Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.15 @ 13:18:37 Player: Valguris Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (42) 210 Value Destroyed (1141) 1141 Prototype IDs (51) 1020 Alien Tech Used (3) 600 Bonus (2417) 2417 TOTAL SCORE: 15888 Bonus ------- High Alert Combat Kills 10 Follower Combat Kills 507 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1600 Matter 125/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (18) ----- Advanced Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Fusion Compressor Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Fusion Compressor Experimental Energy Well Advanced Weight Redist. System Advanced Visual Processing Unit Experimental Sensor Array Experimental Signal Interpreter Experimental Terrain Scanner Advanced Melee Analysis Suite Centrium Medium Armor Plating Hacking Suite Advanced Hacking Suite System Mapper Experimental System Shield Ghost Barrier > --- WEAPON ----------- Chainsword > --- INVENTORY -------- Fission Core Experimental Phase Shifter Improved Potential Cannon [Rating: 95] Favorites ----------- Power Light Fission Core Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion None Utility Weight Redist. System Device Weight Redist. System Storage Medium Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Makeshift Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Launcher Smartbomb Launcher Impact Weapon Power Maul Slashing Weapon Makeshift Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 16 | . . 2 1 2 . . . . . . 1 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 176 | 2 2 11 7 10 . 12 8 6 10 2 8 . . . . 8 . . 6 2 11 3 1 15 1 4 11 11 11 14 Power 21 | . . 3 2 1 . 1 1 . 1 . 3 . . . . 2 . . 1 1 2 1 . 2 . . . . . . Engine 10 | . . 2 . . . 1 1 . 1 . 2 . . . . 1 . . 1 1 . . . . . . . . . . Core 8 | . . 1 2 1 . . . . . . 1 . . . . 1 . . . . . 1 . 1 . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 100 | . 2 4 1 7 . 7 2 1 8 1 2 . . . . 6 . . 4 1 8 1 . 8 1 3 11 5 8 9 Device 49 | . . 2 1 3 . 4 1 . 2 1 . . . . . 4 . . 1 . 6 1 . 4 1 1 5 4 5 3 Storage 14 | . . 1 . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . 2 1 2 5 Processor 14 | . 2 1 . 1 . . . . 5 . . . . . . . . . . . 1 . . . . 2 1 . . 1 Hackware 11 | . . . . 2 . 1 . . . . 1 . . . . 1 . . 1 . 1 . . 2 . . 1 . 1 . Protection 12 | . . . . 1 . 1 1 1 1 . 1 . . . . 1 . . 1 1 . . . 1 . . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 55 | 2 . 4 4 2 . 4 5 5 1 1 3 . . . . . . . 1 . 1 1 1 5 . 1 . 6 3 5 Energy Gun 9 | . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . 3 . . . 1 2 . Energy Cannon 11 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 1 5 Ballistic Gun 20 | 2 . 4 2 1 . 3 2 3 . . 3 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . 2 . 1 . . . . . . . . . . . . 1 1 . 1 . . . . Piercing Weapon 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . . . . . . . 6 1 1 . . . . 1 . . 3 . 1 . . 6 . . 5 3 1 . Parts Lost 57 | . . . 1 11 1 . . 2 1 . . . . . . . . . . 7 4 . . 3 2 2 3 7 8 5 Power 5 | . . . . 2 . . . . . . . . . . . . . . . 2 1 . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 38 | . . . . 6 1 . . 1 1 . . . . . . . . . . 2 3 . . 3 2 1 3 4 7 4 Weapon 14 | . . . 1 3 . . . 1 . . . . . . . . . . . 3 . . . . . 1 . 3 1 1 Highest Loss Streak 11 | . . . 1 11 1 . . 2 1 . . . . . . . . . . 5 4 . . 2 2 2 3 3 8 4 Average Slot Usage (%) 68 | . 47 58 80 75 11 32 84 83 81 79 76 81 81 81 81 81 83 83 85 74 61 64 65 69 54 47 60 45 32 11 Engine 3 | . . 2 . . . 5 7 7 7 7 5 6 6 6 6 8 5 5 5 4 3 . . . . . . . . . Core 2 | . . 3 9 5 . . . . . . 5 6 6 6 6 2 5 5 5 2 . 4 5 4 . . . . . . Device 25 | . . 6 27 27 . 13 37 38 37 35 31 31 31 31 31 31 33 33 33 25 23 25 25 24 19 9 15 9 7 . Processor 7 | . 18 23 9 7 5 . . . 3 7 6 6 6 6 6 5 5 5 5 5 5 10 10 10 10 12 14 16 10 5 Hackware 9 | . . . . 6 5 5 7 7 3 . 5 6 6 6 6 10 11 11 10 11 14 15 15 19 20 18 20 13 9 2 Protection 3 | . . . . . . 2 6 6 6 7 5 6 6 6 6 5 5 5 5 8 7 . . 4 . . . . . . Energy Gun 1 | . . . . . . . . . 5 7 1 . . . . . . . 3 2 . 3 5 . . . . . 2 . Ballistic Gun 8 | . 28 22 14 11 . 2 16 18 15 7 9 12 12 12 12 11 11 11 11 7 . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 3 . 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 7 4 1 . . Naked Turns 35 | . . . . . 6 29 . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 29 | 3 3 15 20 21 . 22 22 22 22 24 24 24 24 24 24 29 25 25 26 26 28 21 21 22 9 10 12 24 9 3 Greatest Support 33 | 3 3 15 21 24 3 24 24 24 24 24 24 24 24 24 24 33 33 33 33 33 27 21 21 21 12 12 28 28 19 3 Greatest Overweight (x) 4 | . . 1 1 . . . 1 1 . . . . . . . . . . . . 1 . . 1 . . . 