Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.07 @ 19:30:16

Player: siona

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (67)      335
Value Destroyed (1445)     1445
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (25)                 25
              TOTAL SCORE: 3825

 Bonus
-------
High Alert Combat Kills    25

 Cogmind 
---------
Core Integrity             0/550
Matter                     234/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (3) ---
                 (None)
>            --- UTILITY (4) ------
       Large Storage Unit
>            --- WEAPON (2) -------
             Assault Rifle
>            --- INVENTORY (15) ---
  Reinforced Ion Engine
  Reinforced Ion Engine
  Reinforced Ion Engine
             Hacking Suite
      Medium Laser

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
             Nuclear Core
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
       Large Storage Unit
>            --- WEAPON -----------
             Beam Rifle
             Shotgun
>            --- INVENTORY --------
  Reinforced Ion Engine
  Reinforced Ion Engine
  Reinforced Ion Engine
      Medium Laser
             Assault Rifle
       Heavy Assault Rifle
       Heavy Assault Rifle
             Missile Launcher
             Mining Laser
[Rating: 13]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Protection               Weapon Shielding
Weapon                     Light EM Pulse Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Shotgun
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             37   | 6   4   3   15  2   7   
  Power                    4    | 1   .   .   2   .   1   
    Engine                 3    | 1   .   .   2   .   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   4   2   .   
    Treads                 7    | 2   .   .   3   2   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  1    | .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | 1   2   1   1   .   .   
    Device                 2    | .   1   .   1   .   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 2   2   2   8   .   6   
    Energy Gun             5    | 1   .   .   4   .   .   
    Energy Cannon          5    | .   2   2   1   .   .   
    Ballistic Gun          5    | 1   .   .   1   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   .   2   .   1   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 24   | .   2   1   12  .   9   
  Power                    4    | .   .   .   2   .   2   
  Propulsion               6    | .   .   .   4   .   2   
  Utility                  3    | .   1   .   2   .   .   
  Weapon                   11   | .   1   1   4   .   5   
  Highest Loss Streak      3    | .   2   1   3   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     69   | .   93  96  63  66  31  
  Engine                   10   | .   14  14  10  11  3   
  Treads                   17   | .   28  28  13  22  4   
  Device                   3    | .   8   .   6   .   .   
  Storage                  11   | .   14  14  11  11  9   
  Protection               3    | .   .   10  2   .   .   
  Energy Gun               4    | .   3   .   7   11  3   
  Energy Cannon            12   | .   20  28  6   .   .   
  Ballistic Gun            2    | .   3   .   1   11  5   
  Launcher                 1    | .   .   .   2   .   .   
Peak Build Rating          13   | 6   9   9   12  10  13  
  Average Rating           8    | 4   8   8   9   9   7   
  On Entrance              6    | .   6   6   9   8   10  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             40   | 14  34  34  36  33  40  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  11   | .   .   .   11  .   8   
  Average Overweight (x)   1    | .   .   .   2   .   3   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 6   13  15  15  15  15  
  Most Carried             10   | 1   6   5   10  9   9   
  Average Carried          5    | .   4   4   6   8   8   
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            10   | 1   6   4   10  8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           825  | 87  216 30  354 53  85  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1558 | .   428 95  796 .   239 
  Parts                    114  | .   28  8   58  .   20  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   .   3   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  50   | .   9   6   27  .   8   
  Melee                    2    | .   .   .   .   .   2   
  Guns                     10   | .   1   .   6   .   3   
  Cannons                  12   | .   6   4   2   .   .   
  AOE                      23   | .   2   2   18  .   1   
Classes Destroyed          12   | .   6   .   3   .   3   
  Worker                   4    | .   .   .   4   .   .   
  Builder                  3    | .   1   .   .   .   2   
  Tunneler                 1    | .   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 3    | .   2   .   .   .   1   
  Watcher                  4    | .   1   .   3   .   .   
  Swarmer                  25   | .   3   6   10  .   6   
  Grunt                    17   | .   6   .   11  .   .   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   6    | .   .   .   5   .   1   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           9    | .   5   3   9   .   5   
