Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.10 @ 10:04:41 Player: Buffy Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (185) 925 Value Destroyed (8140) 8140 Prototype IDs (72) 1440 Alien Tech Used (2) 400 Bonus (8372) 8372 TOTAL SCORE: 29377 Bonus ------- High Alert Combat Kills 76 Follower Combat Kills 297 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1284 Met Warlord at Research 2000 Win 3000 Friendly Fire -185 Cogmind --------- Core Integrity 1447/1600 Matter 247/300 Energy 56/1140 System Corruption 3% Temperature Cool (18) Movement Hovering (27) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Fission Core Light Particle Reactor Light Quantum Reactor > --- PROPULSION (8) --- Cooled Antigrav System Antigrav Array Antigrav Array Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- Improved Coolant Injector Large Storage Unit High-capacity Storage Unit Advanced Energy Well Advanced Terrain Scan Processor Advanced Phase Shifter Heavy Armor Plating Improved Medium Armor Plating Advanced Force Field > --- WEAPON (3) ------- Railgun Railgun Lance > --- INVENTORY (18) --- Antigrav Array Antigrav Array Advanced Heat Sink Experimental Matter Compressor (500) Advanced Transmission Jammer Advanced ECM Suite System Purifier Transdimensional Reconstructor Gamma Rifle Gamma Rifle KE Penetrator Railgun Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Antigrav Array Antigrav Array Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit High-capacity Storage Unit Advanced Energy Well Advanced Terrain Scan Processor Advanced Armor Integrity Analyzer Advanced Transmission Jammer Advanced Reaction Control System Improved Medium Armor Plating Advanced Force Field System Purifier > --- WEAPON ----------- Gamma Rifle Gamma Rifle Railgun > --- INVENTORY -------- Light Particle Reactor Antigrav Array Antigrav Array Advanced Heat Sink Experimental Matter Compressor Terrain Scanner Advanced ECM Suite Advanced Phase Shifter Heavy Armor Plating Transdimensional Reconstructor KE Penetrator KE Penetrator Railgun Heavy Shock Bomb Launcher Lance [Rating: 194] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Antigrav System Utility Large Storage Unit Device Improved Coolant Injector Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Pulse Rifle Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 2 . . . . 2 . . . . 2 2 2 . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Propulsion 6 | . . . 1 . . . . . . . . . . 1 . . . . . 1 . . . . 1 . 2 . Utility 9 | . . . 1 . . . 2 . 1 . . . . 1 2 . . . . 1 . . . . . 1 . . Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 354 | 7 5 2 17 . 5 2 9 19 42 3 8 3 6 32 17 3 . 13 13 37 10 4 8 10 25 11 39 4 Power 28 | 1 . 1 3 . . . 1 2 3 . . . . 1 1 . . 2 2 2 1 1 1 . 1 1 3 1 Engine 13 | 1 . 1 3 . . . 1 2 2 . . . . 1 . . . . 2 . . . . . . . . . Core 7 | . . . . . . . . . 1 . . . . . 1 . . 2 . 1 . 1 . . 1 . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . 1 3 1 Propulsion 54 | 2 2 1 4 . 2 . 2 1 6 1 2 . 2 3 4 . . 2 1 10 . . . . 5 3 1 . Treads 12 | . 2 1 . . . . . . 2 1 2 . 1 3 . . . . . . . . . . . . . . Leg 17 | 2 . . 4 . 2 . 2 1 4 . . . 1 . . . . . 1 . . . . . . . . . Wheel 4 | . . . . . . . . . . . . . . . 3 . . 1 . . . . . . . . . . Hover 21 | . . . . . . . . . . . . . . . 1 . . 1 . 10 . . . . 5 3 1 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 131 | 2 2 . 4 . 3 . 3 1 10 . 4 . 3 14 6 2 . 6 7 16 4 1 6 5 6 2 21 3 Device 68 | . . . . . . . 1 . 3 . 2 . 2 6 4 . . 4 4 11 2 1 2 1 5 1 17 2 Storage 18 | 2 2 . 2 . 3 . . . 1 . . . 1 1 1 1 . 1 . . 1 . 2 . . . . . Processor 9 | . . . . . . . 1 . 3 . . . . 1 . . . . 1 1 . . . . . . 2 . Hackware 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Protection 34 | . . . 2 . . . 1 1 3 . 2 . . 5 1 . . 1 2 4 1 . 2 4 1 1 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 141 | 2 1 . 6 . . 2 3 15 23 2 2 3 1 14 6 1 . 3 3 9 5 2 1 5 13 5 14 . Energy Gun 30 | . . . 2 . . 1 . 4 6 1 . 1 . 4 . . . . 1 1 1 . . 1 4 1 2 . Energy Cannon 5 | . . . . . . . . . . . . . . . 2 . . 1 . 1 . . . . 1 . . . Ballistic Gun 43 | 2 1 . 3 . . . . 1 8 . 1 2 . 4 1 . . 1 1 4 1 1 . 1 4 1 6 . Ballistic Cannon 10 | . . . . . . 1 1 4 1 . . . . 1 1 . . . 1 . . . . . . . . . Launcher 14 | . . . . . . . . 1 . . 1 . 1 1 . 1 . 1 . . 2 1 . 2 1 1 1 . Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 12 | . . . . . . . 2 5 5 . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . 3 1 . . . 4 . . . . . . . . . . . . . . Piercing Weapon 18 | . . . . . . . . . . . . . . . 2 . . . . 3 1 . 1 1 3 2 5 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . . . 1 6 . . . . 2 . 1 . . 4 . . . . 6 . 1 1 2 . Parts Lost 39 | . . . 1 . . 1 . 1 13 2 . . . . . . 1 . 4 5 1 1 . 2 3 . 1 3 Power 3 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 Propulsion 10 | . . . . . . . . 1 6 1 . . . . . . . . 1 . . . . . . . . 1 Utility 14 | . . . . . . . . . 4 1 . . . . . . . . 2 1 . . . 2 2 . 1 1 Weapon 12 | . . . 1 . . 1 . . 2 . . . . . . . 1 . 1 3 1 1 . . 