Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.07 @ 19:30:16 Player: siona Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (1445) 1445 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 3825 Bonus ------- High Alert Combat Kills 25 Cogmind --------- Core Integrity 0/550 Matter 234/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (15) --- Reinforced Ion Engine Reinforced Ion Engine Reinforced Ion Engine Hacking Suite Medium Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit > --- WEAPON ----------- Beam Rifle Shotgun > --- INVENTORY -------- Reinforced Ion Engine Reinforced Ion Engine Reinforced Ion Engine Medium Laser Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Missile Launcher Mining Laser [Rating: 13] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Protection Weapon Shielding Weapon Light EM Pulse Cannon Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Shotgun Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 37 | 6 4 3 15 2 7 Power 4 | 1 . . 2 . 1 Engine 3 | 1 . . 2 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 8 | 2 . . 4 2 . Treads 7 | 2 . . 3 2 . Leg . | . . . . . . Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 2 1 1 . . Device 2 | . 1 . 1 . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 20 | 2 2 2 8 . 6 Energy Gun 5 | 1 . . 4 . . Energy Cannon 5 | . 2 2 1 . . Ballistic Gun 5 | 1 . . 1 . 3 Ballistic Cannon . | . . . . . . Launcher 3 | . . . 2 . 1 Special Weapon 1 | . . . . . 1 Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 24 | . 2 1 12 . 9 Power 4 | . . . 2 . 2 Propulsion 6 | . . . 4 . 2 Utility 3 | . 1 . 2 . . Weapon 11 | . 1 1 4 . 5 Highest Loss Streak 3 | . 2 1 3 . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 69 | . 93 96 63 66 31 Engine 10 | . 14 14 10 11 3 Treads 17 | . 28 28 13 22 4 Device 3 | . 8 . 6 . . Storage 11 | . 14 14 11 11 9 Protection 3 | . . 10 2 . . Energy Gun 4 | . 3 . 7 11 3 Energy Cannon 12 | . 20 28 6 . . Ballistic Gun 2 | . 3 . 1 11 5 Launcher 1 | . . . 2 . . Peak Build Rating 13 | 6 9 9 12 10 13 Average Rating 8 | 4 8 8 9 9 7 On Entrance 6 | . 6 6 9 8 10 Naked Turns . | . . . . . . Heaviest Build 40 | 14 34 34 36 33 40 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 11 | . . . 11 . 8 Average Overweight (x) 1 | . . . 2 . 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 Most Carried 10 | 1 6 5 10 9 9 Average Carried 5 | . 4 4 6 8 8 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 10 | 1 6 4 10 8 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 825 | 87 216 30 354 53 85 Remotely . | . . . . . . Salvage Created 1558 | . 428 95 796 . 239 Parts 114 | . 28 8 58 . 20 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 50 | . 9 6 27 . 8 Melee 2 | . . . . . 2 Guns 10 | . 1 . 6 . 3 Cannons 12 | . 6 4 2 . . AOE 23 | . 2 2 18 . 1 Classes Destroyed 12 | . 6 . 3 . 3 Worker 4 | . . . 4 . . Builder 3 | . 1 . . . 2 Tunneler 1 | . 1 . . . . Recycler 1 | . . . . . 1 Mechanic 1 | . . . . . 1 Operator 3 | . 2 . . . 1 Watcher 4 | . 1 . 3 . . Swarmer 25 | . 3 6 10 . 6 Grunt 17 | . 6 . 11 . . Brawler 1 | . . . 1 . . Sentry 6 | . . . 5 . 1 Hunter 1 | . . . . . 1 Best Kill Streak 9 | . 5 3 9 . 5 Combat Bots Only 7 | . 3 3 7 . 3 Max Kills in Single Turn 3 | . 2 1 3 . 3 Gunslinging 1 | . . . 1 . 1 Exploded 3 | . 2 1 3 . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 318 | . 30 32 150 . 106 Missed 101 | . 11 7 45 . 38 Damage Taken 3393 | . 223 241 1526 . 1403 Core 922 | . 7 85 274 . 556 Absorbed by Shields . | . . . . . . Redirected to Shielding 40 | . . 10 30 . . Core Remaining (%) 64 | 100 . 63 . 31 . Volleys Fired 100 | . 15 10 61 . 14 Largest 2 | . 2 2 2 . 2 Hottest 112 | . 112 112 112 . 