  Combat Bots Only         7    | .   3   3   7   .   3   
Max Kills in Single Turn   3    | .   2   1   3   .   3   
  Gunslinging              1    | .   .   .   1   .   1   
  Exploded                 3    | .   2   1   3   .   1   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        318  | .    30   32   150  .    106  
  Missed                   101  | .    11   7    45   .    38   
Damage Taken               3393 | .    223  241  1526 .    1403 
  Core                     922  | .    7    85   274  .    556  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  40   | .    .    10   30   .    .    
Core Remaining (%)         64   | 100  .    63   .    31   .    
Volleys Fired              100  | .    15   10   61   .    14   
  Largest                  2    | .    2    2    2    .    2    
  Hottest                  112  | .    112  112  112  .    56   
Shots Fired                158  | .    28   20   90   .    20   
  Gun                      66   | .    2    .    46   .    18   
  Cannon                   65   | .    26   20   19   .    .    
  Launcher                 27   | .    .    .    25   .    2    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  31   | .    1    .    13   .    17   
  Thermal                  33   | .    1    .    31   .    1    
  Explosive                27   | .    .    .    25   .    2    
  Electromagnetic          67   | .    26   20   21   .    .    
  Robot Hit Streak         14   | .    8    5    14   .    5    
  Robot Miss Streak        4    | .    2    3    3    .    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    1    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    
Shots Hit Robots           110  | .    17   11   61   .    21   
  Core Hits                85   | .    15   5    52   .    13   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    
  Critical Strikes         3    | .    .    .    1    .    2    
    Burn                   1    | .    .    .    1    .    .    
    Smash                  2    | .    .    .    .    .    2    
Melee Attacks              10   | .    .    .    .    .    10   
  Impact                   10   | .    .    .    .    .    10   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3954 | .    688  279  2196 .    791  
  Guns                     674  | .    27   .    487  .    160  
  Cannons                  988  | .    478  209  301  .    .    
  Explosions               1882 | .    183  70   1384 .    245  
  Melee                    386  | .    .    .    .    .    386  
  Ramming                  24   | .    .    .    24   .    .    
  Kinetic                  329  | .    15   .    169  .    145  
  Thermal                  599  | .    195  70   319  .    15   
  Explosive                1600 | .    .    .    1355 .    245  
  Electromagnetic          1016 | .    478  209  329  .    .    
  Impact                   386  | .    .    .    .    .    386  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    
    Message Errors         1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            139  | .    9    18   12   .    100  
  Projectiles              27   | .    9    18   .    .    .    
  Explosions               22   | .    .    .    12   .    10   
  Melee                    90   | .    .    .    .    .    90   
Knockbacks                 3    | .    .    .    .    .    3    
  Impact                   3    | .    .    .    .    .    3    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      388  | .    51   53   229  .    55   
  Shots                    15   | .    2    2    9    .    2    
  Rammed                   3    | .    .    .    3    .    .    
Targets Rammed             3    | .    .    .    3    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        204  | .    204  190  195  .    15   
  Average Temperature      68   | .    64   84   64   .    13   
  Received Heat Transfer   648  | .    45   .    552  .    51   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    1    .    2    
  Combat Hostiles          3    | .    .    .    1    .    2    
  Parts Fried              10   | .    5    .    4    .    1    
  Impact Corruptions       4    | .    .    .    .    .    4    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    1    .    1    .    .    
  Heat Transferred         1175 | .    187  50   901  .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      6    | .    3    2    1    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             567  | .   235 115 567 208 295 
  Initial                  200  | .   .   36  29  200 80  
  Average                  161  | .   80  77  247 207 145 
Maximum Alert Level        2    | .   1   .   2   1   1   
  Low Security (%)         73   | 100 93  100 49  .   83  
  Level 1                  17   | .   6   .   26  100 16  
  Level 2                  9    | .   .   .   23  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   4   .   2   .   3   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            8    | .   3   .   2   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           9    | .   2   .   6   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              87   | .   15  6   43  .   23  
