Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.09 @ 21:31:48 Player: 3gg Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (10) 50 Value Destroyed (273) 273 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 583 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 280/500 Energy 250/250 System Corruption 2% Temperature Cool (9) Movement Core (200) Ox3 Location -10/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ High-capacity Matter Pod Structural Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Structural Scanner > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- (None) [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Structural Scanner Device Structural Scanner Storage High-capacity Matter Pod Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 ------- Run | Scr Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 9 | 5 4 Power 2 | 1 1 Engine 2 | 1 1 Core . | . . Reactor . | . . Propulsion 2 | 2 . Treads 2 | 2 . Leg . | . . Wheel . | . . Hover . | . . Flight . | . . Utility 3 | . 3 Device 2 | . 2 Storage 1 | . 1 Processor . | . . Hackware . | . . Protection . | . . Artifact . | . . Weapon 2 | 2 . Energy Gun 1 | 1 . Energy Cannon . | . . Ballistic Gun 1 | 1 . Ballistic Cannon . | . . Launcher . | . . Special Weapon . | . . Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 6 | . 6 Power 1 | . 1 Propulsion 2 | . 2 Utility 1 | . 1 Weapon 2 | . 2 Highest Loss Streak 5 | . 5 Average Slot Usage (%) 64 | . 64 Engine 12 | . 12 Treads 17 | . 17 Device 18 | . 18 Storage 3 | . 3 Energy Gun 2 | . 2 Ballistic Gun 8 | . 8 Naked Turns . | . . Heaviest Build 10 | 7 10 Greatest Support 40 | 40 40 Greatest Overweight (x) 3 | . 3 Average Overweight (x) . | . . Largest Inventory Capacity 4 | 4 4 Average Capacity 4 | 4 4 Most Carried 1 | 1 1 Average Carried . | . . Final Capacity 4 | 4 4 Final Carried . | . . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Scr Mat Matter Collected 419 | 183 236 Remotely . | . . Salvage Created 348 | . 348 Parts 26 | . 26 Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Scr Mat Combat Hostiles Destroyed 6 | . 6 Guns 6 | . 6 Classes Destroyed 4 | . 4 Builder 2 | . 2 Tunneler 1 | . 1 Watcher 1 | . 1 Grunt 6 | . 6 Best Kill Streak 2 | . 2 Combat Bots Only 2 | . 2 Max Kills in Single Turn 2 | . 2 Gunslinging 1 | . 1 Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Scr Mat Damage Taken 841 | . 841 Core 267 | . 267 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 58 | . 58 Largest 2 | . 2 Hottest 70 | . 70 Shots Fired 64 | . 64 Gun 64 | . 64 Cannon . | . . Launcher . | . . Special . | . . Kinetic 58 | . 58 Thermal 6 | . 6 Explosive . | . . Electromagnetic . | . . Robot Hit Streak 12 | . 12 Robot Miss Streak 3 | . 3 Penetration Max . | . . Secondary Targets 1 | . 1 Max Gunslinging Chain 1 | . 1 Shots Hit Robots 40 | . 40 Core Hits 17 | . 17 Critical Hits 1 | . 1 Critical Kills . | . . Critical Parts Destroyed 1 | . 1 Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 521 | . 521 Guns 521 | . 521 Cannons . | . . Explosions . | . . Melee . | . . Ramming . | . . Kinetic 472 | . 472 Thermal 49 | . 49 Explosive . | . . Electromagnetic . | . . Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption 2 | . 2 Average Corruption 1 | . 1 Corruption Purged . | . . Effects 1 | . 1 Message Errors 1 | . 1 Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage . | . . Shots . | . . Rammed . | . . Targets Rammed . | . . Kicked . | . . Crushed . | . . Highest Temperature 129 | . 129 Average Temperature 65 | . 65 Received Heat Transfer 468 | . 468 Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred 148 | . 148 Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Scr Mat Peak Influence 235 | . 235 Initial . | . . Average 88 | . 100 Maximum Alert Level 1 | . 1 Low Security (%) 92 | 100 91 Level 1 7 | . 8 Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched 2 | . 2 Investigation 1 | . 1 Extermination . | . . Reinforcement 1 | . 1 Assault . | . . Garrison . | . . Intercept . | . . Construction Impeded . | . . Haulers Reinforced . | . . Stealth | -11 -10 --------- Run | Scr Mat Distress Signals 1 | . 1 Communications Jammed . | . . Distress Signals . | . . Times Spotted 17 | . 17 Peak Tracking Total 5 | . 5 Tactical Retreats 1 | . 1 Traps | -11 -10 ------- Run | Scr Mat Traps Triggered 2 | . 2 Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Scr Mat Machines Disabled 1 | . 1 Max in Single Turn 1 | . 