4 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 4 4 8 8 8 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 8 7 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 8 | 1 2 6 8 8 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 1 3 7 6 3 2 3 3 3 4 3 4 3 4 4 3 4 4 3 3 3 3 4 3 4 3 3 2 3 3 Final Capacity 8 | 4 4 8 8 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 8 | 1 2 6 8 3 3 2 4 3 4 4 4 4 4 4 4 4 4 4 4 3 4 4 4 4 4 4 4 4 4 1 Class Distribution -------------------- 29% | Mutant 25% | Hacker-Mutant 12% | Wizard-Mutant 10% | Derelict-Mutant 6% | Tank 4% | Scavenger-Mutant 4% | Skirmisher 3% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Derelict-Mutant | -7/Lower Caves Tank | -7/Lower Caves Skirmisher | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Skirmisher | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Warlord Wizard-Mutant | -3/Proximity Caves Wizard-Gladiator | -3/Research Wizard-Scout | -3/Testing Wizard-Mutant | -2/Research Hacker-Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Matter Collected 2122 | 220 94 278 92 56 . 25 232 88 61 28 145 . 6 . . 32 50 . 70 . 29 44 58 174 . 21 102 120 29 68 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1946 | . 136 490 321 . . 27 47 . . . 177 . 30 . 30 112 70 . 91 . 29 . . . . 34 104 . 158 90 Parts 94 | . 13 38 5 . . . 1 . . . 6 . . . 2 2 4 . 1 . . . . . . 3 2 . 6 11 Haulers Intercepted 9 | . 2 4 1 . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . . . 1 . . . . . 2 . 2 . 18 2 1 1 . . . 54 . . . . . . Prevented 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 19 | . 1 9 4 . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 2 Melee 3 | . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Guns 10 | . 1 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . AOE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Classes Destroyed 12 | . 4 2 2 . . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . 1 Worker 4 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 Builder 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler 9 | . 2 4 1 . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Recycler 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Watcher 4 | . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Swarmer 7 | . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 9 | . . 2 4 . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . Sentry 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 5 | . 2 5 5 . . 1 . . . . 1 . . . 1 1 1 . . . 1 . . . . 1 1 . 2 1 Combat Bots Only 5 | . 1 5 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 1 Max Kills in Single Turn 2 | . 1 1 1 . . 1 . . . . 1 . 1 . 1 1 1 . . . 1 . . . . 1 1 . 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Melee 1 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Damage Taken 8270 | . 32 351 357 873 59 . 124 240 . . . 26 . . . . . 22 . 962 241 18 . 228 108 498 222 901 861 2147 Core 4076 | . 10 182 123 460 59 . . 16 . . . . . . . . . . . 127 75 18 . 35 44 296 61 398 554 1618 Absorbed by Shields 62 | . . . . . . . . . . . . . . . . . . . . . . . . 62 . . . . . . Core Remaining (%) 72 | 100 96 54 77 . . . . . . 23 . . . . 100 . . . . 87 . . . . 85 . 72 . 29 . Volleys Fired 91 | . 21 48 2 4 . . . . . . . 3 . . . 1 . . . . . . . . . . . 3 3 6 Largest 3 | . 2 2 3 2 . . . . . . . 2 . . . 2 . . . . . . . . . . . 1 1 1 Hottest 200 | . 40 43 65 40 . . . . . . . 40 . . . 40 . . . . . . . . . . . 200 200 200 Shots Fired 174 | . 42 96 6 8 . . 2 . . . . 6 . . . 2 . . . . . . . . . . . 3 3 6 Gun 163 | . 42 96 6 8 . . 2 . . . . 6 . . . 2 . . . . . . . . . . . . 1 . Cannon 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 6 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 162 | . 42 96 6 8 . . 2 . . . . 6 . . . 2 . . . . . . . . . . . . . . Thermal 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 6 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 11 | . 9 11 1 1 . . . . . . . 2 . . . 2 . . . . . . . . . . . . 4 . Robot Miss Streak 4 | . 3 3 1 4 . . . . . . . 4 . . . . . . . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 165 | . 27 67 26 3 . 1 1 . . . 2 3 1 . 1 3 1 . 8 . 2 . . 1 . 4 11 1 2 . Core Hits 65 | . 8 26 3 3 . . 1 . . . 2 . 1 . 1 2 1 . 1 . 1 . . . . 2 3 . 6 4 Critical Hits 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 280 | . . . 32 11 . 1 60 21 . 6 3 11 2 . 6 5 15 7 8 6 17 4 5 7 12 15 18 8 . . Impact 44 | . . . 32 11 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 176 | . . . . . . . . 21 . 6 3 11 2 . 6 5 15 7 8 6 17 4 5 7 12 15 18 8 . . Piercing 60 | . . . . . . . 60 . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . 4 . . . . . . . 2 . 1 . 1 1 1 . . . 1 . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Follow-up Attacks 6 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Damage Inflicted 6134 | . 317 687 1002 198 . 42 74 . . . 224 57 114 . 140 155 103 . 937 . 151 . . 56 . 