Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.03 @ 20:20:30 Player: Dusanh Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (113) 565 Value Destroyed (3658) 3658 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (407) 407 TOTAL SCORE: 8290 Bonus ------- High Alert Combat Kills 82 Follower Combat Kills 25 Aligned with FarCom 300 Cogmind --------- Core Integrity 28/700 Matter 35/300 Energy 13/100 System Corruption 5% Temperature Cool (0) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved VTOL Module Improved Cesium-ion Thruster Cooled VTOL Module > --- UTILITY (5) ------ Medium Storage Unit Medium Storage Unit Large Storage Unit Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (18) --- Light Treads Wheel High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Advanced Terrain Scanner Improved Propulsion Shielding Improved Medium Armor Plating Layered Light Armor Plating Dynamic Insulation System PSU Rigger Precision Shock Rifle Precision Shock Rifle Advanced EMP Blaster Heavy Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Huge Wheel Cooled VTOL Module > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit System Shield System Backup Module > --- WEAPON ----------- Enhanced Autogun Impact Mace > --- INVENTORY -------- Light Angular Momentum Engine Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Improved VTOL Module Medium Storage Unit Medium Storage Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Improved Light Armor Plating Dynamic Insulation System PSU Rigger Light EM Pulse Cannon EM Pulse Cannon Enhanced Autogun Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Heavy Rocket Launcher [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Cooled VTOL Module Utility High-capacity Storage Unit Device System Backup Module Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Impact Mace Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . . . . 4 . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . 2 . . Utility 3 | . . . . . 2 . 1 Weapon . | . . . . . . . . Parts Attached 177 | 5 11 4 2 2 39 36 78 Power 14 | 1 1 . . . 4 2 6 Engine 13 | 1 1 . . . 3 2 6 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 42 | 2 2 . . . 11 10 17 Treads 16 | . . . . . 7 5 4 Leg . | . . . . . . . . Wheel 14 | 2 2 . . . 4 3 3 Hover 3 | . . . . . . 1 2 Flight 9 | . . . . . . 1 8 Utility 46 | . 4 2 . 1 16 5 18 Device 18 | . . 1 . . 8 2 7 Storage 13 | . 2 1 . 1 3 1 5 Processor 3 | . . . . . 1 . 2 Hackware 1 | . . . . . . 1 . Protection 11 | . 2 . . . 4 1 4 Artifact . | . . . . . . . . Weapon 75 | 2 4 2 2 1 8 19 37 Energy Gun 9 | 1 3 1 . 1 2 . 1 Energy Cannon 10 | . . . . . 2 6 2 Ballistic Gun 27 | 1 1 . 2 . 1 4 18 Ballistic Cannon 5 | . . . . . 2 3 . Launcher 10 | . . 1 . . 1 4 4 Special Weapon . | . . . . . . . . Impact Weapon 9 | . . . . . . . 9 Slashing Weapon 5 | . . . . . . 2 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 14 | . . 1 . . 4 5 4 Parts Lost 36 | . 2 . . . 13 4 17 Power 8 | . 1 . . . 2 . 5 Propulsion 11 | . 1 . . . 3 2 5 Utility 8 | . . . . . 5 1 2 Weapon 9 | . . . . . 3 1 5 Highest Loss Streak 7 | . 2 . . . 6 2 7 Average Slot Usage (%) 90 | . 97 100 100 100 92 98 87 Engine 11 | . 13 14 14 14 6 9 12 Treads 12 | . . . . . 15 17 12 Wheel 12 | . 27 28 28 28 17 17 7 Device 3 | . . 5 . . 8 6 2 Storage 21 | . 13 22 28 28 18 19 22 Processor 2 | . . . . . 1 . 4 Hackware 3 | . . . . . . 3 4 Protection 3 | . 11 . . . 5 5 2 Energy Gun 1 | . 14 8 . 12 3 . . Energy Cannon 1 | . . . . . 3 6 . Ballistic Gun 7 | . 14 14 14 14 1 5 7 Ballistic Cannon 1 | . . . . . 8 5 . Impact Weapon 2 | . . . . . . . 3 Naked Turns . | . . . . . . . . Heaviest Build 111 | 6 24 26 26 49 86 89 111 Greatest Support 63 | 20 26 26 26 26 42 63 63 Greatest Overweight (x) 10 | . . . . 1 3 7 10 Average Overweight (x) 2 | . . . . . 