Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.28 @ 21:26:30

Player: hanzu

Result: Destroyed by B-90 Cyclops with Nova Cannon

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (264)     1320
Value Destroyed (10802)    10802
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (2129)               2129
              TOTAL SCORE: 20211

 Bonus
-------
High Alert Combat Kills    2014
Follower Combat Kills      614
Friendly Fire              -499

 Cogmind 
---------
Core Integrity             0/1300
Matter                     264/300
Energy                     100/100
System Corruption          40%
Temperature                Cool (11)
Movement                   Flying (40)
Location                   -3/Research

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (6) ---
        Q-thruster
>       --- UTILITY (11) -----
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Light Antimatter Reactor
  Large Storage Unit
  Large Matter Pod (150)
        Railgun
        Railgun

 Peak State 
------------
>               --- POWER ------------
          Light Particle Reactor
          Micro Antimatter Reactor
>               --- PROPULSION -------
          Heavy Siege Treads
          Heavy Siege Treads
          Heavy Siege Treads
>               --- UTILITY ----------
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
                Huge Storage Unit
       Advanced Visual Processing Unit
   Experimental Targeting Computer
   Experimental Targeting Computer
       Improved Phase Shifter
       Improved Focal Shield
       Improved Thermal Shield
>               --- WEAPON -----------
  Hypervelocity Mass Driver
                Linear Accelerator
>               --- INVENTORY --------
                Neutrino Core
          Light Antimatter Reactor
       Improved Treads
        Armored Heavy Treads
        Armored Heavy Treads
        Armored Heavy Treads
       Advanced Heat Sink
          Large Storage Unit
          Large Matter Pod
     Long-range Proton Cannon
                HERF Cannon
         Cooled Plasma Cannon
                KE Penetrator
                Railgun
                Railgun
                Railgun
                Railgun
                Railgun
                Missile Launcher
[Rating: 139]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Q-thruster
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Cooled Plasma Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Slots Evolved              14   | .   .   .   2   2   2   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   1   1   .   .   .   1   1   .   
  Utility                  9    | .   .   .   2   1   .   2   .   .   1   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             208  | 6   9   2   13  25  16  18  4   .   18  49  48  
  Power                    21   | 1   2   .   1   3   3   .   .   .   .   5   6   
    Engine                 8    | 1   2   .   1   1   2   .   .   .   .   1   .   
    Core                   4    | .   .   .   .   2   1   .   .   .   .   1   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   3   6   
  Propulsion               46   | 2   .   .   3   5   6   2   2   .   5   11  10  
    Treads                 44   | 2   .   .   3   5   6   2   2   .   5   11  8   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  71   | 1   2   .   4   5   4   9   2   .   9   21  14  
    Device                 38   | .   .   .   1   1   1   4   2   .   1   16  12  
    Storage                5    | 1   1   .   1   .   .   1   .   .   .   1   .   
    Processor              7    | .   .   .   .   .   .   .   .   .   6   1   .   
    Hackware               4    | .   .   .   1   .   1   .   .   .   .   .   2   
    Protection             17   | .   1   .   1   4   2   4   .   .   2   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   70   | 2   5   2   5   12  3   7   .   .   4   12  18  
    Energy Gun             2    | .   .   .   .   2   .   .   .   .   .   .   .   
    Energy Cannon          18   | .   .   1   1   1   .   5   .   .   3   4   3   
    Ballistic Gun          15   | 2   3   1   3   2   .   .   .   .   .   .   4   
    Ballistic Cannon       19   | .   .   .   .   4   2   .   .   .   .   5   8   
    Launcher               16   | .   2   .   1   3   1   2   .   .   1   3   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   2   1   1   .   .   1   1   1   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   2   .   .   
    System Corruption      14   | .   .   .   .   .   .   .   .   .   14  .   .   
Parts Lost                 75   | .   .   .   3   9   2   4   2   .   .   16  39  
  Power                    6    | .   .   .   .   1   .   .   .   .   .   1   4   
  Propulsion               21   | .   .   .   2   2   1   1   1   .   .   4   10  
  Utility                  30   | .   .   .   .   4   1   3   1   .   .   7   14  
  Weapon                   18   | .   .   .   1   2   .   .   .   .   .   4   11  
  Highest Loss Streak      13   | .   .   .   2   4   1   2   1   .   .   13  13  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     90   | .   92  100 98  92  97  93  90  93  92  88  72  
  Engine                   8    | .   14  14  11  4   14  13  13  13  11  3   .   