203 490 46 381 757 Guns 1098 | . 317 687 7 24 . . . . . . . 27 . . . 9 . . . . . . . . . . . . 27 . Cannons 136 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136 . Explosions 1072 | . . . . 125 . . . . . . . . . . . . . . . . . . . . . . . . 201 746 Melee 3787 | . . . 995 37 . 42 74 . . . 224 30 114 . 140 146 103 . 937 . 151 . . 56 . 203 489 46 . . Ramming 41 | . . . . 12 . . . . . . . . . . . . . . . . . . . . . . 1 . 17 11 Kinetic 1071 | . 317 687 7 24 . . . . . . . 27 . . . 9 . . . . . . . . . . . . . . Thermal 1235 | . . . . 125 . . . . . . . . . . . . . . . . . . . . . . . . 364 746 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1074 | . . . 995 37 . 42 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2639 | . . . . . . . . . . . 224 30 114 . 140 146 103 . 937 . 151 . . 56 . 203 489 46 . . Piercing 74 | . . . . . . . 74 . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . 1 . . 1 8 8 8 8 8 . . . . . . . . . . 4 4 4 4 4 . 1 2 . 6 2 Average Corruption 5 | . 1 . . 1 5 8 8 8 8 . . . . . . . . . . 3 3 4 4 4 . 1 1 . 3 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 85 | . 1 . . . 1 3 39 14 2 . . . . . . . . . . 2 3 4 10 1 . . 2 . 1 2 Message Errors 26 | . . . . . 1 . 12 3 1 . . . . . . . . . . 2 1 2 3 . . . 1 . . . Matter Fused 15 | . . . . . . . 7 5 . . . . . . . . . . . . . . 2 1 . . . . . . Heat Flow Errors 8 | . . . . . . 1 4 . 1 . . . . . . . . . . . . . 2 . . . . . . . Energy Discharges 8 | . . . . . . . . 2 . . . . . . . . . . . . 1 1 2 . . . . . 1 1 Data Loss (minor) 16 | . . . . . . 2 7 3 . . . . . . . . . . . . . 1 1 . . . 1 . . 1 Misfires 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Targeting Errors 10 | . 1 . . . . . 7 1 . . . . . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 889 | . . . 251 65 . 20 . . . . . . . . . . . . 275 . 61 . . . . 6 4 . . 207 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 272 | . . . . 65 . . . . . . . . . . . . . . . . . . . . . . . . . 207 Melee 617 | . . . 251 . . 20 . . . . . . . . . . . . 275 . 61 . . . . 6 4 . . . Knockbacks 4 | . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 4 | . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 119 | . . . . 106 . . . . . . . . . . . . . . . . . . . . . . . . 8 5 Shots 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 9 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . 3 3 Targets Rammed 9 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . 3 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 255 | . . . 25 . . 90 255 . 194 . . . . . . . . . . . . . 231 . . . . 204 53 236 Average Temperature 98 | . . . 11 . . 49 114 . 103 . . . . . . . . . . . . . 126 . . . . 87 34 101 Received Heat Transfer 840 | . . 72 180 243 . . 48 . . . . . . . . . . . . 18 . . . 27 . 30 33 9 54 126 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . 7 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 11 | . . . 10 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1240 | . . . . 50 . . . . . . . . . . . . . . . . . . . . . . . . 420 770 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Peak Influence 524 | . 88 327 218 317 100 95 . . . . 15 . . . . 106 . . . . 65 . . . . 150 142 230 230 524 Average Influence 122 | . 47 221 120 156 98 84 . . . . 12 . . . . 83 . . . . 24 . . . . 66 119 93 152 319 Maximum Alert Level 2 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Low Security (%) 83 | 100 100 33 92 91 100 100 . . . . 100 . . . . 100 . . . . 100 . . . . 100 100 93 90 26 Level 1 12 | . . 66 7 8 . . . . . . . . . . . . . . . . . . . . . . . 6 9 25 Level 2 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . . 1 3 3 . 1 . . . . 1 . . . . 3 . . . . 2 . . . . 1 3 1 1 3 Investigation 9 | . . . 2 1 . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . 1 2 Extermination 5 | . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . 1 Reinforcement 7 | . . 1 1 . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . 1 . . Assault 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Distress Signals 11 | . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 5 . 1 Communications Jammed 81 | . . . . . . . . . . . . . . . . . . . . . 4 . . 77 . . . . . . Distress Signals 81 | . . . . . . . . . . . . . . . . . . . . . 4 . . 77 . . . . . . Times Spotted 207 | . 5 14 12 17 5 2 5 7 . . . 3 1 . 2 1 . 1 . 18 6 1 . 24 4 14 7 20 10 28 Peak Tracking Total 14 | . 3 4 6 13 5 3 5 6 . . 1 3 1 . 2 1 . 1 . 10 4 1 . 14 4 13 6 10 9 13 Tactical Retreats 25 | . 1 1 1 3 . . 2 1 . . . . 1 . . . . 1 . 5 . . . . . 1 . 4 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Traps Triggered 9 | . 1 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . 2 . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Disabled 12 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 5 1 2 Max in Single Turn 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 2 1 1 Garrison Access 3 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Accessed 63 | . 5 2 3 6 . 2 2 . . . 3 . 3 4 . 4 . . 5 1 3 . . 8 1 2 2 2 3 2 Terminals 25 | . 4 1 3 5 . . 1 . . . 1 . . . . 2 . . . 1 1 . . . 1 1 . 1 2 1 Fabricators 6 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . 1 1 . . 1 Repair Stations 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . Recycling Units 6 | . 1 1 . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Total Hacks 223 | . 19 3 13 22 . 5 4 . . . 9 . 7 27 . 20 . . 18 3 6 . . 15 5 13 9 8 12 5 Successful 159 | . 13 1 10 11 . 3 3 . . . 6 . 7 27 . 9 . . 18 2 5 . . 15 1 8 6 5 8 1 Failed 64 | . 6 2 3 11 . 2 1 . . . 3 . . . . 11 . . . 1 1 . . . 4 5 3 3 4 4 Catastrophic 10 | . . . . 2 . . . . . . 2 . . . . 1 . . . 1 . . . . 2 . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 62 | . 8 2 9 11 . . 2 . 1 . 1 . . . . 6 . . . 2 1 . . 1 4 7 . 1 6 . Terminals 106 | . 16 2 13 21 . . 3 . . . 1 . . . . 14 . . . 3 3 . . . 5 6 . 7 9 3 Fabricators 22 | . . . . . . 5 . . . . . . . . . 4 . . . . . . . . . 7 4 . . 2 Repair Stations 13 | . . . . . . . . . . . 6 . . . . . . . . . 2 . . . . . 5 . . . Recycling Units 9 | . 3 1 . 1 . . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 3 . Terminal Hacks 111 | . 8 . 8 7 . . 3 . . . . . 7 27 . 4 . . 18 1 1 . . 15 1 2 . 3 5 1 Record 42 | . . . . . . . 1 . . . . . 5 11 . . . . 6 1 . . . 15 1 . . . 2 . Part Schematic 14 | . . . 1 1 . . 1 . . . . . . 7 . . . . 4 . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 9 | . 1 . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . 1 . . Open Door 3 | . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . Level Access Points 5 | . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 Branch Access Points 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Emergency Access Points 4 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . Fabricator Index 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Locate Traps 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 5 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Zone Layout 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . 3 . . . . . . . . . 2 . . . . . . . . . 2 2 . . . Load Schematic 5 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . 1 1 . . . Build 4 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 1 . . . Repair Station Hacks 12 | . . . . . . . . . . . 6 . . . . . . . . . 2 . . . . . 4 . . . Scan Component 6 | . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . 2 . . . Repair 6 | . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . 2 . . . Recycling Unit Hacks 5 | . 1 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Retrieve Components 5 | . 1 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Seal Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Unauthorized Hacks 20 | . 4 . 2 3 . . . . . . . . . . . 2 . . . 1 1 . . . . 4 . 1 2 . Terminals 17 | . 4 . 2 3 . . . . . . . . . . . 2 . . . 1 1 . . . . 1 . 1 2 . Track 6 | . 3 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Botnet 8 | . 1 . 1 2 . . . . . . . . . . . 2 . . . . . . . . . 1 . . 1 . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 3 1 3 5 . 1 1 . . . 3 . . . . 3 . . . 1 2 . . . 1 2 1 1 3 2 Full Trace Events 7 | . . . . 1 . 1 1 . . . . . . . . 1 . . . . . . . . . . . . 1 2 Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 1 1 . . 1 . . . . . . 7 . . . . 4 . . . . . . . . . . . Parts Built 6 | . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . 1 1 . . . Matter 885 | . . . . . . 102 . . . . . . . . . 285 . . . . . . . . . 213 285 . . . Time 227 | . . . . . . 25 . . . . . . . . . 76 . . . . . . . . . 76 50 . . . Total Part Build Rating 18 | . . . . . . 3 . . . . . . . . . 5 . . . . . . . . . 5 5 . . . Parts Repaired 6 | . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . 2 . . . Time 174 | . . . . . . . . . . . 90 . . . . . . . . . 40 . . . . . 44 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . 2 . . 2 . . . . . . . . . . . . . . . . 2 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Total Allies 10 | . . . . . . . . . 2 . . . . . 1 . . . . . 1 . . 5 . . . 1 . . Largest Group 5 | . . . . . . . . . 2 2 2 2 2 2 3 3 2 1 . . 1 . . 5 2 . . 1 . . Highest-Rated Group 277 | . . . . . . . . . 188 188 188 188 183 183 277 277 188 94 . . 26 . . 250 105 . . 26 . . Highest-Rated Ally 94 | . . . . . . . . . 94 94 94 94 94 94 94 94 94 94 . . 26 . . 60 59 . . 26 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 81 | . . . . . . . . . . . . 10 5 . 8 14 9 6 . . . . . 27 2 . . . . . Total Damage 2410 | . . . . . . . . . . . . 224 93 . 317 609 274 178 . . . . . 695 20 . . . . . Kills 16 | . . . . . . . . . . . . 