Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.06 @ 21:35:18 Player: FourDJ Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (1739) 1739 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5934 Bonus ------- None Cogmind --------- Core Integrity 913/1000 Matter 300/300 Energy 1/100 System Corruption 7% Temperature Cool (0) Movement Treading (250) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Treads > --- UTILITY (7) ------ Advanced Heat Sink Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Weapon Cycler Force Field > --- WEAPON (4) ------- Pulse Rifle Plasma Rifle Plasma Rifle > --- INVENTORY (5) ---- Improved Hardlight Generator Pulse Rifle Heavy Assault Rifle Autogun Peak State ------------ > --- POWER ------------ Ion Engine Fission Core > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Weapon Cycler Reaction Control System Force Field > --- WEAPON ----------- Pulse Rifle Plasma Rifle Plasma Rifle > --- INVENTORY -------- Improved Hardlight Generator Pulse Rifle Heavy Assault Rifle Autogun [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Reaction Control System Device Reaction Control System Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . . . 2 . . . Utility 5 | . . . 2 . 1 1 1 Weapon 2 | . . . . . . 1 1 Parts Attached 65 | 6 6 14 12 14 2 10 1 Power 11 | 1 1 5 1 2 . 1 . Engine 9 | 1 1 5 1 1 . . . Core 2 | . . . . 1 . 1 . Reactor . | . . . . . . . . Propulsion 14 | 2 . 4 4 4 . . . Treads 4 | . . . 2 2 . . . Leg 2 | . . 2 . . . . . Wheel 6 | 2 . 2 . 2 . . . Hover 2 | . . . 2 . . . . Flight . | . . . . . . . . Utility 21 | 1 3 2 2 4 2 6 1 Device 12 | . 2 2 1 1 1 4 1 Storage 2 | 1 1 . . . . . . Processor 6 | . . . 1 2 1 2 . Hackware . | . . . . . . . . Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 19 | 2 2 3 5 4 . 3 . Energy Gun 7 | 2 . 1 . 2 . 2 . Energy Cannon 2 | . . . 1 . . 1 . Ballistic Gun 9 | . 2 1 4 2 . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 14 | . . 7 1 1 . 1 4 Power 4 | . . 1 1 . . . 2 Propulsion 4 | . . 2 . 1 . . 1 Utility 4 | . . 2 . . . 1 1 Weapon 2 | . . 2 . . . . . Highest Loss Streak 7 | . . 7 1 1 . 1 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 82 | . 98 78 89 76 75 84 75 Engine 7 | . 14 12 10 5 7 6 2 Core 2 | . . . . 1 . 4 4 Treads 9 | . . . . 13 15 13 8 Wheel 4 | . 28 12 8 3 . . . Hover 2 | . . . 13 . . . . Device 20 | . 20 19 24 20 14 19 27 Processor 11 | . . . 9 12 15 16 11 Protection 2 | . . . . 2 7 2 . Energy Gun 12 | . 15 8 . 6 15 19 17 Energy Cannon 1 | . . . 6 . . . . Ballistic Gun 5 | . 12 10 12 10 . . . Peak Build Rating 54 | 6 7 10 14 25 28 48 54 Average Rating 28 | 3 6 6 12 17 27 44 51 On Entrance 17 | . 6 7 10 13 25 28 48 Naked Turns . | . . . . . . . . Heaviest Build 37 | 12 34 9 15 15 16 36 37 Greatest Support 42 | 26 26 26 40 42 42 42 42 Greatest Overweight (x) 2 | . 1 2 1 . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 5 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 3 5 5 Average Carried 3 | 2 4 3 3 3 2 3 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 2 3 4 4 Class Distribution -------------------- 33% | Mutant 21% | Skirmisher 12% | Tank 8% | Scavenger-Scout 8% | Scavenger-Skirmisher 7% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Scout | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 1349 | 205 135 140 239 331 20 279 . Remotely . | . . . . . . . . Salvage Created 2257 | . 154 303 499 412 319 506 64 Parts 99 | . 13 24 31 13 7 9 2 Haulers Intercepted 2 | . . . . 2 . . . Recyclers Shooed 3 | . . 1 . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 43 | . 5 5 9 5 7 11 1 Guns 31 | . 5 5 4 5 6 5 1 Cannons 6 | . . . 4 . . 2 . Classes Destroyed 14 | . 2 3 4 3 1 1 . Worker 4 | . . 1 . 1 1 1 . Builder 4 | . . 2 1 1 . . . Tunneler 1 | . . . 1 . . . . Hauler 2 | . . . . 2 . . . Recycler 3 | . . 1 . 1 1 . . Mechanic 1 | . . . . 1 . . . Watcher 1 | . . . 1 . . . . Swarmer 13 | . 3 3 . . 4 3 . Grunt 18 | . 2 2 5 3 1 5 . Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . 1 . . . Sentry 7 | . . . 3 1 1 1 1 Hunter 1 | . . . . . 1 . . Programmer 2 | . . . . . . 2 . Best Kill Streak 8 | . 