1 2 2 Largest Inventory Capacity 26 | 4 10 12 12 16 20 24 26 Average Capacity 22 | 4 7 10 12 15 15 20 25 Most Carried 26 | 4 8 12 12 16 20 24 26 Average Carried 21 | 3 7 9 11 15 14 20 24 Final Capacity 24 | 4 8 12 12 16 20 24 18 Final Carried 24 | 4 8 12 12 16 20 24 16 Class Distribution -------------------- 75% | Hauler-Mutant 15% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Matter Collected 3159 | 256 129 67 . 43 731 877 1056 Remotely . | . . . . . . . . Salvage Created 4457 | 72 377 68 . 80 1035 1581 1244 Parts 220 | 2 13 2 . 1 41 97 64 Haulers Intercepted 9 | . 1 . . . 2 4 2 Recyclers Shooed 4 | . . . . . 2 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 75 | 1 7 5 . . 21 18 23 Melee 4 | . . . . . . . 4 Guns 37 | 1 6 1 . . 10 7 12 Cannons 11 | . . . . . 8 3 . AOE 19 | . . 4 . . 3 8 4 Classes Destroyed 16 | 2 2 1 . 1 4 3 3 Worker 8 | 1 1 . . . 1 4 1 Builder 5 | . . . . . . 4 1 Tunneler 1 | . . . . . . . 1 Hauler 9 | . 1 . . . 2 4 2 Recycler 7 | . . . . 1 1 4 1 Operator 4 | . 1 . . . . 1 2 Watcher 4 | . . . . . 2 2 . Swarmer 6 | . . . . . . 3 3 Grunt 33 | 1 7 1 . . 12 8 4 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . 1 . . Protector 1 | . . . . . 1 . . Sentry 14 | . . . . . 7 5 2 Hunter 2 | . . . . . . 2 . Programmer 13 | . . . . . . . 13 Assembled 4 | . . 4 . . . . . Best Kill Streak 13 | 1 3 4 . 1 6 13 4 Combat Bots Only 6 | 1 3 4 . . 6 4 3 Max Kills in Single Turn 5 | 1 1 2 . 1 3 5 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 . . 3 3 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Damage Taken 6657 | 55 330 36 . . 1659 1110 3467 Core 1148 | 11 58 . . . 272 135 672 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 64 | 95 . . . 72 . 26 . Volleys Fired 294 | 6 29 5 . 3 90 81 80 Largest 2 | 2 2 2 . 2 2 2 2 Hottest 116 | 60 85 85 . 85 116 104 81 Shots Fired 525 | 12 58 10 . 6 166 140 133 Gun 346 | 12 58 8 . 6 80 62 120 Cannon 156 | . . . . . 84 67 5 Launcher 23 | . . 2 . . 2 11 8 Special . | . . . . . . . . Kinetic 362 | 6 29 5 . 3 108 91 120 Thermal 97 | . 23 3 . 3 56 12 . Explosive 9 | . . 2 . . 2 . 5 Electromagnetic 57 | 6 6 . . . . 37 8 Robot Hit Streak 13 | 11 13 2 . 3 13 11 13 Robot Miss Streak 4 | . 2 2 . 4 3 4 3 Penetration Max 1 | . . . . . 1 . . Secondary Targets . | . . . . . . . . Shots Hit Robots 356 | 11 34 3 . 3 114 72 119 Core Hits 183 | 3 19 10 . 3 54 48 46 Critical Hits 14 | . 1 . . . 10 2 1 Critical Kills 8 | . . . . . 5 2 1 Critical Parts Destroyed 5 | . 1 . . . 4 . . Melee Attacks 146 | . . . . . . 9 137 Impact 130 | . . . . . . . 130 Slashing 16 | . . . . . . 9 7 Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . . . . 5 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10328 | 124 522 291 . 68 2795 2403 4125 Guns 3586 | 124 410 41 . 68 834 749 1360 Cannons 2091 | . . . . . 1331 666 94 Explosions 3023 | . 112 250 . . 630 973 1058 Melee 1613 | . . . . . . . 1613 Ramming 15 | . . . . . . 15 . Kinetic 3933 | 41 117 13 . 25 1407 970 1360 Thermal 1629 | . 335 28 . 43 924 204 95 Explosive 1507 | . . 250 . . 464 . 793 Electromagnetic 1631 | 83 70 . . . . 1214 264 Impact 1613 | . . . . . . . 1613 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . . 6 10 Average Corruption 3 | . . . . . . 3 3 Corruption Purged 25 | . . . . . . . 25 Effects 147 | . . . . . . 27 120 Message Errors 44 | . . . . . . 9 35 Matter Fused 23 | . . . . . . 3 20 Heat Flow Errors 14 | . . . . . . 2 12 Energy Discharges 23 | . . . . . . 5 18 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 29 | . . . . . . 5 24 Data Loss (major) 2 | . . . . . . . 2 Misfires 1 | . . . . . . . 1 Targeting Errors 10 | . . . . . . 3 7 Overload Shots . | . . . . . . . . Overflow Damage 626 | . 46 16 . . 116 58 390 Projectiles 17 | . . . . . 17 . . Explosions 234 | . 46 16 . . 99 58 15 Melee 375 | . . . . . . . 375 Knockbacks 11 | . . . . . 5 . 6 Impact 6 | . . . . . . . 6 Kinetic 5 | . . . . . 5 . . Secondary . | . . . . . . . . Self-Inflicted Damage 604 | . 54 . . . 157 131 262 Shots 15 | . 1 . . . 