1 Machines Sabotaged . | . . Garrisons Compromised . | . . Overloaded Fab Kills . | . . Fab Network Shutdowns . | . . Hacking | -11 -10 --------- Run | Scr Mat Machines Accessed 3 | . 3 Terminals 3 | . 3 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks 15 | . 15 Successful 11 | . 11 Failed 4 | . 4 Catastrophic . | . . Database Lockouts . | . . Manual . | . . Terminals 15 | . 15 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks 11 | . 11 Record 4 | . 4 Prototype ID Bank 2 | . 2 Emergency Access Points 1 | . 1 Alert Level 1 | . 1 Locate Traps 1 | . 1 Dispatch Records 1 | . 1 Zone Layout 1 | . 1 Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 3 | . 3 Full Trace Events 2 | . 2 Feedback Events 1 | . 1 Corruption 1 | . 1 Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Matter . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Matter . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Scr Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Scr Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Scr Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Scr Mat Turns Passed 568 | 71 497 Spaces Moved 273 | 33 240 Core 115 | 3 112 Treads 158 | 30 128 Legs . | . . Wheels . | . . Hover . | . . Flight . | . . Fastest Speed 50 | 50 50 Average Speed 151 | 150 152 Slowest Speed 200 | 160 200 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered . | . . Exploration Rate (%) 31 | 4 59 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug . | . . Terrain Destroyed . | . . Melee . | . . Projectile . | . . AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Scr Mat Total 363 | 55 308 Wait 15 | 13 2 Move 272 | 32 240 Hop . | . . Pick Up 9 | 5 4 Fast Attach . | . . Attach 9 | 5 4 Detach . | . . Swap . | . . Drop . | . . Fire 58 | . 58 Melee . | . . Ram . | . . Kick . | . . Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 15) 262 | -10/Materials | Discovered new exit (range 4) 312 | -10/Materials | Build established: Mutant 354 | -10/Materials | Core integrity fell below 50% 435 | -10/Materials | Lost 5 parts (1p2n1u1w) 439 | -10/Materials | Discovered new exit (range 15) 471 | -10/Materials | Discovered new exit (range 5) 557 | -10/Materials | Core integrity fell below 20% 569 | -10/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Map updated. >>Query(DSF) Distributed [Storage] Facility. An area designated for storage of materials and components. Distribution serves two purposes, making local access to resources easier while also minimizing losses in the event that one is compromised. >>Access(Emergency) Found 2 emergency access doors: (26,39) (13,39) Map updated. >>Prototypes Downloading prototype IDs... Hvy. Ion Engine Imp. Medium Laser Feedback: System corruption (+1%). 00441_ Acquired Hcp. Matter Pod. 00471_ EXIT=FOUND 00522_ K-01 Serf cleans the Terminal. 00535_ YKU6P:N2SQ 3TLWEMHE,DOOIA%KGCX Map ----- +----------------------------------------------------+ | | | | | | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ????????????????????####+####?? | | ????????????????????# ^^#?? | | ??????????????????????< ^^#?? | | ???????????????????????? ^^#?? | | ????????????????????###### ##?? | | ?????????????????????????# #??? | | ?????????????????????????# #??? | | ?????????????????????????# #??? | | ???????????#########?????# #??? | | ???????????# #?????# #??? | | ???????????# """"" #?????# #??? | | ?????????### """"" #?????# #??? | | ??######## + """"" #?????# #??? | | ??# # # #?????# #??? | | ??#"" g# ##+##+#######?# #??? | | ??#"Y @ gg #?# #??? | | ??#"" ## #?# #### | | ??# ## ### | | ??# ## """ | | ??######### """ T | | ??????????# """ | | ??????????# ##### | | ??????????# #??####+## | | ??????????+ #??# | | ??????????# #??# | | ??????????####+### #??# | | ????????????? # #??# """ | | ????????????? T # #??# """" | | ????????????? # #??# """" | | ????????????? # #??# """" | | ????????????? # #??# """ | | ????????????? # #??# | | ?????????????+#### #####+#### | | ????????????? #??# ## #? | | ????????????? #??# ## ## | | ??????????????????????# #? | | ??????????????????????# #? | | ??????????????????????# #? | | ??????????????????????# #? | | ??????????????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperColdConverter Manual? 0 Play Time 00:23:18 Cumulative 7.4 hours Start 2020.11.09 @ 21:06:36 End 2020.11.09 @ 21:31:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4fa47bec-8461-4c20-939b-89399ec75fb3