  Core                     1    | .   .   .   .   4   .   .   .   .   .   2   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   2   7   
  Treads                   23   | .   28  28  21  26  29  25  20  26  27  21  12  
  Device                   14   | .   .   .   11  12  12  18  20  20  15  15  25  
  Storage                  7    | .   14  14  11  9   7   6   6   6   5   5   3   
  Processor                5    | .   .   .   .   .   .   .   .   .   8   19  11  
  Hackware                 1    | .   .   .   11  2   .   .   .   .   .   .   .   
  Protection               9    | .   6   14  11  13  16  16  15  13  10  4   .   
  Energy Cannon            5    | .   .   2   10  2   .   9   13  13  9   8   5   
  Ballistic Gun            5    | .   27  25  10  3   .   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   .   11  14  2   .   .   .   1   2   
Naked Turns                32   | .   .   .   .   .   .   .   .   .   .   .   32  
Heaviest Build             141  | 11  21  25  45  57  88  97  76  72  72  141 138 
  Greatest Support         210  | 40  40  40  43  65  106 112 107 107 134 210 210 
  Greatest Overweight (x)  40   | 1   .   .   1   .   1   1   1   .   .   40  1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  10  15  15  15  15  15  15  15  25  25  
  Average Capacity         16   | 7   8   10  11  15  15  15  15  15  15  24  24  
  Most Carried             25   | 2   10  10  13  15  15  15  15  15  15  25  25  
  Average Carried          15   | 1   7   9   9   14  14  14  15  15  14  21  20  
  Final Capacity           25   | 8   10  10  15  15  15  15  15  15  15  25  5   
  Final Carried            20   | 2   10  10  11  15  15  15  15  15  15  20  5   

 Class Distribution 
--------------------
 51% | Mutant
 48% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -3/Research

 Resources                       | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   
-----------                Run   | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  
Matter Collected           6384  | 192  274  144  440  839  644  464  71   .    210  634  2472 
  Remotely                 460   | .    .    .    .    .    .    .    .    .    .    247  213  
Salvage Created            11516 | .    457  121  603  1040 567  879  481  .    627  2892 3849 
  Parts                    506   | .    39   8    36   58   33   35   8    .    27   111  151  
Haulers Intercepted        9     | .    .    .    2    1    2    1    .    .    1    1    1    
Recyclers Shooed           9     | .    1    .    .    1    .    1    .    .    .    3    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      5     | .    .    .    .    .    .    .    5    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Combat Hostiles Destroyed  191  | .   10  4   16  28  12  18  9   .   7   37  50  
  Guns                     20   | .   8   3   3   5   .   .   .   .   .   .   1   
  Cannons                  123  | .   .   1   7   15  10  10  8   .   5   29  38  
  AOE                      38   | .   2   .   6   8   2   7   .   .   2   5   6   
Classes Destroyed          20   | .   6   .   3   6   1   .   1   .   1   1   1   
  Worker                   22   | .   1   .   1   1   4   .   .   .   1   2   12  
  Builder                  16   | .   .   .   .   4   .   .   .   .   .   4   8   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Hauler                   9    | .   .   .   2   1   2   1   .   .   1   1   1   
  Recycler                 12   | .   1   .   .   .   .   .   .   .   1   5   5   
  Mechanic                 3    | .   .   .   .   1   1   1   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   .   .   .   1   .   
  Watcher                  10   | .   3   .   .   .   1   .   .   .   .   3   3   
  Swarmer                  24   | .   5   2   4   7   2   4   .   .   .   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    80   | .   5   2   9   9   6   7   6   .   3   5   28  
  Brawler                  8    | .   .   .   .   1   1   2   1   .   .   .   3   
  Duelist                  5    | .   .   .   2   1   .   .   .   .   .   1   1   
  Sentry                   18   | .   .   .   1   6   1   1   1   .   1   5   2   
  Specialist               4    | .   .   .   .   2   .   .   .   .   .   2   .   
  Hunter                   17   | .   .   .   .   1   .   2   .   .   1   5   8   
  Programmer               30   | .   .   .   .   .   3   3   .   .   2   14  8   
  Heavy                    3    | .   .   .   .   1   .   .   .   .   .   2   .   