  Peak Tracking Total      5    | .   5   3   4   .   5   
  Tactical Retreats        6    | .   .   .   2   .   4   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            2    | .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          6    | .   1   .   5   .   .   
  Max in Single Turn       1    | .   1   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          1    | .   .   .   .   1   .   
  Terminals                1    | .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                3    | .   .   .   .   3   .   
  Successful               1    | .   .   .   .   1   .   
  Failed                   2    | .   .   .   .   2   .   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               3216 | 49   461  737  1313 81   575  
Spaces Moved               1435 | 26   227  425  539  50   168  
  Core                     130  | 1    .    .    67   .    62   
  Treads                   1161 | 25   227  425  328  50   106  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   144  | .    .    .    144  .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  125  160  160  
  Average Speed            189  | 155  160  160  200  160  282  
  Slowest Speed            600  | 160  160  160  600  160  450  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    
Exploration Rate (%)       34   | 4    45   68   49   23   18   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 8    | .    .    .    8    .    .    
Terrain Destroyed          162  | .    11   9    118  .    24   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      162  | .    11   9    118  .    24   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      1750 | 32  296 462 679 51  230 
  Wait                     145  | .   43  25  48  .   29  
  Move                     1430 | 25  226 424 538 49  168 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  18   | 1   5   .   10  .   2   
  Fast Attach              19   | 6   4   1   7   .   1   
  Attach                   14   | .   .   2   5   2   5   
  Detach                   1    | .   .   .   1   .   .   
  Swap                     4    | .   .   .   3   .   1   
  Drop                     6    | .   3   .   3   .   .   
  Fire                     100  | .   15  10  61  .   14  
  Melee                    10   | .   .   .   .   .   10  
  Ram                      3    | .   .   .   3   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 15)
   50 | -11/Scrapyard | Entered Materials
  251 | -10/Materials | Discovered new exit (range 14)
  306 | -10/Materials | Build established: Mutant
  496 | -10/Materials | Discovered new exit (range 8)
  511 | -10/Materials | Entered Mines
  556 | -10/Mines     | Identified exit to Materials
  994 | -10/Mines     | Discovered exit to Materials (range 6)
 1248 | -10/Mines     | Entered Materials
 1248 | -9/Materials  | Evolved 2 slots: Utility x2
 1579 | -9/Materials  | Lost 3 parts (2n1w)
 1720 | -9/Materials  | Discovered new exit (range 12)
 2018 | -9/Materials  | Discovered new exit (range 5)
 2083 | -9/Materials  | Destroyed 7 combat bots
 2280 | -9/Materials  | Core integrity fell below 50%
 2434 | -9/Materials  | Discovered new exit (range 16)
 2561 | -9/Materials  | Entered Mines
 2565 | -9/Mines      | Identified exit to Materials
 2642 | -9/Mines      | Entered Materials
 2642 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 3197 | -8/Materials  | Core integrity fell below 50%
 3211 | -8/Materials  | Core integrity fell below 20%
 3213 | -8/Materials  | Crushed by falling debris
 3217 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
  Rifle.
03199_ U-05 Engineer destroyed. <x2>
03199_ R-06 Scavenger destroyed.
03200_ H-61 Shepherd calls for reinforcements.
03200_ ALERT: Hostile activity reported,
  dispatching reinforcements to area.
03200_ Knocked back.
03201_ M-13 Machinist destroyed.
03201_ Destroyed Flight Unit.
03201_ S-10 Pest destroyed.
03203_ Penetrated by Slug.
03203_ Mining Laser destroyed.
03203_ Missile Launcher destroyed.
03203_ Knocked back.
03208_ R-06 Scavenger collects Lgt. Ion Engine.
03211_ #APPV&DANFN3Q/ <0 P7E9G8IAIXZZ: KXO12VR
03213_ The unstable cave ceiling collapses.
03213_ Crushed by falling debris.
03214_ Acquired 5 matter. <x2>
03215_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ??#         # """"""" #####                    #?? |
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| ???????????           #????# ## ""  %+     +%      |
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| ????????????????#          #?????????????????????? |
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| ???????????     #############????????????????????? |
| ????????????  ???????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          21
Energy Capacity            405
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DerelictDefenseSword
  Manual?         0
Play Time         00:20:55
  Cumulative      29.0 hours
  Start           2024.10.07 @ 19:12:12
  End             2024.10.07 @ 19:30:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           48
  Adventurer      4
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          28
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1ceb67be-b990-49a2-97e2-fd7d4f1315e8