56 Shots Fired 158 | . 28 20 90 . 20 Gun 66 | . 2 . 46 . 18 Cannon 65 | . 26 20 19 . . Launcher 27 | . . . 25 . 2 Special . | . . . . . . Kinetic 31 | . 1 . 13 . 17 Thermal 33 | . 1 . 31 . 1 Explosive 27 | . . . 25 . 2 Electromagnetic 67 | . 26 20 21 . . Robot Hit Streak 14 | . 8 5 14 . 5 Robot Miss Streak 4 | . 2 3 3 . 4 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 1 . 2 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 110 | . 17 11 61 . 21 Core Hits 85 | . 15 5 52 . 13 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 3 | . . . 1 . 2 Burn 1 | . . . 1 . . Smash 2 | . . . . . 2 Melee Attacks 10 | . . . . . 10 Impact 10 | . . . . . 10 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3954 | . 688 279 2196 . 791 Guns 674 | . 27 . 487 . 160 Cannons 988 | . 478 209 301 . . Explosions 1882 | . 183 70 1384 . 245 Melee 386 | . . . . . 386 Ramming 24 | . . . 24 . . Kinetic 329 | . 15 . 169 . 145 Thermal 599 | . 195 70 319 . 15 Explosive 1600 | . . . 1355 . 245 Electromagnetic 1016 | . 478 209 329 . . Impact 386 | . . . . . 386 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Message Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 139 | . 9 18 12 . 100 Projectiles 27 | . 9 18 . . . Explosions 22 | . . . 12 . 10 Melee 90 | . . . . . 90 Knockbacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 388 | . 51 53 229 . 55 Shots 15 | . 2 2 9 . 2 Rammed 3 | . . . 3 . . Targets Rammed 3 | . . . 3 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 204 | . 204 190 195 . 15 Average Temperature 68 | . 64 84 64 . 13 Received Heat Transfer 648 | . 45 . 552 . 51 Siege Activations . | . . . . . . Robots Corrupted 3 | . . . 1 . 2 Combat Hostiles 3 | . . . 1 . 2 Parts Fried 10 | . 5 . 4 . 1 Impact Corruptions 4 | . . . . . 4 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . 1 . . Heat Transferred 1175 | . 187 50 901 . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . 3 2 1 . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 567 | . 235 115 567 208 295 Initial 200 | . . 36 29 200 80 Average 161 | . 80 77 247 207 145 Maximum Alert Level 2 | . 1 . 2 1 1 Low Security (%) 73 | 100 93 100 49 . 83 Level 1 17 | . 6 . 26 100 16 Level 2 9 | . . . 23 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 4 . 2 . 3 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 8 | . 3 . 2 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 9 | . 2 . 6 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 15 6 43 . 23 Peak Tracking Total 5 | . 5 3 4 . 5 Tactical Retreats 6 | . . . 2 . 4 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 6 | . 1 . 5 . . Max in Single Turn 1 | . 1 . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 1 | . . . . 1 . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . . . . 3 . Successful 1 | . . . . 1 . Failed 2 | . . . . 2 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . . . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . . 1 . Level Access Points 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 3216 | 49 461 737 1313 81 575 Spaces Moved 1435 | 26 227 425 539 50 168 Core 130 | 1 . . 67 . 62 Treads 1161 | 25 227 425 328 50 106 Legs . | . . . . . . Wheels 144 | . . . 144 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 125 160 160 Average Speed 189 | 155 160 160 200 160 282 Slowest Speed 600 | 160 160 160 600 160 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 34 | 4 45 68 49 23 18 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 8 | . . . 8 . . Terrain Destroyed 162 | . 11 9 118 . 24 Melee . | . . . . . . Projectile . | . . . . . . AOE 162 | . 11 9 118 . 24 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1750 | 32 296 462 679 51 230 Wait 145 | . 