  Thief                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           16   | .   4   2   9   6   5   6   4   .   3   7   16  
  Combat Bots Only         12   | .   3   2   8   5   3   5   4   .   3   4   12  
Max Kills in Single Turn   4    | .   2   1   3   4   2   3   1   .   2   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   3   3   1   3   .   .   2   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -8    -7    -6    -6    -6    -5    -4    -3    
--------                   Run   | Yrd   Mat   Min   Mat   Mat   Fac   Fac   Low   Low   Fac   Fac   Res   
Hostile Shots Fired        1592  | .     57    21    43    114   119   125   50    .     20    376   667   
  Missed                   505   | .     17    8     18    45    46    39    21    .     8     109   194   
Damage Taken               19880 | .     411   122   299   1318  880   1179  395   .     232   5673  9371  
  Core                     1959  | .     38    22    .     97    36    26    40    .     .     377   1323  
  Absorbed by Shields      224   | .     .     .     .     64    160   .     .     .     .     .     .     
  Reduced by Siege Mode    1216  | .     .     .     .     .     .     .     .     .     .     820   396   
  Redirected to Shielding  5     | .     1     4     .     .     .     .     .     .     .     .     .     
  Ignored by Resistances   1058  | .     .     .     .     56    8     230   .     .     .     328   436   
  Regen/Repaired (Parts)   197   | .     .     .     42    .     .     .     .     .     155   .     .     
Core Remaining (%)         88    | 100   .     76    100   82    94    .     .     92    100   67    .     
Volleys Fired              557   | .     40    12    30    76    57    35    22    .     19    95    171   
  Largest                  2     | .     2     2     2     2     2     2     2     .     2     2     2     
  Hottest                  210   | .     40    100   100   140   88    210   210   .     210   210   210   
Shots Fired                1036  | .     76    24    57    144   111   64    43    .     31    176   310   
  Gun                      180   | .     72    16    27    39    .     .     .     .     .     .     26    
  Cannon                   805   | .     .     8     27    98    106   58    43    .     29    165   271   
  Launcher                 51    | .     4     .     3     7     5     6     .     .     2     11    13    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  587   | .     72    16    27    106   106   16    .     .     .     37    207   
  Thermal                  371   | .     .     8     27    31    .     42    43    .     29    128   63    
  Explosive                51    | .     4     .     3     7     5     6     .     .     2     11    13    
  Electromagnetic          27    | .     .     .     .     .     .     .     .     .     .     .     27    
  Robot Hit Streak         32    | .     15    4     20    13    9     5     7     .     8     32    26    
  Robot Miss Streak        8     | .     4     5     3     6     8     7     2     .     1     2     2     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     1     
  Secondary Targets        3     | .     2     .     .     1     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     1     .     .     .     .     .     .     .     
Shots Hit Robots           688   | .     45    9     33    94    63    34    26    .     22    137   225   
  Core Hits                419   | .     27    4     28    56    36    34    9     .     12    82    131   
  Critical Kills           21    | .     1     .     .     .     .     1     1     .     .     1     17    
  Critical Parts Destroyed 24    | .     .     .     .     .     .     .     .     .     .     .     24    
  Critical Strikes         64    | .     1     .     .     3     2     2     1     .     .     4     51    
    Meltdown               4     | .     .     .     .     .     .     1     1     .     .     1     1     
    Destroy                42    | .     1     .     .     .     .     .     .     .     .     .     41    
    Blast                  18    | .     .     .     .     3     2     1     .     .     .     3     9     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           33055 | .     761   179   1538  2667  1940  2975  1438  .     1720  8584  11253 
  Guns                     2220  | .     576   98    328   512   .     .     .     .     .     .     706   
  Cannons                  23676 | .     .     81    503   1522  1572  1867  1438  .     1422  7065  8206  
  Explosions               7159  | .     185   .     707   633   368   1108  .     .     298   1519  2341  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  10241 | .     576   98    328   1542  1572  258   .     .     .     941   4926  
  Thermal                  14707 | .     .     81    503   492   .     1609  1438  .     1422  6124  3038  
  Explosive                7040  | .     185   .     588   633   368   1108  .     .     298   1519  2341  
  Electromagnetic          1067  | .     .     .     119   .     .     .     .     .     .     .     948   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         40    | .     1     1     .     1     3     1     5     5     14    4     40    
  Average Corruption       4     | .     1     1     .     1     1     1     5     5     8     1     11    