1 1 . 2 1 2 2 . . . . . 7 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 18 | . . . . . . . 1 1 2 2 . 1 1 . 1 . 2 1 . 3 . 1 2 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Turns Passed 9189 | 21 214 426 179 375 38 193 984 453 679 321 289 200 294 51 146 299 278 139 100 153 277 152 474 683 646 167 259 283 124 292 Spaces Moved 11801 | 35 302 424 148 548 76 293 909 566 1056 444 318 338 569 77 254 529 484 221 130 276 335 262 406 882 388 256 192 430 186 467 Core 11801 | 35 302 424 148 548 76 293 909 566 1056 444 318 338 569 77 254 529 484 221 130 276 335 262 406 882 388 256 192 430 186 467 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 52 | 50 50 51 50 50 50 50 63 63 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 52 50 50 50 50 50 50 Slowest Speed 250 | 50 50 100 100 50 50 50 100 100 50 50 50 50 50 50 50 50 50 50 50 50 100 50 50 100 50 50 50 250 150 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 43 | 3 57 26 23 15 70 8 80 65 86 57 12 52 78 68 45 14 69 41 56 53 11 55 50 91 55 8 25 12 28 20 Regions Visited 30 Branch Regions 18 Pre-discovered Areas 8 | . . . . . . . . . 1 1 . . . 1 1 . . . 3 . . . 1 . . . . . . . Known Exits Taken 22 | . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 26 | . . . . . . . 5 2 2 3 . 2 4 . . . 4 . . 1 . 1 2 . . . . . . . Spaces Dug 233 | . . . 2 6 . . 38 21 . 6 1 7 . . 3 3 14 7 . 6 13 4 5 6 12 6 4 7 . 62 Terrain Destroyed 341 | . . . 2 52 . . 38 21 . 6 1 7 . . 3 3 14 7 . 6 13 4 5 6 12 6 4 35 19 77 Melee 171 | . . . 2 6 . . 38 21 . 6 1 7 . . 3 3 14 7 . 6 13 4 5 6 12 6 4 7 . . Projectile 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 6 AOE 163 | . . . . 46 . . . . . . . . . . . . . . . . . . . . . . . 27 19 71 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Total 14285 | 37 325 545 208 628 75 334 1223 635 1206 535 441 352 576 88 266 554 504 241 155 283 423 278 671 1087 815 272 326 477 206 519 Wait 1781 | . . 44 18 43 . 25 238 41 127 82 95 1 4 12 7 7 6 14 7 . 55 8 259 154 414 2 95 17 1 5 Move 11773 | 34 301 423 147 548 75 292 908 565 1055 443 317 337 568 76 253 528 483 220 129 275 334 261 405 881 387 255 192 429 185 467 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 42 | 1 1 10 6 4 . 3 4 1 2 . 1 . 1 . . 1 . . . . 2 . . 1 . 1 3 . . . Fast Attach 104 | 2 2 6 1 1 . 7 2 . 10 2 6 . . . . 3 . . 5 . 7 2 1 14 1 3 10 6 10 3 Attach 49 | . . 3 2 7 . 5 . 1 . . 1 . . . . 1 . . 1 1 4 1 . 1 . 1 1 6 2 11 Detach 42 | . . 3 . 3 . 1 1 . 6 . . . . . . . . . 2 . 3 1 . 5 . . . 6 2 9 Swap 28 | . . 2 4 2 . . 6 5 1 1 1 . . . . 4 . . 1 1 . . . . . . . . . . Drop 57 | . . 6 3 3 . . 4 1 5 1 2 . 1 . . 3 . . 2 . 1 1 1 13 1 . 7 2 . . Fire 91 | . 21 48 2 4 . . . . . . . 3 . . . 1 . . . . . . . . . . . 3 3 6 Melee 268 | . . . 25 11 . 1 60 21 . 6 3 11 2 . 6 5 15 7 8 6 17 4 5 7 12 10 18 8 . . Ram 8 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . 15 Rewire 11 | . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac x4) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: Res x3 / Arm / *Tes) -3/Testing -2/Research -2/Quarantine -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 22 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Discovered new exit (range 14) 115 | -10/Materials | Discovered new exit (range 8) 236 | -10/Materials | Entered another Materials area 236 | -9/Materials | Evolved 2 slots: Utility x2 326 | -9/Materials | Build established: Mutant 650 | -9/Materials | Discovered new exit (range 16) 662 | -9/Materials | Entered another Materials area 662 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 697 | -8/Materials | Identified exit to Factory 841 | -8/Materials | Entered Factory 841 | -7/Factory | Evolved 2 slots: Utility x2 959 | -7/Factory | Identified exit to Factory 1031 | -7/Factory | Build established: Scavenger-Mutant 1119 | -7/Factory | System Shield fried by hacking feedback 1194 | -7/Factory | Core integrity fell below 50% 1216 | -7/Factory | Sucked down chute 1216 | -7/Factory | Entered Waste 1226 | -7/Waste | Spotted C-40 Crusher 1227 | -7/Waste | Spotted C-40 Crusher 1231 | -7/Waste | EMP discharged 1232 | -7/Waste | Spotted C-40 Crusher 1233 | -7/Waste | Spotted C-40 Crusher 1239 | -7/Waste | Spotted C-40 Crusher 1239 | -7/Waste | Spotted C-40 Crusher 1245 | -7/Waste | Lost 11 parts (2p6u3w) 1248 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1248 | -7/Waste | Discovered new exit (range 13) 1254 | -7/Waste | Entered Factory 1328 | -7/Factory | Discovered new exit (range 14) 1418 | -7/Factory | Fabricated Lgt. Assault Rifle (x3) 1447 | -7/Factory | Entered Lower Caves 1490 | -7/Lower Caves | Spotted B-75 Beast 1915 | -7/Lower Caves | Build established: Derelict-Mutant 2153 | -7/Lower Caves | Learned 4 Factory zone layouts 2154 