Bomb Array 7705 | -3/Research | Spotted B-86 Titan 7988 | -3/Research | Lost 6 parts (2n3u1w) 8385 | -3/Research | System corruption reached 10% 8477 | -3/Research | Discovered new exit (range 20) 8558 | -3/Research | Entered Armory 8662 | -3/Armory | Lost 4 parts (1p1n2u) 9315 | -3/Armory | Lost 4 parts (1n3w) 9322 | -3/Armory | Found Fusion Bomb Launcher 9534 | -3/Armory | Lost 3 parts (1n1u1w) 9566 | -3/Armory | System corruption reached 30% 9732 | -3/Armory | Lost 8 parts (2p2u4w) 9777 | -3/Armory | Discovered new exit (range 3) 9798 | -3/Armory | Entered Research 9798 | -2/Research | Evolved 2 slots: Utility x2 10066 | -2/Research | Fabricated Enh. Nova Cannon? 10193 | -2/Research | Lost 12 parts (2p2n6u2w) 10244 | -2/Research | Lost 3 parts (2n1w) 10396 | -2/Research | Lost 5 parts (1p2u2w) 10696 | -2/Research | Core integrity fell below 50% 10723 | -2/Research | Lost 22 parts (4p3n9u6w) 10740 | -2/Research | Core integrity fell below 20% 10813 | -2/Research | Spotted B-90 Cyclops 10817 | -2/Research | Spotted B-90 Cyclops 10826 | -2/Research | System corruption reached 10% 10837 | -2/Research | Discovered new exit (range 16) 10841 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 10830_ >> Machine Analyzer network decryption results: 10830_ Terminal x2 10830_ Wave Intensifier disabled. 10833_ Imp. Core Shielding destroyed. 10834_ O-16 Technician uses terminal to summon reinforcements. 10834_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R003. 10834_ O-16 Technician locks terminal. 10835_ Terminal disabled. 10837_ EXIT=FOUND 10837_ Slug penetrates U-05 Engineer. 10837_ U-05 Engineer destroyed. 10837_ Machine Analyzer destroyed. 10838_ Acquired 25 matter. 10839_ K-01 Serf collects debris. 10839_ Acquired Unknown Device. 10839_ Identified Terrain Scanner. 10840_ Penetrated by Slug. 10841_ R-10 Processor collects Lgt. Ion Engine. 10841_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????# #????????# | | ???????????????# ######"##########???????? | | ???????????????# # #?????????? | | ???????????????# # #??????????## | | ???????????????# # """ """ #???????????# | | ???????????????# # """ """ #???????????# | | ?????#+######+## # """ """ #???????????# | | ?????+ # """ """ #???????????# | | ?????# # """ """ #???????????? ### | | ?????# # """ """ #???????????????? | | ?????# "T" ! " """ #???????????????? | | ?????# #???????????????? | | ?????+ #???????????????? | | ?????# ! #???????????????? | | ?????# ######### #########???????????????? | | ????????????###### ##???????????????????????? | | ????????????# """T " #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# * #???????????????????????? | | ????????????# #?????????#?????????????? | | ????????????# #?????######????????????? | | ????????????#######+########## #????????????? | | ????????######## | h #######??????? | | # kRR ! R h Y R????? | | ?????????####### = k < A R k????? | | ???????????????# @ ##???????????? | | ???????????????############### #????????????? | | ????????????????????????????????+####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Coolant Potential 80 Energy Generation 45 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 1650 Resistance: KI 25 Resistance: TH 30 Core Shielding 30 Propulsion Shielding 66 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 63 Target Analysis 11 Recoil Reduction 4 Energy Filtering 50 Kinecelleration 40 Offensive Hacking 14 Defensive Hacking 24 Authchip Count 2 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Enh. Nova Cannon | -3/Armory | Hacked Robot Schematics ------------------ None Fabricated ------------ Enh. Nova Cannon | x1 | -2/Research Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed CorruptionRecoilPurifier Manual? 0 Play Time 02:13:40 Cumulative 128.8 hours Start 2022.03.19 @ 17:02:07 End 2022.03.19 @ 22:09:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type - Total 12 Types 12/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 68 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7e6c2120-d8bd-45fd-a709-1f045f838c5e