  Corruption Purged        11    | .     .     .     .     .     .     1     .     .     6     4     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  115   | .     .     4     .     .     16    .     7     1     8     13    66    
    Message Errors         23    | .     .     2     .     .     2     .     1     1     3     3     11    
    Matter Fused           31    | .     .     .     .     .     5     .     4     .     1     2     19    
    Heat Flow Errors       15    | .     .     .     .     .     3     .     1     .     1     2     8     
    Energy Discharges      10    | .     .     1     .     .     .     .     .     .     1     2     6     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     1     
    Parts Fused            2     | .     .     .     .     .     1     .     .     .     .     .     1     
    Data Loss (minor)      9     | .     .     1     .     .     2     .     .     .     .     2     4     
    Data Loss (major)      8     | .     .     .     .     .     1     .     .     .     1     .     6     
    Misfires               4     | .     .     .     .     .     2     .     .     .     .     .     2     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     1     .     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     2     
    Weapon Failures        9     | .     .     .     .     .     .     .     1     .     1     1     6     
Overload Shots             214   | .     .     .     .     .     .     42    16    .     21    99    36    
  Effects                  15    | .     .     .     .     .     .     3     .     .     .     10    2     
    Energy Bleed           4     | .     .     .     .     .     .     2     .     .     .     2     .     
    Heat Surge             6     | .     .     .     .     .     .     .     .     .     .     5     1     
    Short Circuit          5     | .     .     .     .     .     .     1     .     .     .     3     1     
Overflow Damage            1967  | .     2     .     78    .     35    183   248   .     229   701   491   
  Projectiles              1827  | .     .     .     .     .     3     168   248   .     229   692   487   
  Explosions               140   | .     2     .     78    .     32    15    .     .     .     9     4     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 52    | .     .     .     .     12    7     2     .     .     .     .     31    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  50    | .     .     .     .     10    7     2     .     .     .     .     31    
  Secondary                2     | .     .     .     .     2     .     .     .     .     .     .     .     
Self-Inflicted Damage      364   | .     19    .     .     25    32    172   .     .     .     116   .     
  Shots                    9     | .     1     .     .     1     1     4     .     .     .     2     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        450   | .     6     255   77    219   181   363   450   .     390   365   259   
  Average Temperature      89    | .     3     112   26    39    75    107   159   .     145   116   86    
  Received Heat Transfer   4207  | .     120   15    141   380   280   198   186   .     63    777   2047  
  Effects                  8     | .     .     .     .     .     .     1     .     .     3     4     .     
    Shutdowns              2     | .     .     .     .     .     .     1     .     .     1     .     .     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     1     1     .     
    Interference           2     | .     .     .     .     .     .     .     .     .     .     2     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     1     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     1     .     .     
Siege Activations          4     | .     .     .     .     .     .     .     .     .     .     1     3     
  Total Turns              88    | .     .     .     .     .     .     .     .     .     .     38    50    
  Longest Duration         38    | .     .     .     .     .     .     .     .     .     .     38    32    
Robots Corrupted           2     | .     .     .     .     .     .     .     .     .     .     .     2     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     2     
  Parts Fried              6     | .     .     .     .     .     .     .     .     .     .     .     6     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              8     | .     .     .     .     .     .     1     1     .     .     3     3     
  Combat Hostiles          8     | .     .     .     .     .     .     1     1     .     .     3     3     
  Parts Melted             78    | .     .     1     .     2     .     7     2     .     4     44    18    
  Heat Transferred         17438 | .     .     111   703   962   .     1760  1700  .     1530  7255  3417  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               1     | .     .     .     .     .     .     .     1     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     1     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  
Peak Influence             1392 | .    137  185  368  508  612  763  .    .    234  530  1392 
  Initial                  278  | .    .    52   .    22   231  248  .    .    185  38   278  
  Average                  332  | .    58   80   196  244  401  495  .    .    138  338  642  
Maximum Alert Level        4    | .    .    .    1    2    2    3    .    .    1    2    4    
  Low Security (%)         33   | 100  100  100  58   56   .    .    .    .    74   11   .    