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2317 | -7/Lower Caves | Discovered new exit (range 9) 2431 | -7/Lower Caves | Entered another Lower Caves area 2472 | -7/Lower Caves | Discovered exit to Factory (range 13) 2831 | -7/Lower Caves | Identified exit to Zion 2884 | -7/Lower Caves | Entered Zion 2902 | -7/Zion | Discovered new exit (range 11) 2933 | -7/Zion | System corruption cleaned by Quarantine Array 3026 | -7/Zion | Learned location of Extension (-4) 3119 | -7/Zion | Learned Factory terminal intel 3187 | -7/Zion | Found Prototype Processor 3187 | -7/Zion | Identified Spectral Analyzer 3190 | -7/Zion | Found Prototype Processor 3190 | -7/Zion | Identified Exp. Signal Interpreter 3193 | -7/Zion | Found Prototype Processor 3193 | -7/Zion | Identified Exp. Armor Integrity Analyzer 3195 | -7/Zion | Found Prototype Processor 3195 | -7/Zion | Identified Exp. Targeting Computer 3198 | -7/Zion | Found Prototype Processor 3198 | -7/Zion | Identified Exp. Melee Analysis Suite 3200 | -7/Zion | Found Prototype Processor 3200 | -7/Zion | Identified Exp. Target Analyzer 3206 | -7/Zion | Found Prototype Hackware 3264 | -7/Zion | Given A8's code to call for help 3368 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3374 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3495 | -7/Zion | Build established: Skirmisher 3505 | -7/Zion | Identified exit to Proximity Caves 3563 | -7/Zion | Entered Proximity Caves 3563 | -6/Proximity Caves | Accompanied by 2 allies 3669 | -6/Proximity Caves | Found Alien Artifact 3669 | -6/Proximity Caves | Identified Core Expander 3669 | -6/Proximity Caves | Installed Core Expander, added new Weapon slot 3882 | -6/Proximity Caves | Build established: Mutant 3884 | -6/Proximity Caves | Entered Factory 3884 | -6/Factory | Accompanied by 2 allies 3884 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3886 | -6/Factory | Loaded intel: 20 terminal locations 3927 | -6/Factory | Identified Exp. System Shield 3990 | -6/Factory | Repaired Lgt. Assault Rifle 4028 | -6/Factory | Repaired Imp. Light Armor Plating 4054 | -6/Factory | Repaired Lgt. Assault Rifle 4136 | -6/Factory | Discovered new exit (range 13) 4163 | -6/Factory | Identified exit to Lower Caves 4173 | -6/Factory | Entered Lower Caves 4173 | -6/Lower Caves | Accompanied by 2 allies 4220 | -6/Lower Caves | Learned location of 1 exit from Factory 4226 | -6/Lower Caves | Encountered a Warlord checkpoint 4327 | -6/Lower Caves | Discovered new exit (range 14) 4361 | -6/Lower Caves | Identified exit to Lower Caves 4373 | -6/Lower Caves | Entered another Lower Caves area 4373 | -6/Lower Caves | Accompanied by 2 allies 4415 | -6/Lower Caves | Encountered a Warlord checkpoint 4416 | -6/Lower Caves | Discovered new exit (range 10) 4420 | -6/Lower Caves | Identified exit to Factory 4445 | -6/Lower Caves | Learned Factory stockpile data 4457 | -6/Lower Caves | Learned Factory stockpile data 4457 | -6/Lower Caves | Learned Research stockpile data 4457 | -6/Lower Caves | Learned Extension terminal intel 4457 | -6/Lower Caves | Learned Factory garrison access intel 4659 | -6/Lower Caves | Discovered new exit (range 7) 4661 | -6/Lower Caves | Identified exit to Data Miner 4667 | -6/Lower Caves | Entered Data Miner 4667 | -6/Data Miner | Accompanied by 2 allies 4667 | -6/Data Miner | Discovered new exit (range 6) 4670 | -6/Data Miner | Identified exit to Proximity Caves 4677 | -6/Data Miner | Met Data Miner 4686 | -6/Data Miner | Learned location of Section 7 (-2) 4686 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4693 | -6/Data Miner | Received God Mode back door access code from Data Miner 4718 | -6/Data Miner | Entered Proximity Caves 4718 | -5/Proximity Caves | Accompanied by 2 allies 4735 | -5/Proximity Caves | Learned location of Armory (-3) 4738 | -5/Proximity Caves | Escorted by Enhanced Grunt 4816 | -5/Proximity Caves | Discovered exit to Factory (range 11) 4864 | -5/Proximity Caves | Entered Factory 4864 | -5/Factory | Accompanied by 3 allies 4864 | -5/Factory | Evolved 2 slots: Utility x2 4865 | -5/Factory | Identified exit to Factory 4867 | -5/Factory | Loaded intel: 4 garrison access locations 4903 | -5/Factory | Identified exit to Upper Caves 5028 | -5/Factory | Spotted B-75 Beast 5032 | -5/Factory | Allies destroyed B-75 Beast 5038 | -5/Factory | Found Prototype Device 5038 | -5/Factory | Identified Exp. Thermal Shield 5063 | -5/Factory | Incoming investigation squad redirected 5111 | -5/Factory | Fabricated Exp. Sensor Array (x1) 5163 | -5/Factory | Entered Upper Caves 5163 | -5/Upper Caves | Accompanied by 4 allies 5170 | -5/Upper Caves | Build established: Hacker-Mutant 5283 | -5/Upper Caves | Learned Factory emergency access door positions 5293 | -5/Upper Caves | Encountered a Warlord