1 . . . Highest Loss Streak 7 | . . . 1 . . 1 . 1 7 1 . . . . . . 1 . 3 4 1 1 . 2 2 . 1 3 Average Slot Usage (%) 95 | . 99 100 99 100 100 100 99 99 96 83 95 77 99 97 93 88 87 83 83 94 100 99 98 96 97 91 89 90 Engine 5 | . 14 14 11 11 11 11 9 9 4 7 7 7 7 6 2 . . . 2 . . . . . . . . . Core 1 | . . . . . . . . . 2 . . . . . 2 5 5 4 2 3 1 3 2 . 4 4 4 4 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 3 1 2 5 4 4 8 8 Treads 7 | . 21 28 . . . . . . 4 7 18 23 23 25 10 . . . . . . . . . . . . . Leg 8 | . 6 . 32 33 33 33 27 26 16 . . . . . . . . . 1 . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . 5 11 11 10 9 . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . . . . . . 21 26 26 26 26 25 22 24 24 Device 10 | . . . . . . . 8 9 7 15 16 7 14 14 17 17 11 9 10 14 15 15 13 11 15 22 17 18 Storage 17 | . 28 28 22 22 22 22 18 18 16 15 15 15 15 13 11 18 23 23 17 11 14 15 15 15 14 13 12 12 Processor 7 | . . . . . . . 8 9 14 14 7 7 7 6 10 5 5 5 10 12 10 10 10 10 9 8 8 7 Protection 6 | . . . 10 11 11 11 9 9 5 . 5 15 7 5 10 5 5 5 5 9 10 10 10 10 7 1 4 5 Energy Gun 4 | . . . 8 11 11 9 9 9 4 10 7 . 2 4 2 . . . 4 4 5 1 . 3 3 3 1 . Ballistic Gun 9 | . 27 28 12 11 11 1 . . 8 7 13 . 15 8 5 4 . 2 4 6 4 8 10 7 5 4 6 8 Ballistic Cannon 1 | . . . . . . 11 6 2 5 . . . . . 2 5 5 4 4 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 144 | 17 41 41 51 50 66 69 74 75 83 83 89 79 82 85 103 105 105 105 102 109 100 102 91 101 107 125 137 144 Greatest Support 191 | 20 40 40 40 40 40 40 50 50 40 40 62 62 62 92 92 56 56 56 56 88 94 94 94 94 111 126 162 191 Greatest Overweight (x) 4 | . 2 1 1 1 1 1 1 1 3 4 4 1 1 1 3 1 1 3 3 3 2 1 1 1 1 1 . . Average Overweight (x) . | . 1 1 1 1 1 1 1 1 1 3 1 1 1 . . 1 1 1 1 1 1 . . . . . . . Largest Inventory Capacity 22 | 8 16 16 16 16 20 18 18 18 18 18 18 18 18 18 22 22 22 22 22 22 18 18 18 18 18 18 18 18 Average Capacity 18 | 5 15 16 16 16 17 18 18 18 18 18 18 18 18 18 18 22 22 22 22 19 18 18 18 18 18 18 18 18 Most Carried 22 | 4 10 16 16 16 18 18 18 18 18 18 18 18 18 18 22 22 22 22 22 20 18 18 18 18 18 18 18 18 Average Carried 17 | 2 7 13 15 16 16 17 17 17 17 17 17 18 17 17 17 21 22 21 21 17 17 17 17 17 17 17 17 17 Final Capacity 22 | 8 16 16 16 16 18 18 18 18 18 18 18 18 18 18 22 22 22 22 22 18 18 18 18 18 18 18 18 18 Final Carried 22 | 4 10 15 16 16 18 18 18 17 18 18 18 18 18 17 22 22 22 22 19 18 18 18 18 18 18 17 18 15 Class Distribution -------------------- 36% | Mutant 21% | Scavenger-Mutant 5% | Hauler-Skirmisher 4% | Skirmisher 4% | Assassin 4% | Scavenger-Skirmisher 3% | Hauler-Mutant 3% | Generator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Assassin | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Warlord Hauler-Skirmisher | -4/Proximity Caves Scavenger-Gunner | -4/Factory Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Mutant | -3/Research Scavenger-Ninja | -2/Research Generator-Ninja | -1/Access Generator-Ninja | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Matter Collected 7363 | 288 328 59 297 . 50 47 180 156 935 158 74 . 155 564 338 168 21 791 272 433 332 134 100 273 424 178 608 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9726 | 68 359 90 719 . . 34 208 266 946 233 86 . 82 921 128 347 52 217 288 450 354 872 405 806 633 491 671 . Parts 438 | 1 15 8 39 . . 1 13 19 43 11 10 . 4 55 6 11 2 10 10 26 12 24 4 23 31 15 45 . Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 10 | . . . 1 . . . . 1 1 . . . . 7 . . . . . . . . . . . . . . Parts Field Recycled 14 | . . . . . . . . . 8 4 2 . . . . . . . . . . . . . . . . . Retrieved Matter 110 | . . . . . . . . . 50 . 60 . . . . . . . . . . . . . . . . . Parts Self-Destructed 77 | . . . . . . . . . . 4 4 . 11 . . 1 1 38 3 . 2 9 3 1 . . . . Prevented 63 | . . . . . . . . . . . 2 . . . . 10 . . 5 . 13 15 . 18 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Combat Hostiles Destroyed 153 | . 8 2 18 . . 1 5 4 18 4 4 . 3 9 . 5 2 11 4 7 7 10 . 12 9 5 5 . Melee 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Guns 71 | . 8 2 18 . . . 1 2 9 3 1 . . 8 . . . . 2 5 2 3 . . 2 . 5 . Cannons 18 | . . . . . . 1 4 2 7 . . . . . . . . . 1 2 . . . . 1 . . . AOE 44 | . . . . . . . . . 1 . 3 . 3 1 . 2 2 11 . . 4 3 . 7 4 3 . . Classes Destroyed 16 | 1 2 . 4 . . 1 1 1 1 1 1 . . 1 . . . . 1 . . . . . 1 . . . Worker 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . Builder 10 | . . . . . . . 1 . . . . . . 4 . . . . . . . . . . 2 . 3 . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 10 | 1 . . 1 . . . . . 2 . . . . 3 1 . . . . . . . . . . . 2 . Operator 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Watcher 5 | . 1 . . . . . . 2 1 . . . . . . . . . . . . . . . . 1 . . Swarmer 38 | . . . 7 . . . . . 3 2 3 . 3 3 . . 2 2 . . 4 . . 5 4 . . . Grunt 52 | . 8 2 7 . . . 1 . 6 . . . . . . 4 . 4 2 1 2 6 . 4 . 5 . . Brawler 6 | . . . 1 . . . . . . . . . . . . . . 1 . 2 1 . . 1 . . . . Duelist 4 | . . . . . . . . . . . . . . . . . . . 1 . . 2 . 1 . . . . Sentry 22 | . . . 3 . . . 3 4 4 . . . . 