3 6 5 Rammed 1 | . . . . . . 1 . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 316 | 64 247 68 . 44 316 206 273 Average Temperature 75 | 28 62 26 . 23 114 54 71 Received Heat Transfer 1437 | 30 153 . . . 576 360 318 Effects 3 | . . . . . 1 . 2 Energy Bleed 1 | . . . . . 1 . . Interference 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Fried 11 | 1 . . . . . 5 5 Impact Corruptions 19 | . . . . . . . 19 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 3047 | . 683 74 . 111 1731 348 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . 1 . . . . 5 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Peak Influence 576 | 25 249 89 . 5 289 262 576 Average Influence 204 | 9 104 75 . 1 167 110 250 Maximum Alert Level 2 | . 1 . . . 1 1 2 Low Security (%) 59 | 100 98 100 . 100 57 85 48 Level 1 15 | . 1 . . . 42 14 13 Level 2 25 | . . . . . . . 38 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 33 | . 1 . . 1 4 4 23 Investigation 6 | . . . . 1 1 1 3 Extermination 17 | . . . . . . . 17 Reinforcement 5 | . 1 . . . 2 1 1 Assault 3 | . . . . . 1 . 2 Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Distress Signals 4 | . 1 . . . 1 2 . Communications Jammed 1 | . . . . . . 1 . Distress Signals 1 | . . . . . . 1 . Times Spotted 130 | 1 12 8 . 1 32 28 48 Peak Tracking Total 10 | 1 3 7 . 1 5 6 10 Tactical Retreats 12 | . 1 . . . 3 3 5 Traps | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Traps Triggered 6 | . . . . . 1 3 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . 1 . . . . . . Power Sources Rigged 2 | . . . . . 2 . . Exploded 1 | . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Machines Disabled 13 | . 1 . . . 2 7 3 Max in Single Turn 2 | . 1 . . . 1 2 1 Garrison Access 3 | . . . . . 1 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Machines Accessed 46 | . 6 . 5 1 3 8 23 Terminals 28 | . 6 . . . 1 6 15 Fabricators 1 | . . . . . . . 1 Repair Stations 6 | . . . . . 2 1 3 Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . . 2 Garrison Access 3 | . . . . . . 1 2 Total Hacks 176 | . 18 . 49 1 12 22 74 Successful 118 | . 10 . 49 1 9 13 36 Failed 58 | . 8 . . . 3 9 38 Catastrophic 7 | . . . . . 1 2 4 Database Lockouts . | . . . . . . . . Manual 60 | . 8 . 1 . 6 5 40 Terminals 90 | . 18 . . . 5 18 49 Fabricators 3 | . . . . . . . 3 Repair Stations 21 | . . . . . 7 3 11 Recycling Units . | . . . . . . . . Scanalyzers 7 | . . . . . . . 7 Garrison Access 5 | . . . . . . 1 4 Terminal Hacks 79 | . 7 . 49 1 2 9 11 Record 51 | . 3 . 48 . . . . Part Schematic 2 | . . . . . . . 2 Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . . . . . 1 . Open Door 3 | . . . . 1 . 2 . Terminal Index 1 | . . . . . . . 1 Scanalyzer Index 1 | . . . . . . . 1 Unreport Threat 3 | . . . . . . 2 1 Locate Traps 3 | . 2 . . . . . 1 Security Status 1 | . . . . . 1 . . Recall Investigation 1 | . . . . . . 1 . Hauler Manifests 3 | . . . . . 1 1 1 Registered Components 2 | . 1 . . . . . 1 Zone Layout 5 | . . . . . . 2 3 EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 16 | . . . . . 7 2 7 Scan Component 9 | . . . . . 4 1 4 Repair 7 | . . . . . 3 1 3 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . . . . . . 5 Insert Component 2 | . . . . . . . 2 Analyze 3 | . . . . . . . 3 Garrison Access Hacks 2 | . . . . . . 1 1 Seal Access 2 | . . . . . . 1 1 Unauthorized Hacks 43 | . 11 . . . . 2 30 Terminals 15 | . 3 . . . . 1 11 Botnet 15 | . 3 . . . . 1 11 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 33 | . 6 . . . 3 4 20 Full Trace Events 6 | . 1 . . . 2 1 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 Parts Built 1 | . . . . . . . 1 Matter 212 | . . . . . . . 212 Time 53 | . . . . . . . 53 Total Part Build Rating 6 | . . . . . . . 6 Parts Repaired 7 | . . . . . 3 1 3 Time 340 | . . . . . 150 38 152 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . 2 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . Machine Destruction 2 | . . . . . 