  Level 1                  33   | .    .    .    41   13   39   41   .    .    25   55   41   
  Level 2                  27   | .    .    .    .    30   60   54   .    .    .    33   23   
  Level 3                  2    | .    .    .    .    .    .    4    .    .    .    .    15   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    20   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          52   | .    3    1    4    7    10   3    .    .    1    9    14   
  Investigation            9    | .    1    1    2    .    4    1    .    .    .    .    .    
  Extermination            9    | .    .    .    .    .    3    1    .    .    .    3    2    
  Reinforcement            27   | .    2    .    2    5    3    .    .    .    1    6    8    
  Assault                  4    | .    .    .    .    .    .    1    .    .    .    .    3    
  Garrison                 3    | .    .    .    .    2    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    1    2    1    .    .    .    .    .    3    
Haulers Reinforced         5    | .    .    .    .    .    .    .    .    .    1    2    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Distress Signals           13   | .   2   .   5   3   1   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              264  | .   15  7   26  32  32  20  10  .   6   41  75  
  Peak Tracking Total      11   | .   4   3   7   6   5   6   4   .   3   7   11  
  Tactical Retreats        7    | .   .   1   .   .   .   .   .   .   .   .   6   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Traps Triggered            4    | .   2   .   1   .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Machines Disabled          22   | .   .   .   3   1   9   4   .   .   .   1   4   
  Max in Single Turn       2    | .   .   .   2   1   1   2   .   .   .   1   1   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Machines Accessed          47   | .   5   1   10  6   12  3   .   .   3   4   3   
  Terminals                24   | .   5   .   7   4   3   1   .   .   2   1   1   
  Fabricators              5    | .   .   .   .   .   4   .   .   .   .   .   1   
  Repair Stations          8    | .   .   .   1   .   3   1   .   .   1   1   1   
  Recycling Units          2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   1   1   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   1   1   .   .   .   .   1   .   
Total Hacks                118  | .   17  1   31  10  29  7   .   .   8   8   7   
  Successful               57   | .   8   1   15  3   14  4   .   .   4   4   4   
  Failed                   60   | .   9   .   15  7   15  3   .   .   4   4   3   
    Catastrophic           12   | .   1   .   1   2   2   1   .   .   1   1   3   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Manual                   38   | .   13  .   10  4   11  .   .   .   .   .   .   
  Terminals                64   | .   17  .   24  6   7   2   .   .   6   1   1   
  Fabricators              19   | .   .   .   .   .   14  .   .   .   .   .   5   
  Repair Stations          17   | .   .   .   4   .   6   2   .   .   2   2   1   
  Recycling Units          3    | .   .   .   1   2   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   2   .   1   3   .   .   .   2   .   
  Garrison Access          6    | .   .   .   .   2   1   .   .   .   .   3   .   
Terminal Hacks             24   | .   7   1   8   1   3   2   .   .   2   .   .   
  Record                   2    | .   .   .   .   1   .   .   .   .   1   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           5    | .   4   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   1   .   1   .   .   .   1   .   .   
  Locate Traps             5    | .   1   .   2   .   1   1   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   5   .   .   .   .   .   4   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           5    | .   .   .   .   .   3   .   .   .   .   .   2   
  Build                    3    | .   .   .   .   .   1   .   .   .   .   .   2   
Repair Station Hacks       8    | .   .   .   3   .   1   1   .   .   2   1   .   
  Scan Component           6    | .   .   .   2   .   1   1   .   .   1   1   .   
  Repair                   2    | .   .   .   1   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   1   1   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   2   .   .   1   .   .   .   2   .   
  Insert Component         3    | .   .   .   1   .   .   1   .   .   .   1   .   
  Analyze                  2    | .   .   .   1   .   .   .   .   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   1   .   .   .   .   .   1   .   
Unauthorized Hacks         7    | .   1   .   1   .   5   .   .   .   .   .   .   
  Terminals                2    | .   1   .   1   .   .   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   5   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Download               1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Recompile              2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   5   .   9   4   10  3   .   .   3   3   3   
  Full Trace Events        2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Robots Built             6    | .   .   .   .   .   2   .   .   .   .   .   4   
    Authchips              3    | .   .   .   .   .   1   .   .   .   .   .   2   
    Time                   222  | .   .   .   .   .   134 .   .   .   .   .   88  
  Total Robot Build Rating 24   | .   .   .   .   .   8   .   .   .   .   .   16  
Part Schematics Acquired   2    | .   .   .   .   .   1   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   .   .   .   .   1   .   .   