43 25 48 . 29 Move 1430 | 25 226 424 538 49 168 Hop . | . . . . . . Pick Up 18 | 1 5 . 10 . 2 Fast Attach 19 | 6 4 1 7 . 1 Attach 14 | . . 2 5 2 5 Detach 1 | . . . 1 . . Swap 4 | . . . 3 . 1 Drop 6 | . 3 . 3 . . Fire 100 | . 15 10 61 . 14 Melee 10 | . . . . . 10 Ram 3 | . . . 3 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 8) 511 | -10/Materials | Entered Mines 556 | -10/Mines | Identified exit to Materials 994 | -10/Mines | Discovered exit to Materials (range 6) 1248 | -10/Mines | Entered Materials 1248 | -9/Materials | Evolved 2 slots: Utility x2 1579 | -9/Materials | Lost 3 parts (2n1w) 1720 | -9/Materials | Discovered new exit (range 12) 2018 | -9/Materials | Discovered new exit (range 5) 2083 | -9/Materials | Destroyed 7 combat bots 2280 | -9/Materials | Core integrity fell below 50% 2434 | -9/Materials | Discovered new exit (range 16) 2561 | -9/Materials | Entered Mines 2565 | -9/Mines | Identified exit to Materials 2642 | -9/Mines | Entered Materials 2642 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3197 | -8/Materials | Core integrity fell below 50% 3211 | -8/Materials | Core integrity fell below 20% 3213 | -8/Materials | Crushed by falling debris 3217 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Rifle. 03199_ U-05 Engineer destroyed. 03199_ R-06 Scavenger destroyed. 03200_ H-61 Shepherd calls for reinforcements. 03200_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03200_ Knocked back. 03201_ M-13 Machinist destroyed. 03201_ Destroyed Flight Unit. 03201_ S-10 Pest destroyed. 03203_ Penetrated by Slug. 03203_ Mining Laser destroyed. 03203_ Missile Launcher destroyed. 03203_ Knocked back. 03208_ R-06 Scavenger collects Lgt. Ion Engine. 03211_ #APPV&DANFN3Q/ <0 P7E9G8IAIXZZ: KXO12VR 03213_ The unstable cave ceiling collapses. 03213_ Crushed by falling debris. 03214_ Acquired 5 matter. 03215_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??# # """"""" ##### #?? | | ??# # """"""" #???# ### # #?? | | ??# # """"""" #???# #?# # #?? | | ??# # """"""" #???# #?#! !## ######?? | | ? #???? #???# #?##!!!!###[#??????? | | ? #???? #???# #??######?#%#??????? | | #????##+###???# #?????????# #??????? | | #?????????????# #?????????# #??????? | | #############????????????? ?????????# #?????## | | ?????????????????????????? ?????????# #???? | | ?????????????????????????? T ???????### #??? | | ?????????????????????????# #??????# #### | | ?????????????????????????# #??????# | | ???????????????#?????????### ###??????# ## # ## | | ???????????????# ??????????? ?????????# # # ## | | ??????????????## ######????# ########## % | | ??????????????# t #????# ##[ # | | ???????????#### #????# ## # # | | ??????????? #????# ## "" %+ +% | | ??????????? ?????# ## "T *# # | | ????????????? x ?????# ## "" # # [ | | ??????????????#x ###??# ## ###%#### ## | | ??????????????# ### #########?# # | | ????????????????# * # ########### ########? | | ????????????????# = % s[ % [%= | | ????????????????# H%% @ ######################? | | ????????????????# #?????????????????????? | | ?????????? #?????????????????????? | | ?????????? ## #?????????????????????? | | ?????????? ? r ?????????????????????? | | ??????????? #############????????????????????? | | ???????????? ???????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 21 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictDefenseSword Manual? 0 Play Time 00:20:55 Cumulative 29.0 hours Start 2024.10.07 @ 19:12:12 End 2024.10.07 @ 19:30:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 48 Adventurer 4 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 28 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ceb67be-b990-49a2-97e2-fd7d4f1315e8