2 . . . . 1 . . 1 . 1 2 . 1 . Hunter 7 | . . . . . . 1 1 . 1 . . . . . . 1 . 1 . . . 2 . . . . . . Programmer 22 | . . . . . . . . . 4 . . . . 4 . . . 3 . 4 . . . . 3 . 4 . Samaritan 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 1 4 2 5 . . 1 2 3 4 2 3 . 3 12 1 5 2 7 3 2 4 4 . 4 5 6 3 . Combat Bots Only 7 | . 4 2 5 . . 1 2 2 4 2 3 . 3 4 . 5 2 7 3 2 4 4 . 4 4 4 2 . Max Kills in Single Turn 3 | 1 2 1 2 . . 1 1 1 1 1 2 . 1 3 1 1 2 2 1 1 2 2 . 3 2 2 1 . Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . 1 . 2 . 1 1 . 1 2 2 . . 2 2 . 3 2 1 . . Melee 1 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Damage Taken 11858 | . 603 57 551 . . 127 226 198 2406 197 62 . 15 714 . 182 354 751 991 816 153 420 . 529 1169 135 428 774 Core 1522 | . 135 11 96 . . . . 18 393 14 32 . 15 45 . . 36 20 64 113 23 59 . 61 195 39 91 62 Absorbed by Shields 669 | . . . . . . . . . . . . . . . . . . . . . . . . . 87 37 206 339 Core Remaining (%) 79 | 100 . 41 . . . 76 . 96 . . . . 35 94 . . . . 88 . . . . 77 85 97 . 90 Volleys Fired 420 | 3 49 4 40 . . 4 15 12 80 8 5 . 3 29 1 8 3 12 13 23 14 13 . 24 26 9 21 1 Largest 3 | 2 2 2 2 . . 2 2 2 3 3 3 . 1 3 1 1 1 3 3 3 2 2 . 3 3 3 3 2 Hottest 185 | 40 40 40 100 . . 86 107 105 134 141 119 . 36 158 75 46 46 161 146 161 121 121 . 144 185 156 185 70 Shots Fired 880 | 6 97 8 77 . . 8 29 22 174 23 11 . 4 81 1 8 3 14 38 69 16 17 . 39 66 11 56 2 Gun 669 | 6 97 8 76 . . 5 14 12 116 23 9 . 1 79 . . . 1 25 53 4 8 . 21 51 2 56 2 Cannon 129 | . . . . . . 3 15 10 58 . . . . 1 1 . . 1 13 16 . . . . 11 . . . Launcher 81 | . . . . . . . . . . . 2 . 3 1 . 8 3 12 . . 12 9 . 18 4 9 . . Special 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 574 | 6 97 8 44 . . 7 15 10 146 8 6 . 1 50 . . . 1 25 46 2 6 . 13 31 1 49 2 Thermal 106 | . . . 33 . . 1 14 3 7 8 3 . . 9 . . . 1 . 12 2 2 . . 11 . . . Explosive 12 | . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . . Electromagnetic 188 | . . . . . . . . 9 21 7 2 . 3 22 1 8 3 . 13 11 12 9 . 26 24 10 7 . Robot Hit Streak 17 | 1 8 5 17 . . 13 14 10 17 7 12 . 1 13 6 4 1 3 8 8 5 6 . 8 5 6 12 . Robot Miss Streak 8 | 1 3 2 4 . . 3 3 3 8 2 4 . 2 6 . 1 2 2 4 4 2 2 . 4 2 2 3 . Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . 1 . Secondary Targets 10 | . 2 . 4 . . . . . . . . . . 1 . . . . . 1 . . . . . . 2 . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . 1 . . . . . 1 . . . . . . 1 . Shots Hit Robots 626 | 3 65 5 57 . . 6 27 18 130 17 6 . 1 68 2 4 1 7 28 42 8 8 10 24 45 5 39 . Core Hits 421 | 2 21 5 29 . . 4 18 16 60 10 8 . 3 54 2 6 4 32 18 16 14 17 4 26 19 12 21 . Critical Hits 16 | 1 2 . 1 . . . . . 4 1 . . . 2 1 . . . . 2 . 1 1 . . . . . Critical Kills 6 | . . . . . . . . . . . . . . 1 1 . . . . 2 . 1 1 . . . . . Critical Parts Destroyed 9 | 1 2 . 1 . . . . . 3 1 . . . 1 . . . . . . . . . . . . . . Melee Attacks 249 | . . . . . . . 9 34 30 3 . . . 13 7 . . . . 13 1 . 10 . 47 12 66 4 Impact 59 | . . . . . . . 9 34 16 . . . . . . . . . . . . . . . . . . . Slashing 31 | . . . . . . . . . 14 3 . . . 13 1 . . . . . . . . . . . . . Piercing 159 | . . . . . . . . . . . . . . . 6 . . . . 13 1 . 10 . 47 12 66 4 Sneak Attacks 12 | . . . . . . . 1 1 . . . . . 3 1 . . . . . . . . . 2 . 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22465 | 51 799 61 968 . . 67 522 527 2530 412 210 . 76 2108 122 508 174 2910 645 958 1032 830 1158 1611 1520 1059 1607 . Guns 9187 | 51 794 60 968 . . 28 221 238 1405 288 136 . . 1341 . . . . 453 742 49 174 . 207 855 27 1150 . Cannons 1936 | . . . . . . 39 185 154 782 . . . . . 33 . . 45 192 216 . . . . 290 . . . Explosions 8513 | . . . . . . . . . 40 43 74 . 76 440 . 508 174 2865 . . 983 656 . 1404 218 1032 . . Melee 2819 | . . . . . . . 116 135 303 81 . . . 323 89 . . . . . . . 1158 . 157 . 457 . Ramming 10 | . 5 1 . . . . . . . . . . . 4 . . . . . . . . . . . . . . Kinetic 7388 | 51 794 60 441 . . 49 185 154 1758 90 84 . . 969 . . . . 413 527 . 122 . 91 591 . 1009 . Thermal 3230 | . . . 527 . . 18 221 16 109 110 52 . . 577 . . 88 45 . 238 256 52 . 284 290 347 . . Explosive 2865 | . . . . . . . . . . . . . . . . . . 2865 . . . . . . . . . . Electromagnetic 6153 | . . . . . . . . 222 360 131 74 . 76 235 33 508 86 . 232 193 776 656 . 1236 482 712 141 . Impact 391 | . . . . . . . 116 135 140 . . . . . . . . . . . . . . . . . . . Slashing 567 | . . . . . . . . . 163 81 . . . 323 . . . . . . . . . . . . . . Piercing 1861 | . . . . . . . . . . . . . . . 89 . . . . . . . 1158 . 157 . 457 . Highest Corruption 8 | . 2 2 . . . . . . 5 5 5 5 5 5 . . . 5 5 8 2 . . . 8 . 5 3 Average Corruption 3 | . 2 2 . . . . . . 3 5 5 5 5 2 . . . 3 5 3 1 . . . 3 . 2 3 Corruption Purged 25 | . . . . . . . . . . . . . . . . . . . . 8 2 . . . 8 . 7 . Effects 162 | . 5 10 . . . . . . 34 11 14 4 19 14 . . . 1 14 12 1 . . . 13 . 9 1 Message Errors 43 | . 1 2 . . . . . . 5 5 4 1 4 6 . . . . 3 3 . . . . 4 . 4 1 Matter Fused 23 | . . . . . . . . . 7 2 3 1 4 1 . . . . . 3 . . . . 1 . 1 . Heat Flow Errors 27 | . 1 2 . . . . . . 7 2 4 . 