  Time                     75   | .   .   .   53  .   .   .   .   .   22  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   .   .   1   6   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   .   .   1   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   2   .   .   .   1   1   .   
Allies Hacked              3    | .   .   .   .   .   2   1   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  
Total Allies               16   | .    .    .    .    .    9    .    .    .    1    1    5    
  Largest Group            4    | .    .    .    .    .    3    3    .    .    1    1    4    
  Highest-Rated Group      184  | .    .    .    .    .    90   60   .    .    49   47   184  
  Highest-Rated Ally       110  | .    .    .    .    .    37   20   .    .    49   47   110  
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    1    
  AID                      1    | .    .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               121  | .    .    .    .    .    48   1    .    .    2    2    68   
  Total Damage             4256 | .    .    .    .    .    1839 46   .    .    .    69   2302 
  Kills                    36   | .    .    .    .    .    21   1    .    .    .    .    14   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Robot Analysis Total       5    | .   4   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  
Turns Passed               10490 | 59   1028 450  930  1110 1697 548  602  29   506  1861 1670 
Spaces Moved               4913  | 33   526  250  470  530  894  250  277  19   238  705  721  
  Core                     68    | 6    .    .    .    .    .    .    .    .    .    1    61   
  Treads                   4735  | 27   526  250  470  530  894  250  277  19   238  704  550  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   110   | .    .    .    .    .    .    .    .    .    .    .    110  
  Fastest Speed            40    | 50   160  160  160  150  152  156  160  160  160  159  40   
  Average Speed            162   | 147  160  160  161  153  155  164  184  160  161  189  146  
  Slowest Speed            2050  | 160  160  160  240  160  235  240  240  160  162  2050 240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33    | 4    85   61   57   57   22   6    51   8    9    18   21   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10    | 1    .    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             3     | .    .    .    .    .    .    .    2    1    .    .    .    
Spaces Dug                 5     | .    .    .    .    .    .    .    .    .    .    .    5    
Terrain Destroyed          384   | .    25   3    24   90   12   72   15   .    15   49   79   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               133   | .    .    3    9    23   2    17   15   .    5    22   37   
  AOE                      251   | .    25   .    15   67   10   55   .    .    10   27   42   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  
Total                      6392 | 40   636  279  593  688  1093 324  324  18   325  1062 1010 
  Wait                     424  | .    47   12   59   28   67   2    20   .    24   130  35   
  Move                     4898 | 32   525  249  469  529  893  249  276  18   237  704  717  
  Hop                      2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Pick Up                  110  | 2    10   1    10   15   14   6    .    .    3    31   18   
  Fast Attach              75   | 6    2    1    5    10   7    6    3    .    12   11   12   
  Attach                   80   | .    .    .    4    7    4    6    .    .    2    30   27   
  Detach                   25   | .    .    .    .    1    .    5    .    .    1    14   4    
  Swap                     55   | .    7    1    5    9    5    6    1    .    4    8    9    
  Drop                     105  | .    5    3    11   13   18   8    2    .    9    23   13   
  Fire                     557  | .    40   12   30   76   57   35   22   .    19   95   171  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   61   | .    .    .    .    .    28   1    .    .    14   16   2    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sto])
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory
-3/Research (discovered 1 exit: [*Qua])

 History 
---------
  Turn | Location       | Event
     7 | -11/Scrapyard  | Discovered new exit (range 15)
    60 | -11/Scrapyard  | Entered Materials
   303 | -10/Materials  | Build established: Mutant
   305 | -10/Materials  | Discovered new exit (range 5)
   441 | -10/Materials  | Identified exit to Mines
   505 | -10/Materials  | Discovered new exit (range 15)