2 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 . . . . . Highest-Rated Group 31 | . . 31 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks 14 | . . 14 . . . . . Total Damage 234 | . . 234 . . . . . Kills 4 | . . 4 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Turns Passed 15352 | 110 622 303 507 329 1577 2105 9799 Spaces Moved 6602 | 108 534 275 549 302 742 623 3469 Core 18 | 18 . . . . . . . Treads 1487 | . . . . . 257 437 793 Legs . | . . . . . . . . Wheels 4981 | 90 534 275 549 302 485 186 2560 Hover . | . . . . . . . . Flight 116 | . . . . . . . 116 Fastest Speed 50 | 50 80 90 90 90 93 115 85 Average Speed 133 | 75 87 90 90 98 138 182 146 Slowest Speed 260 | 80 90 90 90 100 200 240 260 Overloaded Moves 116 | . . . . . . . 116 Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 56 | 7 80 56 94 50 37 71 55 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . . 1 . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 4 | . . 3 . 1 . . . Spaces Dug 109 | . . . . . . 18 91 Terrain Destroyed 283 | . 3 14 . . 81 42 143 Melee 75 | . . . . . . 8 67 Projectile 60 | . . . . . 37 23 . AOE 148 | . 3 14 . . 44 11 76 Actions | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Total 12449 | 123 639 321 561 328 1131 1457 7889 Wait 5019 | . 49 26 7 16 214 675 4032 Move 6594 | 107 533 274 548 301 741 622 3468 Hop . | . . . . . . . . Pick Up 93 | 5 8 7 2 5 20 13 33 Fast Attach 71 | 4 5 1 . . 19 14 28 Attach 26 | 1 . . . . 9 3 13 Detach 12 | . . . . . 5 1 6 Swap 81 | . 6 3 2 2 12 19 37 Drop 100 | . 9 4 2 1 19 19 46 Fire 294 | 6 29 5 . 3 90 81 80 Melee 146 | . . . . . . 9 137 Ram 1 | . . . . . . 1 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 9 | . . . . . . . 9 Rewire 1 | . . 1 . . . . . Trap 2 | . . . . . 2 . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 111 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 9) 320 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 15) 547 | -10/Materials | Discovered new exit (range 10) 573 | -10/Materials | Discovered new exit (range 10) 733 | -10/Materials | Entered Mines 738 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 744 | -10/Mines | Found Prototype Device 744 | -10/Mines | Identified Exp. Sensor Array 763 | -10/Mines | Received a Mining Laser from a helpful Derelict 853 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 895 | -10/Mines | Discovered new exit (range 9) 904 | -10/Mines | Assembled infested the area 929 | -10/Mines | Met 8R-AWN 1032 | -10/Mines | Discovered new exit (range 5) 1036 | -10/Mines | Entered Exiles 1051 | -10/Exiles | Discovered new exit (range 15) 1083 | -10/Exiles | Welcomed by 8R-AWN 1099 | -10/Exiles | Met EX-HEX 1156 | -10/Exiles | Met EX-DEC 1171 | -10/Exiles | Visited The Gauntlet 1302 | -10/Exiles | Learned location of Zion (-7) 1349 | -10/Exiles | Met EX-BIN 1363 | -10/Exiles | Aligned with FarCom system 1364 | -10/Exiles | Given EX-Vault access code 1404 | -10/Exiles | Opened EX-Vault 1419 | -10/Exiles | Found PSU Rigger 1440 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1536 | -10/Exiles | Discovered new exit (range 10) 1543 | -10/Exiles | Left Exiles lab with PSU Rigger 1543 | -10/Exiles | Entered Mines 1588 | -9/Mines | Met a Derelict shopkeep closing up shop 1657 | -9/Mines | Discovered new exit (range 4) 1872 | -9/Mines | Entered Materials 1872 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2048 | -8/Materials | Lost 6 parts (2n2u2w) 2280 | -8/Materials | Repaired Gauss Cannon 2308 | -8/Materials | Repaired Ion Engine 2485 | -8/Materials | Discovered new exit (range 9) 2537 | -8/Materials | Build established: Scavenger-Mutant 2772 | -8/Materials | Lost 3 parts (1p2u) 3049 | -8/Materials | Discovered new exit (range 9) 3210 | -8/Materials | Build established: Hauler-Mutant 3244 | -8/Materials | Repaired Exp. Sensor Array 3286 | -8/Materials | Identified