3 4 4 4 8 3 1 Combat Bots Only 5 | . 3 3 3 4 5 3 1 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 341 | . 25 27 50 48 34 106 51 Missed 94 | . 5 6 17 7 6 36 17 Damage Taken 2929 | . 163 542 396 521 238 671 398 Core 605 | . 25 139 127 48 14 165 87 Absorbed by Shields 234 | . . . . . . 85 149 Ignored by Resistances 913 | . 53 148 117 150 75 218 152 Core Remaining (%) 78 | 100 . 34 68 91 98 80 . Volleys Fired 168 | . 18 28 45 27 16 31 3 Largest 3 | . 2 2 2 2 2 3 3 Hottest 213 | . 90 60 91 126 126 213 213 Shots Fired 332 | . 35 39 74 54 32 89 9 Gun 306 | . 35 39 51 54 32 86 9 Cannon 26 | . . . 23 . . 3 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 136 | . 20 21 51 44 . . . Thermal 188 | . 7 18 23 10 32 89 9 Explosive . | . . . . . . . . Electromagnetic 8 | . 8 . . . . . . Robot Hit Streak 54 | . 8 13 12 26 37 54 11 Robot Miss Streak 4 | . 4 2 2 3 . 1 . Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 1 . 2 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . Shots Hit Robots 271 | . 24 31 57 47 24 80 8 Core Hits 118 | . 9 16 20 27 14 28 4 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 9 | . . . 2 . 3 4 . Burn 7 | . . . . . 3 4 . Meltdown 1 | . . . 1 . . . . Destroy 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4508 | . 217 305 916 898 412 1600 160 Guns 4089 | . 217 305 549 898 412 1548 160 Cannons 419 | . . . 367 . . 52 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1517 | . 124 122 549 722 . . . Thermal 2935 | . 37 183 367 176 412 1600 160 Explosive . | . . . . . . . . Electromagnetic 56 | . 56 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 3 6 Average Corruption 1 | . . . . . . 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . . . . . . 6 . Message Errors 1 | . . . . . . 1 . Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 2 | . . . . . . 2 . Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 609 | . 210 12 281 57 69 609 287 Average Temperature 117 | . 79 7 99 23 31 177 161 Received Heat Transfer 990 | . 84 48 198 378 81 193 8 Effects 25 | . 1 . 3 . . 21 . Shutdowns 5 | . . . . . . 5 . Energy Bleed 4 | . . . 1 . . 3 . Interference 8 | . 1 . 2 . . 5 . Matter Decay 4 | . . . . . . 4 . Short Circuit 1 | . . . . . . 1 . Damage (major) 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 6 | . . . 1 . 1 4 . Combat Hostiles 6 | . . . 1 . 1 4 . Parts Melted 31 | . . 1 . 2 4 21 3 Heat Transferred 6823 | . 111 425 666 370 1110 3780 361 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Peak Influence 248 | . 120 109 248 211 171 170 75 Initial 81 | . . 39 35 52 81 69 48 Average 93 | . 39 56 117 140 116 92 56 Maximum Alert Level 1 | . . . 1 1 . . . Low Security (%) 96 | 100 100 100 85 89 100 100 100 Level 1 3 | . . . 14 10 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . . . 1 . . 3 . Investigation . | . . . . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 2 | . . . 1 . . 1 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 63 | . 5 8 13 8 9 17 3 Peak Tracking Total 5 | . 3 3 3 4 5 3 2 Tactical Retreats 3 | . . . 1 . 1 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 6 | . 1 . 2 1 . 2 . Terminals 4 | . . . 2 1 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 11 | . 1 . 5 1 . 4 . Successful 7 | . . . 5 1 . 1 . Failed 4 | . 1 . . . . 3 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 8 | . . . 5 1 . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 6 | . . . 5 1 . . . Record 5 | . . . 5 . . . . Emergency Access Points 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 1 . 2 1 . 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 3248 | 49 268 219 490 399 470 1056 297 Spaces Moved 2111 | 39 214 134 504 202 266 594 158 Core 40 | 12 . 28 . . . . . Treads 1183 | . . . 9 156 266 594 158 Legs 32 | . . 32 . . . . . Wheels 535 | 27 214 74 174 46 . . . Hover 321 | . . . 321 . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 50 56 80 157 157 157 Average Speed 124 | 77 94 95 68 140 157 157 181 Slowest Speed 250 | 90 105 150 160 160 157 157 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 17 | 5 25 29 35 22 8 16 3 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 2436 | 57 252 188 578 265 286 647 163 Wait 4 | 4 . . . . . . . Move 2104 | 38 213 133 503 201 265 593 158 Hop . | . . . . . . . . Pick Up 58 | 9 8 9 9 9 3 10 1 Fast Attach 7 | 1 . 