   878 | -10/Materials  | Discovered new exit (range 9)
  1088 | -10/Materials  | Entered Mines
  1089 | -10/Mines      | Assembled infested the area
  1094 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  1098 | -10/Mines      | Found a hidden stash of uninstalled traps
  1271 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1328 | -10/Mines      | Learned Materials garrison access intel
  1356 | -10/Mines      | Learned Materials interactive machine intel
  1425 | -10/Mines      | Met a Derelict shopkeep closing up shop
  1506 | -10/Mines      | Discovered new exit (range 10)
  1538 | -10/Mines      | Entered Materials
  1538 | -9/Materials   | Evolved 2 slots: Utility x2
  1539 | -9/Materials   | Loaded intel: 18 interactive machine locations
  1657 | -9/Materials   | Destroyed 8 combat bots
  1862 | -9/Materials   | Central database locked down
  1867 | -9/Materials   | Discovered new exit (range 9)
  1867 | -9/Materials   | Discovered new exit (range 8)
  2092 | -9/Materials   | Repaired Broken Minigun
  2128 | -9/Materials   | Discovered new exit (range 15)
  2163 | -9/Materials   | Discovered new exit (range 14)
  2429 | -9/Materials   | Discovered new exit (range 7)
  2468 | -9/Materials   | Entered another Materials area
  2468 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  2469 | -8/Materials   | Loaded intel: 1 garrison access location
  2744 | -8/Materials   | Build established: Scavenger-Mutant
  2805 | -8/Materials   | Garrison activated, responded to threat
  2852 | -8/Materials   | Lost 4 parts (1p2u1w)
  2940 | -8/Materials   | Lost 3 parts (2n1u)
  3562 | -8/Materials   | Discovered new exit (range 6)
  3578 | -8/Materials   | Entered Factory
  3578 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
  4086 | -7/Factory     | Build established: Mutant
  4249 | -7/Factory     | Fabricated P-60 Hacker?
  4603 | -7/Factory     | Hacker 4a assimilated hostile G-47 Trooper
  4611 | -7/Factory     | Hacker 4a assimilated hostile G-47 Trooper
  5217 | -7/Factory     | Discovered new exit (range 7)
  5275 | -7/Factory     | Entered another Factory area
  5275 | -6/Factory     | Accompanied by 3 allies
  5275 | -6/Factory     | Evolved 2 slots: Utility x2
  5329 | -6/Factory     | P-60 Hacker assimilated allied B-48 Gladiator
  5625 | -6/Factory     | First assault squad dispatched
  5719 | -6/Factory     | Discovered new exit (range 5)
  5823 | -6/Factory     | Entered Lower Caves
  6001 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
  6367 | -6/Lower Caves | Discovered new exit (range 15)
  6425 | -6/Lower Caves | Entered another Lower Caves area
  6438 | -6/Lower Caves | Discovered new exit (range 10)
  6454 | -6/Lower Caves | Entered Factory
  6454 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  6563 | -5/Factory     | Repaired Med. Treads
  6739 | -5/Factory     | System corruption reached 10%
  6743 | -5/Factory     | Found Prototype Processor
  6743 | -5/Factory     | Identified Exp. Targeting Computer
  6748 | -5/Factory     | Found Exp. Targeting Computer
  6752 | -5/Factory     | Found Exp. Targeting Computer
  6756 | -5/Factory     | Found Exp. Targeting Computer
  6879 | -5/Factory     | Build established: Scavenger-Mutant
  6921 | -5/Factory     | Discovered new exit (range 16)
  6960 | -5/Factory     | Entered another Factory area
  6960 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  8671 | -4/Factory     | Discovered new exit (range 7)
  8684 | -4/Factory     | Lost 13 parts (1p3n6u3w)
  8821 | -4/Factory     | Entered Research
  8821 | -3/Research    | Evolved 2 slots: Utility x2
  9267 | -3/Research    | Fabricated P-60 Hacker?
  9369 | -3/Research    | Fabricated P-60 Hacker?
  9641 | -3/Research    | Spotted B-86 Titan
  9805 | -3/Research    | Destroyed 8 combat bots
  9821 | -3/Research    | First assault squad dispatched
  9950 | -3/Research    | System corruption reached 10%
  9982 | -3/Research    | Lost 3 parts (1n2u)
 10161 | -3/Research    | Garrison activated, responded to threat
 10211 | -3/Research    | Lost 6 parts (1p1n2u2w)
 10232 | -3/Research    | Destroyed 12 combat bots
 10352 | -3/Research    | Lost 13 parts (2p3n5u3w)
 10364 | -3/Research    | System corruption reached 30%
 10405 | -3/Research    | Core integrity fell below 50%
 10411 | -3/Research    | Released all parts (2)
 10442 | -3/Research    | Lost 12 parts (1p4n2u5w)
 10470 | -3/Research    | Core integrity fell below 20%
 10488 | -3/Research    | Discovered new exit (range 12)
 10488 | -3/Research    | Spotted B-90 Cyclops
 10491 | -3/Research    | Destroyed by B-90 Cyclops with Nova Cannon

 Last Messages 
---------------
10414_ Acquired 17 matter.