4 . . . . 1 2 3 . . . . 1 . . . Energy Discharges 18 | . . 3 . . . . . . 3 . 2 . 2 2 . . . . 1 2 1 . . . 1 . 1 . Data Loss (minor) 23 | . 1 3 . . . . . . 1 . 1 2 2 3 . . . . 5 1 . . . . 2 . 2 . Data Loss (major) 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Targeting Errors 22 | . 2 . . . . . . . 9 1 . . 1 2 . . . . 2 . . . . . 4 . 1 . Weapon Failures 3 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 819 | . . . . . . . 96 25 65 . . . . 43 . . . 23 . . 47 . 382 16 34 88 . . Projectiles 60 | . . . . . . . . . 26 . . . . . . . . . . . . . . . 34 . . . Explosions 217 | . . . . . . . . . . . . . . 43 . . . 23 . . 47 . . 16 . 88 . . Melee 542 | . . . . . . . 96 25 39 . . . . . . . . . . . . . 382 . . . . . Knockbacks 28 | . . . . . . . 5 1 12 . . . . . . . . . 7 3 . . . . . . . . Impact 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Kinetic 25 | . . . . . . . 4 1 10 . . . . . . . . . 7 3 . . . . . . . . Secondary 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 142 | . . . . . . . . . 55 . . . 15 . . 16 16 26 . . . 4 . 10 . . . . Shots 8 | . . . . . . . . . 1 . . . 1 . . 2 1 1 . . . 1 . 1 . . . . Rammed 3 | . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Targets Rammed 3 | . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 311 | . 126 248 267 . . 35 287 147 311 193 222 . 228 . . 21 . 110 195 272 48 101 . 166 292 30 179 . Average Temperature 102 | . 17 117 80 . . 19 105 45 154 24 108 . 104 . . 12 . 40 92 121 9 34 . 82 119 20 71 . Received Heat Transfer 1818 | . 345 33 198 . . . 54 54 411 18 . . . 18 . 81 24 102 174 93 . 57 . 48 61 26 4 17 Effects 11 | . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Interference 10 | . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 19 | . . . . . . . . 1 . . . . . . . 3 . . 1 . 1 4 . 5 2 2 . . Combat Hostiles 18 | . . . . . . . . . . . . . . . . 3 . . 1 . 1 4 . 5 2 2 . . Parts Fried 55 | . . . . . . . 2 4 2 1 . . . . . 5 . . . . 3 6 . 20 3 8 1 . Impact Corruptions 7 | . . . . . . . 3 1 3 . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . 2 . . . 1 . . . . . . 2 . . . . . 1 . . . . 1 . . . Heat Transferred 4491 | . . . 1147 . . 37 481 37 161 198 111 . . 775 . . 100 25 . 296 274 74 . 200 222 353 . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . . . . . . . . 1 1 1 . . 2 . . 1 . . . 1 . . 2 . 3 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Peak Influence 449 | 5 193 102 338 131 . 35 162 119 235 . . . . 227 78 . . . . 101 . . . . 340 445 449 322 Initial 248 | . 3 37 . 131 . . 13 68 45 . . . . . 11 . . . . . . . . . 84 106 248 238 Average 105 | . 77 14 201 131 . 33 79 53 124 . . . . 60 15 . . . . 30 . . . . 195 253 321 281 Maximum Alert Level 2 | . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . 1 2 2 1 Low Security (%) 80 | 100 100 100 35 100 . 100 100 100 85 . . . . 88 100 . . . . 100 . . . . 54 37 . . Level 1 17 | . . . 64 . . . . . 14 . . . . 11 . . . . . . . . . . 45 43 77 100 Level 2 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 18 22 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 1 . 1 . . . 1 2 7 . . . . 3 1 . . . . 3 . . . . 3 3 3 1 Investigation 5 | . 1 . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . 1 Extermination 13 | . . . . . . . . . 3 . . . . 3 1 . . . . 2 . . . . 2 . 2 . Reinforcement 10 | . . . 1 . . . . 1 3 . . . . . . . . . . 1 . . . . 1 3 . . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Distress Signals 14 | . 1 1 2 . . . 3 . 2 . . . . . 1 . . . . 1 . . . . . 3 . . Communications Jammed 21 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 17 3 . . Distress Signals 20 | . . . . . . . . . . . . . . . . . . . . . . . . . 17 3 . . Times Spotted 285 | . 21 2 24 . . 1 17 13 29 5 4 . 4 13 2 5 4 37 4 9 13 9 . 16 14 16 11 12 Peak Tracking Total 13 | . 4 2 8 . . 1 8 3 6 3 4 . 3 5 3 4 5 13 3 3 7 4 . 5 5 11 5 10 Tactical Retreats 32 | . 6 . 1 . . . 3 2 3 1 1 . . . 1 1 1 . . . 1 1 . 2 2 5 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Traps Triggered 12 | . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . 2 . . 7 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Machines Disabled 15 | . . . . . . . . 3 2 . . . . 3 . . . . . 1 1 . . . . 2 2 1 Max in Single Turn 2 | . . . . . . . . 1 1 . . . . 2 . . . . . 1 1 . . . . 2 1 1 Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Machines Accessed 83 | . 10 1 4 . 2 . 2 8 7 . 1 4 . 9 5 1 . 7 . 6 2 . 6 . 2 2 3 1 Terminals 47 | . 8 . 4 . . . 1 7 5 . . . . 7 4 . . . . 5 . . . . 1 2 2 1 Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . . . . . 1 1 . . . . 1 . . . . . 1 . . . . . . 1 . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . Total Hacks 216 | . 25 1 9 . 2 . 4 20 14 . 7 27 . 18 12 1 . 10 . 12 2 . 36 . 7 3 4 2 Successful 143 | . 11 1 4 . 2 . 4 12 8 . 7 27 . 8 6 1 . 10 . 2 2 . 36 . 1 . 1 . Failed 73 | . 14 . 5 . . . . 8 6 . . . . 10 6 . . . . 10 . . . . 6 3 3 2 Catastrophic 21 | . 2 . 1 . . . . 2 2 . . . . 3 2 . . . . 3 . . . . 1 2 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 67 | . 