checkpoint 5321 | -5/Upper Caves | Discovered new exit (range 9) 5324 | -5/Upper Caves | Identified exit to Upper Caves 5333 | -5/Upper Caves | Learned location of 1 exit from Upper Caves 5441 | -5/Upper Caves | Entered another Upper Caves area 5441 | -5/Upper Caves | Accompanied by 3 allies 5442 | -5/Upper Caves | Identified exit to Zhirov 5466 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5476 | -5/Upper Caves | Encountered a Warlord checkpoint 5580 | -5/Upper Caves | Entered Zhirov 5580 | -5/Zhirov | Accompanied by 2 allies 5580 | -5/Zhirov | Discovered new exit (range 3) 5581 | -5/Zhirov | Identified exit to Proximity Caves 5590 | -5/Zhirov | Met Zhirov 5599 | -5/Zhirov | Learned location of Quarantine (-2) 5599 | -5/Zhirov | Learned location of Testing (-3) 5599 | -5/Zhirov | Learned location of Command (-1) 5603 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5611 | -5/Zhirov | Found Alien Artifact 5611 | -5/Zhirov | Identified Integrated Reactor 5611 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 5680 | -5/Zhirov | Entered Proximity Caves 5680 | -4/Proximity Caves | Accompanied by 2 allies 5703 | -4/Proximity Caves | Spotted B-86 Titan 5721 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5730 | -4/Proximity Caves | Learned Research emergency access door positions 5761 | -4/Proximity Caves | Learned Research stockpile data 5799 | -4/Proximity Caves | Lost 5 parts (2p1u2w) 5821 | -4/Proximity Caves | Learned Research stockpile data 5826 | -4/Proximity Caves | Discovered exit to Factory (range 14) 5833 | -4/Proximity Caves | Entered Factory 5833 | -4/Factory | Evolved 2 slots: Utility x2 5961 | -4/Factory | Identified exit to Upper Caves 5961 | -4/Factory | Identified exit to Extension 6034 | -4/Factory | Repaired Exp. Sensor Array 6076 | -4/Factory | Lost 4 parts (1p3u) 6110 | -4/Factory | Entered Upper Caves 6154 | -4/Upper Caves | Learned Research terminal intel 6180 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6241 | -4/Upper Caves | Discovered new exit (range 16) 6262 | -4/Upper Caves | Identified exit to Upper Caves 6262 | -4/Upper Caves | Entered another Upper Caves area 6270 | -4/Upper Caves | Discovered new exit (range 10) 6732 | -4/Upper Caves | Discovered new exit (range 6) 6736 | -4/Upper Caves | Identified exit to Warlord 6736 | -4/Upper Caves | Entered Warlord 6755 | -4/Warlord | System corruption cleaned by Quarantine Array 6947 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 7051 | -4/Warlord | Visited the Vortex Lab 7053 | -4/Warlord | Found Prototype Energy Gun 7053 | -4/Warlord | Identified Vortex Rail 7057 | -4/Warlord | Found Prototype Energy Cannon 7057 | -4/Warlord | Identified Vortex Driver 7095 | -4/Warlord | Met Warlord 7100 | -4/Warlord | Opened Warlord's prototype stash 7102 | -4/Warlord | Found Prototype Reactor 7102 | -4/Warlord | Identified Vortex Chain Reactor 7109 | -4/Warlord | Found Prototype Device 7109 | -4/Warlord | Identified Exp. Phase Shifter 7118 | -4/Warlord | Found Prototype Hackware 7118 | -4/Warlord | Identified Ghost Barrier 7120 | -4/Warlord | Warlord's base attacked by MAIN.C 7320 | -4/Warlord | Warlord forces counterattacked 7365 | -4/Warlord | Spotted B-90 Cyclops 7393 | -4/Warlord | Discovered new exit (range 15) 7399 | -4/Warlord | Identified exit to Proximity Caves 7405 | -4/Warlord | Build established: Wizard-Mutant 7419 | -4/Warlord | Entered Proximity Caves 7419 | -3/Proximity Caves | Accompanied by 2 allies 8063 | -3/Proximity Caves | Discovered new exit (range 5) 8065 | -3/Proximity Caves | Identified exit to Research 8065 | -3/Proximity Caves | Entered Research 8065 | -3/Research | Evolved 2 slots: Utility x2 8066 | -3/Research | Identified exit to Armory 8069 | -3/Research | Loaded intel: 20 terminal locations 8099 | -3/Research | Identified exit to Research 8168 | -3/Research | Discovered new exit (range 15) 8200 | -3/Research | Fabricated Exp. Sensor Array? 8231 | -3/Research | Identified exit to Testing 8232 | -3/Research | Entered Testing 8246 | -3/Testing | Found Prototype Energy Cannon 8326 | -3/Testing | Fabricated Exp. Terrain Scanner (x1) 8359 | -3/Testing | Found Prototype Hackware 8359 | -3/Testing | Identified System Mapper 8413 | -3/Testing | Garrison activated, responded to threat 8448 | -3/Testing | Repaired Adv. Weight Redist. System 8473 | -3/Testing | Repaired Fusion Compressor 8486 | -3/Testing | Discovered exit to Research (range 7) 8491 | -3/Testing | Entered Research 8491 | -2/Research | Warlord forces began assault on 0b10 8491 | -2/Research | Evolved 2 slots: Utility x2 8521 | -2/Research | Lost 3 parts (3u) 8601 | -2/Research | Research machine network offline 8601 | -2/Research | Identified Imp. Potential Cannon 8621 | -2/Research | Lost 3 