10415_ Dropped Field Laser.
10416_ Acquired Lgt. Antimatter Reactor.
10417_ R-10 Processor collects Unknown Engine.
10417_ K-01 Serf collects debris.
10417_ Extracted 50 matter.
10418_ Extracted 15 matter.
10421_ K-01 Serf collects debris.
10433_ System corrupted: Matter fused (-10).
10434_ Penetrated by Slug.
10439_ Acquired Unknown Flight Unit.
10439_ Identified Q-thruster.
10449_ VCZMU&EUZ2B,  J&79GQ7LKM3E%J
10467_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
10470_ Acquired 5 matter.
10479_ Q-thruster destroyed.
10482_ System corrupted: Matter fused (-6).
10483_ Acquired Q-thruster.
10488_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????? #            |
| ????????????????????????????????????? #+########## |
| ????????????????????????????????????? #            |
| ???????????????????????????????????????????????    |
| ??????????????????????????????????????????????     |
| ????????????????????????????????????????????       |
| ???????????????????????????????????????????        |
| ?????????????????????????????????????????          |
| ??????????????????????????????????????#         =  |
| ??????????????????????????????????????###########" |
| ??????????????????????????????????????############ |
| ???????????????????????????????????????????????    |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????? |
| ?????????????????????????########????????????????? |
| ?????????????????????????#      #????????????????? |
| ?????????????????????????#      #????????????????? |
| ???????????????????#?????#      #????????????????? |
| ???????????????????" ?#??#      #????????????????? |
| ??????????????#" " " "#"?#      #????????????????? |
| ??????????????#"     " "##      #??????????#?????? |
| ??????????????#""      "T;##+##########     ?????? |
| ??????????????#"    BB   @              T"???????? |
| ??????????????#"" < BB                  ""???????? |
| ??????????????#"                             ????? |
| ??????????????#""      " #####+########     #????? |
| ??????????????#"     " "##         #???????#?????? |
| ??????????????#" " " "#"?#         #?????????????? |
| ??????????????#""""" "#"?#         #?????????????? |
| ????????????????#####?#??#  """""  #?????????????? |
| ?????????????????????????#  """""  #?????????????? |
| ?????????????????????????#  """""  #???????+#????? |
| ?????????????????????????#         #??????# #????? |
| ?????????????????????????#         #??????# #????? |
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| ??????????????????????????????## ########     #??? |
| ??????????????????????????????#               #### |
| ???????????????????????########    H               |
| ???????????????????????#      #%              #?#  |
| ???????????????????????#      #       "##     #?#  |
| ???????????????????????#      #       #####+###?#  |
| ???????????????????????#     %+       #?#    #??#  |
| ???????????????????????# !    #   ### #?#    #??#  |
| ???????????????????????#      +   #?# #?#    #??#  |
| ???????????????????????#########+##?#+#?#    #??#  |
| ??????????????????????????????     ?????#    ####  |
| ????????????????????????????         ???#    +     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           145
Energy Generation          37
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    16
Armor Coverage             675
Resistance: KI             30
Resistance: TH             25
Core Shielding             20
Phase Shifting             10
Evasion (%)                62
Targeting Accuracy         36
Recoil Reduction           6
Particle Charging          20
Offensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
      Arm. Treads | -7/Factory | Hacked
 Missile Launcher | -4/Factory | Scanalyzed

 Robot Schematics 
------------------
 P-60 Hacker | -7/Factory | Downloaded

 Fabricated
------------
 P-60 Hacker | x2 | -7/Factory  | Authchip
 P-60 Hacker | x2 | -3/Research | Authchip
 P-60 Hacker | x2 | -3/Research | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StorageRecyclingEdition
  Manual?         0
Play Time         01:34:15
  Cumulative      187.6 hours
  Start           2024.05.28 @ 19:10:23
  End             2024.05.28 @ 21:26:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          165
  Rogue           165
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          67
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b623bfb6-a6b6-415a-afad-bb8ca9435a81