9 . 3 . 1 . 2 9 9 . . . . 7 7 . . 1 . 9 . . . . 2 3 3 2 Terminals 110 | . 22 . 9 . . . 2 18 10 . . . . 16 10 . . . . 10 . . . . 5 3 3 2 Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 1 . . . . . . 2 3 . . . . 1 . . . . . 2 . . . . . . 1 . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . 1 . . . . . 2 . . . . . . . . . 2 . . . Terminal Hacks 118 | . 7 1 3 . 2 . 1 9 3 . 7 27 . 5 4 1 . 10 . . 2 . 36 . . . . . Record 54 | . . . . . 1 . . . . . 7 11 . . . . . 10 . . 1 . 24 . . . . . Part Schematic 11 | . . . . . . . . . . . . 7 . . . . . . . . . . 4 . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . 1 . . . . . . . 4 . . . . . Prototype ID Bank 13 | . 4 . . . . . . 1 . . . 3 . 1 . . . . . . . . 4 . . . . . Open Door 6 | . . 1 . . . . . 3 . . . . . . . 1 . . . . 1 . . . . . . . Branch Access Points 3 | . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . . . . 1 . . . . . 1 1 . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 7 | . 1 . 3 . . . . 1 2 . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 1 . . . . . . 1 3 . . . . 1 . . . . . . . . . . . . 1 . Process 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Report Inventory 4 | . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 1 . 1 . . . 1 2 1 . . . . 2 2 . . . . 2 . . . . 1 . . . Terminals 13 | . 1 . 1 . . . 1 2 1 . . . . 2 2 . . . . 2 . . . . 1 . . . Assimilate 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . Botnet 11 | . 1 . 1 . . . 1 2 1 . . . . 1 2 . . . . 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 9 . 4 . . . . 6 5 . . . . 9 5 . . . . 6 . . . . 2 2 3 1 Full Trace Events 4 | . 1 . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 1 . . . . 7 . . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 69 | . . . . . . . . . 69 . . . . . . . . . . . . . . . . . . . Retrieved Matter 69 | . . . . . . . . . 69 . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Total Allies 5 | . . . . . . . . . . . . . 1 1 . . . . . 1 2 . . . . . . . Largest Group 2 | . . . . . . . . . . . . . 1 1 1 . . . . 1 2 2 . . . . . . Highest-Rated Group 95 | . . . . . . . . . . . . . 94 10 10 . . . . 44 95 95 . . . . . . Highest-Rated Ally 94 | . . . . . . . . . . . . . 94 10 10 . . . . 44 48 48 . . . . . . Total Orders 26 | . . . . . . . 4 4 9 . 6 . . 3 . . . . . . . . . . . . . . EXPLORE 20 | . . . . . . . 4 2 7 . 4 . . 3 . . . . . . . . . . . . . . RETURN 6 | . . . . . . . . 2 2 . 2 . . . . . . . . . . . . . . . . . Ally Attacks 80 | . . . . . . . 16 . 18 . 14 . 6 6 . . . . . . 8 12 . . . . . . Total Damage 1335 | . . . . . . . 255 . 82 . 64 . 138 8 . . . . . . 440 348 . . . . . . Kills 11 | . . . . . . . 4 . 1 . . . 2 . . . . . . . 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Robot Analysis Total 5 | . . . . . . . . . . . . . . . 1 . . . . . . . 4 . . . . . Derelict Logs Recovered 12 | . . 2 . . . . . . . 1 3 . . . . 1 . . 2 . 1 2 . . . . . . Drone Launches 23 | . . . . . . . 4 2 8 . 6 . . 3 . . . . . . . . . . . . . . Drone Recoveries 20 | . . . . . . . 4 2 7 . 5 . . 2 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Turns Passed 20434 | 76 1315 1045 756 132 888 187 688 1736 1788 586 622 176 620 1497 883 345 265 698 460 1207 702 455 284 468 818 759 897 81 Spaces Moved 13876 | 43 628 559 364 89 584 105 372 750 807 230 311 98 345 757 616 294 236 556 344 796 466 386 246 318 698 1543 1174 161 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3215 | . 475 559 . . . . . . 209 230 311 98 345 757 231 . . . . . . . . . . . . . Legs 3055 | 40 153 . 364 89 584 105 372 750 598 . . . . . . . . . . . . . . . . . . . Wheels 1953 | . . . . . . . . . . . . . . . 385 294 236 556 344 138 . . . . . . . . Hover 5650 | . . . . . . . . . . . . . . . . . . . . 658 466 386 246 318 698 1543 1174 161 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 17 | 50 120 180 150 150 150 150 150 150 150 200 175 175 172 156 110 110 110 110 110 40 48 48 48 48 43 36 33 17 Average Speed 117 | 115 176 180 150 150 150 150 150 150 160 237 184 175 174 160 128 110 110 110 114 111 118 108 97 111 64 40 33 31 Slowest Speed 240 | 120 180 180 150 150 150 150 150 150 220 240 240 175 175 178 178 110 110 130 130 146 146 115 115 115 108 98 33 38 Overloaded Moves 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 45 | 4 94 92 36 25 69 33 38 72 32 36 65 75 48 23 19 54 44 60 54 18 56 66 62 42 17 42 32 7 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 9 | . . 2 . . 1 . . . . . . 1 . . . . . 1 1 . . . 3 . . . . . Known Exits Taken 4 | . . . . . . . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . Unknown Exits Taken 24 | 1 1 1 1 1 1 1 . 1 . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 17 | . . 2 . 1 . 1 . . . . 3 . 1 . . 1 1 . 1 . 2 2 . 2 . . . . Spaces Dug 175 | . . . 1 . . . 8 23 14 . 4 . . 10 6 . . . . 13 . . . . 37 11 45 3 Terrain Destroyed 394 | . . . 1 . . . 8 23 26 11 4 . . 28 6 . 3 78 . 19 13 . . 26 42 19 84 3 Melee 170 | . . . . . . . 8 23 14 . . . . 10 6 . . . . 13 . . . . 37 11 45 3 Projectile 24 | . . . 