2 2 2 . . . Attach 25 | 5 4 5 2 3 1 4 1 Detach 3 | . 1 . . 2 . . . Swap 33 | . 2 7 8 9 1 6 . Drop 34 | . 6 4 9 12 . 3 . Fire 168 | . 18 28 45 27 16 31 3 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / Gar) -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 5) 318 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered Mines 343 | -10/Mines | Met a Derelict bent on vengeance 374 | -10/Mines | Learned Materials security intel 377 | -10/Mines | Assembled infested the area 382 | -10/Mines | Assisted by a Guerilla fighting off Assembled 383 | -10/Mines | Discovered new exit (range 6) 402 | -10/Mines | Core integrity fell below 50% 433 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 438 | -10/Mines | Lost 7 parts (1p2n2u2w) 501 | -10/Mines | Discovered new exit (range 13) 537 | -10/Mines | Entered Materials 537 | -9/Materials | Evolved 2 slots: Utility x2 993 | -9/Materials | Discovered new exit (range 16) 1027 | -9/Materials | Entered another Materials area 1027 | -8/Materials | Evolved 2 slots: Propulsion x2 1411 | -8/Materials | Discovered new exit (range 8) 1426 | -8/Materials | Entered Factory 1426 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1885 | -7/Factory | Discovered new exit (range 7) 1894 | -7/Factory | Identified exit to Factory 1896 | -7/Factory | Entered another Factory area 1896 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2187 | -6/Factory | Build established: Tank 2267 | -6/Factory | Garrison activated, responded to threat 2819 | -6/Factory | Identified exit to Garrison 2853 | -6/Factory | Build established: Skirmisher 2928 | -6/Factory | Discovered new exit (range 15) 2950 | -6/Factory | Identified exit to Factory 2952 | -6/Factory | Entered another Factory area 2952 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3249 | -5/Factory | Self-destructed Last Messages --------------- PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=FACTORY GOAL=ESCAPE Acquired Imp. Weapon Cycler. [Achievement: Serviceable Loadout] K-01 Serf collects debris. Penetrated by Slug. Ion Engine destroyed. ALERT: All DSF locations entering lockdown mode. Penetrated by Slug. Y-64 Sentinel heat short circuits Adv. Heat Sink. Adv. Treads destroyed. Slug penetrates Wall. Imp. Treads melted. KE Penetrator melted. Y-64 Sentinel destroyed. K-01 Serf collects debris. Reaction Control System destroyed. Fission Core destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????#######?????????????????????????????????? | | ????????# !#?????????????????????????????????? | | ????????# #??????????########???????????????? | | ######### """" #??????????# #???????????????? | | + """" ############ #???????????????? | | ######### """" + + #???????????????? | | ????????# """" #### #####p# #???????????????? | | ?????##########?### ###?# # #???????????????? | | ?????# #????# #?# p #???????????????? | | ###### ###### #?#@########???????????????? | | R # ?????????????????????? | | ### ] ###### # ???????????????????? | | #?# #????# # / ?????????????????? | | #?#######????## ## ! #????????????????? | | ###########???# ###+########????????????????? | | # !! #???# ??????????????????????????? | | # ! #???# ?????????????????????????? | | # ! #???# ^ ????????????????????????? | | # #???## ???????????????????????? | | # #????? ??????????????????????? | | # #????? " #?????????????????????? | | # #????? " #?????????????????????? | | # #????? "? ??????????????????????? | | #####+#####????? "?????A???????????????????? | | #??????? ???????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ## ######????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy I Survived The Infestation Serviceable Loadout Challenges ------------ None Game ------ Seed BombGrenadeCasing Manual? 0 Play Time 00:57:07 Cumulative 4.5 hours Start 2025.01.06 @ 20:36:34 End 2025.01.06 @ 21:35:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e5661419-b6ee-4f3a-a7ec-6c372ef588b0