Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 08:19:48 Player: Skrub Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (548) 548 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 1869 Bonus ------- Follower Combat Kills 46 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- Grenade Launcher > --- INVENTORY (5) ---- Ion Engine Small Storage Unit Hacking Suite Improved EM Shotgun Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Experimental Sensor Array Signal Interpreter Core Shielding > --- WEAPON ----------- Heavy EM Pulse Gun Improved EM Shotgun Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Small Storage Unit Hacking Suite Particle Gun Katana [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 26 | 6 4 3 13 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 1 . 1 Treads 4 | 2 1 . 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 3 1 2 Device 4 | . 2 1 1 Storage 1 | 1 . . . Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 13 | 2 . 1 10 Energy Gun 4 | . . . 4 Energy Cannon 2 | . . . 2 Ballistic Gun 3 | 2 . . 1 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 1 2 Corrupted Parts 1 | . . . 1 System Corruption 1 | . . . 1 Parts Lost 11 | . . 1 10 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 4 | . . . 4 Weapon 4 | . . 1 3 Highest Loss Streak 9 | . . 1 9 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 95 96 86 Engine 13 | . 14 14 10 Treads 26 | . 27 28 20 Device 8 | . 7 14 14 Storage 9 | . 12 . . Processor 6 | . 4 14 11 Energy Gun 2 | . . . 13 Ballistic Gun 23 | . 28 14 4 Special Weapon 1 | . . 10 . Naked Turns . | . . . . Heaviest Build 17 | 12 14 9 17 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 3 | 1 . . 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 5 5 Average Capacity 6 | 6 7 5 5 Most Carried 5 | 2 2 4 5 Average Carried 1 | . . 2 3 Final Capacity 8 | 8 5 5 5 Final Carried 4 | . 1 4 4 Class Distribution -------------------- 90% | Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 510 | 264 86 39 121 Remotely . | . . . . Salvage Created 765 | 72 331 25 337 Parts 55 | 3 25 4 23 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 18 | . 9 2 7 Melee 2 | . . . 2 Guns 13 | . 9 2 2 Cannons 1 | . . . 1 AOE 2 | . . . 2 Classes Destroyed 7 | 1 3 . 3 Recycler 1 | 1 . . . Operator 1 | . . . 1 Watcher 3 | . 1 . 2 Swarmer 7 | . 3 2 2 Grunt 9 | . 6 . 3 Duelist 1 | . . . 1 Sentry 1 | . . . 1 Best Kill Streak 4 | 1 3 2 4 Combat Bots Only 4 | . 3 2 4 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 167 | . 46 14 107 Missed 43 | . 10 2 31 Damage Taken 1484 | . 344 191 949 Core 494 | . 58 24 412 Absorbed by Shields . | . . . . Redirected to Shielding 42 | . . . 42 Regen/Repaired (Parts) 115 | . 115 . . Core Remaining (%) 83 | 100 . 67 . Volleys Fired 57 | 4 25 11 17 Largest 3 | 1 2 1 3 Hottest 158 | 20 40 20 158 Shots Fired 105 | 4 50 11 40 Gun 90 | 4 50 11 25 Cannon 13 | . . . 13 Launcher 2 | . . . 2 Special . | . . . . Kinetic 66 | 4 50 11 1 Thermal 14 | . . . 14 Explosive 2 | . . . 2 Electromagnetic 23 | . . . 23 Robot Hit Streak 17 | 3 17 2 5 Robot Miss Streak 5 | 1 4 2 5 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 73 | 3 36 5 29 Core Hits 40 | 2 22 2 14 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . . 2 Sever 2 | . . . 2 Melee Attacks 7 | . . . 7 Impact . | . . . . Slashing 7 | . . . 7 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1045 | 25 293 45 682 Guns 620 | 25 293 45 257 Cannons 164 | . . . 164 Explosions 99 | . . . 99 Melee 162 | . . . 162 Ramming . | . . . . Kinetic 363 | 25 293 45 . Thermal 177 | . . . 177 Explosive 99 | . . . 99 Electromagnetic 244 | . . . 244 Impact . | . . . . Slashing 162 | . . . 162 Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 117 | . . . 117 Shots 3 | . . . 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 512 | . 12 3 512 Average Temperature 133 | . 7 3 162 Received Heat Transfer 323 | . 132 20 171 Effects 8 | . . . 8 Shutdowns 1 | . . . 1 Interference 6 | . . . 6 Damage (major) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 333 | . . . 333 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 205 | 5 157 111 205 Initial 31 | . 3 . 31 Average 63 | 3 62 48 87 Maximum Alert Level 1 | . . . 1 Low Security (%) 99 | 100 100 100 99 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 6 . . Investigation 4 | . 4 . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . 3 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | . 18 13 14 Peak Tracking Total 12 | . 3 12 7 Tactical Retreats 7 | . 6 1 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Objects Rigged 3 | . 3 . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 11 | . 9 . 2 Terminals 7 | . 6 . 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 41 | . 34 . 7 Successful 23 | . 19 . 4 Failed 18 | . 15 . 3 Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 34 | . 27 . 7 Terminals 29 | . 24 . 5 Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 9 | . 7 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Dispatch Records 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 3 | . 