exit to Storage 3361 | -8/Materials | Identified exit to Factory 3449 | -8/Materials | Entered Storage 3518 | -8/Storage | Learned location of Armory (-3) 4113 | -8/Storage | Core integrity fell below 50% 4825 | -8/Storage | Repaired Transmission Jammer 5210 | -8/Storage | Garrison activated, responded to threat 5506 | -8/Storage | Discovered exit to Factory (range 15) 5554 | -8/Storage | Entered Factory 5554 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5767 | -7/Factory | Build established: Scavenger-Mutant 6201 | -7/Factory | Repaired Enh. Autogun 6234 | -7/Factory | Repaired Lgt. EM Pulse Cannon 6356 | -7/Factory | Build established: Hauler-Mutant 8691 | -7/Factory | Repaired Enh. Autogun 8886 | -7/Factory | Discovered new exit (range 12) 9381 | -7/Factory | Discovered new exit (range 15) 9580 | -7/Factory | Fabricated Hvy. Shock Bomb Launcher (x1) 9709 | -7/Factory | Identified exit to Factory 11423 | -7/Factory | Discovered exit to Factory (range 6) 12199 | -7/Factory | Lost 3 parts (1p1u1w) 13369 | -7/Factory | Crushed by falling debris 13370 | -7/Factory | System corruption reached 10% 13400 | -7/Factory | Lost 3 parts (1p1n1w) 13554 | -7/Factory | First assault squad dispatched 15328 | -7/Factory | Core integrity fell below 50% 15342 | -7/Factory | Core integrity fell below 20% 15353 | -7/Factory | Self-destructed Last Messages --------------- G-47 Trooper unfolds itself. I-36 Angel unfolds itself. P-60 Hacker resets P-60 Hacker, system corruption cleaned. Lgt. Angular Momentum Engine destroyed. Recycling Unit disabled. Cld. VTOL Module destroyed. P-60 Hacker destroyed. The unstable cave ceiling collapses. Imp. Deuterium Engine tumbles out of recycling unit. B-48 Gladiator destroyed. G-50 Soldier destroyed. Hvy. Rocket Launcher destroyed. System Backup Module destroyed. Acquired 4 matter. P-60 Hacker resets L-41 Fighter, system corruption cleaned. The unstable cave ceiling collapses. Acquired 6 matter. Acquired 17 matter. Hvy. Shock Bomb Launcher destroyed. P-60 Hacker resets I-36 Angel, system corruption cleaned. 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Y" ############### | | ??????????? l "" #?????????????? | | ?????????????? ##### @ " ##?????????????? | | ???????????????????# #??????????????? | | ?????????Y?????????# ##??????????????? | | ???????????????????# ####????????????? | | ???????????????????# ! ##########???? | | ###????????????????# % # #???? | | #????????????????# !! """ # #???? | | #?????[??????????# ! """ # #???? | | #????????????????#^ ^^ """ # #???? | | +?????????????? / #???? | | #?????????????##### """ """ # #???? | | #?????????????????##### """ """ # #???? | | #?????????????????????# """ """ # #???? | | #?????????????????????# # #???? | | ##########+######?#???# ]! ##########???? | | ?? ???# ! ##???????????? | | #???? ???# " " #????????????? | | #???? ???# ""G"" ##???????????? | | * #???? ???# ##???????????? | | ! #???? ???# ##???????????? | | ############+####### ???# ##+#######?????????? | | # # # #??# ### #?????????? | | ## # """"" # #??# #?# """ ""#?????????? | | # """"" # #??# #?# """ ""#?????????? | | # """ # #??# #?# """ ""#?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 8 EM Shielding 2 Armor Coverage 450 Evasion (%) 50 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Adv. Cooling System | -7/Factory | Hacked Hacking Suite | -7/Factory | Hacked Imp. Propulsion Shielding | -7/Factory | Scanalyzed Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Shock Bomb Launcher | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Quantum Hacking root@ Challenges ------------ None Game ------ Seed AnalysisShockActivator Manual? 0 Play Time 03:02:39 Cumulative 12.6 hours Start 2020.02.02 @ 18:29:08 End 2020.02.03 @ 20:20:30 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 17 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f43c49cd-1334-4b0d-bcf6-322642f66501