1 . . . . . 5 . . . . . . . . . . 6 2 . . 3 5 . 2 . AOE 200 | . . . . . . . . . 7 11 4 . . 18 . . 3 78 . . 11 . . 23 . 8 37 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Total 16826 | 60 739 590 501 88 597 126 457 1272 1114 247 351 103 358 952 699 307 238 626 377 1050 595 405 274 396 938 1649 1532 185 Wait 1537 | 2 48 14 48 . . 15 36 437 129 . 20 . . 88 25 . . 31 3 131 81 . . 37 121 61 203 7 Move 13846 | 42 627 558 363 88 583 104 371 749 806 229 310 97 344 756 615 293 235 555 343 795 465 385 245 317 697 1542 1173 159 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 163 | 5 7 8 14 . 5 1 7 4 14 2 4 . 1 10 14 1 . 3 3 24 4 2 2 2 11 3 12 . Fast Attach 107 | 7 1 . 4 . . . 3 8 10 1 1 3 3 10 7 1 . 10 2 7 . . 7 4 7 4 7 . Attach 85 | . 1 1 5 . 2 1 2 3 11 . 3 . . 2 4 . . 2 6 20 1 1 2 2 5 2 5 4 Detach 23 | . . . . . . . . 4 . . . . . 1 1 . . 3 . 5 . . . 2 1 2 2 2 Swap 164 | . 3 1 8 . 3 1 4 8 21 2 4 . 3 20 6 2 . 1 5 10 9 3 1 4 13 5 27 . Drop 207 | 1 2 3 19 . 4 . 10 13 13 2 4 3 4 22 19 2 . 9 2 22 4 1 7 4 10 9 16 2 Fire 420 | 3 49 4 40 . . 4 15 12 80 8 5 . 3 29 1 8 3 12 13 23 14 13 . 24 26 9 21 1 Melee 249 | . . . . . . . 9 34 30 3 . . . 13 7 . . . . 13 1 . 10 . 47 12 66 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Rewire 16 | . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Qua) -2/Research (discovered 3 exits: *Acc / *Tes x2) -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 11) 460 | -10/Materials | Discovered new exit (range 7) 672 | -10/Materials | Discovered new exit (range 9) 926 | -10/Materials | Discovered new exit (range 6) 1087 | -10/Materials | Core integrity fell below 50% 1161 | -10/Materials | Repaired Assault Rifle? 1280 | -10/Materials | Discovered new exit (range 12) 1392 | -10/Materials | Entered Mines 1449 | -10/Mines | Met a Derelict bent on vengeance 1462 | -10/Mines | Assembled infested the area 1467 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1714 | -10/Mines | Learned location of Zion (-6) 1733 | -10/Mines | Found the Drone Emporium 1747 | -10/Mines | Found Prototype Device 2379 | -10/Mines | Discovered new exit (range 5) 2397 | -10/Mines | Discovered new exit (range 4) 2437 | -10/Mines | Entered Materials 2437 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3040 | -9/Materials | Build established: Scavenger-Mutant 3045 | -9/Materials | Discovered new exit (range 7) 3193 | -9/Materials | Entered Mines 3318 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3318 | -9/Mines | Discovered new exit (range 5) 3325 | -9/Mines | Entered Exiles 3361 | -9/Exiles | Met 8R-AWN 3387 | -9/Exiles | Met EX-HEX 3484 | -9/Exiles | Met EX-BIN 3540 | -9/Exiles | Aligned with FarCom system 3541 | -9/Exiles | Given EX-Vault access code 3576 | -9/Exiles | Opened EX-Vault 3589 | -9/Exiles | Found Deploy-a-Sentry 3592 | -9/Exiles | Found Deploy-a-Sentry 3624 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3668 | -9/Exiles | Met EX-DEC 3871 | -9/Exiles | Build established: Mutant 3907 | -9/Exiles | Discovered new exit (range 14) 4071 | -9/Exiles | Found Deploy-a-Sentry 4213 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 4213 | -9/Exiles | Entered Mines 4377 | -8/Mines | Discovered new exit (range 8) 4400 | -8/Mines | Entered Materials 4400 | -8/Materials | Evolved 2 slots: Utility x2 4437 | -8/Materials | Identified Thief Drone Bay 4443 | -8/Materials | Discovered new exit (range 22) 4537 | -8/Materials | DAS Turret deployed 4546 | -8/Materials | Discovered new exit (range 19) 4939 | -8/Materials | Identified exit to Storage 5088 | -8/Materials | Entered Storage 5205 | -8/Storage | Build established: Scavenger-Mutant 6802 | -8/Storage | Discovered new exit (range 16) 6824 | -8/Storage | Entered Factory 6824 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6910 | -7/Factory | Discovered new exit (range 5) 8109 | -7/Factory | Core integrity fell below 50% 8142 | -7/Factory | Lost 7 parts (1p3n2u1w) 8211 | -7/Factory | Identified exit to Lower Caves 8571 | -7/Factory | Build established: Skirmisher 8612 | -7/Factory | Entered Lower Caves 8740 | -7/Lower Caves | Learned 8 Factory zone layouts 8852 | -7/Lower Caves | Encountered a Warlord checkpoint 8918 | -7/Lower Caves | Build established: Mutant 9182 | -7/Lower Caves | Discovered new exit (range 8) 9198 | -7/Lower Caves | Entered another Lower Caves area 9412 | -7/Lower Caves | Identified exit to Factory 9412 | -7/Lower Caves | Learned Armory trap positions 9412 | -7/Lower Caves | Learned Research emergency access door positions 9412 | -7/Lower Caves | Learned Armory emergency access door positions 9412 | -7/Lower Caves | Learned Extension security intel 9462 | -7/Lower Caves | Ambushed by wild Derelicts 9542 | -7/Lower Caves | Learned 8 Factory zone layouts 9691 | -7/Lower Caves | Learned Factory trap positions 9699 | -7/Lower Caves | Discovered new exit (range 36) 9752 | -7/Lower Caves | Build established: Tank 9820 | -7/Lower Caves | Entered Data Miner 9822 | -7/Data Miner | Discovered new exit (range 6) 9845 | -7/Data Miner | Met Data Miner 9895 | -7/Data Miner | Learned location of Section 7 (-3) 9895 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9929 | -7/Data Miner | Received God Mode back door access code from Data Miner 9996 | -7/Data Miner | Entered Proximity Caves 10082 | -6/Proximity Caves | Escorted by Enhanced Grunt 10493 | -6/Proximity Caves | Build established: Mutant 10616 | -6/Proximity Caves | Entered Factory 10616 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10617 | -6/Factory | Identified exit to Factory 10619 | -6/Factory | Loaded intel: 101 trap records 11322 | -6/Factory | Build established: Scavenger-Assassin 11619 | -6/Factory | Discovered exit to Factory (range 25) 11669 | -6/Factory | Identified exit to Lower Caves 12084 | -6/Factory | Build established: Assassin 12113 | -6/Factory | Entered another Factory area 12113 | -5/Factory | Accompanied by 1 ally 12113 | -5/Factory | Evolved 2 slots: Utility x2 12670 | -5/Factory | Spotted B-75 Beast 12726 | -5/Factory | Discovered new exit (range 5) 12996 | -5/Factory | Entered Upper Caves 13060 | -5/Upper Caves | Learned Factory stockpile data 13131 | -5/Upper Caves | Encountered a Warlord checkpoint 13257 | -5/Upper Caves | Build established: Hauler-Skirmisher 13315 | -5/Upper Caves | Discovered new exit (range 15) 13341 | -5/Upper Caves | Entered another Upper Caves area 13504 | -5/Upper Caves | Spotted B-75 Beast 13563 | -5/Upper Caves | Build established: Hauler-Mutant 13598 | -5/Upper Caves | Discovered new exit (range 8) 13606 | -5/Upper Caves | Entered Warlord 13626 | -5/Warlord | Discovered new exit (range 20) 13819 | -5/Warlord | Learned 4 Research zone layouts 13819 | -5/Warlord | Learned 4 Access zone layouts 13821 | -5/Warlord | Learned location of Command (-1) 13821 | -5/Warlord | Learned Quarantine emergency access door positions 13859 | -5/Warlord | Met Warlord 13875 | -5/Warlord | Opened Warlord's prototype stash 13884 | -5/Warlord | Warlord's base attacked by MAIN.C 13901 | -5/Warlord | Found Prototype Device 13901 | -5/Warlord | Identified System Purifier 14221 | -5/Warlord | Spotted Striker 14222 | -5/Warlord | Spotted Striker 14234 | -5/Warlord | Warlord forces counterattacked 14240 | -5/Warlord | Destroyed 7 combat bots 14284 | -5/Warlord | Spotted Executioner 14284 | -5/Warlord | Spotted Striker 14304 | -5/Warlord | Entered Proximity Caves 14339 | -4/Proximity Caves | Learned location of Armory (-4) 14380 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14473 | -4/Proximity Caves | Learned 4 Research zone layouts 14682 | -4/Proximity Caves | Build established: Hauler-Skirmisher 14683 | -4/Proximity Caves | Lost 3 parts (1n2u) 14722 | -4/Proximity Caves | Discovered new exit (range 24) 14764 | -4/Proximity Caves | Entered Factory 14764 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14994 | -4/Factory | Lost 4 parts (1p1u2w) 15922 | -4/Factory | Discovered new exit (range 14) 15971 | -4/Factory | Entered Upper Caves 16319 | -4/Upper Caves | DAS Turret deployed 16383 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 16429 | -4/Upper Caves | Build established: Mutant 16526 | -4/Upper Caves | Learned 4 Research zone layouts 16623 | -4/Upper Caves | Discovered new exit (range 15) 16657 | -4/Upper Caves | Found Alien Artifact 16673 | -4/Upper Caves | Entered another Upper Caves area 16673 | -4/Upper Caves | Accompanied by 2 allies 16745 | -4/Upper Caves | Discovered new exit (range 14) 16773 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 17087 | -4/Upper Caves | Learned Research security intel 17090 | -4/Upper Caves | Discovered new exit (range 15) 17111 | -4/Upper Caves | Learned Research emergency access door positions 17128 | -4/Upper Caves | Entered Zhirov 17128 | -4/Zhirov | Discovered new exit (range 3) 17133 | -4/Zhirov | Build established: Scavenger-Mutant 17149 | -4/Zhirov | Met Zhirov 17170 | -4/Zhirov | Learned location of Quarantine (-3) 17170 | -4/Zhirov | Learned location of Testing (-2) 17196 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17216 | -4/Zhirov | Found Alien Artifact 17216 | -4/Zhirov | Identified Integrated Dissipator 17216 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17218 | -4/Zhirov | Identified Dimensional Node Initializer 17218 | -4/Zhirov | Initialized slip node 17308 | -4/Zhirov | Found Alien Artifact 17412 | -4/Zhirov | Entered Proximity Caves 17552 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17738 | -3/Proximity Caves | Discovered new exit (range 14) 17880 | -3/Proximity Caves | Entered Research 17880 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 17881 | -3/Research | Identified exit to Quarantine 17949 | -3/Research | Build established: Mutant 18638 | -3/Research | Discovered new exit (range 13) 18698 | -3/Research | Entered another Research area 18698 | -2/Research | Warlord forces began assault on 0b10 18698 | -2/Research | Evolved 2 slots: Power x1, Utility x1 18699 | -2/Research | Identified exit to Testing 18808 | -2/Research | Research machine network offline 18843 | -2/Research | Met up with Warlord 19118 | -2/Research | Borebot progress halted 19151 | -2/Research | Borebot progress halted 19333 | -2/Research | Discovered exit to Testing (range 15) 19370 | -2/Research | Spotted B-90 Cyclops 19438 | -2/Research | Borebot progress halted 19448 | -2/Research | Discovered new exit (range 12) 19457 | -2/Research | Entered Access 19457 | -1/Access | Evolved 2 slots: Propulsion x2 19530 | -1/Access | Crushed by falling debris 19959 | -1/Access | Found Prototype Processor 19959 | -1/Access | Identified Exp. Targeting Computer 20205 | -1/Access | Found Prototype Device 20205 | -1/Access | Identified Exp. Shock Absorption System 20246 | -1/Access | First assault squad dispatched 20247 | -1/Access | Build established: Generator-Ninja 20276 | -1/Access | Incoming assault squad redirected 20352 | -1/Access | Discovered new exit (range 7) 20354 | -1/Access | Entered Command 20381 | -1/Command | Incoming investigation squad redirected 20423 | -1/Command | Spotted Executioner 20423 | -1/Command | Spotted Executioner 20423 | -1/Command | Spotted Striker 20423 | -1/Command | Spotted Alpha 7 20423 | -1/Command | Spotted Executioner 20423 | -1/Command | Spotted Executioner 20423 | -1/Command | Spotted Striker 20423 | -1/Command | Spotted Alpha 7 20425 | -1/Command | Spotted B-99 Colossus 20427 | -1/Command | Spotted B-99 Colossus 20433 | -1/Command | Discovered new exit (range 8) 20435 | *** | Escaped! Last Messages --------------- 20432_ Penetrated by Slug. 20432_ Stasis field depleted. 20433_ Triggered Stasis Trap. 20433_ A bubble of rippling energy engulfs the area. 20433_ Field strength at 50. 20433_ Knocked back. 20433_ The Access Shell folds into the floor. 20433_ EXIT=FOUND 20433_ Slug penetrates Executioner. 20433_ Slug penetrates Striker. 20434_ Penetrated by Slug. 20434_ Cld. Antigrav System destroyed. 20434_ Slug penetrates B-99 Colossus. 20434_ B-99 Colossus suffers critical hit. 20434_ Slug penetrates B-99 Colossus. 20435_ Penetrated by Slug. 20435_ Knocked back. 20435_ Slug penetrates Wall. 20435_ Slug penetrates Reinforced Barrier. 20435_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#???????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#????????#????????? | | ?????????????????????????????#?????##????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????#?????#?????????? | | ???????????????????????????##??????????????#?????? | | ????????????????????????###???###???#???##? ?????? | | ???????????????????######;####;###########???????? | | ??????????????????## ### = #???????? | | ??????????????????#; ### # ?????? | | ???????????????????# ### # ##?#??? | | ???????????????????# #?# # ??#?#?? | | ???????????????????# ### + ??????? | | ??????????????p????# @" ;## # ?#????? | | ???????????????p???# "" ### # ##????# | | ???????????????????# ^ ### # ##?? ? | | ???????????????????# ##" # #?????? | | ???????????????????# ^ ^ ;## # #?? ? | | ???????????????????# ### # #??? ?? | | ???????????????????# BB ###"###### #?????? | | ???????????????????#### BB^ BB;####"###### #? ??? | | ?????????????????????# EBB##?### #? ?? ? | | ????????????????????###E ^ ;#????# #?##+## | | ????????????????????#" ###?## ### # | | ????????????????????###^EK^ K;;##### # | | ?????????????????????# ^ E ;###?# ######### # | | ???????????????#????##; 7;##?#?# ##?#??####+## | | ????????????????????#"7 ^^ "##### #?##??## | | ????????????????????#"" ^ ####### #####??# | | ?????????????? ??#??### ####?## ######## | | ??????????????????????##"+"+""?##### # # | | ??????????????????????## " ##?### # """ # " T | | ??????????????????????#" # #??## # """T + " " | | ???????????? ?????????## ####?### # """" # | | ?????????????########### ##?#???# # """ # | | ?????????? ######## # ###### | | ?????????? ###+######## | | ?????????????###########"""#"#### ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 80 Energy Generation 58 Energy Capacity 1255 Matter Stores 411 Matter Capacity 500 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Jamming Range 16 Armor Coverage 825 Resistance: KI 30 Propulsion Shielding 90 Utility Shielding 66 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 87 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 66 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Enh. Optical Array | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Dimensional Node Initializer Achievements -------------- Can't Catch Me Dodgeball, But With Guns More Dakka Please Challenges ------------ None Game ------ Seed HypercooledFluxAmplifier Manual? 0 Play Time 09:14:23 Cumulative 160.3 hours Start 2021.01.03 @ 15:34:34 End 2021.01.10 @ 10:04:41 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 44 Adventurer 1 Explorer 2 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 56 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7ee0d793-f6b1-476c-b169-c377c6fda34d