3 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Retrieve Matter 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 17 | . 13 . 4 Terminals 12 | . 10 . 2 Assimilate 1 | . 1 . . Botnet 6 | . 5 . 1 Detonate 2 | . 2 . . Operators 3 | . 2 . 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Mechanics 1 | . 1 . . Recycling Units 4 | . 2 . 2 Reject 2 | . 1 . 1 Recyclers 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 8 | . 7 . 1 Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter 222 | . 222 . . Retrieved Matter 434 | . 434 . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 31 | . . 31 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 11 | . . 11 . Total Damage 147 | . . 147 . Kills 3 | . . 3 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1948 | 67 1396 188 297 Spaces Moved 1066 | 38 810 98 120 Core 20 | 16 . . 4 Treads 1046 | 22 810 98 116 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 50 Average Speed 158 | 128 160 160 158 Slowest Speed 200 | 160 160 160 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 4 98 19 22 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 10 | . . . 10 Melee . | . . . . Projectile . | . . . . AOE 10 | . . . 10 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1222 | 53 869 119 181 Wait 44 | . 28 5 11 Move 1063 | 37 809 97 120 Hop . | . . . . Pick Up 21 | 6 3 3 9 Fast Attach 1 | . . . 1 Attach 14 | 6 2 . 6 Detach . | . . . . Swap 11 | . 2 3 6 Drop 4 | . . . 4 Fire 57 | 4 25 11 17 Melee 7 | . . . 7 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 11) 316 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 8) 654 | -10/Materials | Discovered new exit (range 15) 887 | -10/Materials | Discovered new exit (range 16) 980 | -10/Materials | Repaired Lgt. Treads 1025 | -10/Materials | Identified exit to Materials 1462 | -10/Materials | Identified exit to Mines 1464 | -10/Materials | Entered Mines 1467 | -10/Mines | Received a Mining Laser from a helpful Derelict 1550 | -10/Mines | Discovered exit to Materials (range 9) 1552 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1555 | -10/Mines | Found Prototype Device 1556 | -10/Mines | Identified Exp. Sensor Array 1608 | -10/Mines | Assembled infested the area 1613 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1652 | -10/Mines | Entered Materials 1652 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1934 | -9/Materials | Core integrity fell below 50% 1945 | -9/Materials | Core integrity fell below 20% 1949 | -9/Materials | Destroyed self via exploding Nuclear Reactor Last Messages --------------- 01920_ Lgt. Deuterium Engine destroyed. 01921_ Hvy. EM Pulse Gun destroyed. 01923_ S-10 Pest destroyed. 01931_ Y-45 Defender Beam Rifle severed. 01934_ Y-45 Defender Imp. Ion Engine severed. 01934_ Core Shielding destroyed. 01935_ S-10 Pest destroyed. 01936_ Y-45 Defender destroyed. 01937_ Katana destroyed. 01939_ Acquired Corrupted Lgt. Treads. 01939_ Integrated Corrupted Lgt. Treads (+1). 01943_ Signal Interpreter destroyed. [Achievement: Let's See Who's Tougher] 01944_ S-10 Pest destroyed. 01946_ Nuclear Reactor explodes. 01946_ Terminal disabled. 01946_ Y-45 Defender destroyed. 01946_ G-34 Mercenary destroyed. 01946_ Acquired 35 matter. 01949_ Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????r? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????####+###???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????#!! ????????????????????? | | ????????????????????###!! ????????????????????? | | ??????????????????### ! ?????????????????????? | | ?????????????????## ###???????????????????? | | ?????????????????# #???????????????????? | | ?????? ??????????# ! #???????????????????? | | ?????? ??????????## #???????????????????? | | ?????? ??????????# #???????????????????? | | ?????? ??????????# [ #????####???????????? | | ?????? ??????????# %@ ###+## ????????????? | | ?????# #######???# ! # ?????????????? | | ?????# ## #???### % [T# ??????????????? | | ?????# ## [#?????# "# ???????????????? | | ?????# ## [#?????# == # #????????????????? | | ?????# ## *%####### ### #????????????????? | | +##?## ## =% # # #????????????????? | | ### # %[!# # #????????????????? | | T + # + """" #????????????????? | | # * # # [ / # """" #????????????????? | | ## ## / % !# """" ########?????????? | | ##+####### =# ^ / #??????? | | #!!! ## # # #??????? | | + = ## # # """ #??????? | | # ###+##+##+## [ #? """????????? | | #########?# ^^ ! = #? "" """????????? | | #??????# ^^ !%!= #??"" ?????????? | | ##+##+#??????# ^^ =! #??? ????????? | | # #??????#+## ! #??? ? ???????? | | # """ #?????????# ^ #???????? ???????? | | # """ #?????????+ ^ #????????????????? | | # """ #?????????# ^ ^ #????????????????? | | # #?????????# ^ #????????????????? | | #[ #?????????# """" #????????????????? | | #######?????????# """" #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed ReactionThrusterPendant Manual? 0 Play Time 00:24:14 Cumulative 3.2 hours Start 2024.05.12 @ 07:57:19 End 2024.05.12 @ 08:19:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb926078-e194-41e9-a635-7fd8004bf1c1