parts (1u2w) 8635 | -2/Research | Borebot progress halted 8743 | -2/Research | Spotted B-90 Cyclops 8769 | -2/Research | Discovered new exit (range 11) 8773 | -2/Research | Identified exit to Quarantine 8774 | -2/Research | Entered Quarantine 8805 | -2/Quarantine | Found Alien Artifact 8805 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 8805 | -2/Quarantine | Warped through subspace 8891 | -2/Quarantine | Core integrity fell below 50% 8891 | -2/Quarantine | Discovered new exit (range 13) 8898 | -2/Quarantine | Entered Access 8898 | -1/Access | Evolved 2 slots: Utility x2 8923 | -1/Access | Lost 8 parts (7u1w) 8961 | -1/Access | Incoming investigation squad redirected 9037 | -1/Access | Energy Cycler disabled 9058 | -1/Access | Spotted B-99 Colossus 9141 | -1/Access | Build established: Mutant 9141 | -1/Access | Core integrity fell below 50% 9156 | -1/Access | Identified exit to Surface 9174 | -1/Access | Incoming investigation squad redirected 9184 | -1/Access | Core integrity fell below 20% 9190 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- >>Access(Main) Found 1 level access point to Surface: (58,173) Map updated. 09156_ ALERT: Suspicious activity at Terminal A010. Dispatching Investigation squad. 09159_ Penetrated by Slug. 09159_ Slug penetrates Wall. 09163_ System corrupted: Component data lost. 09167_ U-05 Engineer lays Concrete. 09167_ K-01 Serf destroyed. 09169_ K-01 Serf collects debris. 09169_ Reaction Control System destroyed. 09171_ Hacking Suite destroyed. 09173_ K-01 Serf collects debris. 09174_ ALERT: Higher priority target reported, redirecting investigation. 09178_ Imp. Potential Cannon destroyed. 09182_ Slammed into P-80 Master. 09183_ Slammed into S-43 Plague. 09188_ Exp. Energy Well destroyed. Map ----- +----------------------------------------------------+ | ??#??????????????????????????# #????????? """ | | ######???????????????????????? ?????????? ????? | | #????????? ??? ?????????? ?????????? ????? | | #???????????????????????? ??????????????????? | | * ??????????#?????????????? ??????????????????? | | ???????????????????######+##???#????????????? | | ????????????????????# #???#?????????####+ | | ????????????????????# ############### | | ?????????????????????# ## # | | ?????????????????????# ## # | | ??????????????????????# ## # | | ??????????????????????# ## # | | ???????????????????????# !! ## # | | ??????#????????????????# !! ## # | | ###### ####?????????????# !! ## # | | #?????????????# ## # | | #?????????????# ## # | | #?????????????# ## / | | #?????????????# ## # | | #??????????????? ?# # | | #?????????????####+######+########## | | #?????????????# ssps s | | ### #?????????????# s sp | | ??? #?????????????# p | | ???? #?????????????# | | ???? #?????????????#@ | | ????? #?????????????# | | ????? #?????????????# | | ### #?????????????# ##########+####### | | ??????????? g #????????????????? | | ?????????? #????????????????? | | ???????? g #????????????????? | | ????? #????????????????? | | ???????? #????????????????? | | ??????? A #????????????????? | | ??????? #????????????????? | | ##########???????? #????????????????? | | ???????????????????? #????????????????? | | ????????????????????? #????????????????? | | ?????????????????????? #????????????????? | | ?????????????????????? #????????????????? | | ?????????????????????? #????????????????? | | ?????????????????????? #????????????????? | | ?????????????????????? ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 46 Energy Capacity 1110 Matter Stores 300 Matter Capacity 400 Sight Range 20 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 30 Armor Coverage 375 Resistance: KI 20 Resistance: TH 30 Resistance: EM 15 Point Defense Rating 80 Phase Shifting 20 Evasion (%) 70 Targeting Accuracy 5 Melee Accuracy 8 Offensive Hacking 44 Defensive Hacking 36 Item Schematics ----------------- Lgt. Assault Rifle | -8/Materials | Hacked Greatsword | -7/Factory | Hacked Lrn. Sensor Array | -7/Lower Caves | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Lgt. Assault Rifle | x3 | -7/Factory Exp. Sensor Array | x1 | -5/Factory Exp. Sensor Array | x1 | -3/Research Exp. Terrain Scanner | x1 | -3/Testing Alien Tech Used ----------------- Core Expander Integrated Reactor High-powered Transdimensional Reconstructor Achievements -------------- Batter Up Challenges ------------ None Game ------ Seed TerrabombSupersonicMatrix Manual? 0 Play Time 02:37:31 Cumulative 1222.1 hours Start 2020.06.15 @ 10:11:13 End 2020.06.15 @ 13:18:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 403 Rogue 403 Adventurer 0 Explorer 0 Win Type - Total 256 Types 214/7/14/4/3/2/12 Lore% 99 Gallery% 101 Achievement% 94 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50cfef73-3d0e-4d77-9f65-8613b45472b1